Tagged: Nintendo

Martha Thomases: Go, Pokémon, Go!

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Over the weekend I noticed my Facebook and Twitter feeds were overrun with new words and phrases. What is a “Pokewalk?” Why were so many people looking for gyms?

As you probably know, the cause was Pokémon Go, a break-out cell phone game that is crashing servers and bringing people together all over the country. This is in addition to a successful roll-out in Australia and New Zealand. In fact, “By July 8, just two days after its launch in the U.S., Australia, and New Zealand, Pokémon Go was installed on more than 5% of all the Android devices in the U.S., surpassing popular mobile-dating app Tinder, which was running on a little over 2% of all Android devices.”

Get that? Looking for cute little virtual animals is more popular than looking for convenient, no-strings-attached sex.

Sometimes, I just don’t understand kids today.

I missed the most rabid parts of the original Pokémon fad back in the 1990s because my kid was a little bit too old for it, but I can totally understand why this new game is so popular. In the original, you looked for a variety of Pokémon (or “pocket monsters”) on your video game screen, and when you collected the most, you won. Yes, there were more wrinkles to it than that, but the kids I watched play were more excited by the quest than by the battles.

In the new version, the game involves many of the cool features on your smartphone, especially the camera and the GPS. By looking at the world around you via your screen, you can occasionally see a Pokémon, and by swiping across, you can capture it. Then there are a bunch of things you can do with your collection, like taking them to the gym to make them stronger.

When I was at the Green Market on Saturday, talking politics with the folks at the Anthony Road Winery booth, two African-American women came up. One was ready to try wine, but the other was suddenly interrupting, taking pictures, and making us laugh. She was so excited!

Turns out, they had found a Pokémon.

Unlike so many video games, Pokémon Go seems to be encouraging people to get out of their homes, to walk around and explore (even if it’s just for some pixels), even meet new people and talk with them. In some cases, they might even notice the world around them and learn something.

This is a good thing. At least, it’s a good thing for those of us who enjoy a certain amount of privilege. The article in the link really made me question a lot of my assumptions. The author points out that if a black man is playing Pokémon Go, exploring a new neighborhood by walking around and circling in on a Pokémon, there is a real chance that someone will see him, assume he’s a criminal, and call the cops. The fact that he’s only looking at a phone won’t necessarily save him.

pokemon-squat-9890528It wouldn’t be the first time police have mistaken a phone for a gun. It wouldn’t even be the first time this year.

It’s also disturbing that the game imagery has already been coopted by racists.

Is this any reason to deny people joy? Of course not. The two women I talked to at the market were politically engaged and had been demonstrating all week with Black Lives Matter because of Baton Rough and Minnesota and Dallas, but on a Saturday morning, they wanted some goofy playtime. Whether I want to play the game or not (and, really, I stare at enough screens as it is and I don’t need a new addiction), I sure as hell don’t want to limit anyone else’s fun.

I’d just ask for people, in their zeal, to remember that there is more to life than finding Pokémon. There are other people on the planet, and on the sidewalk. Please don’t get so caught up in your quest that you wander into traffic, or into a unit of Storm Troopers.

I’d like to see Pokémon Go used as a force for good. For example, on Twitter, a person named Kris Straub said, “Dear Nintendo, please put super rare Pokémon at polling places this November.”

Nintendo Drops The Amii-Ball

Being the weekend, Nintendo has not yet explained the delay but numerous major stores report  not to have received their complete shipment for the new wave of Amiibo figures, to have been released yesterday.  GameStop, Target,  Walmart and BestBuy locations report that no or limited stock came in, some only receiving one or two of the new figures, if any. None have any information on their expected receipt.

One GameStop location in New York claims the Amiibo figures have been delayed till the 13th, the day of the release of the new Nintendo 3DS. This has not been corroborated as of this writing.

The Nintendo Store in NYC, on the other hand, not only received their full shipment but broke their own company’s street date and started selling them last Tuesday, according to the manager on duty this morning.  They have already sold through their stock, and have none available on the advertised day of release.

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This is only the latest in a series of missteps that would ordinarily enrage gamers, but has somehow only increased the frenzy in obtaining the collectibles, far above the level that their playability would suggest.

The Nintendo Amiibo are the company’s foray into the integrated figurine market, joining the Skylanders and Disney’s INfinity lines.  The Nintendo lines differ from their competitors in two ways.  One, while the other lines only work in the game for which they have been designed, the Amiibo are compatible with a number of games, both current and upcoming, in varying ways.  Second, while the other companies are offering the figures in plentiful numbers, Nintendo has offered theirs in limited quantity, bringing figures out of production soon after their release.

The interactivity the figures offer is somewhat limited – they can store level information for Super Smash Bros, allowing you to bring your leveled-up character with you to friends’ homes, playing your character against their on other systems. A second game, Mario Party 10, will also allow you to store your progress, but there’s an important caveat – you can only store one game’s data on the figure.  So if you want to start using it to play mario Party, kiss your Smash Bros level data good bye. Of course, Nintendo is releasing a second set of the mario figures, identical save for different colored bases than the original, so if you want to store both games’ progress, you won’t feel silly buying two of the exact same figures for each games’ data.

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Two of the Amiibo figres I’m getting for my daughter, along with the one I’d have to trade her to get.

Other games offer Amiibo compatibility limited to obtaining special character bonuses and power-ups when the figure is activated in the game.  The Nintendo site offers a list of the games here. Save for the Smash Bros games, only two releases to date allow for the use of all the Amiibo figures.  A large number are essentially one-shot items that become more shelf porn.

As a result, Nintendo announced almost immediately after their release that several of the “one use only” figures first wave of Amiibo, including the Animal Crossing Villager and Wii Fit trainer, were already “out of print.” which is code for “buy every one you can regardless of how disinterested you are in them, because they are going to be worth BIG money.”  That, combined with the limited production runs has turned the line from an interesting game peripheral to instant fodder for speculators, increasing demand by an order of magnitude an making it nearly impossible for actually interested parties to obtain them.

The new wave of figures, ostensibly to have been released today, have been snapped up well ahead of their release in preparation for Nintendo’d announcement that some or all would receive a limited run.  This was exacerbated by the release of figures only offered by one store, like GameStop offering Shulk from the Xenoblade series, and BestBuy offers MetaKnight from the Kirby series.  These figres sold out almost immediately after being going up on their companies’ web sites, and pre-sales auctions on ebay are already getting four and five times their original price.

One of the upcoming games to offer Amiibo compatibility is the offbeat steampunk shooter Codename S.T.E.A.M. Four exclusive characters originally from the Fire Emblem series can be unlocked using their Amiibo figures. One problem – one of them, Marth, was one of the “discontinued” figures from the first wave of figures, and already fetching scalpers’ prices on the grey market. All signs point to the same being so for the three figures coming soon in an upcoming wave. Nintendo promises to make more marth figures available, but the odds that they’ll be plentiful enough to obtain without concerted effort is unlikely.

So to play all the characters in the game, you’ll need to spend a minimum of fifty or so dollars, more than the cost of the cartridge itself, and that’s only if you’re lucky enough to get the figures at the MSRP. Which you almost certainly won’t.

In short, while the Amiibo offer limited playability, at least they’re hard to get.  A suspicious individual would almost surmise that Nintendo, knowing the item they have offers limited play value, made moves to increase their scarcity, allowing the collector mentality to override the limitations of the product.

But that’d just be crazy. Right?

 

REVIEW – Doctor Who: Legacy

Doctor Who has gotten a number of videogames in the last couple of years, from games for the Playstation 3 to a Nintendo 3Ds version of the card game Top Trumps.  Doctor Who: Legacy is the latest in the series, a game for iOS and Android tablets and phones that packs a great deal of addicting gameplay into a simple mechanic.

1474593_222394071218164_472402123_n-8932424At its core, Legacy is an iteration of the “Line up three jewels” game as seen in the many variations of Bejweled. The big different is the player is not limited to moving an “orb” only one spot, but anywhere on the screen, within a number of seconds.  With orbs sliding out of its way as you go, this simple change allows a deft player to set up a number of combos in one play.  It’s s skill that takes a bit to get used to, but opens up a great deal of strategy.

In the game, you play The Doctor and his companions, each of whom are assigned one of five orb colors on the game board, with a sixth (pink) for restoring hit points..  You are presented with wave upon wave of villains who attack you with energy blasts and special attacks, shaving down your health.  When you line up three or more of one color, the character assigned to that color attacks the enemies, or the pink orbs restore health to the team.  Combos allow more than one character to attack at once, and multiplies the total damage.  Your characters have varied attack and hitpoint values they add to the team, and each has special powers that become available every few rounds – change orb colors, increase damage, or restore health.  Combining that with the flexible orb placement on the field, the game keeps itself fresh, more than simply swapping jewels endlessly.

Like all free-to-play games, there’s an option to buy items, represented here by Time Crystals, which allow you to continue playing if you’re well into a long level, are used to rank up your characters for greater power and strength, and to buy packs of extra companions.  The game is exceedingly fair about making the crystals available in the game as well, and with patience, you can score all the companions as random rewards for completing levels.  As a thank you for buying, the game allows you access to the “fan area” after your first purchase of 5 or more Crystals. The fan area offers extra levels, special “fan versions” of companions, and more bonuses to be added later.  It’s a fair value for at least that first five bucks; indeed the game itself would be worth that if they had chosen to charge.

One caveat – the game needs an internet connection at startup to sync with the servers and download updates, so have one ready before you play.  Right now the developers are running a special “Advent Calendar” promotion via their facebook page – Liking their page gives you access to promo codes for extra companions and outfits for your characters.  There’s a lot of value packed into the game, and it’s a welcome addition to your portable device.

The game is free for Apple and Android devices.

REVIEW: The Wonderful 101 – One-credible

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The Wonderful 101 has been a year coming – it’s been part of Nintendo’s many show reels for the Wii U system since its release, and it was one of the most popular demos at last year’s New York Comic Con.  And it has been worth every minute.

Conquering alien horde Geathjerk has set its sights on Earth, and the secret army of the Centinels, code named “The Wonderful 100” is out last hope against with you leading them, the “101st”.  The team saves citizens, and then quickly deputizes them into duty, using them like building blocks to form weapons and tools to fight the rampaging monsters.

Another work from  Hideki Kamiya, produced by Atsushi Inaba, it’s got a lot in common with their Viewtiful Joe series for the Game Cube.  If Viewtiful Joe was a love letter to the Kamen Rider series, Wonderful 101 is a love letter to the Super Sentai series, the shows they use to bring us Power Rangers.  Like Joe before it, the game is rife with fourth-wall breaking comedy, over the top action and magnificent character design.

Also like its predecessor, the game is VERY complex.  With dozens, potentially hundreds of heroes and villains on screen at once, things can get very small very quickly, combine that with a control system that at various times uses all the buttons of the Wii U Game Pad, including drawing on the screen, the playing is required to do quite a lot, quite often.  Reasonable progress can be made with button mashing (and a very welcome “very easy” mode) but there’s enough opportunity for impressive combos and innovative gameplay to keep a dedicated gamer engrossed.  With a hundred hidden characters to find and many times that in hidden items, the replay value of the game is vast.  It takes advantage of the Wii U Game Pad to deliver a new playing mechanic.

The work pays off, as the story is filled with many twists and turns, skewering the tropes of tokusatsu while it tributes them.  The character design alone will keep you laughing for days. (Wonder Beer? Wonder Toilet?).  The theme song, “Heroes’ March” that plays under the action, is a wacky ditty that sounds like what would happen of John Philip Sousa did the theme for a Power Rangers show, orchestrated by Jim Steinman.

The complexity may make it the kind of game that might turn a casual player off, but for the hardcore gamer (not to mention fans of Japanese science-fiction) it’s a treat.

Marc Alan Fishman: Press Start – Or Just Turn It Off!

So Microsoft debuted the XBOX One this week and the video game fanboys dropped trou and prayed to Lord Gates. With it, the next generation of consoles are all spec’ed out, and being built by poor children of other countries. Err, I mean by robots. Yes. Souless, never-hungry robots. Perhaps it’s a sign of the times, or just the fact that I’m getting older and crankier by the day (something I may attribute to being in proximity of several fine folks on this very site), but I’m finding it harder and harder to care.

My generation was gleefully known as the ‘Nintendo Generation. When the original NES debuted, I was at the perfect age. With careful prodding, pleading, and sad-face-making, my parents dropped the $100 (a veritable fortune at the time for a lowly birthday / Chanukah gift) for the system. Elation, kiddos. Elation. Flash forward sometime later, and I was able to finagle the Super Nintendo when it debuted. I remember with near photographic memory the reflection of my beardless cherubic face in the glossy UV coating on the box… declaring all the amazing new games debuting with the console –none of which were included, save for Super Mario World.

This cycle continued all throughout high school: the SNES begat the Sega Saturn (don’t judge me). The Saturn begat the Dreamcast (continue to hold that tongue). The Dreamcast gave way to the original XBOX. And I remember it so well; plunking down my shiny new credit card for the $650 charge (the system, a game, and the extra controller, don’t-cha-know), and then holing up at a friend’s apartment for what would end up being one of very few all-night gaming sessions. See, even in my early twenties I was a budding old man. But I digress.

The newest line of video game consoles continue the trend to move away from entertainment add-on devices to full on hubs of all things do-and-watchable. Literal, visceral computers minus a keyboard and mouse. They’re WiFi-enabled, app-store-shoppable, and motion-sensitive. The XBOX One will apparently be ‘on’ all the time, and be able to take voice commands at will. XBOX, turn on. Bring up Netflix. Order me a pizza. Raise me my child. They’ve even showed a possible add-on that will project environmental graphics onto the walls and surfaces of your media room. I’ve seen the future folks… and I can’t wait to tell my son about how in my day our graphics were crappy and damn-it we liked it that way.

So why all the hatespew, you ask? All allusions to getting older aside, it’s frankly a matter of taste. The commitment of time a child (or teen, or adult for that matter) can sink into a video game is mind-numbing. Pun intended. Games today simply try too hard to be immersive. One simply doesn’t turn on the game, play a level or two, and call it a night. Suffice to say, that is what Angry Birds was designed to do. With the next generation of systems on their way, this is the trend that will continue. The phone will be my Nintendo. The XBOX will demand I plotz for 90 minutes if I intend to game.

The late Roger Ebert was adamant that even the best games were hardly art, I’ve never subscribed to that point of view. While Halo won’t sit on my shelf next to Inglorious Basterds, it certainly provided more smiles and provoked more thoughts than Kung Pow: Enter the Fist. But therein lies the blessing and the curse of modern gaming. The more video games mimic real life / real cinema / long-format stories, the more time and energy will be required of the player. Who here would watch The Godfather trilogy in 20-minute chunks?

And while yes, this doesn’t include Madden, fighting games, or arcade games… even there Sony, Nintendo and Microsoft are subtly demanding more and more of us as players – both in our time, and from our bank account). Madden may have that quick game, but the appeal (for those not online) is in the franchise mode-built for hours-long tweaking, prodding, and finessing. Fighting games demand the completest beat the game with every fighter to unlock a plethora of add-ons. And even the arcade games of my youth, repackaged and resold to me through countless app stores, stack themselves in such a manner that pleads I play it… remember how much I loved it… beat it… and buy the next one.

As it stands today I play only two games on my XBOX. Batman: Arkham City and WWE ‘13. Both provide me enough fun in what brief times I pull myself away from all my grown-up responsibilities. I assume in a year’s time, my stone facade will crack under the pressure of the pretty new graphics and promises of full-on entertainment media-center domination. But until that time, I’ll happily clutch my XBOX 360 like the old fart I’m becoming… and relish my memories of the simpler times. When up-up down-down left-right left-right B-A Start meant I could beat Contra, and head outside. When a round-robin tourney of Virtual On or Mario Kart meant bragging rights for the week to come. When the game manual delivered all the story I’d need in three paragraphs or less.

Those, my friends, were the days.

SUNDAY: John Ostrander

MONDAY: Mindy Newell

 

Review: Little Inferno

The Wii U, released on 11/18, has a good assortment of games available, both in stores and through the Nintendo E-Store.  A happy surprise is the large  number of smaller indie games available on the system, and of them all, the most blissfully wacky is Little Inferno, from the Tomorrow Corporation, makes of World of Goo.  Little Inferno combines the infuriating “What do I DO?” feeling of the open form game, the dark whimsy of a Tim Burton movie, and the purifying warmth of fire, and creates a deceptively simple game that unfolds like an onion in a deep fryer, and is just as delicious.

The game consists of a fireplace, more specifically, the Little Inferno Entertainment Fireplace.  Your job – burn things.  Buy things from a series of catalogs of flammable objects, place them in the furnace, set them aflame, find money contained within, use the money to buy more things to burn.  Lather, rinse, repeat.  As you buy objects, more become available.  As you burn more and more, you begin receiving mail from  the manufacturer, congratulating you on your proficiency.  Letters also begin arriving from another Little Inferno owner who seems to have learned a bit more about the company, and the purpose of the fireplace.

The game is dark, disturbing, and tantalizing.  Exactly WHY does the magnet make the gears in the Fireplace spin faster?  Where did Someone Else’s Credit Card come from, and why can you buy then in almost infinite quantity?  Why is the world getting colder?

For a company as family-friendly as Nintendo to select such a bent little masterpiece for not only a game for its new console, let alone a day-of-release game, is a bold move indeed.  This is a game CLEARLY not for everybody (It’s rated T-for-Teen), but for those who like dark humor, not to mention burning things, it’s a perfect little brain-bender.

Wii U offers new power, new games, long wait times

5817382900_d0c6a1ace6_m-5605696The [[[Wii U]]] was released on November 18 to a gleefully waiting public with midnight release events and the requisite pomp and circumstance.  The system offers a big jump in power and screen resolution, the first system from Nintendo that’s HDMI-compatible.  Add to that a good raft of first and third-party games available, a new layer of social media interaction and a strong (albeit coming-soon) set of media streaming functions, and you get a solid system designed for the family and the hardcore player in mind.

The system is not without faults, tho. It’s slow. Painfully slow.  It required a system update before any games could be played (taking almost 90 minutes to download, exacerbated by the demand on Nintendo’s systems from EVERYONE needing it), as well as a separate update for each and every game before they started up, averaging five minutes each to download and install.

Once the games load, however, they are gorgeous.  The new addition to the Mario Bros franchise draws from a number of chapters of the series, including many from the latest 3DS edition, and adds on many more.  The showpiece game, [[[Nintendo Land]]], (included with the Deluxe Set, available separately for Basic Set purchasers) is a series of “mini-games”, but in name only.  Each is an engrossing and deep game featuring franchise titles like Metroid and Pikmin, games not yet featured in stand-alone games on the system, but do a good job of keeping them in the public’s mind.  The new GamePad works well with the new games, as well as being able to function as a TV remote, allowing you to power up everything at once to use the system.  Many games can be played entirely on the GamePad, allowing the TV to be used by the rest of the family.  It lacks any local storage to allow you to play games independent of the main unit, but that’s more wishful thinking than a real issue.

The system is backwards-compatible with the Wii, but this too is very slow.  It runs through a software-based emulator that provides a bare-bones Wii menu and interface.  Gone is the ability  to send email to other Wii systems, as well as the ability to import Miis, the system’s personal avatars.  You have the option to transfer your Wii’s system data to the new Wii U, but it’s an all-or-nothing option; there’s no way to pick and choose what game saves, Miis or other system data, and once it’s transferred, your old Wii is returned to Factory specs.   Fine if you’re  planning on tossing it in the closet, or on ebay, but if you were hoping to keep it as a second system, you’re somewhat out of luck.

Each game has its own bulletin board in the MiiVerse, part of the social media platform the Nintendo Network, where you can both write and draw notes about the games, share game tips and if possible, get a few laughs.  At the moment, there’s no way to choose what game boards to see,  or to sort the so the games you own and play, making accessing your preferred boards a bit cumbersome.  And of course, getting to the MiiVerse is…slow.

Coming in the next month are the various streaming media channels like Amazon Video and Hulu Plus, joining Netflix which is already up and running.  The Gamepad will also be the center of a service known as TVii, the details on which are a bit sketchy; details will be forthcoming as the service is unveiled in December.

There’s clearly room for improvement in the system, but what’s available now is well worth the expense, and  if you’ve not already gotten a Wii U, the wait.

Nintendo Wii U digital promotion offers benefits for Deluxe owners

The Nintendo Wii U Deluxe Set, listing at 349.99, is already sold out before its release on the 18th

Nintendo of America today announced a benefits incentive program for purchasers of its new [[[Nintendo Wii U Deluxe Set]]].  By signing up with their Club Nintendowebsite and registering their system purchase, users will receive a ten percent “points rebate” on purchases of WII U made through the Nintendo e-Shop.  In addition, for each five hundred points earned in this fashion, users will receive a five dollar credit on future purchases in the eShop.

Club Nintendo allows users to earn points by registering their Nintendo purchases, and by taking brief surveys about the reasons for purchase and opinions on gameplay.  The points can be redeemed for downloadable games or collectible accessories.  High points earners are also eligible for rarer limited-edition items, made available for free.

This is the latest in a series of promotions intended to drive business to the Nintendo eShop. The release of [[[New Super Mario Bros 2]]] for the 3DS offered a 50 point Club Nintendo bonus for buying the downloadable version of the game.  Another promotion running now allows users to receive a free downloadable game with the purchase of one of a select set of new releases for the 3DS.  Nintendo does not offer their downloadable games at a discount over the store-bought versions, which makes them far more profitable to the company – while saving money on printing and shipping of physical media, they also receive the full price of the game, not just the wholesale price made if sold to a retail store.  It also eliminates the resale market – the downloaded games cannot be sold back to a store, and can only be transferred from one system to another a limited number of times. Special offers like this are clearly intended to make the digital purchase more appealing to the user.

With this offer, a fifty dollar or higher game would effectively earn an immediate five dollar rebate towards further eShop purchases. However, the final list of Wii U games available through the eShop has not yet been revealed; only four retail games have been announced so far, including NintendoLand, which already comes with the Deluxe Set.  Nintendo customer service reps have stated it will include their both “full-size” retail releases like New Mario Bros Wii U, as well as many smaller games at lower price points.  Their retail games are delivered on a DVD, which holds up to 4.2 GB of data. It’s almost certain most of their releases do not fill those discs to bursting; if they did, only about 8 retail games could be stored on the system’s 32GB internal storage. The system does support additional storage via SDHC cards, and while external hard drive support has been reported, no details are available.  So at the moment, the viability of downloading a high number of their retail games is questionable, rendering the ability to truly take advantage of the promotion somewhat limited.

 The  Wii U Deluxe Set retails for 349.99, but is already sold out via pre-sale, and like many new systems, is commanding usurious prices via ebay and other secondary markets. It features, for an additional fifty dollars over the basic system, an extra 16 GB of storage, the game Nintendo Land, and additional accessories including  a  charging cradle for the new Wii U Game Pad.

While the promotion begins officially in December, all Wii U purchases made starting on the day of release (Nov. 18th) will qualify. Details on the promotion are being made available at the Nintendo site at http://ddp.nintendo.com/

Quest of Drawers: How to be a convention sketch collector

The New York Comic-Con is just a few days away, and I’m packing up my necessities in my bag, along with my towel, and preparing for the show. Above all else, above my new Nintendo 3DS XL to score more SpotPass friends, above the mobile hotspot so I can post all those awesome cosplay pics,  above it all, is Norbert and my sketchbook. I’m a convention sketch collector.

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Norbert at the Green Lantern Convention by Romeo Tanghal

Under the name The International Norbert Conspiracy, I’ve been collecting sketches of my mascot for over twenty years now, and I’m approaching five hundred sketches. The question I get asked the most often (aside from the obvious “What is WRONG with you?”) is “How do you get so many?”

There’s always someone heading to their first convention, and keen on scoring sketches. And they ask the hive mind where to start, who’s the best, how much do they cost, all the standard questions. And since I’ve been meaning to do this for some time now, here’s a run-down of some basic tips to get started.

First, a few basics. There’s a few ground rules you’ll need to keep in mind when you’re trying to get sketches from the happy helpful people at a convention. Even if it looks like OTHERS aren’t following those rules, follow them anyway. Usually, the artist will recognize it, and appreciate it, hopefully lighten their mood, and you may get a better sketch out of it.

BE PATIENT – The larger a con, the longer the lines. People are getting books signed, some others are also getting sketches, and some just want to get a minute or so to talk with someone whose art they like so much. And if they got on the line before you did, they get to go FIRST. And they get to take as long as the want. Usually, the artist will grasp there’s a line, and try to keep such interactions brief; not because he’s rude, but because he wants to make sure he gets to everybody. But if he doesn’t, don’t remind him. Don’t sigh, don’t make a show of looking at your watch, and don’t do that “wind it up” thing with your fingers. You will get there when you get there.

BE POLITE – OK, you’re talking with the artist now. Remember how much you hated that guy who was taking All That Goddamn Time with the artist? That’s YOU now, to the guy behind you, and so on. So even though it seemed like everybody else was taking forever, that does not give you license to do the same, and maybe a little more. If everyone followed that rule, the last person in line would be able to go full-term in a pregnancy by the time they get to the front of the line. If EVERYbody’s just a LITTLE polite, things go faster.

BE REASONABLE – Again, bear in mind there are people behind you. If you ask for a drawing of the entire Justice League, from every iteration, fighting the total population of Topeka, be prepared to hear there’s not enough time to do so. Be prepared to be happy with a headsketch, or a simple figure.

BE PREPARED TO PAY – This is something which has become more commonplace in recent years, for a number of reasons. First off, the vast majority of artists pay their own way to come to the show, and hope to make enough money at their table to cover their expenses, and then some in a perfect world. Hard to deny them that.

In the case of more popular or “Hot” artists, there is more than a small chance that the sketches they’re doing will end up on eBay as early as that night, making the seller quite a pretty penny. There’s nary an artist who hasn’t got a story of doing a piece for someone who swore it was for their kid, who was either sick, couldn’t make the show or some sob story, only to see the art up for auction before the weekend is out. So the prevailing mindset has become similar to that of the sports memorabilia business; “this guy’s probably gonna sell this, so I might as well get my cut”. And again, it’s a hard argument to dispute, as sadly, the odds are in greed’s favor. So in the case of more and more of the bigger artists, free sketches are harder to come by. They’re not impossible (tips to follow), but if you really want a piece by your favorite artist, assume it will cost you some money.

There’s an upside to this as well, If you’re paying, you have a bit more say in what he will draw for you, and you almost certainly will get a more detailed drawing than if you just got a quickie “con-sketch”. Some artists have started taking orders for commissions BEFORE major conventions as well. Check their Facebook, Twitter or other social network feeds and see; don’t be afraid to ask, either. That’s often a win-win situation as well – the artist can see some money before the show, can complete the piece more at hie leisure, and you’ll get it as soon as you walk up to him. Likewise, some will arrange to ship you the piece after the show. If you’re asking for a very intricate piece, don’t rule that out either.

Once you’ve gotten those rules memorized, here’s a few advanced tips…

Check the publishers’ signing schedules. At a big show, the publishers will have a steady stream of creators at their booths, signing and almost always sketching. While the artist is on his own at his table, he’s on the company’s clock at the booth. They’ll certainly be quick little pieces, but if that’s all you’re looking for, that’s perfect.

Get a sketchbook. A sketch on a piece of comic art board is easy to turn over to another person. But a bound sketchbook is a subtle sign that this is a piece you intend to keep. While it may not melt the creator’s heart, at least he won’t be grumbling to himself how much he thinks you’ll get for the drawing.

Bring reference. If you want a piece of Batman or Superman, odds are peple know how to draw them. But if your favorite character is less off the A-list…well, don’t be offended if they don’t remember how many frogs and buttons are on Sonar’s jacket (it’s four). Bring a couple pictures they can use as reference.

Try a theme sketchbook – The more fun you can make your collection, the more interested you’ll get the artist. Ive seem books with just drawings of one character, some with them all doing something in particular, and one wonderful collection of heroes draw in the style of Fisher-Price Little People. Make it something they’ve never drawn before, something that’l; interest them, get the creative juices flowing.

Troll artists’ alley. No, don’t go up and insult everyone, slow down and look at all those up-and-coming creators who are pushing their self-produced books. Say hi to the guys and gals who did one issue of a DC or Marvel title a year or two ago. There’s a lot of talent there and you’ve got no way of knowing who the fickle finger of fandom will touch next. A year later, they might have a line across the floor, and you’ll be kicking yourself for not getting them when you coulda.

Try, try again. Aside from a handful of artists who have simply been too busy to do a sketch, I’ve got a few who have actively refused to draw Norbert. In the first case, the time will come that they WILL have time; if not at this show, then another one. In the second case, unless there’s some specific reason they don’t want to deal with you, like you threw up on their shoes or something, there’s no harm in asking again another time. Maybe they were tired, or in a rotten mood. Give it another shot. If you need to, buy them new shoes.

As with everything at a convention, the goal is to have fun, without in some way ruining someone else’s. A bit of patience and decorum, matched with a good attitude, and you can have a nice time and get a fun new hobby started.