Tagged: game

Cover Sneak Peek – Honey West/T.H.E. Cat

 
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Final Cover Art: Douglas Klauba

New Pulp Artist Douglas Klauba has shared the cover painting for the upcoming Honey West/T.H.E. Cat paperback for Moonstone Books.

It’s Honey West and T.H.E Cat, in the first new Honey West novel in over 40 years, A Girl and Her Cat!

Following on the heels of the first ever Honey West & T.H.E Cat crossover comic, Moonstone’s “Death in the Desert,” comes the Honey West & T.H.E Cat novel, A Girl and Her Cat.

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Art: Douglas Klauba

About A Girl and Her Cat:
When an exotic green-eyed Asian doctor hires Honey to recover a stolen sample of a new Rubella vaccine from a rival scientist, the blonde bombshell private eye—suspicious but bored—takes the case. But after she’s attacked not once, but twice, on her way from Long Beach to San Francisco to track down her quarry, she knows there’s more—much more—to her femme fatale client than meets the eye.

Along the way, Honey’s one-time paramour Johnny Doom—ex-bounty hunter and current Company agent—reenters the picture, and the gorgeous doctor’s insidious—and deadly—grandfather deals himself in. But when Honey questions whether Johnny’s playing her game, or just playing her for a patsy, she joins forces—as only Honey can—with the one man in Frisco who can help her recover the stolen vaccine-cum-bioweapon and prevent worldwide genocide by germ-warfare—former cat burglar-turned-bodyguard Thomas Hewitt Edward Cat: T.H.E Cat!

Join writers Win Scott Eckert and Matthew Baugh, and cover artist Douglas Klauba, for A Girl and Her Cat, a groovy, racy 1960s romp coming soon from Moonstone Books.

All Pulp Interviews Bad Tiger #3-D. C. Golightly!

For the third interview in the BAD TIGER series, ALL PULP corners Writer/Creator/Marketing Director D. C. Golightly!

ALL PULP: Tell us about yourself, your personal background, and how you got into writing/art/etc.

 DCG: I reside in Pittsburgh, Pennsylvania with my wife and kids. I love comics, cookies, and characters. Follow my freelance rumblings at http://dave-golightly.blogspot.com/. I’ve always been a huge comic fan, and growing up I really got into more adventure pulps as my comic collection grew. Since I wanted to weave a wonderful world myself, I started scribbling little stories. I’ve been lucky enough that some people are willing to pay for those stories. I always wanted to be an artist, but I lack talent. Therefor the pen is the only version of the brush that I can manipulate as a creator.

AP: What is your role at Bad Tiger?

DCG: I write The Skull, a bi-monthly strip, as well as the prose for The Black Kingdom. I’ve recently agreed to take on the role of Minister of Propaganda…or Marketing Director…or whatever you want to call the guy that advertises our junk.

AP:  In our modern society, some would say that there’s nothing new or original anymore. What makes Bad Tiger stand out?

 DCG: It’s a group of like-minded people that have a single goal: create awesome stories. We’re not doing this to get paid; we’re doing this because we love these characters and this genre. There’s a lot of work being put into this venture, and a lot of talent to recognize. This group is populated by people that are not only good enough to make it in the industry, but to an extent already are. We choose to take the time to build this initiative because we believe in it and want to get our stories told.

AP: What are your inspirations, influences for the work you do?

DCG: Jim Butcher is always on his game, and I would buy lunch for Mark Waid any day of the week. Jeffery Deaver can write a character out of any corner.

AP: What do you think appeals to the public about heroic/genre fiction and/or comic strips? Why will people come to Bad Tiger?

DCG: Bad Tiger Studios will quickly become a place fans recognize as a platform for creative talent, free of charge. We’ll toss incredible projects to the wall, see what sticks, and then turn them around for readers. The quality of the material is out of this world and the people interested in this genre will undoubtedly return after they get a sample of what we have to offer. These are the kinds of stories that people want to see, and we’re more than happy to offer them.

AP:  Free response! Say whatever you’d like to about Bad Tiger, yourself, or the experience!

DCG: I’m flattered to be associated with such uniquely creative people. These people are putting in many long hours of work just to provide entertainment, and all they are asking for is a shot to be viewed.

BAD TIGER STUDIO- www.badtigerstudio.com

 

The Rocket Rangers Need You!

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Cubicle 7 Entertainment has released a teaser image for their upcoming game, The Rocket Rangers.

“It’s an alternate history pulpy retro-sci-fi space opera planetary romance. It’s throttled up rocket packs burning radium on the long blast to the farthest reaches of the Solar System. It’s hunting thunder lizards in the upland jungles of Venus. It’s battling Ancient Martian killing machines piloted by the Deutsche Marserkorps across the baking red deserts of Mars. It’s exploring the deadly skies of Jupiter under the constant threat of Europan disintegration. It’s RAY gun wielding heroes bulls-eyeing mutants in the blasted ruins of Io” -Ken Spencer, Rocket Age Line Developer

Stay tuned.

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About Cubicle 7 Entertainment:
Cubicle 7 Entertainment are the creators of high quality roleplaying and card games such as The Doctor Who Card Game, The One Ring, Doctor Who: Adventures in Time and Space, Primeval, The Laundry, Victoriana and Cthulhu Britannica.

Learn more here.

REVIEW:The Silver Six

The Silver Six
By AJ Lieberman & Darren Rawlings
Scholastic Graphix, 188 pages, $10.99

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There’s a refreshing breathlessness to the action in The Silver Six, a brand new graphic novel being released on Tuesday. Set in a bleak future, humanity has apparently paved over the planet and has to survive in domed cities to breathe. Classes take field trips to the nearby corner where a tiny square of parkland, complete with a single tree, is an object of fascination. It’s a harsh and brutal form of survival given that the planet’s energy needs are seemingly handled solely by Craven Industries. They supply something called Hydro-2 and as long as they control this supply, they seemingly work above the law.

So does Phoebe Hemingway, a 12 year old whose parents died on a shuttle accident a year previously. She and her robot Max have been dodging revealing her true existence until social services finally catch up with her. Placed in an orphanage, Phoebe encounters five others and forms a fast friendship with them as if fate brought them together. As the story unfolds, that’s exactly the case as we learn each holds an identical document signed the day before their parents all died on the shuttle. Embedded in each document is a piece of a tiny electronic memory that needs to be pieced together so the kids can learn what really happened to their parents.

Meantime, old man Craven has dispatched Sam to retrieve Phoebe’s document, beginning a game of cat and mouse that drives most of the action. Once the running starts, they make it from the orphanage to a spacecraft to a moon and back again. Along the way, there’s some entertaining banter, some heroic acts, and an awfully lot of rushing around. Lieberman, best remembered for a run on Batman comics a decade or so back, keeps things moving so quickly that his target readers, 8-12 year olds, will turn the pages never stopping to question how 12 year olds know how to pilot spaceships and build robots.

Teachers will love this for its themes of friendship and family, heroic sacrifice and so on. There’s a large dollop of technical know-how tossed in yet we never see the kids actually taught any of this. Instead, the orphanage facility’s teacher is unintentionally misinforming the kids thanks to a Craven-supplied text.

Lieberman doesn’t do enough to make the six characters distinct and Darren Rawlings’ art style makes them appear 8 years old, not 12. Still his drawing is clear and imaginative with good color, which makes sense given his experience at Big Studios.

As an introduction to young adult science fiction or comics, this works just fine. It’s not the most original story and the plotting gets muddled halfway through, but the readers won’t notice, captivated by relatable, plucky characters.

Dennis O’Neil: Superman and Me

oneil-art-130613-7824670Look, up in the sky…It’s a bird! It’s a plane! It’s…

…a whole lot of really, really numerous photons striking a large, white rectangle.

Or: it’s remembered images and sounds careening around the inside of my skull because, pay attention now, Superman and I go back a long way.

He’s one of the first fictional people I can recall meeting, though whether our first encounter was in one of the comic books Dad bought me after Sunday Mass or as voices emanating from Mom’s kitchen radio…the details of Supes’ and my initial acquaintance I do not remember, and who cares?

I next saw Supes on a movie screen, perhaps smaller and shabbier than the one mentioned in the second paragraph above, but serving pretty much the same purpose and.. Was I outraged? Disillusioned? Shattered? Or mad?

The problem was the flying. The grade-school me was anticipating watching the Man of Steel leave the ground and zip around he sky because… well, that would be an exciting thing to see. Then – the big disappointment. First the Easter Bunny, then Santa Claus, and now…What kind of bushwa was this? Superman goes behind a rock or something and then he flies up, up. and away. Only it wasn’t him flying. No, even to a kid it was obviously some kind of drawing, like the animated cartoons that often appeared before the cowboy pictures Iliked. Movie magic? Or a dirty stinky cheat?

But I wasn’t done with Superman, nor he with me. I won a story-writing contest that was fostered by the Superman-Tim club. Club membership, which cost Mom a dime, consisted of a card, a Superman pin and a monthly magazine that featured contests and jokes and puzzles and stuff. I don’t know how many contestants won prizes – maybe everyone who entered. And the prize wasn’t great: some kind of cheesy board game with cardboard cutouts that got moved. But hey – I’d gotten rewarded for writing a story! Wonder where that might lead!

Next came the Superman television show shown in St. Louis on Sunday morning well after Dad and I returned from church. Not bad. Okay way to kill a little time before the Sunday pot roast.

Then a long hiatus. Bye for now, Superman. Was it to be bye forever?

No. Years later, by then a freelance comic book scripter living in Manhattan, an editor named Julius Schwartz asked me if I’d like to have a go at Superman. I had some misgivings. Superman was… too establishment for me. Too goody-two-shoes. And too powerful. Melodrama turns on conflict. So how do you create conflict for a dude who could tuck all the gods of Olympus into an armpit, his suit apparently lacking pockets, and still have room there for the gods of Egypt and a few sticks of deodorant? Could I do that every month? I had some doubts. But I was a professional with mouths to feed and so I took the gig. Julie agreed to let me dial down the superpowers thing and let me make another change or two and off I went. For a year. I walked away from Superman and I’m not sure why. Just because I wasn’t enjoying it much? A lot of freelancers might consider that a pretty lame reason for dumping a paying gig and I’m not sure I’d disagree with them. But dump it I did and once again, sayonara Superman.

But never say never. I’m going to the movies, probably this weekend.

FRIDAY: Martha Thomases

SATURDAY: Marc Alan Fishman

 

Marc Alan Fishman: Press Start – Or Just Turn It Off!

So Microsoft debuted the XBOX One this week and the video game fanboys dropped trou and prayed to Lord Gates. With it, the next generation of consoles are all spec’ed out, and being built by poor children of other countries. Err, I mean by robots. Yes. Souless, never-hungry robots. Perhaps it’s a sign of the times, or just the fact that I’m getting older and crankier by the day (something I may attribute to being in proximity of several fine folks on this very site), but I’m finding it harder and harder to care.

My generation was gleefully known as the ‘Nintendo Generation. When the original NES debuted, I was at the perfect age. With careful prodding, pleading, and sad-face-making, my parents dropped the $100 (a veritable fortune at the time for a lowly birthday / Chanukah gift) for the system. Elation, kiddos. Elation. Flash forward sometime later, and I was able to finagle the Super Nintendo when it debuted. I remember with near photographic memory the reflection of my beardless cherubic face in the glossy UV coating on the box… declaring all the amazing new games debuting with the console –none of which were included, save for Super Mario World.

This cycle continued all throughout high school: the SNES begat the Sega Saturn (don’t judge me). The Saturn begat the Dreamcast (continue to hold that tongue). The Dreamcast gave way to the original XBOX. And I remember it so well; plunking down my shiny new credit card for the $650 charge (the system, a game, and the extra controller, don’t-cha-know), and then holing up at a friend’s apartment for what would end up being one of very few all-night gaming sessions. See, even in my early twenties I was a budding old man. But I digress.

The newest line of video game consoles continue the trend to move away from entertainment add-on devices to full on hubs of all things do-and-watchable. Literal, visceral computers minus a keyboard and mouse. They’re WiFi-enabled, app-store-shoppable, and motion-sensitive. The XBOX One will apparently be ‘on’ all the time, and be able to take voice commands at will. XBOX, turn on. Bring up Netflix. Order me a pizza. Raise me my child. They’ve even showed a possible add-on that will project environmental graphics onto the walls and surfaces of your media room. I’ve seen the future folks… and I can’t wait to tell my son about how in my day our graphics were crappy and damn-it we liked it that way.

So why all the hatespew, you ask? All allusions to getting older aside, it’s frankly a matter of taste. The commitment of time a child (or teen, or adult for that matter) can sink into a video game is mind-numbing. Pun intended. Games today simply try too hard to be immersive. One simply doesn’t turn on the game, play a level or two, and call it a night. Suffice to say, that is what Angry Birds was designed to do. With the next generation of systems on their way, this is the trend that will continue. The phone will be my Nintendo. The XBOX will demand I plotz for 90 minutes if I intend to game.

The late Roger Ebert was adamant that even the best games were hardly art, I’ve never subscribed to that point of view. While Halo won’t sit on my shelf next to Inglorious Basterds, it certainly provided more smiles and provoked more thoughts than Kung Pow: Enter the Fist. But therein lies the blessing and the curse of modern gaming. The more video games mimic real life / real cinema / long-format stories, the more time and energy will be required of the player. Who here would watch The Godfather trilogy in 20-minute chunks?

And while yes, this doesn’t include Madden, fighting games, or arcade games… even there Sony, Nintendo and Microsoft are subtly demanding more and more of us as players – both in our time, and from our bank account). Madden may have that quick game, but the appeal (for those not online) is in the franchise mode-built for hours-long tweaking, prodding, and finessing. Fighting games demand the completest beat the game with every fighter to unlock a plethora of add-ons. And even the arcade games of my youth, repackaged and resold to me through countless app stores, stack themselves in such a manner that pleads I play it… remember how much I loved it… beat it… and buy the next one.

As it stands today I play only two games on my XBOX. Batman: Arkham City and WWE ‘13. Both provide me enough fun in what brief times I pull myself away from all my grown-up responsibilities. I assume in a year’s time, my stone facade will crack under the pressure of the pretty new graphics and promises of full-on entertainment media-center domination. But until that time, I’ll happily clutch my XBOX 360 like the old fart I’m becoming… and relish my memories of the simpler times. When up-up down-down left-right left-right B-A Start meant I could beat Contra, and head outside. When a round-robin tourney of Virtual On or Mario Kart meant bragging rights for the week to come. When the game manual delivered all the story I’d need in three paragraphs or less.

Those, my friends, were the days.

SUNDAY: John Ostrander

MONDAY: Mindy Newell

 

Lots of Looks at Now You See Me

Now you see Me is an intriguing, showy looking film opening on May 31, opposite After Earth. The story pits an elite FBI squad in a game of cat and mouse against “The Four Horsemen”, a super-team of the world’s greatest illusionists.  “The Four Horsemen” pull off a series of daring heists against corrupt business leaders during their performances, showering the stolen profits on their audiences while staying one step ahead of the law.To entice you, Summit has released the first four minutes of the film along with other clips and cool looking one-sheets.

Additionally, Summit recently announced their Now You See Me “Diamond Heist Challenge.”

In this magical challenge, all thirteen diamond playing cards – from the Ace through the King – have been hidden in various places online, from various websites to social media platforms, even in the New York Times crossword puzzle from Friday, May 3 (your first hint!).  Like the characters in the film, players will have to look closely to uncover the mystery.  Discover the hidden diamonds and join the ranks of the world’s greatest illusionists!

Once each of the thirteen diamond playing cards are found, participants can unlock exclusive video content featuring the stars of NOW YOU SEE ME utilizing Blippar, the image-recognition phone app. Each of the thirteen images, whenBlipped, will unveil a unique video.

Here is how to Blipp:

1) Download the free Blippar app from the iTunes App Store or Google Play.

2) Open the app, point your phone at the image and have it fill your screen.

3) Watch the image come to life and view the exclusive video.

Participants can find a list of clues here: NowYouSeeMeMovie.com/DiamondHeistChallenge.

Watch the Instruction Video for more information: 

A series of motion posters featuring the characters were also released.

THE SHOWMAN

THE ESCAPE ARTIST 

THE MENTALIST

THE SLEIGHT 

THE AGENT

THE DEBUNKER 

THE MONEY 

THE ROOKIE

Michael Davis: Be Our Guest…

susan_lucci_2009_02_14I’ve never wanted anything more than I wanted to get into the High School Of Art and Design. I was obsessed from the time I found out there existed in the world an art high school and I found that out in the seventh grade.

Yes, I’ve wanted other things in my life but A&D (which I’m sure you are sick of me writing about) was so important to me for so long when it happened it was literally a dream come true. I know, I know, I keep reminiscing about my high school so much so I feel like mentioning A&D again would be like mentioning Lord Voldemort at Harry Potter’s wedding.

OK. I get it, it won’t happen again.

Around 20 years ago (when I was five) I began to want something else pretty badly. That “other thing” was my childhood dream but as an adult I began another obsession that became a dream and now that dream has come true.

I’ve been invited to attend the San Diego Comic Con as a special guest.

For over 25 years I’ve been known as the Susan Lucci of SDCC. If you don’t know who Susan Lucci is or why that is funny, your pop culture knowledge sucks.

On that note, SDCC is the biggest and most important pop culture event in the world. Being invited to be a guest is a huge honor. That invitation means that you have accomplished something of note in your field and are being recognized for such. I’ve imagined being invited as a special guest at SDCC a zillion times and what I would do when/if it happened.

First thing I’d do is tell everyone!

You may think after reading my rants here on ComicMix telling everyone is what I would do whenever I have something to crow about.

Nope.

Regardless of my seemingly brash and ostentatious writings, media interviews and pick up lines I rarely tell anyone when I’ve been fortunate enough to have a honor bestowed on me. Not sure if I mentioned it here or in my weekly rants on my website, but among quite a few honors, awards, proclamations and arrest warrants I’ve received is an auditorium in a East Orange New Jersey grade school named after me. There was a huge naming ceremony with a marching band (I’m not kidding), the Mayor, other East Orange movers and shakers and media.

I only invited to my naming ceremony my wife. She was my only guest and that was fine with me. My mother to this day won’t let me forget that she was not invited. She’s still pissed and not because she missed being present as a wonderful honor was conferred on her child; nope, she’s pissed because she missed the opportunity to invite her friends to see a wonderful honor being conferred on her child thus scoring major points in the “my child is so much better than your child so suck it” game mother’s play.

I’ve wanted to be a guest at SDCC since the first time I attended 26 years ago (when I was one year old, Jean) subsequently it has been on my mind, my hopes and dreams.

Only once have I wanted something this bad and that was that thing that must not be named.

As faith would have it, the honor I’ve sort in life more (almost) than any other I must turn down. Yes, you read that right. With regards to my San Diego Comic Con International invitation I must turn it down.

I did turn it down.

I refused.

I cannot in good conscious accept their invitation knowing that to do so would doom my lover and first-born child to a horrible death from falling off a cliff.  Yes, some sick bastard knowing of my decades long desire to attend SDCC as a guest has given me a choice, save my lover and first-born child or be a guest at SDCC.

Oh wait! I’ve just learned the name of the woman hanging with her child from the cliff.  Her name is Billie Jean. Billie Jean is not my lover, she’s just a girl who claims that I am the one but the kid is not my son.

Now I’m faced with an entirely new dilemma!

I’m in Los Angeles. Should I fly to San Diego or take the train?

WEDNESDAY: Mike Gold

THURSDAY: Dennis O’Neil

 

See a new Star Trek Clip

Paramount Pictures has released a clip from Star Trek Into Darkness via Moviefone. The May 17 release has been receiving a tremendous marketing push from the studio both here and internationally, in the hopes of reigniting interest after making fans wait four years since the first entry in the rebooted series.

In the wake of a shocking act of terror from within their own organization, the crew of The Enterprise is called back home to Earth.  In defiance of regulations and with a personal score to settle, Captain Kirk leads his crew on a manhunt to capture an unstoppable force of destruction and bring those responsible to justice.

As our heroes are propelled into an epic chess game of life and death, love will be challenged, friendships will be torn apart, and sacrifices must be made for the only family Kirk has left: his crew.

Coming to DVD Next Week

Killing Them Softly is coming to DVD next week and here’s a clip to whet your appetite.

Jackie Cogan is an enforcer hired to restore order after three dumb guys rob a Mob protected card game, causing the local criminal economy to collapse. The underperforming film stars Brad Pitt, Ray Liotta, and, Richard Jenkins.

The Swedish thriller Easy Money is also coming to disc next week and our review will run tomorrow. For now, here’s a look: