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HANCOCK TIPS HIS HAT TO ‘THE GHOST SQUAD’!

TIPPIN’ HANCOCK’S HAT- Reviews of All Things Pulp by Tommy Hancock

GHOST SQUAD: RISE OF THE BLACK LEGION
by Andrew Salmon and Ron Fortier
Cover by Chad Hardin
Interiors by Rob Davis
Published by Airship 27 Productions
2008

ghostsquad-5759837

Even though Pulp, both Classic and New, runs rampant over a myriad of genres, there’s no doubt that a personal favorite of mine and indeed of many Pulp fans of all shades and types is the tried and true Hero Pulp.  A strong central ‘lead’ character surrounded by able bodied, skilled, and interesting teammates off on an adventure against over the top villains with a larger than life plan to take over some corner, or pray tell  even the entire world.   There’s just something about those stories that endear themselves to me and to Pulp Fans as a whole.

I really enjoy it when I find such characters in a New Pulp work, one that effectively tips its fedora to what came before, but also brings enough modern sensibility and nuance to the Hero genre to make it stand out, to make it more New than Rehash.

That’s why I really, really enjoyed GHOST SQUAD: RISE OF THE BLACK LEGION from Airship 27 Productions.

Co-written by Ron Fortier and Andrew Salmon and originally released in 2008, GHOST SQUAD opens with a story known to many of a man once dead returned to life by Jesus Christ.  This opening segues into another introductory sequence showing the same man now working the front lines of World War One.   This unique way of setting up the central character of the team we get introduced to in later chapters quickly endears the reader to said character, who currently, in this title, is using the name John Lazarus.

The uniqueness of utilizing the biblical character adds a touch of fantastic imagination to a story that also comes replete with a two fisted pilot, a beguiling lady stage magician skilled in real magic, an elite group of Nazis led by someone nearly as long lived as Lazarus and very much his opposite number, and so much more.   GHOST SQUAD moves with a pacing in the first 12 chapters and from chapter 14 on that is top notch and would serve as a great blueprint for New Pulp writers on how to pace a Pulpy tale and utilize both rapid fire action and balance throughout.

There are times, however, when one section, one chapter, even one page of a book can threaten to derail the whole process, disengage the reader so completely that they almost don’t finish the tale.  GHOST SQUAD has just such a stumbling block.  Chapter 13, which highlights a car chase involving Hale, one of the Ghost Squad members, and a very special guest star from the era of the Classic Pulps through the city of San Francisco, is a complete waste of time.   Well, not the whole thing necessarily, but the chapter, 23 pages in length, drags on after about the tenth page and carries the heroes and villains through a series of twists and turns that, although possibly intended to add tension and excitement to the story as a whole, does just the opposite and weighs the story down so much that it made it hard to stay invested in the tale.   Fortunately for the book and for me as the reader, Salmon and Fortier return to the dead on pacing and storytelling they exhibited in the first 12 chapters with Chapter 14 and do not let up or fall back into that Chapter 13 trap again at all.  

Although the cover to this book isn’t typically what I enjoy stylistically, Hardin’s work fits this piece extremely well and the image cast by the cover works perfectly.  Add in Davis’ top of the line interiors, some of his best New Pulp work I’ve seen to date, along with his equally excellent design work on the package as a whole, and GHOST SQUAD definitely stands as one of the best looking New Pulp offerings out there.

FOUR OUT OF FIVE TIPS OF HANCOCK’S HAT- This book came out in 2008.   Far too long since Lazarus and crew have seen light, if you ask me.

The Point Radio: COMMUNITY Fights Back

Fans can rejoice – COMMUNITY is back on NBC this week, but what do they have to do to power their way into another season? Creator Dan Harmon and series star Joel McHale talk about life as underdogs – plus more on GRIMM and yes it’s Spider-Men.

The Point Radio is on the air right now – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or mobile device– and please check us out on Facebook right here & toss us a “like” or follow us on Twitter @ThePointRadio.

HANCOCK TIPS HIS HAT TO ‘DEATHWALKER’!

TIPPIN’ HANCOCK’S HAT- Reviews of All Things Pulp by Tommy Hancock

DEATHWALKER
By R. A. Jones
Cover Art by Laura Givens
Interior Art by Michael Neno
Published by Airship 27 Productions
2012

It is always exciting when a  New Pulp character debuts.  It’s also a great thing when writers, especially those known in other mediums, make their way into the New Pulp field.   In the instance of this Airship 27 release, DEATHWALKER, both of these events have occurred.  Deathwalker, the central character of the book, is the creation of R. A. Jones, a writer known largely for his comic work.  This is one of two New Pulp works that Jones has had debut in the month of February.

But there’s a third neat occurrence that I like to see happen as well that DEATHWALKER also takes advantage of.

In DEATHWALKER, Jones mines a field of inspiration and creativity that I think we as New Pulp writers all too often either completely overlook or just steal bits and pieces from intend of wrapping ourselves in it whole cloth.  That is, the rich tapestry that so many ancient civilizations, religions, and mythologies offer to creators to draw stories and new adventures from.  Why more New Pulpsters aren’t stepping off into the catastrophic cacophony of myths and the screwed up creatures that inhabit them is a mystery to me.  Jones does not shy away from that at all, setting his entire tale squarely in Native American mythology, particularly that of the Cheyenne, Deathwalker’s tribe.

The story centers around the title character who, when he was known as High Bird, experienced a rite of passage common to many aboriginal races world wide, that of the vision quest.  In his fevered quest, High Bird is visited by Death itself and marked forever more to be a Hero, but also a Bringer of Death.  It will follow him, He will cause it, He will be surrounded by it, respected because of it, and feared for it even by those who love him.  Taking the name Deathwalker, he becomes the leader of the Dog Soldiers, a band of warriors within his tribe and serves in many ways as the protector of his people.

The action of the story erupts when a band of young Cheyenne braves steal ponies from a nearby Pawnee tribe.  The shaman of the Pawnees, Stands Alone, takes great offense to this and begins a quest to wreak his revenge on the Cheyenne.  Never one to back down, Deathwalker confronts the shaman, heaps a few insults on to the old man himself, and thus begins a war between the two men that involves wolf men, centaurs, flying pestilence, snake women, and so many more concepts and characters drawn straight from Native American beliefs.   Not only that, but Jones insures that his characters authentically use rituals and observe customs common to the featured tribes, even so much so that one such custom plays a pivotal role in the story’s resolution.

DEATHWALKER has a lot to offer.  It is peopled with realistic characters while also being filled with fantastic magic and awesomely conceived mythical beasts.   Although the story telling is ponderous toward the beginning, it quickly gets beyond that and rolls fairly nonstop until the last page.  Also, there’s a device used toward the end of the book that sort of distracted me, took me out of the flow.   But overall, it was a solid read and fantastic story.

The interior art by Neno (that I was able to see in the PDF copy I had) stood out and was a fantastic rendition of the action in the book.  The Laura Givens cover was a mixed bag for me.  The central figure of Deathwalker was striking, but the surroundings and whatever lay in front of him seemed muddled and less clearly defined.    The overall design of the book, however, is top notch and makes a great package.

DEATHWALKER has been called ‘a Native American Conan’.  I don’t think that’s what I read.  The central character here had a code of honor and a direction much more specific and inherent than Robert E. Howard’s barbarian.  This struck me more as a Native American Hercules or Perseus and the story flowed with a more traditional Greek or Roman mythological pacing as well.  But, that is no way a negative at all. I actually find the depth that Jones worked into this tale its strongest point.

FOUR OUT OF FIVE TIPS OF THE HAT-DEATHWALKER runs the gamut of well told, fast paced, great mythological fun!  Well worth the read!

REVIEW: The Three Musketeers

Like most Americans, I learned about Alexander Dumas’ Three Musketeers from their countless adaptations on screen and in print. For me, it was probably Sheldon Mayer’s Three Mouseketeers reprints along with the rallying cry of “One for all, and all for one” shouted by just about every cartoon, sitcom and prime time drama at one point or another. Sure, there was the delightful two film adaptation made by Ilya Salkind that was instrumental in their approach to Superman the Movie and my kids grew up adoring the somewhat boiled down, tongue-slightly-in-cheek version from Disney with a great cast (Oliver Platt, Kiefer Sutherland, Tim Curry, etc.). It wasn’t until last year that I actually read the book in its entirety and it was a revelation.

Billed as a modern retelling, The Three Musketeers  from Summit Entertainment, was therefore eagerly awaited. It had been over a decade since the Disney film so the time must have felt right and director Paul W.S. Anderson, certainly knew how to make commercial fare to appeal to today’s younger audiences. Screenwriter Alex Litvak certainly knows how to handle action given his work on Predators and the casting sounded right: Athos (Matthew Macfadyen), Aramis (Luke Evans), Porthos (Ray Stevenson) and D’Artagnan (Logan Lerman) versus Cardinal Richelieu (Christoph Waltz) and Rochefort (Mads Mikkelsen). There was the sex appeal of Milady (Milla Jovovich) and her would-be lover Duke of Buckingham (Orlando Bloom). (more…)

Which is the Real DC Earth?

Image via Wikipedia

 

Recently, DC Comics has made a big deal over the fact that the Earth where the New 52 comics have been telling stories is the Main Earth. This is to clearly separate it from the Earth-One seen in the hardcover graphic novels – the first of which, [[[Superman: Earth One]]] came out to great acclaim last year and the next, [[[Batman: Earth One]]] is due out later this year. It also paves the way for people to understand that the Main Earth is not the same homeworld as the events seen in two second wave releases in May: Earth-2 (featuring the Justice Society of America) and World’s Finest, which features Power Girl and the Huntress of that world trapped on Main Earth.  And while we were initially told this Earth-2 would be the home of World War II’s mystery men the reality seems far from it.

 

So what, you wonder, became of New Earth which resulted from the events of Infinite Crisis? We were told that it was altered through the events depicted in the Flashpoint event last summer, which in turn revised reality which gave us Main Earth.

 

Except…

 

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MINDY NEWELL: Character

newell-column-art-120312-2481323What goes into making a memorable character for a story?

According to Lawrence Block, author of over one hundred novels and recipient of the Grand Master award from the Mystery Writers of America, they must be three things: plausible, sympathetic, and original.

I think that’s a damn good definition of what makes a character real. Except that I think Mr. Block used the wrong word. It’s not “sympathetic,” it’s “empathetic.” Now, sympathy and empathy are kissing cousins, but sympathy, I think, allows the individual to separate from the character just a bit, to feel for the character while still allowing for some separation – six degrees of separation, if you will. Empathy, on the other hand causes the individual to feel with the character– it’s the recognition of self in someone else.

Without that recognition, without that empathy, the character is in danger of falling flat, of eliciting a “who cares?” response. The great characters are empathetic – Scarlett O’Hara of Gone With The Wind, the Joad family (especially Tom and “Ma”) of The Grapes Of Wrath, Vito and Michael Coreleone of The Godfather, Caleb Trask of East Of Eden, Joe and Kirsten Clay of Days Of Wine And Roses, Norma Desmond in Sunset Boulevard, King George VI in The King’s Speech.

In comics there is Alan Moore’s Swamp Thing, Neil Gaiman’s Sandman and his sister, Death, the X-Men’s Max Eisenhardt/Erik Lensherr/Magneto and Jean Grey/Phoenix (Dark and “Light”), Peter Parker/Spider-Man and Mary Jane Watson, Selina Kyle/Catwoman, and Sue Storm/The Invisible Woman. Of course there are more; I just chose those characters that appeared at the top of my head as I write this. You will have your own characters that engender empathy.

Originality is hard.  The history of storytelling begins when our ancestors first sat down around the fire and told tales to ward off the dark night. The history of storytelling is ripe with heroes and villains, love and betrayal, valor and cowardice. Originality, I think, comprises the total picture. As Block says in his book Telling Lies For Fun And Profit, “it’s not the quirks that make an enduring character, but the essential personality which the quirks highlight.” In other words, and like I said, it’s the whole picture, the complete character or individual that makes him or her an original.

Norma Desmond’s quirk is her inability to adjust to age and talkies, to realize and accept that time, and Hollywood, has marched on. Tom Joad’s quirk is his inability to accept injustice, even if it causes him to murder, which he sees as no injustice. Vito Coreleone’s quirk is to see the world as an “us against them” scenario, to nurture the family while attacking the world. Michael Coreleone’s quirk is to talk of love and loyalty to the family while he destroys it.  Swamp Thing’s quirk is that he is a plant trying to be a man. And Death loves life, even as she takes it away.

Plausibility allows the reader to suspend his or her disbelief, to accept that the actions of the character are true and real and acceptable. Now in comics, of course, plausibility is a two-edged sword. Of course we know that nobody can fly; nobody is invulnerable or runs at supersonic speed; no one can turn invisible or survive the explosion of a gamma bomb (except Bruce Banner, of course!) But as readers of superhero comics, we willingly suspend our disbelief, the implausibility of the character, before we even open the book. Why? Well, I think it has something to do with the capturing of our imagination, the “what if?” factor that I wrote about several months ago. But I also think that the other factors mentioned above play a role in our acceptance of Superman or Rogue. Empathy: “I get it. I know what it’s like to be Rogue, to be unable to really touch someone, to really get close to someone.” Or “Yeah, sometimes I feel like Kal-El, a stranger in a strange land.”

I watched Game Change on HBO. The movie is based on Game Change: Obama and the Clintons, McCain and Palin, and the Race of a Lifetime, by John Heilemann of New York magazine and Mark Halperin of Time. Both men are seasoned politically analysts, and their book, which was released on January 11, 2010, is an inside look at the Presidential campaign of 2008. The HBO movie focuses on Palin, played by Julianne Moore, from the moment the McCain campaign decides to ask her to be his running mate to Obama’s running mate.

The movie is riveting. Moore buries herself completely into the role, and I’m guaranteeing right now that she wins an Emmy for her performance. Sarah Palin is, without a doubt, love her or hate her, an original. She is empathetic – and sympathetic – as she works to maintain her sense of self and, love them or hate them, her own beliefs against the McCain and Republican political machinery.

But is she plausible? The movie shows that, as far as being capable of being “one heartbeat away from the Presidency,” Palin was an implausible candidate. But don’t tell that to the huge – and I mean huge – groundswell of love and support she engendered.

Yesterday afternoon I went to my local comic book store, Vector Comics, to pick up my haul. Joe and Tina, the terrific and wonderful owners of the shop, were busy with other customers, so I browsed through the stacks to see if anything not on my list that caught my interest. (Actually, almost everything piques my appetite, and if I allowed myself to buy everything I want, I couldn’t pay the rent!)

Know what I found? The Sarah Palin comic from Bluewater Comics.

What a character!

TUESDAY: Michael Davis

 

UCHRONIC PRESS RELEASES -THE HORN!

The Uchronic Press is proud to announce that “Uchronic Tales: The Horn,” our second release, is now available for Nook and Kindle. This thrilling 17,000 word novella by W. Peter Miller has a stunning cover by the talented Mike Fyles (Amazing Spider-Man and Iron Man Noir covers) and features the Ace Insurance investigator Clark Tyler, a man that trouble seems to find. Or perhaps he is just good at finding it. This story is available now at the special introductory price of 99 cents on Kindle and Nook with other formats to follow.

Uchronic Tales: The Horn follows Clark Tyler, an investigator for the Ace Insurance Company, as a simple job spirals toward an Earth-shattering conclusion all set against the backdrop of the 1932 Olympics in Los Angeles. What is the Horn and why do some distinctively nasty visitors want to get their hands on it? What would happen if someone decides to give it a blow? Clark is there to stop that from happening. Clark is joined in “The Horn“ by a daring aviatrix, a charming archaeologist, and a strange mercenary from Clark’s past.

Join us for the mysteries, the thrills, and the startling conclusion of…
The Horn.

The Uchronic Press is here to serve all readers that crave action, excitement, and a bit of an edge in their pulp adventure fiction. Our stories take place in an alternate past, a Uchronic world greatly like our own, but with a dash more mystery, danger, and the macabre. Here you will find heroic adventures, outlandish science, ferocious alchemy, mystic forces, and an alternate history just slightly larger than our own.

In the months ahead, danger will put Clark in middle of many Uchronic Tales. Look for stories featuring the classic days of Hollywood, earth-shattering danger, lost civilizations, and bizarre visitors from the unknown aether.

The special 99 cent introductory pricing on Uchronic Tales: The Zeppelin will be good until March 23, so get ’em while they’re hot!


Welcome to Uchronic Tales

More information can be had at www.docsavagetales.blogspot.com

HANCOCK TIPS HIS HAT TO FIGHT FICTIONEERS!

TIPPIN’ HANCOCK’S HAT-Reviews of All Things Pulp by Tommy Hancock

FIGHT FICTIONEERS Issue 1
by Paul Bishop, Mel Odom, Eric Beetner, David Foster, et al

A major aspect of Pulp in its heyday that has often been overlooked and even hidden in the shadow of the likes of Doc Savage and others was the Sports Pulps.  Fortunately, that’s no longer the case.   A resurgence is taking place today with the New Pulp Renaissnace and that also is the fact that Sports centered Pulp tales are once more playing a prominent role in what defines Pulp for readers today.  That return to greatness has very much to do with the efforts of a small, hardy band of creators who intend to spare no talent and take no prisoners in making sure Sports Pulp is vibrant, active, and a major component of the New Pulp Movement.

Led by veteran authors Paul Bishop and Mel Odom, the creative geniuses behind the extremely popular FIGHT CARD series of New Pulp focused on Boxing, this group of Pulp and Boxing enthusiasts have produced FIGHT FICTIONEERS, a magazine focused on not only promoting the Fight Card books, but also Pulp and Fiction in general crossing several mediums that promote the use of Boxing and similar sports, like Mixed Martial Arts (MMA) in books, films, etc.  This e-magazine is filled with great articles on current authors and works dealing with the Sweet Science or just fighting in general.   Add to that the reviews of movies and books by Foster and the pure passion that pours through in every word, be it from Bishop and company or those authors and others they interview, then FIGHT FICTIONEERS is not only informative and the best way to learn about New Sports Pulp, but it also takes its place beside the finest representatives of this renaissance as a major piece of the perfect blending of Sports and Pulp!

Five out of Five Tips of the Hat-  Definitely can’t wait for Issue Two

ALL PULP BREAKS 200,000 VIEWS!

The Spectacled Seven and all the Staff at All Pulp are proud to announce that All Pulp’s viewership has surpassed 200,000 views! In 18 months, over 200,000 people have viewed the news, reviews, columns, and everything else that All Pulp has provided to The Pulp World at Large! Thank you so much and please keep on checking out All The News that is Pulp at All Pulp!

THE RUBY FILES LANDS AT AIRSHIP 27!

PRESS RELEASE
GANGSTERS & GUNMOLLS
Airship 27 Productions dons its tough-guy mantle, as it premiers its newest pulp star in THE RUBY FILES. 
It was the 1930s and America was locked in the grip of the Great Depression.  Gangsters controlled the major cities while outlaws roamed the rural back country.  It was a time of Speak Easy gin-joints, Tommy-guns, fast cars and even faster dames.  This is the world of New York based Private Investigator Rick Ruby, a world he is all too familiar with.  From the back alleys of Gotham to the gold laden boulevards of Hollywood, Ruby is the shamus with a nose for trouble and an insatiable appetite for justice.  So if you’ve got a taste for hot lead and knuckle sandwiches, tug your cuffs, adjust your fedora and light up a Lucky, a brand new pulp detective is coming your way. 
Created by pulp masters, Bobby Nash & Sean Taylor, Rick Ruby echoes the tales of Sam Spade and Philip Marlowe while offering up his own brand of two-fisted action.  Joined by fellow pulp smiths Andrew Salmon & William Patrick Maynard, these modern scribes of purple prose present a quartet of tales to delight any true lover of private eye fiction. This instant classic features a gorgeous Mark Wheatley cover and eight evocative black and white illustrations by Rob Moran.
This is a book that harkens back to the classic black and white Warner Brothers gangster movies that featured James Cagney, Humphrey Bogart and Edward G. Robinson to name a few.  The atmosphere is gritty with a no-nonsense hero pulp fans are going to applaud from the first story to the last.  And when that last tale comes to a close, you can bet we haven’t seen the last of Rick Ruby, Private Eye.
AIRHSIP 27 PRODUCTIONS – PULP FICTION FOR A NEW GENERATION!

$3 digital copy available here –
From Create Space here –
(https://www.createspace.com/3810386)
POD version from Indy Planet
(http://www.indyplanet.com/store/product_info.php?products_id=6797)