The Mix : What are people talking about today?

DENNIS O’NEIL: Prematurely White

oneil-column-art-111103-5019476By now you know, unless you’re a fan who really reads nothing but comics and sees/hears nothing that’s not comics related: we had us a storm, we north easterners, and it was a humdinger. Lots of snow – lots! – before Halloween which royally screwed things up hereabouts and drove Mari and me onto the wet and gleaming roads looking for a motel with a vacancy because our house had neither heat nor light. Main problem seemed to be that the trees still bore leaves and their weight, added to the weight of the snow, caused the timber to fall, much of it across power lines. Cue music:

Away in a manger

No crib for a bed,

Poor little Denny

Lay down his bald head…

Okay, wrong holiday and we did a bit better than Joe the Carpenter and his family. We found a Holiday Inn near the Jersey border that had suffered a cancellation and so we didn’t have to spend the dark hours in a cold house, a car, or a manger.

And you know, I’m not complaining! I choose to live here, partly because I like the seasons and, as Diana Ross admonished, “take the bitter with the sweet.” Mari and I can consider the whole thing an unexpected little adventure, though if the power hadn’t returned this morning, I’d probably be calling it something else.

Of course, if I lived in Peter Parker’s New York I wouldn’t be bothered by meteorological matters. Same would be true if I lived in Metropolis, Star City, Gotham City…anywhere in comicbookland. There’s seldom snow there, or much rain, not a lot of wind or heat or humidity, and that’s a minor league shame.  Not that I’d want Pete’s Spidey suit sticking to his armpits, or Batman have to put on galoshes over his boots. But in a story, weather can be a tool. It can add texture and realism to the fictional settings, complications to the hero’s various quests (and without complications, those quests aren’t terribly involving). It can even be a major plot point, one that drives the action of the narrative. Or a source of humor. Or a reflection of the protagonist’s psyche. It can establish mood and it can help to establish locale. It could give a city character, as fog does for London and San Francisco or rain does for Seattle.

What is the weather like in Star City? Does the local television weather guy begin every report with, “It looks like another bland day here in our area…”

The exception, as is so often the case, is Central City, the New York doppelganger where Will Eisner’s Spirit fought whatever Eisner thought up to give him problems. It rains there. And snows. And gets warm. And the stuff is a joy to read, and if you’re looking for some recommended reading, well…most, if not all, of the Spirit stories have been reprinted. What I’m saying is, no excuses.

But for now…Hey look! A tree has fallen across my front yard. That hasn’t happened since…the damn hurricane a few months ago.

Maybe I should move to Metropolis.

FRIDAY: Martha Thomases

EXCITEMENT AND INTRIGUE-LATEST PAGES OF FLYING GLORY!

“None of you could save the day…”  What nightmares haunt a little girl?
The latest page of Issue 14 of “Reverberation” has been posted as part of our 10th anniversary story. Follow it at http://www.flying-glory.com/
Vince only wanted to see his girlfriend.  He refuses to give up…
The Security Guard at Tekaz may have turned Vince away, but he won’t take no for an answer! Check out what he does on the latest page of FLYING GLORY AND THE HOUNDS OF GLORY at http://www.flying-glory.com/

ADVENTURERS, INC. RETURNS FROM ALTUS WITH ALL NEW ADVENTURE!

Coming from Altus Press-Adventurers Inc.: Spook Trail
Authored by Jeff Deischer and William G. Bogart


Back after 65 years! The trio of heroes that make up the team of Adventurers, Inc. return for an all-new novel-length adventure: “Spook Trail” by Jeff Deischer. This pulp-sized collection is designed to look like a long-lost issue of an ADVENTURERS, INC. pulp magazine.

Issue 1 also includes the original Adventurers, Inc. story, “The Crazy Indian,” complete and uncut, written by Doc Savage writer William G. Bogart.

List Price: $14.95 softcover
6.69″ x 9.61″
166 pages

Cultivating The Gene Gardens

Gene Gardens is a free weekly webcomic by Shawn Granger and Jorge Mongiovi. New episodes go live on
Wednesdays at http://www.genegardens.com/.

Time has almost run out on the small blue planet, and the human race has been split into two; the mutants and the clones. Nations regrouped and reformed, the United Americas and Asia Proper being two of the emerging super powers. The wars now centralize on the hoarding and stealing of DNA, the most prized commodity on earth. Countries frequently raid one another just to steal DNA samples and clones for breeding. In Asia Proper cities the bored youth have created neo-traceur gangs, organized from stories of free runners from the 21st Century. Two in particular are big in the capital Alliance, the Le Parkours and Yamakasi. Through their eyes we learn of hidden agendas, sublime plots, and schemes that may end up breaking this already fragile world.

Gene Gardens is a story about people surviving any way they can in a ruined world they didn’t create. It’s the human experience, cloned. Gene Gardens is like a Takashi Miike sci-fi graphic novel…if he did that sort of thing. Lots of gratuitous sex, over-the-top violence and crazy situations. This is definitely for mature minded people.

“I’ve been working on Gene Gardens since 2004 and then Jorge joined me in 2007,” says Granger of the project. “It takes us a while to get it just right. I have struggled with just the right vehicle to bring out Gene Gardens and finally settled on first publishing as a webcomic. It should allow for a more community interaction, which is one of the main threads throughout the Gene Gardens universe. I’m excited to see what happens. I also would like to put out chapters in digital form and maybe even print them eventually for fans who don’t want to wait for the Wednesday updates.”

New Gene Gardens pages are posted every Wednesday at http://www.genegardens.com/.

Gene Gardens is recommended for Mature Audiences.

Video Game Review: “RAGE”

It’s been six years since id Software’s last title (the expansion [[[Doom 3: Resurrection of Evil]]]) and in that time, lead programmer John Carmack has crafted one of the most technically sound shooters for this generation of consoles. RAGE starts out strong, as a tale of a selection of pseudo super soldiers are sent into stasis prior to a giant asteroid crashing into the Earth. Only one survives the damage, and you play this voiceless protagonist, in various missions across the post-apocalyptic wastelands. Sadly, this is where the story both begins and ends, as storytelling wasn’t obviously the focus of the game’s long six year development cycle. Instead, your character plays errant boy to anyone who asks, going on fetch-quest after fetch-quest, retrieving this and that for various folk in order to ultimately…just repeat doing that.

It’s not to say that the game is no fun. Far from it, actually, as the fetch-quests lead up to a series of fantastic gun battles and large set pieces. The wastelands are host to many manner of bandits, scabbers and sundry evil-type folk, and each character has strong and wholly different character AI that behaves uniquely in battle. Enemies don’t just seek cover and shoot blindly, some will charge at you, some will flank you, and all will try to bring you down with a ferocity that would make a Bengal tiger run in fear. The animations of reach enemy is also unique; shoot them in the side as they charge and they tumble down, staggering to regain their footing, all the while still closing on you. They leap from walls, run at you screaming…it’s all very intense.

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Steve Rude Arrested; Selling Artwork To Pay Legal Fees

Steve Rude, co-creator of Nexus, was arrested last night in a dispute with his neighbors. The charges are assault and failure to comply with a court order.

He’s out on bail now, but will still have to raise legal fees. Mark Evanier notes:

This means you have one of those great opportunities to simultaneously help out a deserving guy and get yourself a great bargain. Go to his website and buy something. In fact, while you’re there, buy several somethings.

via news from me.

The Beat notes that the Rudes live in Maricopa County is the homebase of Joe Arpaio, “America’s Toughest Sheriff”, who’s known for housing inmates outside in 145 degree heat, feeding them spoiled food, and other practices that have gained notoriety and lawsuits from organizations such as the ACLU and Amnesty International, and rulings from federal courts over various violations of the US Constitution– you know, cruel and unusual punishment, violating civil rights, racial profiling, election law violations, and abuse of power.

And just to tie it back into comics, Arpaio created an armed illegal immigration operations posse in 2010, to help his deputies enforce immigration law. One member of the posse? Lou Ferrigno.

More information as we get it.

Amazon Slashes Black Bat Mystery Price!

Airship 27 Productions’ Black Bat Mystery Vol. One is now on SALE for $9.67 at Amazon.com, a whopping 61% off the cover price. “You are not going to find this book for a better price and just in time for Christmas,” says Airship 27 head honcho Ron Fortier. “Would make the perfect gift for the pulp fan in your life.”
For more information on Black Bat Mystery Vol. One, visit http://www.amazon.com/Black-Bat-Mystery-Andrew-Salmon/dp/1934935719/ref=sr_1_1?s=books&ie=UTF8&qid=1320246151&sr=1-1

FROM ALTUS PRESS-THE GREEN LAMA VOLUME 2

The Green Lama: The Complete Pulp Adventures Volume 2
Authored by Kendell Foster Crossen, Illustrated by V.E. Pyles,
Introduction by Michelle Nolan


Om! Ma-ni pad-me Hum! The first of its kind, the complete adventures of the Green Lama follows the adventures of Buddhist Jethro Dumont and his aides as they battle the forces of evil in the western world.

Written by Kendell Foster Crossen, it’s non-stop action in the vein of The Shadow!

Never completely reprinted before, the series is collected in three volumes. Each volume contains an all-new introduction, focusing on a different aspect of the character’s life across several forms of popular media. Volume 2 contains an introduction by comics historian
Michelle Nolan and features the next five stories: “The Case of the Death’s-Head Face,” “The Case of the Clown Who Laughed,” “The Case of the Invisible Enemy,” “The Case of the Mad Magi,” and “The Case of the Vanishing Ships.”

GREEN LAMA is a trademark controlled by, and licensed from, Argosy Communications, Inc.

List Price: $34.95 softcover, $44.95 hardcover
6″ x 9″ 512 pages


Video Game Review: “Ace Combat: Assault Horizon”

I’ve never been very good at playing flight simulators. Invariably, I always end up crashing into the ground or a mountain as I’m trying to swing the camera around to follow the bogey on my six. However, the most recent entry in the Ace Combat series has made me a fan all over again, and its new cinematic approach is a good reason as to why. Taking cues from the Call of Duty series, as well as listening to critic and fan reviews of previous titles, [[[Ace Combat: Assault Horizon]]] is the most diverse and fun title I’ve played in the series yet.

The game starts you off in a dream sequence taking out enemy planes over Miami. It’s here that you’ll first utilize the game’s star feature, DFM, or Dog Fight Mode. When tailing an enemy, pressing both shoulder buttons locks you onto your target and gives you a cinematic behind-the-plane view with a focused targeting reticule on the ship in front of you. Since most enemies are fairly adept at maneuvering out of missile locks, this is the ideal way to lock-on to foes to take them out. While in a lock, you also have to watch out for foes putting a lock on you, and the dogfights can get pretty harried in the skies above. Luckily, there are awesome-looking counter attacks you can perform if locked on to, which has your plane looping around after lining up arrows on screen and pressing the appropriate buttons on the controller. However, there tends to be a LOT going on on screen, so attention to details is a must.

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MIKE GOLD: For Whom The Bell Tolls

There are few songwriters – few writers – I respect more than Pete Townshend. Were this a music column I’d go into detail why I hold this belief, but today in this venue he’s a means to an end.

Last week, Pete (okay, we’re not on a first name basis; the only time we were within 10 feet was when he bashed my boss in the back of his head with his guitar) accused Apple’s iTunes online retail store of being a “digital vampire.” His analysis was fraught with mistakes and revealed a genuine lack of knowledge of the situation. He was defending a system that treated him and his band, The Who, very, very well – a system that no longer exists as a creative outlet for newcomers going back at least a full generation. He also mistook iTunes for a label and not what it actually is: a retail outlet. A very successful one, but then again Pete’s net worth is in the neighborhood of $75,000,000 – a true one-percenter – so success isn’t the issue here.

What does this have to do with the wonderful world of comics? Hang on. I’ll get there.

Pete also said “It would be better if music lovers treated music like food, and paid for every helping, rather than only when it suited them … Why can’t music lovers just pay for music rather than steal it?” That’s the heart of my diatribe today: people who sort of steal artists’ works instead of paying for it.

Bootlegging is a serious issue, but more a moral one than financial. Sure, Disney and Warners will bitch about all the milions they’re losing but that’s because they see every bootlegged item as a lost sale. Few are.

When it comes to comics, sometimes it’s a matter of convenience. Some people boot stuff they’ve already purchased because they prefer reading on a tablet. After all, we’re in our third generation of comics fans who go bugfuck whenever somebody folds the cover back in order to read the damn thing. Still others are sampling new wares: with literally over 300 new comics released each month and maybe a third of them brand-new titles or “reboots” (a word with unintended irony) a reader can’t afford to sample even a fraction of the new stuff.

And then there are the idiots. Stupid people who live the life of Wile E. Coyote until they finally look down.

Our buddy Rich Johnston at Bleeding Cool reports of a guy named Stephen Chandler out in Glasgow, Scotland who is offering every comic book published each month by the “major” publishers (DC, Marvel, IDW, Image, Dark Horse, Dynamite, and perhaps others) in electronic form for the low price of about $27.00 a month – 20 Euros, so the price fluctuates.

His is a for-profit operation. No matter what you think of readers downloading comics illegally, this guy is taking money out of publishers’ pockets. Most publishers can’t afford that; even the big guys are responsible for delivering an acceptable bottom line to their masters.

Steve, pal… look. Maybe your heart is in the right place. Most comics readers pay more than $27 a month for a fraction of the content you’re delivering on disc. And you’re entitled to a reasonable profit for your work. But that’s only in the sense that Al Capone was entitled to a reasonable profit for his work.

Eventually, Wile E. Coyote looked down. So will you, Steve. You work and perhaps live near the All-Saints Secondary School. You might dine at the Delhi Darber. Maybe you drink at the Aushinairn Tavern and shop at Asda Robroyston. Or perhaps you go to the Food Cooperative off of Wallacewell Road.

In other words, Steve, you’re an idiot.

THURSDAY: Dennis O’Neil