Tagged: review
NEW PULP’S LATEST PULPED! IS LIVE!
PULPED! The Official New Pulp Podcast-Episode 2-Chronologies get PULPED!
PULPED! is a Podcast dedicated to the creators and fans of New Pulp! New Pulp, heroic fiction by modern artists written with the sensibility and in the tradition of the Pulp genre! This week, Tommy and Ron take on the hosting duties and visit with Jeff Deischer, Pulp Writer and Chronologist about his latest book! THE WAY THEY WERE contains essays on various and sundry points about Doc Savage, The Avenger, Dracula, Captain Nemo, Gullivar of Mars, and other noted Pulp and literary characters! And if you don’t think this is New Pulp, then listen and learn, children!
Then, New Pulp’s own Diva of Justice, The Pulptress swings in with a review of CROSSOVERS by Win Scott Eckert, Noted Pulp Author and Chronologist! Tune in, listen, and be sure to get PULPED!
PULPED! will post each Monday!
Check out PULPED! and the New Pulp Movement at www.newpulpfiction.com and at the New Pulp forum hosted by Comic Related at http://www.comicrelated.com/forums/ under NEW PULP! Also, like New Pulp on Facebook!
Ron Fortier-www.airship27.com
Tommy Hancock-www.pulpmachine.blogspot.com
Barry Reese-www.barryreese.net
Derrick Ferguson-www.dillon-dlferguson.blogspot.com
Like Barry’s Writer Page, Tommy’s Writer Page, and Airship 27 on Facebook!
FAMOUS MONSTERS EDITOR INTERVIEWED BY ALL PULP!
Jessie Lilley has been publishing and editing small press magazines for 20+ years. She is the original publisher of the much acclaimed Scarlet Street: The Magazine of Mystery and Horror, Worldly Remains: A Pop Culture Review and is currently Editor-in-Chief of Mondo Cult Magazine and MondoCult.com as well as Editor of Famous Monsters of Filmland. Jessie is only the fourth editor of FM since it first published back in 1958. Her freelance work has appeared in the pages of Los Angeles’ Valley Scene Magazine and Perth, Australia’s Messenger along with a host of small press publications and websites related to horror films and music.
Jessie also edits biographies, including the memoir GLORIA by Bond-girl Gloria Hendry; an in-depth and candid look at the life of an African-American actress coming up in the extraordinary time known simply as ‘The 60s”. It is currently available at amazon.com. Another project which was completed in the fall of 2009 is the biography of character actor Paul Reed, Sr. by his son Paul, Jr. A delightful remembrance by a loving son and a retelling of the stories his father told him about making a mark in “the business” in early 20th century New York City. Entitled You Grew Up, the book is available from Bear Manor Media and amazon.com. Jessie is currently editing a series of children’s books called Rowdy and Me. The first in the series, Rowdy Comes Home, is due to hit bookstores later this year.
Jessie lives in Santa Cruz County, CA at the top of a hill at the end of the road with her husband, musician David Paul Campbell, four sleek, rescued cats and various, visiting doggies.
JL: it’s my pleasure to talk with you and thanks so much for including me in All Pulp with the likes of such luminaries as Martin Powell. I’m flattered. There really isn’t much to tell. I was brought into this business via the back door, kicking and screaming all the way. Richard Valley, who had dragged me down the rabbit hole with him several times in our 20 year friendship, did it to me again with Scarlet Street. From there, things seemed to just move along to the coveted chair that I hold today. Being Editor of Famous Monsters is truly an unbelievable opportunity for me. Philip Kim flatters me with the position which I’ve held for over a year now.
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| Jessie with Forrest Ackerman |
And of course, the second thing that’s changed regarding the magazine arena is the aforementioned internet. There are countless web-only zines out there spreading the word and most any print mag worth its salt has a website to go with it as well as a forum where, hopefully, the magazine’s readers come to chat about the articles they’ve read and what they’d like to read about in the future.
AP: Why is horror a popular genre? More so than most of the others, Horror seems to have a very active, committed community following and supporting it. Why is that?
AP: Are there any projects for the magazine or yourself personally that you can or want to let our readers know about coming up in the near future?
NEW PODCAST FOCUSED ON NEW PULP DEBUTS-Go Get PULPED!
PULPED! is a Podcast dedicated to the creators and fans of New Pulp! New Pulp, heroic fiction by modern artists written with the sensibility and in the tradition of the Pulp genre! Pulp creators Barry Reese, Derrick Ferguson, Ron Fortier, and Tommy Hancock kick off this podcast dedicated to the promotion of The New Pulp Movement by explaining what the podcast is about, defining and discussing New Pulp, and letting know listeners what they’re in store for.
Then Tommy and Barry take off their hosts hats and climb in the guest spotlight to discuss Barry’s latest book, THE ROOK-VOLUME SIX, published by Hancock through the company he’s a partner in, Pro Se Productions. The origins of the Rook, Reese’s inspirations, and the logic behind Pro Se acquiring the Rook as well as future plans for the well known character are discussed in length. Following that, our intrepid co-hosts take on the PULPED! News. Each week, the co-hosts will bring one topic of New Pulp news to the table and they will discuss, analyze, explore, and debate it! If you like your fiction heroic, if you seek adventure and action in every word you read, then come on in, take a seat, and get PULPED!
PULPED! will post each Monday!
Check out PULPED! and the New Pulp Movement at www.newpulpfiction.com and at the New Pulp forum hosted by Comic Related at
http://www.comicrelated.com/forums/ under NEW PULP! Also, like New Pulp on Facebook!
TUNE INTO PULP RETURNS ON A TRIP TO ‘PYTHON ISLE’!
First, some housekeeping. Yes, it’s been a while since I debuted this column and due to a variety of reasons, this is the first one in awhile. Do not worry, pulpsters, there will be one a week after this ad infinitum! Audio Pulp is not only an important part of Pulp history that many are not aware of, but its a growing facet of the genre even today, as you will see in this column today and weeks to come.
You’ll notice an addition to our logo. Yes, its true, Radio Archives has stepped forward, noticing the trend toward Audio Pulp and entered into an arrangement with All Pulp to sponsor this column. RA produces top of the line audio material bringing old time classic radio of all varieties to a modern audience. Fantastic sound quality, tremendous effort to not only preserve material, but also provide new and interesting information on material, and awesome packaging make RA’s offerings top notch. RA as well is readying itself to be one of the leaders in New Audio Pulp with its foray into audiobooks based on Pulp characters starring in new stories, just like the one I’m about to leap into the middle of. I will continue to cover all aspects of New Pulp Audio, not simply RA’s contributions, but I do want to thank Harlan Zinck and RA for the support and material and willingness to see the importance of this column enough to sponsor it.
PYTHON ISLE-A Doc Savage Audiobook
Written by Will Murray based on a concept By Lester Dent
Narrated by Michael McConnohie
Directed and Produced by Roger Rittner
Published by Radio Archives (www.radioarchives.com)
Not only has Radio Archives decided to move into New Pulp audio, They have done it by taking giant steps. The first RA offering in their Pulp Audiobook lineup is not only no lightweight when it comes to Pulp, but instead it is probably the top of the heap, the primo of premium pulp. And, not to telegraph this review or anything, Radio Archives meets that challenge just the way Doc Savage would have.
PYTHON ISLE is an audiobook version of the novel written in 1991 by Will Murray, based on a concept by Lester Dent. Directed and produced by Roger Rittner for RA and narrated by Michael Mcconnohie. The story opens with diamond smugglers catching sight of a plane they believe to be the authorities. Once the plane is downed, the smugglers discover that not only are there two strangely garbed people aboard, but the plane, once damaged, had been patched and repaired with what appears to be soft, pure gold. One of the plane passengers, a man who can speak English, is desperate to protect a bamboo tube he has and to make contact with only one man-Doc Savage!
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| Author Will Murray |
What ensues from this tense, in your face opening is the stuff pulp dreams are made of. From fist fights and gun battles to harrowing chases in various locales all the way to a ride and epic conflict aboard a Zeppelin, PYTHON ISLE delivers all the thrills and chills anyone could want. Add into that that this is a Doc Savage tale complete with Doc’s stoic presence, supreme intelligence, and skills honed finer than any blade as well as three of the five aides in their finest form ever and what you have in PYTHON ISLE is more than a treat, better than a nice surprise. It is simply New Pulp storytelling at its best.
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| Narrator Michael McConnohie |
With material like this, one would think that it would be difficult for an audiobook version to add anything at all to it. Boy, one would be wrong. PYTHON ISLE from Radio Archives takes this story from the pinnacle it already reaches in prose to an unbelievable high mark as an audiobook. Michael McConnohie is more than the ‘reader’ or ‘narrator’ of this adventure. He brings the exact intensity and passion to this story that any well crafted Doc tale would command. His mastery of his own voice is phenomenal, switching back and forth from Monk’s high pitched affectation to Renny’s thunderous rumblings and then to Bull Pizano’s gravelly retort. McConnohie makes this feel like a full cast audio drama and that brings the listener completely into the folds of the story.
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| Director/Producer Roger Rittner |
One issue many audiobooks have, and this is in part due to the fact that they are based on written prose, not scripts, is pacing. At times, audiobooks lag in the middle and whatever gait had been set previously is lost. This is definitely an issue with Pulp stories due to the naturally frenetic pacing good Pulp should have. PYTHON ISLE does not fall victim to this. Due to McConnohie’s voicing as well as Roger Rittner’s directing, this tale moves along at a good clip from beginning to end. There are points that I, being both an avid Pulp reader and an audio fan, predicted were going to be those spots where things started to plod and slow down, but every single time due to either a musical sting or a change in inflection or even the speed at which the words were delivered, that plodding never came, nothing slowed down. Rittner produced a fine piece of roller coaster up and down drama, probably the finest I’ve ever listened to.
Could PYTHON ISLE be better? Usually I would say that any audiobook could be improved by adding voices and sound effects and changing the leopard’s spots, so to speak, from audiobook to full cast drama. And don’t get me wrong, I would love to hear this story given that treatment. Having said that, though, I think that in this case, it would not improve what has been done to make it a full cast drama. I feel like that this audiobook would sit on a shelf right alongside the best possible version of this story as a full drama and still hold its own. The feeling I got from listening to PYTHON ISLE was much akin to what it must have felt like sitting in a darkened theater in the 1940s waiting to see what Captain Marvel or Gene Autry would do in the next chapter of the latest serial. It was nail biting, cliff hanging, and inspiring.
Radio Archives has announced that this is only the first of their Pulp Audio books and that future volumes would not only include Doc, but cover other characters as well. If that’s the case, then I’m one heckuva happy Pulpster.
Review: “The Warrior’s Way”
Mixing genres can be fun. Take a traditional western story and set it in outer space. Take a submarine thriller and set it during the Civil War. Transplant a samurai to the western frontier. Should work, right?
The Warrior’s Way, a modestly budgeted flop from last year, is such a collection of joyless clichés that a sure-fire gimmick fails to impress, let alone entertain. The film, coming out this week from 20th Century Home Entertainment, had the makings of something fun or compelling or something instead of arriving limp
Yang (Jang Dong Gun) is an assassin for a clan in blood feud with a rival group. Without expression, he slices and dices his way through the opponents, turning the Japanese roads red with spilled blood. All that now remains is an infant girl and rather than kill her, he takes the babe with him and heads east to America. Somehow, other members of his clan find out this innocent child remains breathing and fear a renewal of the rivalry if she’s allowed to live, so they sail in search of Yang.
The stoic Asian arrives in a late nineteenth century town to seek a friend, who has died. Encouraged by Lynne (Kate Bosworth) to reopen the laundry, she teaches him how to wash clothing and a bond slowly forms. The oddball town has the local drunk with a past, Ron (Geoffrey Rush), and a carnival in residence, its misfit performers led by Eight Ball (Tony Cox). Life settles down and Yang becomes part of the fabric, enjoying the simple things such as planting a garden and delighting in the baby’s development.
Lynne, though, is a tortured soul, having seen her family gunned down by the corrupt ex-Army colonel (Danny Huston) who tried to rape her a decade earlier. When the Colonel returns to town, Lynne tries to exact revenge but is endangered. Yang is then forced to unseal his katana and defend her. The act, though, lets the sword sing, a sound heard leagues away by his clan who come seeking the baby.
After that it gets messily predicable until the end credits. We’ve seen the archetype characters before, all better written and the American cast has certainly done better work in similar roles. Even the wire work felt familiar and uninspiring. There’s little wonder the $42 million film grossed barely over $11 million worldwide. Been there, done that and done far better. This is neither clever or original, funny or a touching homage to what’s come before. This is just a clear misfire from the first frame forward.
I will give the video transfer props for looking great and the score sounds lovely. There are scant extras: a two minute production montage and 12 minutes of mildly interesting deleted scenes.
Review: “Vamped” and “ReVamped”
Summer will be here before we know it. That means vacation and beach reading time! And what summer would be complete without a vampire to cozy up with? (We remind you that [[[True Blood]]] season 4 premieres on HBO June 26th.)
This summer, let me recommend that you bring along installments 1 & 2 of Lucienne Diver’s Vamped series (Vamped, [[[ReVamped]]]; installment #3, [[[Fangtastic]]], comes in January, but watch for her urban adult fantasy Bad Blood
out June 28th). They’re upper-level Young Adult novels, but I say, why should the kids get all the goodies? And these vamps do not sparkle, as if, thank-you-very-much! These books are the paperback equivalent of umbrella drinks – sweet, tasty, gone before you know it, go to your head, and can’t drink just one!
So, y’see, there’s Gina Covello (Hey! Diver’s Italian from the ‘burbs—she writes what she knows and kicks it—y’got-a-problem-wit-dat?!), the snarky, high school fashionista and, well, she has a bad day and suddenly she is, indeed, a vamp. Now what?! No mirrors—how do you do hair and make-up?! OMG! ‘Cause it is All About Gina—only it’s not. After all, she’s got a posse—and an anti-posse of evil to defeat! She may be snarky, but she’s a righteous chick! And, of course, she’s got a heart-throb BF by the name of Bobby Delvecchio (“of the old ones”…nice pun, that!) and the road to romance and adventure is full of twists and turns and…stakes! ‘Cause who wants to spend eternity being bored?! A whole lotta vampy goodness goin’ on.
GUEST REVIEW OF UNIT 13 BY ANDREW SALMON! CANADIANS UNITE!
A Review Of Granton City Press’s UNIT 13 By Andrew Salmon
Review: ‘The Man from Atlantis’
In the 1970s, NBC was the network you could turn to when seeking high concepts series that never lived up to the expectations of its audience. A perfect example was Man from Atlantis, a short-lived concept about a man who could live under the sea.
One of the interesting conventions of the time was that concepts would be allowed to grow and develop through telefilms before a show went to series. In this case, there were four such films produced for the 1976-1977 season before the strong ratings convinced the Peacock Network to let this go to a weekly series. When it arrived in fall 1977, the demands of producing 22 episodes proved too much and the show was weakened, the ratings fell and the series became a footnote; another wreck during the network’s decline (Supertrain anyone?).
Warner Archive has recently released the pilot film on DVD and it’s interesting to see what could have been. Patrick Duffy, in his pre-Dallas days, played amnesiac Mark Harris who displayed the ability to breathe underwater and withstand the crushing deep sea water pressure. The producers extrapolated that he would need webbed hands and feet and the deep sea environment would mean he would have super-human strength out of the water. Found by the government, Harris is asked to work for the Foundation for Oceanic Research, a front for top secret activity. He is accompanied by a team of humans (co-stars Belinda J. Montgomery and Alan Fudge) aboard the high-tech sub called the Cetacean.
The real delight in the show is Victor Buono, the rotund character actor ComicMix fans recall as King Tut, but was a mainstay on prime time for years. His Mr. Schubert, the series’ antagonist, was a charismatic villain. (About the only episode I ever liked was the one that displayed Schubert flat broke after all his previous schemes failed; I had never seen a villain displayed in this way before.)
The pilot’s pacing is slow and everything has to be spelled out for the audience, a common downfall to debut episodes. The 96 minute running time should have allowed more interesting character development but such was not the expectation of science fiction shows of that decade. Duffy was fine as Harris, a bit dull for a hero, but he swam really well.
Marvel did far more interesting stories in their short-lived comic adaptation and the series remains popular with some fans so if you’re curious, this is a fine way to sample the show for yourself.
Video Game Review: “Alice: Madness Returns”
In the year 2000, American McGee’s Alice took the story of Alice in Wonderland and turned it on it’s already twisted head. As a sequel of sorts to the books, the game opens with an accidental fire destroying Alice’s home in Victorian London, in which her parents and sister die. Alice then attempts to commit suicide (due to survivor’s guilt) and is committed to Rutledge Asylum. While there, her shattered psyche has her (and players) revisiting the Wonderland of her childhood, now decayed under the rule of the Queen of Hearts. By the game’s end, she destroys the Queen (who some believe to be a manifestation of her own insanity) and restores Wonderland to its original charm and glory, and is declared stable (or stable enough) to leave the asylum.
Perhaps that wasn’t for the best, however. In [[[Alice: Madness Returns]]] (out now on PC, PS3 and Xbox 360), it’s eleven years since Alice left Rutledge (and, ironically, eleven years after the original game). Alice is living with and being cared for by a child psychiatrist in London (as his oldest patient), and the death of her family continues to stalk her. Her madness has manifested again, and now she finds herself returning to Wonderland – albeit the Wonderland that we now know to be imagined – in order to restore order to its now-recurring chaos. This time, though, there’s an bigger question fueling her madness: was the fire that caused it all accidental?
The game divides its time between two settings: Victorian London, with its bleak, muted color palette, and the visual mind-bender that is Wonderland. Take Tim Burton, throw him in a blender with Dali and Picasso, and add a dash of steroids and heroin, and you’ll have a rough approximation of the visuals here. The settings are stunning, from the steampunk-esque Hatter stage, to the underwater follies of the carpenter and the Walrus, to the card bridge and the Queensworld…it’s all, well, fairly crazy actually. The animation is also fluid, as Alice jumps, twirls and floats through demonic paranoias and her own destroyed psyche, made visual in Wonderland. She can even shrink in size to pass through keyholes, which also gives her a new perspective on the layout of a level, revealing hidden clues as to where to go next, or thing she just couldn’t see at normal size.
At it’s heart, Madness Returns is a platformer, but there’s a heavy bent on action. Alice has many weapons at her disposal to use against the negative densiens of her mind. At first, black slime with babydoll faces known as “ruins” populate the land, and Alice can dispatch them with her trusty Vorpal Blade (which goes Snicker-Snack!) or a Pepper Grinder (basically a hand-cranked machine gun). Later she gains a Hobby Horse, which she uses as a melee club to bash and smash. All of these weapons flow effectively into one another for combos, and when combined with the dodge move, become invaluable in escaping hasty death from an onslaught of enemies. After traversing some areas, the foes become more familiar, namely the Card Guards, only now more…demon-esque.
As a platformer, there’s also a good amount of gathering collectibles, and each one has it’s own use. Scattered throughout the land are memories, which piece together the story for Alice (and the player). There are also teeth, which Alice gathers from fallen foes or smashable objects, and are used as currency in the game to upgrade weapons. It all seems like typical fare for an action platformer, but teh setting and storyline are really what set this one apart. There’s some truly messed-up things here, and the game really pushes the M rating.
If there were one complaint to make towards the game, it’s more about the little hiccups you encounter during gameplay. Sometimes, Alice will get hung up on an invisible wall or something in the floor, usually after releasing the “shrink” button on the controller. It’s a minor setback, but when the animation is usualy so fluid, getting held up in a graphical glitch can take one out of the moment. Also, the level layout is preposterously long. One chapter can have several individual sections, feeling like their own levels, but are really part of the chapter istelf. Sometimes this works to move the story along, and sometimes it gives the player the feeling of the developers trying to drag out the length of the game. Alice herself even comments on this, in a manor, when asked repeatedly by various characters in the game to do tasks for her, acting as though the level would be much shorter had they simply done teh task themselves. But then, it wouldn’t be a game then, would it?
While it isn’t a perfect game, it is certainly a fun one, and visually, one that will take hold of you, with it’s abstract settings and newspaper cut-out style cut scenes. It’s all very stylized and slick. As an added bonus, the original American McGee’s Alice is included on the disc (unlockable by download on an online pass included with new copies of the game). Playing through it is definitely a treat to those not familiar with the original, though I will say, it hasn’t held up well over time.
If you’re looking for solid action, decent platforming and puzzles, and a intriguing storyline, you needn’t look much further than here. While it may seems a bit unfair at times with the number of enemies beset upon you, the story is one certainly worth going through, and the adventure is truly a fascinating one. Horiffic though it may be for our heroine.
Rating (based on a scale of BUY IT, RENT IT, SKIP IT):
BUY IT!
















