GRAPHIC NOVEL REVIEW: The Black Diamond Detective Agency

The Black Diamond Detective Agency is a bit of an anomaly for Eddie Campbell – it’s a book he wrote and illustrated alone that nevertheless is not concerned with stories or storytelling in any way. Campbell’s probably best-known for illustrating From Hell from Alan Moore’s famously copious scripts, but most of his work has been writing and drawing his own stories, sometimes with help from a loose band of local Australian cartoonists.
His two long-running sequences are both deeply about story: Bacchus consists of the tales of the few remaining Greek gods in the modern world, and contains many tales-within-tales, retold stories, and other storytelling conceits. The “Alec MacGarry” stories are even more entwined with stories, since they’re Campbell’s thinly-veiled autobiography about his own life as a comics creator, and are, at their heart, about the process of creating art and stories.
So it’s a bit odd to find that Black Diamond is a conventional detective story – a murder mystery, to be precise – set at the turn of the 20th century in the American Midwest. (That last is also surprising since Campbell is a Scot long resident in Australia – middle America isn’t his part of the world at all.) The story begins with a mysterious man in Lebanon, Missouri witnessing the explosion of a train during a demonstration and then helping to pull the wounded from the wreckage. He’s soon arrested and questioned, since the boxes of nitro used to blow up the train have his name on them.
It gets more complicated from there, but the focus is on that man of several names and on the investigation run by the Black Diamond Agency (which stands in for the real-life Pinkertons) of the explosion and related events. And, showing its origin as a screenplay, there’s a Big Secret at the end, which will be familiar to many – we’ve seen a story much like this many times before.

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