Tagged: game

Bundle of Holding Offers Readers Bargains and Bonuses

bundlestarfield-764One of the new methods authors are using to reach readers is bundling their works so readers get a set of novels to read at a discounted price. The latest such digital initiative comes from Bundle of Holding, which is offering six novels of fantasy and science fiction.  The brains behind the bundle include Matt Forbeck (Brave New World), Chuck Wendig (Hunter: The Vigil), Jenna Moran (Nobilis, Exalted), Stephen D. Sullivan (D&D/AD&D, Chill), Rafael Chandler (Scorn, Spite), Sarah Newton (Mindjammer, Legends of Anglerre), Derek Pearcy (In Nomine), and Aaron Rosenberg (Asylum, Spookshow).

What makes them a unique set of authors? They are all noted game designers who have since added exciting fiction to their credits. “As game designers, we’ve all spent years building worlds and adventures and characters for other people to play in and with,” said Forbeck, who writes the Magic: The Gathering comic for IDW as well. “That’s just one chunk of spinning a fantastic tale, of course, but you’d be hard-pressed to find any group better at it. With the Bundle of Holding, you get to pay what you want to read what happens when writers with that rare skill set cut loose in worlds they’ve built for themselves.” Forbeck’s contribution to the bundle — Hard Times in Dragon City — is one of the bonus books that patrons receive if they pitch in more than the up-to-date average. It’s a fantasy noir murder mystery novel set in a mountain city surrounded by zombies and ruled over by a dragon emperor who offers the citizens his protection for their fealty.

“It’s a natural evolution,” Rosenberg explained. “Game designers are worldbuilders and storytellers, except in our games we set everything up so the gamemasters and the players can create the stories. Most of us have our own stories to tell too, though, and we do that in our individual game campaigns but sometimes we branch out into fiction, where we can tell stories to a much wider audience than a single game group.” His offering for the bundle, The Birth of the Dread Remora, is a dashing space-opera reminiscent of the old Buck Rogers, Flash Gordon, and Lensman books. “It’s a genre I’ve always loved,” he said, “and one I was really excited to write.”

Bundle of Holding also offers an added twist. Readers have the option of paying the talent the money or it could be donated to either Reading is Fundamental or Child’s Play, both excellent charities dedicated to improving childrens’ lives through games and reading. Readers could also split their payment between the consortium and the charities so everyone benefits.

Another unique touch is that the reader sets the price. They could offer up as much or as little as they want but if the offer exceeds the average, currently $16.08, the reader’s bundle would include two additional bonus books. With nearly seven dozen sold, the writers behind this initiative are jazzed.

The books being offered include Fable of the Swan, Hexcommunicated, Hero Worship, Birth of the Dread Remora, Irregular Creatures, Tournament of Death, with the bonus books being Hard Times in Dragon City and Mindjammer. All told, purchasing these one by one for the Kindle would cost almost $23, but by setting your own price there’s sure to be substantial savings. Additionally, the books will come free of DRM, providing increased flexibility in where these can be read.

There are just over two weeks left on this unique promotion.

PRO SE ANNOUNCES YESTERYEAR AS ROLE PLAYING GAME!

For Immediate Release

PUBLISHER ANNOUNCES PULP/SUPER HERO ROLE PLAYING GAME
FEATURING NEWLY DESIGNED SYSTEM
psp_table_2-9378129

Pro Se Productions, a leading Publisher of Genre Fiction and New Pulp, announces that one of its most consistently popular properties is stepping beyond its covers and into the world of gaming.


YESTERYEAR by Tommy Hancock is a novel featuring a new universe of Heroes and Villains that explores the history of these characters, from their Pulp Roots in the Early 20th Century to the chaotic, power driven modern era of super powered beings.  Centered around a manuscript that disappeared in the 1950s -along with its author -that has resurfaced, YESTERYEAR weaves a tale between two books; The original manuscript that peels back the gilded curtain from the Golden Age and the story of a modern publisher who has possession of the mythic tell all and has to sort out how best to use and it and stay alive.  


Pro Se in conjunction with lost gamers productions announced that YESTERYEAR is being developed into a Role Play Game and will debut at Pulp Ark 2013.  


“It’s really great,” Hancock stated, “that YESTERYEAR has gone to this level.  In working on the second book (Nomorrow) it became quickly evident that there’s even a richer world than I first thought that can be played with in this series, not just by me, but by people who really know how to play.  And to work with the guys at LGP is fantastic.  They’re not only experts in game design and mechanics, but they came by that expertise by being gamers themselves.    And to watch them apply their knowledge to my stories and to really breathe a whole new life into the universe I’ve gladly created, has been awesome.”

Not only will YESTERYEAR be a role playing game, it will actually be able to played in two different ways, thanks to a card-based system developed by LGP.  The Quadrant System will allow YESTERYEAR to be a tabletop RPB as well as a LARP (Live Action Role Play) with no required variances.

“Although I’ve played a few RPGs,” Hancock said, “I by no means would qualify myself as a gamer.  Yet, when I participated in one of the first testings of the Quadrant System for YESTERYEAR, it was simple and easy for me to understand.  The ease with which the game can transition from tabletop to LARP is simple and amazing.”

YESTERYEAR has been and will continue to be tested in a variety of ways by the minds behind LGP, both internally and through application at conventions between now and April.  The first official unveiling and playing of the game will be April 26-28, 2013 at Pulp Ark in Springdale, Arkansas.


Currently the Game Description is- Former Masked Man Ramsey Long’s  once missing tell all journal has resurfaced and both Hero & Villain alike are determined to take possession of it, by any means necessary. What secrets are kept within the journal? What really happened to Ramsey Long? And when the dust settles, where will your loyalties lie?
As for what materials will be available for purchase at Pulp Ark 2013 related to the game, details are still forthcoming.  “Source books,” Hancock stated, “are in the planning stages and will be put together by some of Pro Se’s top talent as soon as all the particulars are worked out.   As far as having something available for fans to walk away with at Pulp Ark 2013, we most definitely hope to have just that.”

For more information on YESTERYEAR’s debut as an RPG at Pulp Ark 2013, please go to www.pulpark.blogspot.com, email Hancock at proseproductions@earthlink.net, or call at 870-834-4022!

lostgamers productions (never capitalized), or LGP, is a gaming development group out of Memphis, TN. What started out as a small group of friends, arguing about every type of game available, has grown into tight-knit force of creative innovation. Since its inception, one major focus of LGP has been to evolve beyond the traditional style of tabletop & live action role-playing games and give its audience something different. Something they didn’t have collecting dust on a shelf at home. Along the way, they’ve introduced us to furniture-obsessed soldiers, multi-cultural pitchmen, living miniatures and computerized wrestlers. So, whether you’ve been SHAFTED or manipulated in a game of GEEK BALL, you can attest to their commitment to make sure you’ve experienced something fun. And nothing proves that better than their premiere experience, DEBATE OF THE DEAD.



Pro Se Productions is Your Home for New Pulp!  Come join us as we Put The Monthly back into Pulp at www.prosepulp.com and www.pulpmachine.blogspot.com


Star Trek Into Darkness’ Carol Marcus Introduces New App

At the Consumer Electronics Show, Paramount unveiled a clip featuring British actress Alice Eve, who plays Carol Marcus in May’s Star Trek Into Darkness. She introduces the film’s cutting edge App.

Star Trek has a history of leading others along the marketing trail. They were featured on the very first Happy Meal and Star Trek was the first movie to have a dedicated website back in the World Wide Web’s earliest days. And now the app promises the following:

• An audio scan function that can be turned on to automatically recognize and reward users for watching Star Trek Into Darkness content on TV and other media;

• An image scan function that enables users to interact with images printed or viewable in the real world;

• A geofencing function for location-based experiences;

• New Star Trek Into Darknesscontent, such as videos, images and wallpapers delivered directly to users’ mobile devices;

• Exclusive opportunities and special offers only available to app users;

• One lucky sweepstakes winner will be rewarded with the grand prize of attending the Star Trek Into Darkness U.S. premiere.

The app was developed by  Qualcomm Incorporated using Gimbal context awareness technologies which will be used to deliver exclusive content and advanced real world game experiences for the Star Trek Into Darkness application based on the upcoming movie from J.J. Abrams.

These cutting edge technologies are being showcased in a never before-seen way and will enable users to automatically engage with a wealth of movie related materials by utilizing their real-life surroundings to auto-complete integrated missions by employing audio scan, geo-location recognition, and image recognition functionality powered by Qualcomm Vuforia.  The Star Trek Into Darkness app will launch at the end of January.

During the second quarter of the big game, the app will allow users the ability to unlock the first of many surprises during the airing of the Star Trek Into Darkness TV-spot, making this one of the most unique and interactive apps ever created for a movie.

“We are excited about collaborating with Paramount on this app as it further brings to life Qualcomm’s vision of the digital sixth sense, where devices intelligently interact with the world around you,” said Dr. Jacobs.  “By leveraging the Gimbal platform, this app harnesses the power of the smartphone to bridge the digital and physical world, allowing the studio to market the film in the real world and simultaneously bring users into the film’s story and world.”

Star Trek Into Darkness is written by Roberto Orci & Alex Kurtzman & Damon Lindelof and directed by J.J. Abrams.  Abrams is producing with Bryan Burk through Bad Robot Productions, along with Lindelof, Kurtzman and Orci.  Jeffrey Chernov and Skydance Productions’ David Ellison, Dana Goldberg and Paul Schwake are the executive producers.

Emily S. Whitten: Geeklitism – Part I

whitten-art-130108-5164849I think tomorrow I’ll call up Merriam-Webster and suggest a new word for their dictionary. That word? Geeklitism. (Not to be confused with Geekleetist, which posts fun stuff).

It should be in the dictionary, because it certainly is a thing that exists. But how would I suggest they define it? Damned if I know, although I guess the short version could be: “claiming you’re a ‘real geek’ and other people aren’t; claiming you’re the superior geek.” But really, the various aspects of both this attitude and of being a “geek” generally are so broad that I’m not sure they can be encompassed in a dictionary definition.

The reason for this, and the funny thing about “being a geek,” is that it’s a different experience for everyone. For instance, I’ve been a geek probably all of my life; but I don’t know that I ever really knew it until adulthood, when, thanks to the increased ease of finding like-minded people via the internet, it suddenly turned out it wasn’t such a bad thing to be. As far as I recall, no one called me a geek growing up. I had no idea I was part of this mysterious group of people called “geeks.”

“What??” I can hear a geeklitist out there crying out in triumph. “No one called you a geek? That must mean that you didn’t get bullied by the “cool kids” in school! Haha! You can’t understand the suffering and hardships that I went through in my formative years because of my love of stories about hobbits! You are not a real geek like me!” (This is the kind of thing geeklitists say, don’t you know. Sometimes they also add, “And all the girls made fun of me!! I’ve never gotten over that! My life was so hard!”)

But that’s not really what I said, is it? Of course I got picked on. Most kids do. For instance, when I was in first grade and all the cool kids in my new school had moved on to jeans or whatever was in fashion, my mom, bless her, still dressed me in cutesy pastel sweatsuits with big decorative (but pointless) buttons and bows on them. It follows that one of my first memories of my new school is three girls in my class making fun of my clothes on the playground – at which point I probably said something mean.

I was a well-read little child, who could creatively insult other children with words that none of us really knew the meaning of; but they sounded like insults, so it all worked out. For example, at some point in my primary school years, one of the biggest insults I remember using was, “You’re corroded!” (Which makes no sense under the real definition but sounds like maybe you have a gross skin condition?) My favorite of the weird words I personally transmogrified into an insult when young was “You’re a transubstantiationalist!” No one else had any idea what it meant, but I managed to convince the kids I was using it on that it was a really horrible thing to be. Mwahaha. But I digress. Anyway, at that point, we all got in a fight. Like a physical fight, of the kicking and punching and hair and decorative bow-pulling variety. Yowch.

“Whatever!” the geeklitist is saying. “That’s not what I meant. That’s just fashion. You were only a geek if you were ostracized because of your offbeat hobbies and/or love of genre fiction as a child! That’s what makes you a real geek like me.” Well, yes. I was that, too. I used to sit by myself at lunch and read giant books that were too “old” for me, like Clan of the Cave Bear and The Mists of Avalon, propped up in front of me as I ate with painful slowness (something else for which I was occasionally teased, but which turns out to be the healthy way to eat. Take that!). I’d walk down the school halls reading A Swiftly Tilting Planet or maybe The Deed of Paksenarrion without looking up (during which I developed a great sixth sense for not running into people while looking down, which is very handy these days when texting while walking to work).

I was definitely called weird, and often, annoying (because I used big words and talked a lot) more times than I can count. I engaged in some geek activities that probably would have been thought cool by at least the little boys in my class, like watching Teenage Mutant Ninja Turtles and X-Men cartoons, but I never realized that, because at that point in my life, boys had cooties. (Of course.) I’m not saying I didn’t have friends; I did, and they were a lot of fun. But I also got made fun of; and as far as I knew, most of my friends were not actually interested in The Lord of the Rings or Batman: The Animated Series. I don’t even know that I ever thought to ask most of them.(Or if I did, and received blank stares, I probably never brought it up again. This is why I’d never make a good Whedonvangelist, another word I’ve decided should be in the dictionary.)

Those were the sorts of things I often enjoyed alone, and didn’t really talk about that much, and that was fine. I knew (from others telling me, repeatedly) that I was a weird child, and I guess I just kind of assumed that was how life was and would continue to be for me – having some interests that nobody around me shared. Of course, that feeling of being alone in one’s interests is often cited as part of the experience of geekdom; and of course, in truth, lots of other people also had those interests; I just hadn’t discovered them yet. But I guess that’s all part of being a geek.

“Ahaha!” an entirely different brand of geeklitist is chortling. “But none of that matters! That’s just kid stuff! You’re not a real geek like me unless you can list, right this minute, in reverse alphabetical order, every superhero who turned out to be a Skrull during Secret Invasion! And until you can name at least three obscure continuity errors in [my favorite comics character’s] ongoing storyline! And unless you can tell me your three favorite fighting tactics for the video game character whose costume you are now wearing!” But, second brand of geeklitist…the water is wide, and the world is large, and I might like a different character than you do, or I might focus on something for different reasons than you do. Are you saying your viewpoint and favorite genre things and factoids are inherently better and geekier than mine, and are the only things that can bestow upon all of us admission into the uber-exclusive society of geekdom, just because they are yours? …Well, yes, yes you are, and that’s pretty self-centered. We can all be geeks in our own ways, with our own specific areas of interest and knowledge. Right?

“No no,” chides another, lone geeklitist, standing apart with one brow raised and pointing a finger at each of us in turn. “You will never, ever be a real geek, because you didn’t watch Firefly until it came out on DVD! You only like the newest Doctor Who! You never participated in the drive to keep Chuck on the air via purchasing mounds of Subway sandwiches. You’ll never be a real geek, not any of you, because (cue dramatic music and Iwo Jima flag-raising reenactment) I was here first, and I claim this geekdom in the name of Geekmoria! It’s mine, all miiiiine!!!!!

…What? No, really, what? That’s just asinine.

“…”

“…”

“Well…maybe,” says the lone geeklitist doubtfully. “But I was here first.”

How do you know, lone geeklitist? Did you turn on your TV to a new show before anyone else in the entire world? Acquire an ARC of the first book in a now-beloved series? Hold in your excited hands the very first copy of the very first appearance of a comic book character? And even if you did…why does that give you any more claim to an appreciation of it than anyone else? Why does timing somehow make you more passionate about your geekdom than all the other geeks?

“…?”

Exactly.

So, any other geeklitists out there want to make a stand about how they’re the real geeks? I just ask because I don’t like to exclude people, although I realize the irony of saying that to you, geeklitists.

I’m hearing a lot of silence out there. Guess I’ll just wrap this u–what? I’m sorry? What did you say?

A chorus of low, angry, guttural voices rises from the deep to repeat itself, as one last group of geeklitists has its say:

You can’t be a real geek! You’re a girrrrrrrl!!

Oh, seriously. Shut up already.

And until next time, Servo Lectio!

TUESDAY AFTERNOON: Michael Davis Rises!

WEDNESDAY MORNING: Mike Gold Laughs!

 

Marc Alan Fishman: The Superior Spider-Ploy

fishman-art-121222-1272828SPOILER ALERT: To be fair… if you’ve not read Amazing Spider-Man #700, and care about the ending, and haven’t scoured the interwebs for spoilers previously? Please don’t read this week. Go read Dennis O’Neil’s article instead. It’s better than mine anyway.

Awhile back Michael Davis and I got into a heated argument over balls. Not kickballs. Not softballs. Not soccer balls. Balls. Juevos. Or Huevos, depending on how you look at it. We bickered a bit on whether DC’s New52 was a move made with testicular fortitude. Well, I’d like to think ultimately I won. I said they didn’t use enough man-juice. They got the bump in sales they wanted, but I don’t believe for a second they “changed the industry,” “changed the game,” or did anything more than what they did after the first Crisis on Infinite Earths – but in a significantly more watered down way. But I digress. This week, I’m not here to chastise DC. This week. I’m here to celebrate a bold and ballsy move by none other than Dan Slott. His Superior Spider-Man is a gutsy concept that deserves recognition.

Slott started in on his run on Amazing Spider-Man way back at issue #546. One-two-skip-a-few-ninety-nine-six-hundred. At issue #600 Dan started what would lead to a hundred issue long game wherein he would eventually do the (mostly) unthinkable: he would kill Peter Parker, and in true comic fashion mind-swap Otto Octavious into the titular hero’s body. And he’d keep it that way. Thus, when Marvel launches Superior Spider-Man with Doc Ock as Peter Parker… we have a new(ish) Spider-Man in the 616. Balls, kiddos.

The ideology here is simple. Thwarted time and again, Octavious decided to play one of the longest cons in comic history. In bits and pieces and dribs and drabs, Doc Ock found ways into Peter Parker’s head. And after his nefarious plan succeeds, in very a Ozymandias’ way, we are left with Spider-Ock. But instead of proclaiming potential world domination, instead Slott aims Octavious towards a goal that makes him more a shade of gray than previously thought. To paraphrase: all Otto’s ever wanted (aside from a dead nemesis for years and years, and maybe a better haircut) was to improve the world. Now, with this newfound great power will come great solutions. He has proclaimed that he will be the superior Spider-Man. Natch.

Now, the whole body swap thing has been done before. As has the “replace the title character with character X.” Bucky-Cap. Dick Grayson-Bats. Frog-Thor. And yes, we know that Spidey-Classic will no doubt be back in his own body safe and sound. And let’s even be so bold as to suggest somehow Otto will get himself a new body too. Younger. Stronger. Designed with 100% more lines and angst. It’s just the nature of this business. Don’t believe me? Go look at Frank Castle. Bloodstone my Jewish ass. But that’s a whole ‘nother show, as Alton Brown might say. The key here, and the reason I’m so excited about this, is because of the sheer novelty.

It’s widely known my favorite book of 2011 was Scott Snyder’s Detective Comics, starring Dick Grayson under the cape and cowl. I had not purchased a Batman book for eight years prior. Thank you, Hush. Why did I return? Especially when I didn’t know Scott from a hole in the wall? Because of the opportunity to give me something new. And whereas seemingly all other Marvel titles being brought into the “NOW,” here Slott decided to end his pre-now run with a big bang. Everyone else put the toys neatly back on the shelf. Balls. Of course, it may be a bit unfair to say that. Slott leaves Amazing Spider-Man to go to… Superior Spider-Man. So, perhaps he’s only semi-ballsy? Nay. To start a new number one with such a concept – for however long it goes on for – is a calculated risk.

Most of us in comic land know that a shiny new #1 on the shelf is an invitation to hop on board the bandwagon before it’s too late. I missed the boat (er… wagon) already on Daredevil, Hawkeye, and a few others outside the big two. To start a book by throwing out the previously known characteristics of your lead hero is something even more refreshing that Bucky-Cap and the like. Octo-Spidey has a cold and calculating mind behind the bright spandex. He has knowledge of the underworld other heroes would not be privy to. And he has all of Peter’s knowledge on top of his own. That’s two super-scientists for the price of one, for those counting. All of these things contribute to an amazing (superior? Nah, too easy) amount of potential energy. So long as Slott can convert that to kinetic energy he has an opportunity to redefine a hero with decades of backstory (and a ton of it truly despised). Goodbye clone saga. Goodbye “One More Day.” Hello new stories. For however long they last.

Speaking of that length, I cite Señor Miguel Oro. “…It’s not merely a matter of execution: eventually, the readers’ patience will wear out. The trick it to make the arc so compelling you don’t want it to revert. That’s some trick. But even then, you’re racing against the reader’s expectations.”

And therein lies the ultimate question. How long can Dan Slott keep the ball in the air. The longer he does it, the more attention will gather around the book. I mean, with a major motion picture looming not too far off in the distance, can Slott successfully maintain a Spider-Man that isn’t? Only one way to tell. And while I only read “Ends of the Earth” on his Amazing Spider-Man run before being lured elsewhere… I for one will jump on board as long as he delivers.

Dan Slott, the balls are in your court. Now (heh), use them.

SUNDAY: John Ostrander

 

Review: Little Inferno

The Wii U, released on 11/18, has a good assortment of games available, both in stores and through the Nintendo E-Store.  A happy surprise is the large  number of smaller indie games available on the system, and of them all, the most blissfully wacky is Little Inferno, from the Tomorrow Corporation, makes of World of Goo.  Little Inferno combines the infuriating “What do I DO?” feeling of the open form game, the dark whimsy of a Tim Burton movie, and the purifying warmth of fire, and creates a deceptively simple game that unfolds like an onion in a deep fryer, and is just as delicious.

The game consists of a fireplace, more specifically, the Little Inferno Entertainment Fireplace.  Your job – burn things.  Buy things from a series of catalogs of flammable objects, place them in the furnace, set them aflame, find money contained within, use the money to buy more things to burn.  Lather, rinse, repeat.  As you buy objects, more become available.  As you burn more and more, you begin receiving mail from  the manufacturer, congratulating you on your proficiency.  Letters also begin arriving from another Little Inferno owner who seems to have learned a bit more about the company, and the purpose of the fireplace.

The game is dark, disturbing, and tantalizing.  Exactly WHY does the magnet make the gears in the Fireplace spin faster?  Where did Someone Else’s Credit Card come from, and why can you buy then in almost infinite quantity?  Why is the world getting colder?

For a company as family-friendly as Nintendo to select such a bent little masterpiece for not only a game for its new console, let alone a day-of-release game, is a bold move indeed.  This is a game CLEARLY not for everybody (It’s rated T-for-Teen), but for those who like dark humor, not to mention burning things, it’s a perfect little brain-bender.

Review: Indestructible Hulk #1

indestructiblehulk_1_cover-296x450-7160376DC and Marvel revamp their characters a lot. A lot. They’ll give suits and names to new people, give them back to the originals again, come up with interpretations so far afield of the original that there’s nothing left but the name. And they all fail or succeed at varying degrees. While it may not actually be the case, Aquaman is generally considered to be the most-rebooted character in DC Comics. There were so many versions of him that he was declared “radioactive”, and left to lay fallow for many years until Geoff Johns had the time to come back to him and start him anew, largely by going back to basics. Not exactly ignoring everything that’s come before, but by creating a good enough current version that people were willing to forgive and forget the past.

After a bit of thought, I came to the conclusion that the most rebooted character in Marvel Comics is The Hulk. Not in the sense of a new origin or person in the suit, so to speak, but in the vibe between the character and his alter-ego. The battle for control between Bruce Banner and The Hulk has been there since day one. But the winner in the game, and the playing field on which the battle has taken place, has changed more often than Katy Perry after her third encore. The Hulk has been made intelligent, made less intelligent, been shot off into space, made MORE intelligent, been separated from Bruce Banner, been re-integrated, and any number of permutations of those scenarios in between. Some have lasted years, like Peter David’s awesome run, and some, like John Byrne’s, barely got out of the gate. Most recently, we’re gained three more Hulks of varying genders, hues and textures, the original Green guy has been separated from Banner (again, see above list), and Banner was some sort of Dr. Moreauesque madman that The Hulk was out to kill. In honesty, it’s gotten so incomprehensible that I had to walk away from it all and just wait for the inevitable turn of the wheel.

And turn it has.

DC took the plunge a year ago and rebooted everything, giving them a chance to wipe the slate clean for any character that wasn’t working at what they thought at their full ability, and subtly leave alone the stuff that was (i.e., Batman and Green Lantern). And largely, it’s been a success. Marvel, all the while swearing it isn’t a knee-jerk reaction to DC’s relative win, has chosen to drink from the same hole. They’re restarting their books, with new titles, numbering and creative teams (save for Dan Slott remaining on Spider-Man, for which we are all rightly thankful). The new books do not reboot the characters in the brute-force way that DC has, but with each new creative team comes the opportunity to take the characters in A Bold New Direction.

Mark Waid, who has recently shown great style and grace on Daredevil, has been handed the reins to The Hulk in his new title, The Indestructible Hulk. Like all the new titles, it features a new hook to hang the character on. Banner and Hulk are one again, And Banner has taken a new tack in the battle – management, as opposed to containment or cure. So he resolves to do as much as he can to make amends for The Hulk’s actions while he’s in charge, and when he’s not, places himself in trust of people who can point The Hulk in the right direction so he can at least smash things that need smashing. Both of these strategies are achieved by both turning himself in to, and applying for a job with, SHIELD. He makes the case for both by presenting an invention that can purify the atmosphere and eliminate airborne diseases, and by taking out The Mad Thinker virtually single-handed – I’ll leave it to you to determine which alter-ego does which.

It’s a neat idea that goes in new directions. Like Hank Pym and Peter Parker, most writers forget that Bruce Banner is a top-level scientist, one of the greatest minds in the world. But, as he says in the book, he’s largely courted not for his brains but his body. In the past, Banner’s role has largely been that of plot-device. When he’s not his own hapless sidekick that gets in trouble at the worst moments, he’s the guy who creates a device at the last moment to control The Hulk, or at least try to. Both Pym and Parker have gotten more of a chance to let their genius shine brighter, and so far it’s stuck. Giving Banner a chance to do the same is a good idea.

I have worries, or more correctly, facets of the same worry. Namely, the book is eternally named after the muscular side of the pairing, and I’ll be curious to see how long readers will read about a scientist before they demand they Get To The Fucking Monkey. Waid has done an astounding job at character work in his career, and it’s that talent that will be needed to make the readers care as much about the brains as they do about the brawn. The first issue goes a long way towards that goal – Hulk appears less than Banner does, and Banner’s scenes in a small town diner do more to drive the plot than the Hulk pager do. Banner talks a good game, but his words could just as easily be interpreted as those of an addict trying to explain how he’s got it all figured out, this time it’ll work, he can cope with his issues.

And that sort of leads into the other facet of my worry. Like Aquaman, Hulk has been re-imagined SO many times, it’s hard for me to imagine a take that will last. It seems almost as if Waid has taken that into consideration here. Anything, ANYTHING that Banner tries to do with The Hulk is one tantrum away from falling apart. This seems like a very good idea, and Waid’s writing makes me want it to last. But too often in comics is the desire, both by the readers and the company, for a character to return to first position. So as much as I like the new improved Hank Pym, I fear that another writer is going to revert him to the bitch-slapping paranoid. So too here – I dread the day that Banner’s best-laid plans go astray once again. This is a good enough take that I WANT it to succeed, though I know that it will be decided by a power over which Banner has no control: the readership.

Wii U offers new power, new games, long wait times

5817382900_d0c6a1ace6_m-5605696The [[[Wii U]]] was released on November 18 to a gleefully waiting public with midnight release events and the requisite pomp and circumstance.  The system offers a big jump in power and screen resolution, the first system from Nintendo that’s HDMI-compatible.  Add to that a good raft of first and third-party games available, a new layer of social media interaction and a strong (albeit coming-soon) set of media streaming functions, and you get a solid system designed for the family and the hardcore player in mind.

The system is not without faults, tho. It’s slow. Painfully slow.  It required a system update before any games could be played (taking almost 90 minutes to download, exacerbated by the demand on Nintendo’s systems from EVERYONE needing it), as well as a separate update for each and every game before they started up, averaging five minutes each to download and install.

Once the games load, however, they are gorgeous.  The new addition to the Mario Bros franchise draws from a number of chapters of the series, including many from the latest 3DS edition, and adds on many more.  The showpiece game, [[[Nintendo Land]]], (included with the Deluxe Set, available separately for Basic Set purchasers) is a series of “mini-games”, but in name only.  Each is an engrossing and deep game featuring franchise titles like Metroid and Pikmin, games not yet featured in stand-alone games on the system, but do a good job of keeping them in the public’s mind.  The new GamePad works well with the new games, as well as being able to function as a TV remote, allowing you to power up everything at once to use the system.  Many games can be played entirely on the GamePad, allowing the TV to be used by the rest of the family.  It lacks any local storage to allow you to play games independent of the main unit, but that’s more wishful thinking than a real issue.

The system is backwards-compatible with the Wii, but this too is very slow.  It runs through a software-based emulator that provides a bare-bones Wii menu and interface.  Gone is the ability  to send email to other Wii systems, as well as the ability to import Miis, the system’s personal avatars.  You have the option to transfer your Wii’s system data to the new Wii U, but it’s an all-or-nothing option; there’s no way to pick and choose what game saves, Miis or other system data, and once it’s transferred, your old Wii is returned to Factory specs.   Fine if you’re  planning on tossing it in the closet, or on ebay, but if you were hoping to keep it as a second system, you’re somewhat out of luck.

Each game has its own bulletin board in the MiiVerse, part of the social media platform the Nintendo Network, where you can both write and draw notes about the games, share game tips and if possible, get a few laughs.  At the moment, there’s no way to choose what game boards to see,  or to sort the so the games you own and play, making accessing your preferred boards a bit cumbersome.  And of course, getting to the MiiVerse is…slow.

Coming in the next month are the various streaming media channels like Amazon Video and Hulu Plus, joining Netflix which is already up and running.  The Gamepad will also be the center of a service known as TVii, the details on which are a bit sketchy; details will be forthcoming as the service is unveiled in December.

There’s clearly room for improvement in the system, but what’s available now is well worth the expense, and  if you’ve not already gotten a Wii U, the wait.

AUDIOBOOKS DEBUT FROM MOONSTONE AND DYNAMIC RAM AUDIO PRODUCTIONS!

Moonstone, a leading Publisher of New Pulp and Heroic Fiction, announced the debut of unabridged audiobook versions of two of its best titles written by a fan favorite author and featuring characters familiar to fans of genre fiction everywhere! In conjunction with Dynamic Ram Audio Productions, a company bringing several New Pulp companies’ works into audiobooks, Moonstone released “PARTNERS IN CRIME” written by CJ Henderson with Joe Gentile and read by Fiona Thraille and “KOLCHAK THE NIGHT STALKER: A BLACK & EVIL TRUTH” also written by CJ Henderson and read by Mark Kalita.

In Partners in Crime by CJ Henderson and Joe Gentile, the Past meets the Future to defeat an unspeakable evil! Europe, 1945, the final days of World War II. A sinister plan to defeat the Allies using black sorcery is thwarted, only to be resurrected again in a form more terrible than ever before! Now, over six turbulent decades, across multiple continents, and through the darkest alternate dimensions, a force of unimaginable power is poised to subjugate all mankind! Bound by time, a band of heroes will rise! Their names are legend; their exploits are known around the world: Kolchak: the Nightstalker, Boston Blackie, Johnny Dollar, Lai Wan, Candy Matson, Pat Novak, Blackshirt, Mr. Keen, and Jack Hagee. Now, this amazing group will find themselves pitted against a power that transcends time and space… an evil so corrupt that the fate of humanity may hang in the balance! Listen as these classic characters of Television, Novels, and Radio explode into being as read by Fiona Thraille. 

Download Partners in Crime for only $9.99, over 7 hours of mystery and intrigue at http://www.cdbaby.com/cd/fionathraille. 

Kolchak: The Night Stalker A Black & Evil Truth by CJ Henderson stars everyone’s favorite reporter of the weird and strange, Karl Kolchak, in his most bizarre adventure yet.  Carl Kolchak was just your average reporter until the day he put two and two together and came up with evil. A reluctant paranormal investigator, Kolchak couldn’t stop tripping over the unusual even if he wanted to. And for all of his efforts of seeking the truth… unemployment and ridicule have followed him like the plague. Someone, or something, is tearing people up into little pieces in small town West Virginia. It’s up to Kolchak to wade through the bloody science jigsaw puzzle, while watching his back against an unseen foe! It’s a cat and mouse game, as he battles a maelstrom of terror that everyone around him gets sucked into.  Chills and thrills abound in this Adventure Horror tale thrillingly voiced by Mark Kalita.  Over 7 Hours of Kolchak for only $9.99! Download Kolchak the Nightstalker: A Black & Evil Truth from Moonstone and Dynamic Ram at http://www.cdbaby.com/cd/markkalita. 

Both titles are coming soon to Amazon, iTunes and other online providers of Audiobooks!

Put yourself in the action, adventure, horror, and terror of two of Moonstone’s most popular novels by downloading and listening to the Audiobooks today!

HOWARD HOPKINS’ LONE RANGER RIDES AGAIN AT IPULP

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Cover Art: Douglas Klauba

IPulp Fiction has released the ebook version of Moonstone’s novel by the late New Pulp author, Howard Hopkins, The Lone Ranger: Vendetta.

From out of the past comes a mysterious killer systematically murdering anyone with a connection to the Masked Rider of the Plains former identity. When all signs point to Butch Cavendish, a man long dead, The Ranger finds himself trapped in a deadly game of cat and mouse with the life of his faithful Indian companion hanging in the balance.

Learn more about iPulp Fiction at www.iPulpFiction.com.
Learn more about Moonstone Books at www.moonstonebooks.com.

Also, look for more great tales from Moonstone Books at iPulp Fiction.