Tagged: Graphic Novel

Martha Thomases: Here Comes The Judge!

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The secret is out.

I’m an Eisner judge next year.

Me me me me me me me!

It hasn’t been easy for me to keep this to myself, especially since telling it would enable me to enjoy so much bragging. I had basically told only my knitting group and my cat sitter. With one exception, none of these people cared.

Besides reading even more comics than I do already, I’m not sure what this job entails. I expect a certain amount of graft, although that will probably take the form of free books that I need to read to do my job properly. Thus far, there have been no offers of fat envelopes of cash, nor has anyone sent any nubile young boys to my door.

(If you would like to send a nubile young boy to my door, or if you are a nubile young boy who would like to meet me, please make the case for yourself in the comments. Don’t just show up. I have a doorman.)

I do take this responsibility seriously. Which means I have homework. Lots of homework.

Even though I’ve been reading comics for more than 55 years, there is so much I don’t know. There are so many corners of the graphic-story medium that I just pop into now and then. Biographies? Non-fiction? Memoirs? These are not part of the pillar of books that topple from my night-table.

So far, I have only stuck my littlest toe into the waters, reading a few things from year-end “Ten Best” lists. It is possible that, through random chance, I chose the wrong books first. Or perhaps my feelings about the current state of world affairs colored the tone of voice in which I read.

Those first few books I read were so dreary!

There is every reason in the world for artists to want to tell stories that might strike me as dreary. The purpose of art is to illuminate the world in new and different ways, some of which will be scary or sad or pessimistic. Art might be entertaining, but it does not have to be.

Still, sometimes I think that there is a bias in our culture against pleasure. If something is fun, it can’t also be serious and important. I see this most in teenagers, who embrace despair with the kind of zeal that one can only feel when rejecting everything one’s parents ever said. Certainly, that was true for me.

And then I got older, and lost people I loved to war and disease and disagreements, and, eventually, pessimism didn’t seem so romantic anymore. I embraced my love of laughter and super-heroes.

I continue to do so.

It is my fondest hope that I will find books like this among those clamoring for my attention this year. I feel like I owe it to comics.

I certainly owe it to 2017.

Martha Thomases: School Daze

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When I was a kid in Ohio, the school year would start the Wednesday after Labor Day. I can tell it’s Back to School time because I want to buy pens.

Originally, I thought about writing a column that was a curriculum guide for classes comic book characters might take. Interlac 101, Latvarian History, that kind of thing. Or perhaps I would suggest a class in California History for the newly-arrived DC crew.

That might have been funny. I reserve the right to use those ideas at a time and place to be negotiated.

Instead, I want to talk about graphic storytelling and its role in modern education. For real. When I was a kid (when we took class notes on papyrus), the conventional wisdom held that comics books were for stupid kids. Bringing one to school (and getting caught) meant a public humiliation and confiscation.

Now, comics are not just cool, but literary as well. They are part of an Ivy League education.

And there’s good reason for this. For one thing, it’s fun to read even the most pessimistic graphic novel. To quote the link: “Comics and graphic novels are a great source of entertainment, and that is, without a doubt, this medium’s most utilitarian strength. Modern education system thrives on selling grades, and completely ignores the love of learning.”

“The Love of Learning.” That’s what school should be about. Unfortunately, in these United States, it is not.

Nothing is simple anymore, and that includes treating graphic story as something worth reading. The politic divide that encourages textbooks like this encourages a fear of conflicting ideas that, in my opinion, is antithetical to a true education.

When the texts are comics, the battles look like this and like this, or like the protests at Duke over Fun Home. It’s interesting to note that, in the second link, the book was banned over the protests of the people who objected to it.

Education has become such a battlefield that the threat of possible controversy is enough to shut down any exchange of ideas at all. We aren’t talking about students hurling insults at each other, or teachers who flunk students for expressing a difference of opinion. We’re talking about books. In many cases, we’re talking about award-winning books that have been lauded in the public marketplace for decades.

I know there is a faction of people out there who would like it if children never questioned authority, who want kids to learn the lessons necessary to be good little workers who obey the bosses, the religious leaders, the cops and the president. Kids who can read enough to understand ads for products they don’t need, who are happy with watching a screen all day and drinking Budweiser.

To me, that’s a form of child abuse.

No one can read everything, of course. We all pick and choose. Even at Duke, Fun Home was on a suggested summer reading list, and not required. The fundamentalist Christians who felt it was an assault on their beliefs remain free to go through life wrapped in their sanctimonious ignorance.

I hope their parents think that’s worth the tuition money. They’re certainly shelling out a lot of dough to make the rest of us to suffer.

You might ask yourself, “What’s the big deal? A bunch of kids in an academic ivory tower are acting like spoiled brats. That’s what college is for. They’ll find out soon enough that the real world doesn’t have time for that kind of self-indulgence.” And I would agree that a lot of us (well, me anyway) who were self-righteously full of ourselves in college eventually found out that our ideals didn’t always translate into reality. I’d even argue that lessons learned that way stay with us longer than if we had gotten it right the first time. One of my favorite things that I learned in school was that life is more interesting and fulfilling when we know people who are different from ourselves and who will challenge our assumptions.

The alternative is to turn out people who all think and act the same way, who think that majority rule is more important than defending the rights of the minority. And if you think I’m exaggerating, check this out.

I bet they haven’t read Fun Home either.

Toolbox: Robot Justice Is Efficient Justice

I’m Kyle Gnepper, writer for Unshaven Comics on the books Disposable Razors and The Samurnauts since 2008. I’ve recently launched a Kickstarter to raise funds for the production of the all-ages graphic novel Toolbox: Robot Justice is Efficient Justice.

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Toolbox is the story of an inventor on an off-world human settlement who reprograms a construction robot to protect them from the planet’s dangerous wildlife and the ruthless bandits that terrorize the area. Equal parts Science Fiction and Western Adventure, Toolbox is a story about technology, sisterhood, character, and what it means to be a family.

We see the story unfold through the eyes of Sem and Merry, two orphaned sisters whose village is constantly under threat of roving gangs, led by the sinister Crim. Their only hope for salvation rests in the mind of genius but eccentric inventor Willy, whose fantastical ideas could be the key to wresting control of the town away from Crim and his men.

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Changing technology and its daily impact have been a pervasive part of my life. I grew up loving stories like Caves of Steel and Bladerunner for their use of robots as something other than mindless machines. In recent years, we’ve seen fewer stories showing mankind’s mechanical creations as something other than bringers of doom. I wanted to develop a story in which robots could be trusted and even loved.

The artwork is provided by Kristen Gudsnuk, the New York City-based creator of the webcomic Henchgirl. You can see her amazing work online at www.henchgirlcomic.com

Pledges as low as $15 will get a physical copy of the graphic novel sent to you. We also have an array of awesome packages for those who love getting swag and personal interaction with creators.

I’d love it if you’d give the kickstarter a look:

https://www.kickstarter.com/projects/1615697080/toolbox-robot-justice-is-efficient-justice

BOOM! Acquires Archaia

archaia__130624170337-200x107BOOM_footer_logoJune 24th, 2013 – Los Angeles, CA – BOOM! Studios, the Eisner and Harvey Award-winning comic book and graphic novel publisher and two-time winner of Diamond Comics Distributors’ prestigious “Best Publisher” Gem Award, has merged with Eisner and Harvey Award-winning Archaia Entertainment, the publisher of graphic novels including Mouse Guard, A Tale of Sand, Rust, Spera, Cowboy, and Gunnerkrigg Court. BOOM! Studios will be the surviving company and the Archaia brand shall be maintained as a distinct imprint of BOOM!.

The addition of Archaia positions BOOM!’s catalog of intellectual property as the largest independent company-controlled comic book and graphic novel library, behind only industry titans DC Entertainment (Warner Bros.) and Marvel Entertainment (Disney). BOOM!’s comic books and graphic novels pioneer a new business model, sharing intellectual property ownership between the company and the creators who generate the content. BOOM!’s Chief Executive Officer and founder, Ross Richie, noted, “Our creator-friendly model ensures that creatives are rewarded financially as they generate the franchises of tomorrow. Archaia operates with the same philosophy and objectives, which is one of the many reasons this combination is such a great fit.”

“We are thrilled and excited to join with BOOM!,” Archaia President and Chief Operating Officer Jack Cummins, who will continue in the same role, said. “BOOM! is very committed to maintaining the brand we’ve worked so hard to build and preserving our relationship with our creators, fans, and retailers. They’re fans of Archaia first and foremost, and are avidly working behind the scenes to expand our market penetration and carry our catalog deeper into retail channels. Archaia readers can expect the same editorial approach that has garnered industry-wide awards but we will have a much stronger platform to deliver our content in all forms and channels. I am personally looking forward to bringing our team together with the fantastic team Ross has built.”

Richie added, “Archaia has a terrific track record for creating award-winning, beautiful books with high production values. Jack Cummins, Stephen Christy, Mark Smylie, and the entire Archaia team have built an amazing publisher. With BOOM!’s resources, Archaia fans will see more of the books they love, while retailers will enjoy better business through stronger trade terms.” The companies also plan to put key items from the Archaia catalog back into print.

BOOM! Executive Chairman Scott Lenet of the venture capital firm DFJ Frontier noted, “We are excited to be investors in a profitable, growing company with a fantastic early track record of creating, curating, and marketing properties that audiences genuinely love. We have ambitious plans to continue to fund the company’s expansion in comics, graphic novels, and other media.”

August 2nd sees the release of the first BOOM! Studios feature film, the Universal Pictures-distributed 2 Guns starring Denzel Washington and Mark Wahlberg, based on the Steven Grant comic book published by BOOM!. The company is currently preparing its second feature film for production: Jeremiah Harm, based on the comic book by Keith Giffen, Alan Grant, and John Mueller, will be directed by Timo Vuourensola of Iron Sky (jeremiahharm.com).

Archaia has optioned Royden Lepp’s graphic novel Rust to Twentieth Century Fox. Among Archaia’s other announced deals are the development of Lucid (Warner Bros.), Bolivar (Warner Bros.), and Feeding Ground (Pressman Films).

Recently, legendary creators including writer Paul Jenkins (Wolverine: Origin, Inhumans) and artist Brian Stelfreeze (Batman: Shadow of the Bat, Wednesday Comics) have announced to the industry that BOOM! is their new publishing home. This summer BOOM! also launched the first original comic book Clive Barker has ever created and written, Clive Barker’s Next Testament.

July sees the blockbuster release of Archaia’s Mouse Guard: The Black Axe, created by Eisner Award winner David Petersen, Cyborg 009 in partnership with acclaimed Japanese publisher Ishimori, and The Thrilling Adventure Hour based on the long-running stage play of the same name.

Marvel-Disney Connection Now Includes Once Upon a Time Hardcover Graphic Novel

onceuponatime-e1364506615533-4923551The connections between Marvel Comics and its sister divisions within Walt Disney continue to evolve. After the success of graphic novels tying in the quasi-related genre of ABC’s Castle, now the company is about to launch a graphic novel based on another ABC property, Once Upon a Time. It’s fully expected that in 2015, Marvel will once more publish Star Wars comics as the relationship between Lucasfilm, now a Disney vassal, and Dark Horse, comes to a conclusion. Should this continue, we can expect a continuing line of comics tied to other Disney properties, both film and television.

New York, NY (March 28th, 2013)—Dive into the immersive world of ABC’s Once Upon a Time like never before as Marvel Entertainment and Disney-ABC Television Group are proud to announce Once Upon a Time: Shadow of the Queen, an all-new original graphic novel hardcover inspired by the popular series. Plotted by series writer & co-producer Dan Thomsen, and co-written by Corinna Bechko (Planet of The Apes), this landmark release fits into the official continuity of Once Upon a Time and features the lush art of Nimit Malavia, Vasilis Lolos, Mike Del Mundo, Stephanie Hans and Mike Henderson.

Welcome to Storybrooke, a small New England town where seemingly regular people go about their everyday lives with no idea who they really are – the fabled storybook characters we all grew up with! It’s real, all of it! But Fairy Tale Land is not the “happily ever after” you may have heard about – their stories continued, and the Evil Queen cast a Dark Curse over their homeland.

In Once Upon a Time: Shadow of the Queen, the Evil Queen has, quite literally, captured the Huntsman’s heart. With the Huntsman a slave, experience the never-before-told tale behind their twisted relationship—and what happens when a good man is forced to do bad. And when Regina cooks up yet another devious plan to capture Snow White the Huntsman comes face-to-face with his past — including an independent spirit in Red Riding Hood that just may match his own.  Can these two break free of the forces that bind them and save Snow White?

The release of Once Upon a Time: Shadow of the Queen marks the first official graphic fiction tie-in to the hit ABC Studios series.

Once Upon a Time fans are in for a treat with this incredible story that reveals some shocking secrets about Regina and the Huntsman”, said David Gabriel, SVP Sales, Print and Digital Media. “It’s been a pleasure to work with ABC to create a line of high quality original graphic novels that bring new fans into comic stores and also allow us to introduce great franchises like Once Upon a Time to our die-hard fans.”

Shadow of the Queen will bring fans a whole new thread of the intriguing backstory between Regina and the Huntsman – in a uniquely Marvel way”, said Adam Sanderson, SVP Franchise Management for the Disney-ABC Television Group.  “We hope this brand extension will further deepen the engagement our viewers have with one of ABC’s signature series.”

When put to the test, where will the Huntsman’s loyalties lie?  Has the Evil Queen stolen his heart in more ways than one? Find out in Once Upon a Time: Shadow of the Queen available on September 4th in book stores, comic shops, the Marvel Comics app (for iPhone®, iPad®, iPod Touch® & Android devices) and online in the Marvel Digital Comics Shop.

MARS MCCOY BLASTS OFF INTO COMICS!

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Art: Eric Hurley

New Pulp Publisher Airship 27 Productions has announced their 2013 Mars McCoy Space Ranger plans. The second volume of the pulp prose anthology series featuring the character will be available in early 2013 as well as in comic books. There is an 8 pg. Mars McCoy comic strip in development written by Mike Baron with art by Eric Hurley, as seen above.

DOMINO LADY AND THE SPIDER TEAM UP

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Moonstone BooksPhases of the Moon #1 Domino Lady/The Spider trade paperback will ship to comic shops on January 11, 2013. Written by Steven L. Frank, Phases of the Moon #1 Domino Lady/The Spider features art by Remy Mokhtar and Bill McKay.

About Phases of the Moon #1 Domino Lady/The Spider:
A story arc so encompassing, it spans three flip comics, six Moonstone titles and several decades! A serial killer is terrorizing the city, but while The Spider investigates, all clues lead to his involvement and Domino Lady plans to stop him in his tracks. All is not as it seems, as the killer operates with equipment not of this time!

Learn more about Domino Lady here.
Learn more about The Spider here.
Learn more about Phases of the Moon here.

CREDITS OF THE BASKERVILLES

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Artwork © Jamie Chase
Artwork © Jamie Chase

Sequential Pulp Comics has released the title and credits page for the upcoming THE HOUND OF THE BASKERVILLES graphic novel, coming your way this February from Sequential Pulp/Dark Horse Comics. Reserve your copy today!

Written by Martin Powell and illustrated by Jamie Chase, The Hound of the Baskervilles is based on the classic Sherlock Holmes mystery by Sir Arthur Conan Doyle and is published by Sequential Pulp/Dark Horse Comics to be released on February 20, 2013 for the retail price of $12.99.

Dennis O’Neil’s Autumnal Time Warp

The sunshine is warm, but the air carries a tiny bite of chill. The trees are still green, except for a pioneering dogwood in the front yard, which is in the process of color changing. And our teacher friends are back at work. So is fall about to glorify the geography? Indeed.

What are we waiting for? Bundle the crowd into the car and let’s go down to he Chevy dealer’s to inspect next year’s models and after that we can go to the Ford dealer and we’ll still have time to visit the Chrysler showroom before supper. Then maybe we can stop at the soda fountain for a malt and wonder if the St. Louis Browns will ever climb out of the American League cellar…

Oooops. Time warp. I’ve been revisiting my childhood. The debut of new cars is no big event, not anymore. Oh, savvy shoppers may be aware that September is a good month to hunt the elusive bargain, but there’s not much hoopla attached to auto shopping, no balloons, no clowns, no big red signs. (The Edsel Is Here!!!) New sleds are just something that happens.

Same with television. Sure, (like a lot of you?) I scan the TV listings and make a mental note of premiers of shows I might want to sample. If we again time warp, we’ll see an era when the three networks (not counting the occasional wannabe) presented their wares pretty much simultaneously in early autumn like the car guys, and it was pretty darn stimulating to meet the folks who would keep is entertained while the snow fell. But with the coming of King Cable, shows pop up throughout the year, and some of our favorites are limited series that run in the summer. (Has anything recent been better than Newsroom?)

In the land of comics, back when comics cost maybe fifteen cents, the big moments tended to be in early summer when the oversize publications known as “annuals” graced the newsstands because, the wisdom went, readers weren’t busy during the warm months and had more time, and maybe more disposable income, for the funny books. At summer’s end, well… we got the things out and expected a slight dip in circulation. Later, when hardcover graphic novels became a factor, we had to have them almost done by September because, again nodding to conventional wisdom, we had to have the in stores by Thanksgiving to catch customers who might want them for Christmas gifts. If they weren’t ready for the printer by October, trouble was looming. In any case, autumn equaled doldrums.

I’d better quit blathering because I’ve got to get this to Mike so I can free the evening for television watching and… wait! What’s this? An unfamiliar vehicle in my driveway? What has that wife of mine been up to?

RECOMMENDED VIEWING: When Mike Gold and I initiated the Recommended Reading feature in The Question, lo those many years ago, most of my good information came from books. That’s less true now. So instead of recommending a book, let me direct you to a movie which you can rent from Netflix: Carbon Nation. Everyone should see this.

FRIDAY: Martha Thomases and Living Better in Reality

FORTIER TAKES ON ‘GIRL GENIUS’!

ALL PULP REVIEWS- Reviews by Ron Fortier
GIRL GENIUS
(Agatha Awakens)
By Phil & Kaja Foglio
A 319 pg graphic novel.
Tor Books
One of the things I bemoan as a professional reviewer is the lack of graphic novels I’m sent to look at.  Note I did say, “look at.”  The fun of such material is that, when well done, it becomes both a literary and visual feast; a narrative told with both words and art.
The problem is that, even in our supposed enlightened times, most major publishers still do not appreciate or acknowledge graphic novels as legitimate and thus are not receptive to publishing them.  Those pioneer publishers who do are few and far apart.  Happily Tor Books is one of the leading pioneers in this acknowledgement and they deserve credit for not only publishing books such as the Foglios’ “Girl Genius” but also promoting them so heavily.
Since its inception as a webstrip many years ago, this manga inspired sci-fi steampunk comic about airships, monsters, half-humanoid beings and a magical talent called “the Spark,” has won three Hugo Awards and been nominated for both the Eisner & Eagle Awards; the best for American and British strips respectively.  It is a grand, over-the-top tale that showcases a world where machines are looked upon with fear by the average citizen and those scientist who can master them considered heroes of mythic proportions.
Agatha Clay, an orphan college student in Transylvania, is being raised by her aunt and uncle and has no knowledge that she possesses the Spark.  Her only clue being that she often awakens from deep sleeps in her uncle’s workshop surrounded by tools and bizarre, unfinished, “cranks.”  These are robot-like inventions that come in all sizes and shapes with a variety of functions.  Eventually, her secret ability begins to assert itself and she comes under the scrutiny of Baron Wulfenbach, one of the most powerful political scientist in all the world.  He ultimately brings her aboard his city-size airship and there she meets an assortment of characters, both human and half-human, along with a talking cat with attitude and the Baron’s handsome young son, Gilgamesh. 
The boy is keen enough to realize Agatha has the Spark and suspects her talents are greater than most others known to his father.  At the same time, the great ship is coming other attack by an alien entity from another dimension and in the end, there is a climatic battle wherein Agatha, using her gifts consciously for the first time, helps Gilgamesh save the day.  But not before she uncovers other mysteries of her past and her parents.  In the end she is forced to steal an airship and along with her pal, the feisty talking cat, makes good her escape, thus ending the first part of her saga.
At 319 pages, “Agatha Awakens” is a whopping chunk of madcap, graphic fun and action galore.  Although the first hundred pages display a roughness to the depiction of the characters, it is easy to reconcile this was the first year’s worth of pages and the artists were gradually beginning to know their characters.  By the second hundred pages, the art settles into an easy, cartoony style that is part manga, without being overly exaggerated, and typical Saturday morning fare.  I particularly liked the use of coloring, which has been redone for this collection.  It shifts from the duotone and sepia when detailing earthbound city scenes and then explodes with a vibrant rainbow palette upon arriving at the giant airships that cruise majestically through the sky.
Agatha and her supporting cast of characters are fresh, original and fun.  This beautifully produced hardcover is like nothing else I’ve read in graphic form and it truly impressed me a great deal.  If you are a fan of American manga, sci-fi or steampunk, you are going to love “Girl Genius – Agatha Awakens.”  Take my advice; get two copies, one for yourself and another for your pre-teen kids or grand kids. They’ll eat it up.