Tagged: comics

Troll Bridge by Neil Gaiman and Collen Doran

I didn’t remember Neil Gaiman’s story “Troll Bridge” well. In fact, if you’d asked me about it, I would have assumed some confusion on your part with Terry Pratchett’s short story “Troll Bridge,” and tried to lead you in that direction.

But story titles can’t be copyrighted, and even good friends can use the same ones without stress or strife. I’d forgotten it, but Gaiman did also write a story titled “Troll Bridge,” originally for the Datlow/Windling anthology Snow White, Rose Red in 1993 and collected a number of times since then. And, since Gaiman has a huge audience in comics that might not be as familiar with his just-prose works — or, at least, there are publishers willing to bet that’s the case — a number of his short stories have been turning into short graphic novels from Dark Horse over the past few years.

Last year it was Troll Bridge ‘s turn, adapted and drawn by Colleen Doran.

I’m not sure short stories need to turn into graphic novels, but they’re about the right length — a twenty-page piece of prose can be a forty-eight-page graphic novel and fit comfortably into that size, without the usual Procrustean manipulations to fit the format. So, given that it’s possible, and anything both possible and likely profitable will happen, the only question left is: how well does this story work, translated into this new medium?

It works pretty well, actually. “Troll Bridge” is a story of episodes — a boy meets a troll under a bridge near his home, somewhere in then-rural England, and then other things happen over time — and that translates to comics just as well as it works in prose. The troll itself, as seen on the cover, is traditional, which is fine for this twisted-traditional story. And the boy looks much like Gaiman might have at the same age, which is of course the point, as in so many Gaiman stories. (He works from material based on his own life a lot more than I think he gets credit for.)

So this boy meets a troll, who wants to eat his life. The boy would rather his life not be eaten, so he makes a deal. And this is a fairy tale, so that deal comes out badly in the end — fairy tales only reward the heroes who are strong and true throughout, and have the luck to be born third. (And not even them, all of the time — fairy tales are one of our bloodiest types of story.)

I’m not sure I’ve ever gotten whatever lesson “Troll Bridge” has to impart — unless it’s “keep away from bridges, because trolls lurk there and will eat you” — which may be why I keep forgetting it. Burt this is a good adaptation of that story, keeping the flavor of Gaiman’s narration and adding Doran’s pastorally-colored and carefully seen vision of his world. I’m still not 100% convinced this story needed to be adapted, but, if it was going to be anyway, this is definitely a successful version.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Black Dahlia by Rick Geary

I’m in danger of turning into a broken record on this subject: Geary has been doing the same thing brilliantly for so long that I’ve run out of different ways to say it.

Black Dahlia is the seventh in his “Treasury of XXth Century Murder,” which followed eight similar books in the “Treasury of Victorian Murder” (and one even earlier book, The Treasury of Victorian Murder, Vol. 1, a miscellaneous collection that was the prototype for the whole sub-career). Each one is a roughly comic-book-sized hardcover, of about eighty pages, telling the story of one famous historical murder. He’s done Abraham Lincoln and James Garfield, Jack the Ripper and H.H. Holmes, Sacco and Vanzetti and several more not as well-known in the 21st century. Each book is carefully researched and filled with maps and diagrams of the towns and murder locations — all drawn by Geary in his precise but puckish style.

The new book for 2016 — he’s had one of these for most years this century — covers the famous LA murder case from 1947, as previously retold by James Ellroy and countless others. As always, Geary isn’t here to fictionalize the case, or make up his own ending — he wants to present the true story, as best it can be determined, in all of its complexity and confusion, and lay out what might have happened, if that’s clear at all. It isn’t, in this case: whoever killed Elizabeth Short got away with it cleanly, and we’ll probably never know who he was.

Some of these books are more about the before, and some are more about the after — some murders have a huge media life, with shocking revelations and new suspects, and some just don’t. The Black Dahlia case basically went nowhere, so Geary doesn’t have a lot of after to work with. But Elizabeth Short did have a complicated life for her twenty-two years, which means Black Dahlia starts with the murder and then moves back to tell Short’s life story, or the pieces of it that seem to be relevant to her death.

Geary seems to be drawn to the unsolved, complicated cases the most — not the ones where we know what happened and who did it, but the ones where we can almost tell what happened, where there are some suspicions but not proof, the ones that are a bit frustrating, the ones where we’re pretty sure a murderer completely got away with it. Black Dahlia is deeply in that mode: whether Short was killed by a gangster or an angry boyfriend, he got away entirely. (And he’s probably dead now, which is as much getting away with anything that anyone can ever do.)

As always, Geary’s eye is focused and distinct. He gives us the people and places of the time — the right hairstyles, the right cars, the right streetscapes — to build the world that Elizabeth Short lived and died in. A series of books about old murders might seem frivolous or macabre, but death is just a lens to look at life. And Geary is excellent at telling us about both life and death.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Early Stories: 1977-1988 by Rick Geary

It’s a cliche that creators resent their fans who like best the “early funny ones,” but I have to be that guy for just a second. Rick Geary has had a wonderful career: he has a quirky but devastatingly precise line and has made several dozen excellent graphic novels about historical murders over the last couple of decades. (Plus a number of other things.)

But he started out even quirkier, and I might like that ultra-quirky Geary even better than the meticulous, methodical, organized chronicler of mayhem. For about the first decade of Geary’s career — say, the period covered by Rick Geary Early Stories: 1977-1988 — a Geary comics page was as likely to be a collection of lovingly-detailed kitchen appliances as anything else. Or a carefully-drawn collection of vignettes from oddly-named motels from around the country. Or a series of unexplained and possibly supernatural events, narrated dryly and matter-of-factly, as if it was just another day.

Geary nailed a deadpan affect from the beginning, and that, plus his almost-immediately strong drawing abilities made these slices of bizarre life unique in the cartoon world of the late ’70s. You might not have entirely understood an early Geary story, but it was compelling and memorable and unlike anyone else.

Those stories were collected other places over the years, most notably the Geary collections Housebound and At Home with Rick Geary. Both of those are long out of print, so it’s wonderful to see Early Stories gather eighty pages of prime high Geary weirdness into one place. You’re not going to find this book easily, though — it may turn up in a comic shop or independent bookstore or two, but the only dependable way to find it is to buy it directly from the author .

And I do recommend that you do that, if you have any inclination towards odd, off-the-wall stories told matter-of-factly in comics form. Early Geary practically invented that style, and remains its undisputed master.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Paul Up North by Michel Rabagliati

Of course Paul Riforati is not Michel Rabagliati — he has a different name, see?

But Rabagliati has now given us about 1200 pages of comics — not all of which have made it into the English language, true — about Riforati and his life. They may all be completely fictional: Paul may just be someone born at about the same time as Rabagliati, living in the same places, having the same jobs, with all of the emotional and story content entirely unconnected to Rabagliati’s life.

Sure. That’s plausible, isn’t it?

We don’t know Rabagliati personally. We almost never know a creator personally. So he could have made it all up.

But I don’t think so. What a creator does is not so much “create,” which implies making something out of whole cloth, but transforming. And the Paul stories are one of the finest examples of life transformed into art that the modern world has to offer.

Paul Up North is the sixth book about Paul to be translated into English, according to Rabagliati’s bibliography . (If I’m tracking it correctly, there’s two full books and some shorter stuff — Paul dans le metro and Paul au parc — that haven’t made it to my language.) We’ve previously seen Paul Has a Summer Job , when he was 17, Paul Moves Out , covering a year or two on each side of 20, Paul Goes Fishing, which combines a frame story of Paul at 30 with an embedded story of him at 15, The Song of Roland , less focused on Paul himself but finding him in his thirties, and Paul Joins the Scouts , when he was 9 and 10.

Up North falls right in the middle of the previous books, covering roughly a year between the runaway in Goes Fishing and the highschool dropout in Summer Job. This book doesn’t bounce around in time like some of the others do: it’s told in order, seeing Paul start to grow up and separate from his family. He gets a new best friend, a first girlfriend, a mode of transportation all his own, and a place away from his parents where he can be his new self. He also spends a lot of time with his uninhibited uncle, who gives him other chances to be someone different than the sullen teen his parents are becoming all-too-familiar with.

It’s a stage of life that everyone has to go through. Some do it earlier, some later. Some fly on their own, some are shoved out with force and have to make it however they can. Paul was lucky: he had a loving family and a stable society, and lived in a time when he could hitchhike a few hundred miles north without too much trouble. So, though there’s sadness here — adolescence is always fraught, and remaking yourself doesn’t always take — it’s, in the end, a positive story of a boy making the steps that will help turn him into a man.

As always, Rabagliati tells the story with quiet confidence and control. His people still have that appealing UPA-ish look, simplified just enough to be universal, and his backgrounds are somewhat more realistic but still take that slight turn into cartoony abstraction. He’s a great chronicler of his own life — or, I should say, of this life that we assume is parallel to his own.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Saga Volume Seven by Fiona Staples and Brian K. Vaughan

Trust is a tricky thing in stories: you have to trust the person telling the story will do a good job to keep rewarding that person with your attention.

Brian K. Vaughan had my trust and hugely lost it, in his Ex Machina  series with artist Tony Harris, and I’ve been giving each of his projects the side-eye since then, watching to see if the same thing would recur. That’s probably not fair, and it might have made my posts on the earlier Saga books — volumes one , two , three , four, five , and six — less useful than they could be.

But there’s an essential tension in a standalone, ongoing comic book: is this one story, or is it a series of stories? Most comics tell several stories in a row: sometimes simply, with a story in each issue, and sometimes complexly, across dozens of issues of dozens of titles for two months to then abruptly stop and pick back up with the next big crossover. But Spider-Man or JLA or Marvel as a whole is not a story — they’re walls made up of separate but interconnected stories.

Saga, though, has always presented itself as a story. A story told by a grown-up Hazel, some time in the future, which presumably explains how she can tell us things that happened in secret far away to other people. A story with a single through-line: how this family got through a galactic war and (we hope) found peace. So we’re expecting more than just twenty-some pages of action each month; it all has to add up to the story of this family.

And the longer a story goes on, the bigger the ending has to be to suit it. (Ask George R.R. Martin.) With the issues collected in this Volume Seven , Saga is now forty-two issues long — that might be half of the whole, or more, or less. We don’t know. The debt of that ending is continuing to grow, and will grow until we get to it.

Is it a good sign or a bad one that this volume collects a complete arc, with a definitive shape? (Does that make it a story, or a chapter?) This is some of the strongest work in Saga since the beginning, as if Vaughan and artist Fiona Staples cracked their knuckles and said “OK, we got the family back together — now it’s time to fuck shit up.” That’s a good sign, whichever way you fall on the story question.

In the end, I think I land on a slightly different set of questions: is Saga still compelling? is it still moving in the same direction? does it seem to have not just a vector but real velocity on its path? are these people still real and true to themselves?

And, from these issues — or this chapter, or this Volume Seven, call it what you will — the answer to all of those questions is still yes. So I’m still on board, though I would like to have a sense of how big the story will be overall. All stories have to end, even the good ones. Even this one. Stories that don’t end aren’t stories, they’re just things that happened.

And I want Saga to be a story. It has the potential to be a great one.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Betty Boop by Roger Langridge and Gisele Lagace

I have no idea why someone said, in the year 2016, “Hey, what this world really needs is a Betty Boop comic book!” It seems like an odd and unlikely thing to say, even if one happened to work in licensing for an entity that happened to own the rights to Miss Boop.

But it must have happened, because that comic book did come out, in four issues, and they were duly collected under the simple and obvious title Betty Boop. (Because, even if this isn’t the first Boop comic ever in the history of the world — though it may well be, for all I know — there’s no possibility of confusion in the marketplace with all of the other Boop collections.)

Luckily, whoever the person who had the brain-spasm in re Betty had the good sense to hire Roger Langridge to write the Boop comic. Langridge has previously translated musical comedy into comics both in his own works (The Show Must Go On , for example) and licensed properties like The Muppets . Since I can’t think of anyone else who has even attempted musical comedy in comics form — most people think not being able to hear the music is an insuperable obstacle, which has never stopped Langridge — he was clearly the best and only choice for the job. The fact that he also has a love for old bits of popular culture, particularly cartoons and comics (see his work on Popeye for another example) is only lagniappe.

There may be people out there who can speak learnedly to the Boop milieu — who will know precisely how canonical her job as a waitress at the Oop-a-Doop club is; when her friends/co-workers Bimbo, Sal, and Koko the Clown first appeared; her tangled relationships with boss Mister Finkle and bandleader Scat Skellington and villain Lenny Lizardlips and her Grampy; what tunes the songs in this book are to be sung to and any relationship those songs have with the historical Betty Boop. I am not one of those people. So I’ll point and say that all that stuff is in this book.

(By the way, the cover is actually a variant from issue 1 by Howard Chaykin and doesn’t quite look like the Gisele Lagace art inside. It also implies a relationship between Betty and Koko that in no way appears in the book.)

I know Lagace’s work mostly from her sexy webcomic Menage a 3 , but others may have seen the work she’s done in comics (for Archie properties mostly, I think). Either way, she has a known expertise for drawing attractive girls, but she’s also just fine with the cartoonier aspects of Betty’s world — and, since this is a Depression-Era world, there’s a lot of cartoony elements. She also manages to keep Betty’s ridiculously oversized head look reasonable and consistent, possibly through secret black arts.

Again, I have no idea why anyone thought a Betty Boop comic would be a good idea, or if this one made more than ten cents total. But it’s a lot of fun, in a not-entirely retro style, and it has the feeling of those bouncing, singing old black-and-white cartoons on the page. It’s a massive success at something weird and unlikely and quirky, which is the kind of thing I like to celebrate.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Bad Machinery, Vol. 7: The Case of the Forked Road by John Allison

The Mystery Tweens are solidly becoming Mystery Teens in The Case of the Forked Road , which means the boys have all seemingly lost 50 IQ points and keep punching each other for no reason. [1] So any mystery solving will be left to the girls, this time out.

Since this is a volume seven, before I go any further, there are two notes. First is that you don’t need to know anything going into this book. Well, OK: these are kids in a secondary school in Tackleford, the oddest town in England. You can pick that up from the book, and it’s all you need to know. Also, this is a collection of a webcomic , so you can always read as much of it as you want online.

But, if you do want to know more, let me direct you to my posts about Bad Machinery books one , two , three , four , five , and six . You may also be interested in the pre-Bad Machinery comic Scary Go Round , also set in Tackleford, which led to the comic-book format Giant Days, of which there have been several collections so far: one two three four .

The book version of The Case of the Forked Road, as usual, is slightly expanded from the webcomics version, with some pages redrawn a bit and others added to aid the flow. It also begins with a new page introducing the main characters and ends with several related old Scary Go Round pages — both of those introduced and narrated by Charlotte Grote, Allison’s current troublemaking smart-girl character (following a string of such in the past).

As usual, Allison is great at capturing speech patterns and the half-fascinated, half-oblivious attitude of teens — the girls discover a mystery this time, in the suspicious activities of a elderly lab assistant they call “Grumpaw.” But they have no idea what this guy’s name is, and have to go through convolutions just to get their investigation started.

They do, of course, and eventually find a fantastical explanation to the question of Grumpaw and the mysterious and strangely ignorant schoolboy Calvin. And the dangers they have to deal with this time out are directly related to the stupid violence of some male classmates. (Though the cover shows that it’s not the boy Mystery Teens; they stay offstage most of the time, and are useless when they’re on it.)

Allison writes smart stories that wander interestingly through his story-space and gives his characters very funny, real dialogue to say on every page. And I think his stories are best when he draws them himself: his line is just as puckish and true as his writing. That makes the Bad Machinery cases the very best Allison books coming out now.

One last point: if you’ve complained that previous Bad Machinery volumes — wide oblong shapes to show off the webcomic strips — were physically problematic, then you are in luck. The Case of the Forked Road is laid out like normal comic-book-style pages, just as these strips appeared online. So you no longer have that excuse, and must, by law, buy Forked Road immediately.

[1] If you think this is some kind of sexist nonsense, my currently sixteen-year-old son can tell you a story of some of his fellow students on his recent trip to Germany and Italy. These young men got into trouble because they were throwing some “hot rocks” around — as you do when you discover some rocks that are warmed by the sun, in a nice hotel in a foreign county — until, inevitably, windows got broken. There are boys who avoid the Enstupiding and Masculinizing Ray of Puberty, but they are few and beleaguered, and the general effects of the ray hugely debilitating.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Complete Peanuts, Vol. 26 by Charles M. Schulz

This time, it definitely is the end. The previous volume finished up reprinting the fifty-year [1] run of Charles M. Schulz’s comic strip Peanuts in twenty-five volumes, two years in each book. (See my posts on nearly all of those books: 1957-1958 , 1959-1960 , 1961-1962 , 1963-1964 , 1965-1966 , 1967-1968, 1969-1970 , 1971-1972 , 1973-1974 , 1975-1976 , 1977-1978 , 1979-1980 , 1981-1982 , 1983-1984 , 1985-1986 , 1987-1988 , 1989-1990 , 1991-1992 , 1993-1994 , the flashback to 1950-1952 , 1995-1996 , 1997-1998 , and finally 1999-2000 .)

Vol. 26 does something slightly different: it collects related works. It has comic book pages and advertising art and gift-sized books (some of which could be called “graphic novels,” with only a tiny bit of squinting) and similar things — all featuring the Peanuts characters, all written and drawn by Schulz. Obviously, this was culled from a far larger mass of related Peanuts stuff — dozens of hours of TV specials, to begin with, plus major ad campaigns for many products over most of those fifty years, among other things — but Schulz managed and supervised and oversaw (or just licensed and approved) the vast majority of those.

This book has just the art and words that can be attributed cleanly to Schulz personally. Not all of it — there’s plenty of other spot illustrations, and a number of other small cash-grab gift books, that Fantagraphics could have included if they wanted to be comprehensive, but they didn’t. Instead, this is a book about the size of the others, that will sit next to them on a shelf and complement them.

Annoyingly, this very miscellaneous book avoids a table of contents — possibly because the previous books didn’t need one? — so you discover things one by one as you read it. It starts off with seventeen gag cartoons that Schulz sold to the Saturday Evening Post in the late ’40s, featuring kid characters much like the ones in L’il Folks and so somewhere in the parentage of Peanuts. Next up is seven comic-book format stories from the late ’50s that Jim Sasseville (from Schulz’s studio at the time) has identified as all-Schulz (among a much, much larger body of comic-book stories that I think were mostly by Sasseville). These are interesting, because they show Schulz with a larger palette (both physically and story-wise) than a four-panel comic strip — he still mostly keeps to a rigid grid, but there’s more energy in his layouts and he has room for better back-and-forth dialogue in multi-page stories.

Then there’s a section of advertising art, which begins with five pages of camera-themed strips that appeared in 1955’s The Brownie Book of Picture-Taking from Kodak but quickly turns into obvious ads for the Ford Falcon and Interstate Bakeries. The latter two groups are intermittently amusing, but mostly show that Peanuts characters were actively shilling for stuff a few decade before most of us realized it.

The book moves back into story-telling with three Christmas stories, which all originally appeared in women’s magazines from 1958 through 1968 (at precisely five-year intervals — what stopped the inevitable 1973 story?). The first one is two Sunday-comics-size pages; the others are a straight series of individual captioned pictures in order. After that comes four of the little gift books — two about Snoopy and the Red Baron, two about Snoopy and his literary career — which adapt and expand on gags and sequences from the main strip. (I recently tracked down and read the one about Snoopy’s magnum opus, which I still have a lot of fondness for.)

Two more little gift books follow, these more obviously cash-grabs: Things I Learned After It Was Too Late and it’s follow-up, from the early ’80s. These were cute-sayings books, with pseudo-profound thoughts each placed carefully on a small page with an appropriate drawing. Schulz’s pseudo-profound thoughts are as good as anyone’s, I suppose.

Last from Sparky are a series of drawings and gags about golf and tennis, the two sports most obviously important to him — we already knew that from the strip itself. The golf stuff is very much for players of the game, and possibly even more so for players of the game in the ’60s and ’70s, but at least some of the gags will hit for non-golfers several decades later. The tennis material is slightly newer, and slightly less insider-y, and so it has dated a little less.

The book is rounded out by a long afterword by Schulz’s widow, Jean Schulz. It provides a personal perspective, but takes up a lot of space and mostly serves to show that Jean loved and respected her husband. That’s entirely a positive thing, but I’m not 100% convinced it required twenty-four pages of type in a book of comics and drawings.

Vol. 26 is a book for those of us who bought the first twenty-five; no one is going to start here. And, for us, it’s a great collection of miscellaneous stuff. Some of us will like some of it better than others, but every Peanuts fan will find some things in here to really enjoy.

[1] OK, a few months shy of actually fifty years — it started in October 1950 and ended in February 2000. But that’s close enough for most purposes.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Lost and Found: 1969-2003 by Bill Griffith

If you keep going long enough in a creative field, eventually someone will collect your stuff. If you’re reasonably successful, they’ll even collect the oddball stuff — the one-offs and blind alleys and test-beds and experiments that you made as you were working towards (or in between) the works that you were better known for.

Yes, you too can be the proud creator of an odds and sods collection, if you live long enough and work hard enough and get lucky enough. If your name is Bill Griffith, congratulations! That book was published by Fantagraphics in 2011 as Lost and Found: 1969-2003 .

Griffith has spent most of his career aiming his Zippy the Pinhead character, and associated folks, at whatever Griffith’s current obsessions were. It’s a good model for a cartoonist, actually: if you have a malleable character that you own, and a flexible, large cast around him, you can keep producing work that gives your audience continuity while telling the stories and working with the ideas you really want to in that moment. It’s not coincidental that the major outlet for Zippy stories for the last three or four decades has been a syndicated comic strip: that’s been the model for a huge number of successful comics creators for over a century, a way to reach a large audience with work that can, for the right person, be personal and idiosyncratic.

But that’s what’s not in this book. It has one sequence from the Zippy strip, but it’s mostly comic-book-formatted pages, and it’s mostly from anthologies and magazines and other people’s comics — the stuff he was doing when he wasn’t making Zippy strips and purely Zippy comic-books.

Zippy’s in a lot, though. Griffith developed his cast early, and has used them across all of his cartooning formats. But he’s definitely not as central here as he is in most of Griffith’s work. Lost and Found is heavily weighted towards the early part of Griffith’s career — the 1970s is by far the largest section — and so this is a book in large part showing how that cast first appeared and developed.

Mr. Toad was the original central character in Griffith’s stories, starting off as an Everyman type but quickly becoming the raging id (loosely modeled on Griffith’s father, as he acknowledges later in this book) he was meant to be. So he’s the first main character the reader meets, soon accompanied by some one-off folks from Young Lust (the sex-filled parody of romance comics that Griffith co-edited).

Frankly, the early comics are very “underground” — rambling and navel-gazing in turn, clearly drawn by someone who is still learning his craft and doesn’t have any strong models or guidelines for what he’s doing. To be more pointed, they’re not very good. They’re interesting for people who like the mature Zippy stuff — you can trace the development of Claude Funston pretty clearly, and obviously The Toad — but the first hundred pages of Lost and Found is a bit of a slog for anyone not already seeped in ’60s counterculture.

(As they say, if you can remember the ’60s, you weren’t there. I don’t remember them, but I wasn’t there, either.)

The back half of Lost and Found is more impressive, with one-off stories set in the Zippy universe that appeared various places during the ’80s and ’90s, including an extensive color section. This is the part of Lost and Found that most readers will be looking for: I almost recommend that folks start here, and only dip back into the ’70s section randomly  as they have the inclination. (I don’t actually recommend that, because I’m a fiend for doing things in the right order.)

But, again: this is an odds and sods collection. There will always be sods. It’s the nature of the beast. You gotta take them with the odds. And some of this is quite odd.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Hawkeye, Vol. 3: L.A. Woman by Fraction, Wu, Pulido, and others

Last month, I read a book called Hawkeye, Vol. 1 . This month, I hit one called Vol. 3. In the annoyingly typical way of Big Two comics, the latter follows directly from the former. (One is a hardcover, which in comics-reprinting circles comes typically a year or two after the paperback and combines two paperbacks together. Yes, that’s the opposite of how we old-time book-industry hands are used to seeing things happen, but it seems to work for the Wednesday Crowd.)

Anyway, at the end of Vol. 1, the two Hawkeyes split up, because comics are all about break-ups and changes and new things that can last for six issues or so. (Spider-Man No More! once again.) L.A. Woman follows the younger female Hawkeye, Kate Bishop, who drives a cool car cross country to the city of the title, where she immediately gets caught up in nefarious doings and skulduggery of her own. Presumably there’s a Vol. 4 that features what Hawkguy was doing at the same time back in NYC, and that seems to be about as long as this particular set-up ran.

Kate’s travails form yet another “gritty” and “realistic” superhero comic — no powers, no flying, more-or-less the real world — that descends from the Miller/Mazzuchelli “Born Again” run in Daredevil, the major cliche in this area. Look, comics folks, we all know it’s not hard to put a bullet in someone’s head. And people without superpowers who repeatedly annoy large-scale criminals without actually jailing those criminals find themselves possessors of those bullets-in-the-head sooner rather than later. So talking-killer scenes, and repeated hairsbreadth escapes in noirish colors, just lampshade how artificial your story is. Avoid them. If your villain isn’t going to actually try to kill the hero like an actual criminal would in a real world, don’t go down that road and pretend that the plan is to kill her. We all know that’s not the case.

Speaking of which…Kate runs afoul of a supervillain carefully tailored to her abilities, one who can stymie her and cause her great pain but not blow her away instantly or hire goons to kidnap and murder her family by the snap of her fingers. So she’s in L.A., and she Loses Everything.

That’s OK, comics characters Lose Everything roughly once a year — it’s one of their major shticks. But she’s young and a fairly new character, so this is one of her first Lose Everythings, and it has that element of novelty to it.

By the end of this book, she’s Voluntarily Relinquished Everything — the next step towards Getting Everything Back, And Even Better, Because She’s The Good Guy — and is heading off for the vengeance and catharsis that probably got sidetracked and muted by some stupid crossover or other.

These are good superhero comics, for all that they’re drenched in cliches. It’s not quite as good as the Clint Barton stuff in the earlier issues, maybe because he’s easier to make a sad-sack in the first place. But “good superhero comics” is perilously close to damning with faint praise, along the lines of “a perfectly serviceable category Regency.” I wish readers and creators could aim higher, but that’s life.

If you like stories about superheroes who can’t jump over buildings with a single bound, and like to pretend that such people are “realistic,” you will probably enjoy the stories that Matt Fraction wrote about the various Hawkeyes. This time out, the opening story is drawn by Javier Pulido and the rest by Annie Wu, who are both good at the moderately gritty, real-people thing in their own ways. Go for it: I can’t stop you.

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Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.