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John Ostrander: Details, details, details

ostrander-column-art-120715-4165928There’s an old maxim that says “God is in the details.”  So is a story and especially in comics.

I’ve said and I believe that a good writer can write any character. I don’t have to be African-American to write an African-American character; I don’t have to be female to write a good female character. Gail Simone, for example, writes terrific male characters. So did Kim Yale. Our own Mindy Newell does a terrific job as well with this. What you have to be able to do is have empathy and to understand what is universal – the common humanity. If you don’t connect with your characters, neither will the reader.

All that said, there is a need for what is called the telling detail. Something specific that helps the reader feel the story you’re telling is based in some kind of reality. You can do research and come up with a ton of details but not all of them are necessary for the story. It may be necessary for you as the creator to know them but they’re not necessary for the reader to understand the plot or the characters.

It’s what I call the “iceberg theory.” The bulk of an iceberg is underwater. That bulk is necessary for the part of the iceberg that shows. In the same way, you need to know a lot about the characters, the setting, the story but only a certain percentage of it needs to show. So you select which details help make the story real and convincing to the reader. Those are the telling details.

A writer needs to be able to describe the scene to the artist; likewise, the artist needs to pick the details that he or she will draw. An example is what the character is wearing. That is how the character chooses to present him or herself to the world and that says something. What Peter Parker chooses to wear as Peter Parker says something about him just as what Bruce Wayne wears as Bruce Wayne says something about him. They shop in different places. The look, the texture and the drape of an Armani suit is going to be different than something from Wal-Mart. The reader may not be consciously aware of those changes but, if those details are not there, if everyone dresses the same, the reader is going to pick up on that as well. It will feel false.

What we choose to wear says something about us. You may think that doesn’t include you; many guys – and sometimes I am one of them – will say they just pick what is clean, or cleanest. That, however, does say something about that person and how they wish to be perceived. Do you have a power tie? Do you wear something special when going to meet someone important? What are you projecting about yourself? How do you want to be perceived? It’s true in our lives and so it should be true in our stories as well.

In the past few decades, many people have opted to become walking billboards for a particular brand. It might be a cola company or a sports team or even a comic book character or comic book company (be sure to buy your GrimJack stuff at the ComicMix store, btw – end of shameless plug). By wearing that apparel, we claim a tribal affinity. Stuff like that used to be given out as free advertising; now you have to pay real bucks for them – and sometimes its not cheap – to say you belong. It becomes part of the wearer’s identity. Details like that matter.

When I taught classes at the Joe Kubert School, I tried to make the students think about character design, the costume. It’s not just a matter of what “looks cool” or is easy to draw. The character is telling something about themselves when they choose what they wear. It is a choice they make that says something about themselves and what they are trying to project. At least, they should.

When Jan Duursema, my partner of many Star Wars stories, draws the martial arts fights or sword or lightsaber fights, there is an authority there because Jan herself has studied martial arts, including swordplay. Jan thinks out her locales as well and includes all kinds of information in the background.

When I first met My Mary Mitchell and she showed me her portfolio, I was floored by the amount of telling detail in the panels. Her heroine’s bedroom looked like someone’s bedroom – there were details in the pictures and what the woman hung on the wall that made me think of her as a person. A few panels later, when the woman was walking down the street, there were all kinds of people in the panel, all different body shapes, all wearing different clothes. The clothes reflect what the weather is as well.

Mary also was conscious of the buildings in the background; like any real city, there will be different types of buildings one against another. It gives a visual texture. Too many artists draw a generic background and that makes the story a generic story. Cities are characters in the story; New York is different from Chicago which is different from Memphis or Detroit or Los Angeles or Portland. I’ve been in all those cities and you can tell.

It all matters. The storytelling needs to be universal and, at the same time, it all needs to be specific. It may sound like a contradiction but I’ve found throughout my life that truth lies in the seeming contradictions. God is a contradiction; he/she is in the details and so is the story.

MONDAY: Mindy Newell


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Review: “Why We Broke Up” by Daniel Handler, Illustrated by Maira Kalman

why-we-broke-up-by-daniel-handler-illustrated-by-maira-kalman-7954986Handler has written for younger readers before: under his pen-name Lemony Snicket, he’s written one long, excellent middle-grade series (A Series of Unfortunate Events) and several one-offs, mostly of those ostensibly for even younger readers than that. But Why We Broke Up is a novel aimed at teenagers, a YA novel rather than a middle-grade, and it appears under Handler’s own name, both of which feel important. Why We Broke Up is also told in first person by a character in the story — the novel itself is a long letter that she writes to her ex-boyfriend to accompany a box full of the detritus of their relationship — and in an emotionally colored, immediate voice much more like Handler’s adult novels (particularly his first book, the similarly teenager-focused The Basic Eight) than like the cool, detached, almost nihilistic voice of Lemony Snicket.

Minerva aims Why We Broke Up directly at that ex-boyfriend, Ed, in the way that angry ex-lovers always do. She’s young and unsteady and intensely wounded by what Ed did — what that was, we don’t learn until late in the novel — and digging through the wreckage of their lives to grab each memento and stab it back at him, hoping to hurt him the way he hurt her.

Min suspects, though — as we readers do — that he won’t be hurt the way she was; that he doesn’t have that capacity. Min and Ed were at opposite ends of high-school life: she was a foreign-movie-loving, semi-outcast underachiever, while he was a thoughtless, beloved basketball star. How could they have anything in common to begin with? How could they ever get together?

Why We Broke Up tells that story — what they found in common, how they spent their time, how they fell in love. And, then, how Ed screwed it all up. Handler seamlessly creates the voice of a real young woman — as he did in Basic Eighty, though Min isn’t nearly as screwed up as Flannery — and tells his story entirely through what she tells Ed (and, through him, us).

Why We Broke Up is also heavily illustrated — there’s a full-page painting by Kalman to begin each chapter, plus some smaller pieces as well — but those are entirely illustrations; they show the things that Min is writing about (and throwing into that box) rather than telling the story in a direct way. Kalman’s art has a loose, quick quality about it that fits well with Min’s headlong letter-writing; they both feel like things done immediately to express immediate emotion.

Why We Broke Up has the immediacy and emotion of a broken heart; it’s a thoughtful and heartfelt story of two people who just didn’t connect the way they should have, and what that meant for one of them. Even if you’re no longer a teenager, you might well appreciate Why We Broke Up if your heart was ever broken. (Also, it has a great back-cover line-up of quotes from fine writers talking about their own heartbreaks — my favorite is from Brian Selznick: “I knew I had to break up with Ann Rosenberg after she chose a teal dress for the prom. I had never heard of teal. Also, I was gay.”)

Marc Alan Fishman: Crunch Time

fishman-column-art-120714-2382505I know that normally I’m a pretty verbose guy. But you will excuse me if I am a bit shorter than normal this week. And next week. Maybe even the week after that. It’s not that I have laryngitis of the fingers, and it’s not that I don’t want to spend time dissecting Axel Alonso’s recent verbal smackdown of DC. It’s not that I don’t want to postulate on Marvel Now, and how I think it might effect the industry. It just happens to be Unshaven Comics’ crunch time.

For the record? Axel probably went too far to lay out a sick burn on DC, but I like when people play the heel. Marvel NOW won’t see the spikes at the retail stores like the New 52 did, but it will keep more subscribers coming back for more a little at a time. But I digress.

In just about a month from now, we will be attending the Wizard World Chicago comic convention. This is, for all intents and purposes, our home show. We have touted on our weekly podcast, our Facebook page, and just about anywhere and everywhere people are listening to us that we’ll have a new book on the table. So here I sit, with 17 pages to color and letter, and 18 more to edit. Oh and then there’s the cover. And laying out the pages for print. I’m gonna be a busy guy.

We’ve all been there before. Back up against the wall, with no more time to waste on Angry Birds. No more time to check in on Facebook. Hell, there isn’t even time to write this article. That being said, I couldn’t not write to you all… I love your bitter comments far too much to give them up.

So what does crunch time look like for me? I never thought you’d ask. Well, for starters, my amazing wife tends to our son which, above all else, allows me to get anything done in the first place. I click off the television. I slap on some noise canceling headphones. And then it’s podcast time. Nothing gets me mentally ready more than having a solid block of interesting conversation to get my production juices flowing. While I’m unable to write with any noise what-so-ever… when it comes down to doing all the grunt work of taking a comic from roughs to final pages, I need one part of my brain paying attention, and the other in-the-zone.

I love listening to “This American Life” from NPR, Marc Maron’s “WTF” podcast, and most recently, a few from Too-Fat-To-Fly-No-More, Kevin Smith. I should note Kevin produces about 1300 podcasts a day, so I’m picky. At present moment, in my queue I have a two-part interview with Mark Hamill. Color me interested, fellow ComicMixers.

And when the podcasts run out, there is a final tool in my digital art box that is truly unique to my process. That tool? An audience. I keep Skype open while I work. For just about anyone who knows me, I keep my studio video casting as I work. Why in Rao’s name would I do this? Well, there’s nothing like having another set of curious eyes on your work as you do it. I can say without doubt that having a live audience when I have to finish work keeps me honest. It’s like having a virtual studio night, every night.

Unshaven Comics cut our teeth on the “live studio” atmosphere. Being able to have fresh eyes half a chairs turn away (or prying right there via webcam) ensures the continual feeling that work needs to be done. Left to my own devices, the modern world – with its tireless barrage of aforementioned distractions – shrunk my attention span. I admit it. In the years following high school, when the world stopped watching me work… Everything felt smaller, faster, and more annoying. With a cell phone next to my ear, a DVR box allowing me to tape four shows while I watch three more, compounded with dual monitors and a Netflix account? Well, who needs serenity!

But it’s here, in those times when I need to detach myself from all the extraneous distractions… and just make art? Well, those are the rare and magnificent times where I feel I connected to my fellow comic book creators.

Suffice to say, making comics when you have a day job, a five-month old son, a wife, a mortgage, and a string of needy freelance clients makes for a less-than-stellar work environment. But all of that is put to the side. Now, with Mark Hamill in my ears, and the Samurnauts on my screen… I get to see the collaboration, blood, sweat, and tears of 20 years of friendship come to fruition on my monitor. And in a month? All of that collective DNA will make its way across the table to yearning fans.

And when they come back with a smile for the next book? Well, it makes crunch time the best time.

SUNDAY: John Ostrander Speaks! Well, at least, he types…

 

SDCC 2012: Eisner Award Winners 2012

An updated and corrected list — congrats to all the winners.

Best Short Story
“The Seventh,” by Darwyn Cooke, in Richard Stark’s Parker: The Martini Edition(IDW)

Best Single Issue (or One-Shot)
Daredevil #7, by Mark Waid, Paolo Rivera, and Joe Rivera (Marvel)

Best Continuing Series
Daredevil, by Mark Waid, Marcos Martin, Paolo Rivera, and Joe Rivera (Marvel)

Best Limited Series
Criminal: The Last of the Innocent, by Ed Brubaker and Sean Phillips (Marvel Icon)

Best Publication for Early Readers (up to age 7)
Dragon Puncher Island, by James Kochalka (Top Shelf)

Best Publication for Kids (ages 8–12)
Snarked, by Roger Langridge (kaboom!)

Best Publication for Young Adults (Ages 12–17)
Anya’s Ghost, by Vera Brosgol (First Second)

Best Anthology
Dark Horse Presents, edited by Mike Richardson (Dark Horse)

Best Humor Publication
Milk & Cheese: Dairy Products Gone Bad, by Evan Dorkin (Dark Horse Books)

Best Digital Comic
Battlepug, by Mike Norton, www.battlepug.com

Best Reality-Based Work
Green River Killer: A True Detective Story, by Jeff Jensen and Jonathan Case (Dark Horse Books)

Best Graphic Album – New
Jim Hensons Tale of Sand, adapted by Ramón K. Pérez (Archaia)

Best Graphic Album – Reprint
Richard Stark’s Parker: The Martini Edition, by Darwyn Cooke (IDW)

Best Archival Collection/Project – Comic Strips
Walt Disney’s Mickey Mouse vols. 1-2, by Floyd Gottfredson, edited by David Gerstein and Gary Groth (Fantagraphics)

Best Archival Collection/Project – Comic Books
Walt Simonson’s The Mighty Thor Artist’s Edition (IDW)

Best U.S. Edition of International Material
The Manara Library, vol. 1: Indian Summer and Other Stories, by Milo Manara with Hugo Pratt (Dark Horse Books)

Best U.S. Edition of International Material – Asia
Onward Towards Our Noble Deaths, by Shigeru Mizuki (Drawn & Quarterly)

Best Writer
Mark Waid, Irredeemable, Incorruptible (BOOM!); Daredevil (Marvel)

Best Writer/Artist
Craig Thompson, Habibi (Pantheon)

Best Penciller/Inker or Penciller/Inker Team
Ramón K. Pérez, Jim Henson’s Tale of Sand (Archaia)

Best Cover Artist
Francesco Francavilla, Black Panther (Marvel); Lone Ranger, Lone Ranger/Zorro, Dark Shadows, Warlord of Mars (Dynamite); Archie Meets
Kiss (Archie)

Best Coloring
Laura Allred, iZombie (Vertigo/DC); Madman All-New Giant-Size Super-Ginchy Special (Image)

Best Lettering
Stan Sakai, Usagi Yojimbo (Dark Horse)

Best Comics-Related Journalism
The Comics Reporter, produced by Tom Spurgeon, www.comicsreporter.com

Best Educational/Academic Work (tie)
Cartooning: Philosophy & Practice, by Ivan Brunetti (Yale University Press)
Hand of Fire: The Comics Art of Jack Kirby, by Charles Hatfield (University Press of Mississippi)

Best Comics-Related Book
MetaMaus, by Art Spiegelman (Pantheon)

Best Publication Design
Jim Henson’s Tale of Sand, designed by Eric Skillman (Archaia)

Hall of Fame

Judges’ Choices: Rudolf Dirks, Harry Lucey
Bill Blackbeard, Richard Corben, Katsuhiro Otomo, Gilbert Shelton

Russ Manning Promising Newcomer Award:
Tyler Crook

Bob Clampett Humanitarian Award:
Morrie Turner

Bill Finger Excellence in Comic Book Writing Award:
Frank Doyle, Steve Skeates

Will Eisner Spirit of Comics Retailer Award:
Akira Comics, Madrid, Spain – Jesus Marugan Escobar and
The Dragon, Guelph, ON, Canada – Jennifer Haines

WILD CAT BOOKS RELEASES STARTLING STORIES SUMMER 2012!

ON SALE NOW AT AMAZON!

STARTLING STORIES, one of the finest pulp anthologies, returns with its Summer 2012 — featuring my horror novella, “The Evil of Dracula”.

Also included are: “Null-ABC” by H. Beam Piper and John McGuire, “The Happy Man” by Gerald W. Page, “An Incident at Plenivici” by Chris Carney, as well as the final installment of Ron Wilber’s “Saucy Blaine” comic strip.

Edited and Designed by William Carne. Published by Wild Cat Books.

http://www.amazon.com/Startling-Stories-H-Beam-Piper/dp/0983953228/ref=sr_1_1?ie=UTF8&qid=1341873839&sr=8-1&keywords=startling+stories+-+summer+2012″

“Electric Man” premieres at SDCC tonight

electric-man-e1342206577233-266x450-1276868Electric Man, the micro-budget comedy shot in Edinburgh, has been selected for the prestigious San Diego Comic Con International Film Festival on July 13th – and is the only UK feature film to play at the world famous comic convention this year.

The film tells the story of Jazz and Wolf, two cash-strapped comic shop owners who need £5,000 in a hurry if they are to save their comic shop in Edinburgh. As luck would have it they chance across a copy of Electric Man issue 1 which just happens to be worth £100,000. But there are other people after the comic and it is soon lost, stolen, switched and switched again as Jazz and Wolf try to save both their business and their love lives.

Shot on a micro budget, the film has already gained BAFTA New Talent Awards nominations for its script and score as well as being shortlisted for Best Feature at the Celtic Media Festival. Selection for San Diego Comic Con places the film with the industry big hitters. The movie was selected as only one of three feature films to play this year’s festival from over 200 initial entries.

Director David Barras explains: “This is a game changer for us. We had already planned for digital distribution later in the year but we were going to limit that to the UK. Comic Con is enormous and we’re now looking to give the film a global launchpad. As a small independent movie we have to pick and choose where we go. But San Diego was the holy grail for us. Yes, it has blown a massive hole in the budget but we would be mad not to go. Who wouldn’t want to be at the same convention as Iron Man 3 and the new Superman movie?”

Cinema goers in London had the opportunity to see for themselves what all the fuss is about on Sunday 8th July, when the film played at The Prince Charles Cinema in Leicester Place. The film has already played to a sold out audience at the cinema in May but the team are bring it back to coincide with the London Film and Comic Con and give the capital’s movie goers a sneak peak before they fly to California for the film’s big night at Comic Con.

Electric Man is already a UK success story but the movie is far from your typical British fare. In an industry that is used to producing Scottish films that are usually about shooting up or shooting grouse, Electric Man is a distinct change of pace. Billed as ‘The Maltese Falcon meets Clerks’ the film makers have produced something set in the UK but with a definite American flavour.

PRO SE AND REESE UNLIMITED DEBUT LAZARUS GRAY VOLUME TWO: DIE GLOCKE!

Pro Se Productions, a leading New Pulp Publisher proudly announces its latest release.  From Reese Unlimited, an imprint of Pro Se Productions, and Pro Se’s Sovereign City Project comes the second volume of one of New Pulp’s most popular and newest heroes- THE ADVENTURES OF LAZARUS GRAY VOLUME TWO: DIE GLOCKE! by Veteran New Pulp Author Barry Reese!

Lazarus Gray and his aides in Assistance Unlimited return for what may prove to be their greatest challenge… What is the secret of Die Glocke? Will Lazarus Gray and his teammates discover the answer in time to stop a power hungry madman and his undead soldiers? The Adventures of Lazarus Gray returns with an epic adventure where the fate of the world is at stake. Is even Lazarus Gray up to a task that could take him to the very gates of Hell itself? Also, Assistance Unlimited takes a case that will bring them face to face with Terror and the making of a Hero! Included in this volume is an updated timeline of Reese’s works and an interview with the author himself!

THE NEW ADVENTURES OF LAZARUS GRAY VOLUME TWO: DIE GLOCKE most definitely builds on what Reese established in Volume Two, but also explodes with new concepts and themes.  “I never really think about themes when I’m writing a story,” Reese says, “but in hindsight, sometimes I can see recurring ideas. With Die Glocke, I really wanted to focus on the family dynamic that we’ve established with the members of Assistance Unlimited. These people would die for one another and I wanted to show why that was and how far that loyalty could be tested.”

“The story is also about paying homage to the many things that went into the creation of Lazarus Gray,” continues Reese. “Obviously, there are elements of The Avenger in the series but I also drew heavily upon Indiana Jones, the Hellboy stories by Mike Mignola and Andy McDermott’s novels. I wanted to incorporate elements from all of those, in terms of plot elements, specific scenes and just the overall feel of those works.  Hopefully, I’ve taken all of that and combined it with my own creations to feel fresh and new – but with all my New Pulp work, I feel like I’m standing on the shoulders of giants.”

 

Featuring cover and interiors by George Sellas and one interior piece by Anthony Castrillo and logo, format, and design work by Sean Ali, DIE GLOCKE-THE ADVENTURES OF LAZARUS GRAY VOLUME TWO: DIE GLOCKE is a must have for any fan of Action, Adventure, and New Pulp! Available now at Amazon – http://tinyurl.com/c9rs42f , and directly from Pro Se’s own store at http://tinyurl.com/7gj2axb. And Coming Soon in Ebook Format!

THE NEW ADVENTURES OF LAZARUS GRAY VOLUME TWO: DIE GLOCKE! From Reese Unlimited and Pro Se Productions- Puttin’ The Monthly Back Into Pulp!

“Life In Hell” ends today for Matt Groening

Cover of Life In Hell No. 4, published in 1978. (Photo credit: Wikipedia)

No, the San Diego Comic-Con isn’t ending early… but today is the official end of Matt Groening’s comic, Life In Hell.

After exploring a world populated by “anthropomorphic rabbits and a pair of gay lovers” for over 30 years, “Simpsons” creator Matt Groening is putting down his pen and ending his highly acclaimed comic strip, “Life in Hell.”

The last “Life in Hell,” Groening’s 1,669th strip, was released on Friday, June 15. For the next four weeks, editors will have their choice of strips from Groening’s extensive archive before they close up shop in July on Friday the 13, which seems oddly appropriate.

“I’ve had great fun, in a Sisyphean kind of way, but the time has come to let Binky and Sheba and Bongo and Akbar and Jeff take some time off,” Groening, 58, said by email.

“It’s hard to imagine how the business model that sustained alternative social-commentary and political cartooning for two decades (and is now all but dead) would have evolved had papers not discovered the power of Groening’s strip and its ability to attract readers,” said syndicated cartoonist Ted Rall by phone.

The popularity of “Life in Hell” opened a path for a new breed of alternative cartoonists to appear in alt-weeklies across the country, cartoonists like Tom Tomorrow, Ruben Bolling, Ward Sutton, Keith Knight and Rall. It also showcased the power of sharp, biting cartoons to editors looking to attain and grow a new group of readers.

“Groening is modern cartooning’s rock God, a Moses who came down from the mountain (or the East Village office of the Voice) and handed us the rules we followed,” said Rall.

“Life in Hell” actually earned Groening his big break in Hollywood. It started running in Wet Magazine in 1978, then moved to the now-defunct LA Reader, where Groening worked. The strip eventually made its way to LA Weekly. Its popularity grew, amassing a client list of more than 250 papers, when producer Polly Platt noticed “Life in Hell” and showed it to actor/producer James L. Brooks.

Brooks contacted Groening and wanted him to develop a series of “bumpers” based on “Life in Hell” for “The Tracey Ullman Show.” Groening was a bit apprehensive at the thought of handing over the rights to his characters, so he created the Simpsons to fill the slot.

via ‘Simpsons’ creator Matt Groening ends ‘Life in Hell,’ comic that started it all | Poynter.

This is the final “Life is Hell” strip, which ran Friday, June 15.

 

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Martha Thomases: Las Vegas vs. San Diego

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While the rest of the pop culture community prepares for Comic-Con International in San Diego, I’m in Las Vegas. Since I don’t gamble, it has been an interesting sociological experience for me. And also, the spa at my hotel is awesome.

I have been to Vegas four times now, and to SDCC about fifteen times. The two share more than one might think. Both are really crowded at all hours. Both mostly take place indoors, but if you need to go outside, you probably won’t get rained on. There’s a lot of noise about every little thing, so that you lose all sense of proportion.

And both count on dazzling you with enough glitz and glamor that you won’t notice how much you’re being hustled.

Still, I’m having a great time on The Strip, and I never need to go to Comic-Con again. What’s the difference?

Although things have improved somewhat in recent years, the city of San Diego doesn’t feel welcoming to me. I went once for a library convention, and that was much more pleasant. As a Comic-Con visitor, I feel like the city regards me as a pig, a beast to tolerate because I spend money. The convention brings in celebrities, whom I’m sure are treated well (if only because they have people on the payroll to guarantee it), but me? I’m the rube paying $4 for a bottle of water.

The water in my Vegas hotel room mini-bar is $8. And I don’t drink it. But you know what? A lovely woman comes by twice a day to ask if I want anything. She is thrilled when I have a request for her, even if it’s just for more free shampoo.

At Comic-Con, I have to stand in line for hours to see a panel, which I may not get to see because thousands of other people want to see the same panel. In Vegas, if the hot new Batman slot machine is being used, there are more around the corner, or down the street.

At Comic-Con, if I don’t make a dinner reservation by five, I can forget about eating anyplace where I can sit down. In Vegas, there are world-class restaurants (many outposts of places I love in New York) stacked up on top of each other.

I was a little afraid to come to Vegas as an older, single woman, afraid I would feel unattractive and unworthy. The hotel at which I’m staying, the Cosmopolitan, goes out of its way to make women feel welcome. Everyone who works there is super-friendly and helpful. In San Diego, there are, instead, lots of jokes about how unsexy geeks can be. True, lots of those jokes come from us geeks. I don’t think that kind of self-hatred would be funny anyplace else.

My friend Pennie used to live here, back in the days when the Mob were the new guys in town. She says that there is a tradition of service here because the populace knows that’s how they keep their jobs. San Diego, on the other hand, is a city with more than just a hospitality industry. I don’t mean to say that San Diego is rude (because, as a New Yorker, how would I know?), but they don’t make me feel like my needs are a priority.

There has been talk for years of moving Comic-Con to Las Vegas. I don’t think it would work. This city is too expensive. It would be a lovely idea, however, to move Las Vegas to Comic-Con.

SATURDAY: Marc Alan Fishman