Tagged: game

Review: Dissidia 012 [duodecim]

Drawing upon their rich history, Square Enix’s Dissidia 012 [duodecim] places a “Who’s Who” list of well loved characters from their “[[[Final Fantasy]]]” games into a novel setting – a combination of a role-playing game and a fighting game. Any “Final Fantasy” veteran may think about who would win in a fight between Lightning and Sephiroth, and now you can find out.

This may seem like an uneasy marriage, but it works. If you’re used to traditional fighting games like “[[[Street Fighter]]]” or “[[[Tekken]]],” this is very different. First off, combat is in three dimensions with aerial attacks as well as ground-based. Direction is automatically locked on to your opponent or power-ups. The RPG side of this pits characters in the middle of an eternal battle between Cosmos and Chaos. The focus is on combat, and you’ll have to go through different offensive & defensive techniques, as well as evasion. While the fighting engine is simple in principle, because of the high number of variables, execution can be tough. Along the way, you’ll be able to upgrade your weapons, armor, as well as swap out different attack techniques.

There’s also a “fighting only” option, but if you’re looking at this in the same frame of mind as a traditional fighting game, you’ll be slightly disappointed. You choose which character you want and match by match (no “best out of three” stuff here), you select your opponent. The opponent’s skill level is evenly matched to yours, and while this is fair, fighting games are usually not fair. There’s also no sub-boss or boss opponents, but any shortcomings Dissidia 012 [duodecim] may have as a fighting game are made up by the fact that any experience you rack up in the fighting area carries over in the RPG.

Square Enix graciously provided a free copy of this game for review. Thanks, guys.

Holiday Video Game Buying Guide Part Two: The Apocalypse

Nothing says “Happy Holidays” like wandering through the deteriorated wasteland that used to be a familiar setting.  Decaying and destroyed memories of the past in a post-apocalyptic future.  It’s a cozying thought, really…well, if done in a video game and not actually having to live through it yourself, that is.  And the games we feature this time around are as good as they get for post-apocalyptic wasteland survival.  They may not be very ‘festive” but they sure are fun, and actually are front runner sfor some of the best games of the year (in my opinion, anyway).

Want to see what you should have asked for in your stocking?  Hit the jump to read on about these “after the end of the world” scenarios. (more…)

SCARLET SPIDER costume added to SPIDER-MAN: SHATTERED DIMENSIONS

For those of you who haven’t been keeping up, SPIDER-MAN: SHATTERED DIMENSIONS is the newest video game to put players in the webbed shoes of the arachnid hero.  Spanning across multiple alternate universes, Spidey has to contain the magic of a mysterious tablet that sends him through varied versions of his reality in order to restore things to what he knows as “normal”.  Through these four main dimensions, players will control uniquely skilled and powerful versions of the iconic character.  While the four dimensions have already been announced (Amazing, Noir, 2099 and Ultimate), another costume, presumably used as an alternate for one of the already announced dimensions, has been revealed via the following trailer.  This, in addition to the two pre-order exclusive costumes (Cosmic Spider-Man from GameStop and Iron Spider from Amazon) makes seven different versions so far for the game.  For more info on the title, out on September 7th, you can check out the official website at http://www.spidermandimensions.com/

The Return of King Pong!

atari-26001-3396183Remember Pong?
Remember Asteroids? Remember Atari?
Well, it’s back.

Since inventing the video game industry, Atari has changed hands and chief executives more times than a politician with Parkinson’s Disease.
They’ve got a new owner, a game industry veteran known for turning around
troubled companies, and he’s sure got his work cut out for him.

According to the ChicagoTribune, their plan is to come up with new versions of games like Missile Command and Centipede, but put them online for download or for play on social network sites. Evidently they’ve heard the whimper of baby boomers drowning in nostalgia.

They managed to bring Atari co-founder and Pong inventor Nolan Bushnell onto their board. “The company wasn’t just being mismanaged, it was being abused,” Bushnell said, without specifying exactly which of Atari’s countless owners was at fault.

The All-New yet All-Old Atari also is aggressively licensing its original logo for a slew of items, including bags, hoodies and wallpapers. Oh, yeah. They also want to do movies based on their properties and have signed development deals for Asteroids at Universal Pictures and Roller Coaster
Tycoon
at Columbia.

The new Atari should remember the immortal words of Rocket
J. Squirrel: “But that trick never works!”

Review: ‘Casino Royale’ 3-Disc Collector’s Edition DVD

I’m not objective when it comes to James Bond. [[[Dr. No]]] was the first “grown-up” movie I ever saw, and I’ve been writing about 007 in magazines and my books ever since.

Nor am I particularly dispassionate about [[[Casino Royale]]]. The New York premiere at the great Zeigfeld Theater was the best experience I’ve had in cinemas for the last few decades — and it was there that I ate humble pie because, to my shame, I had been dead set against Daniel Craig in the role prior to that (I had been rooting for runner-up Henry Cavill, and anyone who’s seen him as “Charles Brandon” in the second season of Showtime’s [[[The Tudors]]] can see why).

The only thing I wasn’t a big fan of was the original, cautious, DVD release that didn’t even include an audio commentary. Naturally, everyone knew that a big special edition would eventually appear, and, following record-breaking grosses and a Blu-ray release that really put the medium on the map, this is it.

The film remains exceptional but quibbliable (some nitpick at the central, drawn-out poker game, while I cavil [if you’ll excuse the expression] at the dispassionate off-screen dispatching of the main henchmen, to be hastily replaced by some generic thugs for 007 to slaughter at the climax).

The three-DVD status of this Special Edition (tomorrow) is also questionable, since the second disc only contains the extras found on the original release, promoted to their own disc apparently to make way for the previously absent audio commentaries. Even the DVD menus aren’t particularly distinguished.

However, the approximately nine hours of new Special Features made it worth the wait. Having done forty good, bad, or ugly audio commentaries myself, I know a great one when I hear it, and Casino Royale now has two. The first, with director Martin Campbell and producer Michael Wilson, is packed with illuminating info (including that the opening was inspired by The Ipcress File and the finale by Don’t Look Now), but the second is even better.

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Comic Mix Six – The Six Worst Comic Book Video Games

xmennesbox-9758167Comic books, admittedly, don’t have a great history when itcomes to video game adaptations.  Hell,most games based on licensed properties have a certain stigma about them.  It probably stems from the fact that theyfeel like a cheap cash-in…a way to make a quick buck on a popular fad such asmovies, TV shows, and yes, comics.  Now,that’s not to say ALL comic book games are bad, no; but the genre does have itsshare of stinkers.  Out of all thepossible crap-fests out there, these are the top six games that should never beallowed near your console of choice…EVER.

Marvel’s Uncanny X-Men– 1989: NES

Back in the heyday of the Nintendo Entertainment System,they were making games for EVERYTHING. At the time, publisher LJN held the rights to the Marvel license, andsadly, churned out turd after turd.  Oneof their biggest steaming piles was this mess, based on Marvel’s MightyMutants.  What made this game sobad?  Well, sadly, the technology of theday seems to be the biggest culprit.  Thegame took a top-down view of the action, and since there was only so much youcould show in 8-bit, character details were pretty much non-existent.  That, combined with the muddy, dirty colorsof the backgrounds and you were lucky you could see anything at all, let alonewhich character you had selected. Nothing was recognizable, despite the fact that it had a decent sized rosterselected from the books.  Thankfully, it’sone of the few bad marks on an otherwise mostly successful game franchise.

Fantastic Four – 1997:Playstation

Ugh.  When you talkabout ugly games, two system generations ago, we had some DOGS.  3D graphics were all the rage, and polygoncounts were climbing higher and higher. Sadly, they still couldn’t figure out that muddy background thing, andso stuff tended to blend together – badly. At least this time you could see what was happening…but it wasn’tpretty.  Take a tried and true gameplaystyle, affectionately known as the “beat ‘em up”, and add comic’s firstfamily.  What could go wrong?  Well, how about poor control, terrible plotand just plain shoddy gameplay?  First,the game is about the Fantastic FOUR…so you have Mr. Fantastic, InvisibleWoman, Human Torch, The Thing and…She-Hulk? Wouldn’t that be FIVE?  Then, you have repetitive, lazy combat (anormal pitfall for the “beat ‘em up”) of miscellaneous enemies that are largein number and small in variety.  Add to thatthe poor hit detection, lousy control response and just a general sense of “whybother?” and you fantfour-screen002-7432099have this mighty gem.  Fantastic,indeed.

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Review: Futurama: Bender’s Game

On the heels of The Beast with a Billion Backs comes the third installment of the four [[[Futurama]]] direct-to-dvd films in [[[Bender’s Game]]]. It’s difficult to take these movies in as “movies” because they all feel like three or four episodes strung together (in fact, that is how they will be released on Comedy Central later this year) but they all seem to have a central storyline or element that runs through the entire feature and ties everything up in the end. For this film, that element is the [[[Dungeons and Dragons]]].

The film starts off as the younger of the Planet Express staff (Cubert, Dwight and friends) are geeking out in a game of D&D and acknowledge that Bender was built without an imagination (really?). This comes back later on in the film for a bit of a [[[Wizard of Oz]]]-like twist in which the whole crew gets sucked into Bender’s imagination. The B-Story here is that Leela has anger issues and is issued a shock collar that goes off when she has a violent thought. All this and another sidestory about the Professor’s actual son (hint: it’s not Zoidberg).

The great thing about Futurama is that, unlike [[[Simpsons]]], it has whole parts of an episode where you aren’t slapping your knee with laughter, but still enjoying it for the story and characters. There were a few knee-slapping moments in Bender’s Game, but overall, the episode isn’t on par with any episode of [[[Family Guy]]]. There isn’t as much character development here as in previous films, but some great moments with each of the characters, and as mentioned; just fun to watch.

Not many names in the way of celebrity cameos here. There is a brief stint with George Tekai which was quite funny, and friend of the series Rich Little stops by, but nothing like David Cross or Brittany Murphy of the previous movies. Though there is plenty for fans of fantasy RPG to get their jollies off, there is very little references to previous Futurama episodes. [[[Bender’s Big Score]]] was riddled with nods to the series, and even the last film had lots of in-jokes for the more diehard fans. Gary Gygax gets a mention at the end of the film, with a clip from his cameo on an older episode after the credits which is nice, considering how much of a role D&D has in the film.

Overall, this is probably the weakest of the Futurama features, with the least amount of characters and knee-slapping moments (no appearance by Zapf and one line from Calculon). The features on the DVD are worth the buy alone though, with bloopers from the voice actors, tons of featurettes, and even a Character Fusion Machine. Worth a buy for fans of the series, but don’t expect Bender’s Big Score. Rating: 6/10

Buy Futurama: Bender’s Game on DVD and Blu-Ray on November 8th!

Review: ‘Beauty and the Beast’ The Complete Series

batb-s1-3-dvd-front-3128808In 1987, television was evolving.  Thanks to [[[Hill Street Blues]]], the way dramatic stories were presented became more complex, the storytelling more diverse and the stories more compressed. The subject matter was also starting to broaden, moving beyond cops, lawyers and doctors.  It was just before the SF wave kicked off with [[[Star Trek: The Next Generation]]] but that didn’t stop CBS from trying something a little different.

On a Friday night, September 25, 1987, audiences were treated to a different look at the classic [[[Beauty and the Beast]]] tale.  The series starred Ron Perlman as Vincent, the beast, a mutant of some sort, who comes to the rescue of Linda Hamilton’s Catherine, a rich girl turned assistant district attorney.  Their connection became the stuff of fairy tale and from that pilot episode, their fates became inextricable.

It had all the lush romance of a Harlequin book and the action to keep spouses by their side.  The series had its ups and downs, making a star out of Hamilton who left the series after just two seasons, derailing the eternal romance. Jo Anderson was brought in for the third season but that, coupled with CBS’s insistence on increased action for the males, hurt and the series came to an end in January 1990 (although the final two were run that summer).  Its 56 episodes remain a testament to the creative vision of creator Ron Koslow and fantasist George R.R. Martin who wound up penning 13 of the episodes.

Paramount Home Video has released a 16-disc box set of the complete series and it shows its age.  Beauty and the Beast has the look and feel of the 1980s without fully embracing the changing storytelling in television. The storytelling is slow, almost plodding at times, and each week they seemed to focus on some new social ill without really offering long-term solutions.  The threats were fairly standard stuff for the most part, intertwined with the poetry between the characters.  Complete with lush music, long, lingering gazes into character’s eyes, it was truly a romance novel brought to the screen.

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Review: ‘Scout, Vol. 2’ by Timothy Truman

scout2-5451664Scout, Volume Two
By Timothy Truman
Dynamite Entertainment, July 2008, $19.95

This, as you might have guessed from the title of the book, is the second collection of Tim Truman’s [[[Scout]]] series, originally published over twenty-four issues starting in 1987 from Eclipse Comics. (You young ‘uns won’t know from Eclipse, but they were one of the major “indy” comics companies, back before anybody used that term.) The first Scout collection came out last year, and I reviewed it then.

To recap: Scout is set in a world of the worst fears of mid-‘80s liberals: global warming ran riot, turning most of the US into a desert; the US government collapsed into corporate fascism; the US economy basically dried up and blew away; and everything generally went to hell. It also went to hell really, really quickly, since Scout starts in 1999, only twelve years after it was originally published. By the beginning of this volume – the eighth issue and the start of a new plotline – it’s possibly a year later than that, but everything is still horrible, and getting even worse. (It’s one of those post-apocalypse settings in which regular people, like you and me, seem to have all died off quietly, without even leaving rotting corpses or giant piles of bones behind, so that the tough survivalist types can battle it out over the scarce resources left.)

But Scout’s world is different from our own in other ways: it’s not really a science-fictional world, despite being set in the near future. Various kinds of magic and mysticism really do work, and our hero, former Army Ranger Emanuel Santana, is explicitly on a mission to destroy a series of legendary monsters that are behind the USA’s troubles. (The first storyline was called “[[[The Four Monsters]]];” in that, he tracked down and killed four monsters from Apache mythology, all masquerading as powerful humans. At the beginning of this volume, his spirit guide – a talking prairie dog called Gahn – leads Santana to the next monster, which is a part of him.)

 

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George Lucas Hangs Up The iPhone

Those who own or know people who own an iPhone have probably come in contact with an application that has been on the iTunes top 25 applications since the birth of the App Store, and easily one of the most entertaining. The PhoneSaber app is a very simple yet enjoyable application which uses the accelerometer of the iPhone, turning the phone into a makeshift Lightsaber, sounds and all – minus the ability to cut off your bastard son’s hand.

Well, it looks as if Star Wars creator and ultimate ruiner of all things good George Lucas has expressed that he is not pleased with the fact that there is a Lightsaber application, seeing as how his video game developer, LucasArts, along with sister company THQ, have all the rights for handheld Star Wars video games. This coming on the heels of the I Am Rich App scandal, Apple has pulled the popular PhoneSaber from the App Store.

There are currently talks about LucasArts retooling the application under thier name to coincide with the "Unleashing the Force" iPhone game later this year, with better functionality (and a price). Either way, if you own the application, and don’t feel like spending $4.99 in six months to buy the exact same thing, make sure you don’t delete it in a fit of rebellion.