Tagged: DC Universe

‘Swamp Thing’ to shut down production early

“Swamp Thing” shuts down production early; “DC Universe” future in doubt

Scary news from Wilmington, NC’s local newspaper, where Swamp Thing was shooting:

The locally filmed television series “Swamp Thing” has found itself bogged down by some unexpected news.

The currently in-production project is being shut down earlier than expected as its producer, Warner Bros., evaluates the future of its DC Universe streaming service, on which the series was scheduled to premiere May 31, according to several sources within the local industry.

Originally at www.starnewsonline.com

Virginia Madsen posted (and later took down):

Matt Bomer on Playing a Gay Superhero in DC Universe Show ‘Doom Patrol’

Matt Bomer talks about playing a gay superhero in ‘Doom Patrol’

Matt Bomer talks about playing Larry Trainor, a.k.a. Negative Man, in the new DC Universe series Doom Patrol and how it differs from voicing (and nearly playing in real life) Superman.

People always say, ‘What about Superman,’ they bring that up constantly, and I think this character is just as, if not more, interesting… I’d never really seen a gay male superhero and what I love most about the character is that even though it’s a huge struggle internally for him, it’s not the sole thing that defines who he is, he’s such a multifaceted character, if it was just one stereotypical aspect of him I would have had reservations about it.

Matt Bomer

In the show as in the comics, Larry is a former ace pilot before an accident left him terribly scarred and with super powers; in the show, they’ve added a backstory of being a closeted homosexual with a lover on the airbase and a wife and kids back at home.

Originally at www.yahoo.com

Marc Alan Fishman: DC Rebirth Saved Me

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Followers of this column are about to do a double take. They will question my sanity, my constitution, and whether I’m now a pod-person. But, heed my words, for they are true.

I traveled a long and hard road from my suburban home 45 minutes north to a different suburb so that I could make a transaction I’d honestly figured I wouldn’t make for years to come. After giving up mainstream comics (and weekly comic purchases) for two years, I handed over three bucks and picked up DC Universe Rebirth.

And I loved it.

Stop laughing at me.

In all the lead up to the big epic oh my Rao event I may have said a few … ahem… embittered words over the whole announcement. And to be fair, a lot of my points will remain valid in spite of my newfound like of Geoff Johns’ epic apology for the New52. It’s still a return to event-driven sales spikes, resetting books once again to #1, and making all of comic book fandom play a rousing game of WTF when it comes to figuring out what actually happened in continuity and what didn’t. But it doesn’t serve me anymore to deal in the macro. Let me crack open the book and figure out how Johns served me a plate of raw crow and I lapped it up like… oh, whatever eats a crow quickly.

Geoff Johns made his career (in my humble opinion) on harnessing emotion and sewing it into the rich tapestry of DC’s long-standing continuity. As he elevated the JSA, the Flash, Green Lantern, and other then-off-in-the-margin players through the DCU, Johns maintained a through-line of optimism… until Flashpoint. As the start of the New52 directive, Johns helped usher in the new era of DC Continuity, one meant to gel better with various other media properties, update languishing characters, and scrubbing off the dirt of one or two many crises. But in doing so, the New52 embraced the dour side of the DCU. Suddenly everything seemingly needed to carry a hipster-sheen and a splash of fuck you to it.

Rebirth acknowledges this and takes a smart step back. We’re reintroduced to the lost Wally West, and are given him as the anchor to whatever this new future holds. Across four chapters and the epilogue Wally searches for a single soul who can actually remember him. As the speed force (a penciling, inking, and coloring nightmare of a deus ex machina if ever there was one) threatens to tear Wally apart and disperse him to the next would-be speedster, we relive his complicated backstory in between scenes and snippets in the current continuity. And as Johns has relished in it before, again everything feels earned, and intelligently aligned.

Wally feels as if the world has simply forgotten emotions, states of being, and relationships. His attempt at anchoring to Batman (the clear progeny of analysis and logic) fails. A trip to visit the once-wielder of the Thunderbolt is met with confusion and fear, proving that legacy is no tether either. We’re even goaded into believing in the power of love, only to see Linda Park rebuke a waning Wally. It’s almost gut wrenching. Wally West, once a ward, then the hero… finally gives abandons hope.

And then Wally heads home for a final goodbye with the man who’d started it all. Barry Allen.

What follows between the two of them is a scene so potent I can’t do it justice in description. Johns and his cadre of astounding artists produced tears in my eyes over the bond between fictional characters I don’t even care that much about. While I do love (and own) Johns’ entire run on The Flash I’ve never claimed more than a passing fondness for the scarlet speedster(s). But here, across 60 sum pages, I’m now looking for the local chapter of the Speed Force Anonymous.

Hello, my name is Marc Alan Fishman, and I think I love the Flash. All of them.

But, even moreso, I love hope. Optimism. Love. Friendship. Kindness. Heroism. Everything I’d stopped seeing two years ago when I gave up comics. Here in Rebirth, I got it all back in spades, and I’ll be damned if I didn’t begrudgingly call the shop after finishing it to subscribe to a few books a month. More on that in future columns. Rebirth as a single stand-alone issue suffers only from the fact that it is meant as a one-and-done precursor, spinning off into 20+ books in the included checklist. This is where my review ends and the snark reemerges. Left to his own devices and narrative, Geoff Johns weaved a wonderful – dare I say masterful – tale. But in the context of the epic event, we’re still crushed under the weight of publishing profit mandates. The end of the issue is well earned, but truly to be continued. And ain’t no way I’m continuing it to the tune of that many new books.

But you see, fellow readers of Rebirth, you are likely asking… what of the 500-pound blue, naked elephant in the room – well, actually, Mars.

I’m going to leave you here, and politely toss the gauntlet of coverage to my ComicMix cohort, the magnificent Mindy Newell. Until next time, I’m your humbled and humiliated comic reader once again.

Mike Gold: Gerry Conway, Freedom Fighter

I’ve been reading Gerry Conway’s new Amazing Spider-Man mini-series (or whatever; contemporary comic book numbering would even baffle the ancient Romans who had no concept of “zero.”) and I’m enjoying it… but not in the way I expected. I expected Classic Conway, which is fine. What we got was a solid Spidey story written in a very contemporary style.

But that’s not this old dog’s only new trick.

Gerry’s been very busy standing up for creators’ rights; obviously, including his own. His efforts have earned praise from Neal Adams, the medium’s worthy and long-time leader in the ongoing battle for creators’ rights. Most recently, he’s been commenting on DC’s latest talent-relations habit where they would bonus comics talent for extra-media use of characters they created. If the creation was at all derivative, DC no longer feels the need (non-contractual obligation based upon decades of precedent) to write a check. For example, Gerry Conway created Power Girl – with artists Ric Estrada and Wally Wood – but, because Power Girl is “derivative” of Superman, no bonus. One would think the character is derivative of a certain soon-to-be-televised Marvel superhero, but that’s a story for a different legal team. DC can define derivative any way it wants, but the end result is that money that once went into creators’ pockets now stays in DC’s.

The fact is, any character created for the DC Universe is derivative at least in part simply because it must exist in the DC Universe and honor the DCU’s laws of physics. The old bonus thing is now meaningless because the creator has no recourse except to complain. There is no incentive to trust DC with your new creation because they feel you’re lucky to walk away with your page rate intact. Maybe.

From this point forward, only an idiot or a newbie would create a character for the company. The DC Universe, perpetually fighting eight decades of staleness, is going to continue to press the Reboot Button like some crack monkey in a lab.

This is hardly Gerry’s first rodeo at the Freedom Fighters’ Ranch. Way back in 2014, Gerry wrote a very impressive piece that was reprinted in Forbes Magazine about how Amazon’s acquisition of Comixology hurts comics creators.

This is so important that I’m actually putting it in a separate paragraph and italicizing it:

What hurts comics creators hurts comics readers, and hurts the entire comics medium.

I must make two disclaimers. First, I’ve known Gerry for, oh damn, almost 40 years. That’s frightening… for Gerry. Second, Gerry Conway has created or co-created the Punisher, Firestorm, Steel, The Deserter (my favorite; sadly, it fell victim to the DC Implosion), Killer Croc, Tombstone, Man-Thing, Killer Frost (if you watch The Flash teevee show, that would be Caitlin Snow) and just under a zillion others. So, yeah, it’s his ox that’s being gored, but when you’re right, you’re right.

And Gerry Conway is right.

By the way, you’ll note I called Gerry an “old dog” up in the second paragraph. For the record, he’s two years younger than I am. So I mean “old dog” in the nicest, Scoobie-Doo sort of way.

 

Mike Gold: Everything Old Is New Again

justice-inc-5802105When was the last time a major comics publisher launched a new series of superhero comics? Of course, by new I mean “totally original characters.”

For example, both Dynamite and Dark Horse are doing quite nicely with their somewhat integrated lines of heroic fantasy. Dynamite based theirs upon well-known pulp heroes such as The Shadow, Doc Savage, The Avenger and Zorro. Dark Horse has resurrected golden age licensed characters such as Captain Midnight and Skyman and has been integrating them with their own Comics Greatest World (X and Ghost), brought back from wandering around the1990s. Nice stuff – some of it great stuff – but these are not new characters.

The same thing is true over at Valiant. They’ve resurrected their characters and did what amounts to the fourth or fifth relaunch of their universe, sans those licensed from Western Publishing (which are now over at Dynamite Comics after Dark Horse took their shot). This time the effort seems to be well-received and its worthy of that but, again, these are not “new” characters or original characters.

DC and Marvel keep on altering their atlases as though somebody dared them to confuse M.C. Escher. Nothing new here outside of the occasional new-person-with-old-code-name gambit, sometimes followed by the old-person-returning-to-the-old-code-name variant.

So where’s the new stuff? Where are our totally new and original superheroes? I remember the thrill I felt when I fell across T.H.U.N.D.E.R. Agents #1 – the real one, done by Wally Wood and Reed Crandall and Steve Ditko and Gil Kane. Totally original stuff created by some of the greatest talent the medium has seen. They made such an impact upon baby boomer comics fans that they’ve been resurrected by such well-financed publishers as Archie Comics, Penthouse, DC Comics and, most recently, IDW. Even Marvel had a bid in on at least two occasions. And, as it turned out, the only thing these latter efforts were lacking were the likes of Wally Wood and Reed Crandall and Steve Ditko and Gil Kane… and the 1960s sensibilities that molded the property in the first place.

We’ve got brilliant creators wandering around out there today. Most are all well-employed, and their creator-owned stuff tends to be non-heroic fantasy. That’s completely understandable. If you spend most of your time doing The League of Uncanny Spider-Bats, you’re going to want your own stuff to taste different. Even the brilliant lads at Aw, Yeah Comics (the imprint, not necessarily their home-base comics shop) do that.

Nonetheless, it is 2014. We’ve got a whole different set of concerns. The DC Universe was born out of the depression and World War II. The Marvel Universe was born out of the nuclear arms race. Today we’ve got terrorism, plagues, a completely dysfunctional government, and a planet that has been savagely and perhaps terminally abused.

So. Where are our superheroes?

 

Martha Thomases: The DCU – Getting There Is Half The Fun

kandorTraditionally, the last two weeks of August are the time when everyone goes on vacation. The chi-chi restaurants, the ones that don’t rely on tourists, are closed, which is fine because most tourists seem to prefer chains like Red Lobster, which I don’t understand at all. The kids are home from camp and taking two weeks to go to the beach, or the lake, or the mountains (whichever is closest to grandparents), and that seems like a fine idea.

When I was a kid, that was just fine. No schedules, plenty of new places to explore, or just plop down with a book.

As I got older and more pretentious, I wanted to explore the world on my vacations. I wanted to see the great nations of Europe and more. I wanted to see sites I’d never seen, eat food I couldn’t pronounce, and, maybe, fall for with someone who spoke a language I didn’t understand.

I still want to do that. But I also want flop. Is there anyplace to go on vacation that lets me explore and relax at the same time?

Of course there is! Comic books!

As a DC girl, I tend to think of escapes in the DC Universe. And, for the purposes of this column, I’m assuming I do not have a Time Bubble, so I can’t vacation with dinosaurs or Legionnaires. Even so, I’ve found three places that seem, to me, to be ideal.

  1. Atlantis! No, not the resort. Not even the sunken continent of myth. The undersea home of Aquaman, king of the seas. It would have all the grandeur of a royal court on dry land, such as castles to explore, and probably cathedrals (or whatever Atlanteans call their communal spiritual structures) and museums as well. I imagine the food is like nothing I’ve had before, maybe sushi, maybe seaweed, but much, much more salty, since it is grown and prepared in saltwater.

Best of all, I bet that tourists would be able to play with the fish. I’ve fed stingrays, and I’ve swum with dolphins, and both have been so much fun. Sure, it’s for rubes, but it’s fun. I would entirely enjoy being exploited by tourist wranglers in Atlantis, and I’d tip as well as I could afford for the privilege.

  1. Themyscira! Again, not the place of myth, but the home of Wonder Woman. Coincidentally, it’s also known as Paradise Island, which is also another name for the Atlantis resort. And I imagine it as a paradise, at least for women. Like the Canyon Ranch, but with optional hunting and sword-fighting, it would be all organic food and rejuvenating spa treatments. I have done neither archery nor horseback riding since I went away to camp forty years ago, but I bet the Amazons would tolerate my ineptness as long as I wasn’t an asshole and I tipped well. I can’t think of a better place to go for a Bachelorette party or a class reunion.

  2. Kandor! I’ve saved the best for last. I would like to tell you that I want to go to Kandor, the Kryptonian city that Brainiac shrank and put in a bottle, because it would be educational to learn about a culture that is, literally, out of this world in origin. I’m sure that learning how Kandorians interact, their customs and habits and beliefs, would be fascinating.

But that’s not why I want to go.

Kandor retains Krypton’s environment, which includes red sunlight and massive gravity. Unless I took extra precautions, I wouldn’t be able to get up off the ground.

Slide a mattress under me first, and let my lie there in a lump for my two weeks. Now that’s a vacation.

BATMAN: ASSAULT ON ARKHAM Comes to DVD in August

FOR IMMEDIATE RELEASE

 
batman-assault-on-arkham-e1399754694587-4738932BURBANK, CA (May 7, 2014) – Batman, one of the world’s most valiant super heroes, faces a villainous squad of criminals in an epic battle of good vs. evil in the DC Universe Original Movie, Batman: Assault on Arkham. Set in the world of the best-selling Batman: Arkham video game series, this action-packed film takes place between the Batman: Arkham Origins and Batman: Arkham Asylum video games.Available on August 12, 2014 from Warner Bros. Home Entertainment, on Blu-Ray™ Combo Pack, DVD and Digital HD, this hit is one DC Comics fans won’t want to miss.

Gotham is in great danger when the government assembles a group of villains — code named the Suicide Squad — and forces them to break into Arkham Asylum to retrieve top secret information stolen by the Riddler.  Things take a turn for the worse when one of the Squad members (Harley Quinn) frees the Joker, who is intent on blowing up Arkham Asylum and Gotham City.  Batman must use his super hero wits and strength to thwart the wicked plans of the Joker and the Suicide Squad.

“Batman: Assault on Arkham is a thrill-ride with everything a fan would want — a courageous super hero, depraved villains, and suspenseful plot twists,” said Mary Ellen Thomas, WBHE Vice President, Family & Animation Marketing. “Featuring voice talent from some of today’s hottest television actors, Warner Bros. Home Entertainment is proud to release this as the next DC Universe Original Movie.”

“Working on a new Batman story is always exciting,” said Sam Register, President, Warner Bros. Animation and Warner Digital Series. “As a fan of the Arkham video games, I know this movie is going to entertain all Batman groups, from comic book and super hero fans to the most dedicated gamer.”

Kevin Conroy (Batman: The Animated Series) voicesBatman, and joins forces with several Hollywood greats to bring the legendary characters to life.  Adding to the celebrity-laden cast is Neal McDonough (Justified, Desperate Housewives) as Deadshot, Troy Baker (The Last of Us) as Joker, Matthew Gray Gubler (Criminal Minds) as Riddler, CCH Pounder (The Shield, Warehouse 13) as Amanda Waller, Greg Ellis (24) as Captain Boomerang, and Giancarlo Esposito (Breaking Bad, Revolution) as Black Spider.

Produced by Warner Bros. Animation and DC Entertainment, Batman: Assault on Arkham is directed by Jay Oliva (Man of Steel, Justice League: War) and Ethan Spaulding (Son of Batman) from a script written by Heath Corson (Justice League: War). Sam Register (Beware the Batman, Teen Titans Go!), Benjamin Melniker (The Dark Knight Rises) and Michael Uslan (The Dark Knight Rises) serve as executive producers. James Tucker (Son of Batman) is Supervising Producer.

Batman: Assault on Arkham has tons of exciting enhanced content. The Blu-ray Combo Pack will include:

  • Arkham Analyzed: The Secrets Behind the Asylum – This is the documentary that traces the strange, demonic history of the location where horror is mixed with the extremities of the criminally insane. A place where Batman must keep his watchful gaze, to insure that what goes in does not come out …. ever.
  • The Joker’s Queen: Harley Quinn – If The Joker were to have a girlfriend, what would she be like? This featurette covers the story of the deviancy and often provocative side to The Joker’s greatest ally, Harley Quinn.
  • An advance look into the next DC animated feature film with the creators and cast.
  • Four episodes from the DC Comics Vault.

REVIEW: Justice League: The Flashpoint Paradox

justiceleaguetheflashpointparadox-finalboxart-e1375282586925-4295223The larger and more sweeping the cosmic event, the more the audience needs a character to act as the anchor. This was a lesson Marv Wolfman learned while writing the first such event, Crisis on Infinite Earths. Years later, when he was afforded the opportunity to novelize it, he focused on The Flash as his focal point. Similarly, Geoff Johns built the entire Flashpoint miniseries around Barry Allen and used it to upend the DC Universe and set the stage for the new 52.

While the miniseries was a beautifully drawn, sprawling mess that made little sense whatsoever, the animated adaptation does a better job honing the story and its spinoffs into a tighter, more focused tale. It still doesn’t make a whole heck of a lot of sense but it’s entertaining to watch. Justice League: The Flashpoint Paradox is now out on Blu-ray from Warner Home Video and it’s a strong entry in the line.

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Essentially, the Flash, despite knowing better, goes back in time to prevent his mother’s death, an inexplicable decision exacerbated by his 25th century foe, Eobard Thawne, t

he Reverse Flash. Thawne channels the speed force, which they both access, to create some sort of time distorting “speed boom” that totally alters the DC Universe. As a result, Allen awakes up in a world where Mom is happily alive but not for long as Atlantis and Themyscira are waging a war that threatens to shatter the planet. He also no longer has his powers.

Among the “subtle” alterations is that Kal-El’s rocket misses Kansas and is captured by the U.S. government; Thomas Wayne survives but Bruce is shot by Joe Chill; the wizard Shazam shares his power with multiple kids, and Steve Trevor never arrived on Paradise Island, a.k.a. Themyscira. There are others but it’s a dark, depressing place to live when you have the unrepentant Len Snart running around as the beloved Citizen Cold.

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While focusing on the core JL characters, plus Cyborg for those needing affirmative action, it totally ignores the heroes and champions of bygone eras (except for some version of Sandman), most of whom would gladly come out of retirement to prevent the war from happening. Occult beings such as the Spectre or Dr. Fate certainly would have intervened. And then we have Grifter, who was never a part of the DCU here  so it’s a mess.

Allen convinces the alcoholic Dark Knight to help him regain his speed and then they race to stop global Armageddon, allying themselves with an odd assortment of other metahumans. They also rescue the Kryptonian from custody and he miraculously demonstrates all his powers within hours of exposure to the sun although it took him years in the other reality to develop them and just as long to master them.

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But things zip along at such a dizzying pace, you just watch. Director Jay Oliva has a sure hand with the film, as he has in the last handful of outings. He’s saddled, though, with fairly unattractive character designs that once more over emphasize the upper half of the male bodies and give everyone pointy chins. Jim Krieg, another Warner animation vet, does a nice job making the necessary modifications to contain the story in 81 minutes. A few too many characters show up and don’t do anything but it’s nice to see them.

As usual, Andrea Romano brings in an A-list assortment of actors to voice the players led by Justin Chambers as Allen, Kevin McKidd as Thomas Wayne, and C. Thomas Howell as Thawne. The other major players include  Vanessa Marshall (Wonder Woman), Cary Elwes (Aquaman), Michael B. Jordan (Cyborg),  Kevin Conroy (Batman), Dana Delany (Lois Lane), Nathan Fillion (Hal Jordan’) and Tim Daly (Superman).

The miniseries worked as a transition by establishing the DC, Vertigo and WidlStorm universes as three parallel worlds (out of 52 known parallel universes) being brought together into a New DC Universe. The only real hint that the reformed timeline at the film’s end is the modified Flash costume Allen wears. Otherwise, it all seems the same but do watch the film through to the end of the credits for a 10 second hint of the following film, the first to resemble the New 52.

11-e1375283005172-6325360The disc comes with the usual assortment of supplemental features. You get audio commentary from  Producer James Tucker, director Olivia, screenwriter Krieg and Johns as they chat about adapting the comics to film although there’s little new revealed here.

Rather than provided newcomers with a primer as to what this is all about, you get “A Flash in Time: Time Travel in the Flash Universe” (22 minutes) as The Hero’s Journey author Phil Cousineau provides more historic perspective than the others do for the comics that influenced the miniseries. Cousineau takes himself too seriously and the source material underexplained. Then there’s  “My Favorite Villain! The Flash Bad Guys” (19 minutes) as Cousineau, Krieg, Johns and current Flash writer Brian Buccellato discuss some of the colorful foes making up the legendary Flash Rogues’ Gallery. For Blu-ray viewers, there are Flash-centric episodes from

Justice League and Batman: The Brave and the Bold. Finally, there’s a Sneak Peak at Justice League: War (8 minutes) and Flashpoint #1 Digital Comic Excerpt (a mere 8 pages in the hopes you go out and buy the graphic novel).

REVIEW: Superman vs. the Elite

1000256214-w370-300x300-4442412In the 1940s, Jerry Siegel and Joe Shuster produced a two-pager for Life that showed if the Man of Steel were alive, he’d grab Hitler and Mussolini and bring them to justice, saving countless millions of lives. A nice bit of wish fulfillment during World War II.

In the 1970s, comic book writers began exploring what it really means to have someone as powerful as Superman operating in a world much like ours. Writer Elliot S! Maggin was among the first to bring up this theme more than once and was followed in subsequent years by a variety of others, reflecting the different perspectives of the creators and tastes of the audiences.

Just in time for Action Comics’ 775th issue in 2001, Joe Kelly became the latest writer to tackle the concept. After all, the world’s problems — ethnic strife, religious warriors, belligerent regimes, and destruction of the eco-system – could be easily handled by someone with the powers and abilities far beyond those of mortal men. But, does any one person be he human or Kryptonian actually have the right to impose a singular will on billions? As the problems appear to multiple, the need for a simpler solution can be awfully appealing.

Enter the powerful telepath Manchester Black. Accompanied by three others, his Elite appeared to be the heroes a stressed world population desired, offering a clear alternative to the hands-off employed by the World’s Greatest Super-Hero. With Doug Mahnke’s powerful artwork, the story was a nice, modern day take on the recurring theme.

Now, Kelly has adapted that well-regarded story into a 72-minute animated film, the latest from Warner Premiere’s direct-to-video series based on the DC Universe. Superman vs. the Elite, coming Tuesday, breezily handles the themes with heavy doses of action and wanton destruction. The film more or less follows the comic although there are changes for the format including the early appearance of Dr. Light to show this is a DCU tale. The Atomic Skull is also used as the recurring threat that practically begs for an ultimate solution and is a nice thread carried through the tale.

The story moves well, thanks to director Michael Chang who demonstrated a great facility for action with the wonderful Batman: The Brave and the Bold. And for a change, I found the score, from Robert J. Kral, to be exceptionally good. I tend not to notice the animated scores but this one stood out which is more than I can say for the lousy character design work. For a story based on the ultra-realistic work from Mahnke, this is overly cartoony for the subject matter. Superman looks like he has a broken nose and every character, save Lois Lane, is just too cartoony for their own good. For some unknown reason, the producers seem to think they need to redesign the look of the characters for each feature, a decision I strongly disagree with.

A saving grace, though, is the dialogue. The characters demonstrate real personality with affection, snark, humor, and a distinct point of view and it makes me miss Kelly’s work on mainstream superheroics. As delivered by George Newbern and Pauley Parrette, you feel the love that binds Superman and Lois. Robin Atkin Downes as Black and Melissa Disney as Menagerie are also terrific.

In a world where Superman is the premier hero, but not the sole super-powered figure, the arguments on the central theme is incomplete. At one point he says to Lois that Black targeted him alone, obviously because he was first and is the most powerful of the bunch, but it’s a discussion that should be held between the JLA (representing the full heroic community) and the world, maybe via the United Nations. As a result, the final arguments between Superman and the angry, power-mad Black fall flat and feel incomplete.

The animated adventure comes complete with the usual assortment of extras, although I’ve come to miss the DC Showcase shorts, often better than the lead feature. The commentary from Kelly and Eddie Berganza, the editor of the original story, is interesting, especially when Berganza questions Kelly about some of the choices he made in writing the animated script. There’s a 15 minute as Kelly discusses the Elite’s in-print appearances which is vaguely interesting but also incomplete as it doesn’t really give you a sense of their flash-in-the-pan role in the DCU (in fact, the two volumes collecting their Justice League Elite maxiseries are currently out of print). A variety of talking heads, including a soldier, academics, and animation exec Mike Carlin also explore the themes raised by the story, making for an interesting, if a little dry, featurette. The original comic is on hand in digital form although it’s a little tough to read and navigate but it reminds me of how powerful the art was, emphasizing the story’s point. Finally, there are some selected Superman Adventure cartoons from producer Alan Burnett and a 15 minute preview of this fall’s The Dark Knight Returns Part 1. Given the timing, it’s interesting to see a photo gallery for next month’s The Dark Knight Rises but no trailer for it.

Overall, this is an above average offering, the fourteenth from Warner Animation, and makes for entertaining viewing. The distracting character designs should be forgiven since it tells a story with a strong narrative point of view, something missing from too many of the others.

Justice League: Doom to Debut at the Paley Center for Media in February

Warner Home Video, MTV Geek and The Paley Center for Media proudly present the World Premiere of Justice League: Doom, the next entry in the popular, ongoing series of DC Universe Animated Original Movies, in New York on February 13, 2012. Filmmakers and members of the voice cast will attend the event for red carpet media interviews and a post-screening panel discussion.

A limited number of free tickets are available for the general public. Fans in the New York City area wishing to receive free tickets to the NY event on Feb. 13 must RSVP via email to JLDoomNY@yahoo.com. Email RSVPs should include the fan’s first and last name, and a valid email address.

Tickets to the event will be distributed on a “first come, first served” basis. MTV Geek will also be giving away special seating for the event.

Justice League: Doom finds Superman, Wonder Woman, Flash, Green Lantern, Martian Manhunter, Cyborg and Batman on their heels when a team of super villains discover and implement the Dark Knight’s “contingency plans” for stopping any rogue Justice League member. The story is inspired by Mark Waid and Howard Porter’s much-heralded JLA: Tower of Babel.

The film features the voices of Nathan Fillion (Castle) as Green Lantern, Tim Daly (Private Practice) as Superman, and a grand reunion of actors who provided the voices of the Justice League for the cartoon of the same name and its follow-up, Justice League Unlimited, including Kevin Conroy (Batman: The Animated Series) as Batman, Michael Rosenbaum (Smallville, Breaking In) as Flash, Susan Eisenberg (Superman/Batman: Apocalypse) as Wonder Woman and Carl Lumbly (Alias) as J’onn J’onzz/Martian Manhunter. Bumper Robinson (A Different World, Transformers: Animated) joins the cast as Cyborg. The cast features three villainous alumni of the Justice League animated series: Phil Morris (Smallville, Seinfeld) as Vandal Savage, Olivia d’Abo (The Wonder Years) as Star Sapphire, and Alexis Denisof (Angel) as Mirror Master. Also opposing our heroes are Carlos Alazraqui (Reno 911) as Bane, Paul Blackthorne (The Dresden Files) as Metallo, and Claudia Black (Farscape, Stargate SG-1) as Cheetah. David Kaufman (Danny Phantom) also reprises his Justice League role of Jimmy Olsen.

The filmmaking team includes executive producer by Bruce Timm, director Lauren Montgomery, producer Alan Burnett and dialogue/casting director Andrea Romano. Justice League: Doom is the final DC Universe film script from the late Dwayne McDuffie.

Voice cast members and filmmakers will be announced as confirmed for the event. The Paley Center for Media is located at 25 West 52nd Street, New York, NY.

Produced by Warner Premiere, DC Entertainment and Warner Bros. Animation, the all-new Justice League: Doom arrives February 28, 2012 from Warner Home Video as a Blu-Ray™ Combo Pack and DVD, On Demand and for Download. Both the Blu-Ray™ Combo Pack and DVD will include an UltraViiolet™ Digital Copy.