Now that The Amazing Spider-Man is out on DVD and Blu-Ray, there is now a short video, “<a href=”
target=”_blank” rel=”noopener”>Everything Wrong With The Amazing Spider-Man In 2 Minutes Or Less”, that gives us 53 different Movie Crimes crimes throughout the film, like Peter Parker’s Comics-Code safe usage of the phrase “Mother Hubbard” and his magic skateboard. (Warning: There are spoilers in this video.)
And we also have a take on how it should have ended:
I do have to admit that we glossed over a lot of these in our review when the movie first came out in July. What about you? What do you think was missed?
Today, comic book fans may recall Warren Beatty’s adaptation of Dick Tracy as a memorable misfire. When it was released in 1990, it was met with, at best, mixed reviews and while it performed respectably at the box office, missed Walt Disney’s estimates so the hoped for franchise was stillborn. Blame could be squarely placed at Beatty’s feet since he had a strangle hold on the film as its director, producer, and star. It got so crazy that poor Kyle Baker had to use only three approved head shots for the 64-page comics adaptation, which stretched even his considerable skills.
We have a great opportunity to reconsider this film now that Disney is releasing it tomorrow on Blu-ray. One of the things about the production is that Beatty wanted to recreate Chester Gould’s strip as faithfully as possible, which meant he limited the color palette to a mere seven colors, predominantly red, blue, yellow, and green – all the same shade. Surrounding himself with a veteran crew consisting of production designer Richard Sylbert, set decorator Rick Simpson, cinematographer Vittorio Storaro, visual effects supervisors Michael Lloyd and Harrison Ellenshaw, and costume designer Milena Canonero, Beatty got the best looking film possible. The translation was so faithful that mainstream audiences took issue with the look.
What Beatty seemed to forget is that adapting from one medium to another requires certain accommodations and this experiment just didn’t work. In vibrant Blu-ray, after a digital restoration, its sharply garish and not necessarily for the better. What did adapt better were the makeup designs that replicated the grotesque Gould rogues gallery thanks to the ministrations of prosthetic makeup designers John Caglione, Jr. and Doug Drexler.
Only someone as major as Beatty could have corralled the roster of stars to don the latex, including Dustin Hoffman (Mumbles), William Forsythe (Flattop), James Tolkan (Numbers), Mandy Patinkin (88 Keys), R. G. Armstrong (Pruneface), Henry Silva (Influence), Paul Sorvino (Lips Manlis), James Caan (Spuds Spaldoni), Catherine O’Hara (Texie Garcia), and Robert Beecher as (Ribs Mocca). In fact, there are probably half-a-dozen too many of Gould’s creations in the mix, diluting the impact of any one foe especially when they were all under the influence of Al Pacino’s Alphonse “Big Boy” Caprice.
On the side of good there’s Glenne Headly as Tracy’s longtime love, Tess Trueheart; Charlie Korsmo as The Kid, Charles Durning as Chief Brandon, and Dick Van Dyke as District Attorney John Fletcher. Headly’s little girl voice has always annoyed me and she really didn’t have much to do, which meant she was easily eclipsed by the film’s real femme fatale: Madonna as Breathless Mahoney.
The script from Jim Cash and Jack Epps, Jr. is remarkably faithful to the golden era of the strip, with the blood-soaked streets of the big city, and a cops and robbers vibe. The main story involves the Kid witnessing a mob hit from some of Big Boy’s enforcers and the crime lord wants him silenced before a possible trial. And Breathless is the only witness to a kidnapping so Tracy spends quality time with her, where she does her best to seduce the square-jawed hero. And pulling the strings from the shadows is a criminal known only as The Blank, whose true identity is revealed late in the film and may surprise a handful of viewers.
The movie crackles along but even in the rewatching, just lacks a vital spark to make us care or cheer. The story and performances almost take themselves too seriously and when set against the uniquely colorful setting is more jarring than anything else. It’s not a bad film in the end, just not a very exciting one.
The digital restoration needs to be seen to be appreciated and Disney did a lovely job, The Blu-ray comes with a digital copy but neglects to include any extras to strongly recommend its acquisition.
What better book to review following our look at a Modesty Blaise strip collection then one that uses the 1950s anti-comic book witch hunt as its thinly disguised narrative skeleton.ÃÂÃÂÃÂÃÂÃÂÃÂÃÂàÃÂÃÂÃÂâÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂSeduction of the Innocent,ÃÂÃÂÃÂâÃÂÃÂÃÂÃÂÃÂÃÂÃÂàis the third in a series starring former stripper and newspaper syndicate owner, Maggie Starr and her World War II veteran stepson, Jack Starr.ÃÂÃÂÃÂÃÂÃÂÃÂÃÂàBoth appeared in two earlier comics themed mysteries, ÃÂÃÂÃÂâÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂA Killing in Comics,ÃÂÃÂÃÂâÃÂÃÂÃÂÃÂÃÂÃÂÃÂà2007 and ÃÂÃÂÃÂâÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂStrip for Murder,ÃÂÃÂÃÂâÃÂÃÂÃÂÃÂÃÂÃÂÃÂà2008.ÃÂÃÂÃÂÃÂÃÂÃÂÃÂàNow Collins wraps up the trilogy with a look at the events that nearly destroyed the American comics industry via the publication of the original, ÃÂÃÂÃÂâÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂSeduction of the Innocent,ÃÂÃÂÃÂâÃÂÃÂÃÂÃÂÃÂÃÂÃÂàby Dr. Fredric Wertham.
For the uninitiated, Wertham (March 20,1895 ÃÂÃÂÃÂâÃÂÃÂÃÂÃÂÃÂÃÂÃÂàNovember 18, 1981) was a German born American psychiatrist who made a name for himself by denouncing comics books as a corrupting influence on the children of that era.ÃÂÃÂÃÂÃÂÃÂÃÂÃÂàTargeting such publishers as E.C. Comics, he posited the theory that the crime, sex and violence depicted in those comics were the principle cause of delinquency among juvenile boys.ÃÂÃÂÃÂÃÂÃÂÃÂÃÂàOf course he failed to point out that the titles he singled out were clearly intended for an adult audience though no such labeling existed at the time.ÃÂÃÂÃÂÃÂÃÂÃÂÃÂàHis best known book was ÃÂÃÂÃÂâÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂSeduction of the Innocent,ÃÂÃÂÃÂâÃÂÃÂÃÂÃÂÃÂÃÂÃÂàand his criticisms of comic books launched a U.S. Congressional inquiry into the industry and the creation of the Comics Code.
Of course the book is a sham using only the most gruesome examples of graphic art to prove a theory that was never corroborated with traditional scientific sampling.ÃÂÃÂÃÂÃÂÃÂÃÂÃÂàBut the public, already molded by McCarthyism was only too eager to start comic book burning events in their noble defense of AmericaÃÂÃÂÃÂâÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂs naÃÂÃÂÃÂÃÂÃÂÃÂÃÂïve youth.ÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂ
Author Collins has no difficult task in imagining a scenario in which the hated fictional doctor is murdered and then he lines up a half dozen very plausible suspects, each based loosely on past comic industry personalities from publishers to writers and artists.ÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂ And therein lies the fun of this tale for any diehard comic book fan; guessing who it is Collins is rifting off of as Jack Starr investigates.ÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂ As ever, Collins plays fair and the clues are laid out within the context of the story for all to see and interpret, mystery fans; the challenge being can we solve it before Jack and Maggie do?
This new ÃÂÃÂÃÂâÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂSeduction of the Innocent,ÃÂÃÂÃÂâÃÂÃÂÃÂÃÂÃÂÃÂÃÂàis by far a whole lot more entertaining than its predecessors and has the distinction of being Hard Case CrimeÃÂÃÂÃÂâÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂs first ever illustrated novel.ÃÂÃÂÃÂÃÂÃÂÃÂÃÂàThrough out the book there are wonderful spot illustrations provided by the super talented Terry Beatty; all done in the marvelous retro golden age style of art.ÃÂÃÂÃÂÃÂÃÂÃÂÃÂàThey add a really nice visual element to what is already a fun read.ÃÂÃÂÃÂÃÂÃÂÃÂÃÂàIt is hoped that CollinsÃÂÃÂÃÂâÃÂÃÂÃÂÃÂÃÂÃÂÃÂàlegion of fans will demand yet more of these delicious murder mysteries starring Maggie & Jack Starr.ÃÂÃÂÃÂÃÂÃÂÃÂÃÂàIn a literary environment overly saturated with dark, somber and depressing cautionary tales these are truly a breath of fresh air.
TIPPIN’ HANCOCK’S HAT-Reviews of All Things Pulp by Tommy Hancock
HUNT AT WORLD’S END
By Nicholas Kaufmann (writing as Gabriel Hunt)
Gabriel Hunt created by Charles Ardai
Published by Leisure Books, 2009
There’s something to be said for archetypes. We enjoy them, we return to them, many sociologists and psychologists say that they are essential to our survival as individuals and a race. And being a fan of Heroic Fiction and particularly of Pulp, I am darn glad that writers today believe in archetypes as well and don’t shy away from writing a story around a character who is like some previous creation or reminds readers of that guy in that movie. Many good tales are written because writers, too, enjoy playing with archetypes.
Enter Gabriel Hunt.
Created by Charles Ardai, the genius behind the Hard Case Crime books, Gabriel Hunt is one of two brothers whose parents mysteriously disappeared and are believed dead. The brothers are now entrusted with the operation of the Hunt Foundation, which Gabriel leaves largely to his brother Michael while he travels the globe rescuing lost artifacts from the wrong hands in efforts to give them to museums and, if necessary, saving the world in the process.
Sound a tad familiar? Yes, there are definite shades of Indiana Jones and other such fortune and glory for museums types in Hunt. But in this tale that opens with a bar fight in an Explorer’s type club and involves chasing down three jewels and an ancient Hittite device, Hunt definitely steps out as his own character. This is both a blessing and a curse for the story.
The action is well paced throughout HUNT AT THE WORLD’S END, the third novel in the series, and leaps off the page at the reader. The characters are engaging, colorful, and run the gamut of beautiful I-Can-Take-Care-of-Myself damsel, over the top villain, and even an ancient cult of scaries with worldwide membership thrown in for good measure. The build up of and resolution of the adventure is nearly flawless. And Hunt himself provides a heroic figure that the book revolves around easily.
Mostly.
It seems that many writers feel the need to write characters in Heroic Fiction today that will hopefully have a broader market appeal than typical concepts of Heroes as we see them. There have to be flaws, there must be angst, there have to be internal complications that give breadth, depth and color to the hero, even in some cases making him seem less than heroic. This is supposed to, I think, make him appear more heroic when he works his hero mojo.
In HUNT AT THE WORLD’S END, all this sort of characterization, most of it done as internal narration, accomplished was to make Hunt seem insecure, arrogant, and whiny. The middle of the novel is bogged down with Hunt’s concern over a particular cast member being involved in their hunt, his love or interest or whatever he has in the aforementioned damsel, and there’s even a hint of regret for his chosen life thrown in. All of this is fine if it’s handled correctly, but the way it’s presented in this book makes Hunt’s subsequent heroic actions seem hollow, false.
Another point about this book- and this is more the writer in me, not the reviewer, complaining- is the fact that it is written under a house name of the lead character. Gabriel Hunt wrote the book and yet it’s in third person. It would have been much more affective to have this tale told in first person and would have made some of the above mentioned issues with whininess a little easier for the writer- and the reader- to deal with.
THREE OUT OF FIVE TIPS OF THE HAT- HUNT AT WORLD’S END is a great actioner, wonderfully paced with plenty of derring do and baddies for the good guys to contend with. I just wish I liked the hero more than I did and that maybe in this instance, the author would have stuck a tad more to the archetype than trying to broaden his reader base (that he was doing that is only my assumption, but still…this is my review).
The Wii U, released on 11/18, has a good assortment of games available, both in stores and through the Nintendo E-Store. A happy surprise is the large number of smaller indie games available on the system, and of them all, the most blissfully wacky is Little Inferno, from the Tomorrow Corporation, makes of World of Goo. Little Inferno combines the infuriating “What do I DO?” feeling of the open form game, the dark whimsy of a Tim Burton movie, and the purifying warmth of fire, and creates a deceptively simple game that unfolds like an onion in a deep fryer, and is just as delicious.
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The game consists of a fireplace, more specifically, the Little Inferno Entertainment Fireplace. Your job – burn things. Buy things from a series of catalogs of flammable objects, place them in the furnace, set them aflame, find money contained within, use the money to buy more things to burn. Lather, rinse, repeat. As you buy objects, more become available. As you burn more and more, you begin receiving mail from the manufacturer, congratulating you on your proficiency. Letters also begin arriving from another Little Inferno owner who seems to have learned a bit more about the company, and the purpose of the fireplace.
The game is dark, disturbing, and tantalizing. Exactly WHY does the magnet make the gears in the Fireplace spin faster? Where did Someone Else’s Credit Card come from, and why can you buy then in almost infinite quantity? Why is the world getting colder?
For a company as family-friendly as Nintendo to select such a bent little masterpiece for not only a game for its new console, let alone a day-of-release game, is a bold move indeed. This is a game CLEARLY not for everybody (It’s rated T-for-Teen), but for those who like dark humor, not to mention burning things, it’s a perfect little brain-bender.
The Shadow Fan Podcast returns with another action-packed episode! Barry Reese outlines the history of Harry Vincent, reviews Malmordo (1946), Dynamite’s The Shadow # 8, and Marvel’s The Shadow: Hitler’s Astrologer. Listener feedback inspires Barry to go on another rant about the Kent Allard/Shadow identity controversy!
The Chinese Disks The Shadow Fan returns with another episode, filled with discussion on the greatest of the pulp heroes! In this episode, host Barry Reese talks about the continuity heavy “The Chinese Disks,” The Shadow Annual # 1 (1987) and the arrival of Moe Shrevnitz to the series. What could be better than spending a half hour talking The Shadow with a fellow fan? Download today!
The Murder Genius! We return for our seventh episode and this time around, we have Shadow news, three different reviews, an Agent profile *and* listener feedback! Let us return to the Sanctum!
DC and Marvel revamp their characters a lot. A lot. They’ll give suits and names to new people, give them back to the originals again, come up with interpretations so far afield of the original that there’s nothing left but the name. And they all fail or succeed at varying degrees. While it may not actually be the case, Aquaman is generally considered to be the most-rebooted character in DC Comics. There were so many versions of him that he was declared “radioactive”, and left to lay fallow for many years until Geoff Johns had the time to come back to him and start him anew, largely by going back to basics. Not exactly ignoring everything that’s come before, but by creating a good enough current version that people were willing to forgive and forget the past.
After a bit of thought, I came to the conclusion that the most rebooted character in Marvel Comics is The Hulk. Not in the sense of a new origin or person in the suit, so to speak, but in the vibe between the character and his alter-ego. The battle for control between Bruce Banner and The Hulk has been there since day one. But the winner in the game, and the playing field on which the battle has taken place, has changed more often than Katy Perry after her third encore. The Hulk has been made intelligent, made less intelligent, been shot off into space, made MORE intelligent, been separated from Bruce Banner, been re-integrated, and any number of permutations of those scenarios in between. Some have lasted years, like Peter David’s awesome run, and some, like John Byrne’s, barely got out of the gate. Most recently, we’re gained three more Hulks of varying genders, hues and textures, the original Green guy has been separated from Banner (again, see above list), and Banner was some sort of Dr. Moreauesque madman that The Hulk was out to kill. In honesty, it’s gotten so incomprehensible that I had to walk away from it all and just wait for the inevitable turn of the wheel.
And turn it has.
DC took the plunge a year ago and rebooted everything, giving them a chance to wipe the slate clean for any character that wasn’t working at what they thought at their full ability, and subtly leave alone the stuff that was (i.e., Batman and Green Lantern). And largely, it’s been a success. Marvel, all the while swearing it isn’t a knee-jerk reaction to DC’s relative win, has chosen to drink from the same hole. They’re restarting their books, with new titles, numbering and creative teams (save for Dan Slott remaining on Spider-Man, for which we are all rightly thankful). The new books do not reboot the characters in the brute-force way that DC has, but with each new creative team comes the opportunity to take the characters in A Bold New Direction.
Mark Waid, who has recently shown great style and grace on Daredevil, has been handed the reins to The Hulk in his new title, The Indestructible Hulk. Like all the new titles, it features a new hook to hang the character on. Banner and Hulk are one again, And Banner has taken a new tack in the battle – management, as opposed to containment or cure. So he resolves to do as much as he can to make amends for The Hulk’s actions while he’s in charge, and when he’s not, places himself in trust of people who can point The Hulk in the right direction so he can at least smash things that need smashing. Both of these strategies are achieved by both turning himself in to, and applying for a job with, SHIELD. He makes the case for both by presenting an invention that can purify the atmosphere and eliminate airborne diseases, and by taking out The Mad Thinker virtually single-handed – I’ll leave it to you to determine which alter-ego does which.
It’s a neat idea that goes in new directions. Like Hank Pym and Peter Parker, most writers forget that Bruce Banner is a top-level scientist, one of the greatest minds in the world. But, as he says in the book, he’s largely courted not for his brains but his body. In the past, Banner’s role has largely been that of plot-device. When he’s not his own hapless sidekick that gets in trouble at the worst moments, he’s the guy who creates a device at the last moment to control The Hulk, or at least try to. Both Pym and Parker have gotten more of a chance to let their genius shine brighter, and so far it’s stuck. Giving Banner a chance to do the same is a good idea.
I have worries, or more correctly, facets of the same worry. Namely, the book is eternally named after the muscular side of the pairing, and I’ll be curious to see how long readers will read about a scientist before they demand they <a href=”
target=”_blank” rel=”noopener”>Get To The Fucking Monkey. Waid has done an astounding job at character work in his career, and it’s that talent that will be needed to make the readers care as much about the brains as they do about the brawn. The first issue goes a long way towards that goal – Hulk appears less than Banner does, and Banner’s scenes in a small town diner do more to drive the plot than the Hulk pager do. Banner talks a good game, but his words could just as easily be interpreted as those of an addict trying to explain how he’s got it all figured out, this time it’ll work, he can cope with his issues.
And that sort of leads into the other facet of my worry. Like Aquaman, Hulk has been re-imagined SO many times, it’s hard for me to imagine a take that will last. It seems almost as if Waid has taken that into consideration here. Anything, ANYTHING that Banner tries to do with The Hulk is one tantrum away from falling apart. This seems like a very good idea, and Waid’s writing makes me want it to last. But too often in comics is the desire, both by the readers and the company, for a character to return to first position. So as much as I like the new improved Hank Pym, I fear that another writer is going to revert him to the bitch-slapping paranoid. So too here – I dread the day that Banner’s best-laid plans go astray once again. This is a good enough take that I WANT it to succeed, though I know that it will be decided by a power over which Banner has no control: the readership.
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