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HANCOCK TIPS HIS HAT TO ‘HUNT AT WORLD’S END’!

TIPPIN’ HANCOCK’S HAT-Reviews of All Things Pulp by Tommy Hancock
HUNT AT WORLD’S END
By Nicholas Kaufmann (writing as Gabriel Hunt)
Gabriel Hunt created by Charles Ardai
Published by Leisure Books, 2009
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There’s something to be said for archetypes.   We enjoy them, we return to them, many sociologists and psychologists say that they are essential to our survival as individuals and a race.  And being a fan of Heroic Fiction and particularly of Pulp, I am darn glad that writers today believe in archetypes as well and don’t shy away from writing a story around a character who is like some previous creation or reminds readers of that guy in that movie.  Many good tales are written because writers, too, enjoy playing with archetypes.
Enter Gabriel Hunt. 
Created by Charles Ardai, the genius behind the Hard Case Crime books, Gabriel Hunt is one of two brothers whose parents mysteriously disappeared and are believed dead.   The brothers are now entrusted with the operation of the Hunt Foundation, which Gabriel leaves largely to his brother Michael while he travels the globe rescuing lost artifacts from the wrong hands in efforts to give them to museums and, if necessary, saving the world in the process.
Sound a tad familiar?  Yes, there are definite shades of Indiana Jones and other such fortune and glory for museums types in Hunt.  But in this tale that opens with a bar fight in an Explorer’s type club and involves chasing down three jewels and an ancient Hittite device, Hunt definitely steps out as his own character.  This is both a blessing and a curse for the story.
The action is well paced throughout HUNT AT THE WORLD’S END, the third novel in the series, and leaps off the page at the reader.  The characters are engaging, colorful, and run the gamut of beautiful I-Can-Take-Care-of-Myself damsel, over the top villain, and even an ancient cult of scaries with worldwide membership thrown in for good measure.   The build up of and resolution of the adventure is nearly flawless.  And Hunt himself provides a heroic figure that the book revolves around easily.
Mostly.
It seems that many writers feel the need to write characters in Heroic Fiction today that will hopefully have a broader market appeal than typical concepts of Heroes as we see them.  There have to be flaws, there must be angst, there have to be internal complications that give breadth, depth and color to the hero, even in some cases making him seem less than heroic.  This is supposed to, I think, make him appear more heroic when he works his hero mojo.
In HUNT AT THE WORLD’S END, all this sort of characterization, most of it done as internal narration, accomplished was to make Hunt seem insecure, arrogant, and whiny.  The middle of the novel is bogged down with Hunt’s concern over a particular cast member being involved in their hunt, his love or interest or whatever he has in the aforementioned damsel, and there’s even a hint of regret for his chosen life thrown in.  All of this is fine if it’s handled correctly, but the way it’s presented in this book makes Hunt’s subsequent heroic actions seem hollow, false.
Another point about this book- and this is more the writer in me, not the reviewer, complaining- is the fact that it is written under a house name of the lead character.  Gabriel Hunt wrote the book and yet it’s in third person.  It would have been much more affective to have this tale told in first person and would have made some of the above mentioned issues with whininess a little easier for the writer- and the reader- to deal with.
THREE OUT OF FIVE TIPS OF THE HAT- HUNT AT WORLD’S END is a great actioner, wonderfully paced with plenty of derring do and baddies for the good guys to contend with.  I just wish I liked the hero more than I did and that maybe in this instance, the author would have stuck a tad more to the archetype than trying to broaden his reader base (that he was doing that is only my assumption, but still…this is my review).

Mike Gold: In Honor Of Talent

gold-art-121205-2474266Too many people in the comics racket get the tribute they deserve long after they leave the medium – if, indeed, at all. So I’m going to try to write one while the subject is still in her editorial seat; possibly before she even decides if she wants to actually leave the medium.

As you probably read – presumably right here at ComicMix – Karen Berger will be leaving her position as Executive Editor and Senior Vice President of DC Entertainment’s Vertigo line this coming spring. As Glenn noted in his news story, Karen will have been at the company for a third of a century (no, that photo on Glenn’s story is recent) and will have run Vertigo for 20 years. Vertigo, which she fostered, molded, and kept alive in the face of challenge and competition, all without adequate support from the guy who ran their marketing department at the time

Most certainly, Karen did not do this alone. She had a very talented staff, a staff she acquired and in many cases taught. She gathered an exceptionally gifted list of talent, and some of them would take a bullet for her. A couple people who otherwise spit on the ground every time DC Comics was mentioned would climb an active volcano for her.

In the process, Karen added greatly to the landscape of American comics and boldly took DC Comics into new directions. Unless you’ve been there, you cannot truly understand what a courageous and complicated undertaking that is. At the time DC was a corporation that was part of a larger corporation that was part of a Fortune 500 company. More recently DC has been part of a major motion picture studio that was part of a much larger Fortune 500 company. It’s the same company, only a lot bigger.

Like most astonishingly huge corporations, Time Warner’s omnipresent product is bureaucracy. Bureaucracy is the enemy of innovation. Oh, sure, from time to time they’ll hire a few outside-the-box thinkers, particularly when they need a creative kick in the ass. But those of us who earn our livings outside of that box know all too well there’s a point when the corporation grows weary of being kicked in the ass. It flies in the face of their corporate culture. Or, as Mel Brooks famously said in Blazing Saddles, a Warner Bros movie, “Gentlemen! We’ve got to protect our phony-baloney jobs here!”

Karen survived all that. Not just because she was great at her job, although that probably helped at times. She survived it because of her force of will, by doing what’s right by the talent she employed both creatively and in business to the best of her ability, and tilting at that windmill of bureaucracy with an energy that would drain Miguel de Cervantes.

Loyalty doesn’t come out of a box. You have to earn it.

In the process, Karen moved a huge chunk of DC Comics into areas the stodgy company had never considered. For decades there was a DC look that was impregnable. It worked, but like all creative endeavors eventually it showed its age. Karen planted the seeds of Vertigo years before the Vertigo imprint itself was established and now, in some of the more worthy New 52 titles, you can see the impact of her labors on the DC Universe. I don’t know if she realized her work was an act of subterfuge at the time, but some of us certainly did.

For this, Karen Berger deserves to go down in American comics history as one of the medium’s most innovative forces. Karen, as a co-worker you were amazing to be around. I can hardly wait to see what you do next.

THURSDAY: Dennis O’Neil

 

Review: Little Inferno

The Wii U, released on 11/18, has a good assortment of games available, both in stores and through the Nintendo E-Store.  A happy surprise is the large  number of smaller indie games available on the system, and of them all, the most blissfully wacky is Little Inferno, from the Tomorrow Corporation, makes of World of Goo.  Little Inferno combines the infuriating “What do I DO?” feeling of the open form game, the dark whimsy of a Tim Burton movie, and the purifying warmth of fire, and creates a deceptively simple game that unfolds like an onion in a deep fryer, and is just as delicious.

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The game consists of a fireplace, more specifically, the Little Inferno Entertainment Fireplace.  Your job – burn things.  Buy things from a series of catalogs of flammable objects, place them in the furnace, set them aflame, find money contained within, use the money to buy more things to burn.  Lather, rinse, repeat.  As you buy objects, more become available.  As you burn more and more, you begin receiving mail from  the manufacturer, congratulating you on your proficiency.  Letters also begin arriving from another Little Inferno owner who seems to have learned a bit more about the company, and the purpose of the fireplace.

The game is dark, disturbing, and tantalizing.  Exactly WHY does the magnet make the gears in the Fireplace spin faster?  Where did Someone Else’s Credit Card come from, and why can you buy then in almost infinite quantity?  Why is the world getting colder?

For a company as family-friendly as Nintendo to select such a bent little masterpiece for not only a game for its new console, let alone a day-of-release game, is a bold move indeed.  This is a game CLEARLY not for everybody (It’s rated T-for-Teen), but for those who like dark humor, not to mention burning things, it’s a perfect little brain-bender.

THE SHADOW FAN TAKES ON HITLER’S ASTROLOGER

The Shadow Fan Podcast returns with another action-packed episode! Barry Reese outlines the history of Harry Vincent, reviews Malmordo (1946), Dynamite’s The Shadow # 8, and Marvel’s The Shadow: Hitler’s Astrologer. Listener feedback inspires Barry to go on another rant about the Kent Allard/Shadow identity controversy!

Join the conversation about pulp’s greatest hero today at http://theshadowfan.libsyn.com/hitler-s-astrologer.

THEPULP.NET UPDATES SITE

On their Facebook Page, ThePulp.net announced some changes to their website.

Something looks different! That’s right. ThePulp.Net introduced a new format today. Based on suggestions from the survey we conducted last spring, we’ve added a bit more color and pizzazz to the site to better reflect the vivid pulps of the past. Let us know what you think!

Visit the new www.thepulp.net today.

COMING SOON FROM MECHANOID PRESS

PRESS RELEASE:

Coming Soon
Contact: James Palmer
palmerwriter@yahoo.com
www.mechanoidpress.com

FOR IMMEDIATE RELEASE

Monster Earth
Coming Soon!

Atlanta, GA—James Palmer, editor and publisher of Mechanoid Press, an independent publishing imprint specializing in New Pulp, science fiction, and more, is proud to announce the upcoming release of its first anthology MONSTER EARTH.

MONSTER EARTH harkens back to the classic giant monsters of yesteryear like Godzilla, Mothra, Gamera, and King Kong, while focusing on the human element and what it would be like to live in such a world where giant monsters terrorize the Earth.

“There have been a few other giant monster anthologies over the years,” says Palmer.
“But our book is going to be a bit different. It has a unifying concept, as well as a solid pulp style of storytelling.”

Developed by MONSTER EARTH co-editor Jim Beard (writer, Captain Action and the Riddle of the Glowing Men), each story in the book takes place in a different decade of the 20th century, which leads to a Cold War fought with giant monsters rather than the threat of nuclear weapons.

“I really wanted all the stories to have an underlying thread that weaves between them all the stories, and Jim really came up with a winner.”

The stories in MONSTER EARTH have a strong human angle as well.

“Focusing in on the human beings living in this world is important to me,” says Palmer.
“The monsters are like forces of nature, with the humans trying to control them. But don’t worry, these aren’t just regular human interest stories with a monster thrown in for window dressing. There are plenty of great monster battles and more than enough citywide destruction to please the most discerning kaiju fan – and anyone who loves a good tale.

Palmer and Beard have assembled a great line-up of New Pulp all-stars to give us their visions of a world ruled by giant monsters. MONSTER EARTH will include stories by I.A. Watson (Sherlock Holmes, Blackthorn: Dynasty of Mars), Ed Erdelac (The Merkabah Rider), Nancy Hansen, and newcomer Jeff McGinnis. Beard and Palmer will also provide stories, and there will be a free online bonus tale by Jeff McGinnis coming out shortly before the book’s release.

MONSTER EARTH is slated for a Christmas release, and will be available in print and ebook formats.

For more information and updates, including a preview of the cover and table of contents when they are finalized, go to www.mechanoidpress.com and sign up for our FREE newsletter.

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About Mechanoid Press
Mechanoid Press is a new imprint specializing in science fiction, New Pulp, and steampunk ebooks and anthologies. For more, visit www.mechanoidpress.com or follow the robot revolution on Twitter: www.twitter.com/mechanoidpress. You can also like Mechanoid Press on Facebook.

PLANETARY STORIES ANNOUNCES CHANGES!

Press Release:

SEVERAL changes, in fact. On www.planetarystories.com (NO! Don’t go there yet; there’s more to come.) there are three different covers, replacing the older ones. So, you say, what’s the big deal about that?

Well, ONE of them – Wonderlust – is the cover of the NEXT Wonderlust! (Not yet! Just wait to click.) More, the entire 27th issue of Planetary Stories (all three, Planetary Stories, Pulp Spirit and Wonderlust) focus on ‘Fun’. For instance, the story behind that great cover illo by Jose Sanchez, On The Way, begins with Nerek (‘Our Hero’) saying to his superior officer, “You bellowed?”

There’s lots of action, but ‘fun’ is the theme.

In other stories we have a purple-skinned driver of a space taxi tearing around the universe, and the host of a kid’s show saving humanity, and…

Well, you’ll see. www.planetarystories.com/OnTheWay.pdf will get you to Nerek right now.

Which is ANOTHER change…

The Doctor Who Gift Set, for the fan with all the time in the world

If you’re not sure what to buy somebody who’s a fan of something, you can’t go wrong by giving them everything.

dr-who-big-box-set-300x300-8467015This year’s Doctor Who analogue to the Official Red Ryder Carbine-Action Two-Hundred-Shot Range Model Air Rifle is the Doctor Who Limited Edition Gift Set, collecting the entire run of the new series on DVD, from Eccleston to Tennant to Smith.  It also includes a replica (dang) of the eleventh Doctor’s Sonic Screwdriver, a copy of IDW’s Doctor Who comic, specifically the San Diego Comic-Con special issue, and a set of lovely art cards of the Doctors of the new series and their companions.

Each of the series sets is as complete as they can physically be without including DNA samples.  All the episodes, plus the episodes of the late lamented Doctor Who Confidential, cut scenes, episode commentaries, prequel episodes, the Children in Need and Comic Relief sketches, features from the website, and believe it or not, many more.

Rounding out the set is the trilogy of specials BBC America did as a lead-up to the new season: The Women, Destinations and Timey-Wimey of Doctor Who.  In each, cast members, celebrities and various dignitaries all ruminate and reminisce about the series, discuss the possibility of the technology of the show crossing over to the real world, and compare how quickly they’d race into the old TT40 if it landed and The Doctor held out his hand and said “Join me”.

Now, a set like this demands one’s attention.  And that’s exactly what I’m going to give it.  Starting tomorrow, I’ll be doing A Doctor A Day, where I’ll watch and review (at least) one episode a day, all in preparation for the new Christmas episode The Snowmen, lensing, oddly enough, on Christmas Day.

The Doctor Who Limited Edition Giftset is available via Amazon and any number of online purveyors of fabulous.

KI-GOR GOES TO WAR!

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Artwork © Thomas Floyd

Here’s a sneak peek at an illustration-in-progress by Thomas Floyd from KI-GOR THE JUNGLE LORD, “War of the Beast-Men”, written by Martin Powell.

Coming from Moonstone Books in 2013.

Michael Davis: The Next Level

So there I was playing Battlefield 3 on my PlayStation 3 like the addicted gamer I am. Yes, gentle reader, this middle aged (I’ll be 26 in April…what?) is a serious no joke gamer.

You name the system I have it and it’s hooked up to my big screen in my living room. In fact, except for my office where I write this and my bathrooms, I have a gaming system in every room in my house.

I love video games.

At any given moment I’m playing four games at one time. One on the PS3, one on the X-Box 360 another on the Wii and yet another on an old you-never-heard-of system called a 3DO. Shit, sometimes I even break out the Dreamcast! If you don’t know what a Dreamcast is then you are way to young or way to jaded to continue to read this particular rant.

To this day I think Dreamcast is the greatest game system ever but then again I think telling a woman she does look fat in that dress is a good move, so what do I know? Like I said, there I was playing Battlefield 3 on my PlayStation 3 like the addicted gamer I am until I get to a level and no matter what the heck I do I can’t get pass this level. So when stuck like this what do I do?

I cheat. Duh.

Every major game release, of which the Battlefield franchise is one, has a strategy guide that costs a pretty penny and all I need do is consult said guide and I’m on my way to the next level.

What a waste of money.

I’m sure there are a zillion reasons to pay a grip for the strategy guide but the only reason I can see is to show me how to get pass a level I’m having an issue with. Anything other than that is a waste of my time and my money.

Why is the strategy guide a waste of money if it can help you get pass an impossible level?  Because real gamers don’t use strategy guides…they get the information free on the net. I freely admit I may be additive to gaming but I’m no where near as good as some people so I need help every now and then. Most hard-core gamers measure success in hours, as in how many hours it takes them to finish or “beat” a game.

Not me.

It can take me weeks sometimes months to finish a game. In some cases I never finish a game. I just leave it until I can come back to it and figure it out. So, no, I don’t use the net to resolve every single road block I come across but I’m not a fan of  “puzzles” as in figure some shit out instead of shooting somebody to get to the next level.

I only resort to the net when something strikes me as so dumb (making me even dumber because I can’t figure it out) I no longer want to deal with it. That moment came in Battlefield 3 in a level called ‘ a rock and a hard place.’

I get to the part in this level where a Russian jet is tearing me and my team’s ass apart. To defeat this jet I have to find a stinger missile launcher and take it down. I find where the stinger is but there is no stinger and after about an hour of trying to equip the words that say stinger missile (only the word is there; the missile is nowhere to be seen). I’m pissed as shit so I go on the net to see what simple thing I’m missing.

The walkthrough on the net is simple enough, in fact I did every single thing it says to do on the walkthrough but I still cannot equip the stinger.

Do you know why I can’t pick up the stinger and blow the Russian jet out of the sky? Because the game has a glitch and no matter what the fuck I do I will never be able to grab that stinger because the game is corrupted, flawed, broken or whatever you deem is the right word for something that does not work in a video game.

I’m beyond pissed when I learn (on line) that this is the issue with the game that I paid $60 goddamn dollars for.

Then it hits me.

This is the reason video games are not doing anywhere near the business in the movie theaters that comics are doing. Except for one franchise, Resident Evil, video games made into movies are woefully lacking the punch at the box office that comics have in the film industry.

Video games have a massive legion of fans but cannot translate those eager thumbs from the controller to pulling out their wallets to buy a couple of movie tickets.  You would think that video game movies would be leading box office sales any and every weekend they debut.

Nope.

Here’s my theory for what’s it’s worth why the video game industry still eats the dust of the comic’s industry when it comes to movies.

At the heart of the video game industries attempt to bridge the movie world is a great big glitch. Much like the glitch in Battlefield 3, which I now have to return to Game Stop and explain to them why it took me months to return the game.

Because it took me months to get to that damn level, Dick Heads…duh.

In a nutshell the video game industry is still a babe in the woods compared to comics. Comic book creators, publishers and even the evil empire that can be publishers have a long relationship with the other evil empire, Hollywood.

Hollywood and the creators of comic book content are at a point now (mostly) where we respect each other and (mostly) that respect results in movies like The Dark Knight.

Hollywood does not really respect the video game industry yet that’s why you get movies like Max Payne.

Great game franchise, movie not so much. Truth be told, I really liked that movie but then again I love the Max Payne games and I’m sure that accounted for the reason I liked the movie so much. It really tried (at certain points) to do the game justice.

Therein may lay the heart of the video game glitch, again in my opinion, to get a hit in Hollywood you just can’t depend on the fans of the original material. You are not driving a 40-year old woman dragged to see Max Payne by her husband into a video store no matter how bad she may like the movie.

And she won’t like the movie because it will make no sense to her because she has not played the game.

Get it?

To put it another way, I loved the original David Lynch Dune movie. I loved it because I understood it having read the book. My date at the time, a Sunday school teacher, looked at me after the film and asked, “What the fuck was this about?”

Yeah, she was a Sunday school teacher.

Make no mistake, the video game will get it right and then all (except me because I’m Master Of The Universe!) will bow down to what will be the most powerful engine in the movie business. That is going to happen, when I can’t say but it’s going to happen.

Well that’s my two cents. Now I’m off to Game Stop (greatest store ever) to return Battlefield 3. I’m sure they have encountered this before and will have a fix all ready for me.

I wish I could say that about Hollywood and the gaming industry.

WEDNESDAY: Mike Gold