Tagged: Batman Arkham City

Marc Alan Fishman: Press Start – Or Just Turn It Off!

So Microsoft debuted the XBOX One this week and the video game fanboys dropped trou and prayed to Lord Gates. With it, the next generation of consoles are all spec’ed out, and being built by poor children of other countries. Err, I mean by robots. Yes. Souless, never-hungry robots. Perhaps it’s a sign of the times, or just the fact that I’m getting older and crankier by the day (something I may attribute to being in proximity of several fine folks on this very site), but I’m finding it harder and harder to care.

My generation was gleefully known as the ‘Nintendo Generation. When the original NES debuted, I was at the perfect age. With careful prodding, pleading, and sad-face-making, my parents dropped the $100 (a veritable fortune at the time for a lowly birthday / Chanukah gift) for the system. Elation, kiddos. Elation. Flash forward sometime later, and I was able to finagle the Super Nintendo when it debuted. I remember with near photographic memory the reflection of my beardless cherubic face in the glossy UV coating on the box… declaring all the amazing new games debuting with the console –none of which were included, save for Super Mario World.

This cycle continued all throughout high school: the SNES begat the Sega Saturn (don’t judge me). The Saturn begat the Dreamcast (continue to hold that tongue). The Dreamcast gave way to the original XBOX. And I remember it so well; plunking down my shiny new credit card for the $650 charge (the system, a game, and the extra controller, don’t-cha-know), and then holing up at a friend’s apartment for what would end up being one of very few all-night gaming sessions. See, even in my early twenties I was a budding old man. But I digress.

The newest line of video game consoles continue the trend to move away from entertainment add-on devices to full on hubs of all things do-and-watchable. Literal, visceral computers minus a keyboard and mouse. They’re WiFi-enabled, app-store-shoppable, and motion-sensitive. The XBOX One will apparently be ‘on’ all the time, and be able to take voice commands at will. XBOX, turn on. Bring up Netflix. Order me a pizza. Raise me my child. They’ve even showed a possible add-on that will project environmental graphics onto the walls and surfaces of your media room. I’ve seen the future folks… and I can’t wait to tell my son about how in my day our graphics were crappy and damn-it we liked it that way.

So why all the hatespew, you ask? All allusions to getting older aside, it’s frankly a matter of taste. The commitment of time a child (or teen, or adult for that matter) can sink into a video game is mind-numbing. Pun intended. Games today simply try too hard to be immersive. One simply doesn’t turn on the game, play a level or two, and call it a night. Suffice to say, that is what Angry Birds was designed to do. With the next generation of systems on their way, this is the trend that will continue. The phone will be my Nintendo. The XBOX will demand I plotz for 90 minutes if I intend to game.

The late Roger Ebert was adamant that even the best games were hardly art, I’ve never subscribed to that point of view. While Halo won’t sit on my shelf next to Inglorious Basterds, it certainly provided more smiles and provoked more thoughts than Kung Pow: Enter the Fist. But therein lies the blessing and the curse of modern gaming. The more video games mimic real life / real cinema / long-format stories, the more time and energy will be required of the player. Who here would watch The Godfather trilogy in 20-minute chunks?

And while yes, this doesn’t include Madden, fighting games, or arcade games… even there Sony, Nintendo and Microsoft are subtly demanding more and more of us as players – both in our time, and from our bank account). Madden may have that quick game, but the appeal (for those not online) is in the franchise mode-built for hours-long tweaking, prodding, and finessing. Fighting games demand the completest beat the game with every fighter to unlock a plethora of add-ons. And even the arcade games of my youth, repackaged and resold to me through countless app stores, stack themselves in such a manner that pleads I play it… remember how much I loved it… beat it… and buy the next one.

As it stands today I play only two games on my XBOX. Batman: Arkham City and WWE ‘13. Both provide me enough fun in what brief times I pull myself away from all my grown-up responsibilities. I assume in a year’s time, my stone facade will crack under the pressure of the pretty new graphics and promises of full-on entertainment media-center domination. But until that time, I’ll happily clutch my XBOX 360 like the old fart I’m becoming… and relish my memories of the simpler times. When up-up down-down left-right left-right B-A Start meant I could beat Contra, and head outside. When a round-robin tourney of Virtual On or Mario Kart meant bragging rights for the week to come. When the game manual delivered all the story I’d need in three paragraphs or less.

Those, my friends, were the days.

SUNDAY: John Ostrander

MONDAY: Mindy Newell

 

Clancy Brown to attend Premiere of Lego Batman: The Movie – DC Superheroes Unite

lego-batman-cover-art-e1360167613813-2893442Clancy Brown, the quintessential voice of Lex Luthor, will walk the red carpet and take part in the post-screening panel discussion when Warner Bros. Home Entertainment and The Paley Center for Media present the World Premiere of LEGO Batman: The Movie – DC Superheroes Unite in New York on February 11, 2013.

Brown set the benchmark for all Lex Luthor voices with his iteration of the role for Superman: The Animated Series and Justice League/Justice League Unlimited, and he has reprised the voice in several TV series episodes as well as the DC Universe Animated Original Movie, Superman/Batman: Public Enemies, and now for LEGO Batman: The Movie – DC Superheroes Unite.

The World Premiere will include red carpet media interviews starting at 5:15 p.m. and the first-ever public screening of the film at 6:30 p.m.  Following the screening, cast and filmmakers will discuss the movie. Joining Brown on the panel will be TT Animation’s award-winning director/producer Jon Burton and director of photography Jeremy Pardon, and renowned videogame/animation actors Troy Baker (Bioshock Infinite, Batman: Arkham City) as Batman and Travis Willingham (Avengers Assemble, The Super Hero Squad Show) as Superman.

LEGO Batman: The Movie – DC Superheroes Unite, an all-new film from TT Animation based on its popular video game, finds Lex Luthor taking jealousy to new heights when fellow billionaire Bruce Wayne wins the Man of the Year Award. To top Wayne’s accomplishment, Lex begins a campaign for President – and to create the atmosphere for his type of fear-based politics, he recruits the Joker to perfect a Black LEGO Destructor Ray. While wreaking havoc on Gotham, Lex successfully destroys Batman’s technology – forcing the Caped Crusader to reluctantly turn to Superman for help.

Warner Bros. Home Entertainment has set May 21, 2013 as its release date for LEGO Batman: The Movie – DC Superheroes Unite on Blu-ray and DVD.

Brown made his very first theatrical appearance opposite Sean Penn in Bad Boys, and then forever sealed his place in fantasy villainy as The Kurgan in Highlander. Before playing an immortal, though, Brown etched his name in cult classic history as Rawhide in The Adventures of Buckaroo Banzai Across the 8th Dimension. Brown is regularly recognized from his standout performance as Captain Hadley in The Shawshank Redemption, as the centerpiece of HBO’s Carnivale as Brother Justin Crowe, and to fanboys across the planet as gung-ho Sgt. Zim in Starship Troopers.

Having lent his voice to nearly 600 animated episodes and films, Brown is also widely known as Mr. Krabs in SpongeBob SquarePants. His voice credits, to list just a few, include roles in The Batman, The Spectacular Spider-Man, Avatar: The Last Airbender, Jackie Chan Adventures, Wolverine and the X-Men, Phineaus and Ferb, Ben 10: Alien Force, Kim Possible, Duck Dodgers, Teen Titans, Buzz Lightyear of Star Command and Gargoyles.

The Paley Center in New York City is located at 25 West 52nd Street. There is no attached parking, however there is ample parking in numerous structures surrounding the Paley Center.

Emily S. Whitten: The Construction of a Convention Costume

whitten-art-2-120814-6025445Dragon*Con is right around the corner, and if you’re going and you like to costume at cons, that means you’re probably scrambling to finish up your costume(s). Well, okay, that’s true if you’re me, at least. See, I’d like to plan really far ahead, but Life just doesn’t make that possible sometimes, which is how I often find myself finishing a costume’s jewelry the same morning I’m putting on the costume; attempting to dye corsets to their “authentic movie costume color” at 3 a.m. in hotel bathtubs (in a leak proof plastic bag; don’t worry, hotels); begging people to lend me last minute bits and pieces; and occasionally even enlisting roommates to help me make things when really they should be downstairs eating the complimentary hotel breakfast (bless you, Erica).

In June I wrote a column on women and costuming, in which I made the point that there are numerous reasons women costume (as opposed to the often-posited-by-men-reason of costuming to attract a man’s attention). For me, the actual making or putting together of the costume, as complicated and time-consuming as it can sometimes be, is a main reason why I costume. I like the challenge of making something coherent and recognizable and as authentic or creative as possible out of bits and pieces of craft supplies and found items and regular store-bought items that I can adapt.

As I mentioned a couple of weeks ago, recently there’s been a great deal of talk about women and costuming from other quarters, including from people in the fandom who honestly ought to know better than to attack women about how they choose to celebrate their geekdom at a con, and whether they have the right to dress as they please without checking in with menfolk first (hint: the answer is yes). I don’t know why some geek men think they have some sort of prerogative to dictate these things, as if they were somehow “there” first, planting a flag on top of Geek Mountain and thus earning the right to lay out the rules and whine about people who don’t meet their “standards” of who should be allowed at a con or accepted as a geek; but it’s patently ridiculous.

Regardless, that kerfuffle was far from the first time the suggestion that women costume only to attract male geeks and get sexual attention reared its silly head. And both to further illustrate that suggesting this is pretty silly (because putting together a costume is a lot of work, and most women undoubtedly have to enjoy actually doing it, or they wouldn’t bother just for the minimal (supposed) payout of some random dude hitting on them at a con) and because I like talking about making things, let’s explore the process of producing a convention costume, and how I go about it.

I’ve talked about putting together costumes before, but for this column, we’re going to look at my biggest challenge for Dragon*Con: Arkham City Harley Quinn, and the steps involved in developing that costume.

Step 1: Accuracy

The first thing I do with any costume is decide exactly how I want it to look. In some cases, some of the look is up to my imagination, because I’m going as a literary character who has a basic description but no picture (see: the young Duchess of Quirm), or a mythical character who’s already been interpreted in umpteen different ways (see: the Absinthe Fairy); but when I work from a character who’s been visualized, I like to try to stick to the image and get the details right. Therefore, for Harley Quinn, I spent, oh, countless hours on Google searching for every picture I’d need to get an accurate costume supply list. In Harley’s case, this turned out to be seventeen pictures from all angles and with close-ups for detail; and about thirty pictures of how other people were interpreting the outfit as a costume, to give me construction ideas. Then I study the collection and list out the individual costume pieces needed and each detail of how they are made, including for accessories and make-up. For the Harley costume, this list totaled approximately twenty-seven items, several of which are very unique – a fairly complicated costume.

Step 2: The Hunt

Once I have my list, I need to make or find every item. Sometimes it’s easy – like buying white make-up, which is in every costume store. Sometimes it’s super-hard – like Harley Quinn’s complicated corset, which is hard to make and not similar to something you’d find anywhere else. Here’s how my quest for Harley’s bits and bobs is going:

whitten-art-1-120814-1181871The make-up is easy, and I’m about 2/3 finished with acquiring it. Since you can get all of it in places like Sephora or costume stores, I usually don’t worry about it first. The hair color and tattoos on the costume are harder; I’ve had to special-order colored hair spray, and am going to attempt to recreate the tattoos with a combination of rose temporary tattoos and face paint (since I couldn’t find any Joker temp tattoos that would work).

Harley’s clothes are pretty complicated. I knew from the start that the corset was beyond my skill to master in the time I had to try making it, so as soon as I settled on the costume, I searched around and found someone to custom make it – though I try to avoid that generally, because it can be pricey. As time went on I searched online for boots that matched the general cut of Harley’s and acquired them in black; to be adapted. I found a bra with the proper eyelet lace at yet another online store and speedily acquired it as well. For her pants and cropped top, I first thought to make them from whole cloth; then decided it would be easier to adapt ready-made clothes, and headed over to my favorite basic costuming bits store, American Apparel. There I acquired red and black tank tops and black leggings; to be adapted. I needed to get both shirt and pants from one store so the reds would be the same shade. Tragically, my local shop was out of the correct red pants. “No worries!” I thought. “I’ll just order them from the online store. Tragically again, though, the online store only had XS; which would be a pretty tight fit for me. Therefore it was back to the internets! until I managed to find what was apparently the one remaining pair in the proper size that would ship in time. Whew!

Harley’s accessories are a mix and match of easy and hard to gather. No matter how hard I tried, I couldn’t find leather cuffs with the correct pyramid studs; so I had to acquire the cuffs and studs separately. The gloves would be impossible to find ready-made, so instead I made a pilgrimage to JoAnn Fabrics, where I acquired bolts of the red and black pleather material from which the corset was made. The hair-ties will also be made from that. The buckled choker was found after much searching on Amazon, and had to be ordered twice after they ran out the first time. The belt chain was acquired at the craft store; and as I was writing this column I realized I hadn’t yet ordered the belt (oops!) and so went on over to get that (costume-making in real time!). Glad I’m writing this, or I might have left that bit until too late!

Step 3: Crafting

As you might guess, much of the above needs to be worked with or adapted to match Harley’s look. The pants and shirt are going to be hacked, slashed, and Frankensteined via experimentation into black/red combos; buttons from JoAnn’s will be added to the shirt, and the pants need diamonds, and have an additional weird brown belt-sort-of-thing that needs to be sewn on as well. The bra needs to be covered with the red and black pleather and stitched to match the image. The boots will be painted with fabric paint to match the color and design of Harley’s boots. Extra holes need to be added to the choker for proper fit. The pyramid-stud cuffs need to be assembled; and the gloves and hair-ties will be made entirely from scratch using the red and black pleather and elastic. In short – it’s a lot of work (but it will get done in time. I hope).

Step 4: Troubleshooting

It’s always a good idea to try on the whole shebang before a con. Inevitably, something will not fit right, or won’t look right, or the make-up won’t be the right color after all, or something will fall off, or…who-even-knows what. I always try on the whole costume when I’m done, and things still sometimes go screwy on the morning of a con. So it’s really good to try to prevent what you can with a pre-con trial run.

Step 5: VICTORY!

I shall wear my awesome costume to a con and be so proud. Woo-hoo!

whitten-art-3-120814-4881700Well! As can be seen from the above, costume-making can be fun, but is also time-consuming and complicated. The more I do it, the more I realize there are things I can still learn about how to do it better. I hope some of you other costume-y folks out there liked hearing about my process, and I’m always interested in learning how other people make their costumes, or any tips and tricks they may have. Feel free to share in the comments.

And as for those (frequently men) who’ve raised the argument about women costuming for sexual attention in the past, or still believe that it’s a single motivator for women who costume; read the above again, think about how much time and effort people put into making their costumes, and instead of assuming you know everything about everything or it’s All About You, have a little respect for their hard work, skills, and creativity.

Until next time: Servo Lectio!

TUESDAY AFTERNOON: Michael Davis’s Milestones

WEDNESDAY MORNING: Mike Gold – Joe Kubert, Personally

Monday Mix Up: “Batman: The Animated Series” and “Arkham City”

It’s been almost twenty years since Batman: The Animated Series hit the airwaves and kicked off the doors of what could be done with the character and with animation in general and television animation in particular, in the wake of the successful Michael Keaton movies.

Ever wonder what it might be like if they made The Animated Series today, in the wake of Batman Begins and The Dark Knight? Perhaps it would be something like this…

Just imagine if he made this using the Animated Series skins for [[[Arkham City]]]…

Upcoming Comics To Video Game Releases

This year has seen a ton of comics-to-feature-film releases, and the video game market is not different.  However, the trend to games doesn’t always yield positive results, as many are done as quick cash-ins to support the film releases (“[[[Thor]]]”, “[[[Green Lantern: Rise Of The Manhunters]]]”).  However, every so often, a tie-in turns into a gem (the latest “[[[Captain America: Super Solider]]]” game was a pleasant surprise), but when they work best is when they are using original material to tell the story.  There are three titles coming out later this year that gamers and comic fans alike should be looking forward to.  Below, you’ll find the most recent trailers for “[[[Batman: Arkham City]]]”, “[[[Spider-Man: Edge of Time]]]” and “[[[X-Men: Destiny]]]”, all due out in the next coming months.

[[[Batman: Arkham City]]]

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