Tagged: gaming

Tweeks: LootCrate April 2016 Unboxing “Quest”

Watch as we unbox April’s Loot Crate. The theme was Quest and there were a bunch of super cool things inside like a David Bowie/Labyrinth shirt, a Viking horn cup you can wear, Harry Potter socks…and more.  The best thing?  Probably the box. Check it out and if you love it, go to lootcrate.com to get your own.  (But hurry, the deadline to get May’s box is May 19th at 9pm PT!)

The Point Radio: Wil Wheaton Covers All Of It

Comics, gaming, genre television and movies. Wil Wheaton is covering out all in his new SyFy series, THE WIL WHEATON PROJECT. Wil talks about how it all for started and how he plans on keeping it fresh every week. Plus Marvel loses a show runner but we get our DAREDEVIL.

THE POINT covers it 24/7! Take us ANYWHERE on ANY mobile device (Apple or Android). Just  get the free app, iNet Radio in The  iTunes App store – and it’s FREE!  The Point Radio  – 24 hours a day of pop culture fun. GO HERE and LISTEN FREE  – and follow us on Twitter @ThePointRadio.

Charlotte Geeks: New Pulp Author Bobby Nash Answers 5 Questions

Bobby Nash and friend

Charlotte Geeks’ Joey Paquette asked New Pulp author, Bobby Nash 5 questions and he tried to answer them seriously. Or so he claims. Check out Bobby’s answers here.

About Charlotte Geeks:
The Charlotte Geeks are a blended family of individuals who enjoy a multitude of fandoms in the sci fi, fantasy, anime, online, and gaming realms.  We strive to provide our members with a feeling of acceptance and inclusion along with a social outlet where we can all freely “geek out” without prejudice or ridicule.  We are a social organization that boasts free membership and free thinking (and as available, free fun!).  We do not operate for profit, nor do any of the members of the leadership team receive any compensation for their efforts.

You can read 5 Questions With Bobby Nash here.

PRO SE ANNOUNCES YESTERYEAR AS ROLE PLAYING GAME!

For Immediate Release

PUBLISHER ANNOUNCES PULP/SUPER HERO ROLE PLAYING GAME
FEATURING NEWLY DESIGNED SYSTEM
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Pro Se Productions, a leading Publisher of Genre Fiction and New Pulp, announces that one of its most consistently popular properties is stepping beyond its covers and into the world of gaming.


YESTERYEAR by Tommy Hancock is a novel featuring a new universe of Heroes and Villains that explores the history of these characters, from their Pulp Roots in the Early 20th Century to the chaotic, power driven modern era of super powered beings.  Centered around a manuscript that disappeared in the 1950s -along with its author -that has resurfaced, YESTERYEAR weaves a tale between two books; The original manuscript that peels back the gilded curtain from the Golden Age and the story of a modern publisher who has possession of the mythic tell all and has to sort out how best to use and it and stay alive.  


Pro Se in conjunction with lost gamers productions announced that YESTERYEAR is being developed into a Role Play Game and will debut at Pulp Ark 2013.  


“It’s really great,” Hancock stated, “that YESTERYEAR has gone to this level.  In working on the second book (Nomorrow) it became quickly evident that there’s even a richer world than I first thought that can be played with in this series, not just by me, but by people who really know how to play.  And to work with the guys at LGP is fantastic.  They’re not only experts in game design and mechanics, but they came by that expertise by being gamers themselves.    And to watch them apply their knowledge to my stories and to really breathe a whole new life into the universe I’ve gladly created, has been awesome.”

Not only will YESTERYEAR be a role playing game, it will actually be able to played in two different ways, thanks to a card-based system developed by LGP.  The Quadrant System will allow YESTERYEAR to be a tabletop RPB as well as a LARP (Live Action Role Play) with no required variances.

“Although I’ve played a few RPGs,” Hancock said, “I by no means would qualify myself as a gamer.  Yet, when I participated in one of the first testings of the Quadrant System for YESTERYEAR, it was simple and easy for me to understand.  The ease with which the game can transition from tabletop to LARP is simple and amazing.”

YESTERYEAR has been and will continue to be tested in a variety of ways by the minds behind LGP, both internally and through application at conventions between now and April.  The first official unveiling and playing of the game will be April 26-28, 2013 at Pulp Ark in Springdale, Arkansas.


Currently the Game Description is- Former Masked Man Ramsey Long’s  once missing tell all journal has resurfaced and both Hero & Villain alike are determined to take possession of it, by any means necessary. What secrets are kept within the journal? What really happened to Ramsey Long? And when the dust settles, where will your loyalties lie?
As for what materials will be available for purchase at Pulp Ark 2013 related to the game, details are still forthcoming.  “Source books,” Hancock stated, “are in the planning stages and will be put together by some of Pro Se’s top talent as soon as all the particulars are worked out.   As far as having something available for fans to walk away with at Pulp Ark 2013, we most definitely hope to have just that.”

For more information on YESTERYEAR’s debut as an RPG at Pulp Ark 2013, please go to www.pulpark.blogspot.com, email Hancock at proseproductions@earthlink.net, or call at 870-834-4022!

lostgamers productions (never capitalized), or LGP, is a gaming development group out of Memphis, TN. What started out as a small group of friends, arguing about every type of game available, has grown into tight-knit force of creative innovation. Since its inception, one major focus of LGP has been to evolve beyond the traditional style of tabletop & live action role-playing games and give its audience something different. Something they didn’t have collecting dust on a shelf at home. Along the way, they’ve introduced us to furniture-obsessed soldiers, multi-cultural pitchmen, living miniatures and computerized wrestlers. So, whether you’ve been SHAFTED or manipulated in a game of GEEK BALL, you can attest to their commitment to make sure you’ve experienced something fun. And nothing proves that better than their premiere experience, DEBATE OF THE DEAD.



Pro Se Productions is Your Home for New Pulp!  Come join us as we Put The Monthly back into Pulp at www.prosepulp.com and www.pulpmachine.blogspot.com


YOU TOO CAN BLOG FOR AMAZING STORIES!

For Immediate Release

Amazing Stories Seeks Bloggers
Amazing Stories, the World’s First Science Fiction Magazine, is preparing for its return and is now seeking experienced bloggers with interests in science fiction, fantasy and horror, their sub-genres and their impact on or relationship to film, television, gaming, anime, comics, audio works, visual arts, fandom, publishing and science.
 Since completing two well-received Volume Zero Relaunch Prelaunch issues (required for Trademark registration & to honor our friends)  the Experimenter Publishing Company has been notified by the USPTO that it will be granted its marks; during that same time work was begun on the first stage of the Amazing Stories website, Frank Wu has completed the artwork for Amazing Stories’ first new cover in over seven years and numerous other great things have been happening.

In anticipation of the forthcoming roll out of the new website, Amazing Stories is now seeking the assistance and participation of fans and bloggers from across the genre spectrum.

If you think you might like to write for Amazing Stories, now is your chance.  Please email (Steve.Davidson33@comcast.net Amazing Stories and request an information packet.  

Visit the website and the blog and watch Amazing Stories grow!  Http://www.AmazingStoriesMag.com  Blog.AmazingStoriesmag.com

The Experimenter Publishing Company

Holiday Video Game Buying Guide Part Two: The Apocalypse

Nothing says “Happy Holidays” like wandering through the deteriorated wasteland that used to be a familiar setting.  Decaying and destroyed memories of the past in a post-apocalyptic future.  It’s a cozying thought, really…well, if done in a video game and not actually having to live through it yourself, that is.  And the games we feature this time around are as good as they get for post-apocalyptic wasteland survival.  They may not be very ‘festive” but they sure are fun, and actually are front runner sfor some of the best games of the year (in my opinion, anyway).

Want to see what you should have asked for in your stocking?  Hit the jump to read on about these “after the end of the world” scenarios. (more…)

Kotaku: “Where Are Our Comic Book Games?”

For hardcore videogame fans, Kotaku is like an online CNN. They almost always get the news first. And they cover everything. From Halo 3 to weird Japanese titles that will never be released elsewhere. That obssessiveness has made them one of the top gaming websites.

So it was with great pleasure, that I read Luke Plunkett’s “Screw Comic Book Movies, Where Are Our Comic Book Games?” feature and see it become one of the most popular stories on the site. He argues that the gaming industry is ignoring a gold mine of great concepts and visuals for licensed games. Ignoring the heavily franchised superheroes, he cites Hard Boiled, Planetary, and The Goon among others. And made some nifty looking imaginary box art.

Since Kotaku is heavily read by both fans and the industry, I’m hoping his cry for more comic based games yields some results.

I would like to point out that he forgot to mention The Darkness, which basically falls under the type of game he’s talking about. It got good reviews and was a solid, if not runaway, seller. And there was a game released based on Bone. Which didn’t fare as well.

And if I could throw my 2-cents in, I think Mark Waid and Barry Kitson’s Empire would make a wickedly deep Japanese style RPG. Or ComicMix’s own Hammer of the Gods. ComicMixers, give us your suggestions in the comments.

 

Exorcising the Comic Shop Stigma

George Munoz is a new comic shop owner, having just purchased Windy City Comics in Northlake, Ill., and he’s gotten a little local press for wanting to combat the Android’s Dungeon stereotype.

For anyone who hasn’t seen The Simpsons, that’s the comic shop owned by the Comic Book Guy, the obese, stinky, rude resident nerd on the show.

From the article in the Franklin Park Herald-Journal:

As such, he wants to change some of what he describes as stereotypes in comic book stores.

"Many have this weird funky smell, the owner is a jerk and won’t even let you look at the books," Munoz said. "I want to convert this to a different style of comic store."

His ideas include bringing in comic book creators for signings, selling original comic art, showing comic based movies in the store, adding gaming and perhaps a small cafe.

"I want to bring in people who wouldn’t normally come into a comic book store," Munoz said.

Now, a lot of those ideas aren’t the most novel, but I’m curious what other comic book buyers think about their shops. How inviting are they, especially to non-traditional comic book readers?

And, alternately, for retailers, what are you doing to entice new readers?

R.I.P. Erick Wujcik, Game Designer

Sad news from Kevin Siembieda at Palladium Books:

Beloved role-playing game designer, Erick Wujcik, passed away Saturday evening, June 7, 2008. He died from complications related to pancreatic and liver cancer. Kathryn Kozora, his sweetheart of more than 30 years, and other loved ones were at his side.

Erick was diagnosed with cancer in late November, 2007 and given 6-8 weeks to live. True to Erick’s indomitable spirit and zest for life, he proved the doctors wrong by lasting more than six months. Most of that time was spent with friends and loved ones.

Erick Wujcik’s accomplishments are many.

To the role-playing game community, Erick is best known for his many RPG games and contributions to Palladium Books®, including The Teenage Mutant Ninja Turtles® RPG, several TMNT® sourcebooks, After the Bomb® RPG and sourcebooks for it, Ninjas & Superspies™, Mystic China™, Rifts® China One and Two, Revised RECON®, Wolfen Empire™ and many others. He is also famous for Amber® Diceless, the first truly “diceless” role-playing game, published under Erick’s own label, Phage Press. Erick also published Amberzine® and founded Ambercon™, a series of conventions celebrating gaming, friendship and the world of Amber, hosted at numerous locations around the world.

(more…)

Bungie cutting the cord?

On the heels of the phenomenal success of Halo 3, the rumors are flying fast and furious in the gaming world that Bungie Studios is about to separate from Microsoft.

halo3_high-ground-env-01-5922655

The buzz apparently started with a gamer on 8Bit Joystick, citing the old standby, "A friend of mine who has someone close to them that works at Bungie…" and claiming Microsoft would retain the Halo property and let Bungie once more produce independent projects, listing among the proofs a search of the company’s global address book and Microsoft’s controlling nature.  The rumor was then more or less contradicted at XYHD.TV, without the author getting around to flat-out denying it.  Now it’s being spoken of on larger sites like Game Informer and CNet as if it may be a done deal, even though everyone’s still quite careful to use the "r" word.

Tantalizing food for thought includes "For an unstated, but significant amount of money, Bungie shareholders bought the studio name back from Microsoft" and "Microsoft was supposed to release the press release today [10/1] but if they wait till 10/6 the impact won’t affect the quarterly results."  So I guess we all need to stay tuned until Friday to see whether this rumor becomes fact!