The Un-Ethics of Watchmen, Part 1: A Bird’s-Eye View
Editor’s note: With the imminent release of Watchmen, we thought we’d try and get a different perspective. So we asked Alexandra Honigsberg, a professional ethicist and genre author, to read the book for the first time and delve into the ethos of the world created by Alan Moore and Dave Gibbons.
If super-hero comics are the literature of ethics, then Watchmen is the literature of un-ethics. It is the template for what not to do and makes Batman look like a Boy Scout, even at his darkest Dark Knight. They make Dirty Harry look clean. There’s a new saying on the street that Bitch is the New Black, it Gets Things Done. Well, these guys and gals are certainly the biatch. But is there any way to redeem their actions so that the ends justify the means? Or, more importantly, that even the most inhumane or inhuman retains some sense of what it means to be human?
The study of ethics is the exploration of the good life and how to live it. Now by the “good life” I don’t mean the bling life. I mean a life that is honourable, virtuous and, on a profound level not shaken by the winds of change, happy. Happiness (or pleasure or joy or The Good). That’s the end, the ultimate goal, or what Aristotle calls “that at which all rational beings aim.” Ari makes a fine distinction between the acts of a man (animal, non-rational) and the acts of a human (rational) or what some of us might term the mensch (gender neutral). One of the biggest invectives that Laurie hurls at Dr. Manhattan/Jon Osterman is that, after working for so long in the lab and being so all-powerful (the man not only to end all wars, but end all worlds), he ceases to be human. Moore emphasizes this with quotes from Nietzsche, who claims that when we become evolved enough we will not need rules, we will have become extra-moral – the superman (not the Nazis’ bastardization thereof) who has no need of ethics as we now know them. But are we still human? Extreme means change the agent and therefore change the end (e.g., The Comedian’s total amorality). Can we still give a damn if we’re all god-like? Or in the midst of so much horror that no human could reasonably be expected to survive unscarred (think of the Holocaust), are we still human? What’s human? What’s life? What’s good and who decides? Who gives authority to whom and why?

DC Comics’
Wayne Enterprises has another billion in the bank.
According to
Today’s collection of items may not be worth a post of their own, but may be of interest:
Crossovers are nothing new to comics. Who could forget when the [[[Teenage Mutant Ninja Turtles]]] found their way into a [[[GrimJack]]] book, or when the Punisher visited the Archie Universe? Well, apparently, they can cross into game universes too. As if to answer the challenge put up by [[[Marvel Super Heroes vs. Street Fighter]]] over almost 11 years ago, Midway has released [[[Mortal Kombat vs. DC Universe]]] for the Xbox 360 and PlayStation 3. Building on the series’ newer 3D fighting mechanics, the new title boasts a refined move set, two separate storylines, three new kombat modes, and, of course, a new roster featuring DC’s mightiest heroes and villains. So how does the game fare? Read on…
Today’s installment of comic-related news items that wouldn’t generate a post of their own, but may be of interest…
Writer Michael Jelenic makes the leap from animated television to feature-length films with his script for Wonder Woman, the next entry in the popular series of DC Universe animated original PG-13 films. Warner Premiere, DC Comics and Warner Bros. Animation are set to release the all-new film on March 3, 2009, distributed by Warner Home Video. The film will also be available OnDemand and Pay-Per-View as well as available for download day and date, March 3, 2009.
Top Cow Productions, Inc. announced today that The Darkness will reach Legacy Issue #75 in February, and the publisher will commemorate the milestone event by inviting a list of all-star artists to contribute to the oversized, special issue.
