Tagged: review

COMICS LINKS: Completely Random

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Comics Links

Eddie Campbell tries to define what a graphic novel is. (Illustration of Campbell deep in thought by Campbell.)

The LA Times has an article about the webcomic A.D.: New Orleans After the Deluge.

Publishers Weekly interviews Satoru Kannagi, writer of Only the Ring Finger Knows.

PW also reports on the massive Japanese convention Comiket.

Comic Book Galaxy interviews the always-sunny Harvey Pekar.

Comics Should Be Good takes their usual monthly look at Marvel’s December covers.

Newsarama talks with the creators of Punks: the Comic.

Comic Bloc interviews Mike Baron.

The CBC interviews For Better or Worse cartoonist Lynn Johnston.

Comics Reviews

Dana of Comics Fodder reviews this week’s Marvel comics.

Sequart’s Rob Clough reviews three volumes of Graphic Classics.

Sequential Tart reviews the new The Spirit comic.

Reviews from The Savage Critics:

 

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MICHAEL H. PRICE: Backwater Texana and a music-biznis digression

price-brown-100-5711826The songwriter and guitar-builder Greg Jackson, a key music-making cohort of mine since 1981, has taken the occasional hand in the comics racket, as well, as a consequence of the affiliation. Greg is the life-model, for example, for the character of Jackson Walker in Timothy Truman’s Scout books, and Greg supplied the lap-steel guitar riffs for a funnybook-soundtrack recording that accompanies a chapter of the Prowler series, first as an Eva-Tone Soundsheet insert and eventually as a digital file.

Greg and I have a rambunctious Texas Plains upbringing in common, too – our hometown areas sit within half-an-hour’s drive from one another, and we attended West Texas Suitcase University during the late 1960s and had many of the same musical accompanists – although we never met until after both of us had resettled in North Central Texas. A steady influence overall has been the work of the Oklahoma-to-Texas balladeer Woody Guthrie, whose rough-hewn autobiography of the 1940s, Bound for Glory, once inspired Greg and me to begin thinking about a composite memoir. Guthrie’s equally rough-hewn cartoons had suggested that a comic-book composite memoir might suit the Jackson-Price agenda just fine: Call it Rebound for Glory.

A worthy thought, but the music-making imperative has taken prior claim to such an extent that what stories Greg and I have managed to tell together have all turned out to be songs. Postmodern folkie-scare material, for the most part, but with nods all along to a shared family-band tradition. Our first album of Texas Panhandle ballads – ballards, as Greg calls ’em – arrived in 2006 under the title Mortal Coils, with as emphatic a nod to Aldous Huxley and Mr. Shakespeare as to Woody Guthrie.

The origins of some such material predate Greg’s and my efforts by a good many years, including quite a bit of resurrected ancestral material from the 1930s – 1950s. We’ll be taking the Mortal Coils songbook out for an in-person jaunt on September 5, 2007, at Granbury, Texas. The plan is to vary the program to include some recitations of neo-Texana by my longtime newspaper publisher, Rich Connor, with whom I work at The Business Press of Fort Worth, in Texas, and the daily Times Leader of Wilkes-Barre, Pennsylvania (not far, incidentally, from Tim Truman’s turf). The spoken word and the gargled lyric have quite a bit in common, in this instance.

Did I say “predate” – ?? Back in 1934, the silent symphony of a Southwestern dawn inspired two music-making brothers to begin a long-in-the-making song called “Mornin’ on the Desert.” One of the authors, Manny Jackson, eventually became the father of Greg Jackson, a like-minded soul who eventually would retool the verses into a coffeehouse ballad. (more…)

D2DVD REVIEW: Strange Thrills

What to do with Doctor Strange?

That’s a question Marvel creators have been asking ever since Steve Ditko left town with the original Eye of Agamotto. A lot of people gave it a shot over the past five decades, and, to be fair, several did a first-rate job. But they had a hard time recapturing the original magic.

This week, Marvel Studios released its [[[Doctor Strange]]] D2DVD, and, being a self-contained 75-minute effort, they took some liberties with the ever-evolving and sometimes contradictory comics versions. Overall, I think they did a good job.

This D2DVD is not quite a superhero effort; certainly, not as defined by their previous animated movies ([[[Ultimate Avengers]]] 1 and 2, [[[Iron Man]]]). They keep the most basic elements of the various origin stories and they don’t really alter anything of substance: Stephen Strange is still starts out as the egotistical, self-absorbed, money-grubbing surgeon supreme and within and hour and a quarter is fast-tracked to beatific altruistic sorcerer supreme. Which, if you think about it, is not a good thing for Strange’s master, The Ancient One.

Along the way, though, we see Strange’s journey to supremacy, we get to appreciate his frustrations and see him grow past his ego and get redeemed. Oh, and he gets to fight Mordo and Dormamuu and a boatload of demons along the way. Our Japanese friends could learn a thing or two from Doctor Strange’s approach to limited animation: Marvel took full advantage of the fluidity of the animation form to allow for the mystical poop to really pop.

Of course they made Wong politically correct, so I guess my desire for an all-Asian cliché-fest crossover with the Blackhawk’s Chop-Chop isn’t going to happen any time soon. And they even teased us with a sequel set-up.

The supplemental documentary is first-rate. Not as first-rate as the extras on the new [[[Popeye]]] box-set, but damn good. Their “[[[Origin of Doctor Strange]]]” delves fully into the comic book roots, showing off a lot of art, giving Stan Lee and (particularly) Steve Ditko their due, and interviewing the hell out of the always-eloquent Steve Englehart, whose own run as Doctor Strange writer (much of it with Frank Brunner as artist) was among the series’ very best.

Overall, a nice effort from supervising director Frank Paur and writer Greg Johnson. I suspect all but the most anal-retentive [[[Strange]]] fans will enjoy the experience.

TV REVIEW: Flash Gordon

083-flash-gordon-cohete-5337630Okay, I’ll get this over with real fast. Sci-Fi Channel’s new Flash Gordon show really sucks. I sat through the 90-minute pilot, and I sat through the next episode. No more. Life is too short.

Here’s the first tip-off: Flash Gordon creator Alex Raymond is not in the opening credits. Hell, he got better (far better) treatment in that campy movie from 1980. Say what you will about that movie, compared to this waste of time that movie was [[[Citizen Kane in Outer Space]]].

Second tip-off: No rocketships. Rocketships are not “dated.” In fact, we launched one into space with a whole bunch of people in it right when this show debuted. Doing Flash Gordon without rocketships is like doing The Lone Ranger without horses. Hi-yo, moccasins!

Third tip-off: They only refer to Dr. Zarkov by name once in the 90-minute pilot and once in the subsequent episode. That’s crazy. Dr. Zarkov is to Flash Gordon what Dr. Watson is to [[[Sherlock Holmes]]].

Mind you, if there were a real Hans Zarkov, he’d sue. The real Zarkov was a genius; this guy is a bumbling fool. The real Zarkov was driven mad by the fact that he could save the Earth from destruction but had no way to do it; once Flash appeared on the scene and they got to Mongo (in their rocketship!) he got better.

Fourth tip-off: No longer merciless, Ming is a dick. He’s about as threatening as [[[Garfield]]] after a place of lasagna. I understand they wanted to update the character – these guys should have taken a cue from the way Russell Davies updated The Master on Doctor Who. Ming wouldn’t even make it as a member of George Bush’s cabinet, and from the first (and for me, only) 150 minutes of the series, he’s not even that competent. Plus, he looks about seven weeks older than his daughter.

So here’s my question. Why the hell did these people pay King Features for the license? They could have saved themselves a bundle and called this limp and lame pile of fly-feed “Bill Jones.”

If you’re a fan of Alex Raymond’s Flash Gordon or of the 1930s serials, avoid this teevee waste like Chinese toothpaste.

Artwork copyright King Features Syndicate, Inc. All Rights Reserved.

GRAPHIC NOVEL REVIEW: Shenanigans

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Yes, the title is Shenanigans,” with quotation marks already in place. No, I don’t know why. It’s not a direct quote, there’s no place named Shenanigans in the story, and it doesn’t seem to be an ironic “air-quote,” either. (There’s more than one bar in this book that could easily have been named Shenanigans, but none of them actually are.) It’s just an annoying, unnecessary tic.

“Shenanigans” is pleasant but unexceptional, a frothy romantic comedy that I suspect started off as a screenplay and probably would have worked better in filmed form. It takes place in St. Louis, where our creepy main character, Holden, gets kicked out of his girlfriend’s apartment at Christmas-time for obsessively playing videogames instead of going out to dinner with her. I’m not sure how old he is; he seems to be a student, but we really don’t get a sense of his normal day-to-day life or a solid idea of what he does for a living. The one thing we see him doing seems like a college work-study program: teaching kids to play hockey. Although…he does seem to sponge off the women in his life, which may be a clue as to his lifestyle.

Holden meets a young woman named Casey, and moves in with her that night. (Help me out here: is that as weird and unrealistic as I think it is, or are twenty-somethings really that friendly these days?) They also sleep in the same bed the night they meet, but don’t have sex, which is just a bizarre combination, especially since the story takes pains to point out that they didn’t have sex. Between the scenes that we see, they drift into something like a normal boyfriend-girlfriend relationship (except for the fact that he’s sponging off her as he did with his last girlfriend), and presumably they start having sex at some point…though the story doesn’t feel the need to explain that point.

Then the story finally starts: Casey has been working as a waitress, but decides to start tutoring college students in math instead. Her qualifications: she’s really really good at mental arithmetic, and she’s totally hot. (No, seriously. There’s no sign that she has a math degree, or anything of that nature. So she seems to be coaching college students in, at best, high-school algebra. My opinion of the fine colleges of St. Louis is still diving as I type this.) Since she’s totally hot, all of her clients are horndog young men who think they’re going to score with her, so her tutoring sessions consist mostly of her edging away from them. She doesn’t seem to realize this, which I suppose makes her some sort of idiot savant…or maybe not a savant. Speaking of not realizing things, her advertisements are clearly based on those for prostitutes, which Holden instantly realized (well, he would, wouldn’t he?), but Casey just doesn’t see.

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GRAPHIC NOVEL REVIEW: Notes for a War Story

In its original Italian form, Notes for a War Story won the 2005 Goscinny Prize for Best Script and was the Best Book of the Year for 2006 at the Angouleme comics festival, so I have to assume that it’s one of the very best European works of recent years. Which is unfortunate, since I found it only moderately successful.

It’s set in an unnamed European country, during an unnamed conflict among unspecified groups, in the vaguely recent past. All the non-specificity is meant to give it an aura of timelessness, or of dislocation, or something like that, but it left this reader feeling as if I were wandering about in a fog. Compared to the specificity and closely-observed detail of a book like Joe Sacco’s Safe Area Gorazde, Notes from a [[[War Story]]] is thin and ineffectual, unwilling to commit to being for anything, or against anything other than the very abstract idea of war.

The plot follows three young men – Giuliano, Christian, and Little Killer – who are scavenging in a region of small villages being bombed by enemy forces. They’re not in the armed forces, and they never encounter anything like regular armed forces, not even as much as seeing a bomber in the sky. They’re supposedly in the middle of a war, but they are actually seen in a mostly-depopulated landscape, drifting into gangsterhood.

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GRAPHIC NOVEL REVIEW: Laika

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This graphic novel is pretty good just on its own terms, but it’s an excellent object lesson. If you know of anyone who thinks that comics are essentially limited in scope to brightly-clad folks punching each other with great vigor, this will help to expand their horizons. It’s the story of Laika, a Russian dog who was the first living creature from Earth deliberately sent outside the Earth’s atmosphere. It’s an impressively-researched story braiding a fictional back-story for Laika (and several other characters I believe are also fictionalized) with the story of the “Chief Designer” of the early Russian space program, Sergei Korolev. And all that is told in comics, and, I suspect, primarily aimed at the grade 6-12 audience.

I’m not familiar with Adadzis’s work, but the note on him in [[[Laika]]] calls him an editorial consultant who “creates words and pictures for a living and loves both equally.” According to his website, muck of his work has been for children, especially recently, though he did something called Millennium Fever (with Duncan Fegredo) for Vertigo in 1995 and [[[Children of the Voyager]]] (with Paul Johnson) for Marvel in 1993.

Laika is a dense book; we start off with a flashback to Korolev’s release from the gulag in 1939, stop briefly at the first successful Sputnik launch in 1957, and then dive back into a long account of the life of a dog. (Who, as we all can guess, eventually becomes Laika.) This graphic novel is about two hundred pages long, and each page has about ten small panels, in shifting grids with occasional snippets of white space. And there’s quite a lot of dialogue along the way, in what I’m tempted to call the Russian manner. It’s not a quick read by any means, and the panels can get quite cramped at times. It’s never difficult to read, but there is an awful lot here. Those who judge books by how much time they take to read should enjoy Laika.

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D2DVD REVIEW: The Film Crew

 

51yyhys0wyl-_aa240_-9001373Okay, I admit it. I’m still a fan of [[[Mystery Science Theater 3000]]], the long-running teevee series that featured four robots and a loser riffing on a couple hundred B-flicks… if you’re feeling particularly generous about that “B” part. Michael J. Nelson, Bill Corbett and Kevin Murphy were among the show’s writers and producers. They were also performers – Corbett with the eighth season, Murphy with second season. Nelson, who was head writer from the start, played odd parts for the first four seasons and took over the lead when creator Joel Hodgson left the show at the beginning of season five. The show ran from 1988 through 1999 and begat a feature film.

And I miss it a lot. Particularly after a presidential press conference.

So it was with missed emotions that I popped the first D2DVD by The Film Crew, [[[Hollywood After Dark]]], into my machine. This can’t possibly be as cool as Mystery Science Theater 3000, I thought. And I was only barely right. Nelson, Corbett and Murphy did what they do best: use a contrived reason to sit in a darkened theater and make jokes about a really horrible movie… but without the trademarked silhouette.

If the phrase “sexy Rue McClanahan” sounds like an oxymoron, Hollywood After Dark certainly provides the proof. It is perfectly horrible; it was made for Nelson, Corbett and Murphy to eviscerate. They were fully up to the task, and since the three were also the voices of the featured riffers in MST3K’s last three seasons, if you close your eyes it seems a lot like the original. They only have about half the number of writers, so the material isn’t quite as sharp.

The presentation was bisected by one studio bit, and here’s where I’m having a hard time shaking off MST3K. The ‘Bots had wonderfully wacky and occasionally evil personalities; the Film Crew enjoys its work and is perfectly fine with their environs. No tension, at least not in this first offering.

Shout! will be releasing three more Film Crew D2DVDs this year, and I suspect they’re already looking at their orders and deciding if there will be more. I have great confidence in the Film Crew, and Hollywood After Dark was a good if not great first offering. They will settle comfortably in their new roles.

I recommend this to my fellow MSTies. Yeah, there’s no ‘Bots. Deal with it.

GRAPHIC NOVEL REVIEW: Screw Heaven, When I Die I’m Going to Mars

screw-7449533Shannon Wheeler (no relation, as far as I know) is, of course, the creator of Too Much Coffee Man, and also the possessor of the world’s greatest surname. (Trust me: I know.) This is his new book, which is not another TMCM collection, though TMCM does show up in a couple of strips.

Screw Heaven is copyright 2007, and doesn’t contain any information about previous appearances of any of the strips collected in it. That either means that it’s all completely new and never-before seen (plausible, but I’d expect the book would hold together more coherently if that were the case) or that Dark Horse neglected to mention that these are from Wheeler’s previously-published comics, or website, or magazine work, or something else entirely. I’m a suspicious, pessimistic, grumpy guy, so I’m assuming that the latter is actually the case – though I have no evidence either way.

Screw Heaven opens with an introduction by Jesse Michaels (singer of something called Operation Ivy, of which I have never heard) and then dives into twelve “chapters,” each with between one and twenty single-page cartoons. Some of the chapters collect cartoons that clearly go together; chapter three, for example, is nearly a complete narrative. Others are more general, and only tied together by a theme.

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Ambush Bug Lives!

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The official Comics Should Be Good “Reason to Love Comics” for Monday was my man Keith Giffen. (“My man” in the sense that I agree that he’s totally awesome, not that I’ve ever met the guy.) And once again, I must demand Ambush Bug trade paperbacks to make the world the kind of place it should be.

The Irish Independent looks at the graphic novel adaptation of the first of Eoin Colfer’s “Artemis Fowl” books.

Comic Book Resources talks to Neil Gaiman via the magic of video.

Comic Book Resources has also drunk the DC Kool-Aid and is trying to convince us that we ever cared about Booster Gold. Sorry, it’s not working…

The Beat has San Diego photos, with commentary – your money quote: “Nothing is sadder than a Superman with a droopy vinyl crotch.”

Elliot S! Maggin, author of the greatest Superman novel ever (sorry, Tom De Haven, it’s Miracle Monday), is running for Congress. Hey, if Gopher could make it in, I think he’s got a good chance. [via The Beat]

Sci Fi Weekly interviews Neil Gaiman, reviews Elizabeth Bear’s Undertow, and sets John Clute to wind up Jay Lake’s Mainspring.

The Golden Duck Awards, for excellence in science fiction for children, were presented at TuckerCon, this year’s NASFiC, over the weekend. The winners were:

  • Picture Book: Night of the Homework Zombies by Scott Nickel, illustrated by Steve Harpster
  • Middle Grades: Apers by Mike Jansen and Barbara Day Zincola
  • Young Adult: Rash by Pete Hautman
  • Special Award: Write Your Own Science Fiction Story by Tish Farrel

[via SF Scope]

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