Tagged: History

Happy 70th Birthday, Aquaman!

Today is a very, very special day in the history of Aquaman–it’s his 70th birthday! And when we say 70th birthday, we don’t mean the birthday DC Comics has seen fit to give him within their continuity–that’s January 29. No, we mean that on this day seventy years ago–September 25, 1941–More Fun Comics #73, Aquaman’s debut appearance, hit newsstands…

So, with Aquaman hitting the big 7-0, and his new series only days away from debuting, the Shrine thought it a tribute fit for a king to reach out and collect birthday greetings from various writers, artists, and performers, all of whom have been involved with the Sea King in some way over these seven decades…

How do you blow out birthday candles underwater? For that matter, how do you light them?

via The Aquaman Shrine: Happy 70th Birthday Aquaman!.

DENNIS O’NEIL: Universal Upheaval!

So the universe upheaved and a gap appeared in time and here we are, at the far end of that gap. (Or the near end, if we’re looking backwards. But never mind.) We’ve again grubbed residence in Comicmixland and vowed to deliver weekly blather.

But, with a deep bow to Bill Maher, we have new rules—or to be exact, just rules, since when I last did this nobody mentioned rules, though I did promise Mike Gold and myself to do at least 500 words per installment, lest I be mistaken for a carbuncle. The 500 word deal still holds, but Mike has added a new proviso; subject matter should be somehow related to comics.

Pretty draconian, huh?

Actually, Mike’s edict doesn’t much close any doors. First, a lot is happening in comics and related media per se and, second, virtually everything in our media-drenched, perpetual-news-cycling global civilization is connected. Always has been. Really. Remember the butterfly effect: The sumbitch flapping around a garden in Tokyo today will cause your hat to blow off next Tuesday and the breath I just took may have contained an atom that was once part of Cleopatra. (And, more painfully, the monetary crisis in Greece may bump your mortgage.) And we all come from the same place, out there among the stars in the baby cosmos.

So yeah, the world is a vast network of interconnections, and it’s a lot easier to see that now that it was a century ago. It shouldn’t be much of a rhetorical trick to write about comics and still acknowledge that other things exist, and are worthy our notice.

(I wonder: could you have a comprehensive knowledge of comics, beginning with [[[The Yellow Kid]]] and ending with…oh, I dunno – Chris Claremont’s run on [[[X-Men]]]? – could you know that and be ignorant of the history of the United States in the Twentieth Century? Maybe not.)

But where to begin?

Well, this week, nowhere. I’ve already burned away 329 of those 500 words and unless I want to content myself with knocking off a few haiku, there isn’t much room left for pontificating. But next week? Hey, this has been called the summer of the superhero movie, hasn’t it? And although I haven’t seen all of the films in question, and probably won’t in the next seven days (Thor has already hammered back to Asgard, which I think is somewhere just off Sunset Boulevard, and is not available for viewing) but doesn’t utter ignorance of my subject qualify me as a pundit? Darn right! And what’s happening behind the cameras—the changes in management—is worth a bit of uninformed opinionating, too.

A final note: In the previous incarnation of this feature, and in a comic book that the aforementioned Mike Gold and I worked on a couple of decades past, we recommended books we thought might amuse our readers. I’d like to continue recommending reading, but not every week, just when I come across something I think will be of particular interest to y’all.

Happy trails…

FRIDAY… Martha Thomases

Review: Dissidia 012 [duodecim]

Drawing upon their rich history, Square Enix’s Dissidia 012 [duodecim] places a “Who’s Who” list of well loved characters from their “[[[Final Fantasy]]]” games into a novel setting – a combination of a role-playing game and a fighting game. Any “Final Fantasy” veteran may think about who would win in a fight between Lightning and Sephiroth, and now you can find out.

This may seem like an uneasy marriage, but it works. If you’re used to traditional fighting games like “[[[Street Fighter]]]” or “[[[Tekken]]],” this is very different. First off, combat is in three dimensions with aerial attacks as well as ground-based. Direction is automatically locked on to your opponent or power-ups. The RPG side of this pits characters in the middle of an eternal battle between Cosmos and Chaos. The focus is on combat, and you’ll have to go through different offensive & defensive techniques, as well as evasion. While the fighting engine is simple in principle, because of the high number of variables, execution can be tough. Along the way, you’ll be able to upgrade your weapons, armor, as well as swap out different attack techniques.

There’s also a “fighting only” option, but if you’re looking at this in the same frame of mind as a traditional fighting game, you’ll be slightly disappointed. You choose which character you want and match by match (no “best out of three” stuff here), you select your opponent. The opponent’s skill level is evenly matched to yours, and while this is fair, fighting games are usually not fair. There’s also no sub-boss or boss opponents, but any shortcomings Dissidia 012 [duodecim] may have as a fighting game are made up by the fact that any experience you rack up in the fighting area carries over in the RPG.

Square Enix graciously provided a free copy of this game for review. Thanks, guys.

Matt Fraction on ‘Thor: Ages of Thunder’ and ‘The Order’

Newsarama has posted an interview with Matt Fraction about Thor: Ages of Thunder, his upcoming peek at the war-torn history of Marvel’s Norse Gods.

Newsarama: Matt, what’s Ages of Thunder about, and how does it tie into the Thor mythos?

Matt Fraction: It’s a Thor graphic novel, told in parts, that plugs the pure Stan-and-Jack interpretation of Thor and the Asgardians into the Norse myth cycle. It sort of exists outside of any current incarnation of Thor – one of my favorite things about the Norse myths is that it’s cyclical; that Ragnarok has survivors and the stories begin again.

So we’re using that as a motivation to look at Thor and his pantheon throughout various different eras of Ragnanroks, with various different visual interpretations. Each time they’re living through these insane and colossal stories that build on top of one another, each chapter presenting us with another way of seeing Asgard as it rages towards its inevitable destruction and rebirth.

Ultimately, these stories present to us with the reasons why Odin saw fit to curse Thor with the humanity of Donald Blake, and who he becomes because of it. That’s the uniting thread that, no matter what apocalypse he’s skyrocketing towards, Thor had this flaw, and this ultimate redemption because of it, told in giant, divine terms. It was danced around back in Thor#159, if you want to get all continuity-guy on it; Ages of Thunder is a kind of explicit play-by-play, where Thor’s lack of humility triggers all of these wonderful, horrible things.

Along with making a passing comparison of Thor to Wu Tang Clan, Fraction shows off a few pieces of art from the series and also weighs in on the "real" reasons his series The Order is coming to an end with issue #10.

Thor: Ages of Thunder hits shelves April 30, 2008.