Tagged: Captain America

The Weekly Haul: Reviews for the Week of April 10

A good range of comics this week in style, but there wasn’t too much substance, and a surprising dearth of Skrulls, what with Skrullapalooza going on (Thanks for that one, Brian!) Still, some interesting books, so let’s discuss.

lk-3-jp-5100892Book of the Week: Locke & Key #3 — In Hollywood, this century so far has been dominated by horror films, an endless line of creepy or violent flicks that closely imitate either The Ring or Saw. It would be easy to look at a project like Locke & Key, which is published by horror house IDW and written by Stephen King’s son, and think it’s just another creative property hopping on the horror bandwagon.

Writer Joe Hill is crafting a very distinctive story, though, and one that’s made strong by the characters. In each issue so far, Hill has mostly featured one of the three children whose father was murdered by a teenage psychopath. This issue it’s the daughter, Kinsey, and the bulk of the story is a completely convincing look at how she struggles to fit in as “the girl whose dad got killed.”

The little side moments then are used to further develop the supernatural mystery of the family’s home – Keyhouse – and to bring the villain back into the picture, as the murderous and insane Lesser makes his bloody escape from lockup. No surprise then that the series has already been optioned for a movie.

Runners Up:

Nova #12 — This series is lightyears ahead of every other outerspace series right now, and every issue can be counted on for epic battle, a thoughtful plot and some cool interstellar weirdness. This time it’s Richard finally besting the Phalanx infection, only to end up in a too-big fight with a Technarc (a giant alien robot from Warlock’s family tree).

A special credit goes to the art team of Paul Letterier and Rick Magyar, who manage to make the robot aliens believable and expressive, no easy task. Now, if only the conclusion to this story was actually in this series, not Annihilation: Conquest.

Batman: Death Mask #1 — I have something of a painful secret to admit. I don’t read manga. I just can’t get into it, no matter what I try. I really hate to admit then that it took a manga version of Batman to hook me. But aside from some introductory pages that rehash Batman’s history (I’m assuming for readers who like manga and not Batman), Yoshinori Natsume’s American comics debut is a strong one.

The questions raised of Batman’s true identity (whether he’s Bruce Wayne or Batman) are nothing new, but the deeper story of Batman’s history in Japan and the mask-wearing, face-cutting-off villain are set up quite well in this first issue. (more…)

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Brian Bendis, Warren Ellis and Other Creators Reveal the Comic That ‘Hooked Them’

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As a reader of comics, there’s probably one book in particular that got you hooked in the first place and kept you reading. Whether it was Superman, Batman, Fantastic Four or, like it was for me, Captain America, you always remember fondly that first one. Successful comic book creators such as Brian Bendis, Warren Ellis and Jim Lee also have a first one that inspired them and over at Entertainment Weekly, they share which comic book was "The One That Hooked Me!"

Among the comics that inspired these creators are Fantastic Four #1 for Brian Bendis, Tarzan for Jim Lee and Countdown, a british comic series, for Warren Ellis. Some of the other artists and writers who detail their first comic book experiences include Robert Kirkman, who counts Amazing Spider Man #314 as the one that "hooked" him and Matt Fraction, who finds it interesting that his first comic book was Batman #316.

If you do read comic books — and lets’s face it, if you’re here at ComicMix, you probably do — what was the comic book that first "hooked" you?

ComicMix Six: Why Marvel’s ‘Secret Wars’ Was Better Than ‘Civil War’

 

[EDITOR’S NOTE: In last week’s edition of ComicMix Six, we told you why the Skrulls’ "Secret Invasion" probably isn’t worth losing sleep over, given our list of the worst moments in Skrull invasion history. This week, we’re playing in the sandbox of big events yet again, with a list of reasons why Marvel’s recent  Civil War event doesn’t stack up against one of its popular predecessors, the 1984 series Marvel Super Heroes Secret Wars. -RM]

Just over a year ago, Marvel shook up their universe with Civil War, a series-spanning event wherein the U.S. government decided, after a tragic accident involving super-powered heroes and villains, that anyone with superhuman powers would be required to register and become official federal operatives. Costumed crime-fighters picked sides, Marvel picked a slogan ("Whose Side Are You On?"), Spider-Man unmasked, and Iron Man’s pro-registration camp hunted down the anti-registration crowd led by Captain America. In the end, Cap tearfully surrendered, only to be "killed" for his troubles a few issues later.

Throughout the series’ seven issue (and countless tie-ins), the Merry Marvel Marketing team hailed Civil War as the most mind-blowing storyline since, well… ever.

Here at ComicMix, we’re not quite sure we agree. After re-reading Civil War and comparing it to one of the first epic Marvel crossover events, the ’80s action-fest Marvel Super Heroes Secret Wars, there’s a good argument to be made for the superiority of the earlier project.

Oh, and remember, what’s being discussed here is the 12-issue Secret Wars series, published by Marvel in 1984 (and featuring the first appearance of Spider-Man’s famous black costume), not to be confused with Secret War, the 2004-2005 five-issue series written by Brian Bendis.

Got it? Good. Now let’s begin…

6. REMEMBERING THE LESSONS ‘SESAME STREET’ TAUGHT THEM: In Civil War, heroes who fought alongside each other for years decide that the best way to debate the merits of a new law is to spy on one another and brawl at each and every opportunity. In Secret Wars, heroes who don’t necessarily trust each other decide that, despite their differences, teamwork and cooperation will improve their situation.

Sure, Spider-Man had a skirmish with the X-Men and the Hulk was shouting at everyone, but they still came together in the end. Wolverine and Captain America shared a heart-to-heart, and the heroes even accepted Magneto’s help, knowing that the greater good was more important than issues of mistrust.

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April Fools Day Round-Up: Were You Fooled?

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When it comes to April Fools Day on the ‘Net, I’m not sure where I stand. On one hand, I’m endlessly entertained by the creativity various companies show in their efforts to pull the digital wool over readers’ eyes. It’s also an amazing promotional opportunity, providing websites that normally wouldn’t be players in the viral marketing scene a chance to flex their creative muscles and attract new readers.

On the other hand, however, it’s an editor’s worst nightmare. Every story is likely to be a hoax, and it’s damn near impossible to break any authentic news due to the inherent skepticism of online readers for a 24-hour period.

It’s a bit of a personal hell for me, too. Every year, I wake up on April 1 and remind myself that anything I read that day is probably an April Fools Day prank. And every year, I end up getting excited about a story anyways, only to realize that it was just another joke — more often than not, this happens after I go public with my excitement, adding to the embarassment. In the end, I’m reminded of Charlie Brown trying to kick that football time and time again, even though he ends up on his back in the dirt every time he makes the attempt. I feel his pain.

So this year, I’ve put together a list of some of the highlights from this year’s April Fools Day on the Interwebs. It’s nowhere near a complete list, just some of my personal favorites from the world of comics and comics culture, as well as a few notable non-comics pranks. Feel free to add your own to the ‘Mix (pun totally intended) by adding a link in the comment section at the end of this article. (more…)

The Writes Of Spring, by Dennis O’Neil

As I sit down to write this, I’m less than five hours from midnight on March 23rd and so it might be appropriate to wish you a Happy Easter, or Happy Pasha if you’re an Oriental Christian, or Happy Purim. Or maybe I should give a shout-out to Aphrodite, Ashtoreth, Astarté, Demeter, Hathor, Ishtar, Kali, Ostara – all deities who were celebrated around the spring equinox and, as far as my extremely limited and unreliable knowledge goes, all of whom were connected to fertility, which figures: Spring equinox = end of winter = new life = let’s have a party.

Or…let’s let one stand for all and just celebrate the goddess whose name gives the holiday it’s name: No less an authority than The Venerable Bede, an early Christian scholar, wrote that Easter was named after the Saxon goddess Eostre, and if you can’t trust the Venerable Bede, well…

I like Easter, and tomorrow I may do something celebratory, even if it’s only to walk in the park down the road. (Yeah, us old guys really know how to tear it loose.) It’s a real holiday, as evidenced by all the ways it’s been celebrated over the millennia – see the goddess list above – and I think that means that it acknowledges and celebrates something deep in our collective culture, our life on this planet, probably our genomes. The catalogue of such holidays is short: there’s the various festivals of light that occur around the winter solstice – Merry Christmas, all – and around the fall equinox that generally involve harvests and eating, and Easter, et. al. All happen at seasonal changes and all involve the Basics: birth, death, light, dark, and survival.

You don’t have to believe in the literal truth of a mythology to accept the realities that underlie it.

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Which Comic is Getting a New 4-Player Arcade Game?

Who says comic book fans are antisocial? I grew up hanging out at pizza parlors and movie theaters with my friends, playing arcade games like <a href=”

America and the Avengers, Spider-Man, TMNT and X-Men.

Well, cue a flashback to the ’90s, because arcade developer Signature Devices announced in a press release that they’ve finished work on a four-player arcade game that featuring "several well known comic book and television superheroes."

The game will feature a four-player arcade style co-operative play. Players can play solo or as a team against the plot, which takes place in three separate locations on earth and other planets. Signature Devices has developed the game to allow players to control the powers and abilities of
earth’s mightiest heroes
[Ed. Note: emphasis ours] in an action packed fight for justice against some of the greatest comic book villains. The Company has developed the game to truly come to life using the co-operative methods best utilized with two to four players at a time.

But they didn’t say which comic book heroes, probably because that’s the responsibility of the arcade game publisher. Meanwhile we’re left to speculate which superheroes it could be. It helps that they say they’ve been on television. Candidates include Justice League, X-Men, Spider-Man, Teenage Mutant Ninja Turtles or maybe even NBC’s Heroes, among others. One interesting phrase we highlighted in the quote is "earth’s mightiest heroes," a term commonly used by The Avengers, who had a brief cartoon run.

We’ll admit we’d be excited to grab a few beers and play this with friends at Dave & Buster’s. ComicMix readers, any ideas what you think this might be… or, of course, which characters you want this to be?

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11 Batman Stories to Read Before Watching ‘The Dark Knight’

Batman Begins and its upcoming sequel, The Dark Knight, are both feature films that deal with Bruce Wayne at the beginning of his career as a crime-fighting detective. But some in the movie audience may be curious about how these rookie years unfolded in the continuity of the comics.

So, here at ComicMix, we’ve put together a timeline of the stories you should read (and the order in which to read them) to learn about Batman’s early days. This list is focused on collected storylines from the single issues and one-shot stories rather than individual issues, and includes what is deemed to be currently in continuity within the mainstream DC Universe (so certain stories such as BATMAN: Year Two are not included). If a story’s place in the greater Batman continuity is uncertain, but hasn’t been directly contradicted by other stories, we’re including it.

Please note that this is focusing on Batman’s early solo years and is, as stated above, a timeline. Therefore stories such as Arkham Asylum and The Killing Joke, while famous, aren’t being included here since they take place much later in Batman’s career.

ADDED NOTE: If you like this, be sure to check out our related article, the Top Six Greatest Joker Victories.

Now let’s begin …

batman-yearone-9930894Batman: Year One – It all starts here in this story by Frank Miller (Sin City) and David Mazuchelli (DAREDEVIL: Born Again). After years of learning how to be a detective and training in the martial arts and ninjitsu in the Far East, Bruce Wayne returns to Gotham City to begin his war on crime. Learn how he first met a young Lt. James Gordon (who would later become the famous commissioner of the GCPD) and hot-shot District Attorney Harvey Dent, as they all try to free their city from a corrupt police department and fight against the mobster known as Carmine “The Roman” Falcone.

This comic also features the reason Bruce Wayne chose a bat as his symbol and his first encounter with Catwoman. The end of this story leads directly into another item on our reading list, BATMAN: The Man Who Laughs.

Batman and the Monster Men – In Year One, you might notice a large gap of time that passes between November and December. This story, written and drawn by Grendel’s Matt Wagner, takes place during that gap and reimagines one of Batman’s earliest stories from the Golden Age of Comics. Meet Bruce Wayne’s early girlfriend, Julie Madison, and watch his first encounter with the sociopathic Professor Hugo Strange. This story also introduces the proto-version of the Batmobile.

Batman and the Mad Monk – Another Golden Age story is brought into the modern day by Matt Wagner with this follow-up to Batman and the Monster Men. Following his encounter with the monsters of Hugo Strange, Batman now faces a potentially supernatural enemy and a deadly cult. Batman’s car truly becomes the Batmobile in this story and we also see the developing partnership between him and Jim Gordon. And see just what happened to make the Dark Knight lose the first serious love in his life. (more…)

On This Day: Mark Waid

Born on March 21, 1962 in Hueytown, Alabama, Waid entered the comics industry in the mid-1980s as an editor and writer for Fantagraphics Books’ fan magazine, Amazing Heroes.

He soon moved to DC as an editor on Secret Origins and Legion of Super-Heroes. In 1990, he shifted from full-time editorial to freelance writing, and in 1992 DC hired him to write The Flash. Waid stayed with The Flash for eight years and can be credited with establishing Wally West as a worthy bearer of the Flash name and costume. Waid then moved to Marvel to work on Captain America.

In 1996 he went back to DC to produce his best-known work, the mini-series Kingdom Come with Alex Ross. He also wrote the follow-up series, The Kingdom, and has since written JLA, Impulse, Empire, Fantastic Four, and others.

In July 2007 Waid joined Boom! Studios as Editor-in-Chief. He’s stated since that all of his future creator-owned work will be with Boom!

The Weekly Haul: Reviews for March 20, 2008

After skipping town last week, I’m back with an all-new spate of reviews for this week’s comics issues. Lots of super hero fare this week, with a few studs and a whole lot of "meh."

Book of the Week: Captain America #36 — I know, I know. Not a very out-there choice. But, c’mon, this is simply the best superhero book coming out right now. Ed Brubaker sets it up perfectly to test Bucky, the new Cap, by pitting him against some serious supervillains. And we get to see how Bucky is different from Steve Rogers, for good and bad.

And while Bucky brawls his way through that challenge, the defining moment of the issue comes when Bucky can’t summon the Captain America aura to calm a riotous crowd. And, if that’s not enough, Butch Guice’s fill-in art is so good that I didn’t realize he’d replaced Steve Epting until I looked back at the credits.

Oh, and then – SPOILER – there’s that little cliffhanger that a certain dead person might not be so certainly dead.

Runners Up:

The Brave and the Bold #11 — Here’s another "can’t go wrong" series (at least until Mark Waid jumps ship). The Challengers see just how tough Megistus is (and just how crazy), then Superman and Ultraman have a zany little team-up only after Ultraman impersonates Clark and runs roughshod through the Daily Planet newsroom. The too-big, too-fun antics culminate in one of those straight-from-the-silver-age moments, when Megistus throws a Green Lantern (the actual lantern, not a hero) into the sun and turns it green. Bad news for Ultraman and Superman.

The Immortal Iron Fist #13 — I’d be calling this book the best of the week if it weren’t for a weaker than usual outing from artist David Aja. His work isn’t as polished as usual, which means it’s still decent but not great. That aside, this Seven Cities of Heaven storyline is finally coming together in a big way. What’s really remarkable about this issue is how Brubaker and Matt Fraction keep up the excitement with only a couple punches thrown. It’s a perfect setup to the big brouhaha coming down the pike next issue, and offers the line of the week when Danny finally reveals his plan to the villainous Xao: "So we can get out, you dumb son of a bitch."

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First ‘Incredible Hulk’ Game Screenshots Go Online

Remember back when Sega announced that they had grabbed the rights to Iron Man, Hulk, Captain America and Thor videogames? Well, we’ve seen sweet Iron Man game footage based on the upcoming movie as early as last year. But where are the screenshots for The Incredible Hulk movie-based game?

Evidently, Sega has been waiting for Universal to debut the new movie Hulk’s look in the official trailer. Only hours after the scenes of Hulk and Abomination tearing up Harlem hit the net, we were finally treated to images of videogame Hulk. Incredible is the only word to describe the detail put into Hulk and the soon-to-be-smashed New York City setting for the game. Developer Edge of Reality seems to have taken a cue from the critically acclaimed The Incredible Hulk: Ultimate Destruction and basically followed that open world formula but with much prettier next-gen graphics.

Images from the game are posted after the jump. Stay tuned to Sega Incredible Hulk game page for more details coming soon. (more…)