Tagged: Reviews

Reset by Peter Bagge

I’m running close to a decade behind reading Peter Bagge’s books – but, the weird thing is, I seem to still be reading all of his books, just with that big time-delay. I have no explanation, and may catch up one of these days: cartooning is time-intensive work, and even someone as prolific as Bagge doesn’t pile up books the way a prose writer like Stephen King or Nora Roberts does.

That’s as close to a reason why I read his 2012 miniseries/2013 graphic novel Reset  here at the end of 2023. As usual, I find bits of the worldbuilding to be weird, especially in retrospect: maybe because of the things Bagge needed to create this story, maybe because I fundamentally don’t agree with his assumptions about life and society in general.

Bagge’s worlds are full of mildly updated ’50s gender-essentialism: men are hot-headed and often physically violent, because They Are Men and the World Is Frustrating. Sometimes they are divided into the smart ones (effete, tentative, too weak for this world, typically wearing glasses) and the strong ones (stupid as a post, addicted to incredibly counterproductive ideas, full of zeal and energy for all the wrong things, typically wearing mullets). Women are sneaky, vindictive shrews who you (the reader, who is of course a man) can never trust and who drive you (ditto) crazy all the time, and usually won’t even let you fuck them! (Not that you want to: damn harpies! But a man has needs!)

This time out, the man is Guy Krause, right in the middle of that Bagge male stereotype: we meet him in a mandated traffic-safety class, where he was forced after a road-rage incident. Krause is a minor celebrity, a former stand-up comedian turned movie actor, maybe B or C-list at best but recently hitting a stretch of bad luck and bad breaks.

The woman is Dr. Angie Minor, who meets him in that class – with ulterior motives, we soon learn – and recruits him for a research project.

That project is not what it seems to be, of course. And Bagge seems to be interested in yet a third aspect of the project, which makes the book a bit lumpy and thematically jumbled. But let me start with what it seems to be.

Angie is working for an unnamed company, developing a fancy new VR headset and associated software program. They claim not to know what they’ll use it for yet, but they can create a Choose-Your-Adventure version of a subject’s life, after some serious, presumably expensive research, to build the world-model. (Anyone who understands capitalism will have warning bells ringing in their heads at this point: there’s no plausible product here aside from maybe masturbatory fantasies for billionaires.)

So Guy will be put in a chair with this headset and some fancy electrodes and relive important moments of his life, while Angie and her tech, Ted, monitor him to find out…something they’re unclear about. The title comes from the fact that Guy has one control, a button that pops him out of the simulation and resets it back to the base state: the beginning of this particular scenario.

It is also the big honking metaphor at the center of the book, of course: what would you do if you could live the important moments in your life over? If you could Reset, what would you do? Bagge runs away from this idea almost immediately; it doesn’t fit his plot and his tech is too crude to really be believable to the user.

Ray is both a bad subject – headstrong and unwilling to be led and obnoxious (did I say he’s a Bagge main character yet? I may be repeating myself) – and the only possible subject for this custom bespoke simulation based entirely on his life, which seems really weird and becomes the obvious Chekhov Gun looming over the whole book. And, yes, the real explanation of Angie’s research comes into it – though Bagge never gives any adequate explanation of why Guy was chosen, aside from the very weak initial “you’re famous enough that it was easy to research you” one, which is only plausible if they sign up the subject before doing the research.

The plot is more about what’s really going on and less about Ray’s re-living his life, though I think Bagge wants the core of this story to be what Ray learns. (He does re-connect with a girl he had a crush on in high school, for example.)

Again, in a Bagge world, everyone is selfish and horrible and unpleasant – occasionally not all that bad to specific other people that they like, at that moment, but you can never count on that. So people yell at each other, act out, ramp up the experiments, maliciously comply with instructions, and much more. We do find out the secret reason for the project in the end, and it’s dumb and vague and doesn’t make a whole lot of sense that that would lead to this.

So it’s a Bagge book: full of talky, angry people with rubber-hose limbs gesticulating at each other, spitting fire, yelling, and so on. I don’t have an overly sunny view of humanity, I think, but even I think he can be a bit much. This one is amusing and doesn’t have any unpleasant background assumptions (unlike Apocalypse Nerd , for example); it’s somewhat lumpy but generally moves well and is full of amusing Bagge stuff. Maybe not top-tier Bagge, but pretty close: good, almost current work from a creator who is like no one else. If Bagge seems interesting, this is a decent one to dive into, though Hate is still the core.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Pixels of You by Ananth Hirsh, Yuko Ota, and J.R. Doyle

It’s not usual for a creative team to accrete members over time. OK, sure, you can think of bands that got bigger as they got successful enough to add, for instance, a horn section, but those accretions tend to be semi-separate: The Fantastic Desperadoes with the Horns of Doom! People get replaced, of course. But it’s not common for new people to come in, set up, and just be added.

So I’m wondering what will be next for the team behind Pixels of You , a 2021 graphic novel from Amulet, Abrams’ teen-comics imprint. Co-writers (and partners in life, too, I think) Ananth Hirsh and Yuko Oda did the book Lucky Penny together before this – there, Hirsh was billed as the writer and Oda as the artist, but we all know artists in comics do at least half the storytelling (which means “writing”) anyway.

This time out, they have a new artist – maybe to have a particular look, maybe for other artistic reasons – J.R. Doyle, who also does a webcomic called Knights Errant and seems to do storyboard work as well.

Pixels looks nothing like Penny, and the tone is completely different, so that’s my assumption: Hirsh and Oda knew they wanted this new project to go in a different direction  If so, it worked: I had to look them up to remember what it was I read by them, and didn’t bring any expectations to Pixels.

Pixels of You is a personal drama, enemies-to-friends division (maybe more than friends, as is often the case), set in a near-future SF world. AI is ubiquitous and well-integrated – the SFnal kind of AI that quite likely will never actually exist, humaniform persons who are just part of human society. They don’t seem to be an underclass, though there are hints of prejudice and most AI persons may be vaguely considered lesser than meat-people. There are also hints that AI personhood, or possibly citizenship, are contingent in some way, with regular tests AI persons need to pass to stay in their current status.

Indira is a young woman working as an intern in an art gallery: she’s a wannabe photographer, and her boss is influential in that world. The internship is a strong way into the world she wants to be part of, and she’s trying to make the most of it. She also has a cybernetic eye – totally realistic-looking; no one knows unless she tells them – from a tragic accident in her past, and either that accident or the eye or both are the source of health issues, pain and bad dreams and sometimes worse.

Fawn is the next intern in line at the gallery: she’s on her way in as Indira is finishing her time. Fawn is a human-presenting AI, the “daughter” of two traditional-looking AI persons who seem to be quite successful – maybe managerial-class jobs, something like that.

They meet at a show, and immediately get on each other’s worst sides: Fawn insults Indira’s work, without know it’s hers. Indira is prickly and standoffish to begin with, so gives as well as she gets.

But the gallery owner needs them to work together, and forces them to do so: the next show, which was originally planned to be a combined look at their separate work, now will be of work they make together.

Both Indira and Fawn are well-meaning, mostly nice people, so they don’t stay enemies all that long. (Coming from Penny, I might have expected a longer, funnier sequence of squabbling, physical or verbal, but Pixels is a quieter, much more serious book.) They do learn to work together, they do learn each other’s secrets, they do become friends.

That sounds trite, I suppose, but any story is trite when stripped to the barest plot. The team here tells this one well – there’s a lot of single-panel pages to show what Fawn and Indira’s work looks like, and a lot of semi-wordless sequences, since photography is more about seeing than talking. It’s a sweet story, even if I do have some quibbles with the SFnal background.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Quite a Mountain by Jim Benton

This book was shorter than I expected, so today’s post should be quick.

Last time around with Jim Benton, I read and enjoyed his all-ages graphic novel Attack of the Stuff  but noted that I might be getting to the end of the all-ages bits, leaving only the definitely-for-middle-graders books. (And, don’t get me wrong: middle graders are fine people who deserve awesome books, but I’m not one of them and haven’t been for some time.)

And that seems to be true: from here, Benton’s work is a vast sea of Frannie K. Stein and My Dumb Diary, plus a clutch of board books for even younger people. There are some other things in graphic format that I might be tempted to look at eventually – the Catwad  series, maybe Batman Squad  – but they are very clearly middle-grade-y, and, again, I am at a different point in my life right now.

Quite a Mountain  calls itself “a fable for all ages.” I pretty much knew what that meant going in, and I bet you do, too: short, accessible, with some kind of a message, a book designed to sit by the cash register and sell itself to the random passers-by. It’s hard to tell, since I read it digitally, but I would bet serious money that it’s in a small, gift-y format as well. I read it within maybe fifteen minutes, and I was trying to stretch it out.

I tagged it as “comics,” but it’s an illustrated book – one big drawing to a page, with typeset text to accompany it.

So there’s a bear and his friend, a frog, at the bottom of a mountain. The frog is mildly disgusted at the idea of a mountain at all, but the bear decides to climb it. He does. He comes to various things on the mountain, finds a place to live for a while, but…you know the metaphor, you know the lesson.

To Benton’s benefit, he never leaves the metaphor or says the lesson clearly. He’s telling a story about a bear. Any lessons are up to the reader. And he’s got a lovely stark illustrative line in the drawings and his usual casual quick writing: this is a book that feels light and fun and amusing on every page. It’s not setting itself up seriously in any way.

But this is inherently a “you can do it!” book, to be given to new graduates or bought by people to cheer themselves up. It’s a fine mini-genre, and it will always be with us. I’m not complaining, just defining. Benton has the attitude I share towards the matter and the genre: not entirely believing in it in its purest form, but clear that nothing comes without effort. And clear that “effort” is annoying and not what you want to do most of the time.

So this is a solid fable, with no detectable saccharine – unlike most of its cohort – by a fine creator.

I’ll just end by giving the last word to the frog:

I’m not going to tell you that you can’t do this, because that would be discouraging. But I am thinking it. I am thinking it pretty hard. 

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Lunarbaboon: The Daily Life of Parenthood by Christopher Grady

I fight with my tags, here on the blog. They tend to proliferate, with a core that I use a lot and a loose penumbra of things that I thought I’d use more often (Circles of Hell! Class War Follies! High Finance! Kids Today! Pedantry!) but just have a few random posts.

And there are areas where I keep thinking my one tag is too big and not entirely useful, but going back to re-tag would be insane. Such as Comics, a tag used on a full quarter of all the posts here. Clearly, that’s not doing its job. Breaking it into Webcomics and Masked Punching and The Smell of Newsprint and who knows what else would be more useful, but I know I will never, ever find the tens of hours that would take.

So, today, I have yet another comic. This one is a webcomic , and, as I seem to be saying a lot lately, I’m not sure if it’s still active. (That site throws the scary “not secure” warning in modern browsers, and the last comic was posted about a year and a half ago.) But there was at least one book, in 2017, which I just read, so it will live for the ages in at least that form.

The book is Lunarbaboon: The Daily Life of Parenthood , and, as is pretty typical for a general strip collected, it’s a somewhat thematic collection of the first two years or so of the strip. Now, I’m pretty sure Lunarbaboon – from what I’ve seen of it, here and there, over the last roughly a decade – was mostly about the main character’s relationship with his kids, but not entirely. This collection, as I think is the standard for a major-company series-launching comics collection (this is an Andrews McMeel book), wants to be easily categorized and grabbable, so it’s pitched as a companion to Fowl Language and Baby Blues and so forth.

Cartoonist Christopher Grady is more webcomicy than that, though: this isn’t a gag-a-day strip, but closer to a work of therapy. I get the sense Grady cartoons to make sense of existence, to understand his life and the world. So he has humor, but it’s not about getting to a joke – his strips are more ruminative, even mildly depressive, about fighting with sadness and feelings of unworthiness.

It can get a bit pop-psych for me sometimes, but it’s always honest, and I get the sense that it’s been useful for Grady – not just professionally, since he did it online for a decade and got a book out of it, but personally, as a way to contextualize the world and find an audience that sympathizes with his concerns and thoughts.

I guess I’m saying that Lunarbaboon is fun, and often humorous, but don’t go into it looking for Big Laffs. Go into it looking for the story of a guy who often feels overwhelmed by life – like so many of us, so much of the time – and how he copes with that, with the help of his family. And, of course, some of the crazy things his kids do, to either kick him out of depression or send him chasing after them to stop that crazy thing before something worse happens.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Second Fake Death of Eddie Campbell & The Fate of the Artist

First of all: this volume contains two things, which it does say pretty clearly: the title is The Second Fake Death of Eddie Campbell & The Fate of the Artist , after all. There’s one new book – Campbell dislikes the term “graphic novel,” so I’m going to see if I can consistently avoid it here – and one old book, with somewhat convergent concerns.

The old one is The Fate of the Artist, originally published in 2006, in which “Eddie Campbell” disappears, or maybe is replaced by the actor playing him in this comic. I’m shocked to realize that came out more than a decade and a half ago; time refuses to stand still until I can catch up with it.

The new one is The Second Fake Death of Eddie Campbell, and that comes first here.

Well, let me back up: I read this digitally, so the two books were run together, with Second Fake first and Fate second, each with their own covers and titles and other accoutrements. As I understand it, the physical book is in flip-book format, with the two titles bound back-to-back. (Should I drag out a random half-remembered bit of publishing slang and call that a dos-á-dos? Sounds super-pretentious when I do so.)

I read Fate when it came out, but that was so long ago that it was just before the Days of This Blog, so I have no record of my opinions to which to link you. (How did we live in the Before Times, when opinions disappeared like puffs of smoke and we had to try to reconstruct them in memory, instead of keeping them perfectly still and fixed forevermore?)

Fate is mildly mixed-media, with photos standing in for comics panels and pages of type sitting alongside conventional comics pages – and, as you might guess from the title and subject, pretty post-modern and self-referential. This is a book about itself, about being a book by Eddie Campbell about Eddie Campbell in which Eddie Campbell is missing and so, logically, it is not actually by Eddie Campbell after all. It’s also the kind of book that comments on itself – Campbell also includes throughout a pseudo-gag-a-day comic called “The Empty Nesters,” looking like it’s from the early 1900s, which is not exactly about his and his wife’s life, but clearly was at least a jokey version of that life.

One reason I enjoy Fate – and this is pretty idiosyncratic – is that it’s clearly the last of the Campbell autobiographical comics of the Australia period. He’d been telling stories about himself, both as comics and in the text features and interstices of his monthly Bacchus comics throughout the ’90s and the beginning of the Aughts, showcasing his life as a Scottish guy living Down Under, giving glimpses of his three children growing up, and presenting his life as a guy who drank wine and “ran a business (the Bacchus comics) out of the front room.” The kids are nearly grown in Fate, and I don’t think we see them again in Campbell’s work: they moved out, got their own lives. (And, as Second Life mentions in passing, that wife divorced Campbell somewhere in the meantime, so Second Life sees Campbell and his now-wife, the novelist Audrey Niffenegger, living in the USA, which feels like the wrong milieu after so long elsewhere.)

Second Fake is just as post-modern, but slightly less collage-y – it has lots of pieces, but the pieces are all more centrally comics. There’s the autobio narrative, with a be-masked Campbell and Niffenegger navigating the weird world of late lockdown – that odd era when we all thought we couldn’t get haircuts and maybe would never interact with other people ever again. Interspersed are single panels of “Life in Lockdown,” repurposed hundred-year-old gag comics that Campbell is mostly retextualizing rather than reworking. There’s also a private detective, Royler Boom, who is hired by Niffenegger to find the missing Campbell, in a plotline that deliberately fizzes, as the “real” Niffenegger complains that she wouldn’t do any of that.

There are also “strips” titled “Life’s Too Complicated” and “Dreams of the Fiend,” to tease out other themes of the story, and some ideas for books (the supervillain group/heist caper Covid’s Nineteen! the screaming adventures of Karen!) that Campbell abandoned either before or while working on this. Second Fake is partially a record of a time of uncertainty and confusion – both societal and personal, as Campbell started and gave up on multiple ideas before pulling together…well, the book we have now.

Both pieces of this book are kaleidoscopic, both try to center Campbell as a creator and manipulator while (inconsistently) shoving him as a person away from the center of the story. Fate is cleaner and better organized; Second Fake is one of those pandemic creations where just the act of making something new out of chaos was a big win. They work well together, but I’d recommend reading them in chronological order, which isn’t what I did.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Success Is 90% Spite by Jane Zei

I admit this is a weird thing I do: I read full books from webcomics that I don’t follow. But I want to argue that it isn’t weird.

First, why would I want to read a book of a comic where I’ve read all of the comics already? Well, OK, yes: if you like a thing, you like it, and often want to do it again. And I used to do this a lot in the years when print comics were powerful and dominant over the land: Doonesbury and Calvin and Hobbes and Far Side and plenty of others. All right, maybe that’s not the convincing side of the argument. But, still: you can see not wanting to do the same thing again, right?

So, then: why not read a whole book of something that you think you’ll like? Sure, you could find wherever it lives on-line, navigate back to the beginning of time (assuming you can figure out how to do that) and then one-day forward through it. But isn’t the whole point of a book that it’s just easier?

I always thought so. And that’s why I read the first (and maybe only) collection of Jane Zei’s “The Pigeon Gazette” (which seems to live in multiple places equally: Tumblr , Instagram , and Webtoon ), Success Is 90% Spite .

Now, I do have to complain about the book format, too. At least in my library app, it’s a reflowable “book” (I’m going to guess ePub; the system hides that) rather than a “comic” (in PDF, so each page displays as a page and can be pinched to expand/shrink). So each strip is a specific size, and if I want to view them slightly larger on my tablet, I have to turn the thing sideways, which has the knock-on affect of adding a blank page after each cartoon.

(The part of me that works with UX people is hanging his head, muttering darkly, and cursing the world.)

But enough blather about formatting!

Zei has a funny, cartoony style, which was solid right from the beginning of this strip, and a strong central character in the version of herself that she presents. You’ve probably seen her strips somewhere; they’re the kind of thing that gets shared socially, usually with no attribution. Luckily, most of Zei’s strips feature her avatar centrally, so random readers have a decent chance of realizing all these separate funny things are part of the same big funny thing, and finding it. (That’s more or less how I did it.)

Of course, in the way of all good things, The Pigeon Gazette seems to have quietly ended last summer – like so many webcomics, it seems to have been tooling along at a comfortable pace and then just stopped. We may be at the point where we get a random “sorry it’s been so long! I promise to get back to a regular pace!” strip every three months, or a flurry of things before another final silence, or that all the web presences just quietly disappear one fateful day.

But the book exists, which loops back to my original main point (and I do have one). It was published in 2020, by Andrews McMeel, a big name in the funny book biz, and Success will survive and be findable for a long time, no matter what happens online. And that’s why I prefer books. This one is funny and zippy and – that horrible webcomics word – relatable, and I suspect a lot of you would like it roughly as much as I did.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Buni: Happiness Is a State of Mind by Ryan Pagelow

This strip isn’t exactly new to me – I’ve seen a bunch of Buni  cartoons over the years, all over the place – but it’s not one I ever made an effort to read regularly. So I’m coming at it as a mostly-uninformed reader: I know it’s wordless, that the title character is happy and positive in a world that very much tends to the opposite direction, and a vague bit about the other characters.

But if there’s a serious Buni discourse going on, I’m unfamiliar with it. So, as I often do, I need to signpost here that I could be wrong, and that I know it.

Buni has been running – I think consistently three days a week – since 2010, written and drawn by Ryan Pagelow. Buni: Happiness Is a State of Mind  is the first, and I think only, collection of the strip so far: it came out in 2018. 

Buni is the main character – that happy-go-lucky guy on the cover. He’s a bunny – hence the name – in a world mostly of teddy bears. He’s also a happy, positive person in a world where pretty much everyone else hates and attacks and eats each other. (This is not the kind of world where sentients avoid predating on each other – rather the opposite, actually.) His main character notes are that he is almost always sunny, and that he has a unreciprocated (and never will be) crush on BuniGirl, who has a boyfriend.

(Here I might note that all names, besides Buni himself, need to be discovered outside of the comic itself, because of the whole “wordless” thing.)

This seems to collect the strip from the beginning, so we start with Buni himself, see him crushing on BuniGirl (and her instead spending time with the hulking fellow I guess we should call BuniBoyfriend or BuniRival?), see his father (BuniDad) arrive by breaking out of prison and immediately become a ray of gloom and nastiness in Buni’s world, and the two bunnies adopt a crippled dog, whom I understand is called either Dogi or BuniDog.

Most of the strips are one-offs, though, in which Buni finds happiness in an unusual way (imagining he’s riding a unicorn in a fantasyland while actually on a kiddie ride in a horrible alley), Buni finds his world is sadder and creepier than expected (the sushi restaurant serves body parts of the staff), or – and, as I noted before, this is more common than I expected – someone tries (and often succeeds) to eat another clearly-sentient person in the strip.

There’s a fun one, about halfway in, where BuniDad and the next-door neighbor (a bull) hate-eat members of each other’s species at each other, which is a pretty emblematic Buni strip. It’s about spite, and performative nastiness, on that level, with the title character himself floating above that like a visitor from some happier, sunnier, massively-licensed strip.

It’s an interesting combination, and making Buni central is really important: the world would be too much of a one-joke premise for a long-running strip otherwise. It sets up a gigantic, very central conflict that gives Pagelow a lot of room to work with, while also allowing strips that are just quirky odd bits about either Buni or other characters – this world is dark, but it’s cartoony dark, and not dark all the time everywhere.

So this is fun, and there’s more depth than you might expect for a wordless strip – or that you might realize, seeing one random strip once in a while float across your social feed. (That’s how I previously saw Buni: I’m not saying you are me, but I’m assuming it’s typical.) And if you’re looking for a comic strip way more centrally about cannibalism than you suspected was possible, it’s really your only choice.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Funny Things by Luca Debus and Francesco Matteuzzi

There aren’t all that many books where the format is an inspired choice – most books are what they are, arranged in the same way as a thousand others much like them. Every so often, you see a novel in epic verse, or a non-fiction book of advocacy that’s basically one big infographic, but those are rare.

Funny Things  is part of that rare company: it may take a couple of pages to realize it, but this biography of Charles M. “Peanuts” Schulz is laid out like a book of Peanuts strips. Generally six dailies – though it starts with a short week of five – and then a Sunday, over and over again, just like Schulz’s own working life for fifty years.

The subtitle gives that away, if you catch the reference: it’s called “A Comic Strip Biography of Charles M. Schulz.” But that’s easy to miss; it’s not like “a comic strip biography” is an established thing. Maybe it should be – I don’t know if other creators could do something as interesting as Luca Debus (co-writer and artist) and Francesco Matteuzzi (co-writer) do here, but it’s a great concept, and great concepts deserve to be used more than once.

(Is this the first big biography of Schulz since the Michaelis Schulz and Peanuts prose book back in 2007? I just checked my old ComicMix review of that from back in the day to remind myself of how someone else showed the contours of Schulz’s life, and was reminded of the kerfuffle over how Michaelis portrayed Schulz’s divorce. Luca and Matteuzzi are more allusive here – much less specific – but they seem to be telling the same story Michaelis did.)

As usual for a biography, Funny Things spends the bulk of its space covering Schulz’s pre-fame life; the early years of toil and struggle are always more interesting than the fat years of fame and relentless work at a drawing board. Otherwise, it’s a biography: it covers Schulz’s life from childhood up to a few days before his death, in about as much detail as you’d expect from a biography in comics form. It all seemed reasonable, vaguely similar to the Michaelis and other things I’ve read about Schulz’s life – Luca and Matteuzzi don’t turn Schulz into an avatar of Snoopy or anything weird like that.

Luca draws this in a style reminiscent of Schulz without trying to mimic Schulz’s character designs or linework, which is a good choice. It looks the most like Peanuts in the early going, of course, when Schulz and a lot of the people he interacts with are kids. Luca and Matteuzzi also signpost a lot of interesting moments or references – people named Van Pelt, Schroeder, and “Charlie Brown,” for example – without making a big deal out of them. They’re cartoonists; they’re used to needing to keep words few and precise.

I didn’t find the need for a “punchline” in every “strip” was a problem, but it might seem artificial to some readers – this is a book with a very particular rhythm and feeling, deeply baked into that idiosyncratic format. But that format is so appropriate for Schulz that I thought it strengthened the book: Schulz was a man who struggled with being happy, and one of the ways he found happiness was to make it, crafting a funny or thoughtful moment for every day of fifty years. So having that same rhythm, that same drive, built into the structure of the book itself underlined that core of Schulz’s persona, giving a strong through-line to his story.

So this is a fine biography in a quirky, very successful format, about a creator worth celebrating who lived an interesting life. It’s one of the more interesting drawn books this year, and I hope a lot of people find and enjoy it.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

The Last Days of Black Hammer by Jeff Lemire and Stefano Simeone

A cynical reader, such as me, could look at that title and think “oh, good, they’re finally ending this repetitive superhero waffling that never actually goes anywhere.” But that reader would be wrong.

This is not “last” in the sense of anything actually ending. This is a superhero “last,” meaning it’s about something in the past, and retelling a story already at least half-told multiple times before – but now telling it in greater detail. Even more so, what we have here pretends to be the actual issues of the 1986-era comic in which the original Black Hammer snuffed it, with covers that have fake high numbers and everything.

So The Last Days of Black Hammer  is actually a prequel to nearly all of the Black Hammer stories we’ve already seen. (Black Hammer ’45  takes place almost entirely before this, as does Barbalien: Red Planet , but I think those are the only ones – OK, maybe Doctor Andromeda , too.)

The whole premise of the entire vast Black Hammer-i-verse was that there was a big superhero fight (cough Crisis! cough) against the “Anti-God,” who looks nothing like Darkseid, in the sky over Spiral City, which apparently also turned the skies of the rest of the world red, because that’s the thing comics geeks still latch onto from Crisis even thirty years later, and that the Greatest Hero of All Time, Black Hammer, whacked said Anti-God with his big, um, Black Hammer, and that made the Anti-God go all “ouchie!” and run away forever and forever but also alas! killed Black Hammer in the same way that every superhero dies at least once.

For the dull ones in back: Black Hammer is the Silver Age Flash. He died so worlds can live. Got it? (Character-wise, he’s actually more like the Black Racer crossed with Thor, but that’s a different kind of derivative-ness.)

This pretends to be the 1986-era issues 234-237 issues of the Black Hammer comic book, including both a “hero no more!” and an “all-new! all-different!” cover, plus the double-sized epic conclusion. There’s also a coda or epilogue at the end, outside that “old comics” schema, to show how Sad it all was, how Important was The Sacrifice of Black Hammer To Save Us All, and that His Daughter had to Grow Up Without a Father, Alas! 

Otherwise, though, this is exactly what we already know and what we expect. Black Hammer is conflicted, and wants to give up hitting things with a big hammer to Spend More Time With His Family Before It Is Too Late. But, alas! He Is Needed, because The Bad Guys Will Destroy The World And Only Black Hammer Can Stop Them. The superhero group that still doesn’t have a name – the Spiral City Sluggers? the Saviors? the Bad Guy Whompers? the Fabulous Dudes? – more or less breaks up after the events of the first “issue” here, having stopped what was believed to be Their Greatest Threat, and several of them need to be brought back out of retirement – quickly, perfunctorily – for the big ending.

Reader, there is nothing here you will not predict, nothing that gives a true moment of surprise or wonder, nothing that isn’t entirely derivative and utterly pre-determined. This is a piece of product, an engineered jigsaw puzzle piece that slots in exactly in the middle of all of the other pieces to make a bland picture of people punching each other.

I usually praise creator Jeff Lemire’s writing when I talk about these books, though I know it feels like faint praise. (He can, and does, do a lot better than this. But the Black Hammer books are professional, and the characters are as dimensional as anything in generic superhero-dom can be.) This time, the art is from Stefano Simone, who has a looser, sketchier line that might not quite say “1986 Big Event Comics” to me, but it’s energetic and fun and doesn’t look like fifty years of superhero comics, so I count that as a plus.

But, as always, I question the whole point of the exercise. We know everything here already. Last Days adds nothing.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Tin Man by Justin Madison

First up, I have to answer the question I had when I picked up this book: yes, that tin man. Well, one of those tin men, to be clearer.

Justin Madison’s debut graphic novel Tin Man  is set in a version of L. Frank Baum’s Oz, and his tin man, Campbell, has the familiar shape and form Americans expect from their tin men since 1939. But that’s not particularly clear at the beginning of the story, and it’s never important. It’s something bigger than an Easter egg, I guess, since there are plenty of references to Baum here, but it’s all background.

We’re in a recognizably modern world: suburbia, TV news, two-paycheck families, junkyards, high school students who play video games and hang out to do mischief. The land is called Oz, which is mentioned but not emphasized. It looks mostly like our world, with a few tweaks.

There’s a major space industry, and people can build space-capable ships in their backyards, in best Tom Swift fashion. Kids can aspire to get out of their dead-end towns by getting into the very selective VASTE Institute, something like a STEM magnet high school with much more emphasis on spaceships and big wrenches.

But they’re still kids, and that’s what Tin Man is about. Three young people who each want something – though they don’t all exactly know what they want, when the book begins – who meet, and who each find something like what they want (or need) by the end.

One of them is Campbell, the tin man. He grew up with his people, in the forest, chopping down trees. But he heard of a wizard, in a far-off city, who makes mechanical hearts for tin men that allows them to feel, and Campbell wanted that for himself. His father didn’t understand why; they fought; Campbell ran away. There’s a bit more to the story, but that comes out in the course of the book.

Campbell meets Fenn in a junkyard. Campbell is there: living or hanging out or just existing. Fenn is a local kid, maybe ten or so. He’s obsessed with space; his hero is Jed Astro, a famous explorer. And Fenn is picking through junkyards as he tries to build a spaceship himself – he finds a mechanical heart, he befriends Campbell, he’s the glue that pulls this story together.

The third character is Fenn’s older sister, Solar. She used to be an academic whiz, head of the class at her high school, recruited for VASTE. But she’s hanging with the stoners and bullies now, dating the worst of them: slacking off, skipping school, avoiding work and responsibility, looking to get a job at a local garage and give up on all expectations.

Fenn wants his old sister back: the one who cared about space and science and the future. The one that worked with him and was good at the same things he cares about.

Solar wants… Well, she used to want to go to VASTE, to go to space, to get out of this town and make something of herself. Now, she doesn’t seem to want anything.

Campbell wants that mechanical heart, we think – but we learn that he’d already gotten it, and how that went.

Meanwhile, Terrible Twisters are running through Oz, getting closer. And Solar’s new friends – especially her boyfriend, Merrick, their leader – are mean and destructive and getting worse. And we learn why Solar changed, what happened in her life (and Fenn’s) recently that soured her on life.

And they all get what they want, or maybe need, at the end, as the twisters hit and Merrick continues to be a horrible human being and Fenn’s homemade spaceship turns out to be unexpectedly useful.

Madison has a somewhat indy-comics style, a little grungy, with dot eyes: it reminds me a little of Jeff Lemire, though not that grungy. His places are real, his people expressive, his colors crisp and bright. And he’s just sneaky enough, with his Oz references and unobtrusive storytelling, for a reader like me who eats that stuff up. Tin Man is another one of the flood of recent graphic stories aimed at teens, but, like the best of that flood, it’s not limited to them.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.