Tagged: Kevin Smith

Marc Alan Fishman is Looking for Inspiration

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Thanks in part to a very mystical social media maven, Unshaven Comics has recently enjoyed a bit of a renaissance on our Facebook page. With an increase of likes and, more important, engagement, I’ve been able to hold some really great conversations with our glut of fans. Most recently (as of my writing this), I brought up the question of our favorite artists. I did so because, to me, nothing immediately draws us all into the world of comic books before the art… pun wholly intended.

It’s the depiction – be it overtly bright and heroic or gothic and moody – of worlds impossible to live in that ultimately usher us into the pulp. The writing may, in turn, drive us further into our individual fandoms, but I’ll always believe that the visuals of comic bookery are inherently tied to our collective appreciation. Individual artists will hold our attention more than others. As such, I wanted to share with all of you a collection of these illuminated illustrators of whom I have felt a deeper connection to, that ultimately led me on my own long and winding path to being a creator myself.

Alex Ross

When tracking my love of comics, no artist comes to mind for me personally before Alex Ross. While I may have seen plenty of amazing illustrators in my youth prior, it was Ross and his affinity for the photorealistic that stopped me cold and forced me to enter into my now life-long love affair with sequential fiction. To see Batman, Superman, and Green Lantern per his brush, I was able to bridge the gap that had long stood between what felt like toy-box fodder and an art form. Not to dismiss the pantheon of amazing artists before him mind you. It was merely seeing heroes and villains in a new medium that opened my eyes to the potent pulp of Kirby, Ditko, and the like. Alex Ross makes the impossible seem possible, and because of it, his work on Marvels and Kingdom Come still remain my go-to examples when asked how best to break one’s self into the medium as a fan.

hellboy-6700169It was Alex Ross’s use of photo reference that calmed my own shaky nerves when it came time for me to dive into interior art. Knowing that I could use the tools of my fine art upbringing to help me build the worlds of the Samurnauts, I was able to overcome my lack of a skillset in creating something from nothing. It had long prevented me from ever trying to make comics. Seeing how Ross walked the line from a photo to a finished panel helped me, in my own meager way, do the same.

Mike Mignola

And let’s just go ahead and leap to the antithesis. Mike Mignola is one of those artists that captivated me the second I saw his angular and moody artwork. The way he balanced his awkward forms with garish shadows and minimal detail helped me see how an artist could make a world alien to our own even more alien. And because his work is most often simply colored, he helped me find an affinity for a less-is-more approach to a comic. While I myself can’t say that I see any of his influence in my own work… I oftentimes find myself with a comic or two of his on my side-table when I am in the very beginning of planning a page. And while someday I may trust myself to push my own style into a Mignola-esque direction, until then, I can simply enjoy the work he produces.

Mike Allred

mike-allred-madman-6168345Like many of my specific generation, my honest-to-Rao first look of Allred’s work was the animated intro to Kevin Smith’s Mallrats. Mike Allred’s simple-retro-hipper-than-thou art leaped off the movie screen far better than the dialogue deluge of Smith’s Generation X stoner flick ever could. Subsequent deep dives into the X-Statix, Madman, X-Force, and others only deepened my considerable admiration. And above Ross or Mignola, Allred’s work is presently on the tip of my own tongue – artistically speaking.

Mike Allred’s clean lines, kinetic figures, and throw-back style is 1000% what is pushing me towards my newest endeavors in the medium. With my forthcoming submission in Mine! to the subsequent spiritual sequel in the Samurnauts series, I am working hard to push my style into a similar vein. At present, my odd mashing of photo-realistic figures with overly fussy coloring served its purpose; continuing to revisit Allred’s work is forcing me to do what the best artists do… reinvent myself to become more myself such as it were.

Next week, I’ll be focusing on the yang to the artist’s ying. Excelsior!

 

Marc Alan Fishman: Selling Out

richie-rich-8523452The other afternoon, whilst sipping on a cool beverage and shooting the breeze with a comic book making cohort, I stumbled upon a most interesting What If scenario. You see, this pal of mine loathes Kevin Smith (of Jay and Silent Bob, and a dozen other ventures). Knowing this, I pressed:

“What would you do if Kevin Smith got a hold of your [Amazing Indie Book I’ve Plugged Before], and decided he just had to turn it into a film. Would you make a deal with him?”

A little bit of hemming and hawing later, the answer was a resounding yes – pending a considerable amount of money was put on the table, as well as some subsidiary rights. It ultimately got me to question myself: Would I put aside my integrity as an artist if it meant a more lucrative life? Well, as much as I’d love to be able to side with the staving artists of the world, I’m a fat dude who loves a good Faberge egg omelet far more than resting on a pile of unsold ideas.

It’s oftentimes the pipe dream of the indie creator, is it not? Certainly Banky and McNeil of Chasing Amy had courted selling out as means to better ends, and no one looked down on them much. The fact is that we barnacles on the S.S. Comics may enter into the endeavor or making pulp for the masses with nothing more than good intentions to entertain, but there’s only so long that one can sustain the hobby without lucrative backing.

As I’ve detailed time and again: each issue of my Samurnauts series represents roughly 250 work hours from concept to completion. Three guys working full time jobs and maintaining contact with loved ones – like our fiancés, wives, and kids – put in those hours. While there’s no greater feeling in the world than seeing a complete stranger plunk down his hard earned cash for my comic, there’s no bigger dream then being able to sustain a career actually making the next issue.

If there were to be a fly on the wall when Shuster and Siegel were pitching Superman, do you think they were contemplating points on the backend when they signed their names on the dotted line? I doubt it. They sold the rights for $130 and a contract to produce more material, to the tune of $150,000 a year for the pair. Superman, of course, went on to become a radio show, a newspaper strip, a cartoon, a television program, and countless cartons of collectable crap. The creators would end up suing DC and other respective owners for a fairer cut for the rest of their natural lives. The notion was clear from the start: putting food on the table will trump a stiff upper lip every time.

When an artist is given carte blanche to see their truest work come to fruition, I’ve no doubt it will always be better than had it been built by a focus group. But there’s a reason why DC and Marvel hire known names to helm their biggest titles. They’re not in the business to take leaps of faith. In the best cases, one could argue that a collaboration between art and commerce leaves the most people happy. See The Avengers. And when it goes wrong, well, funny enough, no one is exactly blaming Eastman and Laird over Bay’s Ninja Turtles now, are they.

The notion of selling out was always troublesome to me. The thing is, the Million Dollar Man was right: Everyone has a price. But there will always be those creations we hold nearest to our hearts and feel the need to protect. I believe for most of us indie creators, our ideas are always on the table for sale because we pride ourselves in the ability to create more where they came from. The hope is when we’re well off enough we can afford to give life to those new ideas without the slimy hand of an unwanted third party. Left to their own devices, Green Day became Foxboro Hot Tubs and without any focus groups to get in the way… ended up sounding like Green Day (from 1968).

So, I say unto all those amidst the Artist Alleyways! You are free and clear to seek that big payday without fear of repercussion. For you see… the artist that pays his bills, and lives to see another day has plenty of integrity in my book.

 

Review: Lego Batman 3 – Beyond Gotham

screen-shot-2014-11-16-at-7-17-56-pm-9680495Make no mistake – the box says Batman 3, but this is clearly the DC response to the Marvel Lego Super Heroes game from last year.  With over 150 heroes and villains, an oncoming storm of DLC, and a sweeping plotline, this is the biggest look at the Lego DC Universe yet.

The title says “Beyond Gotham” and they follow up straight away – the opening video features the six Lantern Corps that aren’t green. Sinestro, Star Sapphire, Saint Walker and Larfleeze start off bickering but are quickly defeated and put under the thrall of the game’s Big Bad, Brainiac.  In only the opening levels of the game the narrative moves from an underground battle against Killer Croc to a outer space where Batman and Robin team up with fellow Justice Leaguers Flash, Cyborg and the Martian Manhunter.

batman3_2-550x309-5303424All the Lego games bear some common concepts – the characters fight and puzzle their way through various levels based on the narrative of the story the game is based on, a list so far including Star Wars, Harry Potter, The Lord of the Rings and Pirates of the Caribbean.   Everything is awesome destructible, the debris revealing “studs”, the common coin of the Lego realm, which can be used in between levels to purchase new playable characters.  Various characters have different powers – some can fly, some can shoot fire – and each power will allow the player access to different parts of the levels.  Since many characters and powers are not available at the start of the game, the replay value of the series is impressive, nearly exhausting for those insist on chasing the virtual dragon that is the elusive 100% completion rating.

One of the joys of each successive Lego game is to see what new gameplay is created, and what features are pulled from previous entries in the various series.  The interchangeable specialty suits make a welcome return from previous Bat-games, not only for Batman and Robin, but other heroes like Cyborg.  The score multiplier from the Marvel game has been added, and quite useful; too – the number of studs needed to fill the “True Hero” bar on most levels are painstakingly high.  Where Marvel had Stan Lee hidden amongst the levels for you to save, Batman 3 fills that role with the finest Bat-Actor to ever draw breath, Adam West.  Flying characters hake an appearance, including the first large-size mini-figs like the giant true form of the Martian Manhunter and Arkillo of the Yellow Lantern Corps.

The breadth and depth of characters in the game is truly staggering.  From the A-list JLA members to the mid-carders like Blue Beetle and Booster Gold, even villains for the other heroes to fight, like The Cheetah and the Rainbow Raider.  Guest stars from past the fourth wall are a new addition – DC creators Geoff Johns and Jim Lee get the mini-fig treatment, as do Conan O’Brien and Kevin Smith.  In addition to his cameos as a hapless actor in distress, Adam West also voices the Batman from the classic 1966 TV series (now out on DVD) in a special level, complete with retro Batcave and minifig design, and the comic-booky sound effects that have so inextricably affixed themselves to any news media coverage of comics.

batman3_1-550x309-6387633But they don’t stop there. This game ties into Batman’s 75th anniversary, and as such pulls in characters and suits from many media.  In addition to the Batman suits from the movies, Batman Beyond is featured in the game, along with his villains like Inque.  Batman The Animated Series gets a tp of the hat with The Gray Ghost, and of all people, Condiment King, and Brave and the Bold brings us the Music Meister.

In a first, the cast of the WB’s hit series Arrow appear in the game, with voice provided by Stephen Amell.  Felicity Smoak, Malcolm Merlyn and the Huntress will be making an appearance in a DLC pack.  But if I had to choose the single most WTF-y included character, it’d have to be The Green Loontern, AKA Daffy Duck, AKA Duck Dodgers from the episode of the TV series where Dodgers accidentally got Hal Jordan’s laundry by mistake.  THAT’S what I call obscure.

In addition to the common design and base gameplay, surely the most beloved common feature of the Lego games is their wacky sense of humor, and this game does not disappoint.  In addition to the wonderful and fun plot and dialogue, be on the lookout for endless throwaway gags in the background.  As Hawkman (or is he?) enters the Hall of Justice, he passes various souvenir stands dedicated to the heroes, including an Aquaman booth choked
with unsold merchandise.  Or as Princess Diana takes to the air, the classic Wonder Woman TV show theme starts to play.

It is not unreasonable to say that there are those who are playing each and every Lego game because of their love of the series, over and above the licensed property that the latest game based itself on.  This game will satisfy both Bat-Fans and Legomaniacs alike.

Lego Batman 3: Beyond Gotham is available for all current Xbox, Playstation and Nintendo platforms and handhelds.

Marc Alan Fishman: Stand Up For Integrity

This past week, Marc Maron interviewed Mike Myers on his WTF Podcast. Myers, a consummate pro very much at peace with the world, had only one itch to scratch with Maron: His infamy in being known as hard to work with. His response was direct. If he was hard to work with, it was only because he was standing up for his creations. And if that in turn caused people to be irked by him, well, so be it. Had I not been driving at the time, I would have stood up an applauded. And to the couple on I-294 I accidentally cut off because I attempted it… I’m really sorry about that.

It got me thinking about creative endeavors, and how Myers’ ideology is the ideal that would make the world that much more of an amazing place to live. It’s a crazy notion that I’ll happily back with a litany of examples. If I may be so bold:

Louie, on FX, is an astoundingly brilliant, genre-challenging show that simply could not be made any other time than right now. Because Louis C.K. had the wherewithal to stick to his guns and demand complete creative control over his end-product, every episode is appointment-worthy TV. By comparison, IFC’s Maron is so tragically focus-grouped, it took two seasons to reach any worthy catharsis. And even then, it was a barely-there conceit that Maron should appreciate life more. To compare the two shows is perhaps a bit mean-spirited – Louis C.K. is a filmmaker, and Maron a podcaster – bit the reality remains the same. What makes Marc Maron an amazing figure is his ability to touch on the humanity within nearly any subject in front of him. IFC sought no gravitas with their adaptation of his life. They wanted a hip, edgy comic to bring some Louie-esque cred to their backlog of Portlandia repeats. And for the quasi-fame and cash, Maron went all in.

The silver screen aside, we need only look to the cinema for even better examples. While we know, no doubt, that it takes a village to raise a child – a child being a movie in this case – very few films are wholly a singular vision given their relative cost. But when a creative team that clearly anguishes over every minute detail together as a team and makes the movie they truly wish to make, the results represent art over commerce. Take folks I love like Quentin Tarantino, Stephen Chow, or the infamous Kevin Smith. Each man’s films are intrinsically connected to their source creator. That is to say nearly all of them. Let’s try to forget Cop Out, shall we? But in the best of cases, movies as diverse as the original Clerks, Pulp Fiction, or Kung Fu Hustle were built on houses of cards. No financier could look at any of those preliminary spec-scripts and say without falter that they’d be commercially viable. Even with each man’s pedigree in tow, it took integrity of self and one’s creation in order to complete their respective films. And because of it, I’d say in each of those cases the world was treated to amazing art. Yes, Clerks included.

And where would my op-ed be without touching on our medium of choice here at ComicMix. I’ll be frank: I just don’t know how to defend my point whole-heartedly here. Whereas in my examples above, the end-product – damning the man who would try to control it – ended up both a critical as well as a commercial darling. In contrast, comic books simply don’t sit at the same table. The most profitable comics seem to swirl around character regardless of how the fanboys are reviewing it that week. Per my recent columns, I’ve pontificated that in most cases as well the parent publishers must keep the rags on the racks for no better financial reason beyond being able to control the licenses that live between the pulp. With all that said, I’m still adamant in my original conceit. Removed from the external control of governing bodies that care more about latent data points, letting an artist make the art they want will always yield a better finished product in my mind. It’s the difference between Revival and whatever crossover-of-the-month is raging on. And lest we not find a silver lining to this all, we need look only to The Walking Dead – a book built and maintained by a singular vision, not a corporate marketing report. And certainly that turned out pretty well, all things considered… no?

Ultimately Mike Myers’ feeling that his vision was best, gave the world the rebirth of “Bohemian Rhapsody” in lieu of a Guns N’ Roses single. And because of it, Queen hit the top of the charts again, nearly two decades later. More importantly, you can’t hear the song at 4:07 and not bang your head accordingly. As artists we are often pawns to the masters of the finances. In order to see our visions given birth, we are challenged by those not in the know to concede to another opinion. Beyond simple collaboration, there exists a conflict of interest when those who can pull the trigger choose to question the viability of a given creation.

It is up to us, the creators, to then hold steadfast. It is far better to be proud to put your name on something because it truly represents your vision, then to compromise for the sake of a paycheck.

 

Man of Steel Fan Event let the Audience Ask the Questions

Yesterday, Henry Cavill, Amy Adams and Man of Steel Director Zack Snyder sat with special host Kevin Smith for an exclusive fan event on Yahoo! Movies. The cast and crew talked all the things Man of Steel, in anticipation of Tuesday’s home video release of the summer blockbuster.

The event also included a featurette of the sit-down discussion between Zack Snyder and Michael Shannon about the making of Man of Steel.

The Point Radio: BATTLESTAR Is Back All Shiny & Bloody

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BATTLESTAR GALACTICA: BLOOD & CHROME is finally here, but you don’t know the whole story on how this all came to be. Executive Producer David Eick shares some surprising facts (and a few sneaky spoilers) with us, plus October was another good month in the comic stores, but for which company and THE KILLING rises from the dead.

The Point Radio  – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or on any mobile device with the Tune In Radio app – and follow us on Twitter @ThePointRadio.

The Point Radio: Lori’s Return On THE WALKING DEAD

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We’ve got more with THE WALKING DEAD‘s two latest casualties, Sarah Wayne Callis and IronE Singleton. We cover it all from Lori’s Haters, IronE’s surprise at his fate and the possibility that Sarah might have a chance to return to the show. Plus DC goes digital in an even bigger way and we move two steps closer to that ELFQUEST movie.

The Point Radio  – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or on any mobile device with the Tune In Radio app – and follow us on Twitter @ThePointRadio.

The Point Radio: PARKS & RECREATION Plunges Ahead

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There’s been a lot happening on the NBC comedy, PARKS AND RECREATION including an out-of-the-blue marriage proposal. Co-creator & star, Amy Poehler catches up on all of it plus odds are Jamie Foxx will be Electro and more speculation on Disney and Star Wars.

The Point Radio  – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or on any mobile device with the Tune In Radio app – and follow us on Twitter @ThePointRadio.

The Point Radio: Guiding JAMES BOND

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Since the day DOCTOR NO exploded on the screen, the fates and fortunes of James Bond has been in the hands of the Brocceli Family, first with Albert “Cubby” Brocceli and now his daughter Barbara. We sat down with Barbara to talk about the rich history of Bond and how they work out each detail from tone of the story to the  Bond Girls, even before the cameras roll – plus G4 gets overhauled and Arnold is CONAN again – really?

The Point Radio  – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or on any mobile device with the Tune In Radio app – and follow us on Twitter @ThePointRadio.

The Point Radio: Those COMIC BOOK MEN March On

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AMC has given us another season of COMIC BOOK MEN, and
Kevin Smith explains how all that – and the show itself – happened, plus your YouTube favorites are coming to SyFy in a new reality series, VIRIAL VIDEO SHOWDOWN but it’s not quite your regular online videos. Plus The CW gives ARROW a vote of confidence!

The Point Radio  – 24 hours a day of pop culture fun for FREE. GO HERE and LISTEN FREE on any computer or on any mobile device with the Tune In Radio app – and follow us on Twitter @ThePointRadio.