Tagged: comics

Book-A-Day 2018 #348: Beanworld Omnibus, Vol. 1 by Larry Marder

I have to admit this: I’d never read Beanworld until now. Maybe you’re the same: I obviously can’t judge, if so.

Larry Marder’s Beanworld has been around since 1984, perhaps the quintessential quirky comics series, lauded and awarded regularly and loved by lots of comics creators but looking really, really weird to a general comics-reading audience. It’s the kind of book I expect to like — and, not to bury the lede, but I did, once I finally got to it.

Beanworld Omnibus, Vol. 1  collects the twenty-one issues of Beanworld‘s original run, from 1984 through 1993, when Marder took a full-time job running Image Comics. (I gather that there are new Beanworld stories since 2007, when Marder left Image, and I’m now trying to figure out where to pick them up. There is not an Omnibus, Vol. 2 yet, sadly, and I’m trying to figure out how this Omnibus lines up with the smaller collections.)

Beanworld was unlike any other comics on the racks in 1984, and there’s very little like it even now. It’s fiction, with a slant towards metaphor or allegory, and no obvious relationship to any of the genres dominant in any part of American cartooning up to that point (superheroes, westerns, horror, romances, or the strip staples of gag-a-day, soap opera, and adventure). Instead, Beanworld is about an entirely separate world with its own complex rules and systems, and the story of the comic is how the inhabitants of that world work through those rules and systems, interact, and live together.

There is conflict, in the sense that different characters want and need different things, and some are thoughtless or selfish or just trouble-makers. But there are no villains, no one that needs to be defeated. There is a hero, though — that’s Mr. Spook, the guy in the center of the cover with the fork. Being the hero doesn’t mean he’s always right, or even the center of the stories: just that his role is to be the strong, assertive leader of his people when strong, assertive leadership is needed.

Since Beanworld is the story of a world, let’s take a look at it — this image shows the immediate surroundings. (There’s a wider world further away, which will come into the stories eventually. But we start here.)

The Beans live on an island, in the shade of Gran’Ma’Pa, a tree-like living thing that is their ancestor and provider and center of their lives. That island floats above a sea, topped with water. Under the water are first The Four Realities, containing four different basic items — slats, hoops, twinks, and chips — that can be combined to make useful tools by someone with the skill and knowledge to do so. Below that is another community, the Hoi Polloi.

The Beans and the Hoi Polloi are dependent on each other: the Hoi Polloi need the “sprout-butts” that the Beans bring, and the Beans need the “chow” that the Hoi Polloi break the sprout-butts down into.  But, even though Beanworld is something like an ecological fable, there’s not going to be a peaceful, happy, let’s-all-sing-Kumbaya solution: Marder has set up this world so that the Beans need to fight for the chow every time. It all works — and he spends time as these stories goes on examining various ways it could work better or worse — but it doesn’t work in a simplistic, “nice” way. It’s complicated and competitive, like life itself.

All of the aspects of the Beans’ lives are like that: superficial simplicity over deep complexity. Not just anyone can combine the building blocks of The Four Realities: that’s another specific role among the Beans, like Mr. Spook is the hero. Their tool-maker is Professor Garbanzo. And we see other specific Beans “break out” to be something more particular in these stories, with a particular focus on Beanish, their first artist.

Beanworld is not a formal allegory: it doesn’t line up to anything else. But it is deeply metaphorical in its use of simplified characters and objects, telling a widely applicable story that is both entirely its quirky specific self and parallel to a thousand things in our real world. The tag line since 1984 has been “a most peculiar comic book experience,” and that’s very apt — but “peculiar” doesn’t express how smart and deep and thoughtful Beanworld is. Marder’s drawings look simple, but they’re very precise, just like his writing. Beanworld is a comic with vast depths, simple enough on the surface for readers as young as grade school but implying and suggesting vastly more for those with more experience.

You probably shouldn’t wait as long as I did to read it. That was not my smartest idea. But the great thing about a good book is that now is always the right time to read it. And now is a great time to read Beanworld.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #346: Dork by Evan Dorkin

There are days when I think that Evan Dorkin exists so I can be regularly reminded that I’m not the most cynical, negative person in the world. But most days I manage not to be that solipsistic.

Dorkin is probably the most cynical, negative person in comics — I could remove the “probably” if I limited that to creators. (Otherwise he’d be fighting with Gary Groth for the throne, and who wants that?)

He’s best-known for creating Milk and Cheese, the reductio ad absurdum of ’90s hyper-violent comics heroes, but he’s done a lot of other work over the years, starting with his early Pirate Corp$! ska-fuled adventure stories in the ’80s and running through a lot of projects in comics and animation.

One of the spines of that long career has been his occasional (yearly, optimistically) solo comics series Dork, from the company that was once named Slave Labor. (And which I will keep calling that, since I am old.) Dork  is a big new collection of the stories from the comic of the same name, leaving out stories already collected in Milk & Cheese or The Eltingville Club  and matching the format of those books. It’s large, almost album-sized, and has sturdy paper-over-boards covers and nice glossy paper.

So now Dorkin fans can have a trilogy of bile on their shelves, collecting pretty much all of his central work, which is nice for us. We can wish that he did more work over the years, was less obviously conflicted about working in comics at all, and that he made several more boatloads of money along the way, but those would be as futile as all of our wishes.

Dork starts off with a new two-page introduction (in comics format, of course), and then seems to reprint the eleven issues of comic Dork more-or-less chronologically, starting with the first “Murder Family” story from 1991 and running through about two hundred pages of black and white comics and then twenty-seven pages of color comics before hitting a final supplemental section of covers from the comics and previous collections, plus similar stuff. At some point, material from the 2012 one-shot House of Fun — which was not Dork #12 for some reason I didn’t know, then or now –is included as well, though there’s no way to know where unless you have those comics and pull them out to compare. It’s a lot of good comics, organized well to read, but there’s no explanation of where else any of this stuff originally appeared.

This is probably the complete Miscellaneous Dorkin to date, as far as I can tell. It’s definitely almost three hundred pages of comics full of bile and spleen, featuring all of the appearances of the devil puppet and those late ’90s stories that made us all worry whether Dorkin was OK or not. (He seems to have been about as OK as he could be, which can be good or bad, and is maybe somewhat more OK these days.)

The work is is very mixed: there’s a lot of very short gag strips, mostly organized into pages of “fun” with seven four-panel pseudo-strips, each with one (generally dumb) joke. Longer pieces include several “Murder Family” stories, his early “Fisher-Price Theatre” pieces, his work from the early-’90s book Generation Ecch (the Gen X version of today’s self-hating millennial websites), and a bunch of semi- or fully autobiographical stories, culminating in those ’90s pieces about what looks really close to a nervous breakdown.

Dorkin’s comedy is usually aggressive, about sex and violence and anger and fear and hatred, no matter what the length. Nothing is nice, and if Dorkin has ever been happy in his life, it doesn’t come out in this work. It’s also deliberately dumb humor a lot of the time: obvious jokes told in boundary-pushing ways. It is really funny a lot of the time, and regularly creepily true — his more ambitious longer stories are really powerful.

Since this collects work from twenty or more years, the reader can trace the evolution of his art: he started pretty “punky,” possibly self-taught, with lots of little lines and and a mania for details. His line has strengthened and simplified over the years — he got very precise starting in the late ’90s, and has kept that look since. I’ve said in the past that the early look was great for Milk and Cheese, but this book shows the real strength of his mature style: he definitely got better as he got more disciplined and worked on laying down that one right line.

All of the coloring here is provided by Sarah Dyer, who is also married to Dorkin. It is traditional here to use the word “long-suffering,” or to make a comment about Dorkin’s struggles with depression, but none of us really know anything about other people’s relationships, and doubly so when we’re experiencing someone else’s life through art. So I’ll just say she does good work, and it’s more obvious with Dorkin’s later work, where the cleaner lines give more space for the color to work well.

Dork is primarily for readers who are already fans of Dorkin, since it’s so miscellaneous. Most people would be better off starting with The Eltingville Club (if you have a love-hate relationship with comics) or Milk & Cheese (if you have a love-hate relationship with the entire world). But, if you like confessional cartooning and sick humor — maybe you’re a fan of Ivan Brunetti or R. Crumb, and haven’t encountered Dorkin yet — this could be a good place to dive in.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #345: You Are Here by Kyle Baker

I don’t think anyone’s hired Kyle Baker to write screenplays for romantic comedies yet. But, from the evidence of books like Why I Hate Saturn and I Die at Midnight  and this book, I think he’d be really good at it: he has a knack for screwball complications and the kind of dialogue that only tangles up a complicated situation more, no matter how much his characters try to be clear.

You Are Here  is a romantic comedy with thriller elements, or maybe a comedy-thriller with romantic elements, published as an album-format graphic novel in 1999. It’s in what I think of as Baker’s “cinematic” style, with mostly wide panels over captions and dialogue and sound effects, looking like storyboards more than a traditional comic. His art is vibrant and full of color, with a painterly feel most of the time; I think it was mostly achieved through digital tools.

I have the sense that Baker’s work failed to hit its audience in this era, despite high-profile publications and some really good work. (I remember not-loving the “cinematic” format and Baker’s shift to glossier art and computer drawing tools art at the time; maybe that was part of it with the wider audience.)

But You Are Here is manic and zippy and fizzy and total goofball fun from beginning to end; it might not be old enough to be a “lost classic,” but it’s a damn good book that got very little attention, from a creator who I don’t think has ever gotten his due.

Noel Coleman is happy: he’s been living in bucolic splendor somewhere in upstate New York [1] with Helen Foster for the last year, blissfully in love and doing good work on his paintings. Unfortunately, he’s also lied entirely to Helen about his past, making himself out to be some kind of choirboy when he’s actually a longtime minor criminal who only recently went straight by painting scenes from various crimes and events he witnessed.

Now he needs to head south to the city to sell his apartment. If he does that, he can get rid of the last vestiges of his old life and return to Helen unencumbered and ready to completely live the lies he’s been telling her.

But she follows him. And a maniac killer, Vaughan Dreyfuss, is also after him: Dreyfuss killed his wife after finding out she was having an affair with Noel, and has now announced, on a live TV spot for his new bestselling book Yes I Did It and I’ll Kill Again, that Noel is next. And all of his old friends refuse to believe he’s gone straight. And the cops are no help with the Dreyfuss thing, because Noel is still sort-of wanted himself.

And so Noel is running frantically around New York City, trying to keep Helen from realizing he isn’t who he said he was, trying to keep away from Dreyfuss, trying to avoid as many of his old crime acquaintances as he can, and trying to just get back out of the city to peace and quiet.

That leads to nearly a hundred and fifty pages — big pages, with lots of action and activity and screwball dialogue and unlikely situations — of complication, before the inevitable collision of Noel, Helen, Dreyfuss, and Noel’s past. It all smashes up gloriously, and Baker spins out both a great confrontation/hostage scene with those core three characters, but a witty denouement after that, too.

Frankly, I think You Are Here is too big and too overstuffed to be turned into a movie, and the random nudity and violence of Noel’s lowlife NYC hangouts might be a problem as well, but it could be a glorious one if anyone ever did it right. Even if that never happens, it’s already a glorious romantic/thriller/comedy on the page. You might have missed it; a lot of people did. It’s worth looking for, these almost twenty years later. And, luckily for you, there’s a new edition, straight from Baker himself, just waiting for you.

[1] Upstate in the NYC sense — maybe Putnam county, maybe the Catskills, maybe the Hudson valley. Definitely no further north than Albany, which means not really “upstate” to anyone who lives there.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #336: Strong Female Protagonist, Book Two by Mulligan & Ostertag

Even in a comics superhero continuity entirely controlled by one creative team and contained in one series of stories, there can be retcons and changes. And sometimes you don’t notice them unless you’re specifically looking for them.

Take Strong Female Protagonist by writer Brennan Lee Mulligan and artist Molly Ostertag, originally a webcomic, which has been collected into two big books so far. When I read the first book a few years back, here’s how I described this universe’s White Event:

a worldwide band of thunderstorms hit, impossibly, about a decade ago — soon after 9/11 — and in their wake a whole lot of tweens and young teenagers suddenly had superpowers and strange transformations, all over the world. No one knows if there’s a cause-and-effect relationship there, or which way it would run. But some nations now have gods, and some presumably have very scary government enforcers, and some probably have unstoppable criminals. In the US, we got superheroes and a comic-booky strain of supervillains, who appear to have all gone in for the world-domination racket.

But in Book Two , there’s some throwaway dialogue about all of the affected kids all having been in utero at the time of the event, which either means I badly misunderstood the first book, or there was a different, much earlier event that actually created all the super-people.

This doesn’t actually matter to the story, obviously. But I’m fascinated by the change, and the impulse to change something (or clarify it) that is so unimportant. In both cases, something happened, inexplicable and worldwide, and a bunch of people in a very tight age cohort get superpowers — none of that changed.

I do wonder why having all of the superfolks be precisely the same age is so central — it’s not like they’re all in college together now. I suppose the point was to have this group be the first superpowered people, and to have there be a bunch of them, worldwide. This is a Wild Cards-style superhero universe, without the obvious single-point event causing it. A thing happened, and then a whole bunch of people manifested powers at puberty — some became heroes, some villains, some just hid, and some did other things.

Allison Green was one of the heroes, the high-powered brick Mega Girl, conscripted by the US government and assigned to a super-team for the duration of her adolescence. But now the supervillains have been defeated and the government regulations seem to have switched to “keep track of” rather than “use as strike force,” so now she’s retired, just one more, slightly older than usual, sophomore at NYC’s super-liberal New School. [1]

This book collects Chapters 5 and 6 of Allison’s story, which are as much about what it’s right for superpeople to do — through arguments, discussions, and some strong-arming of a reluctant superperson — as it is about the things they do. Chapter 5 in particular is a #MeToo story…except that I’m pretty sure those comics originally appeared online starting in 2014 or so, well before that hit the media and became a hashtag. (That’s because sexual abuse, and toxic masculinity, was not actually a new thing then — it’s just when a wider world started paying attention and decided it was important now.)

Since this is a superhero story, the initial hook is violence: someone is killing men who have been accused of sexual assault or rape and then been acquitted in court or otherwise “gotten off.” And Allison soon gets connected to the mysterious killer, when one of the victims is the potential creeper she saved a drunk girl at a party from (and saw it all blow up in a shaky YouTube video, of course). It gets a whole lot more complicated than that quickly, with Alison’s new mentor/partner/friend/independent-study-professor Lisa (aka the tinkerer Paladin) and the break-up of her old superhero team the Guardians and her suspicion that this new killer is her old teammate Mary, aka the invisible superheroine Moonshadow.

In the end, there is superhero violence and long conversations about the right thing to do — but much more of the latter than the former, as usual.

And those discussions lead into the ones in Chapter Six, in which Allison butts heads with a new philosophy professor who pushes all of her buttons. And dates a boy briefly who turns out to be a massively entitled rich asshole…and more than that. And attends a conference run by her old teammate Brad/Sonar for the “biodynamic” folks who don’t look like humans anymore. And a few other things, including finding a new life for her old friend Feral.

Strong Female Protagonist is very much the story of a young person, deeply concerned about meaning and justice and what should be and what’s meant to be. Allison is passionately committed to doing the things she was put on Earth to do, but not as clear about what those are. There’s no sign that she’s thought about the possibility that there is no teleology for humans. But she’s young: she’ll have plenty of time to figure out that life is pointless and painful and random and horrible.

[1] Which used to, and maybe still does, have an official name that continues “…for Social Research,” if you’re wondering what I mean by super-liberal.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #333: Doom Patrol by Grant Morrison, Richard Case, and others (3 and/or 6 volumes)

More time has passed since these stories per published than had passed for the whole history of the Doom Patrol to that point. As with so many things in corporate comics, in 2018 we’re now deep in second- or third-order nostalgia, memories of particular revised versions of things that have been around, and generating income for some corporation, for five or eight decades.

I tend to think Grant Morrison, and his Doom Patrol characters, would be just fine with that: they already think the world is random and bizarre and mostly unbelievable, a thin scrim over chaos and madness and conspiracy theories and various kinds of unlikely mysticism.

Doom Patrol was always pretty weird, right from the initial ’60s version by Arnold Drake, Bob Haney and Bruno Premiani. Introductions in the current editions of the Morrison run lean heavily into that: the idea that this team was always “freaks” and “misfits,” the ones fixing weird and surreal problems that more conventionally superheroic characters couldn’t handle. I haven’t read much of the Drake/Haney/Premiani run, so let’s say that’s correct: it sounds a bit like special pleading to me, but clearly it was weird by the standards of the time.

Grant Morrison’s Doom Patrol, on the other hand, is weird by any standard. A hundred or more years from now, if people are still around and reading comics, they’ll still think this stuff is really out there. And it is.

Morrison took over what was a more-or-less conventional superhero team with declining sales in early 1989 and bet all of his chips on the freaks — it worked out, with the Morrison Doom Patrol  becoming an immediate success and eventually becoming one of the core books of the new Vertigo line a few years later. Morrison’s issues ran from early 1989 (#19) through early 1993 (#63), plus a piss-take of the then-popular X-Force called Doom Force.

The Morrison run has been collected twice in the last decade: first as six volumes from 2000-2008, and then as three double-sized books in 2016 and 2017. (There’s also, as there must be, the single big-crushing volume for those who must own something larger than anyone else.) For various quirky reasons that are very Doom Patrol appropriate, I read the first two big books and then volumes 5 and 6 of the previous series — all of the Morrison stories, in order.

It begins, very much corporate-comics style, in the aftermath of a crossover: Invasion! in this case. The members of the old team are dead (Celsius, Scott Fischer) or retired (Tempest) or comatose (Lodestone) or depowered (Negative Woman). Left standing alone is Robotman (Cliff Steele), who, maybe because of that, has since become the iconic character who is in every version of Doom Patrol. And the Chief (Niles Caulder) who originally formed the DP, is back to run it again.

Cliff is in some kind of psychiatric facility — modern and rehabilitative, so I won’t call it an “insane asylum” — where he meets Kay Challis, a woman who was systematically abused in childhood and developed sixty-four personalities from that abuse. And, from the “gene bomb” in Invasion!, all of those personalities now have independent superpowers.

Meanwhile, Larry Trainor, once Negative Man before the “Negative Spirit” left him, is also recuperating from his own problems when that spirit returns and forcibly merges Larry, itself, and a doctor named Eleanor Poole into a single entity that starts calling itself Rebis.

The three of them will be the new Doom Patrol team — Robotman, Kay as Crazy Jane, and Rebis. The former Tempest, Joshua Clay, becomes the team doctor but isn’t active even though he still has his fire-energy-beams-from-his-hands power. And they’re soon joined by Dorothy Spinner, a pre-teen with a deformed face who can bring her dreams and ideas to life (sometimes even on purpose), who is also what the Chief calls “the support team.”

They battle weird existential menaces for a few years of comics time — the Brotherhood of Dada, trying to drag the world into a painting; the Scissormen, foot-soldiers of a rapacious metafiction; Red Jack, who claims to be both God and Jack the Ripper and abducts the former Lodestone as his new bride; the Brotherhood of the Unwritten Book, in a semi-parody of Alan Moore’s post-Crisis Swamp Thing story about a magical apocalypse; the inter-dimensionally warring Geomancers of the Kaleidoscape and the Orthodoxy of the Insect Mesh, who also have plans for a now-awake and -transformed Lodestone (who is called by her real name, Rhea, throughout); the Men from N.O.W.H.E.R.E., who want to make the whole world “normal;” and a few more variations of the same themes.

Along they way, they meet the sentient dimension-hopping Danny the Street, who becomes something between their new HQ and a member of the team. And they meet the long-lost Flex Mentallo, man of muscle mystery, who wandered off for his own mini-series and I don’t think has been seen much since. (Or maybe he’s in the Teen Titans now; stupider things have happened in the DC Universe.)

In the end, the last villain of Morrison’s Doom Patrol run is inside the team, of course, and he gets to run through one more level of deconstruction before ending his Doom Patrol stories with a bang. (And then, to close out all of these books, comes that Doom Force one-shot, a deliberately ugly and dumb takedown of the stupid comics from the people who would very soon found Image and get rich very quickly.)

There’s not much else like this Doom Patrol: it’s the first major flowering of Morrison’s tropism towards metafiction and superhero-as-mythic-figure and a strong example of a case where his magpie gathering of every last random thing he reads or experiences really works well. And he’s ably assisted on art through this long series — primarily by Richard Case, who pencilled the majority of the stories, with other contributions by Simon Bisley (most of the iconic covers), Kelley Jones, Jamie Hewlett, Ken Steacy, and Sean Phillips.

For me, this is the quintessential Grant Morrison Big Two comic. I like to pretend that these are the kinds of characters and stories that his career focused on, that he didn’t turn to telling ham-handed episodes of superhero porn. Remember: we all create our own canons in our heads; we don’t ever need to let anyone else tell us what matters.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #332: Crush by Svetlana Chmakova

Some media are better for some stories than others. I’d like to think that’s obvious, but the way mass culture obsesses about adapting everything into movies and TV shows makes me think it’s either a minority opinion or that a lot of people are just dim.

For example: you can do a strong, mostly silent type in a filmed format (moves, TV, animation), and give him hidden emotional depths by turning his thoughts into a voiceover. But a novel is a much more natural and obvious way to tell that story. Comics, too,  has less obtrusive ways to incorporate narration — the old thought bubbles, or the more modern narrative captions.

Which brings me to Jorge Ruiz, narration and central character of Svetlana Chamakova’s third graphic novel about the kids of Berrybrook Middle School, Crush . (It follows Awkward  and Brave ). He’s the kind of kid who’s better at doing than talking, who doesn’t entirely understand his own motivations and feelings — and that’s all very normal, since he’s all of thirteen.

He’s just started crushing hard on Jazmine Duong, a girl in his class — I don’t know exactly why, and Jorge certainly doesn’t, like most crushes. That makes him even quieter when he’s around her, because he’s so tongue-tied hardly any words can even come out.

Worse, she has a boyfriend. And she’s the BFF of Olivia, one of Jorge’s two long-term best buds. So she’s always around, occasionally with that boyfriend.

It gets more complicated — bullies, Jorge’s role as “sheriff” of the school to stop same, preparation for an Athletics Ball thrown by the Athletics Club [1], and several imploding relationships (friendly and proto-romantic) leading to a very nasty group chat with added hacking-fakery sauce. But, as the title promises, this is mostly the story of Jorge’s crush on Jazmine, and how it turns into more than that.

Jorge has a steadier moral compass than many of the people in this story, and a better one (as far as I can remember) than the protagonists of the first two books. But he’s also a tongue-tied thirteen-year-old mush-head, which is totally endearing.

As before, Chmakova makes books that I think actual middle-schoolers like and find to be reflective of their own lives. But Crush is also great for older people who remember being at the opening curtain of puberty, being totally into someone, and having no clue what to do about that.

[1] Neither of which, in my experience, are Things in American schools. The places that are particularly sports-nutty don’t have one club for every jock: each different sport has its own season and structure and teacher-coach and attitude about why their sport is the best possible one. I suspect Chmakova writes Berrybrook as so club-besotted because a) she’s not American by birth and 2) she really likes manga, where the club is an overwhelming trope.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #331: The Swords of Heaven, The Flowers of Hell by Michael Moorcock & Howard Chaykin

Michael Moorcock has “ended” his Eternal Champion cycle many times over the past decades — I think he did it for the first time back in the late ’60s, when it was still almost entirely Elric and just a bit of those other guys. But none of those endings have taken; he’s come back time and time again for more stories of Elric in particular and other incarnations as well.

One of the earlier endings was in the mid-70s, after two “John Daker” novels, about an incarnation of the EC that remembered all of the other incarnations. Those felt like summings-up, and were a little heftier than some of the EC novels (Dorian Hawkmoon, I am looking at you). But of course a working writer will work, and he’ll come up with more ideas — particularly for the central project of his career.

So, in 1979, Moorcock, in whatever way and for whatever reason, wrote a treatment for a third Daker story, which he gave to Howard Chaykin, then very early in his career, to adapt and illustrate and turn into a graphic novel. (I don’t think that term existed yet, or at least wasn’t in wide use, but this was one of the first created-as-a-book comics in that first burst in the late ’70s.) It was published as The Swords of Heaven, The Flowers of Hell , missed its market almost entirely, and has been a sought-after collector’s item for Moorcock completists since then, but little-remembered otherwise.

But Titan is doing a big series of all of the Moorcock EC comics, in more-or-less uniform editions, so earlier this year they reissued Swords of Heaven into a market where it actually could find the intersection of Moorcock and Chaykin fans.

The best Eternal Champion stories have quirkier, less obviously heroic plotlines — particularly the Elric stories. But a whole lot of them from the ’60s and ’70s take that essential sword-and-sorcery plot — evil forces are threatening {insert place}, which is generally where {hero}’s love {hot girlfriend} lives, and often where he’s from, too, and so he must battle their {fiendish weapon} against overwhelming odds and win out in the end despite great losses to his forces and/or allies. Better versions of that story turn up the woe and bleakness; what made Moorcock’s epic fantasy stories distinctive was the attitude of his stories and protagonists — they’re depressive and tormented and unlucky and nearly incapable of happiness.

Doing the same story in comics form means less of the woe-is-me narration, which could be a positive or a negative, depending on your point of view. But it does tend to make Swords of Heaven a little flatter and less distinctive than an equivalent Moorcock novel. By this point in his career, Moorcock’s language was stronger, and often more of a draw, than his epic adventure plots. (His plots outside of epic adventure had gotten substantially better — this book came out only a year after one of his best novels, the World Fantasy-winning Gloriana, and just before a burst of interesting early-’80s novels including the Von Bek books.)

In this case, the transform table goes thus:

  • {insert place} = The Dream Marshes, a lush and rich land about to be invaded by the barbarians of the desert realm Hell on their way to invade an even richer land called Heaven, ruled by aristocratic assholes
  • {hero} = Urlik Skarsol, bodily dropped into the body of Lord Clen of the Dream Marches
  • {hot girlfriend} = Ermizhad, the wife of Erekose, which was our hero’s name three or four books ago, and who he’s trying to get back to in the sense that he pines for her and has no way to actually control his travels
  • {fiendish weapon} = mostly human-wave attacks, though they’re also the usual mix of inventively bloodthirsty and maniacal

So Swords of Heaven does have a faint whiff of the generic to me — not as much as the first Hawkmoon series, luckily, but less distinctive than the first two Daker novels The Eternal Champion and Phoenix in Obsidian. The names in particular are a bit on the nose, aside from the odd “Lord Clen.” Clen does not have a sword that steals souls, does not massacre his entire race, and does not lose his homeland or One True Love. He’s a smartish guy who wins a brutal war against an overwhelming enemy, though only after his side takes horrific losses. So, not entirely devoid of woe.

Chaykin is working in fully painted pages here, without a lot of black lines. The characters look like Chakyin people, but the overall look aims for more of a classic-illustration look, vaguely in the Howard Pyle vein. And that’s very appropriate for a very traditional adventure story like this one. It’s difficult to tell what of the writing is his and what is Moorcock’s, but it’s all plausible and sturdy, with no major problems.

This is not a great lost Eternal Champion story. It’s a pretty good late-70s EC story, that links Phoenix in Obsidian to 1986’s The Dragon in the Sword. That’s fine for me; it might be fine for you.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #329: Memoirs of a Very Stable Genius by Shannon Wheeler

Disclaimer No. 1: I’m not related to Shannon Wheeler, as far as I know. We both carry an ancient Anglo-Saxon name, and probably have at least one ancestor in common, somewhere in the misty dawn of time, but there are a lot of Wheelers in this world.

Disclaimer No. 2: Wheeler has a recent book about Our Current President, but this is not it. If that’s what you’re looking for, may I direct you to Sh*t My President Says ?

Memoirs of a Very Stable Genius  is a collection of Shannon Wheeler’s cartoons, both comics-format and single-panel. The supposed connection, according to the back cover, is that these are all “personal comics,” but I’m not sure what makes these single panel cartoons any more “personal” than, say, the ones in I Told You So  or I Don’t Get It  or I Thought You Would Be Funnier .

The longer stories all are autobiographical in some way or other, so they’re more obvious. But, if the single-panels all really do come out of Wheeler’s life somehow, it would have been good to have an introduction, or endnotes, or something to make those connections clear. Wheeler does have a fair number of mildly political cartoons, mostly reacting to the frighteningly authoritarian bent of the current US administration — but the majority are just regular single-panel stuff, from desert islands to couples (in bed, or on a couch, or out at a table) to kids to cocktail parties to crime (and superheroes) to death and cupids.

Well, we didn’t get that, so any reader will just say “huh, this cartoon of a guy and his pet fish on a desert island is personal. Wonder what that means?” to herself without getting any answer.

Also quirky and not entirely clear: the book is divided into a number of numbered chapters, without any indication of why or for what purpose. There may be a theme for each chapter, but, if so, I couldn’t detect any of them. Or they may be excuses to run Wheeler illustrations on the chapter-title pages without those having to be jokes.

The longer stories start with the opener, “Camp Micro-Penis,” about a boy with an unfortunately tiny male appendage who Wheeler knew as a boy at summer camp. Also included are the self-evident “My Meeting with Congressman John Lewis” and “How to Pack for a Trip” and “Paris ’89” and “San Diego Comic Con!” and “The Dirty Little Secret Origin of Comic Books” and “How to Sell a Love Doll.” Slightly less obvious are “Cubana” (about a 1996 trip to Cuba) and “Portugal” (ditto, year unspecified) and “The Urine Squirt Gun” (a Chekhovian story about Wheeler and his kid friends and a horrible weapon) and “Dog Bully” (A teachable moment with his kids) and “How to Choke Your Chicken” (in which Wheeler had to kill his ill egg-layer).

All of the long stories are amusing; all of the cartoons are at least amusing, and I laughed at a few of them. Wheeler has a nice cartoony style which works well in both formats, and a lot of this book is in color, too, which surprised me.

Given that he is a Wheeler, I was inclined to like this book anyway. But I can do that without any qualms: there’s a lot of good stuff here. I can’t judge the claims of “very stable” or “genius” from these works, but, what the hell! let’s let him claim that. He’s definitely not the worst person ever to do so.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #328: The Prince and the Dressmaker by Jen Wang

There was an era in books for younger readers where the standard message was to conform, to become just like everyone else was supposed to be, to follow the prescriptions of life and fit your feet to the path. And we all make fun of those books now, when we see them or think about them.

We’re in the opposite era now: the standard story is that what a person wants must be right, because that person wants it. And putting it that baldly obviously shows up the inherent problems, but we generally don’t worry about them. Tell kids they can do anything, we say. They’ll figure out all of the ways that isn’t true for themselves eventually; we don’t need to crush their dreams directly.

Those stories are also regularly about exceptional, unique people — coddled princesses and lost princes, prophesied heroes and fated liberators. Is that because we all believe we are princesses at heart, or because those are the people whose dreams aren’t crushed in the end?

Don’t get me wrong: it’s good to tell kids they have options, that they can aim for the stars. But I don’t think we’re telling them that 99% of them will fail, that the stars are out of their reach, and that they’ll, at some point, need to trim their sails to catch a wind that actually exists. And so I wonder about the diet of stories we’re giving them.

Jen Wang is telling a “be who you feel you need to be” story in her new graphic novel The Prince and the Dressmaker . And, in that Oscar Wilde sense, it’s fiction, so they can become those things. One of them, of course is a prince at the start, which gives one a certain leg up in the world: it’s easier to find your perfect self when you’re not struggling to put food in your belly and clothes on your back.

It’s also easier when you’re in something like a fairy tale, which this is. It’s set in “Paris, at the dawn of the modern era” — maybe the middle of the long quiet 19th century, maybe later, maybe earlier, but those “maybes” are the point. The Prince is Sebastian, of Belgium, who you will not find on the family tree of the actual Belgian monarchy. He’s in Paris for the summer with his aunt, a French Countess, and will have the usual round of balls and events for his sixteenth birthday.

The underlying reason why he’s in Paris: to choose a wife. His royal parents are fictional/modern enough to let him pick his own match (within reason, and from a carefully curated list of the right young European noblewomen), but they’re traditional/realistic enough to want to get the betrothal settled before much more time goes by. Sebastian isn’t terribly interested in this — is any fictional prince or princess ever happy to engage in the round of who-should-I-marry? — for reasons that will be very obvious very quickly.

Frances is a young woman from outside Paris, driven to become a dress designer. She’s working, at what seems to be a low level, in a high-end shop, and gets her chance with a last-minute design for the Prince’s first ball: the willful Lady Sophie Rohan ruined her dress riding and in a fit of pique asks Frances to make her “the devil’s wench.”

Frances is too green to realize actually doing this would be horrible for her fledgling career, and does it. The dress causes a scandal, and Frances is about to be fired when a mysterious man comes around, looking for the designer of the scandalous dress. He has an equally mysterious client who wants to hire that designer exclusively to design for her, and Frances jumps at the offer.

Of course, despite an initial attempt at anonymity, she soon learns her new client is Sebastian. But she wants to design, and Sebastian wants to wear exactly the kind of flashy, exciting dresses she wants to make. And, at first, it all goes well: Frances gets experience and confidence, and Sebastian gets to go out in public as Lady Crystallia and become a minor celebrity.

But Frances can’t advance professionally as “Lady Crystallia’s” dressmaker, because that would connect Crystallia to Sebastian. And Sebastian’s parents are demanding he spend more time wooing all of those young women, who he has no interest in or time for. (He’s spending his nights as Crystallia, and his days sleeping and recovering.) It all is going to smash, and it does.

Wang finds her way to a happy ending, and one that’s more in keeping with the time and her protagonists’ very different social positions than I expected. The Prince and the Dressmaker is much more successful than I was worried it could be; it is a book that tells the you-can-be-whatever-you-want lesson, but it doesn’t skimp on pointing out the hard work and sacrifices needed along the way. (Plus a fair bit of luck, a sympathetic creator, and no small bit of wealth and position — but that’s what makes it fiction.)

I should have expected that from the author of Koko Be Good , which had a similarly complex central male-female relationship that didn’t resolve in conventional ways and a more nuanced view of success and the pursuit thereof. Wang is also a fine cartoonist, particularly good here with crisp, openly emotional faces drawn with few lines and big expressive eyes. This is a book telling that currently-popular story, and in a way designed to appeal to young readers who want to believe that they’ll get all of their dreams — but it’s a fine book despite that.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #326: Lumberjanes, Vol. 5: Band Together by Stevenson, Watters, Leyh, Allen, Nowak & Laiho

There’s a point where, as a reviewer and critic, you either need to engage fully with your material or just walk away from it. Holding it at arm’s length doesn’t do anyone any good.

And I’m very aware that all of my posts about the great female-centric comic Lumberjanes — see my posts on volumes one and two and three  and four  — are about how I really can’t engage that deeply with a comic that is so centrally about being a girl and having friendships with other girls in a very girl-positive environment.

So I think this is the last time I’m going to read a Lumberjanes thing: they are good, and entirely a positive thing to have in the world, but I really don’t have a way into this material, and five books of searching is long enough.

Also, the stories collected in Lumberjanes, Vol. 5: Band Together  see a big shift in the creative team — Noelle Stevenson leaves as co-writer, to be replaced by Kat Leyh, and Brooke Allen hands over illustration duties to Carolyn Nowak. So this a a transitional moment anyway, which makes it better than most moments to transition myself quietly in the other direction.

Band Together starts with a single-issue flashback to the first day of camp, showing all five of our intrepid campers arriving, in the company of their various families, and pretty much immediately becoming best friends. It is fun and nice and sweet and very fluffy.

The rest of the book collects the three-issue story that introduced Leyh and Nowak as creators, in which our five intrepid best friends discover that there’s an entire civilization of mermaids in their local lake. (Lumberjanes has a lot of the qualities of a good animated TV series, primary among which is that the world is big and full of wonders, including ones that really should have been honkingly obvious before the point they appear.) Since Lumberjanes is about all-friendship-all-the-time (for female-identified persons), this story must of course be about our heroines mending a broken friendship among the hard-rocking merwomen.

That longer story is less fluffy, but it’s still very Lumberjanean (Lumberjaneite? Lumberjaneicious? Lumberjane-aroonie?) in its core positivity and sunny disposition. Even when one character becomes obsessed, she can be talked down (and mildly shamed) by her friends by merely mentioning that she wasn’t thinking enough about everyone else’s feelings.

Again, I think I’m going to leave Lumberjanes behind at this point. It is a very good thing with almost no points of congruity with my life or interests, and I’m trying to teach myself that I don’t need to worry about everything. Let’s see if I can learn.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.