Tagged: Captain America

MOONSTONE MONDAY-NOTED PULP ARTIST MARK MADDOX INTERVIEW!

MARK MADDOX AWARD WINNING ARTIST & HUMORIST

AP – Hi Mark, and thanks so much for stopping by All Pulp HQ. In the past few years you’ve made quite a name for yourself in the pulp field and it is a pleasure to finally be able to sit and talk with you about your art career. Why don’t we start with a little informal background. Where were you born and raised? Where do you live now? And do you have a “day” job with doing pulp art?

MM – I was born on Tyndall Air Force Base in Panama City, Florida to Don and Joann Maddox. I have one brother, Mike and three sisters, Elise, Carole and Jeanne . Being a military brat had us moving around a lot. We lived in Germany, South Dakota, Maryland and North Carolina. After my dad retired we moved to Tallahassee, Florida. Later, when I got married my wife Carlyn and I moved to Thomasville, Georgia, had two incredible kids and are now settled in Athens, about an hour east of Atlanta. We really like it here.
At present the only work I am doing is freelance… the fun kind: Book covers (some which are pulp), illustrations, comic book covers, monster magazine covers, private commissions, game design, concept designs, logos, etc. It isn’t at the financial level I would like yet but I’m fairly new to this type work. Before that I did straight corporate graphics which isn’t terrible but it’s not nearly as much fun as my current endeavors.
 
AP – Mark, what kind of art education do you have? Did you always want to be a professional artist or was it something that came to you later in life?

MM – My parents were very supportive of my abilities which started around the age of ten. In high school I took art classes but the teacher was a joke. Some of the interns that came in were a lot more beneficial to my creative advancement. My dad saw my talent as a possible life long career and pushed me to go to take the commercial art course at Lively Vo-Tech school in Tallahassee. I had a great teacher by the name of Oral Ledbetter. He was an old school commercial artist/ illustrator and he taught us things that are all but lost today with computers and such. I also went to the local community college and Florida State University which had good art programs.
 
AP – Were you a comic book or sci-fi fan growing up? And did either of these genres influence your taste in art?

MM – Comics, movies, monster magazines, television…I ate it all up. My particular favorite reads were Jules Verne, H.G. Wells, Doc Savage reprints, Edgar Rice Burroughs sci-fi, etc. Comics included Fantastic Four, Stan Lee and Jack Kirby Monster comics, Thor, Hulk, Captain America. Chester Gould’s Dick Tracy is easily my favorite comic strip. I’m actually one of those fans who likes Dick Tracy during his sci-fi period.
 

AP – Which artists, past and present, do you admire and did their styles have an effect on your own work as it developed?

MM – Dr. Seuss was awesome for a little kid. To this day I look at his work when I’m reading to my kids and marvel at it. Jack Kirby is, to me, far and away the greatest comic book artist. I am also a big fan of Will Eisner, Moebius, Frank Bellamy, Sergio Toppi, Joe Kubert, John Severin, Herge, Jose Gonzlez, Geoff Darrow, artists on the Jonny Quest TV show and so many more. I am a huge fan of illustrators like N. C. Wyeth, Dean Cornwell, Virgil Finlay, Franklin Booth, James Montgomery Flagg, Charles Dana Gibson, Basil Gogos, Sanjulian, etc. Fine artists include the impressionists, John Singer Sargent, Anders Zorn, Vermeer, Edward Hopper, Chuck Close and the Photorealists,

AP – Much of your early work is clearly inspired by horror and sci-fi movies. I take it you a movie fan? What is your favorite movie of all time?

MM – That’s not a fair question! I have so many favorites it’s impossible to pick just one. Lawrence of Arabia and Doctor Zhivago are two of my classic favorites. Raiders of the Lost Ark, Aliens and Universal monster movies are some of my genre favorites. Popcorn munchers include: Dracula A.D. 1972, Japanese monster movies, Omega Man, Hell Drivers. The list is so huge a ten gig hard drive couldn’t hold it.
 
AP – Okay, so how did you get involved with pulps?

MM – A guy named Blake Wilkie introduced me to Ron Fortier who was with Wildcat books at the time. We did a few tiny comic projects together and one day he dropped me a line saying he needed a cover for his book Captain Hazzard and the Curse of the Red Maggot. I think the artist that was to do it had to drop out at the last second. It was a dream come true for me. He needed it quick and I was willing to burn the midnight oil to get it ready.
 
AP – You seem to have a natural affinity for pulps. What is it about the genre that appeals to you?

MM – I was born in the early sixties and came back to the United States when the big thing was the campy batman TV show (I preferred The Green Hornet). I later found out about pulps, radio plays and cliffhanger serials (Tom Tyler as Captain Marvel, yay!) and realized there was a huge amount of this great entertainment from a long time ago where fantastic adventures were treated seriously. Doc Savage, The Shadow, John Carter, Weird Tales, etc. That’s just great stuff! Plus it fit right in with my love of comics and old Hollywood.

AP – You were the recipient of the first Pulp Factory Award for Best Pulp Cover of 2009.
Tell us about that and how it all came about? What piece did you win it for?

MM – The piece I won for was Airship27’s Sherlock Holmes: Consulting Detective. It was actually a piece that I resisted doing. I am a big fan of Holmes but in his original Strand Magazine form. When I was told I could do the art and design based on the original look and typography I was all for it. I was also allowed to dedicate the book to my late mother-in-law. She was a big Holmes fan and it would have pleased her so. I was very happy with the way that piece turned out because it was my take on Holmes and Watson the way they look in my mind’s eye. Most people don’t realize that Watson was a handsome, fit man.

AP – Weren’t you actually nominated for two covers that year and how did it feel to compete against yourself? Did you prefer one piece over the other?

MM – It felt great and strange! I was hoping they didn’t cancel each other out. The other cover was Captain Hazzard and the Python Men of the Lost City. And I really like them both equally. That’s a good feeling to have.

AP – Since your work for Airship 27, you’ve expanded your pulp career by working for other companies in the field. Tell us about your projects for Bill Cunningham’s Pulp 2.0 Press?

MM – I heard that Bill was going to be reprinting Don Glut’s Frankenstein books he had written in the sixties. Frankenstein is one of my all time favorite subjects and I had been reading Don Glut’s work since I was ten and I had been looking for those books for a long time. I wrote Bill and begged him to consider me for the covers.

I’ve completed the first cover in the series called Frankenstein Returns! I am very pleased with the way it turned out and Bills graphics look great on it. I’m getting ready to start volume two’s cover in the next month or so. I’m pretty excited about it.

AP – You also contributed covers to Win Scott Eckert’s CROSSOVER books, right?

MM – Yes, there are two of those so far and it was a lot of fun featuring all these classic characters together in the same image.

AP – You recently started doing covers for Moonstone Comics. Tells us about that and did the experience vary much from doing pulp covers?

MM – I’ve completed two covers and am working on a third. The first one was for Kolchak: The Night Stalker Files written by Christopher Mills . I was in front of the TV the night The Night Stalker film premiered in the early seventies and have been a fan ever since. It was another dream come true. The second cover was for the first issue of The Heap written by Charles Knauf (Iron Man and Captain America: Theater of War), featuring the creature from the Airboy comics of the forties. What could be better than a monster tearing the heads off of Nazis? The latest cover is for the great superspy Derrick Flint written by Gary Phillips (Vertigo Crime’s COWBOYS). I’m doing this piece with a nod to sixities design styles and having a blast. Moonstone publisher, Joe Gentile has been really great to work with.

AP – People who have met you personally all comment on your dry, acerbic wit. Have you always had this humorist bent and do you like looking at the world in a slightly skewered way?

MM – I don’t know. I come from a family smart mouths. Everything had to have a comeback. It’s a way for me to keep things lively and it’s nice to see people laugh.

AP – Is there any single genre you have yet to work in that you would really like tackle?

MM – Adventure, 60’s period Marvel heroes, monsters, drama, crime, sci-fi. I’d even like to tackle a western some time. In the seventies, Thrilling Adventures Magazine did a short comic about Lawrence of Arabia. I would love to work on something like that. A sort of adding on to the legend. Like the Daniel Boone TV show.

AP – So, wrapping this all up here. What’s on the horizon for you project wise? Can you give our readers some preview as to where your marvelous art is going to pop up next?

MM – Well besides the work for Moonstone I’ve got two new Hammer film books that are coming out. One called The Last Bus to Bray: The Unfilmed Hammer. It’s about many of the films that Hammer almost got produced but didn’t see the light of a projector for one reason or another. This includes the infamous Vampirella, a movie about Prince Vlad starring Yul Brunner, another about the Loch Ness Monster with backing by David Frost and many others. The other book is from Hemlock called Hammers Fantasy & Sci-Fi dealing with films outside of the Dracula and Frankenstein realm (One Million Years B.C., Quatermass, etc.). There are also one or two projects I’ve been sworn to secrecy on although I can say they are sci-fi and monster related… plus more artwork for Little Shoppe of Horrors.

AP – Mark, this has been a blast. Thanks so much.

MM – Thank you.
 
 

PULP ARTISTS’ WEEKEND-PEDRO CRUZ SPOTLIGHTED! INTERVIEW AND GALLERY!!!


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AP – Hi Pedro, and thank you so much for agreed to doing this little interview with here at All Pulp. Let’s get started with a little background about yourself. Tell us something about who Pedro Cruz is. Where do you live, where did you grow up etc.etc. and what is your current status?

PC – Hi, thanks for having me. I live with my dear wife on the same town where we’ve lived since we were kids, a small suburb of Lisbon, the city where we were born, in Portugal. Thirty-five years ago (that’s how old I am) Portugal had just left a long dictatorship and, by modern standards, it was an incredibly old fashioned place! Just to give you an idea, when I was born, there was only one single TV channel (owned by the state) broadcasting in black and white for just about six hours every evening! Everybody saw the same shows and heard the same news – it was like growing up on a little village. We used to watch old Warner Bros. and Hanna-Barbera cartoons, Japanese animated series like Marco, Heidi, Future Boy Conan, experimental animation films from Canada and even from the old eastern bloc countries too, but also old ‘60s series like The Avengers, The Twilight Zone or The Outer Limits. There were many documentaries and we got to see old classic Hollywood and European movies in prime-time, something that would never happen now. Plus, most shows, even for kids, were broadcast in their original languages and subtitled, which made it easier for the kids of my generation to become polyglots and actually helped us learn to read. So TV had a huge part on shaping up my worldview. At the same time, there were plenty of newsagents with loads of comics featuring the Phantom, Mandrake, Flash Gordon, Prince Valiant, Popeye, Uncle Scrooge, Donald Duck, Mickey Mouse, Little Lulu, Tubby, Richie Rich, Casper, Hot Stuff, Turma da Monica, Superman, Batman, Spider-Man, Captain America, the Incredible Hulk, Conan… just to give you an idea, they could have a whole wall devoted just to comics. These were mostly Brazilian editions, as Brazil is an old colony of Portugal and we share the same language. I should point out that in terms of format, these were usually quite different from traditional American comics, about A5 in size ( 210 x 148 mm or 8.3 x 5.8 in ) and had from 64 to 300 pages featuring both current tales and reprints of old golden or silver age stories. And they were very cheap – I could read all the marvel line easily as one single magazine would be a sort of anthology consisting of one or two issues of the original editions of Captain America, the Avengers and Thor, for instances. Sometimes, they also featured articles on the authors or had pastimes or bring some kind of toy or poster… They were fun! On proper bookstores you had B.D. (Bande-Dessinée) hardcover comic albums with Tintin, Astérix, Spirou, Smurfs, Lucky Luke, Blake & Mortimer, Michel Vaillant, Ric Hochet, Valerian, Lieutenant Blueberry, Corto Maltese, Mafalda… I don’t want to sound like a grumpy old man, but nowadays, this reality I’m describing is mostly gone. Bookstores still have B.D. albums, but it’s very rare that you find newsagents carrying comics and there are very few anyway. Back to the past, my parents were very supportive and enthusiastic of me, they were big moviegoers and took me to see the Disney, Spielberg and Lucas movies that have had such a big impact on me and my generation. I was incredibly lucky of being born in the right time and place to experience this pop golden age and it left a mark in me that made me want to make things like what I saw in movies, cartoons and comics. I was an only child and my dad would bring home paper, pencils and pens in ample supply, so I’d spend long hours trying to draw characters and adventures either copied or imagined, in a style that echoed that same sensibility and aesthetic of all this pop culture. Later I went to study architecture in college, that seemed like a nice choice because I had the grades needed to get in there, it was a respectable profession and I still got to draw and learn art, but my heart was never there. During college, I worked for awhile at a small animation studio and it was an eye opener to how that really functioned. It was the galleys, really, you were just a cog in a machine. Animators got treated with very little respect and earned minimum wages. I left that, finished my graduation and went on to become a teacher while never stopping to draw. I won two awards on the annual public cartoon contest at Amadora Cartoon (the biggest comic convention here) and had quite a few illustrations, comics and cartoons published on DNJovem, a youth supplement that used to be a part of the print edition of Diário de Notícias, one of our leading newspapers. Unfortunately, there is no comics industry here in Portugal so I developed my blog as a way of showing my work. Currently, besides the comics on the blog, I’m also producing illustrations for Airship27.

AP –What level of formal art education did you have? What schools did you attend? Do you also teach art? If so, what kind?

PC – I graduated as an architect by the Faculdade de Arquitectura da Universidade Técnica de Lisboa and this year I’m taking a master’s degree on the area of Education, specifically Art Education. Currently, I work as a teacher on the public school giving art lessons to the 5th and 6th grades. My students are mostly children of African and gypsy ethnics from one of the most socially problematic suburbs in Lisbon, they’re extraordinarily creative and love expressing themselves through the arts which makes my job very fulfilling and fun too. I’m also coordinating a couple of projects at my school, one involving a role-playing game that helps pupils develop personal and social skills through problem-based learning, and another where I’m tutoring a small group of students developing a comic book and learning the different tasks involved in its creation (writing, penciling, inking, coloring, lettering).

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AP –Did you always want to be a commercial illustrator? What was your first professional commission? Have you ever done work in the advertising field?

PC – I’ve always wanted to work on areas related to art, and had dreams of being able to draw as a full-time job. Unfortunately, the market here in my small country is diminutive and doesn’t pay all that well, especially if you want to have a house and family. The first time I got a professional commission was right after college, when an old classmate’s girlfriend asked for a caricature of all her fellow employees and her boss to give him as a good-bye present because he was moving to another department.

AP –Your website indicates you’ve done comic work. Have you always been a comic book fan and what are some of the comic projects you have worked on?

PC – I have always been an avid comic book fan and it’s only been on recent years that my consumption of comics has slowed down almost to a halt. I still read a book here and there but it has to be done either by a friend or from a very limited list of artists whose work I continue to follow. In spite of that, I still find great enjoyment in creating and drawing comics.
As far as collaborations in comics go, I worked on Guard Dogs, a series written by Jason Quinn for Starscape Illustrated, a UK-based fanzine. I drew “Helljacket”, a short story written by Steve Zegers for Ronin Studio’s Ronin Illustrated. I also drew the first issue of NiteLite Theatre’s White Ghost and a short story featuring the Semite, one of writer Mike Haselhoff’s characters. There’s also been Grace, a great short story written by Aria Ponto. My blog is the best place to find some of these and other comics, if you take the time to explore it.
I’ve done entirely on my own WHYM and METANOIA. At the moment, the later is still a work in progress which I post once a week on my blog but it has a definite ending. I also have a few more projects in different stages of development which will hopefully see the light of day sooner or later.

AP –What graphic illustrators have been the most influence on your development?
What did you learn being a fan of their work?

PC – Comic book art has always been my primary influence and the list of graphic illustrators who have and continue to influence my development would probably be too long to relay here. Speaking strictly for the pulp illustrations I’ve been doing for Airship 27, I’ve purposefully tried to do what I’d call a classic American style. To this end I’ve been using the duoshade technique, which I was first introduced to by the work of John Byrne in the early 1990s in comics such as his OMAC mini-series and Namor. Originally, this was done through the use of a special paper called craftint, I think, that had imprinted lines or dot screens in non-repro blue, that became visible when a special chemical was applied. I was fascinated with the results of such technique and thought it was a very efficient and graphic way of introducing value, tone and special effects that could enhance the sense of mood, place, texture and dimension in a drawing while still working with just pure black ink on white paper. I investigated more and learned that the original master of such technique in comic illustration was the late great cartoonist Roy Crane and have devoured his work whenever I’ve come across a reprint of his comic strips. Since I had no access to craftint boards or the chemicals used to develop that process, I ended up creating duoshade through digital effects on the computer. So, basically, those are the two cartoonists that have probably influenced most the work I’ve been doing for the pulps.

AP –Of all the artists in the field today, which do you admire the most and why?

PC – I am very omnivorous in my tastes but, speaking strictly of comics, of all the artists still regularly working professionally in the field, the one that still amazes me the most is Jean Giraud “Moebius”. I can look repeatedly even at his latest works, like Inside Moebius or Le Chasseur Déprime, and still feel surprised, inspired and refreshed. Looking at his work makes me want to draw! There’s no bigger compliment I can think of for an artist.

AP –How did you first become affiliated with Airship 27 Productions? Was this the first pulp illustrating you had ever done?

PC – My friend writer Aaron Smith came up with a story featuring Doctor Watson and Doctor Seward for a possible graphic novel for me to illustrate. Then he started to work for Airship27 and pitched the same idea as a novel to Ron Fortier, presenting the possibility of me working as an illustrator for the novel. Ron liked my art and asked if I was also interested in contributing illustrations for Jim Anthony Super-Detective, another of their series. Naturally, I jumped at the chance of illustrating pulp adventures. After all, many of the comic book heroes which I’d enjoyed so much as a kid had their roots on the pulps. I’d never done it before, but I’ve loved the experience so far. Ron Fortier and Rob Davis have been incredibly easy and friendly to work with. Their role as mentors behind this project can’t be over-emphasized and I hope our collaboration continue for many years to come.

AP – You’ve illustrated a Doctor Watson book and two featuring pulp hero Jim Anthony. Do you prefer one character over the other and do you have a different approach when doing the art for these two diverse characters?

PC – I like them both for different reasons. As far as the drawing goes, Jim Anthony comes easier because he’s just such an archetype, with his muscled physique, the strong jaw line and the defying attitude, so there’s really no way I could miss him other than on purpose. Doctor Watson, on the other hand, is much more of a challenge because not only is he closer to one of us common mortals, everybody knows him, which makes it intimidating. Drawing him is like sketching an impression of an old friend from back when you were a kid… only he is very famous, so you better make sure you draw him correctly!

AP –Is there a particular pulp or comic book character you would like to work on?

Why those characters?

PC – There’s a bunch of comic book characters I’d like to work on. Problem is they no longer have much character in them; they’re just properties. So, while I don’t rule out the possibility of working on pre-existing comic book characters – never say never – at this point in time, on that level, I’m much more interested in developing my own worlds, characters and stories, even if they are inspired by what came before. Which is basically the advice Jack Kirby gave young, new creators: if you want to follow on his footsteps, do your own thing. As far as pulp go, I think things are different as the characters I’ve been drawing for Airship 27 fall within public domain and aren’t owned by any one particular corporation whose sole intent is exploiting them and the authors involved for maximum profit at the least expense, with little care or regard for the original vision of the characters or their creators. With Airship27, there is a desire of respecting the characters and their original authors’ intentions as much as possible and everybody retains full rights to their own work, which is nicer. Beyond that, I’d like to have the opportunity of spreading my horizons and work on other genres like science-fiction and high fantasy.

AP –Here’s a tricky one. Of all the work you’ve ever done, which are you the most proud of?

PC – Oh, I won’t fall for that one, that’s like picking a favorite out of your sons. They all have their charming qualities and their faults too. Usually, the next project, the one that’s still floating in my mind’s eye, not yet materialized, that’s the one that excites me the most.

AP – Finally, is there anything you would like to plug here? Some project you want to let your fans know is coming soon? Feel free to promote away.

PC – I have my own blog www.pedro-cruz.blogspot.com where I regularly post. Again, as with drawing and making comics it is a way of communicating, of reaching out to people through my posts. Sometimes, it’s a funny video I come across on youtube, other times it’s just some rambling I have to put off my chest, often it’ll be some sketch or a comic. Currently, I’m serializing METANOIA, an experimental wordless comic, quite different from my pulp illustrations, in which I get to work with color. Once that’s finished I’ll probably take some months off to make the switch to producing fully digital artwork. For the last few years I’ve been using hybrid methods of creating art, but now it’s time to make the definitive change hoping it’ll improve my productivity while helping save some trees. If all goes well, you should all be seeing the results of that sometime in 2011. In the meantime, in terms of pulp fiction, I’m currently illustrating a new book featuring a couple of stories with Dr. Watson and Hound Dog Harker, and also a comic short story with none other than Jim Anthony Super-Detective.

AP – Thanks so much, Pedro. This has been most informative. Continued success in all your future endeavors.

PC – My pleasure.

FEATURED ARTIST-PEDRO CRUZ

Review: ‘Legends of the Superheroes’

legends-of-the-super-heroes1-5014371The 1970s was not a kind decade for live-action television based on comic book heroes. First there was the Cathy lee Crosby misfire of a [[[Wonder Woman]]] telefilm then there were the Reb Brown[[[ Captain America]]] telefilms.[[[Spider-Man]]] made it to prime time as a series but it didn’t resemble the comic in tone or style and died a swift death.  But the absolute most mind-numbing and cringe worthy hours featured DC Comics’ stalwart heroes and villains.

I’ve never seen an NBC executive explain what made them think the two specials that aired in January 1979. The Challenge and The Roast, aired as [[[Legends of the Superheroes]]], were probably the first time mass audiences were introduced to [[[Green Lantern]]] or[[[Flash]]] or Hawkman but they certainly knew Adam West’s Batman, Burt Ward’s Robin and Frank Gorshin’s delightful Riddler. As a result, the aging trio donned the tights once more to anchor the two specials. A veritable who’s who of B-list performers and outright unknowns filled the remainder of the costumes.

Comic book fans probably loved seeing Captain Marvel, Hawkman, Huntress, Black Canary, and others in real life but the shows did not earn great ratings and have been derided by those who recall seeing them. While illegal bootlegs have circulated for years, Warner Archive has collected them on a single disc from the best source material available.

You have to love kitsch, bad writing, awful acting, and comic books to enjoy (or endure) these specials.

The Challenge pits a gaggle of villains led by Mordru the Merciless to once more destroy the world. The heroes split up and run around like idiots in an attempt to find and disarm the doomsday device. Mike Marmer and Peter Gallay, who wrote the script for both specials, apparently never learned that humor is derived from character and situation. Not a single hero or villain has a personality depriving the story from any humorous opportunities. The heroes act like dim-wits and never use their powers when they would be needed. The laugh track is badly handled since it is triggered by the lamest of activities. The costumes are authentic but clearly done on the cheap as were the visual effects. (And why on earth is Batman’s cowl worn over his cape?)

The Roast, hosted by Ed McMahon, has some genuinely funny lines but far too few and again, mostly ignoring their characters so are generic jokes. The villains and others arrive to roast the collected heroes, causing mayhem and nonsense.

Nicely, the disc does contain some deleted scenes and outtake, making this a true collector’s item but this is really for the die-hard fans only.

Comics at the Rally to Restore Sanity and/or Fear

Well, you knew Captain America was going to be there, didn’t you?

We also had V wandering around as well:

“Our integrity sells for so little, but it is all we really have. It is the very last inch of us. But within that inch, we are free.”

It was a fun rally. We hope you were there or at a satellite rally, or caught the broadcast on Comedy Central.

National Graphic Novel Writing Month Day 18: Starring Roles– The Importance of Character Analysis

nagranowrimo-6249152“It’s the
characters, stupid.”

    – Ronald D. Moore, Executive
Producer of Battlestar Galactica
(2004) and Caprica

Comics are
always filled with over-the-top superpowers, bright spandex costumes, and
universe-spanning storylines. While these flashy props were enough to sustain
the comics industry in its infancy, the modern comic reader expects more. Many
of the biggest, most complex stories are known for their iconic moments with
their characters.

DC’s Final Crisis saw the return of Darkseid
and a time-travelling bullet, but we all remember it for the simple image of
Superman holding the lifeless body of his best friend – Batman – in his arms,
sorrow filling Big Blue’s face. Marvel’s Civil
War
brought heroes toe to toe with one another, splitting teams and
friendships alike. What became iconic was the bitter struggle between two men
who used to be best friends: Iron Man and Captain America, then Stark’s grief
over his actions leading inexorably to the death of Steve Rogers. 

Imagine a
photo in a frame. A couple is standing in front of the Eiffel Tower, quite
happy. The frame is a fun pewter souvenir from the Tower itself. The focus –
however – is still the couple. Stories are just the same. We may set it in a
creative, dramatic setting. We may dress it up with superpowers, costumes, or
deep philosophic meanings. None of this works, however, without the characters
to drive the story. If the characters don’t ring true, the entire story falls
apart. Characters are how we – the reader – access, understand, and empathize
with a story. 

When dissecting your characters, whether protagonist,
antagonist, or a mere cameo appearance; they need to feel real. The
three-dimensionality of a character can make or break your story, no matter how
brilliant of a plot you’ve devised or how epic the setting. Creating a
believable character involves a precarious balance between two not-so-small
aspects: uniqueness and universality.

(more…)

KICKING OFF THIS PULP ARTISTS’ WEEKEND (P.A.W.)-INTERVIEW WITH TOM FLOYD!!!

TOM FLOYD-Artist/Writer/Creator of CAPTAIN SPECTRE
AP:  Tom, pull up a chair here at the ALL PULP interview table.  It’s a pleasure to have you.  Can you give us a bit of background on who Tom Floyd is?

TF: First of all thanks for having me here at All Pulp. I do appreciate it a lot. 
Who is Tom Floyd, good question, as I still have trouble with that one. I have been a roustabout in the oil field, a soldier in the U.S. Army, a mechanic, an art teacher in public schools, a black line camera operator, a graphic designer…let’s just say I have worked at a lot of jobs. I am a father and grandfather, kind of a recluse, but always a kid at heart. Also always interested in comics, and storytelling. I grew up fairly isolated, but always had my imagination to rely upon. 


AP:  Okay, you have your hand in Pulp in a few different ways, but let’s focus first on your art.  Can you give us a rundown of what sort of projects you have done as an artist, pulp-wise?

TF: Well first and foremost is the current Captain Spectre comic, which is a cross between my love of pulps and movie serials. I have also illustrated an edition of Tarzan of the Apes for the Burroughs Bibliophiles, and several editions of Edgar Rice Burroughs books for Bison Press. I have worked on the Spider for Moonstone, doing the first Spider Christmas story with my good friend and great writer Martin Powell. I also got to illustrate a collection of Spider stories for Moonstone. I have illustrated some game art for various companies doing pulp style role-playing games. And currently working on the first short feature of KiGor the Jungle Lord for Moonstone. Also some covers for various small publishers that are doing pulp reprints and the so called ‘neo-pulp’ stuff. 


AP:  What appeals to you as an artist about creating pulp art?  What sets pulp art apart from other genres of art?

TF: Everything about pulp art is what draws me to it. I like the time period especially. I am a huge fan of the movies of the 30’s and 40’s and the serials, so all of that carries over into the pulp art. It is a heroic art form. And at the same time sensational and sexy. It was the original archetype for comic art. It’s like the adventure started with the pulps. I like to research the clothing, the cars, and guns, and especially like dreaming up my own science equipment. Nothing like designing your own death-ray. 
AP:  You’ve done quite a bit of art around the work of Edgar Rice Burroughs.  Are you an ERB Fan?  How did you get associated with ERB in terms of doing art for several published items?  What appeals about ERB to you as a fan and artist?

TF: Yes, I am a huge fan of ERB. He is one of the authors I read as a kid. I was able to lose myself in Burrough’s Africa especially. The Tarzan books are my favorites, but I enjoyed the Mar’s books, and all the others. 
My first job doing some Burroughs art other than for myself was with Bison Books. I did several covers and interiors for them. Everything from Pellucidar, to all the Moon books, then I was contacted by Jerry Schiender from the Burroughs Society to do an edition of Tarzan of the Apes. I did two covers, one for the dust jacket, one for the frontispiece, 8 black and white full page illustrations and 28 chapter headers for the text. It was my finest hour, to actually get to do a published Tarzan. This year I was contacted again by a section of the Burroughs Society to do the cover for a new edition of ‘the Mucker’. Also I was the artist guest of honor at the convention in Chicago and I was awarded the Golden Lion Award. I must say it was unexpected and of one the greatest honors of my life.  
I guess what appeals to me the most about the Burroughs works are mostly the visuals. On one hand he gives you enough details to imagine what things look like, but on the other it is like it is shrouded in a fog. So as an artist you can get in there and add or take away things and people still recognize it as a scene from a Burroughs story. You also can’t beat ray-guns and swords for posing people with. 

AP:  Burroughs is a very visual writer, very descriptive in many ways.  What kind of challenge does that present to you as an artist, other than the fact that it is ERB?

TF: Just the fact that it is ERB is a really daunting fact. Just getting over the shock that someone wants me to illustrate any of ERBs works is a hurtle. Then I have to think about making sure what I draw is true to the text and the visual language of the novel. I always read through the book I am working on. When I did the Tarzan of the Apes, it was the pulp text not the printed book, I read through it because honestly I had never read the pulp. Most people don’t realize it is different from the novel. When the book got printed some revisions were made. Most striking to me was the scene where the tiger is attacking the cabin where Jane is hiding. Burroughs went in and changed the tigers to female lions in the book version. So I got to show Tarzan fighting with a tiger. It was great fun. 
Also trying to pick a certain look for the characters. With Tarzan there are so many versions, and influences. My first vision of Tarzan was the Johnny Weissmuller movies. He, even though is vastly different than the book Tarzan, will always be my favorite on screen version of Tarzan and visual idea of the character. Again Burroughs descriptions of places and characters give you enough information to make them identifiable to fans, but leaves enough room for an artist to play around with. That way each artist can make his/her own version and fans still recognize the character. Also you have to overcome the fact that artists like Hal Foster, Frank Frazetta, Roy Krenkel, and so many great artists have drawn these characters. So you have to bring your best to the table each time. 

AP:  TARZAN and other Burroughs creations are not the only established characters you’ve rendered.  Can you talk about your work related to KI-GOR and THE SPIDER?

TF: With both the Spider and KiGor, I was already a bit fan of both. I always preferred the Spider’s adventures to the other crime-fighters of the era. I like the craziness of the stories and really wanted to do a Spider comic. I really enjoyed doing the illustrations for the Spider stories first. Then I really pushed for a Spider comic, and got the chance to do a story for the Moonstone Christmas anthology. Again with my favorite writer, Martin Powell. I wish I could have continued with the series as I was just getting comfortable with the character, and his look and feel. 
With KiGor again Martin Powell and I approached Joe Gentile at Moonstone for KiGor to be a small try out part of the new Originals series at Moonstone. KiGor is the best clone of Tarzan, and since I will probably never get to do a Tarzan strip, I really wanted to bring back good old jungle adventures. As with each product I produce, I try to do the best I can in the time allowed. I could spend lots more time getting it just right, but again with my day job and all I only really get to work on comics an hour or two a night, and on weekends. So I try to produce the best I can. There was some updating done with KiGor, as per the request of Moonstone. So I came up with several versions of the character. I guess the main thing was they wanted a bit more of a modern take. I came up with the idea of the scarification on his left arm. Since KiGor was taken in by a shaman, which also gives a mystic quality to the character, I thought that maybe one of the only things that Robert, KiGor, had with him was a coat of arms in a bible. His father was a missionary killed by a tribe. So his shaman father sees this coat of arms as a spirit guide, so he does the scarification on young Roberts arm. Hence the dragon, and the crenelated line from the Kilgore family crest. The other thing was KiGor was always shown on the pulp covers and in the books with a leopard skin loincloth. The fans can blame me for taking that away and using the standard doe skin type. I have never liked the look of the leopard skin loincloths. Also we sexed up Helene a bit more as she was always shown with a bathing suit type of leopard skin design. As any good woman will be she will have various outfits. I hope to change them for each story. 
So no more Spider stuff for me in the near future, but look for KiGor in a widevision story, and the eleven page back up story from Moonstone in the early part of next year. 

AP:  When working with someone else’s character, what sort of process do you go through to prepare to work on it?  Any techniques you use either in preparation or in production you would like to share?

TF: First off, I want to be faithful to the look and feel of the character. Or else why else do it. I have never understood why people take characters and change them so much that the original fans can’t even recognize them. I see so many modernizations of characters that fail, at least in my eyes. I understand companies do that because of the built in audiences, but I think you lose those readers when you destroy the characters. So I tried to remain faithful first and foremost. Of course you have to deal with people that are wanting things updated. 
Then I have to draw the character and get used to drawing him/her. So I start out sketching. I produce tons of drawings, how the character stands, moves, fights, etc. What they look like on bad days, good days, with costume, without costume, in various sets of clothes. Sometimes I even pick an actor or actress from the past I think would be a good fit, visually for the character, and try to cartoon that persons looks into the character. 

AP: When you’re working on a character that lived first in prose and now you’re drawing his/her comic adventures, is that different than just creating and drawing your own characters? Is there a certain pressure to meet a standard for fans of the original pulp adventures when you’re bringing their favorite heroes to life in a comic?

TF: Again, I try to remain faithful to the original version of the character whenever possible. The original version should be the template by which you work. Of course other influences come into play. The character has to flow with the artwork. You have to try to capture the better poses and visuals from the prose and translate them into the comic medium. There, again, is pressure from all sides in visualizing characters. From the fans, future fans, and the tradition of all the great illustrators that worked on the character before. I just always hope mine is a little different, and that someone somewhere likes it. 

AP: You have your own creation that you not only draw, but also write.  Who is Captain Spectre?

TF: Captain Spectre is my ultimate creation. He is everything I like about the kinds of stories I like to read. He is also a pawn of my imagination. I designed the strip and character to be able to plug him into every genre and he fits. Some characters from the moment of creation are a certain type of character. But the good Captain can take on all types of stories and genres. He could fit in a Universal horror movie type of story just as easy as he can fit into a space opera. He is a part of me, a very personal character. He is an outlet for my stories, personal and imaginary. 
But technically he is the son of a scientist who turned to evil late in his career. As a boy Chris, Captain Spectre, was left alone to his own devices. When World War 1 broke out he joined up against his father’s wishes, which caused a rift in their relationship. As a soldier Chris earns the nickname Captain Spectre for his behind the lines work he does during the war. When he learns of his fathers death, he takes some of his fathers fantastic inventions to wage a war on evil wherever he finds it. 

AP:  It’s obvious when one looks at www.captainspectre.com that he was born of several influences.  Would you list what some of those were and how they were a part of your development of Spectre?

TF: Well that is kind of a long list. Obviously when most people see it at first they think, depending on the age group, that it is a Rocketeer clone. That is what I usually get at comic conventions. Mostly since they only know that influence, and don’t even realize Rocketeer was a piece of the serial Commando Cody, Rocketman character. Commando Cody is my favorite serial character, so he was a major influence on Captain Spectre. The Captain is also part Lone Ranger, Roy Rogers, Captain America, Flash Gordon, TV’s Captain Midnight, a dash of Peter Pan, and a bit of the Spider thrown in. That is if you want separate it all out. Mainly the stalwart heroes influenced the basic character. But also Captain Spectre enjoys his adventures hence the dash of Peter Pan, and some characters like Errol Flynn’s Robin Hood. The Lightning Legion is directly influenced by the Secret Squadron from TV’s Captain Midnight – I still have my decoder badge and patch, and still drink my ovaltine. 
There are parts of me, my dad, and personal heroes in there too. 

AP:  Captain Spectre definitely has a special place in your work, that is evident in the sleek, streamlined way the site is set up and the level of content and items that are available. Is there a market in this modern era for a character steeped in old time radio shows, movie serials, and pulp magazines?

TF: Well again, I think a good story is a good story, so I would think that people don’t get turned off by the fact it takes place in the past, like a period Hollywood piece. Also I feel there is a history in comics that isn’t recognized sometimes. Where we came from, the beginnings of the industry, that should be preserved. About all I purchase anymore are older collections that are being published now. I am really glad those are around because I don’t buy anything new anymore. I have grown tired of the long stories that don’t seem to go anywhere and are totally character driven. 
So I do think there is an audience for good stories, if only I could tell a good story. But I do think there have been some successes in the field. The Rocketeer was popular, mainly just for Dave Stevens art. I also feel that the Spider would translate to modern times because his body count was more than the Punisher. I know of revisions of a couple of other characters in the works, but aren’t happy with the treatment. But I am an old school kind of guy. I don’t even like new movies, and I even prefer black and white ones. But there are a few people out there like me, so those are the people who will read things like Captain Spectre. 
Also you have to consider the digital comics route. I think this has the potential to reach more people. I have a few fans in other countries that I would have never reached if not for the internet. And I think it is all about the quality of the work. Good story and good art will get a few readers no matter what the genre. 

AP: How do you make Spectre relevant to modern readers? Or is that even a concern you have?

Well, I actually didn’t start out thinking about modern readers. I just thought about what I hoped was good stories. The strip actually started as a way for my art to get better. I want to be a better penciller, inker, visual storyteller, and visual designer. I wanted to fill a niche of comics that don’t seem to exist much anymore. Good adventure cliff-hangers. I was really tired of the big event comics from the big two publishers. Plus I don’t even recognize some of the characters I grew up with anymore. So Captain Spectre is a throw back to the old days. I knew going in it was a tough sell, and that modern readers probably won’t like it much. I don’t have page upon page of characters standing around talking, and I don’t center on the personal problems of the characters like most big comics now days. I would like new readers to enjoy it because it a fun adventure strip, but all I can do is pour my heart and soul into it and hope people find something in it they can like. I have such a slow production rate since I have a day job and find it hard to make time to do the fun Captain Spectre stuff. It is hard to produce enough work to get noticed. The planning and process of doing the strip is very time consuming. 
I think bottom line I want to tell good, solid, fun, and exciting stories and hope people find it. 
Even today a good story is a good story. I hope one of these days I am a good enough storytelling to tell one. I do hesitate to call myself a writer. I try to improve all the time. But, I get bogged down sometimes in all the ideas I have, so more than half of them get thrown out, or set aside to be used later on. So maybe one of these days I will write something that will be good. I find I have lots of ideas for stories, I just hope I can get them on paper some time where they actually read like real stories. 

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AP:  Do you have other original creations?  If so, where might we point folks to check those out as well?

TF: I have tons of original characters. Some published, some hidden away for use later on. The Captain Spectre strip is a good clearing house, or place to introduce other characters I have created. Recently I introduced the Sam Justice, the Gun-Hawk, character I created. Sam is like all the B movie cowboys I grew up with, like Roy Rogers and Gene Autry. Only no singing, I can’t write songs or play a musical instrument. 
In the past I ran a comics company during the 80’s. Elite comics was called ‘the best kept secret in comics history’ since it didn’t last too long and was a color comics company during the black and white explosion days. We published several titles. I wrote and provided the art for ‘the Epsilon Wave’ which started a character called ‘nightmare’. I also created other characters in the past such as ‘Mr. Fright – the haunted man’ which was a really demented generational hero in the horror genre. I plan on reviving him in a Captain Spectre chapter someday. The Epsilon Wave also had a character which was all Texas in it. I had big plans for him and still do, so someday you may even see ‘Lone Star’ in a Captain Spectre chapter. 
The Elite comics titles are still around in the quarter boxes at cons. Ever now and again someone will find an issue and pass it to me at a convention to sign. It is truly a blast from the past. 
I have created characters in every genre since I was a kid. From sci-fi to secret agents they all still live in my mind, and hopefully I can get them all down on paper again someday. 

AP:  Pulp, both fiction and art, historically has been looked down upon.  What would you say to someone who thinks pulp art is lesser than other types of art just because of its subject matter or the fact that it appeared on the cover of a fiction magazine?

TF: As an ex art teacher, I will try to keep this short since I could rant on it all day. First all illustration has been frowned on throughout the generations. There has always been a rift between the so called ‘fine artists’ and the illustrators. I have never understood the two camps, when bottom line it all comes down to one thing – making a living. Fine artists try to get exhibitions to sell their work, so they must get discovered. Illustrators have to get a paying job to sell their work. Just because one is cloaked in cosmic psycho-babble about creating the work and what they are doing, and the other in technical skill and style and publishing — they are both about getting work and getting paid so you can create more work. 
I mean honestly have you looked at modern art lately in a gallery, fine artists are doing the same thing that was done in the 40’s by people like Pollock and Stills. The fine artists go for the rich audience who can afford to own one of their paintings or whatever, and the illustrators go for the throat of the common man. The illustrators like telling stories and entertaining people not hiding away their work in rich guys dark hallway where only more rich people see it. 

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AP:  What is in the near future for Tom Floyd?  What is coming for Captain Spectre, as well as any other work you are doing?

TF: Well I consider Captain Spectre my future. I hope to retire in a few years from my day job and devote all my time to Captain Spectre and other projects. But in the pipeline right now for the good Captain is his first printed comic adventure. It will be a stand alone issue that is a good old fashioned slobber-knocker. Or in other words an all out action pulp adventure. The second issue will be World War 2 adventure, followed by the third adventure which will be a sword and planet type story. 
Also I am about half way through that first KiGor short story, and have finished the KiGor widevision illustrations. I have other odds and ends in the pipeline but those are secret at the moment. 

AP:  Tom, its been a true honor to visit with you.  Thanks for your time.

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ANNOUNCING THE FIRST EVER ALL PULP Pulp Artist Weekend!!! Lead off interview-Tamas Jakab!

That’s right, Pulpsters!  In a last minute inspired decision ALL PULP is now dedicating weekends (as long as material and artist types last anyway) to that often unsung pulp creator, the ARTIST.  Each weekend, ALL PULP will endeavor to post interviews, columns, news, etc. that focuses on the work of artists of all types in bringing pulp to life!   

With the short notice of this (sorry, ALL PULP just works that way sometimes), if you have any art you’d like to share, make sure you have permission of the artist and send it on for the first ever ALL PULP P.A.W. Gallery to debut ON SUNDAY.  This will occur every weekend and will include art submitted for the Gallery each week!

First up for ALL PULP’s P.A.W., an interview with Tamas Jakab, artist and co-creator on EL GORGO!!!

TAMAS JAKAB, Artist/Letterer/Colorist/Co-Creator on El Gorgo!

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AP: Who is Tamas Jakab?
TJ: Tamas Jakab is a person (presumably, though he may actually be a clone or a robot), who lives in Cleveland, Ohio with 2 cats, a dog and a girl. I had a brief career doing cover and design work for the late, great Frontier Publishing, as well as various freelance gigs. I am the co-creator, artist, letterer and colorist on EL GORGO! On the side I work a day job unrelated to comics.
AP: What are your artistic influences and aspirations?
TJ: From comics, Jack Kirby, because all superhero comics are Jack Kirby, whether they realize it or not. Also Grant Morrison, because he goes for the big, crazy ideas, and superhero comics work best when they’re big and crazy. Otherwise, the list could go on and on – Los Bros Hernandez, Darwyn Cooke, Steve Ditko, Mike Allred…
AP: What do your think your strengths as an artist are?
TJ: Certainly not inking. I think I’m barely adequate as an inker, which can be frustrating, because I really love the aesthetics of comic book inking. I do think I have a really good eye for color, design and typography though.
AP: What’s your dream project?
TJ: Currently, EL GORGO! I’m really not the type of person who just wants to draw BATMAN or SPIDER-MAN. I prefer working on original concepts where I’ve got a lot of creative freedom and can play with different styles and genres.
AP: How did you get involved with Mike McGee and end up co-creating EL GORGO! ?
TJ: I’ve known Mike since 1987. We first collaborated on an adaptation of one of his short stories for the FRONTIER PUBLISHING PRESENTS comic back in 2005, and we’d been trying to get a new project going for 2 years with little success. EL GORGO! was a happy accident that came from a proposal to do a throwaway story for a comics anthology. We pretty much had the basic character of El Gorgo worked out in about an hour. We quickly realized we had a really fun, high-concept character and kept at it after the anthology didn’t work out.
AP: Who is EL GORGO! ?
TJ: EL GORGO! is a super-intelligent luchador gorilla scientist who saves the world on several occasions, plays in the world’s greatest surf-rock band, Gorgo-A-Go-Go, and is an historical novelist on the side. He’s pretty much Reed Richards, Captain America, Indiana Jones and Doctor Who rolled into one.
AP: Where do you see EL GORGO! as a character and as a comic book going?
TJ: Optimally, EL GORGO! would be in the mind and heart of every living being on Earth. Right now we’re just getting issues out as we can, which isn’t as frequently as it should be, and I’d like to see us move away from print and entirely into digital publishing.
As a character, we’ve really just gotten started…
AP: What do you and Mike have planned for EL GORGO! ?
TJ: We have way more things planned out than we will probably ever get to. Currently we have the book plotted out to about issue 13 or so, which would run through the Secret Origin of El Gorgo. In between, there are still some major characters to introduce, but I can’t give spoilers. Should we ever get to it, we have a good idea what the last EL GORGO! story would be, and I know exactly what’s on the very last page.
In a perfect world, we’d find the time to go at least 40 issues, which seems to be the sweet spot for good comic runs.
AP: You did the cover for DILLON AND THE LEGEND OF THE GOLDEN BELL.  What was the concept for that cover?
It was based on a cover from DOC SAVAGE MAGAZINE in 1933, “The Red Skull” by Walter Baumhofer, which is featured in the great collection PULP ART. Given Dillon’s pulp roots, particularly Doc Savage, I figured I’d go right back to the source for inspiration.
TJ: How did you achieve that aged look that makes the cover look like an old paperback?
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Additionally, on the EL GORGO! back covers, I used halftone patterns to simulate old-school color separation by hand. I love the fact that I can use expensive modern technology to simulate cheap printing methods that were replaced by better technology.
AP: What’s your method of working? 
TJ: I work 100% digitally these days. I reached a point where it made no difference if I worked on paper or on the computer, except it’s easier to fix mistakes on the computer. I work primarily in Adobe Photoshop and Adobe Illustrator, and I now use Manga Studio to draw and ink EL GORGO! The cover for DILLON AND THE LEGEND OF THE GOLDEN BELL was created in Corel Painter and then finished in Photoshop. 
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AP:  What’s a typical Day In The Life of Tamas Jakab like?
TJ: Very hectic and yet unspectacular.
AP: Where should we go to see other examples of your work?
TJ: The covers for Frontier and some pre-EL GORGO art projects are still hosted on my old website, http://rednever.com. I’m no longer maintaining the site, and eventually the art projects will find a new home.
AP: Anything else we should know about you?
TJ: I haven’t forgotten about EL GORGO! issue #4! I have some other non-art projects I have to work on, but I’ll be back on it as soon as I can!

Review: The Simon and Kirby Superheroes

simon12-6730466Pound for pound, you’re unlikely to find a better
superhero collection than Titan Books’ The Simon and Kirby Superheroes
. It weighs in at 4.2 pounds and, at
Amazon.com’s $32.97, that means you are paying fifty cents an ounce for the
stuff that made Joe Simon and Jack Kirby legends.

You might not have heard of some of these characters –
Stuntman, Fighting American, Vagabond Prince, Captain 3-D (in 2-D, but now in
color),[[[Private Strong]]] (the Shield #2), and [[[The Fly]]]. Over the decades many have
been reprinted; this book also includes a number of stories that had never been
published. All are gems. Every one of them. All 480 pages of them.

Of course, Simon and Kirby are better known for their
Marvel and DC creations: [[[Boy Commandos]]], [[[The Guardian]]] and [[[the Newsboy Legion]]],and – most prominently – [[[Captain America]]]. All of these stories have been collected in hardcover in recent years, along with their work on DC’s Sandman
series. OK, for the nit-pickers in the audience, the Boy Commandos volume ships from DC at the end of November.

As fond as I am of these creations – and Captain America
is as iconic a costumed hero as they come – I have always been more
enthusiastic about the characters represented in this mammoth tome. The action leaps off the page, the stories
border on the outrageous and the concepts are pure unbridled fun. Their own
company published some, others were published by Archie Comics or Harvey
Comics. I gather their editors simply gave them more latitude; certainly, the
corporate structures were obviously more willing to bend to Simon and Kirby’s
strengths than the uptights at Marvel (Timely) and DC.

In other words, when it comes to Simon and Kirby
superheroes, this is the real stuff.

Kudos to editor Steve Saffel, who has spent at least four
years working on this series of books along with Joe Simon (age 97) and his son
Jim. It’s the second volume of the Simon and Kirby Library, but this book is
wisely unnumbered. It started with The Best of Simon and Kirby
, an overview that included reprints of DC and
Marvel stories; it will continue with separate volumes devoted, respectively,
to their crime, horror and romance comics. For the uninformed, Simon and Kirby invented the romance comics genre.

Neil Gaiman contributed the introductory essay, and it
comes off as a labor of love. I can relate to that. Joe Simon and Jack Kirby
gave the American comic book genre its heart and its soul. They brought emotion
and energy to the four-color page, and [[[ The
Simon and Kirby Superheroes]]]
is an educational experience illuminating the
power of the comic book story in its most formative days.

If you’re reading this review, you should be reading The Simon
and Kirby Superheroes.
You need to.

Photo
IDs: top – Simon, Kirby; bottom – Saffel, Book

MOONSTONE MONDAY-ED CATTO INTERVIEW

Ed Catto, Retropeneur, C & A Enterprises, LLC, partnered with Moonstone Books

AP: Ed, welcome to ALL PULP and to Moonstone Monday!  Tell us about yourself, some personal as well as professional background?
EC: Sure, thanks for having me!
 I’m a marketing professional and have spent my career building brands such as OREO, Snuggle, Chips   Ahoy!, Lysol, KIA and Napa.  But I’m also a long-time comic fan, and have worked with Marvel, DC, Valiant and Reed Expo’s New York Comic Con developing strategy and marketing initiatives.  Developing Captain Action Enterprises, LLC, with my partner Joe Ahearn, seems a natural extension of both my marketing skills and my passion for comics.
AP: What is your involvement with Moonstone Books?
EC: We shopped our first property, Captain Action, around a bit when we were looking to develop the new comic series.  Moonstone was really the best place for us to find a solid partner committed to working together to build an engaging series. 
We work closely with the whole Moonstone team to develop our series, manage the monthly ebb and flow of producing the comics, and to develop new initiatives. Examples include our digital relationships with ComiXology and Panelfly and our new partnership with Overdrive, the group that manages digital comics and books for libraries worldwide. Some of the other programs have been more straight forward, like the enamel/cloisonné pins we created for The Phantom and for Captain Acton.
We’ve been thrilled with our partnership with Moonstone. It’s been a great place to be creative and work with fantastic talent.  And now our titles with Moonstone are growing to include Zeroids, Savage Beauty, Lady Action and Captain Action Classified, the new 60’s series featuring the “original” Captain Action.
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AP: Captain Action seems to be your primary property. Can you give us some background on Captain Action as a character?
EC: After the success of G.I. Joe, Stan Weston created the Captain Action toy line for Ideal.  Just as G.I. Joe could change into an army soldier or an astronaut, Captain Action could change into superheroes.  Originally he could change into a plethora of heroes including Spider-Man, Captain America, Batman, Superman…even The Green Hornet and Buck Rogers.
On the very basic level, Captain Action is all about imagining the possibilities of oneself.  The idea is that “you can be anything you want to be” but always tempered with “being yourself is pretty cool too.”  We try to bring that into our Moonstone series.
He has a rich cast of characters too, including his arch-enemy, Dr. Eville, his sidekick, Action Boy and his amazing amphibious car, the Silver Streak!
AP: Can you talk about the process of how you came to be involved with Captain Action on a business level?  This is also probably a good place to have you explain the term you use on your facebook page to refer to yourself..Just what is a retropreneur?
EC: Our company, CAE, LLC is based on the idea of taking old properties that still have appeal or a nostalgia value, polishing them up and getting them out there once more – both for original fans and a whole new audience too.
So –we’re kind of entrepreneurs with throwback/retro perspective. We get a lot of positive feedback when we offer our business cards to folks and they see Retropreneur. It’s a little whimsical, but it’s memorable!
AP: Why Moonstone for Captain Action?  What about Moonstone appeals to you to help get the legend of Captain Action out to the masses.
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EC:  Moonstone has been a great place to serve as a launch pad for many of our own ideas, but publisher Joe Gentile also provides great guidance and insight.  Plus, he’s a tireless worker, so there’s always a sense that he’s working hard for us and our books.  The Moonstone extended family, with Dave Ulanski, Lori G and the whole crowd, including solid folks like Marshall Dillon have been a joy to work with.   And Mike Bullock, the Phantom/Black Bat/Lions, Tigers and Bears writer, has been a great compadre.  We worked with him on our Phantom/Captain Action miniseries and are working even more closely developing our upcoming Savage Beauty Series!
Moonstone’s also a publisher with a big tent. We’re publishing a superhero comic, and robot/Zombie/Sorority Girl comic and a jungle comic..and they all seem to fit perfectly under the Moonstone banner.
In 15 years, Moonstone’s been good and honest with creatives too.  So when we call up our favorites to say, “Hey, wanna work with us”, they know that Moonstone is a reliable outfit.
AP: How do you make a concept like Captain Action, one that started as a toy decades ago, relevant to the modern audience?
EC:  We ask ourselves that every day. And I’m not sure if there’s an easy answer. But we’ve worked hard to  be true to the characters, while finding fresh voices and innovations.  We want to keep the core of what made the toy interesting in the first place (otherwise, why bother with it?) and yet spin it out so you’ll be pleasantly surprising the old fans and still providing engaging, welcoming entertainment for new fans.
AP: Do you have any other projects with Moonstone currently?
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EC: Zeroids was another Ideal property from the sixties. They were a sort of early Transformers – robots from space.   We’ve brought that back with a vengeance. The first issue just met huge critical acclaim and the second issue will be out in about 2 weeks.   Then we’ll continue on in 2012 with an ongoing Zeroids monthly comic.    For this one, we worked with writer Aaron Schapps to create a SciFi mash up of several concepts, including robots, zombies, aliens and, of course, sorority girls.  In fact, the series real protagonist is a college sophomore named Destiny Zero. She has sort of a Dorothy-in-Oz relationship  to the Zeroids!
After that we have a Captain Action Winter Special! And what a special this is! It’ll include:
A classic Captain Action tale of a beautiful French double-agent and a communist Yeti penned by Beau Smith and expertly rendered by the great Eduardo Baretto. 
1.       Lady Action in “The Spy Who Snowballed Me” by our favorite British madman, Tony Lee with art by Reno Maniquis.
2.       For the first time ever, Green Hornet will team up with Captain Action in a prose story by Matthew Baugh.
3.       Covers are by Mark Wheately and Ruben Propocio – it’ll be a quite a package.
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Then we’ll debut Savage Beauty in February! This is a re-imagining of the old Jungle Girl Comics, but with a modern day twist.
Starting with a generous sneak peek at New York Comic Con, we’ll be inviting readers to take a walk on the wild side with Savage Beauty, our new comic series that tells the stories of sisters Lacy and Livvy Rae. This series focuses on their travels throughout modern-day Africa as they are called upon to help right wrongs, protect the innocent and punish evildoers. As reporters for Africa Adventures Online, the Rae sisters are guided by the mysterious Mr. Eden to assume the identity of the mythical goddess Ayana. Disguised as this “Savage Beauty”, the two girls fight modern-day pirates, hard corps militias, corrupt politicians and various other real-world adversaries torn from today’s headlines.

Savage Beauty will take you on an exciting journey as the Rae sisters discover their purpose in life, even as they make a real difference in the world.

Plus the comic book series intends to make a difference too – each issue will donate a full page to partner causes such as Oxfam, Just A Drop and Invisible Children, among others.

And our first issue will be oversized, with a Savage Beauty story, a classic reprint of the first Jungle Girl – Sheena, and special features including lost promotional art to 60’s Raquel Welch Jungle Girl movie pitch…and we’ll be offering it all for just $2.99.
And future covers read like a who’s who of comics – Paul Gulacy, Mark Wheately, Dave Hoover, Chris Short and even a few non-traditional surprises!  Series write and co-creator Mike Bullock has a long list of hot stories that we can’t wait to publish.  We’re really excited for this project!
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So much else going on too: Our Phantom-Captain Action Hardcover is coming out and it looks gorgeous.  Wait till you see the wonderful John Byrne cover on issue #1 of Captain Action Classified. Future storylines in that title include a Berlin Wall story with Nazi’s and LSD, and a story that features the Beatles in Paris right before their historic Ed Sullivan appearance.  And be on the lookout in November when that British Bombshell, Lady Action appears in the prose collection of short stories in the anthology: Chicks in Capes, edited by Lori G!  Look for the lovely Nicola (Wonder Woman/Secret Six) Scott cover!
And convention-wise, we have two more this season. I’ll be a guest of Honor at the 35th Annual Ithacon in Ithaca, NY September 25th, and then we’ll have strong presence again at booth #2380 at New York Comic Con October 8-10th.
AP: What is the appeal of reviving old toy characters/lines and giving them new life in the modern era? 
EC:  In one sense, it’s a big-boys-big-toys kind of thing.  We like to play with entertainment properties and get down to their essence, and then build them back up again in an engaging story.
In another sense, it’s what every kid does with every Imagination-based toy. They make their own story up. We’re doing just that- with a talented group of collaborators- and it’s a great challenge to put it out there and see if anyone likes it!
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AP: Any future projects you care to let the ALL PULP pulpsters in on?
 EC: Our biggest news isn’t quite ready yet, but it’s so very, very close. We’ll be making a big toy announcement soon – hopefully before New York Comic Con – that both new and old fans will be jump-out-of-their-seats excited about!
AP: Thanks a lot, Ed!
EC: It’s been a pleasure – thanks for having me!

Review: ‘Avengers: The Ultimate Character Guide’

Avengers: The Ultimate Character Guide

by Alan Cowsill
208 pages, DK Publishing, $16.99

avengers-guide1-9804420It’s a new Age of Heroes in the Marvel Universe but as always, the clarion call for champions is answered by Earth’s Mightiest Heroes, the Avengers. With the hoopla surrounding the Marvel Studios’ announcements regarding the 2012 live-action [[[Avengers]]] movie, the timing is perfect for this book from DK Publishing.

Unfortunately, the book itself is already dated because they made little effort to make certain the status quo matched what was being published in the comic books. This is, of course, an exceedingly tricky proposition but thankfully, both Marvel and DC have recently hit demarcation points where you could say the information contained in these books are concurrent. (I managed to make next month’s [[[The Essential Superman Encyclopedia]]] information reflected the end of the [[[New Krypton]]] story so it can be done.) Reading through Alan Cowsill’s text, it is largely set during he events of Siege although some information is from the subsequent Age of Heroes so its inconsistent and confusing.

A book like this, especially from DK, prides itself on clarity of information and yet organizations and events are referred to and there’s no context or explanation provided, so it’s one thing to tell readers someone belonged to the Initiative, but what was the Initiative? The book also lacks any source material so you don’t have the usual listing of first appearances which is a major factual omission. Even more grievous is that for a book called Avengers, not once is there anything about the team. I was interested to see the line-up by line-up examinations along with explanations for the West Coast and New incarnations of the team.

Instead, this book features just over 200 heores and villains with information blocks, pointless power rankings, and lots of pop-ups with additional details. Visually, the material is mostly showing us the current incarnations of the character with smaller images culled from throughout Marvel history. This, though, may be the first time a book of this nature lacks substantial images culled from the first Marvel Age so Jack Kirby, Steve Ditko, Don Heck, and John Romita are severely underrepresented. Heck, titans like John Buscema, John Romita, Jr., John Byrne, and many others are also missing in action.

Over two dozen of the entries are out of date given the end of the Siege storyline. Perhaps the most inaccurate page is the one for Ant Man which gives us the deceased Scott Lang and never mentions the current Eric O’Grady, while the callout image of Hank Pym shows him as Giant Man.

There are some other serious gaffes such as giving us Clint Barton pages, one for Hawkeye and one for Ronin, which was superfluous. Similarly, Hank Pym gets pages as both Wasp II and Giant Man. The [[[Captain America]]] page is Steve Rogers with no page for Bucky as either the Winter Solider or Captain America II. In much the same way, the Black Panther page is all about T’Challa despite his sister being the current Panther (even in comics coming out this fall) but she gets merely a brief mention.

Characters who recently died such as[[[ Hercules]]], [[[Black Bolt]]], and [[[the Sentry]]] are said to be hale and hardy and while Jessica Jones’ page tells us she and Luke Cage had a child, Luke’s page neglects that detail as does the Invisible Woman entry neglect to mention Franklin and Valeria.

Books like these are great to thumb through and make a handy reference work but this one volume is a wee bit too all over the place to be anything more than a pretty picture book.