Monday Mix-Up: A Particular Set of Skills
There have been a lot of parodies/mash-ups of that particular Liam Neeson soliloquy, but this one is quite clever and fun.
(Well, I think so, at least.)
There have been a lot of parodies/mash-ups of that particular Liam Neeson soliloquy, but this one is quite clever and fun.
(Well, I think so, at least.)
Kickstarter is a topic that tends to get people worked up, both on the pro and con sides. Call it what you want, Top Cow just pulled in six figures to relaunch Cyber Forcein what’s the biggest crowdfunding effort to date from a U.S. comics publisher (and #6 largest comics project to close on Kickstarter).
I occasionally compare crowdfunding to the days when artists had patrons who paid the bills and let the artists create. That metaphor seems particularly apt here. 1,419 people pooled their resources to raise $117,135 which will fund 5 issues of Cyber Force with free distribution online and in print. That averages out to roughly $82.50/person. A very high average.
Kickstarter tells you the most popular pledge is in the $20-$25 range. The most popular Cyber Force pledge level was the $50 level, which was also the hard cover graphic novel level. 622 people pledged there/ordered the hard cover and when you add in the higher premiums, it looks like somewhere in 800-850 range for various HC copies. So while this wasn’t solely funded on the strength of the collected edition, around half of it probably was.
The gamble here is that by making the material freely available, Cyber Force will garner a big audience for issue #6, which would theoretically be a paid purchase. Or perhaps they can do another Kickstarter for the next arc. Either way, Top Cow rolled the dice on this one and came out of it getting what they wanted and a little bit more.
There’s a lot left to play out with this new variation on Kickstarting a comics project. The material has to be produced. Reactions gauged. The plans for issue 6 and beyond formalized and executed. The journey has just begun, but this is going to be fascinating to watch. New rules apply and we’re not sure what those rules are yet.
FOR IMMEDIATE RELEASE
James Palmer and Mechanoid Press Proudly Present a Different Kind of Pulp Detective
Atlanta, GA— James Palmer and Mechanoid Press have just released another Kindle exclusive melding elements of Dashiell Hammet and H.P. Lovecraft, in the first in a series blending 30’s noir with urban fantasy and supernatural fiction.
Slow Djinn begins the adventures of Sam Eldritch: Occult Investigator for Hire. Eldritch is a private eye in 1930s New York, trying to cope with his newfound ability to see the world of magic that lies all around us, yet just beyond our reach.
Synopsis
Sam Eldritch is down on his luck. His partner was murdered by a Chinese demon, but it gave Sam a gift. Now he sees ghosts, demons, and even worse things. Things that no one else wants to know about. Kicked off the force as a laughing stock, Sam hires himself out to those who need his special “gift.”
But when a mysterious Saudi businessman hires him to retrieve a stolen ring, Sam realizes he may have bitten off more than he can chew. Haunted by the ghost of his murdered partner, his only friends a Chinese sorcerer and the ingénue of a jealous crime boss, can Sam find a force so powerful it destroys everyone it touches before it falls into the hands of the local mob? Can he learn the secret of the demon who destroyed his life?
“I had a lot of fun writing this one,” says Palmer. “And I have a few more stories in the beginning stages. If readers like Sam, there will definitely be more adventures.”
The photo cover is by the talented J.R. Blackwell (jrblackwell.com), and represents the classic pulpy noir feel of the story.
“A lot of paranormal and urban fantasy is set in the present day,” says Palmer. “And that’s great, but I wanted to take it back to its pulp roots a bit. I think fans of classic occult detective characters will really dig Sam Eldritch.”
This universe has several influences, from the gritty dime novel detectives to Carl Kolchak and The X-Files and books like Richard Kadrey’s Sandman Slim.
“All of the characters are really colorful and interesting,” says Palmer. “And there’s a twist at the end I don’t think anyone will see coming.”
Slow Djinn is available for Kindle and in PDF format from http://www.jamespalmerbooks.com/ and http://www.mechanoidpress.com/
About James Palmer
James has written articles, interviews, columns, reviews and fiction for Strange Horizons, Tangent Online, The Internet Review of Science Fiction, and New Pulp Publishers Airship 27, Pro Se Productions, and White Rocket Books. For more, visit http://www.jamespalmerbooks.com/ or follow James on Twitter @palmerwriter.
About Mechanoid Press
Mechanoid Press is a new publisher specializing in science fiction, New Pulp, and steampunk ebooks and anthologies. Their first anthology should be out by the end of the year. For more, visit http://www.mechanoidpress.com/ or follow the robot revolution on Twitter @mechanoidpress.
Rachel Hulin is a photographer whose son Henry loves to fly, or at least loves to pretend he is. So she chose to do a couple of series of photos of him doing so.
Naturally, some well-meaning busybodies worried the child was in some danger during these exploits. “I never throw him, and I never move him into a place in the frame that he wasn’t in to begin with,” Hulin shares with My Modern Met.
They’re very well done, both the composition of the initial shot and the…post-production work.
She’s doing a book next spring featuring her flying child. It’s already up on Amazon.
One of the primary rules for writing is “Write what you know.” As I’ve discussed before, the corollary question becomes “what do you know?” I can write characters that, on the surface, are totally unlike me because underlying there are elements that true for both of us. Granted, I need to get the details of those lives correct but the essentials – the feelings, the doubts, everything that makes us human – are the same. I just have to find out where that is in me and what it looks like.
So, for me, the more important rule is “Write what is true.” That will vary from person to person, from character to character. The corollary question then becomes “What is true?” I’m not asking “What is The Truth?” because I don’t think that The Great Objective Truth exists or, if it does, it can be perceived as such by each of us through the lenses of our own existence. What I’m asking is “What is true?” for each person, be they a living and breathing reality or a fictional creation.
Socrates famously said “The unexamined life is not worth living.” I would add: “The unquestioned belief is not worth having.” As kids, we’re all given a set of beliefs, be they about God, country, family, love, values and so on. That’s fine; we all have to start off somewhere. Parents have their beliefs about what is right and wrong, good and bad and it is both their job and their duty to instill those in their children. As the children grow and come to adulthood, it is their job to examine those beliefs and see if they are true for them. Do you believe something because your own experience, your own questioning, has brought you to that place or are you there because someone told you that is true and it’s what you must believe?
That’s my problem with dogma. It tells me that this is the truth and this is what I must believe whether my own experiences agree with it. It may be that my own experiences and my own questioning will bring me to the same place, the same conclusion or belief and that’s fine. I will have then earned that belief; it’s not a hand-me-down. It’s mine.
Dogma, whether religious, political, social or what have you, is easier. Questioning takes time, takes effort and may take you to places that you’re not comfortable to visit. It can shift your foundations. My questions about the existence of God made me feel like I was on a trapeze in the dark. I had just let go of one bar but I couldn’t see if there was another trapeze swinging towards me or if there was a net below. It’s still that way. I’m on a boat in the ocean but I don’t know which port is the destination or how long it will take to get there. The voyage, however, is necessary.
Where I wind up may not be your truth, and that’s fine. I accept that what is true for you is your truth and valid. It just may not be mine. Our truths could be opposite and we both may feel compelled to act on our truths and that may bring us into conflict. That’s also fine. I can oppose you and respect your truth without accepting it for my truth.
As for us, so with the characters we write. The best stories challenge the characters on a deep level, on what they regard as true. The situation challenges or shatters the character’s beliefs. They must find out what is true. If you as the writer have never done that yourself, how can you write it? First you must live it and understand the process and then it becomes useful to you as writer. Aside from talent, aside from skill, all you have to offer as a writer is who you are as a person and your own strengths and weaknesses as that person will become your strengths and weaknesses as a writer.
MONDAY: Mindy Newell
We really are living in the future. Chicon 7, the 70th World Science Fiction Convention (Worldcon), and DragonCon, the leading multimedia and popular culture convention, will run joint programming through a two-way video link. Chicon 7 and DragonCon attendees will be able to sample the flavor of each other’s events through a series of program items featuring participants at each location. In addition, DragonCon will show a live broadcast of the Hugo Awards Ceremony from Chicon 7, while Chicon 7 will present a video (previously recorded) of the unique DragonCon parade on the streets of downtown Atlanta, which features over 3,000 costumes.
Details of the joint programming can be found on the Chicon 7 website at http://www.chicon7.org/dragoncon.php. Four shared program items have been scheduled for each day from Friday, August 31, to Sunday, September 2. Final details of program participants at each location will be added to the Chicon 7 website in the next week.
Martinez has been writing humorous SF novels for close to a decade now, all of which have looked like fun to me, but Emperor Mollusk versus the Sinister BrainEmperor Mollusk narrates his own story, starting well after he’s conquered Earth (for its own benefit; he’s a very benevolent tyrant) and mostly focusing on his battle with a new would-be conqueror, who may be even smarter than he is. It’s quick and zippy and colorful and amusing, filled with quips and explosions and last-minute escapes and triple reverses and more high-tech gadgets than all of the Bond movies put together.
And if I even wanted to do a serious critical take on it — and who would want to do such a thing to a book like this? — I read it too long ago to remember any of the pertinent details. Emperor Mollusk is fun, and smart about its generic materials, and thoroughly amusing. I’d be very happy to read more by Martinez if this is the way he usually works.
Warner Bros. have put out some fantastic shorts during their DC Nation programming block on Cartoon Network. They are evolving one of those into a series – Teen Titans Go! Itâs almost a continuation of the old Teen Titans animated series but either way, sounds like fun. I know a lot of folks were hoping SBFF would also move on to a half hour series as well but from what Iâve been hearing, itâs not likely and my question is – why?
Warner Bros. donât believe a âgirlsâ show has the same selling power as a âboysâ show and Iâd like to prove them wrong. Iâd point them to the huge successes that were Lauren FaustâsPower Puff Girls (EDIT for clarity, I know Craig McCracken created PPG, Faust also worked on the franchise. Sorry if I confused anyone!) and My Little Pony: Friendship is Magic were, Iâd tell them women make almost all the purchasing decisions for their household (specifically entertainment), that they are seriously underestimating how much parents spend on their daughters, and that children arenât the only consumers of animated TV shows and their related products. I could do that but what Iâd like to see right now is all of YOU do that.
Reblog or like this post if youâd not only watch a Super Best Friends Forever television show but buy products based on it. (Money talks, remember?) Add your own commentary or not but letâs see what the numbers say.
(Originally posted at The Bird And The Bat, whatcha think about that?)
This past weekend Unshaven Comics attended our fifth Wizard World Chicago Comic Convention ⦠as creators. As fans, weâve been going to this every year since 2000. It is, for all intents and purposes, our home show. We sell the most books, meet the most fans, and generally enjoy an amazing time. Some, if not all of this is derived by selling the most books, but donât quote me on that. I am quite proud to report that we hustled and bustled our way to our âsoft goalâ of a 10% increase in sales over the year past. 333 books left our table, and into the eager hands of friends, fans, and passersby who were lured by the pitch of Kung-Fu Monkeys and Zombie Cyborg Space Pirates. For that? Weâre elated creators.
That being said, this was easily the worst Wizard World weâve ever been a part of âbe we just fantastic fans or curmudgeonly creators.
Where to begin: how about show length. As I recall this show used to be over a Saturday and Sunday. Then they added Friday. Then they added âpreview night.â This year? They made it a full four days. Hey if it works in San Diego, right? Wrong. When the two largest booths on the convention floor are Chevy and âSmell Like An Avengerâ and your panel listings fit on a black and white 11 x 17 photocopy? You donât have four days worth of con. You have a weekend con stretched to the absolute limit.
Next? The floor plan. Thereâs a saying, Iâm not sure if Wizard is familiar, that goes: If it ainât broke, donât fix it. Itâs a great saying. Since Wizard obviously hasnât heard it (and they most certainly are reading this) let me make it clear as the Invisible Woman. For 20 years the show floor has followed a very simple layout. Enter into the exhibitor zone with small press booths behind them, move to the dealer zone, and then the Artist Alley. Autographs and appearances? Wrapped right into the exhibitor booths. This year? They littered exhibitors with dealers all over the floor, put the autograph area smack dab in the middle of the convention hall, and then shoehorned the Artist Alley in the back third of the hall, split by a few jutting walls and the ATM.
And just to stick it to artists on the far end, they placed the photo op zone right at the end of the hall, ensuring a lengthy queue that stretched into the alley at all times during the convention. Nothing better for book sales and fan interaction like a line in front of your table that only cares about snagging that shot with Lou Ferigno, right? Wrong.
Far too many of my friends extended smiles coldly bookended with sighs of exasperation. Our neighbor from Mid-Ohio Con, the always amazing Eliza Frye, was forced to move her table three times. Three times! Which meant this show, which she flew in for, was a wash at best. Our close personal friend and arch nemesis, Dan âBeardo Comicsâ Dougherty, was one of the unlucky ones shoehorned near the photo op booth. He âmade tableâ (as we in-the-know like to say) but didnât quite reach his personal goal. Given that he makes comics for a living? This means less living for Dan. On one hand, Iâm glad my arch nemesis failed. On the other hand? Heâs an awesome creator who got the shaft by Wizard.
Concerning our Unshaven table… life was somewhat better. Our neighbors, both very awesome in their own ways, out-flanked our paltry table decorations with elaborate PVC and metal shelving installations. Our roll-up sign, and clear plastic tabletop book holder certainly didnât impress. So much so that we heard from several fans after the show that they simply didnât find us. It didnât help that we were table â3113,â but there were no markings on the show floor (or provided program map with font size only Hank Pym could read) that would have assisted people in finding us. It also begs to note that prior to the show, Wizard e-mailed all the artists asking who we might want to sit next to. We listed six friends, all similar in fame and similar in style. We sat nowhere near them. While traffic on the floor itself was steady, it was always apparent how weary the fans were. Suffice to say (and itâd been said before) four days for a two day show does not make for an energetic crowd. Had it not been for our fevered pitching, I doubt we could have even topped the prior yearsâ sales.
Ultimately the show was just okay. Most creators saw enough sales to warrant their appearance. Most dealers left pissed at their spotty placement. Iâm sure all the celebrities enjoyed being the star attraction of the show, in addition to getting to charge anywhere from $20 to $50 for signing their name.
There was a time when Wizard World Chicago was the crown jewel of a Chicago comic geekâs summer. Nowadays? Itâs a second rate flea market peppered by those of us fighting in the trenches to earn one fan at a time. Will we be there next year? In order to be successful, we have to be. Will be bitch about it then, too? You better believe it. Wizard has a whole year to improve upon the car wreck they displayed a weekend ago.
In the simplest terms: Put the show floor back the way it was, attract more comic creators and publishers to return, make panels that celebrate the medium that spawned the creation of the show itself; Youâre not San Diego, and youâll never get close. Itâs time to own that, Wizard. Excelsior.
Footnote: Post show, we received an e-mail from Wizard asking all creators to âput a good word inâ for them to respective fan bases and with other creators. Nothing like owning up to shared feelings of failure, right?
SATURDAY: John Ostrander