Tagged: Chris Roberson

Emily S. Whitten & Chris Roberson – Serenity: No Power

I always love talking with creators about their process, and I’ve been a fan of Firefly for years now So it was a pleasure to sit down with Chris Roberson, writer of Serenity: No Power in the ‘Verse, to chat with him about his experience creating this tale. Chris offered some cool insights into his writing process, and, of course, we both geeked out over the world of Firefly and our mutual fandom. Read on for the full interview below!

Emily: What is it like for you playing in the ‘Verse, when there is so much to it, and there’s such a great world that’s already been built?

Chris: It was incredibly intimidating. I was a fan from the day that “Train Job” aired. And they aired out of order. Kids; they don’t understand that not only did they not air all the episodes, but they were in the wrong order! So I was there the whole time in the audience. And I was a rabid fan. When the prospect of working on the book first came up a few years ago…the gestation of the book was fairly long. It was the better part of three years from when I was initially offered, “Hey, would you like to do this?” to it actually being done. I worked with four different editors over the course of that time.

So as a fan it was incredibly intimidating. Because it was super fun, and I was like, “Cool, I get to do all this stuff!” but at the same time, I didn’t want to disappoint the rabid fanbase.

Also, I was able to justify all kinds of purchases that otherwise I wouldn’t have bought. Quantum Mechanix’ Atlas of the ‘Verse, and all that stuff; and blueprints of the ship – that was a work expense.

I needed the blueprints just to figure out, like, “How do you get from this room to this room in the ship?” When you’re watching the show, it’s often hard to tell, because of the way it’s edited around. I’m like, “Wait a minute, how do you get from the cargo deck to that room?”

E: I know what you mean because sometimes in the show it’s hard to tell where they’re coming from. Like that one scene where Kaylee throws Mal the wrench so that he can get into the hatch, and I’m thinking, “Where is he going from and to?”

C: Yeah – and also where the interior of the ship maps to the exterior, was something that I had to spend some time figuring out.

E: And then of course there’s the mix of English with Chinese. Did you have any background in that?

C: Oh God no! If there was anything I had to justify more in every script, it was those. Those are sourced directly from the scripts. There are several-volume collections of all the scripts from the show and also from the film. I referenced those heavily. In the scripts I think they would be written out, but then I would have to reference something else to get it into the right characters. And luckily in the back of the most recent role-playing game there’s a thing in there of all of them transliterated, so I was able to drop those in. But in almost every case I would have to say, “Okay, that line was spoken by this character in this episode;” and then I had to send scans of the pages from the role-playing game to the editor to say, “Here’s where I’m getting this from.”

E: That’s very complicated.

C: Yeah. It’s the job.

E: Well, and writers enjoy that kind of stuff. Otherwise why would you be a writer?

C: I love research.

E: What, if any, input did Joss have, or what kind of guidance were you given about where to play or how to play in the ‘Verse?

C: It was more from the other direction. It was me suggesting things and asking questions and then being told what I could and couldn’t do. And in almost every instance – they said yes to, I think, pretty much everything I suggested. It was a strange experience, in that the comic is now the canon. Because normally when you’re doing licensed work – and I’ve done a lot of it – your job is like, to shake all the toys out of the box, play around, have a cool story, and then put them all back where they belong. So when you’re doing licensed stuff, you’re often slotting a story in between these two episodes, or this season and that season. But because the show ended and now this is the show, essentially, the pushback I kept getting was that I wasn’t changing things. I wasn’t making enough difference in the status quo. Because I kept basically getting everything back together again at the end. I had to mess some stuff up. And that was one of the things that was really intimidating. It was like – people are going to be mad at me. Because I’m screwing stuff up for these characters; but they made me. They forced me to.

E: I was going to ask you about fan reactions, and that plays right into this. Because, particularly I noticed (SPOILER ALERT!) that Mal and Inara have some back-and-forth that is worrying, especially at the end. And at this point, they’re a couple, which is also a different thing than in the show, so if people haven’t been reading the comics, they wouldn’t know. Fans might be happy, but…then there’s also that weird thing with Jayne and Zoe and – poor Jayne, is he ever going to be not lonely? So tell me about working on those relationships, and any fan reactions?

C: I was basically picking up threads that had been laid down in Leaves on the Wind, the previous series that Zach Whedon had done with Georges Jeanty. It was interesting to me to see the way that those relationships had developed. That River had kind of taken Wash’s place in a lot of ways; in that she was the pilot, but also that she had this kind of almost co-parenting thing? We didn’t see that there, but I could see that it was a possibility. She was definitely filling a hole that was left when Wash was gone. So beginning No Power in the ‘Verse, the crew is kind of broken down into these mini subsets, these pairs and trios. And yeah, Jayne is not in one. He’s him, so he’s just kind of bouncing around. So a lot of where the plot came from was: look at each of those little clusters of characters, and see where is an interesting place to put strain.

Because basically these people are locked in a building together always. So whatever friendship or relationship – romantic, platonic, whatever, they have – if you can’t leave, forever, there’s going to be strain.

E: It’s an interesting dynamic to work with.

C: Yeah – it’s like being stuck in a hotel forever. So those are the points where I thought, “Oh yeah. People are going to be mad.” But by and large, certainly I think Joss has trained a viewership and readership that expects bad things to happen to his characters, right? I love all those characters, but it couldn’t just be five issues of everybody having birthday cake, and having fun. That’s not a story. So that’s what the story turned into, was like, do those then re-form in certain ways, once those have been broken apart? Or do they change shape a little bit?

E: Of course, on top of that we’ve got the larger story of the Alliance and Calista and her group of creepy followers trying to get River back. Did that come out of – I don’t know if I want to spoil things – but it builds up into something that looks like in the next story, it’s going to be a really epic thing. Where did that come from?

C: There is a document – I’m not sure if I remember what the provenance of it was – but it’s included in several of the companions, and in the role-playing game. But Joss wrote it in the early days, I think to give the writers and the crew initially an idea of how this world worked. It’s a brief history of the ‘Verse, about 1,000 to 2,000 words long, written in the vernacular of the show; a history of what’s happened before now. It’s like a more elaborate version of that spoken-word intro that you got in the pilot. But in there, he talks a lot about the war, but there’s a line in there about soldiers who weren’t happy to lay down their arms – these Peacemakers. And it had actually been mentioned and visited in one of the earlier comics. But I felt like that was an interesting thread to pull, because Mal had broken in his own way, but there were a ton of other soldiers out there, and what are those guys up to? And maybe they still have axes to grind. Just looking at real examples from history, people have different agendas. We might agree that those are the Bad Guys, but how far are you willing to go? What are you willing to do? So that’s largely where those characters came from, was this offhand reference.

One of the other threads I found – I realized there was a story hidden in Inara’s backstory that had never been explored.

E: That was very interesting to me too. It kept being mentioned, and no one knew why she had left, and then you pulled that out.

C: I noticed that in reading through the scripts. It’s right there. It’s mentioned fairly early on – she left under a cloud; this was not her first choice, to go out and live in dirt, basically, this really classy lady. So that was a fannish question of mine – “Let’s see what’s back there? What’s interesting about that? What would cause her to have to do that?”

E: No Power in the ‘Verse is out in hardcover now. So what is coming next here? Are you working on something else with this?

C: I don’t know what their next plans are. I have been told that they are doing more stuff, but I don’t know what it is.

E: Okay, well I’ll keep hoping, because you set something up here that I want to know more about – what are Mal and the crew going to do next? But also, you had mentioned working with Georges Jeanty. I’ve known Georges and his work for a long time, and he has a history of working on this type of series, like Buffy, and Firefly, that have ended in the show, but then they’ve come into the comics world. So what’s that collaboration like? 

C: Oh, it’s great! I mean, I really like when a collaboration is really collaborative. It sounds trite but it’s true. Like, I don’t feel like, “Here are your marching orders; go do this thing.” Because I always try as much as possible to solicit input and suggestions on the story side of things from the artist. And there is a gag, a long-running gag in the book, that was entirely Georges’ suggestion. The one with Jayne and the hats, the sweaters… That was him.

E: Well bless him for that one, because that did make me laugh.

C: And as soon as he said it, I was like, “Oh, yeah, that’s perfect!” It also helped give a much-needed lightness to it. Because it’s a really heavy story. You gotta get some jokes in there somewhere. So that basically was Jayne’s job in the book.

E: Well here’s the next question – how does his ma always know where he’s gonna be?

C: That was actually something I had to work out the logistics of, and I went back – in that episode where he gets the hat, it’s kind of set up that they check in to see if there’s mail for them. So somehow the way the ‘Verse works is they’re basically “Mailbox, Inc.,” but on different planets, and these guys are going from planet to planet but occasionally check in to see, “Is there anything here for us?”

E: That makes sense. I noticed in reading that there’s a great balance between the characters and the action. Do you, as a writer, have to consciously work on that? Because this is a story with a lot of characters – a Badass Crew! And on top of that, an action series. How do you deal with that as a writer?

C: I start with the visuals, so my scripts always begin with…the first things I write are the panel descriptions. Which are basically my suggestions to the artist, how I think they’re going to draw. Like, “In my head, this is how I think you and your style would do it; if you have a better idea, do that.” And only after I’ve written the entire issue’s-worth of those do I go back and figure out, “Okay, what has to be communicated verbally? What has to be spoken?” And then I put as little of that in as I can.

E: Very cool. I noticed in the back of the hardcover trade, we also have a little fairy tale, which is super cute. I assume that came out as an individual issue?

C: It was actually included in last year’s Free Comic Book Day offer.

E: So how did that happen?

C: Well, the book hadn’t even been announced, but they asked me if I would do a Serenity piece for FCBD, and did I have any ideas. The art is by Stephen Byrne. And Stephen had done a bit of fan art a year or two before that that was like, Disney-Serenity. And so I was like, “Okay. How do we get to there?” And I ripped the plot off entirely from an early ’80s issue of Uncanny X-Men, where Kitty Pryde is telling Illyana Rasputin basically what the X-Men have been doing the last couple of years as a fairy tale. So in that way I was able to tackle some pretty heavy storylines. Like the death of Jean Grey was one of the things that was included in this fairy tale version of the story.

E: Yeah, and this of course tackles Wash, and that is a really interesting way to do that.

C: So I suggested Stephen. I said I would love to have him. I was assuming Joss would be cool with it because Joss already liked his fan art, and I think that was the only written feedback that I got from Joss. He just said, “Charming,” or “Utterly charming,” or something like that. And I was like, “All right, I’ll take that!” It also made people cry.

E: It did tug my heart strings a little bit there. So with Emma, the cute l’il baby, and also Bea and Iris, who we haven’t seen as much of, and obviously not in the show, what’s it like crafting new characters in this ‘Verse?

C: It’s an interesting challenge. Particularly with those two, taking a character who was basically what River would have been if she hadn’t been busted out, and is now being kind of deprogrammed, running around the galaxy having adventures. It was fun, to see, “What’s that like? What have they been doing?” We don’t get to spend as much time with them as I would like.

E: Anything else you’d like fans to know about this book? Or about your other work?

C: It’s out now, it’s gorgeous, it’s super good! Mostly what I do these days is set in the world of Hellboy, so they can check that out.

Thank you, Chris, for sitting down with me for this interview (and Dark Horse for setting it up). Check out Serenity: No Power in the ‘Verse, out in hardcover now.

And until next time, Servo Lectio!

 

Ed Catto interviews Mike Allred: iCreator Part 2

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It’s still astounding to me how an art form like comics can, on the one hand, celebrate the creative contributions of individuals while, on the other hand, leave behind a tragic history and rotten track record for its treatment of these creators. The debates on this topic continue to rage on. Recently the appropriate level of recognition for a particular creator, who has long since shuffled offstage, dominated the online comic conversation.

As part of an ongoing series exploring today’s creators’ reactions to their comic creations’ successful crossovers into other media, I caught up with Mike Allred, who along with Chris Roberson co-created Vertigo’s iZombie. It’s a hit series on the CW network and has been renewed for a second season. Fans of Allred have always been delighted with his rich body of work: his brilliantly independent Madman, his innovative, genre-busting X-Statix, and more recently, his quirky FF series and Batman 66 covers. In this interview, I explore his involvement in and thoughts on the popular iZombie series.

izombie-titles-127041-5494461Ed Catto: Comics has a sad history of many creators not fully sharing in the economic success of their literary creations. Fans know the tragic stories of Siegel and Shuster, Gerry Conway has discussed issues concerning creator credits of certain DC characters, and Wally Wood’s contributions to the Daredevil character and mythology have been debated. Given today’s realities, do you think current creators are better prepared to protect their own rights, or is it still the same old story?

Mike Allred: Everyone always tries to make the best deal for their own interests. On all sides. It will always be that way. But it’s up to the individual to protect themselves. Despite all the history to learn from, there will always be bad deals. I was lucky with my first major success being something I completely created and own myself.

I couldn’t get a gig with the “big two” starting out, so I was content to create my own worlds. That brought me opportunities and the freedom to choose where, when, and how I play in the wonderful world of comic books. I’m as big a fan as anyone, so I get a big kick out of playing with established company-owned characters, but I do so with eyes wide open knowing that I’ll have to fight for ownership of anything original I bring to the table. I balance that with my own creations. It’s always been clear to me what is mine and what rights I have to my sole creations. Collaborations get a bit more complicated and every contract has its own challenges.

I’m keenly aware of the shoulders I’m standing on and how I’ve benefited. Thankfully, so far, I have very little to complain about personally.

izombie-11-panel-page-17-9262918EC: Back when you were developing iZombie and the look of the comic series, what were you trying to create and what were some of the challenges you found working on a zombie/horror story?

MA: Chris Roberson and I were wanting to do something different, something askew. We were eager to do contemporary takes on classic monsters. Priority one for me was to make an attractive, appealing lead character who also happened to be a zombie.

EC: Were you pleased with how the comic series turned out? And what would you have done differently if you could go back and do it over again?

MA: I’m extremely proud of it. There were two paths. One was sticking with the “brain of the day” template and have each new brain become a new storyline, and the other was going epic and blowing out our world, which obviously is the path we took. There was a part of me that kinda wished we’d stuck with the more intimate stories involving the people whose brains were eaten, but since the TV show picked up that baton I’m completely satisfied on every level.

i-zombie-3245609EC: How did you find out that your iZombie concept was going to be a TV series? How long did it take to reach network television and can you tell us some of your reactions and thoughts along the way?

MA: I’m pretty sure Shelly Bond at Vertigo told me first. She was very much a collaborator in every way on the series. It simply wouldn’t exist without her. Geoff Johns gave me a call too around the same time. He had all the details. It all happened very quickly.

Initially I was a bit perturbed with the changes. Most especially Gwen’s name change to Liv. But I’m a big boy and know that there is no such thing as a completely faithful adaptation of any entity from one medium to another. My immediate concern was that it was good and something I’d be proud to have my name on. Once I saw that Rose McIver was hired as our zombie girl and how the production bent over backwards to make her look how I designed her, my fears started dropping away. When I saw the completed pilot it felt exactly like falling in love. And now I’m thrilled with virtually every creative choice that has been made. Rob and Diane and are the best. All the writers are killin’ it in the best way. Every cast member is the coolest. And Rose is a dynamo rocking a showcase of personality quirks. I feel crazy lucky. This could have gone bad in so many ways and it’s done the exact opposite.

5816a-5852746EC: The opening credits of iZombie showcase your artwork. Can you tell us a little about how that came to be and the process behind it?

MA: Rob and Diane thought it’d be cool and wrote it up. I’ve always loved the animated opening titles to the 60’s Batman TV show, so I jumped in with both feet. I drew all the images that they asked for and more, wanting to make sure they had more than needed. I even drew the spiral by putting a piece of paper on a turntable and moving my brush from the center out. Laura (Allred, Mike’s wife and an award-winning colorist) then colored all the illustrations and various layers separately which were then edited to the theme song and… Ta-Dah!

EC: What’s your involvement in the TV series now? What’s your reaction to what they’ve done and what they’re doing?

MA: At this point I’m simply sitting back and enjoying the show for the most part. I’ve never been busier so it’d be difficult to increase my involvement, but I have a nice rapport with everyone and may throw in more if we score a third season.

dead_girl-1978592EC: Are you pleased the show has been renewed for a second season?

MA: Over the moon!

It’s not lost on me how difficult it is to get anything at all produced. My Madman property has been optioned and in various degrees of production since 1995.

So, we leapt the first major hurdle of getting it produced, then on the air, then well received. Lots of great stuff doesn’t find an audience, let alone get a second season. We’re very, very happy.

EC: On Free Comic Book Day, the fans at one of the stores I stopped by started raving about your work on Silver Surfer. The fans collectively said they enjoy the new character you and Dan Slott created, Dawn Greenwood. But is there a different thought process that now goes into creating a character for a company?

silver-surfer-and-dawn-greenwood-4948142MA: There is and there isn’t. I know going in that Dan and I will always have bragging rights on what we’ve created to support a legendary Marvel character. Here it is largely about compensation. I go in knowing that I’ll have little to say in what happens with my creations after I walk away. So it’s important for me to feel creatively satisfied, which I am. I hold no illusions that I’ll be self-publishing a Dawn Greenwood mini-series. It is what it is. I get a sweet paycheck and get to play on this big wonderful stage I’ve loved my whole life. If I want to work on purely creator-owned material I can do that too whenever I want. It’s how I started out, so I’m completely aware of all the circumstances.

EC: What’s coming up next for you, Mike?

MA: I’m having a total blast working with Dan on Silver Surfer, so I’m gonna ride that wave all the way to shore. I’m always planning and working on the next Madman special, where I do my most personal work, as Frank Einstein is pretty much me. And I’ve co-created an all-new Vertigo series, which will be announced at the San Diego Comic-Con.

EC: Last one: Who would win in a fight: iZombie or X-Statix’s Dead Girl?

MA: They would never fight. They’d have a nice lunch and then go to the movies.

 

Ed Catto: iCreator, Chris Roberson

It’s amazing to see the many ways comics, and by extension geek culture, have so thoroughly infiltrated the entertainment and marketing landscape. Comics-based movies and TV shows continue to be fruitful and multiply, while brands try to keep up and in an effort to engage fans in authentic conversations.

Amidst the continuing and exciting expansion of comics-based entertainment, I thought it might be interesting to try to understand this growth from a creator’s point of view. Anyone who has ever let a friend drive their new car, or sent a child off to school knows what it’s like to let go of something you cherish. And more than that, you fully recognize the cringe-worthy reality that the thing you cherish might come back changed. There’s always that worry that your car might be returned with a dent, or your child might come home from school with a vocabulary sprinkled with a few new #$@% words.

izombie-recap_612x380Sadly, comics do have a long history of creators not being rewarded fairly or sharing in the ultimate success of their creations. So I was especially curious how the newer breed of creator feels about letting others take charge of their creations. How do creators approach it and plan for it in 2015?

I reached out to Chris Roberson, a brilliant comics writer who’s created adventures for a wide range of characters (everyone from Superman to The Shadow), has created his own characters and leads the charge for creator-owned comics, along with Allison Baker, at Monkeybrain Comics. At DC Entertainment’s Vertigo imprint, Chris and artist Michael Allred created the iZombie series, which is now enjoying a new life, resurrected as a hit series on the CW network.
iZombie Female LeadEd Catto: Can you tell me a little bit about what you were trying to create with your iZombie comic series and provide some background?

Chris Roberson: I’ve always liked the zombie genre, but had begun to feel like it was unnecessarily locked into a post-apocalyptic setting. I wanted to try setting a zombie story in the modern day, with society still up and running, but with strange things happening in the shadows. And to take it one step further, to have the zombie be the point-of-view character. Everything else kind of followed from there!

EC: Were you happy with how the comic series turned out? And what would you have done differently if you could go back do it over again?

izombie_red-860x280CR: Oh, definitely! I’m really proud of the work that Mike and Laura Allred and I did with the series. My only regret was that we never got a chance to get a giant kaiju monster on stage. That would have completed the set!

EC: What was it like when you found out that your iZombie concept was going to be a series? How long did it take to reach network television and can you tell us some of your reactions and thoughts along the way?

CR: I think the first we heard about the series being in development was late summer or early fall of 2013, and by early 2014 we’d been sent a copy of the pilot script to read. We visited the set last spring, met the producers and some of the cast, and in general were really impressed with everyone involved. Over this past winter we were sent rough cuts of the first four episodes, and were just blown away by how fantastic they were!

iZombie- Allred illoEC: What’s your involvement in the TV series now? What’s your reaction to what they’ve done and what they’re doing?

CR: I like to say that we are “informed but not involved.” They have kept us in the loop at each stage of the process, and are happy that we’re pleased with the way the series has turned out. But otherwise, I’m just a member of the audience! (Though one with a proprietary financial stake in the show…)

EC: Comics have a sad history of many creators not fully partaking of the economic success of their literary creations. Fans are well versed on everything from the tragic story of Siegel & Shuster to Gerry Conway’s recent posting about being excluded from creator credits of certain DC characters. Here’s the question – do you think today’s creators are better prepared to protect their own rights, or is it still the same old story?

CR: I think it depends on the creator. Sure, many of us know to walk away from a bad deal, but there are always going to be hungry young creators who are more than willing to sign away all their rights in return for far too little. But I think that there’s a difference, too, between work-for-hire and creator owned stuff. When I do a work-for-hire project, it’s usually because I want to work with those characters or concepts, and will happily surrender rights that I would never dream of giving up for an original property of my creation.

EC: As a follow-up question, can you tell us a little bit about how you’ve organized your publishing endeavor, Monkeybrain Books & Comics?

CR: It’s pretty simple, really. We only license the digital rights, and only for a period of five years. All the other rights are retained by the creators. Which is why you see print editions of Monkeybrain titles coming out from IDW, or Dark Horse, or Image, or what-have-you. The creative teams are free to make whatever deal suits them best.

EC: What’s coming up next for you?

CR: I am doing some amazingly cool work-for-hire stuff for Dark Horse that hasn’t been announced yet, but which is keeping me VERY busy. My bucket list is getting very short!

EC: Thanks for the insights and the time, Chris.

 

The Point Radio: Zombies Done Different On IZOMBIE

They aren’t your cable zombies, which might be what makes The CW’s version of the hit Vertigo comic, IZOMBIE,  so appealing. EP Rob Thomas and star Rose McIver talk about all the ways they strive to keep it both fresh and centered on the comic series. Plus thanks to the success of AMERICAN SNIPER, more Americans that ever are aware of the challenges facing today’s veterans. Now a new documentary explores that further and you can see it for free.

In a few days, we sit down with former HAPPY ENDINGS star, Eliza Coupe, and get a sneak peek at her new indy movie project.
Be sure to follow us on 
Twitter @ThePointRadio.

The Shadow Fan and the Wizard of Crime!

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New Pulp Author Barry Reese returns for Episode 33 of The Shadow Fan’s Podcast! This time around, he reviews a 1942 novel that features the villainy of King Kauger and takes a hard look at Chris Roberson’s debut issue on the Dynamite Shadow comic (issue 13). There’s also a bit of Shadow news and some listener feedback!

If you love pulp’s greatest crimefighter, then this is the show for you!

Listen now at http://theshadowfan.libsyn.com/the-wizard-of-crime

The Shadow Fan and the Shadow’s Eyes!

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The Shadow Fan returns for his 29th episode! This week, New Pulp Author, Barry Reese tackles “The Eyes of the Shadow” (July 1931), “The Money Master” (December 15, 1942) and the the 11th issue of Dynamite’s comic series. Featuring more fawning over The Black Sparrow, Barry’s concerns about the upcoming Chris Roberson run and some fun commentary about the early days of The Shadow, this episode is not to be missed! Also: Listener Feedback!

If you love pulp’s greatest crimefighter, then this podcast is for you!

Listen now at http://theshadowfan.libsyn.com/

THE SHADOW STRIKES THE SHADOW FAN PODCAST

The Shadow Fan podcast returns for his 17th episode! This time, New Pulp Author Barry Reese takes a look at The Shadow Strikes — the 1937 feature film, the Belmont novel of the same name and the 1989 DC Comics’ series! Which Shadow Strikes is the one that’s stood the test of time? Listen to find out! Also: Doc Savage’s crossover novel is announced, Chris Roberson’s interview on The Word Balloon is discussed and we look at three predecessors to The Shadow!

If you love pulp and/or The Shadow, then this podcast is for you!

Join the conversation about pulp’s greatest hero today at http://theshadowfan.libsyn.com/the-shadow-strikes

Monkeybrain and ComiXology announce exclusive distribution agreement for Monkeybrain’s new line of independent creator-owned comics

MonkeyBrain, Inc.

 

A press release from Chip Mosher of ComiXology.com:

 

New York Times bestselling comic book creator Chris Roberson is celebrating “Independents Day” a little differently than others this year as he and co-publisher Allison Baker launch MonkeyBrain Comics, with a slate of creator-owned titles from some of the top names in the field. MonkeyBrain Comics will debut digitally first on comiXology—the revolutionary digital comics platform with over 75 million comic and graphic novel downloads to date—through a exclusive distribution agreement between the two companies.

 

Joining Roberson (iZombie, Memorial, Cinderella) under the Monkeybrain Comics umbrella with their own independent titles will be a who’s who line up of creators, including: Grace Allison, Nick Brokenshire, J. Bone, Chad Bowers, Wook-Jin Clark, Colleen Coover, Kevin Church, Dennis Culver, Matt Digges, Ming Doyle, Curt O. Franklin, Ken Garing, Chris Haley, David Hahn, Phil Hester, Joe Keatinge, D.J. Kirkbride, Adam Knave, Axel Medellin, Jennifer L. Meyer, Michael Montenat, Ananth Panagariya, Thomas Perkins, Adam Rosenlund, Chris Schweitzer, Brandon Seifert, Chris Sims, Matthew Dow Smith, Paul Tobin, J. Torres, Josh Williamson and Bill Willingham, among others.

 

More creative teams with new titles will be announced next week at Comic-Con International during the Monkeybrain Comics panel on Friday, July 13th at 7PM.

 

“MonkeyBrain Comics was born out of a desire to directly explore what opportunities there were in the newly expanding digital marketplace for creator owned material,” said Roberson. “We knew from the get go that we’d want to work exclusively with comiXology, who have become the undisputed leader in the digital comics field with their platforms’ unparalleled reading and shopping experience. And we’re pleased to have so many of our close creator friends along for the ride. I can’t wait to see what fans around the world think about our first batch of releases!”

 

“We’re excited to be the exclusive digital home of MonkeyBrain Comics,” says co-founder and CEO David Steinberger. “ComiXology’s mission is to get comics into the hands of people everywhere and we look forward to doing just that with Chris and Allison’s stellar line of creator owned comics!”

MonkeyBrain Comics is a new comics imprint of Roberson and Baker’s long-running publishing company MonkeyBrain Books. Over the past decade, MonkeyBrain Books has published a line of prose novels by authors such as Phillip Jose Farmer, Michael Moorcock, Rudy Rucker, Paul Cornell and genre collections edited by such notables as Joe R. Lansdale, Lou Anders and others.

Launching their first titles on July 4th with the slogan “Independents Day” exclusively on the comiXology digital platform, Monkeybrain Comics are currently exploring following up their digital releases with trade paperback collections.

 

 

Christmas wrap ups

It’s winter time, and so I should close these windows, it’s chilly out there:

John Scalzi reprints Chris Roberson‘s thesis on why Mark Gruenwald is the true father of modern superheroes comics.

Steven Bove’s Rock Opera histories.

We’ve been saying that comic books will destroy you— and now we have separate confirmation from Valerie D’Orazio.

Finally, we close out the holiday season with The Adventures of Batman and Robin… and Jesus… at the San Diego Comic Con.

Be Vewwy Vewwy Quiet. We’re Hunting Fanboys.

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USA Today stalks the elusive Fanboy.

Locus Online lists new paperback editions of SF/Fantasy books that they saw in June.

Matthew Cheney thinks about the latest eruption of the what-is-SF-and-what-isn’t discussion.

A highly scientific investigation into the age-old struggle between pirates and ninjas. [via Chris Roberson]

tSF Diplomat  thinks hard about online book reviewing and book-blogging.

Biology in Science Fiction rounds up recent interesting news stories about bioscience.

Mundane SF hates astrophysics.

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