Tagged: art
PULP ARK 2012! DATES, LOCATION, AND MORE!!
Mark Maddox covers The Thing!
Pulp Artist Mark Maddox has been named cover illustrator for HorrorHound Magazine issue #31, which is currently available on newsstands and bookstores everywhere. The cover art by Mark Maddox features images from the 1982 version of The Thing.
Mark’s illustrations have appeared on multiple books and magazines including Kolchak: The Night Stalker, Sherlock Holmes: Consulting Detective, Captain Hazard, The Heap, That Man Flint, Undying Monsters, Lance Star: Sky Ranger, Little Shoppe of Horrors magazine, Mad Scientist magazine, Hammer Fantasy & Sci-Fi for Hemlock Books, The Last Bus To Bray: The Unfilmed Hammer, the first volumes in Don Glut’s New Adventures Of Frankenstein series, and more.
For more on Mark Maddox and his art, visit http://maddoxplanet.com.
Click on artwork for a larger view.
JOHN OSTRANDER: Comic Book Math
Math. Ugh. Hate it. Too real world for me. Unyielding, unforgiving, no sense of humor, and numbers don’t talk to me the way words do. My brain isn’t wired for it. However, numbers are a part of comics and comic book writing.
Certainly there are the important numbers regarding sales, but they also figure into telling a story. Let’s go through some of them. First number: the number of pages. Right now, your monthly comic book is 22 pages long. Let’s say you’ve been asked to do a fill-in story or a complete in one story for a given book. There are certain space limitations you need to take into account.
How many panels are in a page? Well, your first page is usually the splash page which means one big panel. This page also usually has the title of the story and the credits box for the creators. Here’s some rules of thumb for the other pages: when there’s a lot of action, you use fewer panels per page. If it’s a talk scene, you can have more. I generally figure that it will average out to five panels a page. The splash page is one panel so you have 21 pages times five panels. We do the match and the whole thing totals 106 panels in which to tell your story.
There are also limits to how much you can put in a panel. This includes speech balloons, thought balloons, captions, and sound effects, if you have them. You don’t want to crowd the art. I generally figure the limit of all of the above is three per panel.
Nor can you do that every single panel. If you do that, you have a wall of words and the reader usually will just ignore it and go on to the next page that hopefully has less verbiage. The exception to this rule is Brian Michael Bendis and, trust me, unless you are in fact Brian Michael Bendis, you’re not Brian Michael Bendis.
There are also limits to how much you can put into each word balloon, thought balloon, or caption. Again, I use a rule of thumb and it’s based on my font type and size. I tend to use Geneva 14 point (my eyes aren’t great and that’s what I can most easily see). So I figure the maximum is three typed lines per balloon or caption. Again, you can’t do that with every panel or you’ll wind up with the Wall of Words that gets ignored. Again, the Bendis Exception applies.
So, being generous, let’s say you average about 1.5 balloons/captions per panel. Do the math. If you have 106 panels per issue, that comes out to 159 balloons/captions with which to tell your story. That’s it. 21 pages, 106 panels, 159 balloons/captions in all. That’s plot, plot twists, characterization, theme, and snappy banter. Ladies and germs, that’s not a lot of space.
There’s a bit more math with telling a story as well. Each panel should have one clear definable action per panel. Batman leaps but he does not leap, land, spin, and hit the Joker in one panel. Asking your artist to draw that is grounds for justifiable homicide. I’m kidding. Your artist won’t kill you; he/she will simply ignore your instructions and find a way to make it work. But they will hate you… with justification.
You can have a secondary character do something in the panel as well but you can’t do that a lot unless your artist is George Pérez who will add more action if you haven’t. The Pérez Exception is the artist corollary to the Bendis Exception.
And you have to do all this without making it seem crowded or rushed.
That’s the mathematical reality to writing a single issue comic book, kids. If you’re doing an arc, then you multiply by the number of issues. The number of issues you’re allowed will depend on the price point (again, a number) the company figures the public will pay. It’s usually four or five issues. So, for an arc, you can multiply the above totals by those numbers. Still not a lot of space. Finally, there are deadlines, which are another set of numbers, namely the date by which it’s all due. Violate that at your peril.
And that, as our friends in the newspaper trade were wont to say, is -30-.
MONDAY: Mindy Newell
King Conan: The Phoenix on the Sword Coming in January
Dark Horse Comics has announced a Jan. 25 release for King Conan: The Phoenix on the Sword #1. The next installment is written by Tim Truman, with art by Tomas Giorello.
About King Conan: The Phoenix on the Sword #1:
“First hailing Conan as a liberator after he annihilated Aquilonia’s foes on the battlefield, common folk and politicians alike now rally to unseat the Cimmerian from his stolen throne. Conspirators plot to kill King Conan and take the crown for themselves, but their schemes pale in comparison to a terror waiting quietly in the wings — an enemy who has haunted Conan his whole adult life and whose wicked aspirations dwarf those of maneuvering politicians! It’s the return of Thoth-Amon!”
All Pulp Interviews – Will Meugniot
Prolific artist Will Meugniot has worked in comic book, animation, picture books, and more. All Pulp recently sat down with Will to talk about his career, his artistic influences, the differences between working in animation and comics, plus his pulp interests.
Click on the art for a larger view.
AP: Tell us a little about yourself and your pulp interests.
WM: I grew up in the 60s. It was a great time to be a kid interested in adventure fiction. Marvel and DC’s superhero revivals spurred many other publishers to enter the field, so you never knew what great comics you’d find when they finally opened the bales at the grocery store.
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| N.E.D.O.R. Agents |
A similar thing happened in paperback books. Ace discovered that some editions of certain Edgar Rice Burroughs books had fallen out of copyright, published them, and triggered a pulp revival, which brought everything from Otis Adelbert Kline to Doc Savage back into print.
Doc was my favorite of the pulp heroes, though I bought as many reprints of The Shadow, The Spider, Phantom Detective and Dusty Ayres as I could find and afford. Related to this, I’m also a big fan of the sound serials and have a collection of most of the non-westerns on DVD.
AP: What does pulp mean to you?
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| Spider-Man Unlimited Vulture |
WM: It means stories which focus on fast paced action in exotic locales and feature larger than life heroes and villains. On a personal note, I grew up in a small farming town and yearned for a larger life full of adventure. The pulp heroes pointed the way, and while I’ve never taken down a globe conquering miscreant, I have had a few interesting overseas experiences in my travels as a producer/director.
AP: When I think of Will Meugniot comics, I think of DNAgents (I’m proud to say I have the entire run) and FemForce. How did you get your start in comics and what is it that excites you about working in comics?
WM: First, thanks for thinking of my comics! So much of my time has been tied up doing animation that I really haven’t done as many comics as I intended.
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| Tarzan. Dave Stevens inks |
I first broke into the comics in the 1970s doing strips for undergrounds like The OK Comics tabloid and ‘ground level’ early direct sales books like Faeiry Star. My big break came when I sent Marvel a batch of sample pages featuring characters which didn’t have their own strips at the time: Guardians of the Galaxy, Ka-Zar, Nick Fury, and the one that paid off, Tigra. I did a couple of issues of that, then Marvel imploded and I was out, but fortunately, Tony Isabella showed Mark Evanier some of my uninked pencils. Based on them, Mark gave me work on the Tarzan and Korak comics he was editing for Edgar Rice Burroughs, Inc. That lasted for almost a year, but Marvel took the Tarzan license and the ERB line was cancelled, which was what sent me into animation.
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| DNAgents |
A few years later, my friend Dave Stevens came by the Marvel animation offices to score some free Xeroxes of his as yet unpublished Rocketeer. (Which was OK with the company, BTW – it was very ‘family’ oriented and Dave had worked for its previous incarnation, DePatie Freleng.) Dave told Rick Hoberg, Russ Heath and me about the new creator-owned comics movement, and got us excited by it. I phoned up Mark to see if he was interested, and that’s how DNAgents and the second phase of my comics career began.
The things I love most about comics are the creative freedom, and the ability to do a piece of art which is identifiably your own. Animation requires you to blend into the style of the series, and by its nature results in work which is largely anonymous by design. I’m thankful and surprised that so many people recognize my work in that field.
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| Golden Girl |
AP: I assume you get this question from time to time, but has there been any consideration of you and Mark Evanier doing more DNAgents stories?
WM: We’ve come close a few times, and I suspect we’ll do something with them in the next few years. Mark and I have stayed friends, but our careers have gone down different paths and it’s rare for us to have a big block of time free simultaneously.
I’m tightly booked for the next year or so with the N.E.D.O.R. Agents, a graphic novel of The Land That Time Forgot, Caspak (written by the great Martin Powell), and it looks like the pilot for an animated series I directed this summer clicked and the show will be in production as well.
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| The Land That Time Forgot: Caspak. The Step-By-Step Process |
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| Zombie Monkey Monster Jamboree |
AP: The Zombie Monkey Monster Jamboree book by you and J. J. Hart looks to be a pulpy fun ride. Tell us a bit about the book and what inspired it.
WM: My friends Shannon Denton and Patrick Coyle started a line of picture books under their Actionopolis imprint and invited me to do one. Zombie Monkey was already written, and I loved the subject matter of boy scouts versus zombified monkies, so of course I said yes! I’ve also illustrated a couple of other children’s books for Actionopolis, Pandora, and my favorite, The Boy Who Cried Wolf. I think you can still get all of them on Amazon.
AP: Where do you, or would you like to, see the comic book industry in 5 or 10 years?
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| Zombie Monkey Monster Jamboree |
WM: I’d like to see it alive! This is a moment of incredible danger and opportunity for the industry. There is a clear shift in the way the medium will be distributed and that is going to ultimately affect its form. I don’t think print is going away, but I suspect we’re going to see a lot more print on demand and print to preorder books with the bulk of the distribution going electronic. Luddite that I am, I’m focusing on print at the moment, just because I love the feel of the physical product.
AP: With the advent of digital comics, the way many read comics has changed. What are your thoughts on digital comics and their impact on the industry and readers?
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| Pyro-Girl Animation Promo Art |
WM: There is a need to adapt to the market, and it’s clear many younger readers prefer reading on a screen. The upside is that distribution costs should be less in the long run. The downside is that many publishers seem to be ignoring their responsibility and need to help the current and very important to the industry’s long term health distribution system with the shift.
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| Ultimate Avengers 2 |
AP: You’ve produced and directed several animation projects from The Real Ghostbusters, G.I. Joe, X-Men, EXOsquad, Jem and the Holograms, Conan, Captain Planet, Spider-man, Stargate, and more. How did you make the transition from comics to animation and what are the similarities and differences between them?
WM: The shift was an economic necessity for me at the time, and was achieved by dumb luck.
It started when Mark Evanier ran into Don Jurwich, producer of the Super-Friends cartoons. Don knew Mark had done comics and mentioned that Hanna Barbera was looking for artists with comics experience to help on the new action shows they’d sold for the 1978 TV season. Mark suggested I cold call HB and ask about it, so I did. The girl at the switchboard asked me whom I’d like to talk to and I said, “The producer doing the action shows.”
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| FemForce 158 |
She hooked me up with Doug Wildey (creator of Jonny Quest), which resulted in my being hired as a layout artist on his Godzilla series. Doug was a huge influence and a great teacher. I started drawing storyboards on the side for him, and we both realized that doing boards came naturally to me, so Doug brought me in house as his assistant, handing out and editing boards on Godzilla and Jana of the Jungle. He even let me do the retakes and meet with the clients on some episodes, which was a rare and generous thing. My next boss after Doug was Tex Avery who was the storyboard supervisor on The Thing, a comedy cartoon about Marvel’s Thing. I had great basic training.
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| Zombie Monkey Monster Jamboree |
While they are similar in some respects, film and comics are two different beasts. One of the things I’m really enjoying about my current strips is going back to form with them and using all of the classic devices which are unique to the comic book: varying panel sizes (the aspect ratio is constant in film, but it doesn’t have to be in comics), internalized dialogue via thought balloons (much more fluid that doing a voiceover to convey thought in a film), and even visualized sound effects via display lettering.
AP: Who are some of your artistic/creative influences?
WM: Kirby, Wood, Ditko, Williamson, Colan and Frazetta are the main ones. I particularly admire Wood as an artist/writer.
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| X-Men Storyboards |
AP: What does Will Meugniot do when not making comic books?
WM: Professionally a lot of cartoons, either storyboarding or directing. Privately, I love old movies and non-fiction books about comics, movie serials and biographies. I also like just hanging out with my wife of 40 years, Jo.
AP: Where can readers find learn more about you and your work?
WM: I have a website: http://www.storyboardpro.com of which I’ve been very negligent, but features a lot of my art. My blog is www.maskedmayhem.blogspot.com I write about my interests there.
AP: Any upcoming projects you would like to mention?
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| Zombie Monkey Monster Jamboree |
WM: N.E.D.O.R. Agents is the big one at the moment. It has a 3 page preview in FemForce 156, a 26 page story in FemForce 157, and its own cover and 20 pages of story in FemForce 158. PREVIEWSworld is doing a Facebook promotion with me for the strip. If you ‘like’ their page, you’ll be able to follow the strip there and enter some contests to win original art, too.
AP: Are there any upcoming convention appearances or signings coming up where fans can meet you?
WM: I’m sorting that out now as part of the PREVIEWSworld promotion. Follow them on Facebook for updates about my appearances.
AP: You have served as a writer, artist, producer, and director. Are there any creative areas you’ve not been worked in that you would like to try your hand at doing?
WM: At some point, I’m going to do some low budget live action work as a director. It’s been offered me in the past, but I’ve just been too busy to take it on.
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| Meet Vanity |
AP: And finally, what advice would you give to anyone wanting to work in comics, animation, and/or art?
WM: The main thing is to DO IT. You’re not a writer unless you write. You’re not an artist if you don’t create art. Don’t let your fear of rejection stand in your way of doing.
AP: Thanks, Will.
SURF PULP-As Told to Chuck Miller!
PRO SE STARTS YEAR TWO WITH TWO BOOKS AND A BANG!
ISBN-13: 978-1466358348
Samurai! Zombies! The Supernatural! And Zorro! Oh my!
Sydney Australia’s Silver Fox Comics reimagines Zorro.
*Edited 9/22/11
PRESS RELEASE:
“This may be the boldest and most daring Zorro comic ever created! Could this be the basis of the next Zorro movie?”
John Gertz President Zorro Productions
ISSUE 2 OUT NOW!
Our 2nd issue of Zorro is now on sale at newsagents nationwide and select comic stores! Issue I on sale on this website and at all good comic stores. This comic is sold exclusively in Australia only.
WRITER SORAB DEL RIO DISCUSSES ZORRO
“This Zorro takes on many modern day themes, such as drugs, persecution of indigenous races, and the supernatural, whilst still retaining the classic iconography and swashbuckling action. This isn’t a safe licensed-to-Walt Disney mainstream Zorro, and it isn’t aimed at kids. This is Zorro, as it should be done. It’s pulp fiction style, rough, gritty and dangerous. It’s East meets West, with the supernatural, all-out fights, drugs, samurai warriors, beautiful women, zombies, guns and blades. This has opened a new path for the Zorro legacy which is the start of an epic, darker, action- packed Zorro, the likes of which have never been conceived before.
The first issue we released features two stories: The first story, The Defeat of Destiny, sees Zorro uncover a plot, by the new Spanish regency Cypher, to begin importing and farming opium in California. The land of the natives is taken by force in order to clear land for opium. The Japanese arrive, an Indian princess is kidnapped, and will be killed unless Zorro reveals his true identity. I wanted to bring historical themes and parallels into the piece, such as with the opium wars in China, and the exploitation and destruction of indigenous races.
CONTACT DETAILS
Email: sorabdelrio@silverfoxcomics.com.au
For more information about Silver Fox Comics, please visit them on-line at http://www.silverfoxcomics.com.au/ and www.facebook.com/silverfoxcomics.
Zorro®, Zorro is © 2011 Zorro Productions Inc. All rights reserved. All names, characters, events and locales in this publication are entirely fictional. Any resemblance to actual persons (living or dead) is entirely fictional, events or places, is coincidental. No portion of this book may be reproduced by any means (digital or print) without the express permission of Silver Fox Comics except for review purposes.
*Edited by request of Publisher and Zorro Productions, Inc.
Reviews from the 86th Floor: Barry Reese Looks at The Black Bat Graphic Novel

The Black Bat
Written by Mike Bullock
Art by Michael Metcalf and Fernando Peniche
Letters by Josh Aitken
Moonstone Books
ISBN 978-1-933076-96-6
$8.99
Longtime readers of my review column know that I’m a big fan of Mike Bullock’s run on The Phantom. So when Moonstone announced their “Return of the Originals” projects, I was intrigued to see Bullock’s name on both a revival (The Black Bat) and a new creation (Death Angel). This collection collects stories of both characters, though the cover is a bit misleading — it prominently features The Black Bat, with a relatively small “Also Starring Death Angel” logo on the lower right. There aren’t enough Black Bat pages to make it a graphic novel on its own so I understand the inclusion of Death Angel but I would have preferred a title that made it clearer that this was, in fact, a book with equal amounts of both heroes.
The front and back covers are by Tom Grindberg and are absolutely gorgeous. I really, really liked both images and I think the cover will definitely help sell a few copies. Super stuff.
Inside the book we get alternating Black Bat & Death Angel stories (both comic and prose), with one short teaming the two. In both cases, the heroes are tracking down drug pushers and the like. I was a little confused about the era these stories were set in — some things in the Black Bat stories definitely made me think this was set in the 1930s (fashion, the language used, etc.) but Death Angel seemed more modern, both in design and in terms of her hi-tech nano-fiber tachyon-shooting power suit. The two characters interact, so obviously they are in the same era, whenever that may be.
Let’s tackle The Black Bat first. This is not your father’s Black Bat. As in the original stories, this is District Attorney Anthony Quinn. Blinded by a criminal’s attack, Quinn later gets his vision restored and takes to the night as a vigilante. But in this version, The Black Bat suffers from multiple personality disorder and is as bloodthirsty as The Spider. While interrogating criminals, he uses various legal terms to question them, all the while arguing with himself for leading the witness, etc. It’s an interesting take on the character but purists will feel that this is not The Black Bat and perhaps should have been a new character instead. I’m okay with updating characters and this one retains enough of the original for me to recognize him but his willingness to kill (and kill graphically) was shocking. I wish there had been more time to show The Black Bat in his civilian identity, though. The profile that’s included implies that he’s relatively normal in his day-to-day affairs and that it’s only as The Black Bat that his mental instability comes to light. I’m curious how that would have played out. There were places in the story – and I’m not sure if the fault lies with the script or the art, or both — where things felt very, very disjointed and the scene jumps made me pause and flip back a few page to see if I’d missed something. It kinda felt like I was reading the Cliff note’s version of much cooler stories.
From an art standpoint… Hmm. Michael Metcalf does all but one of the Black Bat stories (Fernando Peniche does the one that teams The Black Bat with Death Angel) and I have to admit… I did not like it. The art is far too scratchy and actually looked unfinished in places. It detracted from the story. There were individual panels that looked kind of cool but overall, the story was not served well by this. The Peniche art was a step up and I liked it much better.
Death Angel is a far stronger package overall — perhaps because the burdens of our past expectations are not challenged here. With The Black Bat, pulp fans are constantly comparing and contrasting this version to the original — but Death Angel is a new character and is free from that. Strangely, Michael Metcalf does the art on these sections, as well, but the art looks much, much better. I can only assume that Metcalf deliberately used a different style on The Black Bat stories — this artwork is much stronger.
As with The Black Bat, Death Angel is a vicious character. Her stories all revolve around two things: drugs and sexual abuse. This latter plays well off her origin but I would have liked to have seen a little more variety in the threats she faces here. I found the Death Angel stories to be more interesting and would definitely like to see more.
The overall package… I will say that taken as a whole, this is probably my least favorite of Bullock’s works to date. If I separated out the character arcs, I’d give much higher marks to the Death Angel portions of the book.
Do I think it’s worth your time and money? If you’re looking for the classic Black Bat or if you like your heroes to be of the “don’t kill, but bring the bad guys in for justice” variety… No. If you’re looking for bloodthirsty vigilante types or want to sample a genuinely interesting New Pulp hero in Death Angel, I’d say yes.
I give it 3 out of 5 stars.

































