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Video Game Review: “Alice: Madness Returns”
In the year 2000, American McGee’s Alice took the story of Alice in Wonderland and turned it on it’s already twisted head. As a sequel of sorts to the books, the game opens with an accidental fire destroying Alice’s home in Victorian London, in which her parents and sister die. Alice then attempts to commit suicide (due to survivor’s guilt) and is committed to Rutledge Asylum. While there, her shattered psyche has her (and players) revisiting the Wonderland of her childhood, now decayed under the rule of the Queen of Hearts. By the game’s end, she destroys the Queen (who some believe to be a manifestation of her own insanity) and restores Wonderland to its original charm and glory, and is declared stable (or stable enough) to leave the asylum.
Perhaps that wasn’t for the best, however. In [[[Alice: Madness Returns]]] (out now on PC, PS3 and Xbox 360), it’s eleven years since Alice left Rutledge (and, ironically, eleven years after the original game). Alice is living with and being cared for by a child psychiatrist in London (as his oldest patient), and the death of her family continues to stalk her. Her madness has manifested again, and now she finds herself returning to Wonderland – albeit the Wonderland that we now know to be imagined – in order to restore order to its now-recurring chaos. This time, though, there’s an bigger question fueling her madness: was the fire that caused it all accidental?
The game divides its time between two settings: Victorian London, with its bleak, muted color palette, and the visual mind-bender that is Wonderland. Take Tim Burton, throw him in a blender with Dali and Picasso, and add a dash of steroids and heroin, and you’ll have a rough approximation of the visuals here. The settings are stunning, from the steampunk-esque Hatter stage, to the underwater follies of the carpenter and the Walrus, to the card bridge and the Queensworld…it’s all, well, fairly crazy actually. The animation is also fluid, as Alice jumps, twirls and floats through demonic paranoias and her own destroyed psyche, made visual in Wonderland. She can even shrink in size to pass through keyholes, which also gives her a new perspective on the layout of a level, revealing hidden clues as to where to go next, or thing she just couldn’t see at normal size.
At it’s heart, Madness Returns is a platformer, but there’s a heavy bent on action. Alice has many weapons at her disposal to use against the negative densiens of her mind. At first, black slime with babydoll faces known as “ruins” populate the land, and Alice can dispatch them with her trusty Vorpal Blade (which goes Snicker-Snack!) or a Pepper Grinder (basically a hand-cranked machine gun). Later she gains a Hobby Horse, which she uses as a melee club to bash and smash. All of these weapons flow effectively into one another for combos, and when combined with the dodge move, become invaluable in escaping hasty death from an onslaught of enemies. After traversing some areas, the foes become more familiar, namely the Card Guards, only now more…demon-esque.
As a platformer, there’s also a good amount of gathering collectibles, and each one has it’s own use. Scattered throughout the land are memories, which piece together the story for Alice (and the player). There are also teeth, which Alice gathers from fallen foes or smashable objects, and are used as currency in the game to upgrade weapons. It all seems like typical fare for an action platformer, but teh setting and storyline are really what set this one apart. There’s some truly messed-up things here, and the game really pushes the M rating.
If there were one complaint to make towards the game, it’s more about the little hiccups you encounter during gameplay. Sometimes, Alice will get hung up on an invisible wall or something in the floor, usually after releasing the “shrink” button on the controller. It’s a minor setback, but when the animation is usualy so fluid, getting held up in a graphical glitch can take one out of the moment. Also, the level layout is preposterously long. One chapter can have several individual sections, feeling like their own levels, but are really part of the chapter istelf. Sometimes this works to move the story along, and sometimes it gives the player the feeling of the developers trying to drag out the length of the game. Alice herself even comments on this, in a manor, when asked repeatedly by various characters in the game to do tasks for her, acting as though the level would be much shorter had they simply done teh task themselves. But then, it wouldn’t be a game then, would it?
While it isn’t a perfect game, it is certainly a fun one, and visually, one that will take hold of you, with it’s abstract settings and newspaper cut-out style cut scenes. It’s all very stylized and slick. As an added bonus, the original American McGee’s Alice is included on the disc (unlockable by download on an online pass included with new copies of the game). Playing through it is definitely a treat to those not familiar with the original, though I will say, it hasn’t held up well over time.
If you’re looking for solid action, decent platforming and puzzles, and a intriguing storyline, you needn’t look much further than here. While it may seems a bit unfair at times with the number of enemies beset upon you, the story is one certainly worth going through, and the adventure is truly a fascinating one. Horiffic though it may be for our heroine.
Rating (based on a scale of BUY IT, RENT IT, SKIP IT):
BUY IT!
Harry Potter Wages Mystical War on the Chessboard
You can tell the final film in the Harry Potter series is nearly upon us. All manner of licensed material is being dumped into the marketplace, but few come with their own trailer. Check this out.
Get ready to transform yourself into a real wizard when you order Harry Potter Chess! Each richly-illustrated chess manual teaches you the skills to play like a master — whether you’re a beginner or already know the game. The authentic, scaled-down replica of the giant wizards chess game from Harry Potter & The Sorcerer’s Stone™ lets you bring chess-playing fun to life — right in your home! Each piece is “enchanted” with its own special effect: Knights neigh, Queens glow, Bishops crash and Rooks float as if by magic! This set is not available in stores so order yours today before this limited time offer disappears.
Your Complete Harry Potter Chess Collection Includes:
- The Harry Potter Chess Manuals — 32 easy-to-follow teaching guides designed to help you first master the basics, then more advanced strategies of the game, along with Harry, Ron, Hermione and friends!
- 32 Authentic Replica Chess Pieces, each with a thrilling special effect inspired by the film!
- 2 Magic Wands that actually guide your Rooks on the board — as if by magic!
- A Dazzling, Light-Up Chess Board to illuminate your progress in the game.
- A Signed Certificate of Authenticity, proving this is an authentic replica from Harry Potter & The Sorcerer’s Stone.
- SRP: $249.95
Monday Mix-Up: The Muppets in ‘Spider-Monster: The Musical’!
It’s not really Monday anymore, but this is way too good to let wait.
Yes, it’s short… it’s still in previews. You’ll see the full thing in the fall, but you won’t see it on Broadway– only on Sesame Street as it starts its 42nd season. I can’t wait!
FARMER PULP CLASSIC AVAILABLE AGAIN SOON WITH ECKERT AFTERWORD AND MORE!
Reposted from http://www.sherlockholmesbooks.org/2011/06/coming-soon-further-adventures-of.html
Coming soon: The Further Adventures of Sherlock Holmes: The Peerless Peer
The Further Adventures of Sherlock Holmes: The Peerless Peer
by Philip Jose Farmer
Holmes and Watson take to the skies in the quest of the nefarious Von Bork and his weapon of dread… A night sky aerial engagement with the deadly Fokker nearly claims three brilliant lives… And an historic alliance is formed, whereby Baker Street’s enigmatic mystery-solver and Greystoke, the noble savage, peer of the realm and lord of the jungle, team up to bring down the hellish hun!
This edition also contains a brand new afterword by Win Scott Eckert and a bonus preview of the new Kim Newman novel, Moriarty: The Hound of the D’Urbervilles.
- Buy from Amazon.com >
- Buy from Amazon.co.uk >
- Buy from Amazon.de > *May not be available at this link
DC Comics Collected Editions September 2011 Solicitations
[[[BATMAN: NOEL]]] DELUXE EDITION HC
Written by LEE BERMEJO
Art and cover by LEE BERMEJO
On sale NOVEMBER 2 • 112 pg, FC, 7.0625” x 10.875”,
$22.99 US
Inspired by Charles Dickens’ immortal classic A Christmas Carol, BATMAN: NOEL features different interpretations of The Dark Knight, along with his enemies and allies, in different eras, from writer/artist Lee Bermejo (JOKER).
In this spectacular, oversized graphic novel, Batman must come to terms with his past, present and future as he battles villains from the campy 1960s to dark and brooding menaces of today, while exploring what it means to be the hero that he is.
DC’s Official #1 Solicitations For September 2011
Making it all official, here are all 52 of the #1 solicits from DC Comics for September.
JUSTICE LEAGUE #1
Written by GEOFF JOHNS
Art and cover by JIM LEE and SCOTT WILLIAMS
1:25 Variant cover by DAVID FINCH
RETROSOLICITED • On sale AUGUST 31 • 40 pg, FC, $3.99 US RATED T • Combo pack edition: $4.99 US
Retailers: This issue will ship with two covers. Please see the order form for more information.
Comics superstars Geoff Johns and Jim Lee make history! In a universe where super heroes are strange and new, Batman has discovered a dark evil that requires him to unite the World Greatest Heroes!
This spectacular debut issue is also offered as a special combo pack edition, polybagged with a redemption code for a digital download of the issue.
Ryan Reynolds Slips Into Green Lantern
This week, DC steps into the Box Office arena with the movie debut of one of their most iconic characters – GREEN LANTERN. Can Ryan Reynolds hold his own against THOR and X-MEN? We talk to him about the pressures in doing the role, plus what it was like to NOT wear that suit. And would you like to be in a super hero film? Grab a ticket to Cleveland (or Pittsburgh) and you just might be!
Can GREEN LANTERN make it as a film, or is it too “CGI heavy”? Drop us a comment below!
MOONSTONE MONDAY-CHILLS AND THRILLS IN OCTOBER!
A botched mission forces the Air Fighters into a standoff against
Vichy soldiers, leaving the fate of concentration camp prisoners
teetering in the balance.
Julian and Solarra face off against mercenaries to rescue a man from their grasp, leading to a tenuous partnership. The enigmatic man leads them into the bowels of antiquity in search of a fearful artifact.
Moonstone introduces a creator-owned effort from Mark
Sparacio (Captain Action, Jonah Hex) and newcomer Ian Ng, in full color.
Reviews from the 86th Floor: Barry Reese looks at The Last Phantom

THE LAST PHANTOM VOLUME ONE:
GHOSTWALK
Beatty/Ferigato
Dynamite Entertainment
ISBN 1-60690-201-6
Like many hardcore Phantom fans, I was disappointed when Moonstone lost the comics license. They had handled the character very well over the years, managing to both pay respect to his origins while also updating him to the 21st Century. When images began to filter out about the Dynamite version, complete with a new look, a more violent tone and a potentially revised origin, I was not pleased. So now I’ve finally gotten around to reading the first trade… and I have to say, it’s not bad.
In this story, the 22nd Phantom (not the 21st who is seen in most Phantom materials) has decided to retire the family business. He still plans to save the world but he’s doing it through philanthropy, not firearms. But someone close to him has motives that aren’t so pure and they arrange for Kit Walker to die in a plane crash, at the same time as his wife and son are murdered. Kit survives, learning that his family’s legacy of death isn’t one that can easily be broken. The bizarre look featured on the cover and in promotional images is actually a temporary one, used while Kit is recovering his Phantom gear. He does update the suit, using one now that can bend light around it so he appears to be a literal ghost. From the point at which Kit returns to the suit, things are much more traditional, though the violence is still raised a notch over the usual Phantom fare.
The art ranges from great to simply serviceable but for the most part it’s dynamic and tells the story well. The story is good and actually seems like a good way to update The Phantom to a modern audience: it wouldn’t make a bad movie. I hated to see Kit’s wife and son die (it’s so cliche) but it certainly sets the tone and explains the title (though Kit looks young enough that there could be more heirs in his future).
Was this so good that it makes up for losing the Moonstone versions? No… but I do wish we could have somehow had both on the stands. This is a smart updating of the mythos and if it hadn’t been mismarketed to fans at the beginning, I think it would have been embraced more.
I give it 4 out of 5 stars.

























































