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Review: “Wreck-It Ralph” needs no hint book to unlock its fun

The Kid would never forgive if I used any other poster…

Wreck-It Ralph is very much of a new breed of Disney animation, showing both the freshness of new blood in the company, and a new attention to story with Pixar’s John Lasseter now holding court as the New Walt at the company.  Directed by Rich Moore (The Simpsons) and written by Moore, other Simpsons alum Jim Reardon, the film takes ideas from Toy Story, Who Framed Roger Rabbit, and Saturday Morning cult favorite Reboot.  The world inside videogames is alive; after hours they visit each other, attend parties and if their games were unplugged, roam the halls of Game Central Station begging for spare fruits and power-ups.

Wreck-it Ralph (John C. Reilly) is the antagonist of classic videogame Fix It Felix Jr., the titular hero voiced by Jack McBrayer.  After thirty years of being the bad guy, he examines his life and finds it lacking.  He attends the 30th anniversary party for the game at Felix’s penthouse apartment, and is made clear he is not welcome by the denizens of the apartment house whose job is his to demolish hundreds of times daily.  He attempts to show that he wants to be a good guy, and is told that he is a bad guy, will remain a bad guy, and that he must “go with the program”.  He embarks on a quest to “become a hero”, which he believes will bring him the love (or at least the penthouse apartment) of the people of his game.  He plans to “game jump” into another videogame, where he can take the role of good guy and achieve his dream.  His choice, the new sci-fi shoot-em-up Hero’s Duty, spearheaded by the gruff and buxom Sergeant Calhoun (Jane Lynch).  He makes it to the climax of the game, and earns a “hero” medal, but his ingrained predilection to destroy sends things into a shamble quickly, launching him screaming into the super-sweet cart-racer Sugar Rush, with a cy-bug, one of the baddies from Duty in tow.  He meets Vanellope Von Schweetz (Sarah Silverman), a bit of glitch code from the game who, like Ralph, wants to better herself and prove she can be a hero.  But according to the ruler of the land, King Kandy (Alan Tudyk), there may be a real danger if Vanellope lives out her dream.  And all along, the Cy-Bug from Hero’s Duty is multiplying into peppermint-striped hordes under the taffy swamps and rock-candy mountains.

The film takes a unique take from the first scene – Ralph is clearly portrayed as the bad guy, but not all that bad.  But in addition, like in many of the Farrelly Brothers comedies, he’s given a reasonable motivation for his unpleasantness.  According to the games opening cut scene, he was ejected from his home (a stump in the forest) in order to build the residential edifice at which he daily expresses his dissatisfaction.  The theme of the film is clearly about the upsides and downsides trying to be more than you were literally created to be – Ralph’s desire is honest, but like Vanellope’s, runs the risk of hurting many others.  The ecology of the game world has a bit of an edge as well – the idea of homeless videogame characters gets a laugh, but it’s an uncomfortable laugh for the parents.

You’ve already heard about the cameos.  Like the aforementioned Roger Rabbit, the film had gained great buzz by arranging cameos from scads of classic videogames and characters, including the combatants from Street Fighter, the cast of Pac-Man, and, The Kid’s personal favorite, Sonic The Hedgehog. Lesser-known games like Burger Time and Tapper make an appearance, the latter being the popular after-hours hang-out of the gaming world.  Like the appearance of actual toys in Toy Story, they give the world a sense of verisimilitude and realism, as well as provide for plugs of lots of classic games. Not to mention a few new ones.  As part of Sonic’s appearance, Ralph will be appearing in Sonic’s new game, Sonic & All-Stars Racing Transformed.  Even the legendary Konami Super-Code appears in the game.  No child of the 80s can sit through those scenes of Dig-Dug diving into the floor of the game station without being gobsmacked by nostalgia.

But in addition to the cameos the Disney creators do a great job of creating games that have the real look and feel of real games from various gaming eras.  Fix-It Felix Jr. is a game in the Donkey Kong / Crazy Climber mold, and and first look, it looks fun enough to want to play for real (and you can, at the film’s website, as well as Hero’s Duty and Sugar Rush). Hero’s Duty is a parody of modern first-person shooters like Halo, and Calhoun is clearly a kissing cousin of “Fem-Shep” from Mass Effect.  Sugar Rush also parodies the recent tactic of product placements in video games, by having actual product placements.  Felix and Calhoun almost meet their end in Nestle Quik-sand, are saved by Laffy Taffy, and while the boiling “diet cola” lake may be generic, the stalactites of Mentos above it are decidedly not.

The quality of the film can be best explained by an error of The Wife’s – when she saw the level of humor and clearly rich plot, she mistakenly assumed it was a Pixar release.  High praise indeed, and praise that Disney has worked hard to obtain.  The last few Disney releases have been quite a step up from a recent period of repetition, and that’s a good thing.

REVIEW: Abraham Lincoln: Vampire Hunter

Pride, Prejudice and Zombies was a quirky, fun mash-up of genres that sparked a brief fad of similar works. Of the rushed releases to fight for shelf space, about the only worth successor was Seth Grahame-Smith’s Abraham Lincoln: Vampire Hunter.  This is early Abe; pre-White House, when the rail splitter used his axe in imaginative ways, keeping the frontier safe from the undead. Given the nation’s continuing fascination with Honest Abe, it was tailor made for Hollywood.

This summer, we got director Timur Bekmambetov’s interpretation and thanks to a script from Grahame-Smith, the finished product is pretty much what you expect: atmospheric popcorn fun. While attention has returned to the more somber Abe with Steve Spielberg’s forthcoming Lincoln, 20th Century Home Entertainment has released Abraham Lincoln: Vampire Hunter on home video and it’s well worth a look.

Starring Benjamin Walker, the film’s protagonist looks perfectly capable of dealing death to vampires while cracking the occasional joke which was the man’s signature. The story sets out early in his life when he saw his mother poisoned by a vampire, named Jack Barts (Marton Csokas), and years later, after being trained by Henry Sturgess (Dominic Cooper), exacts his grisly revenge, setting Lincoln on his path to destiny. Along the way, he befriends shopkeeper Joshua Speed (Jimmi Simpson), working and living at the general store. And he meets his future wife, Mary Todd (Mary Elizabeth Winstead), when she was young, pretty and still sane. We rush through the 1800s at a pretty fast clip so suddenly he’s president and the Civil War is threatening.

His mission to eradicate vampires leads him to learn they all report to Southern plantation owner Adam (Rufus Sewell) and his sister, Vadoma (Erin Wasson). Adams offers Confederate president Jefferson Davis (John Rothman) his vampire’s allegiance in the coming war. Don’t come looking for a history lesson in the plot although it does nicely weave the vampires’ plight and desire for dominance into the slavery issue (slaves make for plentiful and tasty food it seems). Nor should you look for the vamps to follow the standard rules so the bitten become vampires instantly and Abe’s axe is dipped in silver, better for werewolves than vampires.

The film veers from playing it with tongue firmly in cheek to deadly serious and the shifting can be jarring and dissatisfying. Bekmambetov, best known for the stylish Wanted, does a better job with the look of the film, using a dark color palette and keeping things feeling eerie. His action is frenetic but unoriginal, which is a shame. His cast does what they can but the tone affects their performances, wasting some fine potential.

Thankfully, the transfer to disc is pretty flawless and sounds good. The Combo Pack comes with the standard Blu-ray, DVD, and a code for both an iTunes digital copy and UltraViolet copy. The extras are a standard assortment, starting with Audio Commentary with Writer Seth Grahame-Smith which is interesting although his wit needed more air time. The Great Calamity (7:43), is an interesting CGI-animated short about vampires in America as told by Edgar Allen Poe to Lincoln, featuring the story of Elizabeth Bathory. The Making of Abraham Lincoln: Vampire Hunter (75:21) is a five-part making-of documentary which tells you everything you need to know and then some. Lincoln Park’s “Powerless” Music Video (2:54) and theatrical trailer round out the assorted extras.

REVIEW: The French Connection

french-connection-blu-2012-300-2506419The escapades of New York Police detective Jimmy “Popeye” Doyle was well known even in the early 1960s and attempts to tell his story fell through until he was captured in print in the best-selling Robin Cook book The French Connection. William Friedkin helmed a film adaptation that made Doyle the poster boy for brutal but effective policemen for the next decade and catapulted character actor Gene Hackman into leading man status. The French Connection is very much a product of the 1970s as filmmakers were shaking off the restrictions of the now-dead studio system and a new wave of filmmakers were stretching their muscles, trying things that were new and fresh in terms of structure, production, and performance.

As part of 20th Century Home Entertainment’s Signature collection of classics now on Blu-ray, this film is a reminder of just how good a movie can be when all the right elements fall into place. When first released in Blu-ray back in 2009, Friedkin was intimately involved in the transfer and touted its improvements. Overlaying a saturated color print over a black and white print, Friedkin obtained a washed out color palette that he felt properly represented his vision and while purists howled. This new version is also approved by both Friedkin and Cinematographer Owen Roizman and looks good, certainly better than the original DVD. The transfer captures Manhattan at a time when it teetered on the brink of grime and bankruptcy.

Why did this win the Best Picture Award in 1971? It’s a story of good versus evil, drugs, an immortal car chase and terrific performances by an ensemble that featured Roy Scheider as Doyle’s partner Buddy “Cloudy” Russo, ex-con-turned-coffee shop owner named Sal Boca (Tony Lo Bianco), and French shipping executive Alain Charnier (Fernando Rey), who is trying to brink 120 lbs. of heroin into the city. The core story is the attempt by Doyle and Russo to find out when the shipment will arrive and arresting Charnier, but getting the facts and then executing the arrest propels the movie with the tempo of a finely tuned race car. Doyle is the center, profane, racists, crude and mesmerizing.

Speaking of races, the car chase is a class as Doyle commandeered a civilian’s Pontiac LeMans and chased an elevated train carrying an escaping hitman. Shot in the Bensonhurst section of Brooklyn, it followed the BMT West End Line (now the D and B lines) until the subway collided with another. The front mounted cameras was undercranked so the speed appeared higher than it was but was an adrenaline-pumping sequence that elevated the film to the upper echelon of action pics at the time.

The disc re-presents the 2001 DVD’s extras including two audio commentary tracks – one from Friedkin, the second with Hackman and Scheider. The deleted scenes are accompanied with Friedkin’s interesting commentary and there are two documentaries: the BBC-produced The Poughkeepsie Shuffle and Untold Stories of The French Connection – 30th Anniversary Special. New to Blu-ray are seven new pieces: Anatomy of a Chase; Hackman on Doyle; Friedkin and Grosso Remember the Real French Connection; Scene of the Crime; Color Timing The French Connection; Cop Jazz: The Music of Don Ellis, and Rogue Cop: The Noir Connection, with historians James Ursini and Alain Silver. Like others in the Signature series, it comes with a glossy booklet with tons of information on the film.

John Ostrander: Quo Vadis, Star Wars?

Let’s see – what were the big stories of this past week? Hurricane/Superstorm Sandy slamming the East Coast and turning off power as far away as Lapeer, Michigan. Yup. That’s the big one. President Obama wins re-election. Wait. That’s next week. George Lucas sells his holdings to Disney and Episode VII is announced.

That sounds like the one I’m going to write about.

Caveats: Although I write two Star Wars comics for Dark Horse, I know nothing more than any of you about this. I was as surprised as anyone when the story broke. I hesitated before writing this column for fear that someone might take this as an insider’s view. It’s not. It’s all just rumination and speculation on my part. We good?

There has been, of course, a cacophony of reaction all over the ‘net. Them underground tubes have been humming. Some praise, some wails of distress, some outraged howls of betrayal. Among Star Wars fans there has been a lot of speculation of what Episode VII would be like. Which part of the Extended Universe (EU) would be adapted? The Thrawn Trilogy? The New Jedi Order? Legacy?

The answer: none of the above. Official response has been that it would be “an original story.” Massive disappointment among the EU faithful and fears that the new Episode VII will make hash of the post Episode VI EU. I fully expect the new film to respect EU continuity as much as George Lucas did which was – not at all.

The reason why? If you’re not a EU fan, how many of those possibilities that I named up above made any sense to you? I’m guessing “none of the above.” The fans are important but there’s not enough of them. The first new Star Wars movie in decades? A sequel, not a prequel? Disney and Lucasfilm are going to be looking for Avengers type numbers and that means it has to be accessible to the general public. Heck, they’ll want it to be accessible to those who haven’t watched a Star Wars film ever. That’s not unreasonable. That’s why Disney made the purchase in the first place.

There are also concerns that Disney will “Disneyize” the franchise. That doesn’t make sense to me. Star Wars is very compatible with Disney as is. Also, Disney also owns Pixar and hasn’t messed with that so far as I can see. They own Marvel Comics and Marvel seems to be doing what Marvel does without much change, again so far as I can see.

Not every change is bad. I was one of the doubters when Paramount announced a re-boot of Star Trek. I ended up loving it. I also doubted when Daniel Craig was announced as James Bond. A blonde James Bond? That was just wrong. Now – I think Craig is one of the absolute best Bonds and I can’t wait for Skyfall.

There also has been speculation that the Star Wars comics would move from Dark Horse to Marvel Comics. Here you might think I have some reliable info, but I don’t. Dark Horse has the license at the moment; it was just renewed a few years back. Dark Horse is taking a wait-an-see approach and so am I.

There is history; the Disney Comics were at Boom! before Disney bought Marvel and then they got moved to Marvel Comics. And it would make sense, I suppose, to move the comics to the comic company Disney owns. On the other hand, several of the movie franchises are at studios other than Disney.

As I said, Dark Horse has a license. I have a vested interest to be sure – I have two SW titles out at Dark Horse, Agent of the Empire (the new arc, Hard Targets, has just started and the first arc, Iron Eclipse, has just been released in TPB form) and Dawn of the Jedi (the first arc, Force Storm, will be released on Christmas day, and the new arc, The Prisoner of Bogan, will be released November 28 and, yes, I’m hyping my own product, thank you very much). I’ve worked on Star Wars comics for about ten years. Would that continue if the license moved to Marvel? Beats me.

So is all this a good thing or a bad thing? It’s a thing. George Lucas has been talking about retiring for some time so it makes sense that he found a good home for his creations. He’s still around and I suspect he’ll have as much say as he wants in what happens. Things will change and that includes EU continuity. Does that bother me?

Not really. I don’t own any of the characters that I’ve worked on in the comics any more than I own any characters that I created at Marvel or DC. (I have a financial stake in Amanda Waller and that’s sweet but not ownership.) Fans often evince a feeling of ownership of Star Wars (or Harry Potter or Twilight or any other fan intensive franchise) but that’s not reality.

What we have (and I’m a fan as well) is hope, in this case maybe a new hope, that Episode VII will be everything we want in a Star Wars movie and the stories that come out of it and surround it will also be cool. Why do I hope? Because it’s in Disney’s best interest to do it right.

The galaxy will be watching.

Monday: Did Sandy Get Mindy?

 

REVIEW: The Brothers McMullen

Few made a bigger debut in the 1990s than Edward Burns who wrote and starred in The Brothers McMullen, which remains a quiet classic, often overlooked. These days, he is perhaps better known for his run on HBO’s Entourage, playing a version of himself. Thankfully, he continues to be a creative force, continuing to appear in and make movies. Still, his first offering is worth a look and thankfully, 20th Century Home Entertainment has given us a new Blu-ray edition as part of their Signature Collection.

What makes his first movie so powerful is its storyline and sparseness. Working on a shoestring budget, the film lacked a large production crew, shooting on location without permission while his mom made lunch for whoever was on set that day. It was guerilla shooting fueled by passion and it all shows on the screen. As a result, you’re forced to focus on the characters and story and there’s plenty here.

At the funeral for his father, Finbar “Barry” McMullen (Burns) says goodbye to his mother (Catharine Bolz), who will be returning to Ireland. We then jump ahead five years to see that Barry and his brothers are all dreaming and struggling. Jack (Jack Mulcahy) and his wife Molly (Connie Britton), still living in the McMullen family home, are straining as she wants to start a family and he’s resistant to the notion (igniting an affair). Then there’s serial dater and would-be screenwriter

In an ironic touch Patrick (Mike McGlone), the most devoutly Catholic of the Irish brothers, is dating Susan (Shari Albert), a nice Jewish girl whose father wants to shower them with an apartment and give the man a job. Marrying her has Patrick scared. Barry is a serial dater and would-be screenwriter who is ending his latest relationship with Ann (Elizabeth McKay), leaving him homeless.

We pick up on the occasion of Molly’s thirtieth birthday party and then we follow the next eight months of their lives and it’s never short of fascinating as events force the three brothers to once more be living under the same roof, with all its ghosts and memories. In time we come to understand that the boys are mostly worried about recreating their parents’ loveless marriage, raising a cold family largely in caused by their father’s alcoholism. The cycle may be broken when Barry begins seeing Audrey (Maxine Bahns).

Overall, the performances are spot on and it’s refreshing to see Britton early in her career at a time she is shining on ABC’s Nashville.

This is well worth a second or third look and thankfully the Blu-ray transfer of the 16mm film is pristine. The disc comes with a commentary from Burns, honestly revealing the trick she used to get this film made while still working for Entertainment Tonight. Culled from previous versions is Fox Movie Channel Presents Fox Legacy with Tom Rothman (14:26) which reminds us this was the first release from the Fox Searchlight label. The Signature case includes a glossy insert with production notes about the film.

Marc Alan Fishman: Be A Team Player…Or Not

fishman-art-121003-6894812The notion is simple and appealing. The more the merrier. When DC launched “The Justice Society of America” back in 1940, the ideology was clear. Put more heroes into the book, and children would be more likely to buy it. And the children flocked to it for 57 issues. The rest, they say, is history. Lately, team books have been on my mind. What better way for a company to showcase many of their stars in a single place? And better than that? Where better to shove barely loved tertiary characters for the sake of filling a roster!

But with this notion comes obvious shortcomings, the biggest of which is what I plan on pissing and moaning about for a few paragraphs. Simply put? There’s too many teams, and too many shifts in the rosters for team books to be more than big distractions… and it’s starting to get under my skin.

So let’s start at the top. Too. Many. Teams. In a few months time, we’ll be privy to three Justice Leagues (and one alternate Earth Society), four (or more, it’s hard to say) Avengers teams, five X-Teams, Team Seven, Teen Titans, The Ravagers, Guardians of the Galaxy, and a new batch of Thunderbolts. How does a fan even begin? The problem is clear to me. While the appeal of jamming every available hero into a team is palpable for the sheer marketing of it all… all it’s doing is lowering the property values neighborhood wide.

One thing about team books is that they are truly hard to pull off well. Solo adventure books have a freedom to explore and expound. The plots can expand lengths of time, and space, or be confined to a single room and altercation. In team books, the ease with which one can be lazy is palpable. It’s simply par for the course to check in on all the pieces of your puzzle… advance the villains scheme a half step… rinse and repeat until the climax. Bring together the whole team. The McGuffin is found / the super-move is unleashed / the villain makes a crucial mistake. The day is won. Then end with some witty banter, make a few people kiss, and call it a day. I know I’m making sweeping and irrational generalizations here… but as I looked over the last batch of team-based books I’d read? This is exactly what they boiled down to. It’s also why the mainstay of my pull list are solo-outings, and indie books.

Let’s be clear, there have been (and will certainly continue to be) great assembling of teams. Joss Whedon, long before his box-office behemoth days, penned the single greatest X-Book I’ve ever been privy to. His Astonishing X-Men was layered, nuanced, and so beautifully written that it made me believe I could like the X-Men.

And I tried. One arc post-Whedon and I was back out. Why? Because of this modern mentality of the ever-changing team. It’s not enough that both the Big Boys churn out dozens of teams, but now each of those teams changes membership like I change ironic tee-shirts. I recall, in the late eighties, Marvel used to put the heads of the team members in the upper right corner… so you could tell the teams apart. Nowadays, they might as well link to the Wikipedia page of the comic on the inside front cover. Maybe they could text you mid-issue as the team roster changes.

What happens when you continually shift a team based on the needs of your arc, as a writer, I believe it shows your hand. Like the always-entertaining Justice League Unlimited cartoon where the League expanded to such depth that each episode could only follow a handful of heroes (something Jonathan Hickman is obviously turned on by), the team was obviously selected for very specific moments. It lessoned the impact when it came down to brass-tacks. And when a new writer picks up a team book and gets free reign to recruit, it’s becomes painfully obvious where the book will head. Whedon stuck to a core group of five muties, and only added one additional when it made complete sense to the narrative he was exploring. By limiting his team across four volumes of stories, he was able to truly explore the dynamics across the board, and present a total package. It was a time where in fact, the book was better because of the sum of its parts. This is in direct opposition today, where the Justice League, X-Men, and Avengers titles play Russian roulette with their ranks every six issues.

In essence, when you change the guard, you give away the ending. After the first arc of Astonishing, all the cards had been played, so-to-speak. By sticking to that roster? Whedon showed (like in the best ensemble sit-coms) the pudding is in the cracks. It’s not enough to use, abuse, and move on. When you’re stuck with one cast, you’re forced to explore relationships. When you can change stars on the fly? You’re telegraphing everything you plan on doing. And if you dare not use one of those shiny new toys from off the shelf? You’ve angered the fans who signed up in the first place. I can’t wait for my best friend to curse the heavens when Darkhawk is wasted in the upcoming Avengers: The Hunger Games in a few months. But I digress…

Is it too bold to ask for a great disbanding? Would sales truly plummet if Vibe doesn’t get to be in a book? And would Marvel simply cease to profit if Wolverine had only a solo title and a single X-Book? I tend to believe that in the world of team fiction… less is always more. Grant Morrison’s Justice League followed the Magnificent Seven ideology and lasted damn near four years. Try keeping the same smattering of supes for that long today and people might just get antsy. But then again, neither Marvel or DC will be happy to maintain a status quo for four months, let alone four years. Call me cranky, but the seams are starting to unravel a bit. It took five feeder movies to assemble a team worth two billion dollars.

Perhaps the powers-that-be should get the hint. A championship team takes time to build. Keeping them together is what makes a dynasty.

SUNDAY: John Ostrander

 

THE AVENGER: ROARING HEART OF THE CRUCIBLE NOW AVAILABLE FOR PRE-ORDER

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Moonstone Books’ third anthology collection chronicling new tales of pulp hero, The Avenger is now available for pre-order on Amazon. Titled, THE AVENGER: ROARING HEART OF THE CRUCIBLE, the book is scheduled for release in April 2013 in both softcover trade paperback and limited edition hardcover.

The Avenger: Roaring Heart of the Crucible features stories by New Pulp Authors Matthew Baugh, James Chambers, Greg Cox, Win Scott Eckert, Joe Gentile, CJ Henderson, Nancy Holder, Michael May, Matthew Mayo, Will Murray, Bobby Nash, Barry Reese, Chris Sequeira, John Small, and David White. Edited by Nancy Holder and Joe Gentile. Cover art courtesy of E. M. Gist (softcover) and Jay Piscopo (hardcover).

The greatest crime-fighter of the 40’s returns in a third thrilling collection of original, action-packed tales of adventure, intrigue, and revenge. Life was bliss for millionaire adventurer Richard Henry Benson until that fateful day crime and greed took away his wife and young daughter… and turned him into something more than human. Driven by loss, compelled by grief, he becomes a chilled impersonal force of justice, more machine than man, dedicated to the destruction of evildoers everywhere. A figure of ice and steel, more pitiless than both, Benson has been forged into an avatar of vengeance, possessed of superhuman genius supernormal power. His frozen face and pale eyes, like a polar dawn, only hint at the terrible force the underworld heedlessly invoked upon itself the day they created… The Avenger!

Exclusive HC BONUS material: An Avenger timeline by Rick Lai, a story by John Small, plus solo tales of the Avenger’s aides by Howard Hopkins!

The Avenger: Roaring Heart of the Crucible will be in store April 2013 from Moonstone Books. You can order the softcover trade paperback and limited edition hardcover now.

The Point Radio: PARKS & RECREATION Plunges Ahead

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There’s been a lot happening on the NBC comedy, PARKS AND RECREATION including an out-of-the-blue marriage proposal. Co-creator & star, Amy Poehler catches up on all of it plus odds are Jamie Foxx will be Electro and more speculation on Disney and Star Wars.

The Point Radio  – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or on any mobile device with the Tune In Radio app – and follow us on Twitter @ThePointRadio.

FORTIER TAKES ON ‘ONCE UPON A TIME IN AFRIKA’!

ALL PULP REVIEWS- Reviews by Ron Fortier
ONCE UPON A TIME IN AFRIKA
By Balogun Ojetade
Meji Books
MV Media LLC
145 pages
Since the advent of Sword & Soul, a subgenre focusing primarily on African mythology, we’ve seen many wonderful anthologies and novels come along that are breathing new life and welcomed vigor into fantasy literature.  The two biggest proponents, creators if you will, of this new classification are authors Charles Saunders and Milton Davis.  Saunders is known for his lifelong achievements in authoring some of the finest black fantasy fiction ever put to paper to include his marvelous heroes, Imaro and Dossouye.  Whereas Davis, beside his own amazing fiction, has been the driving force behind MV media, LLC, a publishing brand devoted to Sword & Soul.
Now, from that house, we have ONCE UPON A TIME IN AFRICA by Balgum Ojetade; a sprawling, colorful and fast moving adventure that defines the best of Sword & Soul.  It is a tale of whimsy, love, magic and war told with such comfortable ease as to pull the reader along effortlessly.  Now in all fairness, this reviewer was challenged to keep the many characters separate due to their exotic foreign names that twists one’s mental tongue in a variety of unique vowels and consonants.  Thankfully Ojetade does provide a glossary of names at the book’s conclusion which was most helpful.  Despite this minor annoyance, he does distinguish each figure in unique ways that did allow us to enjoy the action without getting overly concerned about proper pronunciations along the way.
Alaafin, the Emperor of the Empire of Oyo wishes to marry off his beautiful but mischievous daughter, Princess Esuseeke.  Seeke, as she is referred to, is very much a “tomboy” who prefers studying martial arts rather than learning sewing or poetry in the royal palace.  It is Alaafin’s prime minister, Temileke who suggest Alaafin sponsor a Grand Tournament to feature the best fighters in all the land brought together to battle for the hand of the princess.  The emperor approves of the idea and dispatches Temileke to the furthest corners of Oyo to recruit only the greatest warriors in the kingdom to participate.
Meanwhile, Seeke, frustrated by her role as the prize in such a contest, accidently encounters her father’s chief general, Aare Ona Kakanfo.  Or so she believes. In reality the person she meets wearing the general’s combat mask is actually Akinkugbe; a young warrior wishing to enter the contest disguised as the general.  When Akin manages to win Seeke’s heart, things start to get complicated.  All the while the real Kakanfo is commanding the forces of Oyo in the south against their enemies the Urabi, desert people whose singular goal is to conquer Oyo.
As the day of the tournament fast approaches, Akin is trapped having to maintain his disguise and somehow figure a way to defeat the other fighters to win the hand of the woman he loves.  While at the same time, the Urabi, unable to defeat Kakanfo’s troops, desperately recruit the services of a brutal demon and a deadly female assassin to help turn the tide of battle in their favor.
All these various plot elements converge dramatically at the book’s conclusion wherein Akin and Seeke not only must overcome overwhelming odds to be together but at the same time rally their people to withstand the calamitous assault of their fiendish enemies and save the empire.  ONCE UPON A TIME IN AFRIKA is a rousing, old fashion adventure tale that had me wishing Hollywood would pick it up and film it; it is that captivating an epic.  Ojetade is a writer worth taking note of, he delivers on all fronts and this reviewer has become an instant fan.