The Mix : What are people talking about today?

MARC ALAN FISHMAN: Why are you reading this and not playing Arkham City?

fishman-column-art-111112-2322875Every week it’s a visceral war for my attention: between using my time to produce articles, write or draw comics, complete freelance design projects, or be a lazy bastard. Not 12 feet from my Hacktintosh work station is my present to myself. A 46” HDTV, a Sega Saturn, my DVD collection, and an XBox 360. When I moved into my house last year, I put all these amazing toys in said man-cave so I would have a space where I could create, and reward myself when I was finished. Here I sit a year later…clickity-clacking away for you, the fine readers of ComicMix, my entertainment center gathering a thick layer of dust. And it strikes me that I’m toiling away nervously hoping that my words will excite and amaze you when I could be doing something much more important.

I could be saving Gotham City.

Earlier this month, Arkham City, the sequel to the hit video game Arkham Asylum, hit the store shelves. Presumably millions of copies found their way to similar basements as my own. When the game debuted, I decided to be an adult. I abstained. You see, I waited almost a year and a half to buy Arkham Asylum. I’d nabbed it in the used bin at a Gamestop over Hannukah last year. Since, I’d played it handful of times. I thoroughly enjoyed it. Never beat it though. And thus I gave myself every reason with which to remain stoic in my stance. I didn’t need a $60 investment in time wasting. I have articles to write! Comics to draw! A pregnant wife to attend to! A nursery to paint and organize! And I still haven’t beaten the first one!

That Friday, at the weekly Unshaven Comic work-night, my will grew weak. Matt entered my basement with a hearty “Dude, why don’t you have Arkham City yet?” I shook my head in a desperate plea. “Duuuuuuude!” My knees felt weak. Kyle descended into our dank pit of creativity next. “Hey guys. Marc, did you get it yet?” Damnit! I turned to a nearby die. I declared to my cohorts if I rolled a five or a six, I would get up straight away and get the damned thing. I chucked the six-sided keeper of fate to the floor. It skitted around the vinyl tile in a red blur. And there, staring back at our hopeful faces… one lowly dot. Fate, as it were, was giving me a message. “Stay strong.” Screw fate. I rolled it again. Two. Four. One again. Matt and Kyle chortled as lay on the cold floor, forever mocked by my lack of fortune.

The following week, the work-night began as it had the last. “Dude?! Now?!” No, Matt. I had to pay the mortgage and bills. I can’t be tossing away my cash all the time. I bought books this week anyways. Kyle came down, a rustle of plastic tucked between his arm and body. “Well, I got it!” Poop. We worked hard for an hour or so. Set some dates for conventions we’ll attend next year. We bitched to one another about our printer problems. And like a beacon light guiding us away from our duties as creators… Bruce Wayne called out. “My Unshaven Lads! The hammers of justice are yearning to strike down the nails of tyranny. Only you three can unleash my vengeance upon the night! C’mon, just watch the introduction story!”

A hour later we forced the game off. We pried it from my disk tray. We sealed it back inside its plastic Pandora’s box. With the night ending, Kyle whisked the game from my house, and my life. I could always borrow it when he’s finished, I told myself. I’m plenty busy anyways.

That Sunday, Kyle and Matt returned to record our podcast. Kyle entered with a knowing smirk. “Gas pellets, Marc. Gas. Pellets.” No. “Seriously. You get them like right after the part when we turned the game off. You get the gas pellets.” And you can throw them to the ground, and then fire off your grappling gun, and zip away in a puff of smoke? “Oh yeah. And the game is an open world this time, so you could just go around doing that, and beating up thugs for hours.”

Kyle didn’t even get a chance to finish that sentence before the wisps of my Brut aftershave left a Marc-sized silhouette where I was sitting.

And here I am, finishing up this little tale of woe for you. The game sits on the desk next to me, unopened. It’s been sitting there since I brought it home last Sunday. Between interviews for ComicMix, my day job, drawing the next installment of The Samurnauts and finding time to sleep, I’ve yet to crack it open. The anticipation at this point is unsettling. I’ve considered hugging people with the flu in hopes of having a legitimate reason to call in sick.

But who am I kidding? Even when I’m sick I log on to do my day job out of guilt and fear I’ll be missed. And I love drawing and writing comics. And interviewing Will Meungiot this week? It was like a 60 minute conversation with the friend I wish I’d had years ago. Maybe I’m just a masochist. Like Bruce Wayne. Bruce. … What’s that Bruce? Gotham City is overrun with gangsters, psychopaths, and malevolent psychologists hells bent on overtaking the city and exposing your secret to the world? Only I can help you?

And you have those exploding gas pellets? Poop.

SUNDAY: John Ostrander

Martians Go Home Sneak Peek

Artwork © Lowell Isaac.

New Pulp Author Martin Powell shared a new preview page by artist Lowell Isaac from their upcoming graphic novel, MARTIANS, GO HOME, based on the sci-fi classic by Fredric Brown. The invasion begins in 2012 from Sequential Pulp/Dark Horse Comics.

You can learn more about Sequential Pulp Comics at http://www.sequentialpulpcomics.com/

Bobby Nash’s DEADLY GAMES! Nook Edition Now Available At Barnes & Noble.

Bobby Nash and BEN Books are proud to announce that Bobby’s latest novel, Deadly Games is now available as an ebook for the Nook Book from Barnes & Noble for the low price of $3.00. You can purchase the Nook Book Edition of Deadly Games! through Barnes & Noble’s Nook Book Store at http://www.barnesandnoble.com/w/books/1107149904?ean=2940013554849&itm=2&usri=bobby%252bnash

DEADLY GAMES! is also available in these other formats:

Print Direct Sale – $11.99: https://www.createspace.com/3704764

Print at Amazon – $11.99: http://www.amazon.com/Deadly-Games-1-Bobby-Nash/dp/0615553435/ref=sr_1_17?s=books&ie=UTF8&qid=1319831122&sr=1-17

Kindle ebook – $3.00: http://www.amazon.com/Deadly-Games-ebook/dp/B005ZN8VPS/ref=sr_1_3?s=digital-text&ie=UTF8&qid=1319820451&sr=1-3

Smashwords ebook – $3.00: https://www.smashwords.com/books/view/101814

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Plus, you can always ask your favorite bookseller to order a copy for you.

For more information on Deadly Games!, please visit BEN Books at http://ben-books.blogspot.com/ or Deadly Games! author Bobby Nash at http://www.bobbynash.com/.

The Point Radio: NPH Vs J EDGAR…..Really?


There is no question that Neil Patrick Harris owes the reboot of his career to the first HAROLD & KUMAR movie. Now he returns for a third time and tells us about the role plus his directing gigs, HOW I MET YOUR MOTHER and the rumors that he’s replacing REGIS. Then we start our look at the Oscar Buzzing new film J EDGAR talking to Leonardo DiCaprio and director Clint Eastwood about the difficulties they had on this groundbreaking project. But wait – what about new GAME OF THRONES swag and the return of THE RIFLEMAN? We cover that, too!


The Point Radio is on the air right now – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or mobile device– and please check us out on Facebook right here & toss us a “like” or follow us on Twitter @ThePointRadio.

NEW PULP AT WIZARD CON AUSTIN!

New Pulp Authors at Wizard World Austin This Weekend!

Wizard World Austin, premiere pop culture convention for the state of Texas is
happening this weekend, Friday November 11th through Sunday the 13th.

On hand to represent the New Pulp
movement are authors Alan J. Porter and Mike
Bullock, both with tables in the creator section,
better known as Artist Alley.

Alan J. Porter is best known for his work
on JAMES BOND: The History of the Illustrated 007
and BATMAN: The Unofficial Collectors Guide
as well as the creator of the New Pulp character The 
Raven. Alan is currently writing the New Pulp column
Pulp Perusals that runs monthly on
www.newpulpfiction.com.

New Pulp fans and others interested in meeting
Alan can do so by going to table #1809.

Mike Bullock is best known in Pulp circles as
the longest tenured comic book writer of The Phantom.
Bullock wrote over forty original Phantom stories for
Moonstone Books, edited dozens more and helped
guide The Ghost Who Walks as the Phantom Group
Editor for Moonstone for much of the last decade.

Currently, Bullock is writing the exploits of the
Black BatCaptain FutureDeath AngelThe 
Runemaster and Xander: Guardian of Worlds. In
addition to his pulp work, Bullock is the creator and
writer behind the all-ages hit series Lions, Tigers and 
Bears, as well as Timothy and the Transgalactic Towel.
Bullock is participating in the Wizard World Kids
Adventure Passport program on Sunday as well. You
can find Bullock at table #1709 in the front section
of Artist’s Alley.

For more information on Wizard World Austin,
navigate to:
http://www.wizardworldcomiccon.com/home-tx.html

MARTHA THOMASES: Are Interns Slaves?

In Great Britain, they’re trying to change the law to prevent businesses from exploiting students by way of unpaid internships. This is not just good news for a democratic society, but for comics fans as well.

How is it good for society? Unpaid internships are a scam, a way for businesses to get free labor while giving affluent students an unfair advantage over other students. The students with the best connections get the best gigs, and they’re the only ones who can get the subsidy from Mom and Dad so they can afford to work for free. After graduation, it’s the well-connected kids who have better resumes. It’s another example of affirmative action for the rich.

Unpaid internships also rob the community of taxable income. The kids working for free, even those with trust funds, are most likely not paying taxes on those unpaid salaries. They accrue the benefits of being part of our workforce without contributing their fair share. The corporations are certainly not paying taxes on the profits they make from the kids’ work.

How is it good for comics? I just spent a pleasant few days at New York Comic-Con. The show is run by Reed Pop!, and they do a decent job. However (and this is a big “However”), I am always surprised to see people working at the show as volunteers. Reed is a for-profit company. Why do they need volunteers?

I don’t mean to malign the people doing these jobs. Far from it. The deal, as I understand it, allows them to get into the show for free in exchange for doing a few hours work.

This might be a lovely way to run a local show, something put together by fans for fans. It’s no way to run a major exhibition in a major city. It’s scabbing. It’s exploitive. It’s an insult to every person who struggles to make a living in entertainment, marketing and hospitality.

It’s also a liability nightmare. If a volunteer has an accident, or somehow harms a guest, who is responsible? Again, it’s one thing if it happens in somebody’s garage, and quite another when it happens at the Javits Center.

I understand that this is a tradition of fans pitching in to help at shows. I love volunteers, and I welcome all efforts that get us more involved with our various and respective communities. However, I don’t understand why we’re volunteering to make money for corporations, instead of for more worthy causes.

Unlike the New York show, the San Diego Comic-Con is a not-for-profit corporation, a 501(c)(3). They are dedicated to promoting an appreciation of comics. Fae Desmond and David Glanzer are among my favorite people. However, it is my opinion that the show has been completely co-opted by other industries – specifically movies, television, and gaming – and to volunteer for that show is to make a non-cash donation to the likes of Disney, Fox, Warner Bros. and Universal.

Maybe, as comics fans, we hate ourselves so much that we feel we need to pay major corporations for the privilege of their attention.

Let’s make them pay us instead. We can use the money for therapy.

SATURDAY: Marc Alan Fishman

The Challengers of the Unknown Join The New DC Universe

challengerssookcover-2186316
The New Challengers of the Unknown.
Cover: Ryan Sook
challengerskirby-8769593
The original Challengers.
Art: Jack Kirby
DC Comics’ classic sci-fi adventure team the Challengers of the Unknown joins the brand new DC Universe under the creative team of writer Dan Didio and artist Jerry Ordway in February 2012’s DC Universe Presents #6.
The new Challengers of the Unknown feature imagines a new start for the team where the entirety of its membership will play a role…and one where they may not all make it out alive.
Comic Book Resources has an interview with Challengers of the Unknown writer and DC Comics co-publisher Dan Didio at http://www.comicbookresources.com/?page=article&id=35378 about the return of these classic pulpy characters.

25 YEARS LATER… SCARLET IN GASLIGHT RETURNS!

Pulp 2.0 Press is pleased to announce the upcoming December release of the 25th anniversary edition of SCARLET IN GASLIGHT, the classic graphic novel starring two of literature’s immortal characters, SHERLOCK HOLMES and DRACULA. Written by Martin Powell and illustrated by Seppo Makinen this thrilling supernatural mystery-adventure has been reviewed by no less than the Washington Post who said that SCARLET IN GASLIGHT is “…more satisfyingly cinematic than many of the movies.”

This special collector’s edition features:

– remastered artwork from the artist

– a special introduction from noted pulp writer and scholar Win Scott Eckert (CROSSOVERS 1&2, THE EVIL IN PEMBERLEY HOUSE)

– a comprehensive interview with Martin Powell on the origins of SCARLET IN GASLIGHT conducted by Michael Leal.

For more on the 25th Anniversary Edition of Scarlet In Gaslight, visit the Pulp 2.0 Press website at http://pulp2ohpress.com/scarlet-in-gaslight-the-25th-anniversary-edition-due-in-december-2011/

Airship 27 adds new titles to its Indy Planet Library

Airship 27 Productions Air Chief, Ron Fortier announced that three more Airship 27 titles have been posted at Indy Planet, the new POD site where the entire Airship 27 library is being re-released. This is in addition to the mass market Cornerstone Book Publishers editions and Airship 27’s digital editions of each title.

Airship 27’s latest release was CHALLENGER STORM – Isle of Blood by Don Gates & Michael Kaluta, SHERLOCK HOLMES Consulting Detective Vol II, and GREEN LAMA UNBOUND by Adam Garcia.

This brings to 11 the total of our 42 titles Rob Davis has been able to get up at Indy Planet in a relatively short time. Come Jan 2012 Rob will be creating the Airship 27 Super Site where all our books, of all formats, will be available at one handy location for all our fans to find.
Thanks for you continually support.

Airship 27 has released the following titles at Indy Planet:
Lance Star: Sky Ranger Vol. 1: http://indyplanet.com/store/product_info.php?products_id=5897

Lance Star: Sky Ranger Vol. 2: http://indyplanet.com/store/product_info.php?products_id=5896

Lance Star: Sky Ranger Vol. 3: http://indyplanet.com/store/product_info.php?products_id=5895

Mystery Men (& Women) Vol. 1: http://indyplanet.com/store/product_info.php?products_id=6084

Mystery Men (& Women) Vol. 2: http://indyplanet.com/store/product_info.php?products_id=6146

Sherlock Holmes Consulting Detective 1: http://indyplanet.com/store/product_info.php?products_id=6257

Robin Hood King of Sherwood: http://indyplanet.com/store/product_info.php?products_id=6144

Damballa: http://indyplanet.com/store/product_info.php?products_id=6258

Challenger Storm – Isle of Blood – http://www.indyplanet.com/store/product_info.php?products_id=6298

More to come.

FORTIER TAKES ON VIKTORIANA!

ALL PULP PULP FICTION REVIEWS
By Ron Fortier
MODERN  MARVELS –Viktoriana
By Wayne Reinagel
Knight Raven Studios
440 pages
Several years ago, writer Wayne Reinagle burst upon the pulp fiction world with a self published tome that was the pulp equivalent of “Gone With the Wind.”  PULP HEROES – MORE THAN MORTAL was a giant white elephant of a clunker that was not well written and appeared to be stitched together by a fan boy who was irrevocably addicted to the classic pulp heroes of the 1930s & 40s.  Still, as badly exceuted as that book was, the poor mechanics could not disguise the genuine love and enthusiasm Reinagel possessed for these iconic heroes and how much fun he had playing with them.  You see, the audacity of the man is he put practically every single major ( & minor ) pulp hero in that one giant volume.  Here were Doc Savage, the Shadow, the Spider, the Avenger etc.etc., albeit all with new names to avoid legal repercussions from the rights holders, though readers knew exactly who each was.  Despite its literary flaws, the book is also important in that it was the beginning of Reinagel’s super saga that would invariably use every major literary hero and villain from both the 19th and 20th Centuries spread across an historical roadmap of herculean breath and girth.
Somewhere in all this Reinagel came to an unexplainable decision in regards to his pulp magnus opus; he’d inadvertently begun it in the middle.  After the subsequent release of MORE THAN MORTALS, he was plagued with plot threads that could only be rationalized by going backwards in time, rather than forward.  Thus the second book in the trilogy was actually the first chronologically: PULP HEROES – KHAN DYNASTY. It went back decades to give us the origins of the people who would ultimately sire the pulp heroes of the Great Depression.  Asserting his genuine talent, Reinagel’s prose is much improved with this book though it still suffered the same affliction as its predecessor; massive dumps of historical data were dropped helter skelter through the narrative even in the middle of some balls-out action sequences.  Again, Reinagel is not a man of moderations, he wants to give his readers ( & himself ) more and more.  Some times to the detriment of his tale.  Still KHAN DYNASTY was a major improvement and contained the portent of better things to come.
This reviewer is very happy to declare that literary promise has at long last been realized in Reinagel’s third book, MODERN MARVELS – VIKTORIANA.  Clocking in at an impressive 440 pages, it adds proof that the guy simply cannot write a short piece but it also loudly proclaims his arrival as a sophisticated storyteller.  This is the work of a craftsman who judiciously balances both action and characterizations and even though there are still many researched historical facts, they are kept concise and only used when propelling the action forward.  That this is the writer’s fastest paced, most colorful and grandiose book is blatantly obvious from the first page to last.
Once again, the author propels us backward to lay the foundation of heroic fiction in a brilliant twist that is pure nectar of the gods to any reader who grew up enjoying the fantastic literature of the 19th Century.  The heroes of this volume are the writers who produced those amazing works all of us encountered along the road to maturity and adulthood; the English classics with a few mongrel relatives thrown in for good measure.
The plot is simple enough.  The planet’s are about to align in a unique positioning only witnessed every thousand years and two insidious fiends, Varney the Vampire and his stooge, a teenage Aleister Crowley, plan to use the stellar phenomenon to their own twisted ends.  They wish to open a hole to another dimension; one filled with demons eager to crossover and destroy the earth.  But to do so, Varney requires nine special magical tablets or else his insane plot will fail.
Guarding those arcane items are the most famous and courageous souls of their times; H.R. Haggard, Arthur Conan Doyle, Jules Verne, H.G. Wells, Bram Stoker, Nikola Tesla, and an aged Edgar Allen Poe accompanied by a teenage magician named Harry Houdini. They are led by an enigmatic, seemingly immortal beauty, Mary Shelly.   Now if that isn’t a Who’s Who list of the most influential writers in English Literature during the late 19th Century, then I’d be at a loss to compile another.  The exuberant bravado of Reinagel is his fearlessness in employing this stellar cast and bringing them to wonderful life in his glorious adventure.  Their interaction amongst themselves, the romance between Haggard and the ever dangerous lovely Miss Shelley, the good-old-boys camaraderie between Doyle and Stoker is simply endearing and believable.
Wayne Reinagel clearly possesses one of the grandest imaginations ever unleashed on the printed page. His dreams and his fiction know no bounds when after adventure of the highest order and he delivers it beyond measure in this book.  Every one of his books is an experience with so many surprises in store for the reader but none have so entertained and delighted this reviewer as MODERN MARVELS VIKTORIANA.  Mark my words, pulp fans, your lives will be enriched for the better after reading this pure pulp odyssey by a truly one of a kind maser storyteller.  Bravo, Wayne Reinagel, bravo!