Tagged: game

Review: ‘Skyscrapers of the Midwest’ by Joshua W. Cotter

skyscrapers2-3107482Skyscrapers of the Midwest
By Joshua W. Cotter
AdHouse Books, June 2008, $19.95

If Chris Ware were a few years younger, grew up in a more religious household, and had less of an obsession with comics formalism, he just might have become Joshua Cotter. Or maybe that’s just me being flippant – it isn’t really fair to Cotter; his work covers some of the same emotional terrain as Ware’s, but is otherwise very different.

[[[Skyscrapers]]] is difficult to describe; it’s made up of many short stories – sometimes as many as three to a page – that mostly focus on a family in the small town of South Nodaway, somewhere in the vast American Midwest in 1987. There’s also the robot Nova Stealth, who is both the human-sized hero of a Marvel-ish comic the elder boy of the family loves, that boy’s robot toy, and a gigantic god-figure stalking across the landscape, sometimes in imagination but other times clearly real. And then there are the stories that get into really weird stuff.

The stories mostly focus on the family’s ten-year-old son, who is never named. Neither are his father or mother, though his younger brother Jeffrey has the same name as Cotter’s own younger brother (to whom the book is dedicated). And Cotter was born in 1977, which would make him ten year old in 1987 – the same age as his fifth-grade hero. So we do know a name for this boy, even if that name never appears in the book.

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Review: ‘Prince of Persia: The Graphic Novel’

prince-of-persia-7562889Prince of Persia: The Graphic Novel
By Jordan Mechner, A.B. Sina, LeUyen Pham, and Alex Puvilland
First Second, September 2008, $18.95

The first [[[Prince of Persia]]] game was a 2-D platformer almost twenty years ago, and the next big thing with the name Prince of Persia on it will be a major Jerry Bruckheimer-produced movie next summer. In between have been a number of games, with a number of different protagonists and plotlines. (And I’ve played exactly none of them, as far as I can remember – just to make that clear.) This year, in between the games and the movie, First Second is publishing a graphic novel loosely based on the series – or at least the title. It’ll be in stores in September.

This graphic novel is credited as “created” by Mechner (seemingly because he invented the original game, and maybe still owns a piece of it), written by Sina, and with art by Pham and Puvilland. And, as far as I can tell, the story here has nothing specific to do with any of the previous incarnations of Prince of Persia. (If I’m wrong, please correct me in comments.)

In this graphic novel, you actually get two stories for the price of one – they’re told intermingled, though, which can make it difficult to remember which story a particular panel belongs to, or which characters belong to which stories. (Evil, nasty overlords being depressingly common in stories like this, for example.) I did read Prince of Persia in bound galley form, though – without color – so it’s quite possible that the palette of the two stories are different enough to make that distinction clear in the final book.

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Science Friction, by Dennis O’Neil

The following will be about a column I didn’t write and it’s Vinnie Bartilucci’s fault. But that’s okay. I forgive him.

What Mr. Batilucci did was beat me to recommending Physics of the Impossible, by Michio Kaku. This Mr. B. did in a comment on last week’s column which, some may remember, described how awkward I felt being a published science fiction writer who was abysmally ignorant of science and how one of my earliest attempts at remedy of this ignorance was reading One…Two…Three…Infinity, by George Gamow.

My plan was to save recommending Dr. Kaku’s much more recent book – it’s on current best-seller lists, in fact – for this week.

Said recommendation would have come at the end of a blather that would have mentioned yet another elderly book, The Two Cultures, by a remarkable man who was both a scientist and novelist named C.P. Snow. According to the endlessly useful Wikipedia, “its thesis was that the breakdown of communication between the “two cultures” of modern society – the sciences and the humanities – was a major hindrance to solving the world’s problems.” I encountered Mr. Snow’s slim volume in college, probably when I should have been reading something some teacher had assigned, and it must have impressed me. (I mean, here we are, all these years later, and I still remember it.) The unwritten column would have culminated in the reiteration of something I mentioned some months ago, advice from my first comic book boss, Stan Lee. Stan said, in effect, that it’s a waste of space to “explain” comic book “science” because readers will accept what we tell them.

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NYCC: Photo Gallery – Day One-ish

New York Comic Con is in full swing… is it a bad sign that I’m already exhausted? Today’s "Changing Face of Online Journalism" panel featuring yours truly seems like it went well. Our "Spot the Slave Leia" drinking game also seems to be going over well — or at least that’s what the police seem to be telling us.

So, while we sort out all of this nonsense, here are some photos from Thursday and Friday (captions to be added at a later sober point):

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William James and the Superbowl, by Dennis O’Neil

Big game day. As I sit down to write this, the coin toss that will start this year’s Superbowl is about 90 minutes away. Let a hush fall over the universe. The Pats and the Giants are preparing to vie for godlike supremacy. Who’s your favorite QB – Eli or Tom? Me – I’m going for the Giants, not because I know anything about them, but rather because Marifran likes the Patriots and we have this annual bet. Winner gets to choose the next movie. Call us sports.

Wonder what William James would have thought of the Superbowl?

William James, brother of Henry, as the English majors and philosophy fans among you probably know, launched the concept of the “moral equivalent of war.” Although he was a self-proclaimed pacifist, he recognized that war has its uses – he even declared that history would be “insipid” without it. And it does. It hastens technological development, helps young men understand others who are not of their tribe, offers an opportunity for individuals to test themselves (and maybe learn what they really feel), provides an opportunity to develop managerial skills…You can probably add to the list.

War also kills and maims the innocent and destroys economies and nations and minds and brutalizes the survivors and gives money and power to those least deserving of them, such as men who have never fired a shot except, maybe, at forest animals and who knows? – even then the shooter might miss his target and hit a companion instead. Feel free to add to this list, too.

The trick, then, according to James and like minds, is to find a way to do the good things war does, and omit the bad. It’s a trick nobody has learned how to do. But we have some activities that approximate war that don’t do significant harm and may do some good, and sports is one of them. It allows young folk to obey their evolutionary imperative to engage in strenuous physicality with the goal of beating someone or something and maybe copping some glory and admiring glances and, please, let us not knock that imperative; it helped our distant, burrow-dwelling ancestors to claim a home on the Earth’s surface after a big chunk of rock did in the dinosaurs.

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Graphic Novel Review: Del Rey Manga Round-Up, Part One

shugo1-8375909Let me be honest: I don’t know all that much about manga. I’ve read a few series (going back to Area 88 and Kamui, twenty years ago during the first attempt to bring manga to the US), but I’ve never really gone really deeply into the field. Well, I’m hoping to remedy that now. I’ve got a big pile of first volumes of various manga series, and I’ll be doing weekly reviews of about four of them at a time. (I’m aiming for Fridays; let’s see if I can hold to that schedule.)

We’ll start off with some books from Del Rey (all originally published by Kodasha in Japan), mostly aimed at young teenagers. (At least, all but one of these is marked “Teen: 13+,” but, from the content, I suspect the real Japanese readership, and possibly the American readership as well, is tweens to young teens.) This week’s batch also are primarily aimed at girls — I think.

First up is Shugo Chara!, which translates roughly to “Guardian Characters.” It’s by two women who work under the name Peach-Pit, and it’s about a fourth grader who discovers three eggs in her bed one morning.

Okay, I have to back up already. Amu, our heroine, is explicitly in fourth grade — we’re told that several times — though the structure of the school, and the maturity of the characters, would seem to put them more naturally in middle school. (Trust me; I’m the father of a fourth grader.) And, from an American perspective, it’s really bizarre that a story about fourth graders would be marketed to teens – or even tweens, as I suspect is actually the case here. In the US, kids generally only want to read about other kids their own age (maybe) or, preferably, a few years older. Fourth and fifth graders read stories about middle schoolers, middle schoolers read Sweet Valley High and the like, and high school students either stop reading for pleasure entirely or read stories about people in their twenties. Maybe, like so much else, that’s different in Japan – there is the well-known love of the small and cute there

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BIG BROADCAST: A Girl and Her Dinosaur

ajaxfront-2884329The Big ComicMix Broadcast starts our Second One Hundred with an exclusive preview of another Phase Two Project cooking up FREE from ComicMix. You take a cute girl, toss in a cartoon dinosaur and stir up a lot of wacky adventures and out pops Andrew Pepoy’s The Adventures of Simon & Ajax!

Plus Superman has the Deadline Doom, the Top Ten Comics & Graphic Novels are revealed and we play a game of “Where Did I Hear That Before”??

Simone likes people who PRESS THE BUTTON

Addicted to videogames?

A new Harris Survey suggests that video games are truly addictive and this addiction is increasing.  The report states that, in the United States, 8.5% of gamers between the ages of eight and 19 can be classified as "pathological" or clinically "addicted.  At the same time, 23% say they have felt "addicted to video games" including 31% of males and 13% of females.

Nearly four fifths (81%) play video games at least once per month, including 94% of all boys.

The survey was conducted online between January 17 and 23 this year.  Harris reports that 1,178 children and teenagers participated.  Among the findings:  The average 8- to 12year old plays 13 hours of video game per week, while 13- to 18 year olds play 14 hours per week.  Girls play about a third less than boys.

Dr. Douglas Gentile, Director of the Media Research Lab at Iowa State University and the director of research for the National Institute on Media and the Family, states, "It is important that people realize that playing a lot is not the same thing as pathological play. For something to be an addiction, it has to mean more than you do it a lot. It has to mean that you do it in such a way that it damages your life. This is why we based our definition on how pathological gambling is diagnosed in the DSM-IV. Almost one out of every ten youth gamers show enough symptoms of damage to their school, family, and psychological functioning to merit serious concern."

The last Spidey 3 trailer

One more trailer to go… and it’s debuting today. You’d think there was another comic book movie premiering in theaters today.

The fourth and final movie trailer for Spider-Man 3 debuts today on Comcast’s VOD service, online at Comcast.net, a broadband site, and on a custom movie website, http://www.spiderman3oncomcast.com.

Comcast viewers will also have access to additional exclusive material about Spider-Man 3 and the upcoming Activision Publishing video game based on the movie on Comcast’s platforms, with new content debuting each week, blah blah blah. Comcast’s GameInvasion.net will feature a range of videos and interviews providing details on the Spider-Man 3 video game, including exclusive Spider-Man 3 Game trailers, game play footage and character vignettes.

And yes, this time we finally see ol’ snaggletooth in the trailer. Booga-booga!

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