Tagged: comics

Is This How You See Me? by Jaime Hernandez

Two years later, here’s a one-shot I Love (And Rockets) Monday — because the Brothers Hernandez have kept making comics, and those comics do make their way into books eventually, and even more eventually I will read them.

Is This How You See Me?  collects a Jaime story that ran from the end of the book-size annual New Stories into the beginning of the current magazine-sized Vol. IV comic. And I covered it, more or less, in the last post of the main run of I Love (And Rockets) Mondays.

The story? Maggie and Hopey, now pushing fifty (possibly from the other side) head back to Hoppers together for a punk reunion that neither one of them is all that enthusiastic about.

Well, Hopey is never enthusiastic in a positive way about anything: she was a ball of chaos in her youth, and has settled into a cynical sour middle age. Maggie is more mercurial, as usual, wanting to believe that things will be wonderful but continually remembering all of the other times she believed that things would be wonderful and they weren’t.

So they both know that you can’t go home again. And they don’t live that far from home to begin with: they didn’t get that far or do that much, all of their dreams of rock ‘n’ roll or prosolar mechanicdom to the contrary. We don’t know what their old friends do for a living, exactly, but we suspect they’re more successful: Terry has been making music all this time, at least successfully enough to have a career as a leader of various bands. And Daffy was never as punky as the rest, a girl from the nicer side of town who went off to college and seems to be solidly in the professional/managerial class. (Remembering that Maggie manages an apartment building and Hopey is a teacher’s aide — both jobs they fell into in mid-life when other things fell apart.)

None of that is text, but it’s definitely subtext. Punk was one of the regular youth-fueled screams of rage and rebellion, giving voice to people who felt like their lives had no good options. And they were not wrong.

But we all have to live our lives, not just protest them. Punk bravado burns out, or starts looking silly. Maggie and Hopey are long past the point where punk attitude was relevant to their lives, so this is like any other reunion: wondering who will be there, whether any of it will be worth it, whether it can provide any of those moments of clarity we live for.

This reunion is scripted by Jaime Hernandez. So there will be moment of clarity, for us as readers if not for his characters. I’m afraid Jaime’s central characters are cursed to never have clarity: that may the most central thing about Maggie and Hopey. They will never really understand themselves, or each other.

Well, I may be wrong. They’re getting older, and they’re getting better at seeing clearly.

This is the story of one weekend in about 2016, with flashbacks to 1979, when the two girls were young and fearless and something that passed for innocent and damaged in different ways than their middle-aged selves. I can’t say if it will be as heartbreaking for people who can’t remember 1979 — who haven’t lived fifty or so years themselves. I think so: I think Jaime is that good. But it has more punch the more of this connects with you personally, like any good art.

The more any of us live, the more regrets and what-ifs we accumulate. They can overwhelm us, I guess, if we let them. Is This How You See Me? is about wandering through those piles of regrets and what-ifs without actually talking about them, about seeing where you are this year and looking back in wonder and surprise and awe at who you were forty years ago.

It does not have the electric shock of The Love Bunglers. It’s a quieter book, a middle-aged book. But it’s just as strong, just as true, just as real. And Jaime Hernandez is still one of our best storytellers, working fearlessly in a form he’s made his own.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

By Night, Vol. 1 by Allison, Larsen, and Stern

I am unabashedly a John Allison fan; I’ll say that up front. I may not have been quite as much of a long-term Allison fan as some — I discovered him around the time Scarygoround begat Bad Machinery, if I remember correctly — but I’ve been reading his stuff for a decade or two and writing about it here for nearly as long.

So if I say that his new-ish series By Night , whose first volume I just read, is slightly disappointing, I want to be clear that I mean that I am not gushing about it in the manner I usually do for Allison projects. It’s fun and zippy and quirky and interesting; it’s a good comic. It’s just not as Allisonian (at least to me) as I hoped.

So, now that I’ve just deflated the whole thing before I even started, what is this By Night comic, anyway?

Well, it’s written by Allison, as I implied. Art is by Christine Larsen (probably best known for a stint on the Adventure Time comic; possessor of an awesome website with lots of excellent art) with colors by Sarah Stern (whose website is only very slightly less awesome). It began in mid-2018 and seems to have ended with issue #12.

It’s about two young women, former friends from school who meet again in their dead-end town in their mid-twenties and go on a quirky supernatural adventure together, eventually pulling in a larger cast of oddballs from that town. So far, it sounds very Allisonian.

But the town in question in By Night is Spectrum, South Dakota, and Allison is exceptionally British. (One might even say quintessentially so.) There are other parts of By Night that made my editor’s red-pen hand twitch, but the core of my uneasiness is that Allison’s dialogue and phrasing here is often not quite American, while also not quite being as sprightly and clever as his usual. He is definitely aiming to write Americans, and it was a grand experiment…I just think that it doesn’t play to his strengths.

Anyway, Jane Langstaff is the studious, serious one and Heather Meadows is the free-wheeling wild child (as we have seen often before in Allison’s work). They meet up again in this dying town, and Heather convinces Jane to go along on her mad scheme to investigate the newly-unprotected Charleswood Estate, which was once the commercial heart of the town, back before its founder and driving force disappeared mysteriously. They go there, and discover a portal to an alternate world populated with fantasy creatures and various dangers, wandering in and out a couple of times, guided by a goofball local, and…well, that’s about it in these four issues.

I assume there’s a larger story about that mysterious founder, and probably Deep Secrets about the fantasy world, and these issues have plenty of plot, but it doesn’t end up going in ways that makes much of a story. Things happen, then other things happen, and a few more people learn about the portal — but what, if anything, any of that means isn’t clear at this point.We also don’t see much of the fantasy world; the story tends to cut away from it to go back to our world — either because Allison is more interested in the real-world end, because he’s setting up for a bigger reveal later, or just because, I can’t say.

There’s one more collection available, of the next four issues, and I expect a third will be forthcoming to finish it up. (Well, maybe I hope it will be forthcoming; from the publication schedule, I would have expected it last fall.) I plan to see where this goes; it’s not a long story, and the creators are all doing good work. So I reserve the right to later say that I’ve changed my mind, and this is just as awesome as other Allison works. That would be a nice outcome, actually: I want to love things.

If you’re less of an Allison fan than I am, I wouldn’t pick this as your entry point. Giant Days or his webcomics (which have the advantage of being free) are much better for that. But if you want to see how he handles Americans: here you go.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Eye of Mongombo, Book One by Doug Gray

Serialization, the fans of floppy comics are fond of telling us, means that stories actually get told, since their creators can get paid while they’re working. If a creator had to finish an entire story before publishing anything…well, that might take years, and clearly no one can live on nothing for years and so, ipso facto, Batman has to punch people every month or else comics won’t exist at all.

(I may be horribly mangling their argument for my own purposes.)

But serialization just means that stories can start. Market forces, timing, and the creators’ circumstances will affect that story once it’s running — no storytelling mechanism can avoid those things. And so a lot of serialized stories don’t manage to end. They stop mid-way, for whatever reason, to be picked up later, quietly forgotten (Billy Nguyen), loudly forgotten (All-Star Batman and Robin), or stop-and-start for an extended period of time (Hepcats).

Which all brings us to Doug Gray and The Eye of Mongombo . It was a comic book from Fantagraphics, launched in 1989 and expected to run twelve issues, but the last issue was #7, in 1991. I read it at the time, enjoyed it a lot, and kept hoping it would come back — I’ve mentioned it on this blog a few times, I think.

Spongebob Narrator Voice: twenty-eight years later

Doug Gray re-emerged last year with a Kickstarter and a plan to finally finish Eye of Mongombo and publish it as three album-format books. The campaign did not hit its funding target, but Gray decided to finish the story anyway, and the first book was published at the beginning of this year. So I got to read a big chunk of Eye of Mongombo for the first time in a few decades — I did own the comics (until they were destroyed, with all of my other comics and most of my books, in the Flood of ’11), but I don’t think I’d pulled them out to read since maybe the mid-90s at best.

Eye is a goofy late-80s comic, from deep into the black-and-white boom, and it did set off to tell one story. A long, convoluted, silly story packed with reverses and incidents, yes — one that could be told well in serialized form — but a single story.

Our hero is two-fisted anthropologist Dr. Cliff Carlson, who begins the story by first being fired by one nemesis (department head Nuskle) and quickly afterward being turned into a duck by another nemesis (Jumballah, some kind of witch doctor). Cliff is smart and cunning and quick on his feet, so being duck-ified only momentarily slows him down: he’s soon off to find the fabled treasure of the title along with his unworldly grad student Mick and his sexy girlfriend/fellow adventurer Raquel.

Unfortunately, Nuskle stole the map for the eye, so Cliff and friends are chasing “Numbskull” (and his dimwit brother-in-law). And there’s at least one other group, some nefarious types who also seem to be among Cliff’s many nemeses. All set off for South America, variously hiding from, stalking, and attempting to murder each other.

Gray went into animation after Eye‘s aborted first serialization, and his story has the energy and one-damn-thing-after-another pacing of a good cartoon. It manages to stay a silly adventure story rather than a parody, which is a tricky balancing act: Gray isn’t making fun of his characters (well, not all of them), but using them to tell a story with funny parts.

The art looks pretty much like I remember the original Eye, but the Kickstarter page has multiple examples of improved panels compared to the originals. Clearly, my memory is faulty…or Gray got pretty good by the end of the first serialization, and that’s what I’m remembering. Either way, it will be interesting to see what the back half of Eye looks like, once we get past the reworked early-90s stuff and get into entirely new pages.

Eye is not great literature. It’s not a lost comics classics. But it’s a great goofy adventure story, filled with oddball characters and drawn with verve. I liked it a lot in 1989, and I still like it a lot now. I really hope Gray manages to finish it this time and maybe, just maybe, goes on to do other stories as well.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

I, Rene Tardi, Prisoner of War in Stalag IIB, Vol. 1 by Tardi

I probably should say this first: this book is titled I, Rene Tardi, Prisoner of War in Stalag IIB, Vol. 1 . And it’s credited to “Tardi.”

One might easily assume “Tardi” means “Rene Tardi,” the chap who was a POW. But one would be wrong.

Rene died in 1986, and never drew comics. (There are some of his sketches in the frontmatter here, so I don’t want to say he didn’t draw anything. He could draw better than me, for one thing.)

This “Tardi” is his son Jacques, who originally used both of those names for his bandes dessinees until the weight of all of those other French cartoonists who only use one name got to be too much for him, and he succumbed to the lure of the single moniker.

Even in a case, like this one, where that creates confusion. Style is more important than anything else, eh mes amis?

Rene POW is a 2012 comic — translated into English for a 2018 publication in the US — based on a series of notebooks that Jacques made during conversations with his father in the early ’80s. One may presume that he had the idea for this book even then; Jacques Tardi had been a working cartoonist for over a decade at that point. But it took a few more decades for him to get around to it, during years when he told stories about The Great War and Paris detectives and Adele Blanc-Sec and American crime and steampunky super-science and many more.

For a book that claims to be a memoir of WWII, Rene POW has some very odd elements. It starts off with an introduction by Dominique Grange, which is mostly about her father and only secondarily about Rene Tardi. Somewhat later in the book, the reader realizes that Grange is Jacques Tardi’s wife, but the book does not explain this explicitly anywhere. In honor of that connection, Rene meets Grange’s father in that POW camp later in the book — they didn’t actually meet then in real life, or at least didn’t remember it.

And then the book itself is framed as Rene telling the story to Jacques. Rene looks like he did at the time of the war, a strong, angry young man in his uniform, and he narrates the book — sometimes as a voice coming out of nowhere, sometimes as his young self in the scene. And then Jacques appears as a schoolboy, maybe ten or thirteen, who wanders through the scenes without being part of them, questioning his father in words that mostly seem to be post-Rene’s death but sometimes do turn into a conversation between the two men.

So this is neither exactly what Rene wrote nor a true collaboration between the two. It is instead based on notes made while Rene was alive, but full of questions and second thoughts that Jacques only had after his father was dead. But that’s the only way to collaborate with the dead: to take everything they did and said, and present it as honestly as possible, while also pointing out the things they didn’t do or say.

POW life in WWII was horrible, and the French had it nearly the worst. (The Russians probably had it the absolute worst, and the Americans probably the “best.”) Rene Tardi was in Stalag IIB for basically the entire war; he was captured just as France fell. So he has a long time of horrible events to cover here, and they are horrible and unpleasant and full of hideous details.

This is not quite as searing as Tardi’s books about World War One; this book is about his own father, who survived the war. But it’s still a war story, and it’s a reminder of how much war destroys — not just the people who are killed and the cities that are flattened, but also what’s broken in even the people who survive.

[1] Completely unconnected footnote: I realized, when putting together this post, that I don’t have a snarky tag for France. (England has There Will Always Be An England , for example, but I tend to use the vaguer Foreigners Sure Are Foreign  for the whole rest of the world, which may not be the best plan.) My first thought, since my tags tend to be super-sarcastic and borderline obnoxious, was Wogs Begin at Calais, but that’s vastly too offensive.

So, instead, I’m creating the slightly less offensive new tag 246 Kinds of Cheese, in honor of De Gaulle. I trust you will treat this with exactly as much seriousness as it deserves.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Mage: The Hero Denied Vol. 2 and/or 6 by Matt Wagner

So this is the end, huh? After thirty-some years and around twelve hundred pages of comics, Matt Wagner’s comics fantasy autobiography is done.

(If you don’t know what I’m talking about, the earlier pieces are the two volumes of Mage: The Hero Discovered  from the mid-80s, the two volumes of Mage: The Hero Defined  from the late ’90s, and the prior collection of this 2017 series.)

Almost anything I could say here would be spoilers of one sort or another, so I will try to be vague without being totally pointless. Mage: The Hero Denied, Vol. 6  has a confusing volume number — it’s the second half of Hero Denied, and only number six of the overall series — and should encompass the lowest point of hero Kevin Matchstick and then his triumphant conclusion.

It does that, reasonably well, and gives space for the rest of Kevin’s fictional family to shine: wife Magda, son Hugo and daughter Miranda. They’re not allowed to be heroic in the same way Kevin is, perhaps because they are not comics-makers in the real world, and so can’t actually fight nasties in the metaphor the way he can. But they’re active, and useful, and not just people who Kevin needs to save — which is nice. He’s the one who has to do the important stuff, since he’s the one who looks like Wagner.

The metaphor is still very vague: I don’t think each series is meant to be about a specific comics project or time in Wagner’s life; just a transmutation of “sitting at a table writing words and drawing lines” into “wacking evil with a baseball bat just like the characters he draws.” And the Big Evil of all three series is the same: the middle book was slightly different, in a generational way, but Denied goes back to the original Big Bad. And the Big Bad doesn’t relate to the real-world end of the metaphor at all: there’s no force or entity conspiring to stop comics creators, unless it’s something universal like Death or Entropy or Watching Cat Videos Instead.

Also, at the end of this story Kevin Matchstick is explicitly done with heroing. I want to leave it vague exactly as to why, but that’s another way the metaphor diverges strongly from Wagner’s own life — his own kids are old enough to collaborate with him on comics (his son Brennan colors this book), and he’s clearly still working.

In the end, Mage is much more superhero comic than it is transmuted autobiography. It’s the story of a guy who looks like Matt Wagner but does comic-book stuff instead of creating comic-book stuff. And Wagner is not the kind of creator, it appears, that cares about digging into the wellsprings of creation to tell stories about that act: his shtick, like most of modern commercial comics, is making pretty pictures of people hitting each other until the world is saved.

So, after three stories and more than a thousand pages, Mage ends up as just decent superhero comics with a vague mythological shell and a this-is-me conceit that doesn’t go much deeper than the surface. It might still be too weird for a lot of superhero-comics fans, because they are stunted and blinkered individuals, but sucks to their assmar.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Pillow Fight by Brandon Graham

So this is not a book to review, exactly. But, since I’m doing posts on all of the books I read — even now, in my lesser state this year — I figured I should at least mention Brandon Graham’s smutty 2006 “graphic” “novel” Pillow Fight , since I did read it.

Graham, like a lot of comics-makers starting out in the Great Smutty Comics Boom (lasting roughly from Eros’s birth in 1990 to the utter apotheosis of the Smutty Internet and the near-simultaneous Great Recession), did smutty print comics at the beginning of his career. This was one of them; it followed the similar album Perverts of the Unknown, which I haven’t seen. (He did other, non-smutty early work, too — that was pretty common, and probably still is these days, though the smutty stuff now tends to be password-locked at places like Slipshine and Filthy Figments, so it may be easier to keep the two strands of career separated without using pseudonyms.)

So Pillow Fight is a short, album-format comic, published as part of a sex-oriented imprint (NBM’s Amerotica), and the plot and characterization is all sex-comic stuff — the point is to move smoothly through a bunch of sex scenes and have some humor and general story virtues along the way as well.

Our main character is Jem, a young woman being sent off to boarding school after her parents walked in on her in flagrante — Graham does not describe exactly what she was doing, or with whom, but it was clearly very steamy, and “with whom” might have been a multiple-choice answer. But she arrives at this unnamed school for “naughties,” quickly meets her new roommate Bones, and first witnesses a scene with said roommate and soon after has sex with that roommate herself. And so it goes on from there — it’s a short book, and the point of this kind of thing isn’t plot to begin with.

Graham has his usual punny jokes — both visual and spoken — though his work was cleaner and less cluttered this early in his career. (He wasn’t cramming in as many visual jokes and pun labels at this point.) The jokes tend to be up front in the narrative in this book instead of half-hidden off to the edges.

But the point is to be a sex book, with nubile young women enthusiastically doing every last thing the young Graham could think up. Graham’s line was zippy and precise by this point; it’s drawn in basically the same style he still uses now. It’s mostly of interested to big fans of Graham (like me) digging up the last disreputable corners of his oeuvre, or for people who really really like naughty schoolgirl stories.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #380: Royalboiler by Brandon Graham

This is not a comic. It’s an art book by a cartoonist, featuring covers (from his own books and guest covers for others’ comics), sketchbook pages, odd single-page comics from in-house Image newsletters, convention posters, a T-shirt design or two, some logos for porn companies and stars, a little bit of movie concept art, and other assorted stuff that Brandon Graham has created in the twentyish years of his comics career.

Royalboiler  is an oversized paperback with full-bleed art most of the time — it’s a great size and format for an art book, and really makes the covers (here presented without logos) show up well. That does mean, though, that text is minimal and mostly restricted to some captions on pages where they can be accommodated. The captions are also all in Graham’s lettering font — I can’t say if they’re all hand-lettered or not; does anyone actually still do that? — so they look like they’re part of the underlying art if you don’t slow down and pay attention.

But the point of an art book is to slow down and pay attention, so I don’t consider that a problem.

There is minimal text here, again: just enough to say what this piece of art is, maybe who worked on it with Graham or what year it was done. But there is enough, from those captions and a few semi-autobiographical strips and some collages of photos and artwork from conventions, to piece together a bit of Graham’s life, or at least the parts of his life that he wants to present in his art in public.

So it starts out with covers from King City  and Multiple Warheads  and then goes into some of his odder, earlier, obscurer, or more collaborative projects — Prophet and Perverts of the Unknown and October Yen and so on, and then into lots of art for conventions and covers for other comics. After that comes the Comic Lovers strip for Image Plus, other odd pieces about comics, and so on.

There’s a lot in here — the book has no page numbers, but informed sources claim it’s 248 pages, and that seems about right. That’s almost 250 big pages full of interesting art by a quirky creator — the one thing I would note is that his cover/sketch work is often less dense than his story pages, so there aren’t as many buried jokes or puns in Royalboiler as there are in his narrative comics. Or, maybe, they’re buried even more deeply, so I missed them….

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #379: Emma by Kaoru Mori (5 hardcover 2-in-1 volumes)

Is it damning with faint praise to say of a painter that you love her brushstrokes but aren’t crazy about her paintings? I hope not, because I’m about to say that about Kaoru Mori’s first major manga series Emma.

Emma originally ran for 72 chapters — 52 of the main story, and a follow-up 20 side-story chapters — in Japan’s Beam magazine from 2002 through 2008. It was collected into ten volumes, with the side-stories taking up the last three, then the volumes were translated into English. At some point, there were hardcovers, each collecting two of the smaller paperback tankobon volumes. And that’s what I just read: 72 serial chapters, 10 paperbacks, or five hardcovers. (Links to Volumes One , Two , Three , Four  and Five )

It’s set in the transition from the Victorian to the Edwardian era in England, starting in what seems to be the late 1890s and continuing for a few years past Victoria’s death in 1901. (There are no actual dates in the series, but Mori does contrast Victorian and Edwardian clothing styles in her afterwords without a whole lot of explanation…I don’t think she believes that everything changed poof! all at once. It is also difficult to judge how much time is passing, since even the old characters are mostly drawn with young faces.) The central character is Emma, a young woman of uncertain parentage and no actual last name, initially working as the maid-of-all-work in the London home of retired governess Kelly Stowner.

Emma meets and falls in love with William Jones, scion of a rich and rising merchant family, who also loves her. But there are the usual impediments: their respective positions in life, William’s engagement to the daughter of a Viscount, his stern father, blah blah blah and so on.

Reader, of course they get married in the end. We all know that. So I won’t pretend otherwise.

My problem is that the problems in their way are neither fish nor fowl. I’d be happy with a Dickensian drama with melodramatic problems solved in melodramatic ways — if one party were kidnapped to America by characters who look a lot like 19th century Jewish stereotypes, for example, and the other party had to chase her there and save her from durance vile — and I’d also be happy with a more serious, sedate story of manners and closely examined social mores of the time. Emma is neither of those. This story instead throws in a couple of melodramatic moments for no clear reason (like that abduction by racist stereotypes), but generally steers a sedate course without actually closely examining the actual standards of the society it concerns.

Emma, frankly, is a caricature of circa-1900 English society as seen through the lens of circa-2002 Japanese society: the aspects that resonate with Mori and her audience are emphasized, and the ones that would be inconvenient to this story are ignored or changed or misunderstood.

Some of my major issues with Emma:

  • the narrative seems to have never even heard of a “breach of promise” suit
  • a “former governess” lives in what would be an expensive London townhouse, perhaps because she became a governess as something to do after her husband died
  • in general, money may exist, but the lack of it does not seem to harm or motivate a single person in the world
  • an honest-to-God kidnapping happens and is never mentioned afterward
  • the entire race of the “the Irish” seem not to exist in this world, or at least to have no connection to domestic service
  • it’s yet another comic series whose narrative is apparently driven primarily by what the artist wanted to draw, and not any actual story purpose
  • fans of the series, and possibly even its creator, seem to be mostly interested in “stories about maids” and details of their clothing, rather than any actual story points

This is not an exhaustive list.

On the other hand, Emma looks gorgeous, and the character interaction on a scene-by-scene level is true and engaging. I might not always believe that all of Mori’s characters actually are British people born in the 19th century, but they’re interesting, distinct people no matter how ahistorical they may be. Their interactions are realistic, and if Emma had not insisted on its historicity, it could all be taken as the ways these people in this society interact.

I expect most readers won’t care about any of that. It’s a nice love story, sweet and totally innocent, as befitting the time-period. (Though there is quite a bit of female nudity in Emma, both of an older married woman and of a high-class prostitute, so it’s not appropriate for anyone looking for absolute purity of the Christian Dominionist strain.) And, again, I’m quite happy with ahistorical melodramatic stories — or solidly historical melodramatic stories, for that matter — but if something pretends to be serious and grounded, it should actually be so, and not just pretend to it.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #378: Bacchus by Eddie Campbell (2 Vols.)

Bacchus was Eddie Campbell’s first taste of comics success, his “American-style comic book” about idiosyncratic versions of the Greek gods, in an idiom occasionally congruent with crime and/or superhero stories but often just focused on the joys of storytelling, camaraderie, and the pleasures of the vine (and, somewhat more darkly, the things one might do while under the influence of that vine).

He made stories about the aged god Bacchus and the rest of his milieu for more than a decade, starting in the spring of 1987 as a regular comic from the British publisher Harrier and eventually built his own minor self-publishing empire (out of the front room of his house in Australia, as he put it), with a Bacchus comic mixing reprints of the early stories with the new end of the saga, ending in 2001 after sixty issues.

And then, a decade and a half later, Top Shelf collected all of those stories — which had previously been collected into ten storyline-focused books from Campbell’s own Eddie Campbell Comics — into two big fat books to match the design of their earlier Alec: “The Years Have Pants” . Each volume collects five of those earlier volumes, and the two books end up almost exactly the same length, as if it were all planned that way from the beginning. (As far as I can tell, Campbell hasn’t done any recent tinkering: these stories were finalized for the Eddie Campbell Comics volumes, and they’re going to stay in that final form from now on.)

This is one of the great quirky comics of its era, maybe of any era. The way it swings back and forth from nearly-farcical action to languid retold mythology to occasional moments of stark drama to actually farcical action is distinct and wonderful: whatever kind of comics you like, Bacchus has a moment that will delight you. And if you like comics in general, Bacchus has hundreds of those moments.

Bacchus, Volume One  has most of the more overtly “American-style” stories, starting with Immortality Isn’t Forever, a crime-drama set in the nonspecific American city preferred by Scotsmen who haven’t made it across the pond yet and with a plot set in motion explicitly by the mythological underpinnings. (Bacchus is still pissed at “Joe Theseus” for abandoning Ariadne all those years ago, even though he never would have met her if Joe didn’t abandon her.) Immortality starts the standard whipsaw plotting, jumping back and forth from all-out action, mostly with Joe and the Eyeball Kid (more on him later), to quieter moments of Bacchus, and occasionally others, retelling myths with his own spin on them. As the series went on, those two modes got more separated, landing in different storylines, but they were both there from the beginning.

The rest of Volume One mostly bounces between those modes — The Gods of Business is more all-out action, bringing Hermes into the mix, Doing the Islands With Bacchus is a long series of retold myths with a light frame story of Bacchus and companions wandering the Greek isles and causing trouble with those they meet, and Eyeball Kid: One Man Show is an even bigger-scale action series with the Eyeball Kid and Hermes fighting again for other characters’ amusement.

(The Eyeball Kid, by the way, is a twenty-eyed grandchild of Argus — he of the hundred eyes — who was Hera’s lover and revenged her death at the hands of her husband Zeus by killing the old man and stealing his power. He’s also the only straightforward, non-conflicted, centered main character, undercut by also being wackily random and prone to malapropisms.)

Volume One ends with the epic Earth, Water, Air, and Fire, which connects the Bacchus-plot of Islands with the Joe-and-Hermes-and-Eyeball plot of Show in Sicily. It also brings in a couple of Haphaestus-created magical/mechanical eyeballs which will be important for several later stories — by this point, Joe and Bacchus and the Kid are all missing eyes.

During that first half of Bacchus, Campbell was the originator and central creator but not always working solo. Appropriately for these “American-style” comics, some of the superhero stuff was art-assisted by or just drawn by Ed Hillyer, and much of the mythological stuff was co-written with Wes Kublick, until the two had a falling-out over plot points.

That separation of the two modes continued at the beginning of of Bacchus, Volume Two : 1001 Nights of Bacchus is another group-of-retold-stories roundelay, set in a pub in England where the patrons can drink past closing time if they tell stories that keep Bacchus awake. The superhero material comes roaring back in the next two stories, Hermes Versus the Eyeball Kid and The Picture of Doreen Grey, which close out that strand of the overall story. And then the focus turns back to Bacchus as the focus first of that pub seceding from England in King Bacchus and then his subsequent incarceration for related crimes in Banged Up, the final Bacchus story.

It changed a little towards the end — Bacchus got a new girlfriend, Collage, and even a baby — but he was a remarkably passive title character for most of the run of his comic. Bacchus talked a lot, but he never did much. Things would happen with him around — bacchanals are spurred by his mere presence, and license flourishes when the god of wine is near — but Bacchus himself would mostly sit and drink and talk. That’s a very unlikely thing for the hero of an “American-style” comic, but Campbell made it work for more than a decade, stringing out his own takes on actual mythology and superhero-style “mythology,” plus the kitchen sink of every other kind of storytelling he felt like tackling at the moment.

To all of that he brought a scratchy, expressive line — perfect for the banged-up faces of his multi-thousand-year-old main characters, and adaptable enough to shift to suit many modes of storytelling that he explored along the way — and a seemingly bottomless enthusiasm for both story and wine. Bacchus is a great comic of myth and modernity, of the things people get up to when their inhibitions and tongues are loosened, and of the trouble they all can get into.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #371: Saga, Vol. 9 by Brian K. Vaughan and Fiona Staples

If you know anything about Saga, you know there’s a big change at the end of this book, and that the series is now on a longer hiatus than usual. If you know nothing about Saga, you might just have been living in a hole for the last seven years, and nearly anything I could say would be a spoiler for the first fifty-some issues and nine volumes.

But that’s always the issue with writing about a long-running media thing: there are the people who follow it passionately, who know everything you could possibly tell them, and the ones who have ignored it, who won’t get any of the backstory. What I try to do is write down the middle — for the people who know the thing exists but aren’t uberfans, who might be caught up or might not, since life is complicated and this media thing isn’t going to be everyone’s biggest priority.

That brings me to Saga, Vol. 9  today. It’s written by Brian K. Vaughan and illustrated — pencils, inks, colors, the whole deal — by Fiona Staples, as all of the issues to date have been and all of the issues to come are supposed to be. If you want to remind yourself of how we got here, you could check out what I wrote about the previous books: one , two , three, four , five , six , seven , eight .

It’s a soft-SF epic, set in a a universe influenced by Star Wars but full of its own quirks and specifics. Two soldiers from opposite sides of a very long-running war — their people are set up to be opposites in as many ways as Vaughan could manage — met before the series began and fell in love. The first issue depicted the birth of their daughter Hazel; Saga is meant to be her story, and she’s been narrating the comic more and more as she’s gotten older. Now she’s somewhere in the middle of what we’d call her elementary-school years — maybe six, maybe eight. She and her parents, and various helpers, have been on the run her entire life, and have been chased by various others, on and off, the whole time. There are a lot of moments of peace, but the war is always in the background: both sides would very much like to capture and/or kill both parents, and do that or worse to Hazel.

Vaughan and Staples have been clear from the beginning that Saga is Hazel’s story, not that of Marco and Alana, her parents. But she was a baby for the first twenty or thirty issues, so that message wasn’t as clear as they might have thought. And, frankly, even now she’s not old enough to have a story really separate from her parents and keepers — the emphasis on Hazel in the interviews around the most recent issue and hiatus seem to me to be signposts to say “Saga is going to run for a lot of issues — well over a hundred,” given how long it’s taken to get Hazel to this age and how little agency she has had so far.

I don’t mind long stories, as long as they are stories. Saga has a lot of serial comics in its DNA, but I think it still has the bones of a single story. I wouldn’t be surprised to see Saga come back after the hiatus with a time-jump, bumping Hazel up to an age when she really can affect events. Maybe not, though: maybe I’m just trying to hurry along something that will continue to go at its own pace.

Saga is still a very strong, humanistic work of SF, a story of people in danger and how they react to various stresses and demands and threats. Not all of them do what we’d hope they would, just like life. But they’re all real, and they’re what keep Saga worth reading.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.