Tagged: creators

PULP ARK 2013 DATES AND LOCATION ANNOUNCED!

PRESS RELEASE- FOR IMMEDIATE RELEASE AND DISTRIBUTION

PULP ARK 2013 DATES AND LOCATION ANNOUNCED!  
APRIL 26-28TH, 2013
10/14/12
Pro Se Productions, a leading publisher of Heroic and Action/Adventure Fiction as well as the Founder and organizer of Pulp Ark, a writer’s conference/convention that began in Batesville, AR in 2011 announces today the dates for the third annual event, PULP ARK 2013 as well as a change of venue.
Pulp Ark is a Writer’s Conference/Convention focused on ‘Pulp’ fiction.  Although defined narrowly by many, Pulp Ark promotes Pulp Fiction as multi genre multi medium storytelling that typically involves action, adventure, larger than life heroes and villains, and a strong focus on both plot and characterization.  “Pulp,” Hancock said, “began as a medium in which many great writers told a lot of wonderful stories and readers could pick ’em up a 100 or more pages at a time for a dime.  Although it’s no longer that necessarily, the sensibilities of Pulp storytelling, the style, the methodology, all the stuff fans have remembered and enjoyed for over 80 years about those kinds of tales, all of that is still around and available from all sorts of authors, artists, performers and companies.  That is what Pulp Ark is all about.”
“Pulp Ark 2013,” stated Tommy Hancock, Pulp Ark Organizer, “will take place in a new facility and a new town, but remains in Arkansas!  Batesville, Arkansas (the site of the first two Pulp Ark conventions) has been nothing but a positive experience for Pulp Ark and the success we’ve had there, particularly in 2012, is one of the myriad reasons we decided to make a move.  Pulp Ark 2012 cemented for us the fact that not only would we have faithful vendors and guests willing to return for another go around or two, but that we also had a concept that appealed to fans of all ages and genres and mediums.  With that, the decision was either to grow or not.   Part of the decision to grow was whether or not to stay in Batesville.  Several factors, most notably partnering with an excellent facility that truly will take Pulp Ark to another level, led us to decide that the home of Pulp Ark 2013 would be Springdale, Arkansas.”
Springdale is in Washington County located in Northwest Arkansas.  Considered part of the Fayetteville Metropolitan Area, Springdale is one town of several that are considered a piece of one of the fastest growing metropolitan areas in the country.  With over 500,000 residents in and near Springdale, Pro Se believes that not only will this increase fan attendance and interest in the Writer’s Conference/Convention that blends every genre and medium possible together, but will also attract both the loyal guests and vendors from the first two years of Pulp Ark as well as a whole host of new participants on that side of the table.
“Pulp Ark is a wonderfully unique creature in a lot of ways,” Hancock stated.  “We definitely enjoy having that small town, almost family type feel for what we do, but we also have a truly kaleidoscopic reach with all the genres and creators that fall into our umbrella.  Prose, comics, audio, cosplay, even music, all of that and more contributes to what Pulp is.  Classic, new, and even Pulp yet to come all has a home at our convention and it was time to move Pulp Ark to a place where it…and all its wonderful supporters…could truly spread their wings.”
Pulp Ark 2013 will be held in Springdale, Arkansas April 26-28, 2013 at the Holiday Inn Springdale Hotel and Convention Center in Springdale, Arkansas, 1500 South 48th Street, phone number- 1-479-751-8300.  For a peek at the venue, click HERE!
SPECIAL PRICES UNTIL JANUARY 1ST, 2013!  Any and all who plan to attend Pulp Ark 2013 and want to get the Discounted Room Rate MUST reserve a room or rooms by January 1st, 2013 to take advantage of the Special Pulp Ark rate of $84.00 a night.  To reserver your room online, please click HERE!  
pupark20137-8624594

PULP ARK 2013-Springdale, Arkansas!  For further information, go to www.prosepulp.com or contact Hancock at 870-834-4022 and/or proseproductions@earthlink.net.  Expect more Pulp Ark Announcements VERY SOON!

Quest of Drawers: How to be a convention sketch collector

The New York Comic-Con is just a few days away, and I’m packing up my necessities in my bag, along with my towel, and preparing for the show. Above all else, above my new Nintendo 3DS XL to score more SpotPass friends, above the mobile hotspot so I can post all those awesome cosplay pics,  above it all, is Norbert and my sketchbook. I’m a convention sketch collector.

v130-tanghal-300x357-3158660

Norbert at the Green Lantern Convention by Romeo Tanghal

Under the name The International Norbert Conspiracy, I’ve been collecting sketches of my mascot for over twenty years now, and I’m approaching five hundred sketches. The question I get asked the most often (aside from the obvious “What is WRONG with you?”) is “How do you get so many?”

There’s always someone heading to their first convention, and keen on scoring sketches. And they ask the hive mind where to start, who’s the best, how much do they cost, all the standard questions. And since I’ve been meaning to do this for some time now, here’s a run-down of some basic tips to get started.

First, a few basics. There’s a few ground rules you’ll need to keep in mind when you’re trying to get sketches from the happy helpful people at a convention. Even if it looks like OTHERS aren’t following those rules, follow them anyway. Usually, the artist will recognize it, and appreciate it, hopefully lighten their mood, and you may get a better sketch out of it.

BE PATIENT – The larger a con, the longer the lines. People are getting books signed, some others are also getting sketches, and some just want to get a minute or so to talk with someone whose art they like so much. And if they got on the line before you did, they get to go FIRST. And they get to take as long as the want. Usually, the artist will grasp there’s a line, and try to keep such interactions brief; not because he’s rude, but because he wants to make sure he gets to everybody. But if he doesn’t, don’t remind him. Don’t sigh, don’t make a show of looking at your watch, and don’t do that “wind it up” thing with your fingers. You will get there when you get there.

BE POLITE – OK, you’re talking with the artist now. Remember how much you hated that guy who was taking All That Goddamn Time with the artist? That’s YOU now, to the guy behind you, and so on. So even though it seemed like everybody else was taking forever, that does not give you license to do the same, and maybe a little more. If everyone followed that rule, the last person in line would be able to go full-term in a pregnancy by the time they get to the front of the line. If EVERYbody’s just a LITTLE polite, things go faster.

BE REASONABLE – Again, bear in mind there are people behind you. If you ask for a drawing of the entire Justice League, from every iteration, fighting the total population of Topeka, be prepared to hear there’s not enough time to do so. Be prepared to be happy with a headsketch, or a simple figure.

BE PREPARED TO PAY – This is something which has become more commonplace in recent years, for a number of reasons. First off, the vast majority of artists pay their own way to come to the show, and hope to make enough money at their table to cover their expenses, and then some in a perfect world. Hard to deny them that.

In the case of more popular or “Hot” artists, there is more than a small chance that the sketches they’re doing will end up on eBay as early as that night, making the seller quite a pretty penny. There’s nary an artist who hasn’t got a story of doing a piece for someone who swore it was for their kid, who was either sick, couldn’t make the show or some sob story, only to see the art up for auction before the weekend is out. So the prevailing mindset has become similar to that of the sports memorabilia business; “this guy’s probably gonna sell this, so I might as well get my cut”. And again, it’s a hard argument to dispute, as sadly, the odds are in greed’s favor. So in the case of more and more of the bigger artists, free sketches are harder to come by. They’re not impossible (tips to follow), but if you really want a piece by your favorite artist, assume it will cost you some money.

There’s an upside to this as well, If you’re paying, you have a bit more say in what he will draw for you, and you almost certainly will get a more detailed drawing than if you just got a quickie “con-sketch”. Some artists have started taking orders for commissions BEFORE major conventions as well. Check their Facebook, Twitter or other social network feeds and see; don’t be afraid to ask, either. That’s often a win-win situation as well – the artist can see some money before the show, can complete the piece more at hie leisure, and you’ll get it as soon as you walk up to him. Likewise, some will arrange to ship you the piece after the show. If you’re asking for a very intricate piece, don’t rule that out either.

Once you’ve gotten those rules memorized, here’s a few advanced tips…

Check the publishers’ signing schedules. At a big show, the publishers will have a steady stream of creators at their booths, signing and almost always sketching. While the artist is on his own at his table, he’s on the company’s clock at the booth. They’ll certainly be quick little pieces, but if that’s all you’re looking for, that’s perfect.

Get a sketchbook. A sketch on a piece of comic art board is easy to turn over to another person. But a bound sketchbook is a subtle sign that this is a piece you intend to keep. While it may not melt the creator’s heart, at least he won’t be grumbling to himself how much he thinks you’ll get for the drawing.

Bring reference. If you want a piece of Batman or Superman, odds are peple know how to draw them. But if your favorite character is less off the A-list…well, don’t be offended if they don’t remember how many frogs and buttons are on Sonar’s jacket (it’s four). Bring a couple pictures they can use as reference.

Try a theme sketchbook – The more fun you can make your collection, the more interested you’ll get the artist. Ive seem books with just drawings of one character, some with them all doing something in particular, and one wonderful collection of heroes draw in the style of Fisher-Price Little People. Make it something they’ve never drawn before, something that’l; interest them, get the creative juices flowing.

Troll artists’ alley. No, don’t go up and insult everyone, slow down and look at all those up-and-coming creators who are pushing their self-produced books. Say hi to the guys and gals who did one issue of a DC or Marvel title a year or two ago. There’s a lot of talent there and you’ve got no way of knowing who the fickle finger of fandom will touch next. A year later, they might have a line across the floor, and you’ll be kicking yourself for not getting them when you coulda.

Try, try again. Aside from a handful of artists who have simply been too busy to do a sketch, I’ve got a few who have actively refused to draw Norbert. In the first case, the time will come that they WILL have time; if not at this show, then another one. In the second case, unless there’s some specific reason they don’t want to deal with you, like you threw up on their shoes or something, there’s no harm in asking again another time. Maybe they were tired, or in a rotten mood. Give it another shot. If you need to, buy them new shoes.

As with everything at a convention, the goal is to have fun, without in some way ruining someone else’s. A bit of patience and decorum, matched with a good attitude, and you can have a nice time and get a fun new hobby started.

PRO SE TAKES THE WORLD BY STORM WITH ONLINE PROMO PARTY!

Pro Se Productions, a publishing company known for adventure, action, crime, fantasy, super heroes, New Pulp, and original stories featuring Classic characters, announces the beginning of a partnership with a new internet platform that will bring a brand new experience to Pro Se Fans, literally bringing a convention like activity into the homes of anyone wanting to find out more about Pro Se.  

On Saturday, October 13th from 1 PM CST to 7 PM CST, Pro Se Productions will be hosting an online Promotional Party spotlighting the entire company.  This event is being done in conjunction with www.shindig.com, a platform designed to host small, medium, and even massive book tours, promotional events, Q & As, or in this case, a gala event focusing on one of the up and coming Publishers of cutting Edge New Pulp fiction today.  Writers, artists, and creators associated with Pro Se will be providing readings, panels, and one on one question and answer sessions online while participants can wander in and out, just like an actual convention, and enjoy the events as they take place.   Also, fans who attend the event at any point in the day can actually enter into private chats with up to four other people and set up their own ‘rooms’ while also participating in the reading/panel/etc. that is taking place.  This allows for hundreds and hundreds of participants to be available.

“This is the ultimate con experience in a sense,” Tommy Hancock, Partner in and EIC of Pro Se Productions stated, “taken and turned into an all Pro Se event.  People can attend panels, go to readings, meet authors and creators, and do it right in front of their computer.  Pro Se is definitely excited about this opportunity, not only because its a neat thing to be able to do, but also because it’s a platform that allows us to reach out not just to our own little conclave of fans who frequent our site, see us at Conventions, and/or buy our books.  This is an opportunity to open the doors of Pro Se up to any and all who have ever read a thriller and enjoyed it, who have ventured into Space and wanted more, who sneered with the villain and celebrated with the hero of some great story. Pro Se has all that and more to offer readers today, and although there’s stories of every genre under our banner, they all have something in common.  They are pure escapist over the top fun.  And now, thanks to Shindig, Pro Se’s ‘Puttin’ The New In Pulp’ Promotional Party is a chance for readers of all type to see what we do, meet our creators, hear some great stories, get great one day deals on Pro Se books, and even pick up some giveaways!”

Attending the ‘Pro Se- Puttin’ The New in Pulp’ is free for anyone who wants to attend.    Interact with creators, hear readings, participate in panels, take part in contests and simply learn about one of the brightest stars in modern Pulp and adventure publishing. Both established Pro Se Authors as well as new authors will be present.  Past and current releases will be focused on, but there will also be much discussion on books and events to come from Pro Se.  Come in for your favorite author or a panel subject that interests you, leave when you’re done, then come back whenever you want to.  Anyone interested in attending can RSVP at www.shindig.com/event/prose.   This is the sign in site for the event and will also be where times for panels, readings, and Q & As will be posted as a schedule becomes available.   

Pro Se also announces today that this event is only the first.  Pro Se will be providing opportunities for readings, panels, and creator meet and greets as well as online launch parties for Pro Se staff and material in the future.  “Expect,” stated Hancock, “that an event, anywhere from 30 minutes to 1.5 hours, from Pro Se will happen every two weeks at a minimum, even more than that possibly with the fantastic books and such we have on the horizon.”

Saturday, October 13, 1 PM – 7 PM CST  Pro Se Productions – ‘Puttin’ the New in Pulp’ Promotional hosted by shindig.com.  RSVP and find out more at www.shindig.com/event/prose or by emailing Hancock at proseproductions@earthlink.net!  And expect updates on this fantastic event in the coming days!

Schedule for Pro Se Promotional Party- Puttin’ The New in Pulp

TIMES ARE CENTRAL STANDARD-Please Adjust for your Time Zone

SCHEDULE IS SUBJECT TO CHANGE

1:00-1:30- Pro Se- Puttin’ The New In Pulp-Introduction to Pro Se by Tommy Hancock, EIC and Partner of PRO SE

1:30-2:00-Pro Se Presents-THE MAGAZINE THAT PUT THE MONTHLY BACK INTO PULP-Moderated by Tommy Hancock and featuring various

2:00-2:30- Reese Unlimited –Featuring the Works of Barry Reese

2:30-3:15-Sovereign City Project with Tommy Hancock, Derrick Ferguson, Barry Reese

3:15-3:30-Hansen’s Way- Featuring the Works of Nancy Hansen

3:30-4:00- Hugh Monn-Featuring Lee Houston, Jr.

4:00-4:30- The Black Centipede featuring Chuck Miller

4:30-5:00-The Silver Manticore Strikes- With PJ Lozito

5:00-6:00-Pulp Obscura-Classic Characters, New Stories-Featuring Various Writers and Creators

6:00-7:00 WHAT’S COMING SOON FROM PRO SE-Featuring Various Writers and Creators

For further information, contact Tommy Hancock at proseproductions@earthlink.net or at 870-834-4022.

The Point Radio: REVOLUTION Lights Up NBC’s New Season

pt092412-9625996 NBC’s new series REVOLUTION started off the week giving the network huge ratings in the Monday night slot, and we’ve got more with the creators & cast on why interest in this show will be building fast. Plus more on ABC’s LAST RESORT and a new WALKING DEAD web series debuts in just days. A new season of pop culture programming debuts next week on THE POINT RADIO. New hosts, cool shows & returning favorites. Check out our site for details or follow us now on Twitter, and don’t forget to subscribe to our new YouTube Channel!

Don’t miss a minute of pop culture news – The Point Radio  – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or on any mobile device with the Tune In Radio app – and follow us on Twitter @ThePointRadio.

FORTIER TAKES ON ‘HAWK:HAND OF THE MACHINE!

ALL PULP REVIEWS by Ron Fortier
HAWK
Hand of the Machine
By Van Allen Plexico
White Rocket Books
350 pages
Space Operas have been around since Flash Gordon and Buck Rogers first burst forth in America’s funny pages. They certainly had their pulp counterparts from E.E. Smith’s Lensmen series to Edmond Hamilton’s Captain Future series and many others.  Then with the advent of television American children were inundated with such TV series as Tom Corbett – Space Cadet, Space Patrol and dozens of others all culminating in the 1960s with Gene Roddenberry’s “wagon train in space,” Star Trek.  Of course the eventual jump to the big screen was never far off.  Sci-fi space operas had been around since the serials but none were so audacious and clearly proud of their comic and pulp roots as George Lucas’ Star Wars franchise.
Which brings us full circle to the advent of New Pulp Fiction and a classic genre that never really went away thanks to likes of Frank Hebert, Jack Vance and E.C. Tubb.  Now you can add another name to that list of extraordinary space opera creators in Van Allen Plexico.  From his ground breaking comic inspired Sentinels series to the Vance inspired, “Lucian – The Dark God’s Homecoming,” this writer has jumped into the deep end of the imagination pool with no hesitation as this new novel proves.
Long ago, in a galaxy far, far away (sorry, I just couldn’t stop myself) the known universe was looked after by a computer intellect that spanned space and was called The Machine.  To enforce justice and order it created, via cloning, a small group of unique warriors to command its military forces.  They were known as the Hands and chief amongst these were Eagle, Falcon, Condor, Raven and Hawk.  When an insidious evil appeared from nowhere to threaten the peace and security of the universe, the Hands were deployed to battle this mysterious foe known simply as the Adversary. Although the Hands were successful in thwarting their enemy, they did so at a tremendous cost none of them could have foreseen.  One day The Machine suddenly went silent and the elite members of the Hand were found cut off and isolated for the first time in their existence.  Some were betrayed, captured and destroyed while others vanished without a trace.
The universal empires began to collapse and a new Dark Ages descended throughout the realms of mankind.  Thus it would remain for nearly a thousand years until one day, on a distant space station, a new Hawk was awakened.  Unfortunately the process was interrupted before all memories could be downloaded and the revived warrior found himself suffering from amnesia while at the same time thrust into combat on a space station combating bug-like alien invaders.
Hawk manages to escape aboard a small space programmed to respond to his commands and during his flight the craft’s artificial intelligence attempts to fill-in the missing gaps to his actual identity.  As if doesn’t wasn’t trouble enough, Hawk’s travels soon bring him to the aid of yet another awakened Hand; this one a Falcon whose damaged body has been augmented with cybernetic parts.  Upon being rescued by Hawk, Falcon is at first suspicious of his savior unwilling to believe a “new” Hawk has been allowed to be cloned.  This particular attitude only piques Hawk’s curiosity all the more and he begins to pester his former ally about his mysterious past.
Soon the two become aware that Hawk’s rebirth is tied to various alien confrontations throughout this sector of the space all indicative that the once defeated Adversary is back and once again and eager to pick up with his quest for domination.  Mysteries continue to pile on while our duo attempt to piece together the secrets of the past in hopes they will somehow provide a solution to the threats now facing them.
Plexico’s ability to drive a narrative at light-speeds is unquestioned and even though the book comes in at a whopping page count, its pacing moves the reader along fluidly with each new chapter adding to both the plot and its inherent suspense all leading to a very satisfying climax.  An ending, by the way, with ample potential for sequels starring this great cast of characters. 
Still, the amnesia-plagued-hero seeking his identity is a plot Plexico has now used in several of his titles and is quite frankly becoming a bit too familiar.  As much as I admire his work and look forward to each new book, it is this reviewer’s hope that his next protagonist won’t be saddled with this same repetitive ploy.  That would be a real misstep in a stellar writing career thus far.  That said, “HAWK – Hand of the Machine,” is a solid space opera that is guaranteed to entertain you.

iVerse Adds Contraband Comics for Digital Distribtion

jbs01_launch_ad-292x450-4937903(August 15, 2012—Waco, TX) – iVerse Media, creators of some of the world’s most popular and widely used technologies for reading and distributing digital comics, announced today that the company’s Comics Plus platform has been selected as the exclusive digital distribution platform for Contraband Comics, a new independent, creator-owned comics publishing initiative.

“We’re extremely happy and excited that Contraband Comics has decided to launch with us exclusively,” said Michael Murphey, iVerse CEO. “Their creative team is outstanding and, from the work we’ve seen so far, we know that our readers are really going to enjoy their lineup.”

“iVerse’s dedication to creator-owned projects is what we were looking for in a distribution partner,” said writer/artist and Contraband founder, Jon Goff. “Their ability to deliver content on a level that meets the high standards everyone at Contraband strives for made this a very easy choice for us. We plan to utilize the Comics Plus app’s many features to their fullest, as Contraband continues to roll out titles that push the envelope of storytelling and innovation.”

The first wave of Contraband titles that will be available exclusively on Comics Plus include:

  • BLINDSIDE by Marat Mychaels (creator/illustrator) and Jon Goff (writer) – The worlds of superheroics and espionage merge head-on in an all-out, bullet-riddled, adrenaline rush blockbuster! Debuts August 22nd exclusively on Comics Plus.
  • BIG HITTERS by Travis Sengaus (co-creator/illustrator) and Jon Goff (co-creator/writer) – This science-fiction action/adventure follows the exploits of a pair of sanctioned hitmen – called “Hitters” – as they navigate the seedy underbelly of an advanced post-war universe. Debuts September 5th exclusively on Comics Plus.
  • JACK RABBIT by Jim Hanna (co-creator/illustrator) and Jon Goff (co-creator/writer) – A supernatural crime-noir thriller that follows an ex-boxer-turned-private detective as he investigates the darker corners of 1930’s Los Angeles, where truth and myth merge in a surreal mixture of violence and hope. Debuts September 19th exclusively on Comics Plus.

“A big goal for us at iVerse is to help talented creators like Jon get their creations out to millions and millions of people,” said Steve May, iVerse Director of Business Development.  “There are many amazing creator-owned books out there just needing the right distribution partner to take them to the next level.  With talent like Jon, Marat, Travis and Jim on board, I have no doubt that Contraband Comics will quickly reach that level and grow beyond it.”

About iVerse Media. LLC

iVerse Media (http://www.iversemedia.com) is a digital content distributor focused on the world of comics and popular culture. Founded in 2008, the company was one of the first to launch digital comics on Apple’s iOS platform. As of April 2012, over 12 million products in the iOS App Store have been downloaded that are powered by iVerse, making the “iVerse Engine” one of the most popular and widely used platforms for reading digital comics in the world. The company is principally located in Waco, TX. For more information, visit www.comicsplusapp.com.

About Contraband Comics

Launched in 2012, Contraband Comics is a creator-owned, independent comic book publisher with a focus on providing quality titles across multiple genres. Founded by writer/artist, Jon Goff, and featuring a talented line-up of comic book creators, including Travis Sengaus, Marat Mychaels, Jim Hanna, Fco Plascencia, Comicraft and more, Contraband’s only goal is to entertain. Contrabrand Comics are available exclusively on iVerse Media’s ComicsPlus digital platform. Learn more about Contraband Comics on their Website: http://www.contracomics.com

About Jon Goff

Jon Goff has developed content for comic books, action figures and video games while working with many of the top companies across the entertainment industry, including The McFarlane Companies, 343 Industries, Microsoft Game Studios, Marvel Comics, MEGA Brands, Gentle Giant Studios, WETA Workshop, ABC Studios, Tor Books, DK Publishing, Prima Games and more. Jon’s credits include Tor Books’ Halo-themed anthology, Halo Evolutions, the monthly Spawn comic book title and The Adventures of SPAWN online comic. Follow Jon on Twitter: @Jonathan_Goff

About Marat Mychaels

Marat Mychaels (Grifter, Deadpool Corps) is a veteran of the comic book industry, having provided artwork for Marvel Comics, DC Comics, Image Comics and more. Marat’s current focus is the launch of his creator-owned title, Blindside, as part of Contraband Comics, along with steady work on DC Comics New 52 titles, including Hawk and Dove and Grifter.  Follow Marat on Twitter: @MaratMychaels

About Travis Sengaus

Travis Sengaus is an illustrator and animator from Calgary, Alberta, who has provided artwork for various comic, video game and animation projects. His credits include The Adventures of SPAWN online comic book and production work for Table Taffy Studios. Follow Travis on Twitter: @TravisSengaus

About Jim Hanna

Jim Hanna is an artist/writer based in Mesa, Arizona. He has provided art for Arcana Studio, Upper Deck, Red 5 Comics, Cryptozoic Entertainment and Marvel/The Hero Initiative. Jim’s newest project is the creator-owned title, Jack Rabbit, part of Contraband Comics’ initial wave of titles. Follow Jim on Twitter: @jimhanna

Join the CBLDF Website Team!

join-the-cbldf-website-team-8176584Just last week, the CBLDF website was recognized by Tom Spurgeon with The Comics Reporter for our “content explosion,” and we want to do more! CBLDF is looking for contributors to add to our already spectacular roster of bloggers. Whether you’re a journalism student looking for experience, a passionate fan of comics and Free Speech, or an educator and librarian who wants to share your experiences, CBLDF is looking for your voice!

Each member of our website team will be asked to identify and/or generate content about relevant Free Speech issues for www.cbldf.org on a weekly or semiweekly basis under editorial guidance from the Web Editor. The Web Editor may assign specific articles for coverage, but contributors will otherwise have flexibility in choosing what they write about. Our current contributors cover stories and generate original posts that run the gamut from the history of comics censorship to the international suppression of cartooning voices.

The blogging positions are voluntary. Articles will be seen by visitors to www.cbldf.org and cross-posted on CBLDF’s Facebook page, Twitter feed, and weekly newsletter, ensuring that several thousand people will see the articles. Contributors will be able to work from anywhere, set their own schedules, build writing and blogging experience, and boost their resumes. In doing so, contributors will support the important First Amendment work of CBLDF.

If you are enthusiastic about the First Amendment, a good writer, and able to take editorial direction, you’re a perfect candidate — apply today!

To apply, please send your resume and a writing sample to betsy.gomez@cbldf.org.

ABOUT THE COMIC BOOK LEGAL DEFENSE FUND
Comic Book Legal Defense Fund is a non-profit organization dedicated to the protection of the First Amendment rights of the comics artform and its community of retailers, creators, publishers, librarians, and readers. The CBLDF provides legal referrals, representation, advice, assistance, and education in furtherance of these goals.

Harvey Awards website updates, now with online voting!

new-harvey-logo-web-2012-2-6860226We’re very happy to announce that the Harvey Awards have upgraded their web site (with a little help from us) and is now able to take votes directly online instead of downloading a ballot and emailing (or even just mailing, shudder) it back. It is hoped that this will increase the voting turnout tremendously.

The final ballot for 2012 closes next Friday, August 17th, so get your votes in now if you haven’t already. Please remember that only comic book professionals – those who write, draw, ink, letter, color, design, and edit comic books and graphic novels – are eligible to vote.

The 2012 awards will be handed out at the Baltimore Comic-Con on September 8th. We hope to see you there!

Named in honor of the late Harvey Kurtzman, one of the industry’s most innovative talents, the Harvey Awards recognize outstanding work in comics and sequential art. Nominations for the Harvey Awards are selected exclusively by creators – those who write, draw, ink, letter, color, design, edit, or are otherwise involved in a creative capacity in the comics field.  They are the only industry awards both nominated and selected by the full body of comic book professionals. The awards have been presented annually since 1988.

Is Jim Starlin gearing up for a lawsuit over Thanos?

Jim Starlin has offered proof that he created Thanos, leading to speculation that he may launch a lawsuit against Marvel Comics.

The writer and artist has posted an early concept drawing of the Mad Titan from before he began working at the publisher, reports The Beat.

Interest in the character is growing following his cameo in The Avengers movie, the speculation of an upcoming Guardians of the Galaxy film and the announcement of a Thanos: Son of Titan miniseries from Joe Keatinge and Richard Elson.

“This is probably one of the first concept drawings of Thanos I ever did, long before I started working at Marvel,” Starlin wrote on his Facebook page. “Jack Kirby’s Metron is clearly the more dominant influence in this character’s look. Not Darkseid.”

“Both D and T started off much smaller than they eventually became. This was one of the drawings I had in my portfolio when I was hired by Marvel. It was later inked by Rich Buckler.”

Marvel is reportedly struggling to find records relating to the period in the mid-’70s when Thanos debuted in its comics.

“This is the second film that had something I created for Marvel in it – the Infinity Gauntlet in Thor being the other – and both films I had to pay for my own ticket to see them,” Starlin previously said.

“Financial compensation to the creators of these characters doesn’t appear to be part of the equation.”

Monkeybrain and ComiXology announce exclusive distribution agreement for Monkeybrain’s new line of independent creator-owned comics

MonkeyBrain, Inc.

 

A press release from Chip Mosher of ComiXology.com:

 

New York Times bestselling comic book creator Chris Roberson is celebrating “Independents Day” a little differently than others this year as he and co-publisher Allison Baker launch MonkeyBrain Comics, with a slate of creator-owned titles from some of the top names in the field. MonkeyBrain Comics will debut digitally first on comiXology—the revolutionary digital comics platform with over 75 million comic and graphic novel downloads to date—through a exclusive distribution agreement between the two companies.

 

Joining Roberson (iZombie, Memorial, Cinderella) under the Monkeybrain Comics umbrella with their own independent titles will be a who’s who line up of creators, including: Grace Allison, Nick Brokenshire, J. Bone, Chad Bowers, Wook-Jin Clark, Colleen Coover, Kevin Church, Dennis Culver, Matt Digges, Ming Doyle, Curt O. Franklin, Ken Garing, Chris Haley, David Hahn, Phil Hester, Joe Keatinge, D.J. Kirkbride, Adam Knave, Axel Medellin, Jennifer L. Meyer, Michael Montenat, Ananth Panagariya, Thomas Perkins, Adam Rosenlund, Chris Schweitzer, Brandon Seifert, Chris Sims, Matthew Dow Smith, Paul Tobin, J. Torres, Josh Williamson and Bill Willingham, among others.

 

More creative teams with new titles will be announced next week at Comic-Con International during the Monkeybrain Comics panel on Friday, July 13th at 7PM.

 

“MonkeyBrain Comics was born out of a desire to directly explore what opportunities there were in the newly expanding digital marketplace for creator owned material,” said Roberson. “We knew from the get go that we’d want to work exclusively with comiXology, who have become the undisputed leader in the digital comics field with their platforms’ unparalleled reading and shopping experience. And we’re pleased to have so many of our close creator friends along for the ride. I can’t wait to see what fans around the world think about our first batch of releases!”

 

“We’re excited to be the exclusive digital home of MonkeyBrain Comics,” says co-founder and CEO David Steinberger. “ComiXology’s mission is to get comics into the hands of people everywhere and we look forward to doing just that with Chris and Allison’s stellar line of creator owned comics!”

MonkeyBrain Comics is a new comics imprint of Roberson and Baker’s long-running publishing company MonkeyBrain Books. Over the past decade, MonkeyBrain Books has published a line of prose novels by authors such as Phillip Jose Farmer, Michael Moorcock, Rudy Rucker, Paul Cornell and genre collections edited by such notables as Joe R. Lansdale, Lou Anders and others.

Launching their first titles on July 4th with the slogan “Independents Day” exclusively on the comiXology digital platform, Monkeybrain Comics are currently exploring following up their digital releases with trade paperback collections.