Uwe Boll Talks In the Name of the King: Two Worlds
Director Uwe Boll is no stranger to video games or controversy but remains indefatigable and is back next week with In the Name of the King: Two Worlds, his sequel to the 2006 film he made based on the Dungeon Siege video games. The new film, his twenty-fifth, stars action hero Dolph Lundgren and is a direct-to-video release from Twentieth Century Home Entertainment.
The German –born Boll spoke exclusively with ComicMix to talk about the film and his approach, which ignores his critics, many of whom cite him as the worst director working today. In turn, Boll has challenged them to box, to see who is the better person but our conversation was far from combative.
ComicMix: This is your first sole directorial work. Any reason why?
Uwe Boll: In the past, I was more a producer, such as with Alone in the Dark. Normally I’m the director, producer,, and sometimes the writer. I think it came to an opportunity to get the financing completely through Canada; so I said, “Absolutely, let’s go for it.”
CMix: Why a sequel to a dormant video game?
Boll: I liked the Bloodrayne film series, and I don’t always do sequels. I liked the first movie a lot, and while I didn’t have the financing to make a big sequel, I came up with a time traveling idea for a brand new story. It brings a little humor to the story and with a guy like Dolph, with his bone dry humor; he’s very intelligent, not a guy who can have long speeches. He’s more a character from the present, and I have all these kinds of things, sending him back to the medieval time, he can wander around asking, “Where is the toilet, can I drink this water?”
It’s an interesting new storyline, not just “let’s make a second part but only cheaper”. It’s better to be completely new, and I am actually happy with the movie. It has a lot of humor; it’s quick and entertaining. (more…)

Crossovers are nothing new to comics. Who could forget when the [[[Teenage Mutant Ninja Turtles]]] found their way into a [[[GrimJack]]] book, or when the Punisher visited the Archie Universe? Well, apparently, they can cross into game universes too. As if to answer the challenge put up by [[[Marvel Super Heroes vs. Street Fighter]]] over almost 11 years ago, Midway has released [[[Mortal Kombat vs. DC Universe]]] for the Xbox 360 and PlayStation 3. Building on the series’ newer 3D fighting mechanics, the new title boasts a refined move set, two separate storylines, three new kombat modes, and, of course, a new roster featuring DC’s mightiest heroes and villains. So how does the game fare? Read on…
It’s just over five weeks until the long-awaited Mortal Kombat vs DCU game gets in our hands, and we’ve got even more fuel on the fire to get you pumped including the real truth why Superman won’t be the strongest character, plus:
On the heels of last week’s big release of LEGO Batman: The Videogame, Midway has announced the final characters for their newest game; Mortal Kombat vs. DC Universe. The story takes place after the two franchises collide during a universal "crisis" (probably not the same one). Now fanboys (and fangirls) can finally their aggression on the Justice League like it’s their job. Here’s the complete list:
JK Parkin over at
The 2008 Electronic Entertainment Expo is underway. Just to start us off right, Midway released the first gameplay footage from the upcoming Mortal Kombat Vs DC Universe videogame. Since we’ve seen the Mortal Kombatants before, the video wisely focused on the DC Comics characters. Superman, Batman, Catwoman, and Flash were shown in some exciting footage using their unique abilities. For instance, the Flash smashed his enemy through several walls while going through rooms in a few seconds.

