The Mix : What are people talking about today?
Watch “The Avengers” Super Bowl Spot
Also, visit www.facebook.com/avengers for an extended look.
ROUND TWO-Andrew Salmon Guest Reviews FELONY FISTS!
FORTIER TAKES ON DOC VOODOO!
Aces & Eights
FORTIER TAKES ON FELONY FISTS!
Look! Over in Indianapolis! It’s a patriot… it’s a giant… it’s Super Bowl!
Yes, it’s Super Bowl, strange visitor from another… oh, you know the drill.
If you’re like us, you’re watching the game for the trailers for all the comic book movies that are coming out in the next year… which ones do you think worked? Which ones got you excited? Consider this an open thread to discuss.
REVIEW: “Bloom County: The Complete Library, Volume One: 1980-1982” by Berkley Breathed
The erstwhile “Berke” Breathed, who at some point in the last two decades learned what a “berk” was in British slang and decided to extend his professional name, presents one of the most interesting and stark success stories in the history of modern American strip comics: he lept to fame with Bloom County, almost from the moment it launched in 1980. [1] And then he ended that strip in mid-1989 (cementing its role as the quintessentially ’80s strip, for anyone with an axe to grind about that decade), partly for creative reasons and partly for overwork issues, to work on a spin-off, Outland, that never had the wide appeal or impact of its parent, even as it got more Bloom County-ish as it went along.
Every other major strip cartoonist before Breathed had a different reaction to success, creative unrest, and pressures of work: they all corporatized, bringing on gagmen and inkers and ghost pencilers to one degree or another, from the light end of G.B. Trudeau’s Doonesbury (inked by Don Carlton) to the high end of Jim Davis’s Paws, Inc. Garfield empire. But Breathed wanted to do it all all himself, and, if he couldn’t, he didn’t want anyone else to do do anything. So Bloom County remains entirely a product of the ’80s and of Breathed’s youth: exuberant, frenzied, full of more ideas and gags than it quite knows what to do with. (more…)
JOHN OSTRANDER: 101 Mistakes
Almost every mistake I’ve ever made as a writer comes down to what I call a “Writing 101” mistake. I’ve been writing for a living for umpty-bum years at this point and you’d think I’d have graduated to at least Writing 102 mistakes, but no. It keeps coming down to the basics.
It usually happens because I think I don’t have to bother with the basics because, after all, I’ve been doing this for umpty-bum years now and it should all be second nature to me. Or because I’m behind in my deadline and don’t have time to bother with all that stuff.
Here’s a helpful clue. When you’re running late, you only have time to do the job right. Take a deep breath, clear out the cobwebs, looks at the basics, and work carefully. It winds up saving you time.
I need to have that pounded into my head with a very large mallet every so often.
What are the basics? To start off it’s the classic questions of who, what, when, where and how. By who I mean not just the characters’ names but who they are – their background, their history, their backstory. Those around a character help define them – who are their friends, their family, who loves ‘em and who hates them.
Think of your own life and who you know. How does that define you? Do you act the same way with your friends as you do with your parents? No, you don’t – they are different roles that you play and your actions adjust accordingly. All the roles are you but they are different aspects of you. Bruce Wayne as Batman is different from Bruce Wayne in public who is different from Bruce Wayne in private. As with you, so with your characters.
What can be defined in many ways; some of the most basic include what does the character do, what is their function in the story – protagonist, antagonist, supporting character? For me, the What also comes down to What Does The Character Want and what are they willing to do to get it. That governs every scene, every line of dialogue. Also, What Is At stake? Life, money, fame, ruin, get the girl, get the guy – what?
When would seem a no-brainer, but taking it for granted is a no-brain mistake. One of the legendary changes that Denny O’Neil and Neal Adams made when they took on Batman was to clear away the muck connected with the campy TV show was to make Batman once again a creature of the night. It was that simple, that elegant, and that basic. When can include time of year, era, the season and so on. The amount of time elapsing also matters. How much later does one scene take place after the previous one – immediately, soon, much later, a few days? You have to know.
Where would also seem obvious but a generic location tells us nothing about the characters or the story; a specific setting reveals a lot. How big or small is the house/apartment/office/coffee shop? What posters or art are on the wall or the desk? Details matter. Look around your own abode; what you choose to put in it says something about you. Same with your characters. My office currently says I’m a lazy slob. It says it pretty loudly, too.
Why does the story happen in the order that it does? Why do the characters make the choices that they make? That’s motivation. More often than not, there is no single motivation and the multiple motivations can be in opposition with one another. Back in college I was seeing this girl and she, teasing me, said that if I had to choose between her and a chocolate cake, I’d have to think hard. I told her, “Nonsense, my dear. You exaggerate. I would always choose you – with infinite regret for having lost that chocolate cake.” See? Conflicted.
We often want more than one thing at a time and often try to have it all and usually fail – because we can’t make a clear choice. Why do people make bad choices? Because conscious and subconscious are both acting upon us and they are rarely in agreement; what the heart wants is not necessarily what the head insists on. As with life, so with your characters.
And then there’s how. How does your character go about getting what s/he wants or think they want? How far are they willing to go to get it? Do they use direct action, indirect action, do they lie, cheat, steal, kill? Are there boundaries they won’t cross or are there just boundaries they don’t think they will cross. What are the specific acts? If the character tries and fails to achieve their goals, do they come back and try again? The story is meant to show us how far the protagonist/antagonist will go to get what they want. It reveals what they need or think they need. Are these acts consistent with who the character is – not just who they thinks they are, but with who they truly are? Who they are dictates how the character acts.
Each one of these – the who, the what, the where, the when, the why and the how – influences the other and as you play one off the other, the character, story, and themes come more clearly into focus.
One last word about mistakes. You are going to make them. I know writers who got frozen because of being afraid to make a mistake. It has to be perfect. Got news for them – nothing is perfect. Everything a mortal can do is flawed somewhere. You just do the best you can at the time.
One of the best teachers I ever had in anything, a man named Harold Lang, advised us to make big mistakes; you learn nothing from small ones. The operative word here, of course, is “learn.” Make new mistakes; don’t keep repeating the old.
Now if I could just remember that for myself. Ah, well; I’m off to make some mistakes.
MONDAY: Mindy Newell
MARC ALAN FISHMAN: Justice League Light Vs. Justice League Dark
This past week, I read both Justice League #5 and Justice League Dark #5. To say they are worlds apart is a bit on-the-nose, but suffice to say… it’s the truth. Justice League proper is loud, dumb, and thin. Dark is the polar opposite.
With an issue left to finish its first arc, Justice League needs a near miracle to turn my opinion around. In issue #5, Dark completed its first arc and I’m amazingly sold on it. Funny then that I didn’t bring that book home. My wife, and mother to our newborn son, bought it cause she loves Zatanna. Trust me, I have a millions reasons to thank her everyday. Now? I have a million and one. But I digress. This here column is meant to compare and contrast just why JL: Prime is poop, and Dark is dynamite. I hope Geoff Johns is taking notes.
Let’s start with the good. Both Leagues assemble a pretty stellar line-up. I know there are those out there that have a soft spot for the less-than-great Leagues of the past (like when they were in Detroit, or the amazingly crappy team from right-before-the-flashpoint), but let’s be honest: The present day roster takes its Magnificent Seven approach ala Grant Morrison’s run, and it was damned smart to do so. On the Dark side, we get a team-up that’s a veritable who’s who of the mystic arts.
With the Vertigo imprint now a part of the DCnU proper, we get to see stalwart mystic go-to characters like Deadman team up with John Constantine, amongst others. All in all, the teams work on paper, quite well. And John’s use of Cyborg as the would-be-everyman makes me forget all about the obvious affirmative action. The only character I wish they’d put on the Dark team would be Detective Chimp. Face it, monkeys equal sales.
Now that we got that out of the way, let’s dive into the bad, shall we? Justice League takes too many cues from the worst part of comics from the 1990s. Jim Lee is delivering amazing work, but at the cost of quality narrative. Splash after splash, action panel after action panel, and everyone always screaming, wincing, and punching. Also, all of it is on fire. Now, is Jim to blame for this? I don’t know. Geoff Johns is the man behind the script, so one might ask him if he intended the first arc to be so… typical.
For a guy who built a career on amazing origins, here he delivers his first disappointing one. Think of all the stereotypical team-forming storylines you can think of. Heroes meet, and think each other is the villain? Check. Egotistical in-fighting for control? Check. The evil-villain-from-out-of-nowhere who can only be defeated by having the team form? Check. That basic premise has been done to death in just about every team book, and funny enough? JL: Dark uses it too! But somehow, they pull it off. I’ll get to that later.
As I recall comics of my youth (those pesky ‘90s), it was always about the pop and sizzle, never about the words. It was all about who could beat up who and how, never why. Then I grabbed Watchmen, Sin City, books by Scott McCloud, and Kingdom Come and learned that comics can be stellar cape and cowl adventures… and use nuance and subtlety to end a story. Justice League throws all of that out the window, so we can make way for everyone taking time to ask what Batman’s powers are. Snicker.
Justice League Dark takes that same convoluted plot and smartly dampens it for characterization. The first arc is the antithesis to the uniting of individuals for the greater good. Instead we have severely independent agents being routed to stop something against their will. Over the course of the book, characters do fight one another, but it’s done with nuance. When Deadman threatens John Constantine, it’s because he cares for June Moon, who Constantine is obviously hurting in order to save the greater good. No puffed up chests and snarky dialogue.
And the big bad of the book? Well it turns out to be the misguided Enchantress, who lost control due to Madame Xanadu’s misguided tinkering. And at the climactic battle, when the score is blasting, and characters shout… it’s not the uniting of the mystical mavens of the greater DCnU that saves the day. It’s just Constantine doing his job. When the dust settles, the team, as it were, stand as independent as they were at the books’ beginning. It’s a bold move by Peter Milligan, who opts to dose his Justice League with a bit of realism. Realism, is a comic featuring a guy who has a super secret all-powerful vest? Yup. And it’s pretty darned cool.
I’ve merely scratched the surface here. Now, before you fire up the engines of hate, let me act as my own Devil’s Advocate. Justice League has had some great moments. As I mentioned before, I think Cyborg has been a real highlight of the book, and Johns’ Hal Jordon is a cock-sure treat, especially when he gets his ass whooped. And truth be told, the sales figures put me in my place pretty quickly. And Justice League: Dark isn’t exactly narrative fiction perfected. Over five issues Milligan utilized the “two characters show up somewhere, and spend their time questioning why they’re there scene” about 27 times. And as ComicBookResources’ Chad Nevett noted in his review of issue #5. Milligan may need to do a ton of back-peddling to assemble his team for the next arc.
Overall though, I think it’s clear: Justice League thus far has been far too busy trying to bring the “oohs and ahhs” while Dark spent its time trying to develop its characters beyond witty retorts, and punching. The books are clearly targeting different audiences, but even those who prefer eye laser blasts and Batarangs to backwards spells and Photoshop glow effects…clearly see where the flagship of the DCnU is aiming only at the lowest common denominator. If the DCnU is to make those who don’t read comics pay attention, modeling their mainstay book off of Michael Bay mentality isn’t the way to do it.
SUNDAY: John Ostrander
The Point Radio: Adam West On DARK KNIGHT
We’ve got more with TV‘s original BATMAN cast including Adam West weighing in the upcoming DARK KNIGHT movie, Burt Ward on creating that catch phrase. Plus DC whores out WATCHMEN in a big way and Marty McFly may be landing on Broadway.
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