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REVIEW: Batman: The Dark Knight Returns Part 1

dkr-1-box-art-300x408-5015305Years in the making, Frank Miller’s The Dark Knight Returns was never intended to rewrite the rules for the Caped Crusader or become the template for a generation of storytelling. It was, though, the culmination of a series of events that occurred at DC Comics and in Miller’s professional development that nicely dovetailed together. The right book, character, and creator all arrived at the right time, when an audience was ready to accept the radical re-imagining.

Ever since the four-part story heralded the arrival of the Prestige Format and was the first entry in the current field of graphic novels, The Dark Knight Returns has been an influential touchstone to storytellers. Its use of character, page construction, color, and theme showed that four-color heroes can be used for darker concepts, exploring new ideas. As a result, people have been clamoring to see it adapted for the screen, any screen, so it could continue to thrill us. We were teased with the folk at Warner Animation paying homage to Miller’s art style and now-iconic imagery in Animaniacs and Batman the Animated Series.

dkr_r1_22695-300x168-1421279At long last, Warner Premiere has delivered their finest effort, paying tribute to the story written and pencilled by Miller, inked by Klaus Janson, and colored by Lynn Varley. Batman: The Dark Knight Returns Part 1 is out on home video, as a Combo Pack (Blu-ray, DVD, Ultraviolet) and shows the affection from the first frame.

Bob Goodman remained utterly faithful to the story, compressing the first half of the graphic novel into a brisk 76 minutes that still contains the moments you want. Commissioner James Gordon and Bruce Wayne have a nice, warm friendship, Alfred remains his acerbic self, and Carrie Kelly is gung-ho and awkward. The first half of the story deals with several threats to Gotham City, first the gang known as the Mutants and their muscle-bound leader who wants to own the town; and Harvey Dent, seemingly physically cured but proving his mind is as fractured as ever. And watching from confinement is a homicidal maniac long-thought drugged into submission.

silhouette-300x168-9408823The best thing director Jay Oliva, who cut his teeth on Man of Steel and Green Lantern: Emerald Knights), did was show us what Miller could only hint at: a 50-year old man who really has to struggle to keep up. He strains to climb a rope and isn’t fast enough to take down the mutant leader the first time they brawl (in fact their two fights is almost a template for the Batman-Bane confrontations in The Dark Knight Rises). This is a 50+ hero who hasn’t seen action in a decade, but we know from the opening scene he remains addicted to adrenaline and action. His return evokes the creature of the night that first established his reputation in the city and once more inspires the populace.

batman-300x168-4756800Visually, Miller’s beefed up main characters and gritty style is nicely replicated, complete with making Batman larger-than-life so he dwarfs Carrie and most other mortals. The story remains a future from the fixed point of the 1980s since the story is dependent on that particular view of America, which means so much of the technology appears antiquated by today’s standards but works wonderfully. There’s also a nice meta shout-out to other titles from 1985-87 that helped reshape comics: Crisis on Infinite Earths, Watchmen, and V for Vendetta.

inside-tank-300x168-3332752As usual Andrea Romano has assembled a stellar cast for the voices and while most will lament the absence of Kevin Conroy as Batman, Peter Weller more than ably fills the cape and cowl with gravitas. He’s older, wearier. David Selby’s Gordon has much of the same feeling which is nicely contrasted by Ariel Winter’s Carrie. Wade Williams as Dent and Michael McKean as a blowhard psychiatrist nicely round out the cast.

Interestingly, the packaging avoids imitating Miller’s style, a curious choice. Similarly, Miller, Janson and Varley’s lack of participation in the extras is glaring. They are merely represented with a digital comic excerpt from issue one of The Dark Knight. Instead, we get “Her Name if Carrie…Her Role is Robin” (12:00) with Grant Morrison, Mike Carlin, Alan Burnett, Bruce Timm, and others discussing the radical use of a girl as the new sidekick. There are some nice bits placing this in an historic context.  The 2008 “Batman and Me: The Bob Kane Story” (38:00) is reused here and we’re reminded of the egotistical Kane avoiding sharing credit with anyone.

On the Blu-ray is a Two-Face two-parter from Batman the Animated Series. There’s also a sneak peek of part two, due out in early 2013.

It’s a shame Miller wouldn’t participate and the film lacks a commentary track since bringing this to life appears to have been a labor of love for all involved.

Zombie Apocalypse Training from the Halo Corporation?

Since this is starting next month, I can only assume that this is part of the most amazing marketing campaign for the season premiere of The Walking Dead:

The U.S. Centers for Disease Control and Prevention is ready for a zombie apocalypse. Gun owners got prepared for a zombie apocalypse. Now, the military and law enforcement are getting ready.

And next month, they’ll begin training.

Security firm HALO Corp. announced yesterday that about 1,000 military personnel, police officials, medical experts and federal workers will learn the ins and outs of a zombie apocalypse, as part of an annual counter-terrorism summit , according to the Military Times.

via Zombie Apocalypse Training: HALO Corp. To Train Military, Law Enforcement On Virus Outbreak.

On the other hand, since this is being done by the Halo Corporation, this could just be a feint for a WildC.A.T.S revival.

Mike Gold: Mars Attacks – Completely!

Mars Attacks • Abrams ComicArt • hardcover $19.95,  also available in electronic format. Publication date: October 1, 2012

There’s a seminal moment in every weirdo’s life where we experience something so outrageous our worldview is altered severely and forever. For Ray Bradbury and Michael Moorcock, it was Edgar Rice Burroughs. For nascent NASA scientists, it was Ray Bradbury and Buck Rogers. EC Comics begat a generation of filmmakers, satirists, and cartoonists. I have no doubt we will be appreciating the influence of The Simpsons and South Park as its early adopters enter the creative workplaces.

For me, it was Mars Attacks.

I love to collect things. I suspect if comic books were unnumbered I wouldn’t have made it to the Marvel Age. So I would dutifully check out the counter-spaces at my local drug stores to see what the Bazooka Joe boys at Topps were offering in the realm of what we now call “non-sports cards.” Their Civil War News series was as informative as it was gutsy. Their Space Race and Funny Monsters cards brought great entertainment to my pre-pubescent little brain. But nothing – absolutely nothing, not Rocky and Bullwinkle, not Mad Magazine, neither Ernie Kovacs nor Steve Allen – prepared this 11 year-old proto-nerd for the glory and the horror of Mars Attacks.

Briefly for those who are not in the know, Mars Attacks was a set of 55 trading cards issued in 1962 that told the grisly story of an invasion from space by everybody’s favorite bug-eyed naked-brain Martians. On the front was a masterful painting by the great Norm Saunders based upon sketches by the great Bob Powell and the great Wally Wood. On the reverse was the next part of the invasion narrative. Cattle were torched, subway cars were eaten by giant ants, soldiers were slaughtered, dogs were vaporized in front of their youthful masters.

Spoiler Alert: We win.

The concept and story, created by Topps’ creative director (and, later, seminal comics fan publisher) Woody Gelman and staff writer Len Brown, later of T.H.U.N.D.E.R. Agents fame, was breathtaking because it was over-the-line. Way over the line. So far over the line you couldn’t see the line in your rearview mirror if you stopped right after you crossed it. Simply put: in 1962 you did not torch dogs and soldiers and cattle and wrap it up in wax paper with a slice of bubble gum.

Were adults offended? Holy crap, yes! You’d think the Martians actually invaded and turned out to be Commies. Topps was inundated with complaints and boxes were removed from store counters. At first, the Bazooka-boys thought they’d simply tone down some of the more objectionable cards, but instead they squeezed the toothpaste back into the tube and withdrew their product… leaving nothing but the legend in its wake. A highly collectible legend.

To celebrate the 50th anniversary of this historic event, Abrams ComicArts has released a hardcover book surprisingly called Mars Attacks. Forwarded by Len Brown and backwarded by Norm Saunders’ gifted daughter Zina, all the cards are reprinted (both sides) in their full glory along with the surviving sketches as well as the 1994 sequel cards and other great stuff, including artwork from Zina Saunders, Jay Lynch, Timothy Truman, Frank Brunner, Sam Kieth, Keith Giffen and a whole lotta other swell folk.

In addition to the aforementioned 1994 sequel cards, there have been several attempts to revive Mars Attacks including at least three comics series and a grandiose Tim Burton movie (forgive my redundancy). These have succeeded to varying degrees, but I think the concept is truly a product of its times. The bar of outrageousness has pole vaulted in the past 50 years, and these cards would barely raise an eyebrow if issued today.

But for its time, in its time, Mars Attacks brought the energy of rock’n’roll to the B-movies of the drive-ins and put it all on the doorsteps of the nation’s 11 year-olds. Its quick removal trusted it into legendary status. Abrams’ new book is a very worthy tribute.

THURSDAY: Dennis O’Neil

 

Robert Kirkman and Tony Moore Settle “The Walking Dead” Lawsuits

Everything is all settled between Robert Kirkman and Tony Moore, and everybody is happy happy. At least, that’s what the joint statement says…

The deal reached today brings to a close separate suits against Robert Kirkman from his former comics partner Anthony Moore in federal court and the California Superior Court. No details were revealed about their “amicable agreement” today, in which “all parties have settled the entire matter to everyone’s mutual satisfaction”, according to a joint statement. Moore filed suit last month seeking a jury trial and “a declaratory judgment that he is a joint author” of the comic on which the AMC series The Walking Dead is based, as well as co-ownership of other properties he says he created with Kirkman. In a February suit, he sought rights and royalties that he said Kirkman promised him; Moore is credited on the first six issues of The Walking Dead comics as “penciler, inker grey tones.” In March, Kirkman counterclaimed against Moore, saying he overpaid him and that Moore violated their confidentiality agreement.

via ‘Walking Dead’s Robert Kirkman Settles Suits From Former Collaborator – Deadline.com.

And the suit is settled just in time for the third season premiere of The Walking Dead on AMC on October 14. Would that the battle between AMC and Dish Network would be settled so easily.

In other Robert Kirkman news, EW has an interview with him and an 8-page preview of the new comic from Skybound, Clone.

Why Does Michael Davis Still Read Comics?

I started reading comics in the fifth grade. I still have the very first comic book I ever brought: The Avengers #43. I won’t bore you with the heartwarming story of how I pretty much learned to read with comics. I’ve told that story a billion times and I’m sure (although I can’t remember) I’ve written about it on ComicMix so just assume I clued you in, dry your eyes and say a silent “thank you for the heartwarming story Michael Davis shared with me” and move on.

Oh, if you find the article I’m pretty sure the issue number of the Avengers is wrong. When I looked at the issue I was surprised it was issue 43. All this time I was thinking it was later…

I was a serious comic book collector in grade school and by the time I got into high school I had over 100,000 comic books, including the complete silver age of Marvel and almost a complete silver age DC Comics collection. DC was (and is) my favorite universe but I couldn’t bring myself to go all out for copies of Bob Hope, Lois Lane and some of the other DC comics, which in my 10-year-old wisdom I considered kid stuf’.

I was a lucky so and so when it came to my comic book collection. Not once, not twice but three times I was the lucky benefactor of someone else’s collection. Three times when I was a kid someone in my life gave me his or her comic book collection. I got one collection from a cousin who had grown out of it. I got another from an 8th grade friend named Karl McKenzie. Karl was moving and his father refused to take those ghetto trash books to his new home.

It occurred to me later that Karl’s dad was moving from the hood to a nicer (white people lived on the block) place and no son of his was going to be reading that ghetto trash among white people who read Look and Life magazines.

The funny thing about that was I saw Karl about a year later and he told me one of his new friends on the block was a huge comic book fan as was the kid’s dad. Karl told me that his dad now thought that comics were cool.

Clearly this was an attempt on Karl’s part to get me to return his collection.

Nope. The chances of that happening was, lets see… zero.

I think the word back then was “Indian giver.” I may or may not have called Karl that; I don’t remember. I do remember regardless how I thought Karl was going about it, he was not getting back book one. If his grandmother was dying and the only thing that would have saved her was a couple of books from the collection it surely would have been bye, bye, Grandma.

The third comic book collection I inherited was from a then girlfriend’s mom whose husband collected comics but one day the mom decided she didn’t want them in the house anymore. Guess who volunteered to lift that heavy burden from her shoulders?

My comic book collection was so badass that a local newspaper ran a story on me when I was about 14.

I loved comics and collected like an addict up until my first year at Pratt Institute.

My first year at Pratt pretty much killed my desire to read comics.  I had attended the High School of Art & Design (A&D) before Pratt and when asked what I wanted to major in I had to choose between comics and illustration. My cousin, William T. Williams, had a long talk with me about my major would be at A&D. He said to me at the end of our talk the following; “If you choose comics as a major you will stave and die.”

My cousin was my mentor and the only real father figure I’ve ever had in my life so I listened to him. I kid him about the success of Milestone and all the other comic related things I’ve done but I’ve never ever regretted that decision to major in illustration and not comics.

FYI, my cousin is not just a relative who gave me good advice, he’s also one of the premier artists on this planet and one of his paintings cost more than my house and I have a nice house… in a white neighborhood!!

That is not a joke.

So with little fanfare I left my comic collection and my desire to become a comic book artist behind. I still collected a bit in high school but by the time I got to Pratt, I was completely comic book free.

For four years of undergraduate at Pratt and two years of graduate work at another school I didn’t pick up nor was I interested in comic books. That’s six years without giving a thought to what was going on in comics and even less thought about what was going on in the industry.

Then one day like a sign from above I was back…

End of part one!

WEDNESDAY: Mike Gold Attacks Mars Attacks! Still!

 

Emily S. Whitten Talks With Reilly Brown

I’ve been a fan of Reilly Brown’s artwork since I first came across it in Marvel’s Cable & Deadpool, and have been following it off and on ever since. There are a lot of artists I like out there, but Reilly is consistently a favorite of mine – his characters’ expressions and the way his drawings capture the energy and emotion of whatever’s happening on the page really appeal to me. I also consider him among the pioneers of the digital comics medium. One of his current projects, Power Play, is a digital comic that was the first effective use of the medium that I had ever seen. To pull from my thoughts when I reviewed the Power Play preview in 2011:

“This is the kind of thing I geek out about, because it excites me to see the potential of the medium being explored to enhance the reading experience. In places it reminds me a bit of the Watchmen stop-animation type video comics they did around the time of the movie, only I never had the patience to watch all of those, since I’d read the book a million times already and they moved too slowly from one frame to the next. But having the ability to read at one’s own pace, and still get the animation-like effects now and again, is fantastic. Being able to see one or two panels at a time, zoomed in or close up, is great. I love the panning from one part of a panel to another, and the fading from full color to monochrome for effect. Having the direction of the screen shifts follow the action is cool; or having the shifts follow the narrative and captions. Also I like how Reilly has the characters in similar poses in a couple of frames, but shifting from one frame to the next gives you the action of a head turn or tilt like in animation.

This is truly the future of how digital comics should be read. I definitely wish I had an iPad so I could experience it in a bigger window, but with only a smartphone, this is hands-down the best way to see digital comics on a hand-held device. For comparison, I downloaded DC Comics New 52 #1 preview and tried reading it on my Droid 2. Now, I know on a computer the usual format is fine; but on a smartphone? It’s fairly unreadable. All the zooming in and panning around necessary just to see one page is a total pain, and not something I have the patience (or eyesight) for. The Power Play layout is infinitely better.”

Given Reilly’s dynamic art and his excellent use of the still-fairly-new digital comics medium, I always consider him one to watch. I’ve also been telling him since something like 2009 that I was going to sit down and interview him one of these days. Finally, at this year’s Baltimore Comic-Con, we made it happen. So here we go!

Emily: So, Reilly, what’s your favorite project that you’ve ever done?

Reilly: My favorite project that I’ve ever worked on is Power Play. I just love doing any creator-owned stuff, especially when I get to sit down and make my own character designs. And not having to feel like the shadows of all of the other decades of awesome artists that have worked on a project before me are looming over me is really freeing. It’s also fun to play around with the digital media and things like that.

Emily: Tell me, what was the genesis of Power Play?

Reilly: It started with me and Kurt Christenson, the writer; since we were both in the same studio at the time, and we’ve been friends for years, one day I said, “You know what, why don’t we do a project together?” and he was like, “Yeah, man, I’d be into it.”

When it started out, we just wanted to do something small, just a quick little simple thing; but as we were spitballing ideas, it turned into this idea that we realized could be really cool if we tried to turn it into something big. The basic idea is that I really wanted to do a story that is based in New York and really uses New York, the real city, as a backdrop. Because so many comics take place in the city but “New York” is just generic buildings in the background or whatever. When I’m walking around the streets, I just see so many cool things – like architectural things, or construction things, or just random things on the street, that are totally normal, but I don’t always think about them when I’m just sitting at my drawing table. And so many of the comics writers don’t even live in New York, so – you know, how do you really make use of a place if you’re not there? I wanted to incorporate New York into a comic.

Emily: How long have you been in New York?

Reilly: I grew up in New Jersey, so I’m right across the river, and I went to school in Virginia but then I moved back after I graduated. So around January 2005 I moved back to New Jersey, with a studio in New York; and I just really wanted to do a story where the writer and I walk around town and plot things out as we go, and just, say, point to a thing, and say, “Okay, the character could jump from that building to that lamppost; and then take a photo reference while we’re there – I actually have photos of most of the backgrounds.

Emily: I didn’t know you actually walk around to plot the stories. That’s pretty cool. So tell me, what’s your favorite hangout or place to go in NYC?

Reilly: There are so many good places to hang out, and it changes all the time. Crocodile Lounge is always a stand-by for me, to go play some skee-ball; and you get a free pizza with every beer. Actually, that’s the bar they go to in the first issue of Power Play; where Mac turns into beer. And…I don’t know, there are too many awesome places to choose from — and half the time, the place is not going to be there in six months.

Emily: That’s true. So who’s you’re favorite character from Power Play, and how does he or she relate to the city?

Reilly: That’s a hard one. I love Gowanus Pete, and the Ice Queen, and Mac…all of the characters are so much fun to draw, and I just feel so close to them.

Emily: Who was the first one you came up with?

Reilly: It was probably either Mac or Gowanus Pete… or the Ice Queen. The studio’s right on the Gowanus Canal, and I remember Kurt and I were having a conversation trying to come up with different characters and their powers as we were leaving the studio and walking to get some lunch. I wanted all of the characters to have kind of goofy origins based on things or places in the city, and just take it to a ridiculous degree; so we were around the Gowanus Canal, which is the nastiest body of water in the country, I mean, it’s horrible. It’s like, multicolored; it’s really just a run-off ditch for a bunch of different waste dumps and things, seriously – look it up. Every now and then you’ll see them testing it to see the different acidity levels and different bacterias and diseases and things people find in there, like they’ll find a dead shark in there, or something like that, or a tiger skull; weird things. So the joke I’ve always had was that if anyone fell in there, they would be horribly mutated – so Kurt and I were walking around talking about different characters and different ideas and powers or personalities, and as we were crossing the Gowanus, there was a really big poster or mural or painting or whatever of the silhouette of an octopus, and Kurt looked at it and said, “Well that’s a character,” and I was like, “Yeah, that’s Gowanus Pete right there.”

Emily: That’s great. You’ve done a really cool digital thing with Power Play – tell me about your digital process and how that all happened; and what your thoughts are on digital comics.

Reilly: The thing that really drove me to do a digital comic was pretty much that no one else was doing it. I saw an area that seemed ripe for comics and for comic artists to play around with, and nobody else seemed to be jumping on it. There are a couple of little webcomics here and there that do stuff; but none that really stood out or that did it for a long-term thing.

Emily: I think we should be making a distinction here; because Marvel and DC and all are doing digital comics, in the sense of putting their stationary paper comics online to be viewed with digital readers; but what I’m thinking of is the way that you’ve manipulated the panels and images with Power Play. So that’s what we’re talking about here.

Reilly: Right; well ComiXology came out, and they were translating all of these Marvel and DC comics, so the typical, mainstream, superhero comics were finding this new digital home through their application. And I was looking at this, thinking, “This is a really cool thing; somebody is going to see this and start making comics designed specifically for ComiXology, or this type of digital format, and they’re going to do it in a way that uses the new digital storytelling techniques.

The thing is, ComiXology did a great job of translating the comic to the iPad, and there are other companies that have tried doing that, but they’ve seemed to trip over the fact that the comics page and the iPad screen, or even the computer screen, aren’t the same shape. Everybody else was stumbling over this, and you had to scroll, or everything was shrunk too small, or you had to zoom in yourself, or there’d be all sorts of problems with it; and ComiXology had found a pretty simple way around that, and it worked great, and it looked great. Yeah, there were a few hoops they had to jump through, but the way they solved those problems; like their guided view thing, you know, where they would actually zoom in on a part of an image that needed to be zoomed in on; and then they would zoom out for the rest of it; or it would pan from one thing to another, and fade from one thing to another, was great. And I thought, “Man, look at all of this stuff they’re pretty much doing by accident at this point; somebody’s going to come around and do this on purpose and it’s going to make an awesome comic.” But nobody was doing it, so then I thought, “Well maybe I could do it. Maybe I’ll be the guy to do that!”

So that’s why we started working on Power Play. I was talking about how we came up with the idea for Power Play; and one of the things we wanted to do was to take advantage of the new mediums. You know, one of the big problems in the entire economy right now is that young people don’t leave their houses or spend money. They’re just on Facebook, downloading things for free, and sharing with their friends, and it’s at the point where if something is not on Facebook, nobody’s going to see it, or at least not as many people as should see it. So we said, “Whatever we do, we want to get it in front of as many people as possible, so let’s come up with a way of doing a really great thing that we can link through Facebook, and everyone can share it; and that takes advantage of that. “ And ComiXology was developed so perfectly for that. So we jumped on that.

Emily: I still point to your comic to show people how this can work. I know there may be a few now, but it’s still not as big as I would expect.

Reilly: You’re right; I’m surprised more people haven’t jumped on it. There are a few others that were first adopters like me, like Alex de Campi and Christine Larsen (Valentine). They actually beat me to the punch; we were already working on Power Play when I saw that come out, and I was like, “Aw, crap, we’re not the first anymore! We’ve really gotta get this thing going!” There’s also David Gallaher and Steve Ellis’s Box 13, which ComiXology actually hired them to make; so it’s really made for their app. And reading that, you really see how their [Steve & Dave’s] thought process is developing on how to use it. How they are learning. At first, it was just as simple as, let’s just make the panels the size or shape of a screen. But then they started seeing more potential. I was in the same building – Steve Ellis’s art studio was just down the hall from mine – so I was working on Power Play while they were working on that, so we’d bounce ideas off of each other. So it was cool to see how some of that stuff ended up playing in their comic.

Most recently, Marvel had their Infinite Comics, which I was happy to be a part of. They have the big AvX [Avengers vs. X-Men] story, and I’d been talking about what I’ve been doing with Power Play to Marvel for awhile, like, “Let me do one of these for you!” I talked to all the editors… Nick Lowe was the one who was really spearheading it over there; or at least when I was talking to them Nick Lowe and Jordan White were the editors that I worked with on that. They’re awesome for seeing that potential and taking a risk, because, you know, Marvel doesn’t often do stuff like that, where they don’t know how it will turn out; and it’s pretty impressive to see a big company like that try to take a risk on something that’s so new. But at the same time I was doing this, Mark Waid was starting his Thrillbent thing, so he was talking all about it. So he wrote the three AvX Infinite installments, and I drew the third one; which was cool. And that was all ComiXology stuff, and it’s all just like how Power Play was done.

Emily: That’s fantastic. I’ll have to look that up, because I haven’t seen it yet. So now, what does the future hold for you?

Reilly: Well I’m not exclusive with Marvel, but I’m currently working on some Scarlet Spider stuff, and we’ll see what happens from there. I’ve still got Power Play going on, and I’ve got some other side projects… I have so many things going on right now!

Emily: It sounds like it! Well Reilly, thanks so much for talking with us , and I look forward to seeing what you come up with next!

…And until then, ComicMix readers, remember to tune in next Tuesday for my interview with Dean Haspiel, and Servo Lectio!

TUESDAY AFTERNOON: Why Does Michael Davis Read Comics?

WEDNESDAY: Mike Gold Attacks Mars Attacks!

 

New Who Review – “The Power of Three”

The Doctor is very good at saving the world, but very poor at sitting still.  So when he’s stuck waiting a full year for an invasion to start, it gives a new meaning to cabin fever.  The Year of the Slow Invasion, the year The Doctor got involved in Amy and Rory’s life and not the other way around.  A very personal episode (featuring the entire world), rife with spoilers, so sit back, and keep your eye on the box.

(more…)

TARZAN NEWS!

Art: Joe Jusko

Edgar Rice Burroughs’ Tarzan turns 100 this year, but don’t think celebrating his centennial has slowed down the Lord of the Jungle. Quite the opposite. Here are a few odds and ends from Tarzan’s world happening in 2012 and beyond.

Art: Tom Grindberg
Art: Tom Grindberg

 EDGAR RICE BURROUGHS COMIC SERVICE-
By signing up for the new Edgar Rice Burroughs Comic Service, you will be able to view New and Coming Tarzan comics as soon as they leave our artist’s desk!

Read the recent All Pulp interviews with Tarzan 2012 comic strip writer Roy Thomas and artist Tom Grindberg.

Art: Sterling Hundley

TARZAN ART TO APPEAR ON NEW USPS POSTAGE STAMP-
CHESTERFIELD, VA – Edgar Rice Burroughs, the author who created Tarzan and a host of other sci-fi heroes a century ago, didn’t get much respect for what was considered pulp fiction at the time. Now, the work of a Chesterfield artist commemorating the prolific author is taking a licking literally.

A brand-new postage stamp showing Burroughs and Tarzan is set to take off around the world. It’s the second U.S. Postal Service stamp drawn by Sterling Hundley, an artist, illustrator and Virginia Commonwealth University art professor. (His first was Oveta Culp Hobby, the first woman to hold a presidential cabinet position.)

Learn more about Sterling Hundley and the new Tarzan stamp here.

OFFICIAL TARZAN STATUES NOW AVAILABLE FOR PRE-ORDER-
Details here.

Art: Joe Kubert

JOE KUBERT’S TARZAN OF THE APES: ARTIST’S EDITION COMING IN SEPTEMBER-

Art: Joe Kubert

Joe Kubert is one of the most lauded artists in the history of comics, a true living legend. He has been a vital creative force since the 1940s and remains so to this day. He has had defining runs on Hawkman, Enemy Ace, Tor, Sgt. Rock, and many others. Among his career highlights is Tarzan of the Apes, and Kubert’s rendition could arguably be called the definitive comic adaptation of the Ape-man.

“To have the Tarzan stories I drew commemorate the 100th anniversary of a strip I fell in love with as a kid is the thrill of a lifetime,” said Joe Kubert, writer and artist of all the stories in this Artist’s Edition.

This Artist’s Edition collects six complete Kubert Tarzan adventures, including the classic four-part origin story. Each page is vividly reproduced from the original art and presented as no comics readers have seen before. For fans of Kubert and Tarzan, this new entry in the Eisner-winning Artist’s Edition line must be seen to be believed!

2012 is the centennial year for Tarzan. Created by master storyteller Edgar Rice Burroughs, Tarzan is instantly recognizable to countless fans around the globe. Other notable creations of Burroughs’ include John Carter of Mars, Korak, Carson of Venus, and At the Earth’s Core.

“I first read these comics when I was 10 years old, and they remain some of my favorite stories ever,” said Editor Scott Dunbier, “this is Joe Kubert at his absolute best.”

What is an Artist’s Edition? Artist’s Editions are printed the same size as the original art. While appearing to be in black & white, each page has been scanned in COLOR to mimic as closely as possible the experience of viewing the actual original art—for example, you are able to clearly see paste-overs, blue pencils in the art, editorial notes, and art corrections. Each page is printed the same size as drawn, and the paper selected is as close as possible to the original art board.

JOE KUBERT’S TARZAN OF THE APE: ARTIST’S EDITION ($100, hardcover, black and white, 156 pages, 12” x 17”) will be available in stores September 2012.
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Art: Tim Burgard

SEQUENTIAL PULP/DARK HORSE COMICS PRESENT TARZAN AT THE EARTH’S CORE-
Coming 2013 – TARZAN AT THE EARTH’S CORE Adapted by Martin Powell and illustrated by Tim Burgard. Tarzan At The Earth’s Core © Edgar Rice Burroughs Inc., Tarzan ® TM owned by Edgar Rice Burroughs Inc. and used by permission. Coming soon from Sequential Pulp/Dark Horse Comics.

Not bad for a guy turning 100, eh?

DO YOU DARE OPEN THE AUSLANDER FILES?

Pulp 2.0 Press’ Bill Cunningham announced on Facebook that The Auslander Files, a collection of the thrilling WWII spy thrillers from author Michael Patrick Sullivan will be released by Pulp 2.0 in 2013.

Here’s a sneak peek at The Auslander Files cover.

Monday Mix-Up: Seasons of Love… in Klingon

Rachel Bloom’s performance at Renovation, the 69th World Science Fiction Convention last year. She was at the convention because her song “Fuck Me Ray Bradbury” was nominated for a Hugo award, and this is her performing at a party late that night:

Of course, the Klingon year is 384.2 days long or 553248 minutes, not the 525600 from the original lyrics. I have no idea if this was taken into account during the translation of the song.