Tagged: comics

Jen Krueger: The Digital Divide – Reading Comics on My iPad

As someone who has more books than room on my bookshelves to accommodate them, an obsessive collector of cool artifacts of things I love, and a completionist in almost all regards, I don’t think I surprise anyone by saying I love comics. But I have definitely noticed confused head quirks when I admit that when it comes to the question of physical copies versus digital versions, I prefer to read comics on my iPad.

I should preface my preference for comics on a screen by saying this: I hate reading books digitally. On a purely aesthetic level, the size, weight, and smell of a book have always been an integral part of the reading process for me, so an e-book has just never been able to command my focus the same way a physical book does. A progress bar at the bottom of my screen somehow doesn’t give me the same sense of how much is behind and ahead of me that a bookmark in real pages does, and the pagination in general in e-books has always seemed off to me. Hand me an 800 page hardcover novel and I have, with a very small margin for error, a clear idea of the scale of what I’m diving into. In an e-book, the same text seems like it could take up anywhere from 800 to 2000 pages depending on the way it’s formatted.

But the biggest reason I’ve never been able to embrace e-books with gusto is that reducing a book to a file that looks like almost all other e-books takes away an individual book’s character. Hand me an iPad or Kindle and give me a quick glance at a few pages from any two e-books, and I probably won’t be able to easily distinguish them by their author or what work they’re from. Hand me two physical books and give me a quick glance at a few pages from each, and I’m exponentially more likely to be able to not only identify them, but also get a sense of what each book is like. Handing me a physical book is handing me a whole and unique package, and while there’s something tempting about being able to carry around hundreds of texts in one relatively small device, I’d rather sacrifice the space in my bag for fewer works that retain the character of their physical forms.

So if I’m so gung-ho about preserving the character of a book by only reading the physical version of it, why am I okay with filling my iPad with comics? Because the character of a comic is so bold and evident on every page that I don’t feel like I’m losing things in the digital translation. Look at a single digital page from any comic and you’re likely to be able to tell a lot about the work, and the sense of the comic’s character you get by doing that is much more in line with what you’d get from doing the same thing with a physical copy. That makes the big con of e-books moot for me, but this isn’t the only reason I lean toward my iPad when it comes to reading comics. In fact, this con made moot takes a significant backseat to a pro of e-books being made even better when applied to digital comics: I can take hundreds of them with me in one relatively small device.

While I can get by only having a couple books on me at a time, my habit of binge reading means I’d be carrying around an awful lot of trades if I only read physical comics. And since my preference for digital comics doesn’t mean I dislike physical ones, I’ve definitely carried around trades with me before. It takes so much less time for me to burn through a whole trade than it does a whole novel that the benefit of having 5 trades’ worth of comics on my iPad is evident in and of itself, but the volume of comics I’d need to have on me when reading a series isn’t the only problem I found with trying to read the physical versions.

The durability of physical comics, or more accurately the lack of it, is the last big factor in my preference for digital ones. Most trades are an awkward size to fit into the kind of bag I carry with me everyday, and though their size is more amenable to the backpack I take when traveling, they’re often not sturdy enough to stand up to being jostled around amongst the devices and travel paraphernalia I cram into my backpack in preparation for a trip. Where a hardback novel has the heft to take sharing space with a hard-sided headphone case while getting shoved under an airplane seat, and a paperback novel is compact enough to perch in the smaller space on top of the other things in my backpack, I’ve found my trade comic books just large yet just malleable enough to take a beating every time I pack them no matter how careful I am with the bag. But an iPad full of Locke & Key means an entire flight’s worth of reading without giving up the space the physical versions would take up, or the inevitable bummer of seeing them worse for the wear when I get to my destination. So while I’d certainly never turn my nose up if offered a physical trade of a comic, I’ll opt for the digital version if given the choice. Unless the trade is signed or some kind of special, limited edition, of course. That would make it a cool artifact, and I’m still an obsessive collector, after all.

“The Walking Dead” Is Bigger Than Football

lead_large-7112239

Late, but worth noting: nowadays, TV shows based on comics outscore the NFL. And that’s why there are seven new shows coming that are based on comics.

And among the people with real buying power, The Walking Dead won. Imagine that. We now have a new emblem of Americanness. “Oh, Cody was like the typical all-American kid in high school. Blonde hair, blue eyes, was president of the Walking Dead fan club.”

via ‘The Walking Dead’ Is Bigger Than Football – The Wire.

ms_marvel2-4002484
0

We’d like to thank our commenters again for generally not being jerks

As compared to these knuckleheads.

0

Comic Art Negatives: Now With More Negativity

As a production person– and possibly the youngest person in comics production today who still worked in analog before digital– I found Colleen Doran’s discussion of reprinting A Distant Soil fascinating.

The Coming Of… Not-All Man!

Will he save the comics community… or destroy it???
PLEASE LISTEN TO ME!

Dennis O’Neil: SHIELD, Arrow, and Superstuff

Both prime time comic-book based television series had their season finales this week, a day or two after I write this, and so any commentary on them might be premature. I mean, maybe some humungous game changer is in the offing, some gobsmacking surprise that will leave us gasping for breath, numbed and awed by the storytelling splendor we have just witnessed.

Or maybe not.

The shows I refer to are, of course, Marvels Agents of S.H.I.E.L.D. and Arrow, and although they are, as noted above, comics-derived, they aren’t two heads of the same critter. I think that Arrow is the more… well – I’m lacking precise terminology here, so let’s call Arrow the more “comicbooky” of the two. It is all about superheroes, comics’ prime export: one such hero in particular the Arrow of the show’s title, who wears a costume and has a double identity and has tricks up his sleeve – his quiver? – that might make an Olympic archer seek another sport. And over the months he’s acquired some friends who might qualify as superheroes and some enemies that might qualify as supervillains. SHIELD, on the other hand, is a hybrid, a series that occurs in a world where superheroes exist, but which is not about superheroes per se. (And yes, o astute reader, I did exile a bunch of periods from the show’s name. Sue me.) The SHIELDers aren’t super themselves, but they’ve got some supers in their Rolodexes.

I mentioned game changers a couple of paragraphs ago. Both Arrow and SHIELD have already changed the game a bit. SHIELD, as part of a nifty crossover with a movie, has gone from being a CIA/NSA-type spook organization to being a bunch of noble folk running from the authority figures, outlawed by the baddies’s takeover of whatever agency controls SHIELD. (I confess that I’ve never quite understood who signs SHIELD paychecks. A U.S. government honcho? Somebody as the United Nations? A scientologist?)

Some of you may want to read political commentary into SHIELD’s status change. Be my guest.

Arrow’s game has also changed, on a smaller scale than SHIELD’s, but kind of drastically nonetheless. The storyline replicated some comic book stuff from years – nay, decades – back. To wit: bow-twanging hero Oliver Queen loses his fortune. He’s no longer a member of the one percent. No more rich kid. I don’t know why the television guys made the change and, after all these years, I’m not sure why we comic bookers did, either. Maybe so our archer would be less like Batman/Bruce Wayne. Maybe to give him some (fictitious) street cred. Or maybe we just weren’t all that fond of mansion dwellers. Or… all of the above?

To end on a what-the-hell-difference-does-that-make note: In the comics, the Arrow was the Green Arrow, as many of you know. I approve of the renaming. I mean, why green?

 

REVIEW: Wolverine: Weapon X – Tomorrow Dies Today

MKWolvXCover300dpiThere have been so many titles featuring Wolverine and so many stories told about him that writers find themselves forced time and again to dip into parallel realities or alternate futures to find fresh sources of conflict. There was the well-received Old Man Logan by Mark Millar a little while back and before that, there was Jason Aaron’s Wolverine:” Weapon X storyline “Tomorrow Dies Today”. The latter has been adapted as part of the Marvel Knights line of motion comics, released on DVD this week from Shout! Factory.

Marvel_Knights_Animation_Wolverine_Weapon_X_Tomorrow_Dies_Today_still_7The story is adapted from Wolverine: Weapon X #11-15 and predominantly features Captain America with cameos from a variety of X-Men. The primary antagonist is Deathlok, who has been around since 1974 and is only now become well-known thanks to his appearances on ABC’s Agents of S.H.I.E.L.D. With Wolverine in X-Men Days of Future Past next week and Agents having its season finale tomorrow, the release is incredibly well-timed.
A major fault in this particular adaptation is that it makes tons of references to previous events in the Marvel Universe comic book continuity without explanation to the non-comic fan. We open with Logan and Steve Rogers going out drinking to celebrate Cap’s return from the dead in the wake of the Civil War storyline. Cap talks about Logan’s role with the Avengers and so on but mass audiences expected to watch this have no clue what is being discussed. More context from the screenwriters would have been nice.
Marvel_Knights_Animation_Wolverine_Weapon_X_Tomorrow_Dies_Today_still_13While they’re out drinking, a host of Deathloks has been sent back in time to eliminate targeted people who will either give birth to or grow up to become super-villains that will ruin life as we know it. Roxxon, the ever-present evil corporation whenever Oscorp isn’t available, has been responsible for this and one by one, Marvel’s mightiest heroes have fallen except Wolverine, who still wants to fight despite the loss of his hands. Linking the two eras is Miranda Bayer who has been receiving psychic warnings from her future self.
There’s a lot of fighting and things blow up. We see various heroes come to Wolverine’s aid and all sorts of Deathloks appear indestructible. And of course, the story reaches its climax, another potential future threat is resolved and life goes on as usual.  A key problem with these stories is that we have seen so many alternate futures for the mutants, starting with Days and continuing for the last 30 years is that they have lost their sense of urgency. Solve this future and some other dark, deadly future will be presented whenever the writers get stuck for an idea.

Marvel_Knights_Animation_Wolverine_Weapon_X_Tomorrow_Dies_Today_still_11Aaron does a fine job in the comics making this work and his pacing is fine. On the other hand, the 64-minute motion adaptation leaves out sub-text, characterization, and just feels written by the numbers. The story arc was illustrated by Ron Garney and was transformed into a motion story by Canada’s Atomic Cartoons. Maybe they were rushed or the budget was cut but the work here is choppier and more static than earlier offerings. Additionally, the same action is shown for several seconds as characters talk to one another, the worst sin even 2-D animation can commit.

The vocal cast is also limited meaning people have to perform multiple roles and it shows, further weakening the storytelling.

The story is accompanied by a bonus feature, 14 minutes of Ron Garney talking about his work on the storyline and seeing it adapted and opening his eyes to the possibilities of motion comics. Interestingly, he admits to talking 5-6 weeks to draw a story which finally explains his inability to remain on a monthly for long. His extolling the virtues of a motion comic also sounds like a testimonial and doesn’t sound entirely convincing.

Marc Guggenheim Takes Aim at the X-Men

X-Men_18_CoverThis August, comics superstar and Arrow Executive Producer Marc Guggenheim (Amazing Spider-Man, Wolverine) takes Marvel’s mutants into space for an explosive new mission for a brand-new 4-issue story arc kicking off in X-MEN #18!

High above the Earth in the floating space station known as The Peak, extraterrestrial threats are monitored by S.W.O.R.D. – the planet’s alien counterterrorism and intelligence agency. From the cold reaches of space, a familiar face returns. The ferocious Shi’Ar warrior Deathbird has landed on their doorstep, gravely wounded and inches from death. Unable to identify the who or what that caused her life threatening injuries, the X-Men are called in to investigate!

Speaking with Paul Montgomery at Marvel.com, Guggenheim shared where the idea for his upcoming arc originated: “The idea really came from the fact I’d been jonesing for an X-Men in space story as a reader. I’d been re-reading the Brood Saga and it reminded me how much I love that concept of the X-Men in outer space. It’s a milieu that suits them really well.”

What horrible dangers await Rachel Grey, Storm, Jubilee, Psylocke and Monet in the cold, lifeless vacuum of space? And are they equipped to handle it? Don’t miss the start of an epic sci-fi horror tale as Guggenheim takes the reins this August in X-MEN #18!

0

Amazing Spider-Man #1 is the Best-Selling Comic Issue of the 21st Century

REVIEW: Son of Batman

son-of-batman-7035527Way back in the 1970s, there was a fun little one-off story by Denny O’Neil where Batman was pitted once more against Ra’s al Ghul, but the unique element was that he was drugged and by the time he woke up, he had been married to Ra’s’ daughter Talia according to their customs. The Detective, as Ra’s called his son-in-law wanted to make his daughter happy but also entice the man to father an heir. By story’s end, it was clear Batman wasn’t interested and ignored the betrothal, which never really came up again.

In 1989, DC published its first original graphic novel featuring its heroes and here, Son of the Demon, saw the romance between Batman and Talia result in a night of passion which resulted, unknown to him, in a son, who were last saw left for others to care for. The comic books never acknowledged this turn of events and O’Neil, then editing the Batman line, let his writers pick up on this juicy thread.

talia-e1399212697458-8281413It wasn’t until Grant Morrison came along and was given carte blanche to incorporate every Batman story ever told into his crazed mythos that positioned the Dark Knight for a new century. Talia was there at the outset of his stories so Morrison was planting seeds that resulted in the stunning arrival of ten year old Damian, his son. The story arc was interesting to read since this was a kid trained in everything and was apparently a genius at it all along with his self-entitled, obnoxious attitude, making him a far cry from the well-behaved parents (Talia by training, Bruce Wayne through love).

That initial story arc has been adapted by Warner Animation in the just-released Son of Batman animated feature that veers wildly and not entirely successfully from the source material. Despite the preceding film, Justice League: War being the first in a new internal continuity series of films, using the New 52 model, this one already is set beyond that world. We open with an extended look at Ra’s (Giancarlo Esposito) League of Assassins under attack from overwhelming forces resulting in his death just inches from the Lazarus Pit that revived him so many times before. Talia (Morena Baccarin) is left to spirit Damian way and bring him to Gotham City for a long overdue meeting with his father (Jason O’Mara).

batman_damian_07-e1399212727353-1139858Comic veteran James Robinson provided the story which was turned into a script by Joe R. Lansdale, solid choices that raised expectations only to be handed disappointment. They chose to graft Deathstroke into the story, making him the force behind the attack. As luck would have it, the next phase of the plan involved kidnapping scientist Kirk Langstrom with his unproven Man-Bat formula and then turning Deathstroke’s minions into the army of Man-Bats as cleverly introduced by Morrison in the comics.

While that’s going on, Bruce is struggling with the existence of his son. The movie’s best lines go to Alfred (David McCallum) who is delighted to have the acerbic, annoying Master Damian now underfoot. Of course, after mocking the Robin outfit, he accompanies Batman on the case leading to an all-too-brief encounter with Commissioner Gordon (Bruce Thomas). And just when he’s needed, Nightwing (Sean Maher), Damian’s predecessor (the film skips any mention of Jason Todd or Tim Drake) turns up. Here is where more should have been done between rival “sons” and how Bruce interacts with them, but the film hurries thigns along to get back to the action. At least they pause to have one poignant conversation between Damian’s parents which helps emotionally center the story.

langstrom-calculations-e1399212757524-9480854One of the film’s faults is shared with the inspirational comics in that a ten year old’s skills cannot rival adults’ simply through size and the fact that Damian is still growing and learning. He should not be a rival to Batman, or even Nightwing, but still learning. His impetuousness and smart mouth are the only things that feel right with him.

The final fight with the Man-Bat army is over-long and the number of recruits impossibly large so is unconvincing.

Phil Bourassa’s character designs are good although he veers toward too-many people with pointy chins including Damian’s parents so Damian’s round-faced look makes little sense. His figures, notably Deathstroke, are too bulky and appear to have elongated torsos that look wrong. And I wish he captured Talia’s Middle Eastern exotic look that Neal Adams established and was reinforced by other artists including Jerry Bingham. Instead, she’s a generic-looking busty brunette. The budget-conscious animation also felt more limited than usual.

Overall, it’s entertaining if you buy Morrison’s take on Batman at all (I never did).

The 75-minute film is accompanied with some excellent bonus features.  We start with “The Fan and the Demon Head: The League of Assassins” (10:00) with Morrison, historian Alan Kistler and others providing some context. “Strange Blood Ties: Damian Wayne” (15:00) looks at Ra’s, Talia, and Batman in the comics leading to Damian’s introduction. “Designing the Characters with Phil Bourassa” (10:00) is an interesting look at how the comic sources were adapted for the film’s specific look. Finally, there are episodes from the various television series including Batman Beyond’s “Out of the Past”;  “The Knights of Tomorrow!” and “Sidekicks Assemble!” from Batman: The Brave and The Bold; and, finally “Showdown”  from Batman The Animated Series. There is a sneak peek of the next offering, Batman: Assault on Arkham, featuring the Suicide Squad and based on the video game series not the New 52 animated universe.

The affordable combo pack comes with Blu-ray, DVD, and Ultraviolet copies.