Tagged: Collecting

Mindy Newell: Collecting

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Yesterday was a tough one for the Newell family. Actually, the past few months haven’t been easy; my dad is – well, the best way to describe the situation is that my father is a soul trapped in the shell of what was once a healthy, vibrant human being. To be honest, I don’t know why he isn’t dead. And my mom had a stroke about a month ago – and although she’s up and walking around (with the aid of a walker), the energetic and vivacious woman with whom I laughed and fought and loved is gone, too, leaving behind an old lady who is dip-shit batty – though I must admit that some of what she says is pretty funny.

And at least they both are in the same nursing home.

We have spent the last few weeks cleaning out their apartment – especially my brother, who has the responsibility of doing most of the work and coordinating everything, since he lives only seven miles away from their adult community complex in a town on the Jersey side of Philadelphia. Alixandra, Jeff, and I have had at least the luxury of distance in dealing with all this as we all live in the metropolitan New York area; meaning that we are there on weekends, but Glenn is there every single fucking day. So here’s a shout-out to you, bro – you rock!

Anyway, I’m not about to tell you that while cleaning their place yesterday I found a mint copy of Superman’s first appearance (Action Comics #1, June 1938) buried beneath old photos and magazine in a beat-up old trunk. If only, right? ‘Cause the Los Angeles Times reported in August 2014 that a copy of that iconic comic went for a record-breaking $3.2 million. I’m not even sure if either of my parents ever read or were even aware of it; though come to think of it, now I do have a faint memory – or perhaps it’s just a wistful thought – of my father saying that he did, or maybe it was that one of his friends was reading it. I’m not sure.

Come to think of it, I do know that my mom said she never read comics, but neither of them objected to my reading them years later, especially after my uncle, a New York City Public School principal, said that it was wonderful that “she was reading, and understanding what she read, at such a young age.” Of course, reading a comic book was strictly taboo if I hadn’t done my homework or at the kitchen table during meals – which I never understood, because my father read the newspaper during breakfast, especially on Sunday mornings. The funny thing is, I don’t remember my brother reading comics. That doesn’t mean he didn’t – I just called him to check on that, and he said, “No.” I said, “Never?” He said “Aah, maybe once in a while, Richie Rich or something…”

Although there always were comics around the house, nobody ever saved them. They might lie around my room for a while, but eventually they made their way into the garbage. Which is why all the old comics are worth so much these days, because they are rare – it’s like real estate, y’know? When it comes to real estate, it’s location, location, location. When it comes to comic books, it’s rarity, rarity, rarity.

time-magazine-john-lennon-2654612But there were plenty of other printed words. In the form of books.

You remember books, right?

My parents were voracious readers, and they collected books. They were probably charter members of the Book-of-the-Month Club, and the New York Times Book Review was read as much as the Sports or Style sections. (I remember my parents tearing out reviews of certain books and taking them along to the bookstore. Remember bookstores? And in their bookshelves were everything from popular bestsellers to beautifully bound in leather and slip-cased classics.

Books like Great Expectations by Charles Dickens. The Collected Works of Somerset Maugham. Salome by Oscar Wilde. The Complete Sherlock Holmes by Arthur Conan Doyle. Alice in Wonderland and Alice Through the Looking-Glass by Lewis Carroll. War and Peace by Leo Tolstoy. All five novels of the Leatherstocking Tales by James Feinmore Cooper (and illustrated by Newell Wyeth, Andrew’s father). First editions of The Old Man and the Sea (Hemingway), Giant (Edna Ferber), Fail-Safe by Eugene Burdick and Harvey Wheeler, and Winston Churchill’s five-volume history, The Second World War. And those titles are just off the top of my head. There are three huge boxes of books sitting in the hatchback of my Toyota Matrix right now, too heavy to struggle with in the cold, sleety rain last night to bring upstairs to my apartment.

I am planning on keeping almost all of them. But last week my brother and I were wondering if any of them might be worth on the market. So I did a little research on the web, ending up at the Antiques Roadshow site, and found out that, for instance, the Heritage Print, 1939 edition of Great Expectations is worth $450 – $500. The Collected Works of Somerset Maugham, Doubleday, 1953, is worth $250 – $300. And I don’t even like Maugham.

Wow.

Of course, that doesn’t mean that, if we decide to sell them, that’s what we’ll get. Vagaries of the market, and all that, and of course it depends on whether or not we sell them directly or to a dealer – the dealer automatically taking 20 or 30%.

And, of course, chances are that I’ll end up keeping them even though I don’t know where the hell I’m going to put them. *sigh* Alix claimed shotgun on my parents’ bookshelves. Time to go to Ikea.

But in all likelihood, there’s a few thousand dollars worth of books sitting in the back of my 1994 Matrix right now. Thank God the roof doesn’t leak.

Hmmm…

Wonder what that old Time Magazine, dated December 22, 1980, is worth? It’s the one with John Lennon on the cover.

 

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Marc Alan Fishman: R.I.P. Collect-ability

fishman-art-150x186-1751555A fine friend of mine – a comic shop retailer, convention promoter, and all around great geek – tasked me with a topic for the week: the death of collect-ability. As a collector himself, my friend postulated that “[It seems like] Marvel Comics no longer has any ongoing series, and everything they create now is a limited series.” Interesting thought, no?

For those paying close attention to the racks these days (which I admit I’ve not… but more on that later), they’d note that within the big two, no issue is numbered over the forties. Between Marvel NOW and the New 52, the industry has taken a shine to newness as the gimmick du jour. Gone are the long-running series that toppled in the hundreds before they were relaunched into new volumes. Serious collectors would amass each issue into their glorious bags and boards, stacks, and boxes.

Devotees of the X-Men, Fantastic Four, Action Comics, or Detective Comics would “ride the run” as it were. Through the high times and low, the collector made a simple statement: I want all of this. When the volume ended, a new line in the Overstreet is made and thus, said geek has the ability to opt out and move on. It might also be appropriate to hypothesize that when a volume ended, it did so not at the height of its quality or popularity. As my buddy Triple H might say? It’s always about what’s best for business.

Let us dive into that then, shall we? As a retailer, a #1 is a boon for business. It’s the universal jumping on point for a reader. Sales charts proclaimed that the New 52 was an initial success. As were several gimmicks revolving around funny numbers. Marvel NOW got into the same tactics, albeit under slower pretenses. At the end of the day though, all the ongoing series now sit in their infancy, and it is perhaps leading to an antsy fan base changing titles the way they surf the Internet. Keep producing #1s and you spark the base for a quick jolt of sales each time. The same way TV launches their seasons of new shows. The same way movie studio reboot and relaunch franchises when they want guaranteed money.

I personally am not getting any book with Wolverine in it. I freely admit though that when I see a new Wolverine #1 with a new team I stop and think “maybe I should get in on that kooky Logan business…” Hell, whilst driving home from the New York Comic Con, my Unshaven cohort declared that Matt Fraction was going to write a new Silver Surfer series. Given that I loved the new Defenders mini he did (which I bought, oddly enough, because it was a #1 and I was low on books to buy that week it debuted…), there I sat, hands on the wheel thinking that it’d be worth a try. By the way, I hate the Silver Surfer. He defeated Kyle Rayner in Marvel Vs. DC in the 90’s and I’ve never forgiven him. Yet, the allure of a #1 and a creative team I like is enough to sway my snarky heart. Scary, no?

My unnamed pal noted his sadness that his newer customers would “never get to experience of watching a series / character / creative team grow”, and those words ring true. Ron Marz’s run on Green Lantern anchored my teen years. By watching Rayner grow from a newbie ring-slinger to the true torchbearer of the corps, I built a life-long love of the character. Do I feel the same way about any character I’ve read in the last several years? Hardly.

I love the Superior Spider-Man right now, but I know that love is entirely fleeting. Much as I’d hoped Dick Grayson would hold the cape and cowl of his mentor for more than a hot minute, I knew that the industry I wallow in is one of transitory entertainment. Nothing lasts longer than the sales figures allow them to. When Walt Disney’s petulant corpse and the unseen Brothers Warner loom in the darkness with gluttonous desire, the idea that a paltry four dollar rag be given years to find a voice and mature is as impossible as a mouse actually piloting a steamboat. It’s a small world after all, and it doesn’t run on dreams and candy. It runs on movie and merchandise revenue. Comics these days serve their purpose more for maintaining rights, and collecting otaku for monetary tribute. The business model for doing that simply doesn’t take into account anything more than a bottom line in the black.

One thing I’d be remiss to mention here is how my very own studio has thought of production. Our Samurnauts concept was built to be presented as a maxi-series of mini-series… if that makes any sense. Knowing our audience as we did when we started, it was hard to not want to make everything last only long enough to make it into a trade. Then slap a new #1 on the next mini, and make everyone start back at the beginning. Simply put? When I walk past an indie table, and see a series past even four issues? I’m already walking past for fear of the costly barrier to entry. While the series itself may be absolutely amazing, as a fan, I freely admit that I’m always less likely to buy-in when I know there’s a backload of material to catch up on. Comics aren’t seasons of shows on Hulu or Netflix; they’re commitments of dollars, and as such I’ve ended up becoming a slave to newness.

I open the argument to you, the people of the court. Are Marvel and DC doing you wrong by continued experimentation, relaunching, and ADHD production? Or do you like the idea that you’re never too far away from a jumping on point? Do you find the pulp of today to be too transitive, or do you like to consume your sequential fiction one micro-series at a time?

SUNDAY: John Ostrander

MONDAY: Mindy Newell

 

 

Martin Pasko: U-Moved! U-Phoric? U-Betcha!

pasko-art-130808-8661792If you’ve got The Amazing Colossal Comic Book Collection whose unfettered gigantism is dust-collecting you out of house and home, you may need to find a bigger but cheaper house and home … in which case you might need what is known as a Low-Cost Move. Which brings me to this week’s excursion into the realm of Don’t Let This Happen To You.

As I write this, I’m sitting in my lovely new home in California, to which I moved right after attending the San Diego Comic-Con, and am comfortably and serenely keyboarding as usual.

Back from that link? Sorry.

It wasn’t really my intention to begin with a headlong plunge into The Do You Know Long It’ll Take Me To Get That Image Outta My Head? Zone. I only mention it because the only clothes I have right now are what I packed for San Diego, and I launder them daily. That’s because, almost two weeks later, I’m still waiting for everything I have in this world to arrive in a conveyance that is over 10 days late, courtesy of a lovely little company I’ve come to call “U-Hell.” 

But I’m serene, I tell you, serene, because U-Hell now promises me that tomorrow they’ll finally deliver the plywood 8′ x 7′ x 5; contraption we will call “the U-Pod.”

A “U-move” is theoretically simple: U-pack your stuff in this container and They-Haul it to Ur-Destination, where U-Unload it Ur-self, then call to have Them-Pick-Up the empty pod.

But I’m serene, I tell you, serene only with the help of the margaritas I’ve blended every night since shipping the U-Pod from my former home in Pennsyltucky, the Wolf Trap State, so named because after sic months there you’re willing to chew off your own foot to escape. And I’m so drunkenly, sleep-deprivedly serene that I actually believe a promise from U-Hell.

This, despite the fact that everything They’ve-Told me so far about what They’d-Do for me has been either: (a) a “communications error;” (b) something that someone else told me the previous person had no authority to promise me in the first place; or (c) information contained in an automated “U-Mail” that didn’t accurately reflect my origin point or destination; was sent from an email address I couldn’t replay to; and notified of charges to my credit card for products and services I didn’t order.

Today, U-Hell helpfully informed me (“Do not reply to this U-mail; it will not be We-Read”) that in transit, my possessions have been heard to be … uhm, “shifting.” I tried to call to express undying I-Thanks for their U-Mail inquiring whether I was transporting ping-pong balls or unlidded crates of grapefruit, because I’d begun sleeping regularly and was falling behind on my panic attacks. But all I got was “Please stay on the line; a U-Call is important to us…”

So, luckily, I won’t be sleeping through my alarm and will be wide awake to begin the all-important process of determining how many irreplaceable pieces of priceless memorabilia from my award-winning career have been ricocheting around my U-Pod, thanks to the U-Truck’s “U-Patented ‘Air Glide!’ U-Suspension U-SystemTM.”  Thank God I didn’t get a wink of sleep breathlessly anticipating how much expensive computer hardware I’ll be replacing by spending all that big money ComicMix pays me.

But I’m laughing, I tell you, laughing at life … to the point of margaritas spewing out of my nose and onto the keyboard borrowed from one of my new housemates, which is now shorted out and won’t be available to replace the one that’s colliding with all those boxes of priceless and irreplaceable memorabilia. But that’s okay, because I think it’ll be bent just enough to look really good glued to the top of my Emmy®, right where that globe made of all those slender, fragile strands of gold used to be. Besides, what’s an Emmy® when you have an Inkpot Award, the sharp edges of which have been useful in responding to my irresistible impulse for self-mutilation, by making sure that the Wolverine claw stab-wounds never completely heal?

So, by this time tomorrow, I’ll be serenely, I tell you, serenely ignoring the U-Mail I can reply to: the one asking me to “Rate Your U-Hell Experience!” This customer-satisfaction questionnaire helpfully compensates for my obvious inability to express myself, by supplying multiple-choice answers to its questions. These range all the way from “Thrilled Beyond Even My Unrealistic Expectations” to “Even Better Than The Promotions On The U-Site When The Server Wasn’t Crashing,” helpfully enabling me to resist the temptation to type in “U-Suck.”

By the time U-read this column, the U-Pod will have arrived. But please don’t ask me how my Amazing Colossal Comic Book Collection fared, because I didn’t have a collection to entrust to U-Hell in the first place. That was lost by Wall-Eyed Van Lines, which moved me last year from New Jersey to the My-Hell of Pennsyltucky.

Now where the fuck is the lid to that blender…?

FRIDAY: Martha Thomases Can’t See TeeVee

SATURDAY: Marc Alan Fishman – Scooby and the Geriatric Comics

 

Toys on the Hudson offers Holiday Shopping Alternative

Jersey City, NJ (November 8, 2012) – Toys on the Hudson is pleased to announce the tri-state area’s first family-focused toy fair. Developed as a shopping alternative to Black Friday, Toys on the Hudson offers families and collectors an opportunity to discover unique gifts, meet celebrities and enjoy photo opportunities in more than 18,000 square feet of floor space.

Featured will be over 100 tables of vintage and current hard-to-find toys, comics and collectibles covering unique gift ideas for lovers of movie memorabilia, DVDs, Disney, anime, small antiques, action figures, tin, sports & non-sports, Barbie, original art and classic monster collectibles.

“We’re excited to offer a fun, alternative family activity during the busy post-Thanksgiving weekend,” said Phil DeMario, co-promoter of Toys on the Hudson. “This is a great event for both families and seasoned collectors who are looking for a different shopping experience and unique gift after they’ve fought the mall crowds.”

Many celebrities will be on hand including Steve Savino from the Toy Hunter TV series with visits by Jordan Hembrough, The “Pizza Boss” TV Pizza Tossing sensation Michael Testa, The Brady Bunch’s Geri Reischl, A Christmas Story’s Ian Patrella and many more movie and TV celebrities. Toys on the Hudson will also offer great photo opportunities for families and fans with the Batmobile, the Joker, the Riddler, the Penguin and Star Wars costumed characters.

“Toys on the Hudson is the perfect place to shop for the comic collector on your holiday list, as the entire Grand Ballroom is transformed into a Comic Collectors dream with over 50 tables of vintage and collectible comics, artists, authors and related merchandise,” said Mike Spino, co-promoter of Toys on the Hudson.

There will be a mix of vintage and new toys at show.  “We’re excited to bring our newest Captain Action toys and collectibles to Toys on the Hudson for this exciting weekend,” said retropreneur Ed Catto, co-founder of Captain Action Enterprises.

“Toys on the Hudson might be a great way to sell your own treasures, too. Attendees can bring a toy or collectible and have it appraised by one of the many on site appraisers,” added Phil DeMario.

For the “serious-must-have-first” collector, the show opens Black Friday Evening with a Preview Night for anyone who wants a chance to shop while the dealers put the finishing touches to their booths.

The 3 day event starts on Black Friday, November 23, 2012 at 5:00 pm and continues all weekend. The event is held at the Westin Newport Hotel, on the banks of the Hudson River, adjacent to Newport Mall, 495 Washington Blvd Jersey City, N.J.  The hotel is accessible from PATH, NYC and all NJ public transit. Parking is adjacent to hotel and is validated by select local restaurants.  More detailed information can be found on Toys on the Hudson facebook page or at  www.toysonthehudson.com  .

DC Comics July 2012 Solicitations

It’s that time again… okay, it’s a little past that normal time, thanks to the Mix March Madness wrapup, but here are the preview materials for DC Comics releases for July 2012.

What’s on tap this month? More of the Before Watchmen books, with the debut of Ozymandias from Len Wein and Jae Lee, the conclusion of the Court of Owls storyline and crossover in all the Bat-books, and the debut of the done-in-one book, National Comics, featuring the New 52 Debut (coming right at you) of Eternity.

And in the white elephant of desire category, there’s the $300 statue showing the climactic scene from The Dark Knight Returns.

Once more, into the breach? Banzai!

 

As always, spoilers may lurk beyond this point. (more…)

DC Comics May 2012 Solicitations

bm_earthone-288x450-8575253It’s that time again… here are the preview materials for DC Comics releases for May 2012.

As you can see, DC is clearly getting excited about the imminent arrival of The Dark Knight Rises with new movie statues showing Anne Hathaway, Christian Bale, and Tom Hardy, the return of Grant Morrison and Chris Burnham’s Batman Incorporated and the long awaited arrival of Batman: Earth One by Geoff Johns and Gary Frank, and the Talon appearing in every single Batman book this month… and even All-Star Western?

Plus, with the return of Earth One, we also get the return of Earth Two– and the return of the World’s Finest.

Shall we get into it? Let’s!

As always, spoilers may lurk beyond this point. (more…)

DC Comics October Solicitations

A lot to go over, including a whole lot of second issues and a hardcover collection of all of last month’s #1 issues. So let’s get to it!

(more…)

Video Game Review: “Alice: Madness Returns”

In the year 2000, American McGee’s Alice took the story of Alice in Wonderland and turned it on it’s already twisted head. As a sequel of sorts to the books, the game opens with an accidental fire destroying Alice’s home in Victorian London, in which her parents and sister die. Alice then attempts to commit suicide (due to survivor’s guilt) and is committed to Rutledge Asylum. While there, her shattered psyche has her (and players) revisiting the Wonderland of her childhood, now decayed under the rule of the Queen of Hearts. By the game’s end, she destroys the Queen (who some believe to be a manifestation of her own insanity) and restores Wonderland to its original charm and glory, and is declared stable (or stable enough) to leave the asylum.

Perhaps that wasn’t for the best, however. In [[[Alice: Madness Returns]]] (out now on PC, PS3 and Xbox 360), it’s eleven years since Alice left Rutledge (and, ironically, eleven years after the original game). Alice is living with and being cared for by a child psychiatrist in London (as his oldest patient), and the death of her family continues to stalk her. Her madness has manifested again, and now she finds herself returning to Wonderland – albeit the Wonderland that we now know to be imagined – in order to restore order to its now-recurring chaos. This time, though, there’s an bigger question fueling her madness: was the fire that caused it all accidental?

The game divides its time between two settings: Victorian London, with its bleak, muted color palette, and the visual mind-bender that is Wonderland. Take Tim Burton, throw him in a blender with Dali and Picasso, and add a dash of steroids and heroin, and you’ll have a rough approximation of the visuals here. The settings are stunning, from the steampunk-esque Hatter stage, to the underwater follies of the carpenter and the Walrus, to the card bridge and the Queensworld…it’s all, well, fairly crazy actually. The animation is also fluid, as Alice jumps, twirls and floats through demonic paranoias and her own destroyed psyche, made visual in Wonderland. She can even shrink in size to pass through keyholes, which also gives her a new perspective on the layout of a level, revealing hidden clues as to where to go next, or thing she just couldn’t see at normal size.

At it’s heart, Madness Returns is a platformer, but there’s a heavy bent on action. Alice has many weapons at her disposal to use against the negative densiens of her mind. At first, black slime with babydoll faces known as “ruins” populate the land, and Alice can dispatch them with her trusty Vorpal Blade (which goes Snicker-Snack!) or a Pepper Grinder (basically a hand-cranked machine gun). Later she gains a Hobby Horse, which she uses as a melee club to bash and smash. All of these weapons flow effectively into one another for combos, and when combined with the dodge move, become invaluable in escaping hasty death from an onslaught of enemies. After traversing some areas, the foes become more familiar, namely the Card Guards, only now more…demon-esque.

As a platformer, there’s also a good amount of gathering collectibles, and each one has it’s own use. Scattered throughout the land are memories, which piece together the story for Alice (and the player). There are also teeth, which Alice gathers from fallen foes or smashable objects, and are used as currency in the game to upgrade weapons. It all seems like typical fare for an action platformer, but teh setting and storyline are really what set this one apart. There’s some truly messed-up things here, and the game really pushes the M rating.

If there were one complaint to make towards the game, it’s more about the little hiccups you encounter during gameplay. Sometimes, Alice will get hung up on an invisible wall or something in the floor, usually after releasing the “shrink” button on the controller. It’s a minor setback, but when the animation is usualy so fluid, getting held up in a graphical glitch can take one out of the moment. Also, the level layout is preposterously long. One chapter can have several individual sections, feeling like their own levels, but are really part of the chapter istelf. Sometimes this works to move the story along, and sometimes it gives the player the feeling of the developers trying to drag out the length of the game. Alice herself even comments on this, in a manor, when asked repeatedly by various characters in the game to do tasks for her, acting as though the level would be much shorter had they simply done teh task themselves. But then, it wouldn’t be a game then, would it?

While it isn’t a perfect game, it is certainly a fun one, and visually, one that will take hold of you, with it’s abstract settings and newspaper cut-out style cut scenes. It’s all very stylized and slick. As an added bonus, the original American McGee’s Alice is included on the disc (unlockable by download on an online pass included with new copies of the game). Playing through it is definitely a treat to those not familiar with the original, though I will say, it hasn’t held up well over time.

If you’re looking for solid action, decent platforming and puzzles, and a intriguing storyline, you needn’t look much further than here. While it may seems a bit unfair at times with the number of enemies beset upon you, the story is one certainly worth going through, and the adventure is truly a fascinating one. Horiffic though it may be for our heroine.

Rating (based on a scale of BUY IT, RENT IT, SKIP IT):

BUY IT!