Tagged: Reviews

Sunburn by Andi Watson and Simon Gane

Andi Watson is a criminally underrated maker of comics. He’s done great work for almost three decades now, but I never see him included on the list of greats. Maybe it’s because he never dabbled in the core Wednesday Crowd (is it still Wednesdays? I lose track, and the big day was Friday way back when I cared) comics – the closest he’s ever come is Love Fights , a relationship story set in a superhero universe.

I don’t know Simon Gane’s work as well, but what I’ve seen has been impressive – lush, illustrative pages with style and energy and a clear viewpoint. His Paris , with Watson, is particularly impressive.

So I don’t know how many people were eagerly awaiting their second collaboration, Sunburn , but I was definitely one of them. And the book does not disappoint.

It’s another historical, like Paris. To my eye, it’s set at the beginning of the ’60s, but it could be slightly earlier – there are mostly ’50s cars on the streets, but two-piece bathing suits are generally accepted. (The very first panel is a view of the main character’s room, with a lot of little signifiers – James Dean, some group with guitars I’m not 100% sure of, a record player – to help immerse the reader. Watson and Gane work a lot like that: unobtrusively but clearly showing rather than telling.)

Rachel is sixteen, the only child of a suburban British couple. Her parents seem to be perfectly nice people, a little staid but loving and happy. She unexpectedly gets an invitation, from a business acquaintance of her father’s, to spend the summer in Greece – and that’s the story here, so she accepts.

Close readers will wonder at this to begin with: the connection is very thin, and the invitation is out of the blue: who is this couple, and why are they inviting a sixteen-year-old girl they really don’t know along on vacation with them? Sunburn will explain this all, eventually.

But Rachel does not question her good fortune. She arrives quickly in sunny Greece – exact island and location left unspecified; this is a story about people and maybe the contrast between England and Greece, not about a specific place or historical time – and settles in with Diane and Peter, who are more stylish and young-appearing and sophisticated than she expected. They are friendly, they treat her like their daughter – or maybe a younger sister – and they introduce her to the life of this island, giving her fancy clothes to wear to the regular cocktail parties of their (seemingly quite affluent) set.

Among those introductions – well, central to those introductions – is a young man named Benjamin, whom Diane not-all-that-subtly puts together with Rachel. Again, a perceptive reader will start to think something is going on, and will learn more later.

Sunburn is the story of that place, that summer, and those four characters: Rachel at the center, her relationships with especially Diane and Ben, and Peter in a more distant orbit. I won’t tell you what happens, or why Rachel was invited, but I will say this is a subtle story rather than a brash one, a story about people and relationships.

Watson and Gane tell that story quietly, through gesture and glances as much as anything else. The style is somewhat cinematic; Sunburn is the kind of graphic novel that could be adapted into film without too many changes. And they tell a deep, resonant, grounded story: I didn’t see this until the new year, but it was clearly one of the best books of ’22.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

World Record Holders by Guy Delisle

This is a flashback: you need to know that first.

Guy Delisle’s comics career has been mostly circling the lands of memoir – a series of longer, more serious books about his travels, created when he was a working animator and/or lived in interesting places of the world (Shenzhen , Pyongyang , Burma Chronicles, Jerusalem ), and a series of shorter, funnier books about his “bad dad” parenting style (User’s Guide , Even More , Owner’s Manual , Handbook ). His most recent major book, Factory Summers , was also in that mode: a look back at the job he went back to, several years in a row, while he was in school.

The outlier is his book Hostage , which is non-fiction and the story of one person’s time in a particular place, but was about someone else, not Delisle himself.

But Delisle’s first couple of books [1]  were stranger, quirkier things: two collections of short wordless comics, full of transformations and uneasy connections, Aline and the Others and Albert and the Others. They were originally published in 1999 and 2001, with North American editions in 2006-7. Like a lot of creators, Delisle started with shorter comics and then turned to book-length stories.

And he was making comics before the Aline and Albert stories – there’s a French book, Réflexion, back in 1996, which I suspect was short comics. If I were a betting man – and I am very much not – I would say some of those stories are probably in this book.

Which finally brings me to World Record Holders , a collection of Delisle’s short, mostly earlier comics. It was translated by Helge Dascher and Rob Aspinall and published in 2022. It collects twenty-two stories, originally appearing in various places – mostly magazines and anthologies, I think, with a whole lot in Lapin, a couple from Deslie’s 2002 French collection Comment ne rien faire, a handful in Spoutnik, and a few other scattered publications – between 1995 and 2014. But the 2014 story is an outlier; other than that, the newest piece is from 2007, and about three-quarters were published by 2002.

These are very much stories by a young creator trying new and different things; the art is mostly similar to Delisle’s mature style, but “similar” covers a lot of ground, and the level of finish varies a lot here, along with other details of line width and shading and use of blacks. That’s a lot of fun to see, and the styles generally work well for the individual stories.

It opens and closes with two short autobio stories, from 2001 and ’02, of Delisle – in very much his modern style – confronting the blank page early in his cartooning career. They make strong bookends, and also help bring the reader into the odder, quirkier material in the middle: most of these comics are not about Delisle at all…in fact, I’d be hard-pressed to make any overall statements about this collection, to say what it’s “about” in any comprehensive way. 

There are stories that may have been experiments, or try-outs, or explorations. Shaggy dog stories, artistic exercises, a few pieces of short autobio. A whole lot of a variety, in art and tone and matter and style – but all Delisle, all pretty successful, all enjoyable to read. And, yes, there is a title story – it’s buried, almost exactly in the middle, so you’ll have to find it to learn what records Delisle is talking about.

[1] In English translation, at least – assuming that means something for wordless comics. I see from Wikipedia that Delisle did a number of books in French that have never been translated, and I’m particularly intrigued by the “Inspecteur Moroni” series.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Nayra and the Djinn by Iasmin Omar Ata

My problem is that I’m always comparing books with other books, or just wanting things out of them that they never promised. This is, of course, a Me Problem, and I try to tamp it down when it hits.

I have a major case today, but I’m going to try to be fair to Nayra and the Djinn , a fine new graphic novel by Iasmin Omar Ata with lovely colors, a positive story, and a message that will resonate with a whole lot of readers younger than I am. Nayra is officially published today; you should be able to find it in all the usual ways and places you find books.

You see, I recently read another book about wishes, Djinni-adjacent, connected to Egyptian culture and Islam – Deena Mohamed’s Shubeik Lubeik  – and anything I say about Ata’s YA book could well be me wanting it to be more like Mohamed’s book for adults. That’s a bad impulse! I want to make that clear. Each book, each story should be precise and particular – even things I might think of as flaws [1] can be important and specific to that book.

I’m saying all this to stop myself from doing it. Let’s see if I succeed.

Nayra Mansour is a younger child in a high-pressure Arab-American immigrant family. She also has only one close friend at school, Rami, and is being bullied – in the mostly psychological, nasty-names way that young women are most likely to attack each other. She’s feeling overwhelmed and increasingly unhappy, especially since it’s Ramadan.

She’s fasting all day, since that’s important to her, but that makes her hungry and cranky and tired – and also gives her bullies more things to use to attack her. It’s a vicious circle that only gets tighter, especially when her parents refuse to listen to her complaints – admittedly, she mostly does the nonspecific teenager-y “you don’t understand me!” yell rather than trying to explain in depth, and they are equally loud and stereotypically tigerish immigrant shouty parents – and just point to her high-achieving, seemingly perfect older siblings.

In case I buried the lede above: this is very much a YA book. Nayra continually fumes and runs away and has titanic, massive emotional swings. I don’t know exactly how old she is, but she is about as sixteen as it is possible to be. Readers who are many decades past their own equivalent life-stage may find they have less patience for that kind of drama, and may wish that Nayra was somewhat more constructive in her problem-solving.

But, instead, she meets a djinn, which the cover and title gives away. Marjan has their own issues and has fled the djinn world for reasons that won’t be explained for a while, but that stays secondary to Nayra’s problems. (Again: YA story. Big, overwhelming, all-encompassing drama.)

Nayra’s new friendship with the djinn supplants her previous friendship with Rami – parenthetically, I kept getting the vibe that the relationship was hugely more important to Rami than it was to Nayra, and wasn’t sure if that was supposed to be a romantic thing, but the relentless focus on Nayra and her emotions leaves that unclear – but having Marjan in her corner generally does make things better for Nayra, as the month of Ramadan rolls on.

On the other hand, Nayra has also secretly applied to transfer to another school, to get away from the bullying. Her parents don’t know this, and would probably not be in favor: they don’t seem to be in favor of anything other than “shut up and be a perfect student.” And the bullying troubles are getting worse. And her schoolwork is taking a hit – from spending time with Marjan, from the bullying, from stress and anxiousness, from spending too much time reading about Arab folklore online, and from the physical stress of Ramadan.

So everything blows up, as it must in a YA story. It does end mostly happily, though Nayra still doesn’t explain things to other people in the ways I hoped she would. Still, she’s young: she has a long time to learn that skill, which will be hugely valuable. I hope she does.

As I said up top, Ata has a colorful art style that pops particularly well when showing the djinn world. The publisher compares their style to Stephen Universe, which I’ve never seen – it looks like plain ‘ol manga-inspired western comics to me, all big eyes and huge gestures, but I am One of the Olds. Nayra is a positive, energetic, very teen-aimed book where problems are resolved non-violently and people do eventually learn to understand each other’s differences, which are all good things. I found it a little too teenager for my personal taste, but I did stop being a teenager in 1989, so that’s only to be expected.

[1] I’m not the authority on flaws. Other people have different opinions.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

In Shadows, Book One by Mallie and Hubert

I may be spoiled. It’s been a while since I hit the end of a graphic novel (or bande dessinee, in this case), realized it was the kind of “Part One” that doesn’t have a real ending, and couldn’t get the next book immediately.

But In Shadows, Book One , by Mallié and Hubert – in best French-comics fashion, each only uses one name – is a 2022 publication – even in its original French, it was a 2021 publication – and the second volume was only published in English nine days ago as I write this. That second volume is not yet available in the app where I read the first book (Hoopla ; ask if your library uses it because it is The Bomb), but I’m hoping it will turn up eventually.

For now, though, what I have is the beginning of a story that is not complete yet. It’s an epic fantasy, so that’s appropriate: no matter what the medium, stories of knights and magic always seem to break into multiple volumes that end on cliffhangers.

This is a generic medieval world: we see one kingdom, which seems small, and a lot of mostly empty countryside. (Tolkien knew that medieval life required a lot of peasants doing agriculture all over the place, but rarely mentioned it; his followers have mostly ignored those peasants for atmosphere.) The disgraced knight Arzhur, now working as a mercenary, is given a chance at redemption by three creepy old women: if he rescues the princess Islen from the monsters holding her captive at the remote Black Castle and returns her to her father, King Goulven, he will be returned to the status of knight and his disgrace wiped out.

Arzhur does not stop to think that “the crones” are unlikely to be able to bind a King, and even less likely to be his official envoys. He accepts a locket with a picture of the princess, and a sword “for slaying monsters,” and does what they ask.

They of course have ulterior motives. The princess is not actually a captive, and the “monsters” may be dark and creepy, but they are friendly to her. The three crones actually want to take Islen to her mother – they declare themselves to be Mae, Nae, and Tae, her “dear old nannies.” Islen seems to be even more opposed to that than she was to the killing of her monstrous companions, so Arzhur drives off the old women. He decides he might as well stick to the original plan and deliver her to her father, since he doesn’t really have any other options.

Arzhur perhaps does not have much experience with magic: it’s unclear how common it is in this world. We learn that Islen’s mother, Meliren, is some sort of magical being (a naga, maybe), that she married King Goulven somehow (I would be very interested in knowing how; it seems unlikely), and that they were deliriously happy up until the point Meliren turned super-evil for no obvious reason.

Islen, also, is expected to turn super-evil at some point, which is why she self-exiled to the Black Castle.

After his first wife turned super-evil and was also banished far away, Goulven remarried – I guess you can remarry without a divorce in this world, if your first wife is a super-evil monster; that’s handy – to a normal woman whose name I can’t find poking through the book. She now has an infant son, and in the ways of all medieval courts is at least mildly intriguing to make sure her son will be the heir, not Islen.

You can imagine things do not go well when Islen returns to her father’s court. Arzhur is not immediately reinstated as a knight, to begin with. The crones are sneaking around the periphery – they’ve already driven off Arzhur’s squire Youenn by this point – whispering to various people to shape events the way they want.

I won’t detail all of the events of the back half of the book, but suffice it to say that things are not going at all in Arzhur’s favor and Islen is not doing much better. And, in the end, there is a big climax and a fight, leading to the (lack of an) ending.

In Shadows is creepy and atmospheric. It moves quickly, and mostly answers its own questions. There is some generic-fantasy stuff cluttering up the background, and I suspect not all of it was entirely thought through, but it’s all things you would expect in any medieval fantasy, in prose or comics. There are secrets still untold, but that’s what a Book Two is for – we can start with what, exactly, caused Arzhur’s disgrace, which is clearly A Story and we have not learned it yet. It also looks great: I believe Mallié is the artist, and Mallié does excellent work here.

For anyone looking for a relatively dark epic fantasy story in comics form, this is a good one: check it out. But know that it is not complete; I’m not sure if Book Two is the end, but I strongly suspect it will be.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Mudman, Vol. 1 by Paul Grist

This is nearly everything, but not quite everything. Mudman ran for six issues from Image in 2011-2013, and the first five of those issues were collected in Mudman, Vol. 1 .

It’s clearly a teen superhero comic, another one in the long line spawned by Spider-Man, and slightly more conventional than creator Paul Grist’s previous superhero comic Jack Staff . I knew, going in, that there was just one collection, and assumed the series was dead, but I didn’t realize there was one stray uncollected issue out there, taunting me.

Owen Craig is a teenager at the beginning of a new school term in Burnbridge-on-Sea, a sleepy English village that’s probably in some specific part of the country (on the sea, obviously – I got that part – but I bet Grist has a county and rough location in mind, too). Some not-really-explained thing happens, in an abandoned “Scooby Doo” house out on the sea-side, and Owen gets fabulous mud-based powers!

Spoiler: mud-based powers are not actually all that fabulous.

As with Jack Staff, there’s a lurking sense that Grist can’t quite take all of this superhero stuff essentially seriously. Oh, he has a mysterious cool-looking figure who says cryptic things, has unknown powers, and radiates danger, and he’s toned down the random splash pages that were so fun in Jack Staff. But this is still a comic about a teenage boy – a gawky, bullied, more-than-a-little goofy boy – who gets mud-based superpowers, and it’s really hard to say, “Yeah! Mudman! Splat that bad guy!”

(It reminds me of my joke in college, when a group of friends were fake-creating a superteam. I came up with a guy called String Boy, who could control anything made out of string. Obviously pathetic: that was the point. The big deal was going to be that, several years in and probably as part of a big Crisis hoo-haw, String Boy would discover Cosmic Strings – an actual scientific theory, which I think I only broke as much as comics writers ever do – and bootstrapped himself up to Beyonder-level powers to Show Them All.)

This is not exactly an arc; Grist is following a much older comics model in which every issue is an actual separate story on its own. So we have five loosely connected, and consecutive, tales of Owen as he gets the powers of Mudman and starts to figure out what the hell their deal is. There are bank robbers, and that mysterious (ex-hero? world-class villain?) figure, and Owen’s father, a local police detective. There is the new girl at school he has a crush on and a female figure who appears mostly in visions and may have died decades ago. There’s a whole lot of complications that Grist didn’t really get to do much with, because this ended in six issues, likely because the superhero audience was not as excited by a mud-based superhero as he hoped.

So this is fun, kind of a lower-key Jack Staff, and good for people who like that Paul Grist superhero stuff – I do, and I wish more people did – but it’s also a decade old, not particularly successful when it came out, unfinished, and about a British kid whose power is to hurl balls of mud at people. C’est la vie.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Shubeik Lubeik by Deena Mohamed

Anyone who’s traveled in the lands of SF has heard the complaints about worldbuilding: too much research and not enough life, a love of one’s own creations, special pleading and crank ideas. But most of fiction never went that far down the rabbit hole to begin with; most genres could use more worldbuilding, more thought put into how fictional worlds work, more rigor and more demonstrations.

I have no idea if Deena Mohamed ever heard any of those SFnal arguments: she’s Egyptian and works in the comics form, but it’s a big world full of ideas that bounce around, so anything is possible. Her new graphic novel Shubeik Lubeik  is a masterclass in how to do worldbuilding well, immersing the reader in an alternate present that’s a lot like our world in many ways, with the usual One Big Change.

This is a three-part story, and, from the author’s acknowledgements, I think they originally appeared separately when published in Egypt. So call it a trilogy if you have to, but it’s all one thing, and the US publication puts it all under one set of covers, the way it should be. I can’t find a translation credit, and the acknowledgements seem to be in the same “font” as Mohamed’s comics-pages lettering, so I’m guessing this was either originally in English or that Mohamed translated it into English herself. Either way: this is the kind of graphic story that’s the product of one person, from ideas to layout to words to colors to letters.

One quick note: this reads right-to-left on the page, like manga – or, more relevantly, like Arabic in print – rather than left-to-right, as English-language comics generally do. I didn’t see a notice to that effect in the digital copy I read; it should be more obvious in the physical book. And the first few comics pages have just a few panels, stacked vertically, which can obscure the reading direction at first. If you’ve ever read “unflipped” manga, it shouldn’t be any issue, but it’s something to know in order to read Shubeik Lubeik correctly.

“Shubeik Lubeik” are the traditional first words of a djinn: what he says when he’s released from his lamp or bottle or whatever. In English, it would be “your wish is my command,” which means we’re getting shortchanged compared to the graceful rhyme in Arabic. Mohamed tells the story of three wishes here – three powerful, life-changing wishes – in a modern-day Cairo where the last century was subtly different after wishes were discovered, systematized, and industrialized.

There’s some interesting background details there: Mohamed doesn’t dwell on them, but she clearly understands well how colonialism works and has worked out the different ways it would have affected this changed world. Some of that is plot-relevant, especially near the end, but a lot more is just the world our characters live in. Wishes are consumer products, so there’s international commerce and consumer-protection legislation, wish-mining nations and wish-refining nations, standard levels of wishes and international agreements about all of that.

That’s the first thing to know about Shubeik Lubeik: it’s deeper and much more resonant than you might think. It’s not the story of a djinn, or multiple djinni. In this world, a wish is a powerful piece of transformative magic, but not a person. The people who matter here are all human, and what matters to them is what matters to all of us: family and partners, how to fit into the world, friends and working life, history both family and official. The difference is that they can buy wishes – strong ones are very expensive, dangerous ones are cheap – and try to phrase what they want in just the right words so they actually get it.

All three stories start with Shokry, who runs a kiosk on a Cairo street – in an American context, think of it as a concentrated, one-man convenience store or bodega, open to the air and crammed full of stuff to sell to passers-by. Among that stuff is a case with three first-class wishes: he’s had them for a long time and would really like to get them off his hands.

Shokry is a good Muslim, of a tradition that says that using wishes is sinful, no matter why. So the wishes are a burden of conscience to him: he doesn’t want to keep them, after all these years. He doesn’t want to be the cause of bad acts of others. They are valuable, but it’s a value he’s never been able to tap, and he will never use them himself.

All three wishes do get used, one per section. If you know anything about wish-stories, you can guess the paths will not be smooth for the people wishing, and that having a wish is only the beginning. The three stories are all serious, with flashes of humor – the first is the most serious, with a lower-class woman, Aziza, who runs into bad trouble just trying to use her wish.

In between the three sections are more of those worldbuilding details: text features that mimic government bulletins or consumer pamphlets from this world, explaining the history and regulation of wishes, giving warnings about the dangers of third-class wishes or detailing the new Egyptian requirements for all wishes to be registered with the government and their uses approved beforehand. This sometimes prefigures things that will be important in the story later, sometimes adds color and detail to the world, sometimes makes it clear that Great Powers are just as rapacious and destructive in this world as in our own. All of it is depth: this is a living world, full of complex people, and the addition of wishes didn’t change life, but it did make things different in new and inventive ways.

Mohamed has delivered here a major work, full of engaging cartooning and real people and emotionally resonant stories. She immediately leaps as a major comics-maker on the world stage, telling us stories we wouldn’t hear otherwise, from a perspective new and exciting and particular and specific. Shubeik Lubeik is a magnificent achievement and sure to be one of the best graphic novels of the year.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Back to Basics, Vol. 4: The Flood by Jean-Yves Ferri and Manu Larcenet

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Jumping in at volume four, you might want a <a href=”

for Latecomers.

Or, perhaps, you might want to know what happened in earlier Back to Basics books. This is a humorous, more-or-less autobiographical comics series originally published in France in the early Aughts, soon after the events depicted. Cartoonist Manu Larcenet moved from Paris to a small rural town – Ravenelles is either the name of the town, or the house he lives in, or something like that – along with his partner Mariette, and these are stories of his adventures there, almost entirely in the traditional “rural people are stoic, laconic, and good at everything, while urbanites are neurotic and mostly useless” mode. There’s also an element of “I am a total goofball who is barely useful at anything, and my partner is a wonderful angel in everything,” which is also deeply traditional.

The credits are unclear, and the story of the creation of this series is played for laughs in this series, but my current theory, based on what we see in this book and the previous one, is that Larcenet told stories of his life to Jean-Yves Ferri, who then scripted them for Larcenet to draw. How much Larcenet altered those scripts in the drawing is an open question. For this US publication – in the mid-Teens, about a decade after the French originals – they were translated by Mercedes Claire Gilliom.

The substance of Back to Basics is ninety half-page comic strips in each book – think of them roughly as modern Sunday-comics size, sometimes one big panel, sometimes a 2×3 grid, sometimes somewhere in between – which each have their own setups and punch lines but tend to cluster into storylines and tell one general overall story for the book. 

This fourth book, The Flood , follows Real Life , Making Plans , and The Great World . It it, the baby born at the end of Great World is now a loudly squalling bundle most of the time, as babies often are. Her name is Capucine, but she mostly functions as a noisemaker and a burden here.

So this is largely the-baby-is-crying humor, with sidelines in how-can-I-get-away-from-the-crying-baby and don’t-make-any-noise-the-baby-is-sleeping and our-lives-are-suddenly-different, as usual. The other big event is implied by the title: there are massive rainstorms, which flood large portions of this countryside but don’t really affect Larcenet and family directly.

Oh, a rave does descend on their house because of the rain, I suppose. But it’s mostly baby stuff, which is entirely normal: babies are overwhelming and completely transform your life.

It’s fun and funny and continues the stories from the previous books – I don’t want to overstate “stories” here, since this really is something like a daily comic, with those kind of rhythms – and I’d recommend it for people who like that kind of thing.

One quirky thing: I don’t think this series is available to buy anywhere in the English language. I read it through the Hoopla app for libraries – which is full of stuff, and I hugely recommend it if your system uses it – and it’s also available on Kindle Unlimited, but there doesn’t seem to be a print edition or even a get-your-own-set-of-electrons version.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Wallace the Brave by Will Henry

Books aren’t just catapulted out into the world willy-nilly, no matter what some people might think. There’s always a complex calculation on the publisher’s side, to figure out who the audience is and how best to get to those people. The books that don’t have any clear audience, or obvious way to reach them, are the ones that tend to be rejected.

Newspaper cartoons, on the other hand, tend to be thought of as “for everyone,” at least by your less thoughtful kind of editor. And who else is left in the newspaper industry after thirty years of cutting? Admittedly, newspaper strips tend to skew to the older side, like everything else in a dead-tree newspaper, but that can mean that the more thoughtful editors – I’ve been told they still exist, perhaps like the Sasquatch, eternally rumored and never witnessed – try to counter-program, picking features and investigative series and even strip cartoons that appeal to different, even younger audiences.

But I didn’t think Will Henry’s “Wallace the Brave” strip was particularly one to appeal to current-day kids. It’s set in the modern world, as far as I can tell, and it features a central cast of kids, but the tone feels like nostalgia, like an imagined version of what growing up used to be like, before helicopter parents and cellphones and Internet, set in a rinky-dink New England fishing town that might as well be cut off from the rest of the world. It’s a very constructed world, is what I mean: a vision of what never was, but that older generations always talk about as if they lived through it.

But the first collection of that strip, called Wallace the Brave , as is traditional, includes a bunch of activities for kids at the back, so my guess is that someone actually thinks this will primarily appeal to actual kids, and not just adults who want to believe their youth was carefree and wonderful. Those someones may even be right, though I wouldn’t want to try to attract elementary-school kids to a dead-tree newspaper feature these days.

Anyway, this first Wallace book came out in 2017 and collects what looks like roughly the first four to six months of strips. It has 166 pages of comics, and pages are mostly a single daily, so that’s how I do the math. Henry, or his editor, has laid this out more like a graphic novel, with longer strips and sequences – I think mostly Sundays, but potentially week-long continuities, or maybe even new material for the book? – a few panels to each page, making the whole book flow more than the average strip collection.

Oh, don’t get me wrong: the  majority of pages here have what seems to be one daily strip. But Henry sticks to four-panels for a daily less than most, so some dailies are turned sideways to get one long panel in, some have three or five or seven panels arranged in two or three tiers on the page, and some places, as I said, it’s clearly a longer sequence stretching across multiple pages.

The strips are about a kid named Wallace – that’s him at the right on the cover. He’s the traditional pushy dreamer for stories like this, the guy who wants to do everything and experience it all, impatient with rules and limitations and always ready to do “real” things. The two overlapping circles of the cast are his family (fisherman father; stay-at-home mother; younger brother Sterling, who is not quite as feral as he later becomes in these early strips) and his friends at school (neurotic best friend Spud, overwhelming new girl Amelia, teacher Mrs. Macintosh).

Wallace the Brave is not a direct descendant of Peanuts, but Henry’s kids are smarter, more thoughtful, and better-spoken than their real-world counterparts in the same ways Schulz’s were; they’re neither realistic six-year-olds nor the doll-like joke-engines of strips like Family Circus. And what they do is in the vein of early Peanuts, or Calvin & Hobbes – more-or-less what real kids do, only more so. Sometimes more so because that’s what makes it funny, sometimes more so because that’s the “perfect childhood” mythology here. Sometimes both.

Henry has a great illustrative line, detailed and energetic – it reminds me of a lot of the great strip cartoonists of a century ago, back when they had more space for extra detail and complication.

This is a fun strip, which I started reading maybe a year ago, maybe a bit less. You can search out the books if you want – I think there are three more after this one, so far – but the best way to read a daily is daily, so either look for it in your paper (assuming you have one) or check it out on GoComics , and slot into its daily routines.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Who Will Make the Pancakes by Megan Kelso

Comics take a long time to make – especially if the creator has other things to do with her life. (Like: making money, living, family…all of those usual things.) So there are wonderful creators a reader could almost forget about, just because it’s so long between new books.

Megan Kelso is a wonderful creator, a thoughtful writer and detailed artist of stories that are realistic, more or less, and always about people rather than abstractions or genre furniture. I think she’s had only one full-length graphic novel, the interesting allegory The Artichoke Mother, but her shorter pieces have been collected in Queen of the Black Black  and The Squirrel Mother .

And, not to bury the lede, but she just had a new book published: Who Will Make the Pancakes: Five Stories , which has two hundred big pages of Megan Kelso comics, comprised of, as it says, five fairly-long stories.

My sense is that Kelso’s stories all grow out of her life, but aren’t necessarily about her. They might be – that’s always a possibility – but the reader can’t assume.

Actually, that’s a good rule for any creator: the reader can’t assume. 

These five stories are mostly about women – “Cats in Service” is more complicated, closer to the allegory of Artichoke, and “The Golden Lasso,” I’d say, is more specifically about girls [1] – ranging in time and space from WWII-era to the modern day. Since there’s only five of them, I feel compelled to write a bit about each one, but they’re all good, all strong stories. You could stop reading now and just go get the book; I wouldn’t be offended.

Kelso’s most famous story leads off here: “Watergate Sue,” part of The New York Times Magazine‘s experiment with comics storytelling in the late Aughts. (They stopped after eight storylines, by eight great creators. No idea why; there were plenty more people who would have been happy to do it.) What I like about this story is how it’s not exactly about Sue – who is thirty-two and pregnant in the modern side of the story – and not exactly about her mother Eve – who was probably just slightly younger and became pregnant in the historical side, set in 1973-74 – but about both of them, the way they compare and contrast. Kelso shows intensely here: none of these people will explain what they care about or want, for all that they talk incessantly throughout the story. And the Watergate hearings and Nixon’s eventual downfall is not just background, it’s important…but, again, Kelso won’t tell you what to think about that, or how it connects to her characters.

“Cats in Service” is, in its odd way, the most obvious story in the book – or maybe I mean straightforward. It’s a dream- or fable-like story about a family that trained cats to be domestic servants – yes, upright in livery, Downton Abbey-style – and how that all worked out. I don’t know if Kelso meant it as an allegory or metaphor – for domestication of animals or for dehumanization of servants, or something more complex – but it can be read a few different ways, and leaves a reader unsure but wondering.

“The Egg Room” has the most interesting central character in Florence. Kelso’s main characters often run to a type, in visuals and personality: thoughtful, contained, smallish women deeply connected to others. Flo is louder, larger, pushier than that, and she looks different from the average Kelso protagonist, clearly older and maybe even from a different ethnicity. Her story is about…well, a lot of things. One of the strands that spoke to me the most – I’m not claiming this is central, or even important – is how she wanted to make great art, wanted to be creative and productive, but that didn’t happen for her. She’s not the only person in the story, either, but I like to think of it as her story. The title here is another metaphor or allegory, which I won’t try to explain or spoil.

“Korin Voss” is a historical story: the title character is a single mother right after WWII, with two daughters who don’t understand or appreciate her life…as children never do of their parents. She’s one of those people who has unspoken rules about how she lives and what she should do, but doesn’t always live up to the best interpretation of her own rules and has trouble bending her rules to help herself and her family. This one is pretty closely centered on her: it does jump around a bit in time, but not too much – it’s all this era, all this part of her life, all about the changes she needs to make as the world changes around her.

And last is “The Golden Lasso,” which I suspect may be the closest to autobiographical. It’s about a girl named Diana in about 1980-81, when she’s twelve and thirteen. She wants to be good at rock-climbing, maybe because it’s something physical she can do well, maybe because an attractive slightly older boy is a guide, maybe because of a male adult leader. Maybe a lot of maybes: it’s something she grabs onto as a way to stand out, to work hard, to excel. All of that is great, no matter why she found it. Later, as the story goes on, there’s some modern commentary, of Diana talking to other girls she knew then, many years later, about the things they didn’t talk about then. And she does have a golden lasso, like that more famous Diana, in some scenes, which forces the truth, mostly from birds and other creatures. It’s not real. Or it is as real as it needs to be. It’s real for the story; it’s real for Diana, when she needed it.

All of Kelso’s art is supple and smooth; her lines usually thin around rounded figures, somewhat towards the minimalist or ligne claire without heading all the way in that direction. Three of the stories are colored – all in somewhat different styles and ways, I think – while “Cats” and “Korin” are black and white. I tend to see some Carol Lay in Kelso’s people: the roundness, the open faces, the gestures.

These are five excellent, meaty stories, ones that will live in your head afterward and make you think. You should read them.

[1] There’s a long history of men writers using “girls” to mean adult women, at least subconsciously infantilizing. I try to be aware of that, and never to do it. So here I do mean girls, not “girls.”

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Adventuregame Comics, Vol. 1: Leviathan by Jason Shiga

Just over a decade ago, Jason Shiga made a big, complex story engine in book format, called Meanwhile… , telling a choose-your-own-adventure-style story with clusters of comics panels connected by “pipes” and numbers, driven by the reader’s choices. It was twisty, it was complex, it was inventive, it was brilliant, it was a hell of a lot of fun. It rewarded an obsessive re-reading, to get to every page, every path, and was equally amusing and thought-provoking.

As far as I can tell, there’s been nothing else like it since – not from Shiga, not from anyone else. But this fall, what looks to be the first in a series with somewhat smaller (presumably easier-to-achieve) goals appeared, to show that Shiga is back with his pipes and story choices.

That’s Adventuregame Comics, Vol. 1: Leviathan . This one is a small-format book, which cuts down the amount of real estate devoted to the story, and it’s a more straightforward D&Dish adventure: “you” are an adventurer in a tavern in a fantasy land, and “you” get hired by an old sea captain to retrieve a fabled artifact that is at the center of your land, Cloud Harbor.

The story is much simpler than Meanwhile: there’s a “good” ending and a “bad” ending, but all of the other mishaps that could potentially lead to other bad endings tend to dump “you” on an island for exiles and miscreants, and, if you paid attention, you know how to get back from that island to the mainland.

In terms of story structure, if the average choose-your-adventure book is a branching bush – a few choices lead to a lot of different, mostly unpleasant endings – then Leviathan is a latticework, with multiple paths through and around it but almost always another connection that loops back to places you’ve been before.

So, while reading this book, you may find certain sequences of pages come up multiple times, especially navigating around this small world. In that way, it’s a lot like an computer adventure game: even the way Shiga draws the world-view pages echoes classic games like Zelda and early Pokemon titles. The cover reading line does say “Part comic! Part maze! Part game!” and that is roughly true, though the maze elements are pretty simple.

Shiga has always been a rationalist, both at the base level of his stories and in how he works out permutations of his premises. I don’t want to give away the details of Leviathan, but that’s still the case here, even if a fantasy world seems to be an odd choice for such a science-focused creator.

In the end, this is fun and entertaining, with a lot of small details that are important when looping back around and a mostly-serious tone. It’s not as ambitious as Meanwhile, and doesn’t hit the heights of that previous book, but it’s a good, inventive story-machine mostly for younger readers. And the promise of more books like this is also intriguing: will they also be set in Cloud Harbor, or somewhere nearby, or will they be entirely separate stories? With Shiga, I would always bet on the side of complexity and connection, but we’ll have to see.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.