Tagged: creators

Interview: Jeffrey Rowland on TopatoCo and ‘Overcompensating’

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Jeffrey Rowland, the creator behind popular webcomics Wigu and OverCompensating, has a new, full-time job these days — and it just might make him one of the most important people to watch in the world of webcomics.

Late last year, Rowland officially expanded TopatoCo, the online store where he sold shirts, stickers and other merchandise related to his webcomics, bringing several other popular webcomics’ stores under the TopatoCo banner and consolidating their merchandise operations. By doing so, fans of many of the most popular webcomics are now able to mix and match their orders among different creators’ designs, and TopatoCo has evolved from a basement business to a staffed, international operation Rowland runs out of an office building in Easthampton, MA.

According to Wikipedia, Rowland "can be considered one of the small number of professional webcartoonists, as running Overcompensating and Wigu, in addition to his merchandise company TopatoCo, is his full time job and source of income."

I spoke with Rowland about the growth of TopatoCo and the first few months of becoming a webcomic merchandising hub, as well as the status of his own webcomics, OverCompensating and Wigu. From the lure of running off to Mexico on a motorcycle to the Snakes on A Plane experience, Rowland shares his thoughts on making a living in the world of webcomics.

COMICMIX: You sound busy, Jeff. What’s going on at TopatoCo HQ today?

JEFFREY ROWLAND: Well, I’m just trying to get a handle on this whole business arrangement here.

CMix: Yeah, it sounds like you’re pretty deep into it these days…

JR: Well, the way we were doing it before was, everyone had their own individual sites up. Dinosaur Comics would have its little store, and then [Dinosaur creator Ryan North] would collect the orders throughout the week and send them to us in a file once a week or so. It wasn’t that bad, because everyone was doing a pretty good amount of business, but when I put them all together… Well, all of a sudden, it just exploded. It was bigger than I thought it was going to be. I think we’ve been up for about a month now, and we’re over 2000 products sold. Over 1000 transactions. Basically, it’s just two of us here working – sometimes three. I have one full-time employee — she’s "Tallahassee" in OverCompensating.

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Two Girls And A Lot Of Magic….

250px-xmmessiah001cvrinks-6836939When you stop to think about it, there are a lot of similarities in the stories of Dorothy and Alice and now the connection is much deeper than we ever imagined. The critically acclaimed indy series Oz – Wonderland Chronicles might have passed you by, take a minute for ComicMix Radio as we preview the title with one of the creators. Plus:

• It’s finally a Merry Middle Earth Christmas

• Got an idea for a super heroine? Shadowline is listening!

• It’s seven-in-a-row for The X-Men arc "The Messiah Complex"

Press The Button now, and pass the eggnog!

Nudity and the Editorial Process, by Dennis O’Neil

3202470258-9273812In my dotage, I’m coming to believe that a little adolescent rebellion is usually a good thing, and if the rebellion creeps a year or two into full, card-carrying adulthood, that’s okay. Much after the fact, I learned of some things my kid did in his Greenwich Village youth: I’m not sorry he did them and I’m glad I didn’t know of them until much later.

(As for myself…let me note that the principal of my high school told my mother after graduation that they never, ever wanted to see me again. I must have done something…)

Father does not always know best and either does Mother. Like generals, they’re fighting old wars and kids are caught in new wars, which means the kids have to find their own way, which is a process of experimentation, which means that Junior and Pops can’t and shouldn’t march in lock step,

We will now retire the military metaphors and explain what any of this has to do with our current topic, the evolution of superheroes.

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GRAPHIC NOVEL REVIEW: Postcards edited by Jason Rodriguez

Everyone has a story – at least one. Every human life could be told in some way, to illustrate a point, or evoke an emotion, or just entertain an audience. Postcards attempts to tell some of those stories, or to create stories based on tiny pieces of real people’s lives, almost randomly – to invent stories out of the smallest of seeds.

Jason Rodriguez, author of the Harvey-nominated Elk’s Run, gathered up a bunch of vintage postcards, sent them to various artist-writer teams he knew, and asked for comics about the people who sent the postcards. In theory, it’s a great idea. (Of course, everything is wonderful in theory.) In practice, this particular collection of postcard-inspired stories are nearly all sad, depressing tales, and the relentless one-note gloom keeps any of the stories from really standing out. It’s not clear whether Rodriguez’s instructions were responsible for this, of if the choice of creators led to the unremitting bleakness, or if it was just bad luck. Rodriguez’s prefaratory notes to each story do make him seem like a micro-manager, though, with explanations that he gave this postcard to this person expecting X, and that he was sure another artist would be just right for another postcard because of Y.

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GRAPHIC NOVEL REVIEW: Two More Minxes

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A few months back, I reviewed the second and third graphic novels from Minx (DC’s new line aimed at teenage girls, published in a manga-ish size and format but not otherwise much like manga). I’ve since dug up the first and fourth Minx titles, The Plain Janes and Good As Lily, for another compare-and-contrast.

The Plain Janes was the Minx launch title, back in May, and was the only one of the first wave of Minx books to have any female creators involved. (Which lack, if you recall, caused somewhat of a hue and cry in some circles.) The writer, Cecil Castellucci (that single female creator), is an established Young Adult novelist, and, perhaps because of that, [[[The Plain Janes]]] is the closest to mainstream realistic fiction of any of the Minx books I’ve seen so far.

Our heroine, Jane, is a young teen who lived in “Metro City” until she was caught at the edge of a random bombing, which made her parents paranoid enough to move the family to the suburbs. (Jane is presumably an only child; we don’t see any siblings.) The bombing affected her just as strongly as it did her parents, but in a different way: it shocked her out of her old complacent life (concerned with boys and clothes) and turned her into An Artist. So she resists the urge to fall in with the same sort of crowd she hung out with at her old school, and tries to make friends with a group of outcast girls.

Unfortunately, those girls are straight from Central Casting: the brainy one, the sporty one, and the theatrical one. (There’s even the school’s token One Gay Guy, who gets involved later on.) Worse, their names are all versions of “Jane,” telegraphing the manipulation even further. They’re all decent characters – well differentiated from each other and generally believable – but it didn’t make much sense to me that the three of them would be friends, and each have no other friends, when they have nothing in common but their outcast status. (Then again, I was never a high school girl, and the social structures boys set up can be quite different.)

Our Jane has to work to get the other Janes to like her – she’s pretty and should be popular, so why would she be hanging out with them? – and keeps turning down the friendship advances of the local Queen Bee. But, eventually, her plan comes together, and she recruits the other Janes into her secret organization P.L.A.I.N. – People Loving Art in Neighborhoods – to do various bizarre “art” events secretly around town. They are, of course, the very po-mo kind of art that doesn’t require any ability to draw or paint or otherwise create something specific; it’s all installation-style pieces that only are art because someone says they are.

This leads to the expected, and overwritten, trouble from the authorities, who clamp down hard on any sign of rebellion in their community. (Sadly, this was all done more deftly, and with a lighter touch, in the ‘80s movie Footloose. Yes, it’s that sort of thing all over again.) But, in the end, art, and P.L.A.I.N., prevail.

So The Plain Janes is a bit obvious and a bit too much – at least for me, jaded thirty-something that I am. It may be much more exciting for a teenage girl who hasn’t seen this plot before and doesn’t realize she can pick her friends and do the things she wants to do. And, if so, then it will do its job just fine.

(I don’t have much to say about the art – it’s solid, in a mostly mainstream-comics style, with lots of close-ups on faces. It’s noticeably less stylized than the art in the other Minx titles I’ve seen, which fits this more grounded, mostly real-world story.)

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DENNIS O’NEIL: Two-Fers, part two

All hail to thee, Pulpus. Praised be thy name.

What? You don’t know that you’re Pulpus, god of popular culture? Well, if I were you I’d get next to Shrinkus, god of psychotherapy, and do something about your identity crisis. Meanwhile – there are some questions I’d like to ask you.

I assume that part of your duties involve helping the content, as well as the venues, of popular narratives evolve. Now let’s say – we’re just blue-skying here – that there’s a cheaply published vehicle for a certain kind of heroic fiction. Call the vehicle… oh; I dunno – “funnybooks” and the central characters of the fiction… lemme think for a second – “superheroes.” Let’s further suppose that for a long time a lot of people who fancied themselves “respectable” thought that the words “funnybook” were a synonym for illiterate tripe.

Okay, carry our supposition a step further and say you’ve done your work well and both funnybooks and superheroes have become – here’s that word again – respectable. Say that the funny book-inspired kind of fantasy melodrama has become a mainstay of the world of motion pictures. So – as part of the form’s evolution, wouldn’t you want to eliminate the elements that gave “respectable” people an excuse to excoriate these funnybooks? Creative Writing 101 stuff like an overdependence on coincidences, not establishing elements crucial to the narrative, not showing and/or explaining how the good guy accomplishes what he accomplishes…

Being, as you are, the god of popular culture, you would be aware that the funnybooks were occasionally guilty of these sins against what is generally considered good fiction writing, for a number of reasons, including extreme deadline pressure; a lack of sophistication on the part of the funnybook creators, some of whom began in the business when they were quite young; the fact that funnybooks are an extremely compressed kind of storytelling; the further fact that funnybooks developed erratically, without anyone connected with them trying to really understand what they are and how they might best be employed, at least not until pretty recently; and, finally, the disrespect given them even by people whose living and lifestyle – sometimes a very handsome lifestyle, indeed – depended on them, which meant that nobody associated the word “quality” with them, not for a long time, and so nobody tried to define what quality in this context might be.

That was a painfully long sentence. But you’re a god, you can handle it.

Anyway, what I guess I’m asking is, even if certain narrative glitches have often been a part of the funnybook world, may even have contributed to funnybook charm, should they be carried forward and exported to other media doing funnybook-type material? Or would evolution demand that they be eliminated?

Beg pardon? You want to know if I’ve been to the movies recently? Matter of fact, I have. But what has that got to do with anything?

Oh, yeah, I almost forgot…All hail and praise be thy name.

RECOMMENDED READING: Zen and the Art of Motorcycle Maintenance, by Robert M. Pirsig

Dennis O’Neil is an award-winning editor and writer of comic books like Batman, The Question, Iron Man, Green Lantern and/or Green Arrow, and The Shadow, as well as all kinds of novels, stories and articles.

DENNIS O’NEIL: Who knows what evil lurks…? Part 3

I had it easier than many comics writers. I began in the business as an assistant to Stan Lee in 1965, when Marvel was just completing its metamorphosis from obscure Timely Comics to publishing phenomenon, and Stan’s vision of what a comic book company could be was pretty much complete. Implicit in the writing part of the job was the requirement that I imitate Stan’s style – after all, Stan’s style was Marvel. That made the job simple: imitate Mr. Lee successfully and I was doing it right.

Of course, I bridled a bit at having to imitate anyone. After all, I was in my 20s and had been doing comics for about two days, and therefore, according to my lights, I was deeply wise and fully knowledgeable about…oh, name it, and don’t forget to include comics. As Bob Dylan sang, “I was so much older then, I’m younger than that now.” Now, in my sexagenarian salad days, I’m grateful for my Marvel initiation because everyone begins by imitating someone, and I didn’t have to seek a model or wait for the churning of the universe to provide one – I learned the trade by having to imitate the comic book scripter who was at that time, arguably, the best.

Here are a few words from a man who is well on his way to becoming my favorite mainstream writer: “Most artists are brought to their vocation when their own nascent gifts are awakened by the work of a master… Inspiration could be called inhaling the memory of an act never experienced.” Those observations are from a Harper’s Magazine piece by Jonathan Lethem titled “The Ecstasy of Influence,” which you can read on Harper’s website. They bring us, at last and via the long way around, to the subject of this installment of the arc (or miniseries, or series-within-a-series or whatever the hell it is) that began with what we called “Who Knows What Evil… Part 1.” Those of you who were kind enough to read the earlier installments may remember that I suggested that the creators of Batman may have been…well, call it “intensely aware” of The Shadow and other popular culture creations.

Let’s assume that they were. Did that make them wicked, weaselly thieves? No, no, and again, no. Remember: everyone begins by imitating someone. As Anthony Tollin said in a phone conversation, those early comics guys (who were barely out of adolescence and in the process of inventing a medium) had no one to emulate except authors from other forms and the newspaper strip fraternity. Since they were generally not from society’s loftier precincts, with ready access to elitist amusements, their entertainment was comic strips, movies, the pulps, and maybe radio, and it was natural – inevitable? – that they’d seek inspiration in those media. Where else?

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