Tagged: review

Review: ‘Saga of the Swamp Thing’ Book One

saga-swamp-thing-book-11-8379962When a comic book gained a new writer, before 1983, they would either keep the status quo, as the writers succeeding Stan Lee did throughout the 1970s, or change the locale and supporting cast (see [[[Supergirl]]] and [[[Wonder Woman]]]’s various careers). Until 1983, no one really rethought the character or series premise.

That is one of the main reasons the arrival of Alan Moore at DC Comics was so pivotal.  He was a long-time fan of DC’s output and had brought his own point of view to the series.  When Swamp Thing co-creator and then-editor Len Wein asked him about taking on the series, Alan had no problem with suggesting his radical rethinking of the premise based on what had been established to date.  Nothing out of left field, but a fresh look at a long-standing character in the DC firmament.

Not only was the thinking fresh, but the writing was also lyrical, something not seen in American mainstream comics.  During the 1970s, “purple prose”, lots of words trying to convey mood and feeling but really just a ton of verbiage, was in vogue and as the 1980s dawned,the state of Americna super-hero writing was fairly mundane.  Once more, Moore stopped everyone in their tracks as he used short phrases and captions to suddenly convey mood, feeling, and foreshadowing.  The repetition helped tie a story together as did his clever use of words to transition from one speaker and scene to another.

The result was revolutionary and propelled [[[Saga of the Swamp Thing]]] to the top of everyone’s To Read stack.  The book was the first true shot in the British Revolution that helped change mainstream comics for the next two decades.

In rereading Moore’s first eight issues in the newly released hardcover Saga of the Swamp Thing, it’s clear to see what Moore brought to the character, the title, and the company. The clarity in thinking, fresh approach to character and captions, and the ability to redirect a title are obvious and stand up after all these years.

Not only did Moore rethink Swamp Thing, he also rethought his supporting characters, building upon what his predecessor, Martin Pasko, did without trashing the work.  He began to explore the greater DC Universe by using Jason Woodrue as the first antagonist, and then brought in Jason Blood/Etrigan showing us he was more than one-trick pony.  In the former, Woodrue had been a neglected Atom villain who was an ideal foe for Swamp Thing and the perfect vehicle for “[[[The Anatomy Lesson]]]”, the aptly titled story that reset the status quo.

For the first time, Moore’s debut issue is reprinted.  While it tidied up some of Pasko’s dandling plot lines, it also really began to set the stage and it a welcome addition to the hardcover. You get a taste of what is to come and works well with the other stories.

Also carrying over from Pasko’s run is the art team of Stephen Bissette and John Totleben.  Fairly fresh to comics at the time, they were an ideal team for the character and quickly improved their work, clearly inspired by Moore’s work and openness to their input. Some pages are overly cluttered while others are beautifully designed and you can watch them grow during these eight issues.  They have as much to do with the title’s resurgence as Moore and should never be overlooked.

The collection comes complete with a nice intro by Wein who explains the character’s birth in real world terms and then we get an essay from Ramsey Campbell that heaps additional praise on the creative team.  Moore deserves his accolades and the hardcover treatment is a welcome addition. If you have never read these stories or no longer have them in your collection, this is a well-priced volume worth having.

Review: ‘Friday the 13th’ I-III Special Editions

When Sean Cunningham and Victor Miller concocted the story for Friday the 13th, they were merely trying to cash in on the success of John Carpenter’s [[[Halloween]]]. The seasonality for horror and the death of the promiscuous were copied along with the plucky virginal heroine.

What they did, though, was layer it with an interesting story of a mother’s grief for her son, the only thing to sustain her for two decades. Betsy Palmer gave a nice performance as the murderous mom, grounding the story more than it probably deserved.  The movie, shot on a shoestring budget, went on to become a major hit and an unexpected series for Paramount Pictures.

With Platinum Dunes, Michael Bay’s schlock remake arm, striking fresh gold with the remake this month, Paramount Home Video released the first three films in the series as deluxe editions. Under the snazzy lenticular covers are the same quickly made, poorly acted and over scored films, with a smattering of extras.

The first film told a story with a beginning, a middle, and an end as a group of teens attempted to reopen Camp Crystal Lake, long closed after two counselors were brutally murdered in 1958.  “Camp Blood”, as the locals called it, needed some TLC and they were readying it a new summer but one by one, the teens vanish, killed by an unseen assailant.  Along the way, we get our requisite one scene with a bare boob, lots of talk about sex, and a group of under-developed characters headed by the heroine, Adrienne King. 

When we learn that the grieving mom was behind the deaths, blaming careless counselors on her son’s death, you feel something for her.  And once she’s dispatched, of course, you get the shock ending straight out of Carrie.

The second film picks up immediately after, just months after the first ends.  Adrienne King is still recovering from the emotionally difficult period but gets one final shock at finding Betsy’s severed head in her refrigerator (starting the whole women in refrigerators trend, I suppose) and Jason actually alive and seeking his own revenge.

(more…)

Review: ‘Planet Saturday Comics: Volume One’ by Monty S. Kane

Planet Saturday Comics: Volume One
Written and illustrated by Monty S. Kane

Planet Saturday, LLC, $12.95

[[[Planet Saturday Comics: Volume One]]] collects short vignettes previously published on the Planet Saturday Web site. The stories, apparently based on the writer/illustrator’s own life, all concern either the child Emory (aka M, as in Monty), and his attempts at [[[Calvin and Hobbes]]]-like flights of fancy, or the 40-year-old Emory and his travails parenting his daughter Dorothy. (I’m not sure where the mother is in this picture. In real life, Kane’s wife helps him run the site.) Each vignette is accompanied by an entirely unnecessary text explanation that seems to be there solely to pad out the book.

Critiquing Planet Saturday feels a bit like kicking a puppy. The characters are just so darn sweet, and if you buy the book directly from the site, they’re donating $1 to health care for uninsured kids. Nevertheless, if I don’t kick the puppy, I must at least nudge it gently back into its owners’ yard; it’s not getting a particularly warm reception over here, despite its almost desperate eagerness to please.

It’s unfair, considering that so many of the mainstream newspaper features have moved online, but I still expect Web-only comics to be a bit more edgy or niche-oriented than the stuff I read in the local daily. I really can’t see what this strip provides that I couldn’t find in [[[Stone Soup]]], [[[FoxTrot]]] or (shudder) the [[[For Better or for Worse]]] retread. Emory’s kid imagination is pretty garden variety (I wish I could fly so I could escape the local bully; I ruined my shirt pretending to be a caveman), and his parent’s-eye view offers no insights we haven’t seen before (my daughter plays her music too loud and she’s growing up too fast). The strip’s just not funny, or quirky, enough to really grab your attention. The art is nice (appealingly rounded, slightly exaggerated figures against a softly detailed background), but that’s about all this book’s got going for it.

If you simply must see the strip for yourself, I’d advise sampling the free milk online, rather than paying for the print version of the cow. (You can still donate that dollar to children’s health, though, if it’ll make you feel better.)

Amy Goldschlager is an editor for FindingDulcinea.com.

Review: ‘City of Ember’

25adde5a447d16413d463a98d1d09d2f-21-7736507Other than the [[[Narnia]]] movies, and more recently Inkheart, there really haven’t been many good fantasy films aimed at families. That’s why 20th Century-Fox’s [[[City of Ember]]] proved to be such a major disappointment.

The film opened last fall after an extensive marketing campaign aimed not at the families but at the fans who might have kids. The mainstream marketing was lackluster and may have resulted in the film earning just under $8 million at the box office and vanishing without a trace.  Which also goes to explain the plain vanilla DVD release, now on sale.

Based on the book series by Jeanne Duprau, the film quickly introduces us to the concept of the underground city of Ember, constructed and populated in the case of global calamity. The elders who conceived of this audacious plan prepared a container with instructions on how to exit the city and set a timer to unlock the box some 200 years hence. The box became a sacred relic, passed on from mayor to mayor until the seventh mayor unexpectedly died and the box was lost.  The movie opens more than 200 years later, well after the city’s warranty ran out.

The film focuses almost exclusively on the youngest generation, led by Lina Mayfleet (Saoirse Ronan) and Doon Harrow (Harry Treadaway), and their discovery of the box, its contents, and the race to find the exit before the massive power generator shorts out once and for all.  Standing in their way is the inept and possibly corrupt current mayor, played with dead-eyed nonchalance by Bill Murray.

The movie entirely fails to enter by being all surface and no substance.  We never understand how the society functions, what the hierarchies are, and why all the adults are idiots or sheep.  It appears out heroes are the only two in the entire city, population unknown, who can think for themselves.  And of course they get that genetically, since their fathers had both tried to escape the city in the past, costing Lina’s father his life.  Doon’s dad, in a wasted performance by Tim Robbins, is defeated and has given up. In fact, the film suffers from poor performances by actors ill-used including Robbins and more notably, Martin Landau.

There are countless gaps in story logic right up until the conclusion. One example is when the kids activate a mechanism that begins launching lifeboats, only to see them crushed under a waterwheel.  Quite some time passes by before our heroes get in one of these boats but there’s no sense of how many have been crushed in the meantime, costing who knows how many people the chance to leave the city for the surface.

It’s entirely possible to make entertaining children’s fantasy fare as witnessed by the more successful adaptations of Roald Dahl and J.K. Rowling.  This movie, directed by Gil Kenan, fails on every level with the exception of nice set design and a winning performance by Ronan.

The bare-bones DVD looks and sounds fine.  There are some related trailers for other family films but not a single extra related to this misfire. Even Fox has lost faith in the franchise which is a shame since the award-winning book series has endured.

Review: ‘Mortal Kombat vs. DC Universe’

Crossovers are nothing new to comics.  Who could forget when the [[[Teenage Mutant Ninja Turtles]]] found their way into a [[[GrimJack]]] book, or when the Punisher visited the Archie Universe?  Well, apparently, they can cross into game universes too.  As if to answer the challenge put up by [[[Marvel Super Heroes vs. Street Fighter]]] over almost 11 years ago, Midway has released [[[Mortal Kombat vs. DC Universe]]] for the Xbox 360 and PlayStation 3.  Building on the series’ newer 3D fighting mechanics, the new title boasts a refined move set, two separate storylines, three new kombat modes, and, of course, a new roster featuring DC’s mightiest heroes and villains.  So how does the game fare?  Read on…

So, how would the DC characters find themselves caught fighting the kombatants from Earthrealm?  Well, due to several well-timed attacks during battles, both [[[Superman]]] and the lightning God, Raiden, cause a tear in each universe that cause their worlds to collide (and their greatest foes, namely Darkseid and Shao Kahn, to conjoin).  These events are played out in both ends of the story mode, which you can play either from the DC perspective or the MK point of view.  In this mode, players don’t choose their characters. Rather, as the chapters in the story progress, the character they control is swapped out as the story focuses on each new fighter.  This allows the players to get a good handle on several different fighting styles, as well as the differing angles and roles each character has in the story.

Playing the story mode is where fans of DC will really get the most enjoyment out of this title. As focus shifts from hero to villain, other characters flesh out the story and interact with whomever you play as, either in battle or in aid.  And honestly, as hokey as the story sounds, the excellent cut scenes really make it work within the confines of what we know about these characters.  So how are characters like Liu Kang and Scorpion able to put the beat down on Superman and [[[Captain Marvel]]]?  Well, as the worlds collide, they take on each other’s properties.  Since the world of Mortal Kombat is a magic-based realm, and Superman is susceptible to magic…yeah, you can kick Kal-El’s ass.  This also makes our heroes a bit more aggressive…the rage builds within them and the urge to fight grows, making each character stronger and more brutal.  This “Rage” is built up over time in battle, and is unleashed as a yellow aura around the character that strengthens attacks and allows you power through your opponents’ hit,not allowing them to knock you back.

(more…)

Review: ‘Mirrors’

[[[Mirrors]]] are a reflection of reality or can be twisted into something that reveals another way to look at the world.  Ever since they were invented, the Greeks first thought your soul might be trapped within.  Through the years, stories have been told about what mirrors do or do not reveal.  Demons were thought to be revealed by mirrors while vampires do not cast reflections. It’s a rich subject that can make a wonderful thriller or horror movie.  The summer 2008 Mirrors, directed by Alexandre Aja, is not a worthy addition to the sub-genre.

Largely based on 2003’s [[[Into the Mirror]]] from South Korea, the movie involves a mirror universe, a demon, a divided family, and lots of ominous music.  Keifer Sutherland stars as Ben Carson, a New York police detective currently on suspension and taking a job as a night watchman at an abandoned department store to support his family.  Carson’s a mess.  He’s defined by his job and without it, he began drinking which led him to be thrown out of his home by his loving wife Amy (Paula Patton), deprived of access to his two children.  Instead, he’s sleeping on his sister Angela’s (Amy Smart) couch and ripe for a mental breakdown.  As a result, he’s slow to accept that he’s seeing things in the mirrors that remain remarkably clean.

Over the course of nearly two hours, he learns that there’s a malevolent spirit trapped in the mirror world and has been accessing the real world through mirrors to manipulate various people to try and free it.  Being the good cop that he is, Carson traces the building’s history and learns it was once a psychiatric hospital, and its unique treatment room remains intact.  He then traces the key patient who was treated there and learns she had been possessed by the spirit but it was cast into the mirror and others will continue to suffer and die until the demon is vanquished.

Over the course of nearly two hours, the audience is treated to a tremendous amount of unexplained characterization and world building.  Carson’s predecessor sends him a box of clippings that provide a key clue, but since it was shipped after his death and to someone he never met, we’re never told how that worked.  We know little of this mirror world and how some they move through space and time, which becomes a vital plot point towards the climax. The police investigations into some of these incidents, including Angela’s death, never seem to be carried out.

(more…)

Review: ‘Breakfast at Tiffany’s’ Centennial Collection

Paramount Home Video concludes their Audrey Hepburn review with the fifth entry in their Centennial Collection, the classic Breakfast At Tiffany’s, on sale today.  It’s interesting that they’re celebrating a century but the first five releases are all from the same era, the 1950s and while this was released in 1961, still has that same look and feel.

The film has withstood the test of time very nicely given the loving touch of director Blake Edwards who oversaw this adaptation of Truman Capote’s novella and made it uniquely his own.  In the prose, Holly Golightly never sang “Moon River” nor did she really have a happy ending.  Characters differ between story and screenplay and by now, most people know Capote always envisioned Marilyn Monroe in the lead. He was crushed when Hepburn was cast.

While Monroe would have been good in many ways, this was all about style and elegance, the upper crust of Manhattan society and as a result, Hepburn was a better pick.

Making the movie was a challenge for Hepburn, playing the extroverted socialite escort (not a call girl) who ran away from her “hick” life and husband (an underrated Buddy Ebsen).  Instead, the social whirl of Manhattan at its finest was seductive and she wanted to live life to its fullest.  The pinnacle for her was Tiffany’s, the legendary jewelry store. Naïve in so many things, her actions are not always conscious ones and she pulls new tenant Paul Varjak (George Peppard) along in her wake. Her life is filled with fascinating people and annoying ones, such as the Japanese photographer, buffoonishly played by Mickey Rooney. The film is filled with terrific character actors including Martin Balsam but it’s also Peppard’s best role.  He is earnest and cool at the same time, working to craft a character, rather than easing his way through later roles as Banacek and Hannibal Smith.

Blake Edwards showed what he can do with comedy and subtle character interplay here, a visual style that became his signature for years to come, capped by [[[Victor/Victoria]]].  He’s accompanied by composer Henry Mancini who made his name with the score plus earning an Oscar for “Moon River”, which had lyrics from Johnny Mercer.  As we’re told at least twice on the extras, a Paramount exec felt the movie ran long and wanted to cut the song until Hepburn effectively said, “Over my dead body.”

The love story is a valentine to a time and place that no longer exists although the hopes and dreams of those escaping their homes for the City That Never Sleeps remain the same.

(more…)

Review: ‘Twilight Zone’ Graphic Novels

twilight-zone-walking-distance1-4166348Rod Serling’s [[[Twilight Zone]]] remains one of the brightest spots of television history.  The teleplays were inventive, occasionally funny, often thrilling and always thought-provoking.  In thirty minutes, he managed to tell a story with relatable characters and situations then twist things and entertain you through surprise.

Most attempts to revisit the zone have met with mixed results.  There was the prose magazine that was quite good but the 1980s revival, not so much.  And of course, there was the cursed feature film version which was all right, but not worth losing Vic Morrow for.

The latest people to visit are the students at the Savannah College of Art & Design.  The faculty there has licensed from the estate of famed TV writer Rod Serling the rights to adapt the original scripts.  The school then partnered with Walker & Co. to release eight graphic novels between now and 2009.  The first four are currently out,, adapted by Mark Kneece, who has written for DC Comics and elsewhere.  The art, lettering and coloring are handled by the student body, one team per book.

They wisely led off with “[[[Walking Distance]]]”, the most personal of Serling’s scripts, inspired by growing up in Binghamton, NY. A man mysteriously finds himself transported back to the days of his childhood and he seeks out his younger self to warn him of the perils of being an office drone.  Things happen and lessons are learned.

(more…)

Review: ‘Ghost Town’

There is something seemingly irresistible to combining romance with ghost stories.  Since the talkies began, moviemakers have told stories of lost-loves as either romantic comedies or dramas.  Every few years you get one that works on every level and becomes a popular classic such as [[[Ghost]]].  When they don’t work, you get [[[City of Angels]]].

[[[Ghost Town]]],
the first significant romance since that latter film, falls somewhere in between.  Co-written and directed by David Koepp, this is a creative stretch for a man best known for his work on [[[Indiana Jones]]] and [[[War of the Worlds]]]. His premise, co-written with John Knapps, is a good one.  Dentist Bertram Pincus (Ricky Gervais) goes in for a routine colonoscopy but insists on general anesthesia and during the procedure he died for seven minutes before being revived.  Upon leaving the hospital, Pincus suddenly can see the ghosts who still walk the streets of Manhattan, ghosts with unfinished business.

Pincus, someone who generally has withdrawn from human contact after a disastrous romance gone bad years earlier, is suddenly besieged by the spirits begging for his help.  The only one who successfully gets through to him is Frank Herlihy (Greg Kinnear), who lived in the apartment directly below Pincus and is worried about his wife, Gwen (Tea Leoni), about to marry another man.  The budding antagonistic relationship between spirit and misanthrope forms the spine of the film as Pincus slowly learns to re-engage with the world.

Gervais, as usual, is a delight to watch being uncomfortable in his body and dealing with others.  Kinnear treads a fine line between being sympathetic and unlikeable (his character, after all, cheated on Gwen).  And Leoni softens at all the right times but her character doesn’t feel full formed and three-dimensional.

That’s the problem with the film.  There are lots of little bits to like but so much of this becomes predictable so you can see what happens long before it unfolds on the screen. The ghosts who all want his help have way-too-easily solved problems although one who has a surprising connection to Pincus offers a nice touch.

Koepp brings on the Greek ghost chorus to make Pincus feel overwhelmed or guilty or for cheap laughs.  Then they vanish for long stretches so we can focus on Pincus and Gwen.  These people seem so desperate, you ask yourself why did they back off and let just Frank get through to the dentist?  Questions like that rob the film of its ability to become truly entertaining.  It’s a fine date flick and certainly plays well on television but it’s eminently dispensable.

The single disc, on sale today, comes with a handful of perfunctory extras including commentary, a Making Of, and a set of bloopers that shows how much fun everyone had making the film.  It also shows how hard Gervais has to work to pull off his deadpan persona.

Judge’s Ruling Favors 20th Over Warner on ‘Watchmen’

Judge Gary Allen Feess handed Warner Bros. a legal lump of coal on Christmas Eve, as he issued a brief ruling indicating 20th-Century Fox has the distribution rights to Watchmen, according to Variety.

His five-page ruling said, “Fox owns a copyright interest consisting of, at the very least, the right to distribute the ‘Watchmen’ motion picture.”

Frees, over the fall, urged Warner Bros. and 20th to iron out their differences.  He repeated the suggestion in the document, saying, “The parties may wish to turn their efforts from preparing for trial to negotiating a resolution of this dispute or positioning the case for review.” Warner is set to release the film on March 6, 2009.

Fox acquired the rights from DC Comics in the 1980s with producer Lawrence Gordon’s production company.  When 20th lost interest, Gordon moved the project to Universal and Paramount Pictures before landing it with Warner, parent company to DC.

Fox contends that Gordon never obtained all rights from them and they have a controlling interest in the highly-anticipated feature based on the Alan Moore and Dave Gibbons comic.

Given the holidays, Freees promised a lengthier explanation prior to the January 20 trial date.  Warner Bros. had no comment on Wednesday.