Tagged: Art Books

Only What’s Necessary: Charles M. Schulz and the Art of Peanuts by Chip Kidd

Chip Kidd is one of the premier book designers of our day, and a big proponent of comics as an art form. He also has a tendency to get…let me say “fussy”…in his designs – he came of professional age in the go-go Nineties, and that can be seen in his work sometimes. He also seems to be fascinated by the physicality of original art, and I’ve occasionally complained that tendency is not a good match for books that mean to reprint stories.

Art books want to show art, as clearly as possible, shot from the originals – it should mimic the experience of visiting a gallery. But most books with comics in them are not art books – they’re books for reading those comics. And, so, most of the time, versions of the art where you can see the color of the underlying paper or blue lines or lumps of Wite-Out or erasures are not what the audience wants or needs.

The good news is that this book here is an art book, which means Kidd’s instincts and strengths are perfectly aligned with the purpose of the book. (See up top, for the original cover of the book, as an example of what Kidd does when he has his head. The current cover of the book – much more conventional, and much more useful for anyone trying to figure out what it is, is below.)

You can see the color of the underlying paper and some tracing lines and big swoops of Wite-Out and some erasures and loose sketches in Only What’s Necessary: Charles M. Schulz and the Art of Peanuts  – and that’s the point of the book. It’s a sampling of the collection of the Charles M. Schulz Museum and Research Center, and the purpose is to show a much larger audience what it would be like to visit that museum and see a whole bunch of Peanuts originals and other Schulz drawings, full-size, up on walls with good light.

Only What’s Necessary has a lot of words up front, mostly about how wonderful Schulz was and how awesome his museum is now. I assume anyone reading this book will already believe all of that, but I suppose a book does need to have words in it, and these are appropriate. Contributors include Jean Schulz, the artist’s widow and head of that museum, Jeff Kinney, the “Wimpy Kid” creator, and Paige Braddock, cartoonist and creative head of the arm of the Schulz media empire that manages licensed properties (and, way back at the beginning of her tenure, the strip itself).

But the main purpose of the book is not the words – or, at least, not the words by other people. We do want to see Schulz’s captions and dialogue, and to try to untangle his crabbed script on sketches. (Though I have to admit I had very little luck at that.) The art was photographed by Geoff Spear, who has worked with Kidd on a lot of these projects. It’s the kind of work that doesn’t get noticed much by readers like me (maybe like you, too), but the art is crisp and clear, and all of those artifacts of drawing are as clear in the photos as I can imagine them being.

Kidd doesn’t have a formal organizational principle for the book – it’s roughly chronological by phases of Schulz’s career, which is all it needs. The focus is mostly on the strips themselves, as it should be, but there’s a lot of ancillary materials – comic books and magazine covers, games and toys – as well as abandoned strips, a few early drawings, and just a couple basically complete strips that never made it into newspapers.

So this is a book with a lot of impressive Schulz art in it, presented well and often blown up to make it easier to see the little details. I probably didn’t take as much time lingering over every page as some readers would, but I enjoyed it a lot, and was reminded yet again of the paradoxical truth of cartooning: it’s harder to make fewer lines; the simplest drawings are the most focused and precise.

You need to be seriously interested in a creator to go for an art book of their work – otherwise you just read the work. But if you’ve dug into a lot of Peanuts, and in particular if you like the way Schulz drew and would like to draw more like that yourself, this is a book with a lot of examples and (potentially) lessons to teach.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Moebius Library: The Art of Edena by Jean "Moebius" Giraud

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I don’t want to say “art of” books always come out as line extensions after a creator has died and can’t produce new work, but…it’s pretty darn common.

This book, for example: The Art of Edena , part of the vague “Moebius Library” (which seems to be primarily, if not entirely, posthumous itself). It was assembled in 2018 and credited to Jean “Moebius” Giraud, who had died in 2012. It also lists “Commentary by” Isabelle Giraud (his widow) and Moebius Production, which I suspect is the actual entity that assembled this stuff, signed publishing contracts, checked proofs, and so forth.

It is, as the title implies, an art book related to his graphic novel series The World of Edena  – it has four short comics stories set in that world, plus a bunch of paintings, some rough pages, and more than a little text by someone clearly not Moebius about how awesome he was and how special and wonderful his characters Stel and Atan are in these stories.

Luckily, it’s the kind of art book that is mostly art, and the art is presented clearly and well on large pages. The text is a bit much, particularly for those (like me) who think the Edena stories are goofy and weirdly lumpy, lurching from one Moebius obsession to another as they were created over a few decades, and not actually reaching a solid ending, either. But you have to assume that the marketing entity set up to exploit a dead creator’s work will consider him the best things since spreadable cream cheese, so we just roll with it.

As usually, I find Moebius’s art lovely, detailed, and particular while finding his ideas often second-hand, sophomoric, and faintly embarrassing. The stories here – I don’t want to claim much; they are short and may be the main selling point but are not a majority of the book – are mostly wordless, which is always a big plus for Moebius.

Potentially positive: this book explains the plots of the Edena books in greater clarity than the books themselves did – at least to me, when I read them. So it does function as a solid companion to the series.

So, all in all, this is a nice book, of most interest to big Moebius fans obviously, with a lot of striking art and a fair bit of broad claims that the reader (if anything like me) will not entirely be able to swallow. Again: a posthumous “art of” book; that’s what to expect.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #380: Royalboiler by Brandon Graham

This is not a comic. It’s an art book by a cartoonist, featuring covers (from his own books and guest covers for others’ comics), sketchbook pages, odd single-page comics from in-house Image newsletters, convention posters, a T-shirt design or two, some logos for porn companies and stars, a little bit of movie concept art, and other assorted stuff that Brandon Graham has created in the twentyish years of his comics career.

Royalboiler  is an oversized paperback with full-bleed art most of the time — it’s a great size and format for an art book, and really makes the covers (here presented without logos) show up well. That does mean, though, that text is minimal and mostly restricted to some captions on pages where they can be accommodated. The captions are also all in Graham’s lettering font — I can’t say if they’re all hand-lettered or not; does anyone actually still do that? — so they look like they’re part of the underlying art if you don’t slow down and pay attention.

But the point of an art book is to slow down and pay attention, so I don’t consider that a problem.

There is minimal text here, again: just enough to say what this piece of art is, maybe who worked on it with Graham or what year it was done. But there is enough, from those captions and a few semi-autobiographical strips and some collages of photos and artwork from conventions, to piece together a bit of Graham’s life, or at least the parts of his life that he wants to present in his art in public.

So it starts out with covers from King City  and Multiple Warheads  and then goes into some of his odder, earlier, obscurer, or more collaborative projects — Prophet and Perverts of the Unknown and October Yen and so on, and then into lots of art for conventions and covers for other comics. After that comes the Comic Lovers strip for Image Plus, other odd pieces about comics, and so on.

There’s a lot in here — the book has no page numbers, but informed sources claim it’s 248 pages, and that seems about right. That’s almost 250 big pages full of interesting art by a quirky creator — the one thing I would note is that his cover/sketch work is often less dense than his story pages, so there aren’t as many buried jokes or puns in Royalboiler as there are in his narrative comics. Or, maybe, they’re buried even more deeply, so I missed them….

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.