Tagged: fantasy

Book-A-Day 2018 #153: Dungeon: The Early Years, Vol. 2: Innocence Lost by Joann Sfar, Lewis Trondheim, & Christophe Blain

Dungeon Fortnight #2

Hyacinthe was still basically an innocent at the end of the two albums collected in The Night Shirt, but the back half of the Early Years sub-series, collected in the English-language book Innocence Lost , definitively turns him into the older, cynical Keeper that we see in Dungeon Zenith. He starts off still as the somewhat deluded and not-particularly-effective nocturnal vigilante The Night Shirt, but keeps learning the world has greater and greater depths of suffering and venality and nastiness than he ever expected.

Even what he thought would be his triumphant moment — saving his love, the assassin Alexandra, and falling into bed with her — is sordid and twisted. This is the point in the long Dungeon series when that Gallic fatalistic philosophy really starts to kick in: that the world is horrible and will never be right, and that random events toss us around, no matter what we want.

That’s the story of the first book collected here — Une Jeunesse Qui S’Enfuit, as it was in French — which follows immediately on the stories in The Night Shirt. Hyacinthe is getting somewhat better at his vigilante activities, but he’s continually stymied at the difference between how he expects the world to be and how it actually is. The first few pages show that brutally: he can find and defeat criminals, but can’t return the money they stole to the random people it was stolen from, or even give it to an orphanage successfully. And then he goes to woo Alexandra again, becoming fully a part of her world in ways he never expected.

By the end of that story, Hyacinthe has become the man who will be the Keeper eventually: he’s finally had it beaten into him how Terra Amata really works, and he can make that world work for him. We see him get more and more confident as the story goes on, as more and more of his illusions are broken and he finally learns to take the cynical, horrible world as it comes.

It’s a tragedy, if you like. Hyacinthe is the only major character in all of the Dungeon books who ever tried to do good altruistically. And he only succeeds in any of his aims once he gives up on that forever.

The second book here is After the Rain (Apres La Pluie in French; it actually has an inter-title to give it an English title, which not all of the Dungeon books do), which takes place several years later. It’s set in the immediate aftermath of the Monstres story Heartbreaker, but, if we’re reading in this order, we don’t know that yet. We begin with Hyacinthe at the grave service of his wife, Elise, who was just assassinated.

The roles have switched: Alexandra is now chasing Hyacinthe, and she’s trying to stop the construction of the subway under the city for Hyacinthe’s old professor, Philip Cormor, as a way to get back Hyacinthe. That subway will make a lot of money for Hyacinthe and his partners, but it’s also likely to completely undermine Antipolis and destroy the city. But since when does anyone in Terra Amata think about problems tomorrow when they can get something they want today?

It’s not as simple as convincing Hyacinthe. It’s not even as simple as getting him, as the Night Shirt, to threaten all of the government officials. And Hyacinthe both wants Alexandra — or his idea of Alexandra — and isn’t ready to actually be with the real woman she is. So it all goes wrong: Hyacinthe is seriously injured and becomes suicidal. Work on the subway begins again. It all goes to hell.

In the end, Hyacinthe is in the Dungeon, surrounded by his monsters. It’s a happy ending, I suppose: his wife is dead, his city is destroyed, the Assassin’s Guild he ran shattered, but he’s back home and in a stronger position than ever.

Like the first volume, this is written by the creators of Dungeon, Joann Sfar and Lewis Trondheim, with art by Christophe Blain. These are dark stories, taking place on rainy rooftops and dark rooms and caverns far beneath Antipolis, and Blain is very good at darkness and sudden violent action. He has the knack of drawing enough to show a whole world without drawing every last detail — some of the Dungeon artists to come will be more detailed, or less. Blain was a good choice for the stories set in crowded, noisy, messy Antipolis; others will do equally good work for different places and times.

I see I’m not talking about the humor much yet: these books are funny, and some sections even comic — but Early Years has a humor more sardonic than joking, and a tone like whistling past the graveyard.

antickmusingsdyil2auoc8za-4018778 antickmusingsd63t7ie-lg7y-5489339 antickmusingsdqj6idk7rits-2008931

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #139: Jonah Hex: Shadows West by Joe R. Landsale, Tim Truman, and Sam Glanzman

Time never stops. And so the once-hot revisionist takes on a neglected character get neglected themselves, and re-emerge in a new format for something like an anniversary.

Or, maybe, y’know, Jonah Hex was always a  quirky character, even in the context of Bronze Age western heroes — already pretty far out on the branch of quirky and unusual — beloved by a small cult rather than particularly popular at any time.

Well, whatever.

If you’re confused, here’s the short version of a typically long and convoluted comics history: Jonah Hex was a scarred Western hero in ’70s DC comics, jumped into a post-apocalyptic future for the ’80s because all the other cool kids were doing it, and has bumped around the fringes of various DC media properties since then, mostly back in Western mode as if Hex never happened. Some of the best stories about him were three mini-series in the ’90s, all from the same creative team: written by Western/horror/thriller/Texas novelist Joe R. Lansdale, penciled by Tim (Scout , Grimjack) Truman, and inked by Sam Glanzman.

And, eventually, those three miniseries were all collected together, under the title of the third miniseries: Jonah Hex: Shadows West .

(It can be surprising to realize that miniseries you missed “a few years ago” and still intend to check out is now just shy of twenty. Again, time never stops.)

The first Lansdale/Truman/Glanzman story was Two-Gun Mojo, which started out the “weird West” direction slowly — Lansdale has an introduction about that story where he points out that he thought Hex already was a character with a lot of supernatural stuff in his stories, but that when he went back to re-read the ’70s comics, that had all been in his head. Nearly everything in this tale of a traveling medicine man and his “zombie” freak show could be explained with comic-book rubber science — it doesn’t have to be supernatural. But it could be.

Two-Gun Mojo also immediately showcases just how much chaos and destruction surround Hex: he manages to escape, in the end, but he tends to be the only one who does.  And it’s got Truman in the full flower of his mature style, full of little lines going everywhere and loving depictions of every millisecond of violence. (It’s a style that can’t be easy or quick, which may be why Truman tones it down by the third story, Shadows West.)

In the middle of the book is the quintessential modern Hex story, Riders of the Worm and Such, the one that also almost put a legal kibosh on the series and its creators. You see, Landsale wrote in a pair of evil, creepy brothers named Johnny and Edgar Autumn, and Truman drew them to somewhat resemble the actual Winter brothers. It may have been meant as a weird homage, but the Winters were not pleased, and sued to have the comics suppressed on defamation grounds.

(Pro tip: if you’re writing a real person into a story, even under a thin veil, make sure you have their approval if you want to make your fictional version cartoonishly evil. Saves a lot of time and aggravation.)

Riders starts from much the same place as Two-Gun — Hex is in a jam, with a bounty on his head, trying to get away — but quickly gets more baroque and clearly supernatural. Lansdale is at his best with the deeply weird, and Truman draws great monsters, which leads to great dialogue and action sequences.

Shadows West, the last of three stories, is shorter than the other two — only three issues rather than five. It also has that less-obsessively detailed Truman art style, which means Hex’s world doesn’t feel quite as real or lived-in. It’s supernatural almost from the beginning, and the plot is a little more simplistic and obvious — mostly an extended chase sequence. It’s still fun, and still the same kind of story as the first two, but there’s just less of it, in a whole lot of ways.

But the whole package is impressive: three big weird Western stories, four hundred pages, with one very distinctive lead character and a wickedly twisted take on the Old West. The world needs more weird comics; buy this one to encourage the world.

antickmusingsdyil2auoc8za-8326941 antickmusingsd63t7ie-lg7y-7143391 antickmusingsdqj6idk7rits-6545799

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #136: The Dream-Quest of Unknown Kadath by H.P. Lovecraft and I.N.J. Culbard

As far as I can tell, British cartoonist I.N.J. Culbard adapted four H.P. Lovecraft novellas into graphic novel form basically back-to-back in the early years of this decade, and then moved on to other projects. It’s taken me a bit longer to track down and read all of those books — At the Mountains of Madness and The Shadow Out of Time and The Case of Charles Dexter Ward are the others — since I seem to have started reading them after he stopped making them.

I came last to The Dream-Quest of Unknown Kadath , which is thematically appropriate: it was in the middle of the Lovecraft/Culbard years, but it’s a clearly different kind of story from the other three, from a different end of Lovecraft’s work and with a very different view on life.

Most of Lovecraft’s work is in a negative, pessimistic mode: he was most commercially successful with stories of cosmic horror, where he sublimated his loathing of basically everyone in the world (including himself) and orchestrated an only somewhat informed sense of contemporary scientific developments into fever dreams of stolen bodies and coldly alien powers and inevitable shattering destructions of mind and body. That mode is what Lovecraft’s best known for, even now, and is where most of his best work lies — and a lot of problematic work as well, and a number of outright stinkers.

But Lovecraft also had a positive mode, which is traditionally associated with his early career. Those are mostly the “Dreamlands” stories, influenced by Lord Dunsany, in which characters who often resembled Lovecraft have adventures in a fantasy world safely separated from our own by the veil of sleep. “The Dream-Quest of Unknown Kadath” is the longest and most fully worked out of those stories; it was written by 1927, a decade before Lovecraft’s death, but never published in his lifetime.

Culbard leans into the usual interpretation by having Randolph Carter, the protagonist, very strongly resemble the historical Lovecraft. This might only work for those of us familiar with his face, but isn’t that the majority of the audience for any Lovecraft adaptation?

Dream-Quest is an episodic story, here as it was in Lovecraft’s original, with Carter dreaming three times of a glorious golden city in the distance and then trying to find that city in the often-dangerous realms of the Dreamlands. He faces dire perils, mostly escaping by stealth or with the aid of friendly cats and of people he knew from Earth, transformed either in his dream or as their own dream-selves. The Dreamlands seem to be a real place, with solid geography, that can be mapped and must be traveled across. Most of this book takes place in one night, or so it seems to the sleeping Carter.

And, yes, the end is positive, or as positive as Lovecraft got, showing the one thing he was willing to acknowledge could bring happiness. (If you don’t know what that is, I certainly won’t spoil it for you here — read this book, or just read the novella.)

Culbard does just as good a job on this fantasy adventure as he did for the more horrific Lovecraft works — this book has a lot more gold and light than the others, but the palette is similarly limited on each page — Culbard doesn’t go for the garish eye-popping colors so common in “mainstream” comics. And he skillfully navigates the many talky scenes of this story, keeping them visually interesting.

This is the best of Lovecraft’s positive stories, well adapted here. Is that worth seeking out? Well, Lovecraft himself is more than a little problematic these days, particularly if you the reader belong to any of the many, many groups (women, blacks, Italians, New Yorkers, Jews, and so on) that he had strong and unpleasant opinions about. Those opinions don’t feature here, if that helps. I still think he’s a vital and deeply interesting writer, but I am a WASP with roots in the Northeast stretching back to colonial days…so I might be too close to him to be trusted.

antickmusingsdyil2auoc8za-4782312 antickmusingsd63t7ie-lg7y-2328840 antickmusingsdqj6idk7rits-7942350

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #102: Hellboy and the B.P.R.D.: 1954 by Mike Mignola, Chris Roberson and various artists

So the big Hellboy story is over — it’s been over longer than most people think, as I argued when I wrote about the second volume of Hellboy in Hell. But Hellboy is still a valuable piece of intellectual property, with a potential movie reboot still kicking around in the background somewhere. So there has to be some Hellboy product coming out on a regular basis, to help keep the lights on at Dark Horse and to keep Mike Mignola busy.

Well, maybe that’s too cynical a view of things. Hellboy is an interesting, fun character, and his history contains vast swaths of space and time to throw additional stories into. It’s not impossible that Mignola and his collaborators are really, really enthusiastic about all of those possibilities and that Mignola is taking on such a large number of collaborators and doing a whole lot of unrelated one-off stories because that’s precisely what the Hellboy universe needs right at this moment. The world is vast; all things are possible. And it’s clear that Mignola and team are enjoying what they’re doing.

So what we have here is Hellboy and the B.P.R.D.: 1954 , containing four miscellaneous stories all taking place in that year and all written by Mignola with Chris Roberson, his current major writing collaborator (following John Arcudi). Two of the stories were two-issue mini-series, another was a single issue, and the fourth appeared in a giveaway comic for Free Comic Book Day in 2015.

(Similar volumes covering the years 1952 and 1953 came out previously.)

The four stories are all entirely separate, which is nothing new for Hellboy: even now, probably a majority of the books featuring him are made up of miscellaneous tales of investigating (and then, inevitably, punching to death) some mysterious folkloric thing in some odd corner of the world. The best of the short pure-Mignola stories relied on folklore and atmosphere rather than tying everything into the standard Hellboy mythology, and it’s good to see that most of the stories here follow in that vein.

We lead off with a two-parter, “Black Sun,” drawn by Stephen Green in the traditional dark and moody style of other-hands Hellboy-universe stories. I tend to think of that look as being codified by Guy Davis in B.P.R.D., but a lot of people (the Fiumara brothers, Duncan Fegredo, Ben Stenbeck, Tyler Crook, James Harren, and even Fabio Moon and Gabriel Ba) have worked in that vein on various Hellboy-related stories over the years and done good work. “Black Sun” features both Nazis and flying saucers, and is the most core-mythology of the stories here.

Moodiest (and probably best) is the single-issue story, “The Unreasoning Beast,” with art by Patric Reynolds. It has a monkey in it; I probably shouldn’t say more than that.

The other two-parter is “Ghost Moon,” set in Hong Kong. Brian Churilla draws this one, and I found the style to be brighter and more open than most Hellboy stuff. Some of that may be Dave Stewart’s colors, but he colors nearly everything in the Hellboy universe, so it must be a deliberate choice here. This is another story using real-world folklore, but I found it a little pat and obvious.

And last is the shortest piece, “The Mirror,” drawn by Richard Corben. Corben’s grotesques work pretty well for Hellboy, though I personally like his work best in small doses. This is more a vignette than a story, but it’s a nice vignette.

We all know that this book exists because a lot of us like Hellboy and want to keep reading stories about Hellboy, even when there’s no compelling in-story reason for those stories to continue. If that describes you, you’ll probably like this book: it does that Hellboy thing, in the extended-universe manner, and does it pretty well. But if you haven’t gotten into the Hellboy thing yet, go back to the pure Mignola stuff and start there.

antickmusingsdyil2auoc8za-4129127 antickmusingsd63t7ie-lg7y-3552865 antickmusingsdqj6idk7rits-9403971

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #96: Rise of the Black Flame by Mignola, Roberson & Mitten

Another day, another Hellboy spinoff. It’s not quite that frequent in the real world, but it certainly can seem that way. (And I did just talk about The Visitor: How and Why He Stayed yesterday.)

Rise of the Black Flame is another unnecessary book, which fills in backstory that wasn’t required the first time around. Of course, all fiction is unnecessary if you think of things that way — but this is material that explains how one character got the beginning of another story when we already had “he was subsumed by some alien evil power,” and that was good enough.

Again, for me basically every single “mainstream” comic is totally unnecessary — who does Spider-Man fight this month? which character will have a shocking death touted in press releases three months ahead? does any of it track back to anything at all from the original creators? — so this is a very minor complaint. Rise of the Black Flame is more original than any Superman story from the past ten years, for example. But it’s still a sign of the rot at the heart of comics: this is a medium utterly speciated into the narrow niche of delivering exactly the same thing on a weekly basis to a purportedly adult audience.

So, yes: two British cops in Burma in the early 1920s follow the path of some kidnapped girls, learn of a shadowy evil cult next door in Siam, meet up with two female paranormal investigators — one of whom has a link to Sir Edward Grey of Witchfinder fame, to keep the world-building knitted together — and eventually find their way to the sinister temple crouching in the jungle where an aeons-old cult is ready to finally summon The Great Darkness. Do they manage to foil the incarnation of the being who later becomes a major antagonist to Hellboy? Of course they don’t — we already know that.

Christopher Mitten is another solid artist for the Hellboy universe: he’s more towards the realistic side than creator Mike Mignola, with maybe some echoes of long-time B.P.R.D. artist Guy Davis. And Chris Roberson, the current major story collaborator with Mignola, knows this world about as well as anyone not in Mignola’s head can — it’s all smooth and well-told and connected.

But this is, in the end, another villain origin story. Those are never particularly necessary to begin with, and this one even less than usual. It has nice atmosphere and tells a solid adventure story, but it just takes us to the place we always knew it was going.

antickmusingsdyil2auoc8za-5184829 antickmusingsd63t7ie-lg7y-8166908 antickmusingsdqj6idk7rits-2833485

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #90: The Nemo Trilogy by Alan Moore & Kevin O’Neill

One of the core joys of comic books for the past fifty years has been playing with other people’s toys. I’m not hugely in sympathy with that impulse myself, but I can recognize that a lot of people want to do it, either directly (by writing comics) or indirectly (by reading those comics and arguing about how it should have been done).

Alan Moore, I’m coming to think, became a famous and respected comics writer because he has that urge on a level previously unknown to man: he wants to play with everyone’s toys, all at once, together, making some massive Lego set that takes over his living room and forcing his family to quietly leave and go live with relatives. (My metaphor may be breaking down slightly.)

The League of Extraordinary Gentlemen stories are clearly the strongest expression of that love: they take as many other people’s fictional characters as possible — those from authors safely dead and their works in the public domain, so their current corporate guardians can’t cause problems — and mash them together in various permutations.

(Lost Girls, on the other hand, is the fictional equivalent of taking the clothes off GI Joe and Barbie and making them kiss, then pretending they’re having sex.)

I finally caught up with a League offshoot recently — the three short graphic novels Moore wrote for League collaborator Kevin O’Neil to draw about “Princess Janni Dakkar,” the daughter of Jules Verne’s Captain Nemo. The three Nemo book, like the rest of the League stories, are entirely filled with other people’s characters and settings and ideas: that’s the point of that universe. It’s Moore’s only personal Amalgam universe, with all of the bits that he likes of every fictional world he’s ever enjoyed.

And so these books are stuffed with other people’s characters and ideas — so many of them that you have to be a pop-culture scholar to know who all of them are. Since I’m not Jess Nevins — there’s already one of him! — I’m not going to go that deeply into the specifics. (Though I might be better read than I expected, since I recognized the Thinking Machine from his real name — the benefits of a childhood spent read everything that came to hand.)

The trilogy covers most of Janni’s life — she’s young and energetic in Heart of Ice , set in 1922, middle-aged and concerned about her family in The Roses of Berlins 1941, and a dying, haunted old woman by 1975 for River of Ghosts . The three books are closely connected by the same antagonist — H. Rider Haggard’s Ayesha (aka “She”), the immortal white African queen. I call her the antagonist and not the villain because Janni sets the whole thing in motion by stealing what seems to be the entire wealth of the exiled Ayesha at the beginning of Heart of Ice.

Of course,  Janni is in the old family business — she’s a pirate. And if one sets up as a pirate, one can’t be surprised when other people take offense to their things being stolen. It’s not quite true to say that one unwise attack blighted the rest of Janni’s life, since this is a horrible 20th century full of monsters and villains (not least Janni and her fellow megalomaniacs and criminals, who seem to run roughshod over everyone else and may actually rule the world! bwaa ha ha ha!), but it certainly didn’t help.

So Heart of Ice tells the story of a badly planned expedition to Antarctica, to what Moore does not exactly call the Mountains of Madness. Janni’s rapidly shrinking forces, who I think are all minor British adventure heroes of the 19th century, are harried by a group of American “science heroes” hired by Ayesha’s current benefactors. The group is led by a thinly veiled Tom Swift, here under a veiled name because trademarks are far more durable than copyrights.

Then The Roses of Berlin sees Janni and her husband, Broad Arrow Jack, fighting their way into a Rotwangian nightmare Berlin to save their daughter and her husband (the second generation Robur) from the evil clutches of the worse-than-Nazis, who are inevitably allied to Ayesha. And, again, Robur and “young mistress Hira” were engaged in war on Germany when they were captured — the enemies in these books may be horrible and cruel and entirely wrong for this world, but they’re equally sinned against by our putative heroes.

Finally, an obsessed Jenni chases rumors of a reborn Ayesha up the Amazon to the obligatory den of hidden Nazis and their robot bimbo army in River of Ghosts, bringing an end to the story of Janni and Ayesha, though the Nemo family will live on, for potential sequels.

At the end of it all the world is still, as far as we can see, run by the villains of popular literature, and there’s no sign it’s anything but horrible for anyone who isn’t the star of a story Moore liked as a child. We did have three gorgeously-drawn adventure stories full of wonders and terrors, and a game of spot-the-reference that many of us will have enjoyed a lot. But it all does feel faintly pointless, as if Moore can write these everybody-else’s-characters-fight stories in his sleep, and is now doing so.

antickmusingsdyil2auoc8za-3502649 antickmusingsd63t7ie-lg7y-4467590 antickmusingsdqj6idk7rits-7203651

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #29: Mr. Higgins Comes Home by Mike Mignola and Warwick Johnson-Cadwell

The world might not have expected a homage to The Fearless Vampire Hunters. The world may not have needed a homage to The Fearless Vampire Hunters. The world may not have wanted a homage to The Fearless Vampire Hunters. But the world got one.

Mike Mignola has been making comics about vampires (and similarly ghoulish monsters) and the people who stop them (most usually, with punches from a massively oversized red fist) for close to thirty years now. And I suppose he can’t be serious all the time.

Mr. Higgins Comes Home is not entirely serious. It’s not entirely comic, either, but it falls more on the goofball side of the ledger than the creepy side. Some of that is due to artist Warwick Johnson-Cadwell, whose work is more stylized (in a way that feels European to me, like a Donjon volume) and who uses brighter colors than usual for a Mignola story. And some of that is due to the story itself, which is more matter-of-fact and less ominous than Mignola’s usual. This isn’t quite Mignola parodying himself, but it feels a little like the Wes Anderson version of Mignola: straight-faced but not quite right.

So we have Count Golga and his Countess, in their massive Carpathian castle on the eve of Walpurgis, when all of the vampires who are anyone will arrive for the big annual celebration. And we have the two vampire hunters, who do not look overly dangerous, just arriving in the local village for a bit of staking. Both are wary of the other; both think the other is a worth opponent. We the readers may feel otherwise.

And then there’s Mr. Higgins. He and his wife were previous victims of the Count: Mary became one of the usual blue-faced vampiresses, and her husband is distraught and wants revenge. He has become…something different, which we see as the book goes on. He does not really go home in the conventional sense in the course of this book, but, then again, didn’t a great man once said that we never could go home again? Maybe that explains it.

Mr. Higgins is pleasant and fun, but I can’t help but see it as another pierce of evidence that Mignola needs to do something else for a while. He’s been doing supernatural mystery, almost exclusively in the Hellboy-verse, since the early ’90s. I suggest that he needs to do something substantially different: a space epic, an espionage caper, a noir mystery. This particular well is not drawing like it used to.

antickmusingsdyil2auoc8za-2722324 antickmusingsd63t7ie-lg7y-1412129 antickmusingsdqj6idk7rits-2549214

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Book-A-Day 2018 #12: Satania by Vehlmann and Kerascoet

“There’s a world going on underground,” a great man once growl-sang, and Satania just is the book to explore that hidden underground world.

One might think the naked redhead at the center of the cover is Satania, but no — she’s Charlie (short for Charlotte), the teenage force behind an underground expedition to find her missing brother. Also in the group is the requisite old, crusty guide, Father Monsore, who was on the ill-fated prior expedition where Charlie’s brother Christopher disappeared. There are several others — the party starts out with about six people– but those are the ones to be concerned with.

Christopher had a crackpot theory that Neanderthals moved underground and therefore mutated into demon-looking humanoids who are the source of all worldwide stories of hell and its inhabitants. But these evolved Neanderthals are actually highly civilized, sexually free, and possessed of uniquely high technology that he will discover and share with the world. Now, Christopher deduced all of this — he has no evidence of any kind — and it seems that his book expounding his stupid theory was roundly panned out in the world. So, in a huff, he planned the expedition to prove his theories, heading into this cave somewhere in Europe to film the people he already knows everything about.

I think the reader is supposed to take Christopher’s theories seriously. But this, frankly, is impossible for anyone with a lick of sense and scientific knowledge — if he was right about anything, it could only be by pure happenstance. Luckily, it’s not necessary to believe in those nutty theories to enjoy Satania; he does not turn out to be entirely correct, though he did correctly guess that there’s much more going on in this massive subterranean cave system than surface-dwellers suspect.

So: Charlie, and Chistopher’s collaborator, and some other people somehow related to the crazy theory, are looking for him, in the cave system where a flash flood separated Christopher from the rest of his party months ago. And do they encounter their own flash flood practically as soon as the book begins?

Reader, of course they do.

They do not die in the flood, but their scrambles and running and propulsion by water leaves them somewhere they’ve never been before, with no way back. They set out to explore, in hopes of getting back to the surface. They have limited supplies and light, but, as with any self-respecting tale of underground worlds, they soon find edible and luminescent growing things to keep them going. (From that point on, everything is illuminated, and finding food not a serious issue.)

They find a lot more than that, of course: dangers aplenty, strange landscapes both made by sentients and shaped by nature, strange and dangerous creatures, allies and enemies, deadly heat and chilling cold. Satania turns out to be huge, and full of horror and wonders.

It does not, though, correspond closely to anyone’s image of Hell, even though several members of this party really really want it to, and this leads to certain unpleasant disagreements within the party. This is a story of hardships and stunning vistas, of a series of strange revelations, each stranger and more revelatory than the last. (But, to be clear: this is not a fantasy. They are not in Hell and everything they see should be roughly acceptable to physics, biology, and chemistry as we know them.)

Satania is a gorgeous book, as you might expect from the wife-and-husband art team credited as Kerascoet. The colors are exquisite, giving color to emotions and places, and the book contains a succession of amazing images, culminating in a fantastic double-page spread near the end. Even if this book hadn’t been translated from the French, I think it still would be worth “reading,” just for their work.

But it was translated (by Joe Johnson) from a script by Fabien Vehlmann, here just credited by his last name. He previously worked with Kerascoet on the stunning Beautiful Darkness , and I also really liked his script for the chilly SF graphic novel Last Days of an Immortal . So Satania is just a little disappointing: Christopher is a crank, and his crankishness sets in motion the whole plot, and there’s no way around that. The story is also more episodic — bad things happen, they flee, and have a moment of peace until the next episode starts — than the stronger Vehlmann books I’ve seen.

Not being as good as something amazing wonderful is not that much of a criticism, though: Vehlman has excellent dialogue here, making his very different people all come alive, and he particularly has a way with mania…perhaps he does realize what a crank Christopher is. Satania is an interesting, gorgeous, twisty journey through a vividly imagined world, by a set of world-class talents.

antickmusingsdyil2auoc8za-9792858 antickmusingsd63t7ie-lg7y-1565338 antickmusingsdqj6idk7rits-7023941

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Conan: Book of Thoth by Busiek, Wein & Jones

We really don’t need any more origin stories. OK, maybe if it’s integrated — a quick flashback during something else — it’s not so bad. But, please, not a whole story just to show us how the guy we already know got to the place we’ve seen him. Boooo-ring.

Writers Kurt Busiek and Len Wein (along with artist Kelley Jones) work hard to keep Conan: Book of Thoth out of the Boring Zone, but I’m afraid it’s a losing battle.

A) this is an origin story, and (even worse) one of a villain, so it’s all cackling laughter and evil triumphing.

Two) this is a Conan story in which Conan can’t appear at all, so we just get a couple hundred pages of neo-Howardian pre-historical squalor and woe.

Thoth-Amon is a major Conan villain — one of the few who doesn’t show up and get his head chopped off in the space of a short story, I mean, which is what “major Conan villain” means. And so, round about 2005, he got a comic-book series to explain Who He Is and How He Got That Way. And, well, it turns out he was a nasty street kid — battered by his father, to make it even more tedious and psychological — in some random Hyperborian Age city, who did various nasty things for four long issues to end up as High Priest of Set and secret ruler of an entire nation.

MUA-HA-HA-HA!!!!!

Book of Thoth is pretty much all one tone — slightly detached tsk-tsking at how horrible this guy named variously Thoth, Amon, and Thoth-Amon is, while still being excited at each new bit of nastiness. It’s really only for huge Conan fans, and I have no clear idea why it was on my shelf. (My best theory is that it came in one of the care packages of comics I got after my flood in 2011.) And it is one more signpost to show that we really don’t need more origin stories.

(By the way, I don’t know if Mssrs. Busiek, Wein and Jones knew this at the time, but if you google “Book of Thoth,” you get a whole lot of what are technically called “woo-woo” books about Atlanteans and energy beings and a tiny little bit of Egyptiana. Sometimes the obvious title makes your project hard to find.) 

antickmusingsdyil2auoc8za-2312064 antickmusingsd63t7ie-lg7y-4741497 antickmusingsdqj6idk7rits-9128069

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Troll Bridge by Neil Gaiman and Collen Doran

I didn’t remember Neil Gaiman’s story “Troll Bridge” well. In fact, if you’d asked me about it, I would have assumed some confusion on your part with Terry Pratchett’s short story “Troll Bridge,” and tried to lead you in that direction.

But story titles can’t be copyrighted, and even good friends can use the same ones without stress or strife. I’d forgotten it, but Gaiman did also write a story titled “Troll Bridge,” originally for the Datlow/Windling anthology Snow White, Rose Red in 1993 and collected a number of times since then. And, since Gaiman has a huge audience in comics that might not be as familiar with his just-prose works — or, at least, there are publishers willing to bet that’s the case — a number of his short stories have been turning into short graphic novels from Dark Horse over the past few years.

Last year it was Troll Bridge ‘s turn, adapted and drawn by Colleen Doran.

I’m not sure short stories need to turn into graphic novels, but they’re about the right length — a twenty-page piece of prose can be a forty-eight-page graphic novel and fit comfortably into that size, without the usual Procrustean manipulations to fit the format. So, given that it’s possible, and anything both possible and likely profitable will happen, the only question left is: how well does this story work, translated into this new medium?

It works pretty well, actually. “Troll Bridge” is a story of episodes — a boy meets a troll under a bridge near his home, somewhere in then-rural England, and then other things happen over time — and that translates to comics just as well as it works in prose. The troll itself, as seen on the cover, is traditional, which is fine for this twisted-traditional story. And the boy looks much like Gaiman might have at the same age, which is of course the point, as in so many Gaiman stories. (He works from material based on his own life a lot more than I think he gets credit for.)

So this boy meets a troll, who wants to eat his life. The boy would rather his life not be eaten, so he makes a deal. And this is a fairy tale, so that deal comes out badly in the end — fairy tales only reward the heroes who are strong and true throughout, and have the luck to be born third. (And not even them, all of the time — fairy tales are one of our bloodiest types of story.)

I’m not sure I’ve ever gotten whatever lesson “Troll Bridge” has to impart — unless it’s “keep away from bridges, because trolls lurk there and will eat you” — which may be why I keep forgetting it. Burt this is a good adaptation of that story, keeping the flavor of Gaiman’s narration and adding Doran’s pastorally-colored and carefully seen vision of his world. I’m still not 100% convinced this story needed to be adapted, but, if it was going to be anyway, this is definitely a successful version.

antickmusingsdyil2auoc8za-7811962 antickmusingsd63t7ie-lg7y-4772443 antickmusingsdqj6idk7rits-6857875

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.