Tagged: Reviews

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Usagi Yojimbo, Book 4: The Dragon Bellow Conspiracy by Stan Sakai

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The fourth collection of Stan Sakai’s long-running Usagi Yojimbo series collects a long – some would say “epic” – storyline that started in 1989 and ran through six issues of the comic. It’s largely the “gather all of the popular, previously separate, supporting characters” arc, and it has the same largely historical accurate but softened for tween readers tone as the rest of Usagi. [1]

In the interests of clarity, I should note that “Dragon” is a metaphor and “Conspiracy” is overblown: this is one feudal lord, conspiring with only his own lord and minions, planning in secret to launch a rebellion that could, potentially, maybe, topple the Shogun and would definitely knock off a couple of his local rivals and give him much more power and influence. “Dragon Bellow” is an artsy way of saying he’s going to use guns to do that.

Thus Usagi Yojimbo Book 4: The Dragon Bellow Conspiracy . There are basically two intersecting stories, neither one of which initially involves Usagi, our rabbit-samurai hero.

In the main plot, good-guy (super-literally: he is drawn as a baby panda) Lord Noriyuki thinks his neighbor Lord Tamikuro is up to something mischievous. Tamikuro is a supporter of Lord Hikiji, the big bad of the series, who is continually scheming to depose the shogun. (Everyone seems to know this – perhaps except for the shogun.)

So Noriyuki sends a delegation to visit Tamikuro, led by the female samurai Tomoe Ame, who Usagi met and almost had a romance with in a previous story. And of course Tamikuro is scheming, having gathered a large stockpile of guns, and will be attacking Noriyuki any day now. Tomoe attempts to get back to her lord with the big news, but is captured.

Meanwhile, the ronin Gen (a big, mostly honorable rhino) is chasing the blind swords-pig Ino for the bounty on the latter’s head. Both of them had been occasional allies of Usagi in the past, and they’re heading through this same territory right now.

Usagi gets pulled into the story as he’s also traveling through this region on foot: he sees Tamikuro’s forces riding off with a captured Tomoe and tries to follow. But a rabbit on foot is no match for multiple…cats?…on horseback, so he’s quickly left behind. He did hear her call out something about warning Noriyuki, and is torn between saving the damsel from unknown peril or warning the lord “hey, your samurai damsel is in some kind of peril.” While pondering, he wanders into what had been a secret ninja village – they’re like carpenter ants, there’s one behind every hillside in this region – to find all the inhabitants had been slaughtered.

Quick background note, to explain what readers learned in bwa-ha-ha style gloating dialogue among the villains: this particular group of ninjas is opposed to Hijiki, for whatever reason, and has been spying on Tamikuro, trying to figure out his plans. So Tamikuro had his men slaughter their village.

Anyway, Usagi is an honorable rabbit, so he drags all of the dead bodies into one hut, in hopes some kin will eventually bury them. He is witnessed leaving the village, with not a little blood on him, by Shingen, a leader of those ninja, who has the reasonable misapprehension that Usagi was responsible. So he starts following Usagi to take his vengeance.

After more than a little swordfighting and yelling at each other, the good guys not in Tamikuro’s prison – to sum up: Usagi, Shingen, Gen, and Ino – meet, work out their differences at least temporarily, and band together to assault Tamikuro Fortress with a force of those handy ninja.

There are battles, there are deaths, there is a conspiracy foiled. But, in the middle-grade friendly standard for the series, no recurring characters are harmed in the melee. As usual, I’m finding Usagi Yojimbo to be well-constructed, beautifully drawn, and compellingly told – but inherently a watered-down story for young readers. It definitely has a niche, but I’m finding that niche increasingly restrictive as the story goes on.

[1] See my posts on books one , two , and three for more details on the series, if you’re interested.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

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Fly By Night by Tara O’Connor

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Do you ever find yourself complaining about the genre premises of a work? It’s not helpful, I can tell you. And it can waste a bunch of mental energy while reading until you realize that’s what you’re doing.

For example, in a graphic novel mostly aimed at teen readers, with a mostly teen cast and a thriller/mystery plot, the reader needs to remember that the characters have to solve the dangerous problem themselves. Sure, they might be in the New Jersey Pine Barrens, a preserve of ecological interest to at least a national if not international audience. And they might also be right in between two massive media markets full of reporters who would be happy to make a lot of noise about this particular issue. But adults sweeping in – even if the teens strategize and find those adults – is not what this kind of story is about. So I really shouldn’t have spent so much time thinking about the ways these characters could have done any of that.

My foibles aside, Tara O’Connor’s Fly By Night  is a thrill ride with heart, a few good fakeouts, and an ending that goes big when it has to. I grabbed it randomly from the YA GN shelves at my library – it’s set in New Jersey, where I live, and that sealed the deal – but I’ve never read any of O’Connor’s work before.

Dee Ramirez’s twin sister Beth has disappeared mysteriously, in the small Pine Barrens town where they both spent their childhood. After their parents divorced about six years ago – in middle school; the girls are high school seniors now – Dee went with her father to live in a new town, Westbury (and eventually with a new wife) while Beth stayed with their mother. O’Connor is a bit shaky on some details, both here and later – how exactly did Beth go missing? have the girls really not been in touch at all for six years? what actually is the name of this town? – but it works, psychologically. 

(I also initially thought that Dee was the older sister, and her talk about graduating meant she was nearly done with college – the twin thing isn’t mentioned until a number of pages in. Fly By Night trips over its own feet a few times like that.)

Anyway, Dee is back in her childhood home, with her ex-cop (or maybe still currently cop, somewhere else?) dad and something-or-other mom, as they squabble with each other over everything. (They got divorced for a reason. Mom is a bit passive, but Dad comes across as a minor-league asshole a lot of the time.) Dee is going to snoop around at school to find out what happened to Beth, even as a police investigation continues. She meets back up with her old friend Tobi, and spends some time with Beth’s boyfriend Lucas, who has a gigantic “Suspect Me!” sign on him but she still goes out into the Barrens with him alone.

At the same time, there’s a big evil company – Redline Oil, recently taken over by your standard evil businessman, Marshall Monroe – intending to run a big pipeline through the Pine Barrens. It’s not clear where this pipeline is going or why – I gather there is actually a similar pipeline proposal in the real world, so maybe it’s a big natural gas feeder from Philly to Atlantic City or something, but O’Connor just focuses on Big Evil Scary Polluting Horrible Thing – and the local students, led by teacher Mrs. Ruby, are predictably organized against it. Monroe more-or-less admits that he’s buying his way into this project, and we assume it must have some expected profit for him, but it’s mostly “I’m rich and powerful, and I want to do this, so I will buy it, and the rest of you can go pound sand.”

(Frankly, everyone seems to be against it, because it is cartoonishly evil. We have a couple of scenes of board meetings, and even the random adults don’t seem to want any of this.)

The where-is-Beth plot and the stop-the-pipeline plot are never as connected as they feel like they should be. They intersect, sort-of, out in the Barrens, but they diverge in the end. Oh, and I probably should have mentioned this before, but the Jersey Devil is real – this is a supernatural story. There is a big confrontation in the woods at the end, which for dramatic purposes happens right in the middle of the prom – this is the kind of town so far away from anything that they have the prom in the high school gym, which I didn’t think was a thing in NJ anymore – and there are dramatic revelations about the evil CEO and a big fight.

At this point, modern media actually becomes relevant, after I spent three hundred pages having the argument at the top of this post in my head. But there is a moderately happy ending.

Fly By Night looks gorgeous, has strong naturalistic dialogue, interesting and distinctive character designs, a strong sense of place, and a lot of ideas whirling around inside it. I didn’t think it quite pulled all of those elements together as well as it should have, but it does a decent job, and it’s a solid environmental thriller for teens, especially those with any connection to Jersey.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Superman Isn’t Jewish (But I An…Kinda) by Jimmy Bemon and Émilie Boudet

With supposedly-nonfiction books, I’ll focus tightly while reading on how true they are, looking for any crack in the verisimilitude that might imply some fiction has made its way into the mix. I think that’s pretty common: we want to know what kind of stories we’re being told, how constructed they are, to know how to respond.

But it’s not always clear how much the book is claiming to be nonfiction. This graphic novel – or bande dessinée, since it’s originally from France – is in the “Life Drawn” series from Humanoids, which I thought meant it was clearly, well, drawn from life. But I just took a look at their website, and the series is described as “Biographies and slice-of-life tales that show us what it means to be human” – and, more specifically, Wander Antunes’s adaptation of Twain’s short story Man Who Corrupted Hadleyburg , which I read recently, is also included in the program. So my assumption that of course anything published as “Life Drawn” would be nonfiction has been proven to be inoperative.

In other words: this is probably close to true, more or less. But only…kinda.

Superman Isn’t Jewish (But I Am…Kinda)  is a coming-of-age story told in the first person by a French boy, Benjamin, and covers mostly his youth in the late eighties and early nineties, in a large extended family with a (now-divorced) Jewish father and Catholic mother. It was written by the film director and screenwriter Jimmy Bemon and drawn by Émilie Boudet, first published in France in 2014 (when Bemon also made a related short film with the same name) and translated by Nanette McGuiness for this 2018 English-language edition.

Jimmy is immersed in Jewish culture and history by his father’s side of the family, encouraged to believe himself part of a long, storied cultural tradition stretching back five thousand years, one of the chosen people. And he’s happy with that part.

But being Jewish also meant that he was circumcised at birth – which is vastly less common in France than it is in the US, something Bemon didn’t need to point out to his original audience but might make his histrionics come across weirdly to American readers – and so he is Different From Other Boys.

There are other issues as he grows up – undertones of how much “Jewish” means “Zionist” to a bunch of schoolboys, some of whom are Arabic, things like that – but the chopped willy is the big one. Benjamin is worried that, when he ever gets together with a girl, she will point and laugh, and then tell everyone else.

Superman Isn’t Jewish is relatively short and conversational, like a film driven by a single narrative voice. We don’t see a whole lot of Benjamin’s young life: just what matters to his possibly-Jewish identity. He has classes with a rabbi, and celebrates his bar mitzvah. There’s a moment where he’s pulled in to be the tenth man for a minyan. But he doesn’t quite feel Jewish, and eventually works up the courage to tell his father that. This is a mostly amiable, positive book, so that goes OK in the end.

I do wonder a bit how much of Jimmy is in Benjamin, and what there is of Jimmy that didn’t make it into Benjamin. But that’s the inherent question of semi-autobiographical fiction, isn’t it? In the end, this is a nice story about a good kid who figured out how he wanted to live and found happiness, in bright colored pencils and big faces from Boudet’s art – that’s a fine thing to have.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Black Is the Color by Julia Gfrörer

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I often find I’m thinking about or focused on the wrong things in the books I’m reading – that I need to specifically tell myself to ignore something so I can move on.

For example in Julia Gfrörer’s short, dark, creepy 2013 graphic novel Black Is the Color , the story opens on a wooden ship, far out in the ocean, several hundred years ago. One of the leaders – not the captain, maybe the first mate or owner – tells two sailors that they are, unfortunately, running lower on provisions than expected. So he’s going to kick the two of them off the ship, into a small open boat, to die in the middle of the sea.

And my first thought was: was that a thing? I’ve heard of crews going on half-rations, or even less – stretching their food farther and farther. And I know that a merchant ship, which this one appears to be, had a small, tight crew to begin with – especially compared to a warship, which would be swarming with gunhands and marines and others. So it didn’t quite make sense that they could or would just kill two of a very limited crew at the first sign of trouble.

But that’s how Gfrörer gets to the story she wants to tell: this is about two men, in that open boat, and what happens to them. So the setup almost doesn’t matter: it’s plausible, it’s quick, it gets them out there, under a baking sun, with no food or water.

And then the mermaids come out to investigate.

Black is the story of one of those two men: Warren. He lasts longer. He’s…befriended? made a pet? visited? by a mermaid, Eulalia. We see him alone in the boat, slowly dying. We see him with her, being comforted or having sex or being a new object of interest. We see her down in the depths, among her people, callous and self-centered and flighty. We see that she and all her people view humans as amusing distractions, as entertainment – interesting in the moment, maybe, but nothing more important or significant than that.

Gfrörer’s art is detailed and organic, her lines dark black and usually thin, her borders in this six-panel grid just slightly irregular, her people with sharp defined faces, her seas a mass of lines rippling and undulating, endlessly. This is a book that’s black in multiple ways: story, theme, characters, often visually. Black is the color here.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

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The Cat from the Kimono by Nancy Peña

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This graphic novel says it’s based on a folktale, and I have no reason to doubt that. Whether it’s an ancient, well-known folktale or one made up by creator Nancy Peña to fit the story she wants to tell…there I do wonder a bit.

It’s such a wonderfully visual story, one perfectly aligned with Peña’s illustrative, pattern-filled pages. It’s open-ended, with a clear beginning that turns into multiple possibilities – which also feeds the style she uses to tell this story, switching from storybook-style big images with captions for the pure folktale into comics-style grids (mostly three tiers) with speech balloons for the complications, the portions that are clearly and entirely Peña’s.

It doesn’t really matter whether she found a folktale she could adapt so well or made it up, but it does make me think about the creative impulse, and wonder which of the two it was.

The Cat from the Kimono  was published in 2020 in France – Peña is French; she works in that language – and translated into English by Montana Kane for this 2023 edition.

The legend goes that, sometime long ago in Japan – I would guess after unification, during the Edo period, but time is rarely specific in folktales – there was a beautiful young woman, the daughter of the owner of a silk mill. The best weaver in the mill was in love with her; she did not reciprocate. He made her various beautiful kimonos to show his love; she only loved the very first one he made, printed all over with cats. He got angry; things went bad, somewhat supernaturally, on the kimonos. And one cat from that first kimono ran off the silk and out into the real world.

This is the story of that cat’s adventures – perhaps somewhat later in time, perhaps meant to be right after running away. Again: folktales don’t say “and then, three days later, on the fifth of March” or anything like that.

In Peña’s story, the cat stowed away on a ship and made its way to London, where he weaved through the stories of a few Victorian-era people – a girl named Alice, a brilliant consulting detective, and a few less-obvious characters. Peña tells her story in alternating sections – first the folktale, then some comics pages, then usually a blackout page, and back to the folktale. Sometimes we get multiple comics scenes, with one set of characters and then another, and sometimes we just get one group, and then back to the folktale.

Peña tells the main folktale in full at the beginning – up to the cat running away. When she returns to it, it’s for a series of variations and questions: where could the cat have gone? what are the versions of the story? how many endings does this story have? And she closes with the folktale as well, giving – in that very fabulistic manner – mostly questions and options, before ending with a slender thread of “well, there is one version of the story that says thus.”

Peña’s folktale pages are lush and ornate; her comics pages are precise and detailed. She moves from one format into the other effortlessly, back and forth, to tell one story in both modes. Cat from the Kimono is a wonderful expansion of a fable, no matter its origins.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

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The Incredible Story of Cooking by Benoist Simmat and Stéphane Douay

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The obvious thing to start out with would be a joke about how only the French would make a 250-page graphic novel about cooking.

But I don’t want to be dismissive: this is a both heavily-researched and user-friendly overview of something that’s hugely important for everybody – we all gotta eat, and the vast majority of us enjoy it and want to maximize that enjoyment. It may be too much for some readers, true. But there have been books like this in prose for decades – centuries, actually – and there’s no reason the graphic format should be less useful.

The opposite, in fact – in a prose book, you have to add pictures on individual pages or a photo insert to show what food looks like – in a graphic novel, that’s built in on every page automatically. You have to deliberately avoid showing what things look like in a graphic novel.

So I’m happy to see more books like The Incredible Story of Cooking : serious non-fiction in comics form, for people who want the details and also want to see what it all looks like, or maybe don’t want to read walls of text, or just like the organization of a comics page. (I’m all three of those things, myself, at least intermittently.)

Cooking was written by Benoist Simmat, a journalist and comics writer – he previously did a big book on wine , which has also been translated into English – and drawn by Stéphane Douay, who’s been drawing comics for twenty years but doesn’t seem to have been translated into English before. (Well, he draws the pictures, so his part of it doesn’t need to be “translated,” but you know what I mean.) It was originally published in Paris by Les Arénes in 2021; the US English-language edition (translated by Montana Kane) is from NBM and officially publishes today.

It stakes out a lot of ground: the subtitle starts with prehistory and claims to cover half a million years. The book delivers on that: the first page lists a number of hominids active in Africa between four and one million years ago, and the first chapter tells us as much as modern science knows about what those early humans ate and how they found, prepared, and kept food. I’m not sure that counts as cooking, but I don’t have a solid mental definition of what’s required to “count” as cooking, either. The book only claims 500,000 years of history, anyway, so these additional millions up front are purely lagniappe, to set the stage.

Eight more chapters bring the story, in successive stages, up to the modern world. We start with the great civilizations of antiquity – Sumer and Egypt and China and India – then Greece and Rome, trade routes and the Far East, medieval Europe, the Columbian exchange and food in the New World in general, the rise of first restaurants and gastronomy in the 19th century and then (soon afterward) the industrialization of the food business, before ending with a look at the world today, anchored by the Slow Food movement and related localization trends. Each chapter is dense with detail – there are lots of footnotes, which can send the reader back to an extensive bibliography in the back – livened up by Douay’s crisp and occasionally amusing art.

In the back, besides that long bibliography, Simmat also provides nearly two dozen recipes from representative cultures around the world – the US gets a Chicago Hot Dog, for example – which can probably be cooked from with only a small effort. (Measurements are all in metric, which may confuse some American cooks.) In case the foregoing wasn’t French enough, Simmat also gives a complexity/difficulty level for each recipe in graphic form: one soufflé for simple, up to three for difficult.

I doubt I will cook from this book, but the recipes are a nice addition. And the bulk of the book is the main comics narrative, which is detailed, backed up by all those footnotes, and includes all sorts of quirky details – starting with all of those pre-sapiens hominids up front – that I wasn’t expecting at all. It’s a book that’s both entertaining and informative: what more could you ask for?

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

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Planet Paradise by Jesse Lonergan

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This is not a sequel to Hedra . There’s no way it could be set in the same universe. But they’re from the same creator, from the same year, in the same genre, with a similar feel and with SFnal technology that works roughly the same way.

So maybe it’s a companion piece, or another element in an era in Jesse Lonergan’s career. I liked both books a lot, so I’m hoping something like the latter: I’d be happy to see him do SF books like this for a while, if he and the market agree.

(Although…they’re both from four years ago, and I suspect the market has not agreed, since the comics market has been deeply disagreeable for close to a decade now.)

But let me get more specific about Planet Paradise , a roughly hundred-page standalone SF graphic novel. It’s the story of a vacation that goes wrong.

Eunice and Peter live in some medium-future multi-system society, seemingly a pretty rich and healthy and happy one. They’re off for a vacation on Rydra-17, billed as “the Paradise Planet.” The book opens with them individually settling into their hibernation pods, which will then be slotted into bays in the ship.

This isn’t a fast-FTL universe; it takes more than eleven days in transit to go from wherever-we-started to Rydra-17. The two crewmembers of this unnamed ship are the only ones awake for the journey.

There’s a cliché that says a story is about what happens when something goes wrong: that’s the case here. There’s some kind of malfunction. The ship ends up crash-landing on some unknown world. One of the crewmembers is killed; the pods are scattered across the landscape and some of them have failed or broken, killing their inhabitants.

Eunice’s pod is intact, but it pops open. We don’t know why. But there she is: unexpectedly on an alien world, in the middle of a disaster scene, the only human on the surface.

Well, not quite the only one. The captain of the ship, Wanda, also survived: she’s got a broken leg and is deep in the wreckage. Wanda yells for help, and Eunice saves her. So then the two of them can work to save the rest and call for rescue.

It’s not that simple: Wanda is demanding and injured and obnoxious and treats Eunice as just the hands to do the things she wants done. Eunice is overwhelmed and untrained and unsure. And there are unexpected large carnivores on this planet.

They do manage to find a distress beacon and set it up. An emergency service agent arrives a few days later – again, travel between planets in this universe is at least several days. That does not go exactly as planned, either.

But Eunice and Wanda do get off this planet. Eunice does finally get to Rydra-17, and her vacation with Peter. But, as we see in the last scene, her experience has changed her – unexpectedly, making her more confident and able in another dangerous situation.

Lonergan’s panels here aren’t quite as visually inventive as the wordless Hedra, but he plays with size and sequence and format a lot – there are some excellent big vertical panels near the beginning to emphasize the solidity of the ship and the old-fashioned lying-back take-off position, among other fun sequences – and his art is dynamic, great at both quiet storytelling and the more energetic action moments.

He also makes his world lived-in and specific; his characters consume soap-opera-ish media and grumble to each other about corporate budget cuts. This seems to be a pretty nice universe, all-in-all, but it’s not perfect, and the imperfections led to this story – we can imagine those same budget cuts caused a little slacking off of maintenance that caused the original malfunction.

This is not a big story: it has a small cast, a short time-frame, and a modest scope. But it’s strongly focused, has a great relatable main character in Eunice, looks lovely, and does everything it needs to do smartly, quickly, and with great style. It is a neat SF graphic novel, totally enjoyable and self-contained, and I would be happy if the world had many more books like that.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Little Josephine: Memory in Pieces by Valérie Villieu and Raphaël Sarfati

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The book is not nearly as puckish as the cover suggests. Anyone looking for a Little Nemo-inspired imaginative adventure should look elsewhere; this is a memoir by a French visiting nurse about one particular patient of hers, an old woman with an unspecified dementia-related condition.

And this is all true, as far as I can see. This all happened, to the real Valérie Villieu, and she’s telling that story to us, with the aid of artist Raphaël Sarfati. It was a little while ago – Little Josephine: Memory in Pieces  covers a few years in the mid-Aughts, with the 2007 French presidential election somewhere in the middle – and the French edition came out in 2012, to be eventually translated by Nanette McGuiness for this 2020 English-language edition from Humanoids.

Josephine was a woman in her mid-eighties, living alone in a small Paris apartment, as she had for nearly sixty years. She’d recently been found wandering disoriented in the street, and, after a brief hospitalization, was back in her apartment with daily visits from caregivers and an official legal conservatorship to manage her affairs. Villieu was working as a visiting nurse, with a roster of patients like Josephine, who she would see several times a week, to evaluate and support, administering medications and keeping track of their conditions. Villieu seems to have been part of a nursing team; she uses “we” somewhat regularly to talk about the work done, and occasionally shows what I think is a colleague also visiting Josephine.

But it’s mostly Villieu’s personal experience: how she met this woman, how they interacted, what happened over those years, how Josephine affected Valérie.

A lot of the book is the day-to-day: complaining about the often-lackadaisical work of the caregivers, battling to get the conservator to actually do something and not just complain about how many cases he was handling, and slowly gaining Josephine’s trust. Villieu writes at length about the work she does, and how she interacted with Josephine, and what Josephine was like as a person – this is a graphic novel with extensive captions, a very narrated story.

Villieu cared for Josephine for years – and I mean “cared” in both the professional and the personal sense. And she makes their relationship real here, without sugarcoating it. Josephine had a serious, unreversable, progressive mental illness, that confused her and made her forget thousands of things, that changed her moods and made her combative at times. Dementia is one of those horrible diseases we don’t like to think about – for ourselves or for ones we care for – since it turns the sufferer into a different person, bit by bit stripping away important pieces of who they were and replacing those with a pseudo-childish shell, smaller and diminished and occasionally realizing that.

(I may be biased: a very close family member is going through something similar right now, so this is more real to me than another health problem would be.)

Josephine was still a quirky, interesting person: dementia had stolen a lot from her, but a lot of her was still there, the woman who had lived in that Paris apartment for decades and still had stories of the ’50s and ’60s to tell when she could remember them.

That’s who Villieu wants to celebrate: the woman she met, behind the disease, the woman she supported and helped for a few years, giving her some more happy life at a point when she could easily have been shoved into an institution and left to decline quickly. Little Josephine is a more serious, deeper book than the cover would make a reader expect, but it’s well worth the journey.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Eartha by Cathy Malkasian

Cathy Malkasian’s 2017 graphic novel Eartha is a metaphor for social media. It’s more than that, too, but that’s the log-line: it is centrally an argument against fake “connectivity” and the addiction to bad news.

(Whether the problem it metaphorizes is even our current problem in 2024 I’ll leave as an argument the reader can have; I’m a bit dubious myself.)

Our main character is a very large woman – twice as tall as everyone around her, and notably more solidly built as well – among the gnomish happy rustics of the sleepy town of Echo Fjord. She’s the usual soft-hearted giant: we first see her saving people from a flood of water caused by her own mother’s flightiness. Most of the folks of Echo Fjord either grow crops or help to corral and progress the dreams of the faraway City Across the Sea, but Eartha has what seems to be a unique role: she’s so much taller and stronger that she’s the one to carry all the heavy things, and we keep seeing her pick up and carry the older people, as if they are babies and she is the adult.

The dreams of the city people is an important, complicated system – evocative without being quite as directly metaphorical as the didactic social media metaphor (which I’ll get to in a moment). The people of the City Across the Sea have busy, complicated lives, so their dreams separate from them quickly. Those dreams manifest in Echo Fjord, generally popping out of the soil as purple-hued people – who look mostly like their dreamers – focused on a monomania and with a brilliant beacon of light shining straight up from the top of their heads. The Echo Fjordians attach “shadows” to the dreams to keep them from flying away, and watch them as they act out their psychodramas – usually a few times – before they inevitably go through the Dream Departures area and dissipate while crossing a broad, sunny field.

The Echo Fjordians have been guiding these dreams for a thousand years – before that, they were major trading partners with the City, but they broke off contact because it was unseemly to profit from knowing their trading partners’ innermost secrets. So this is a major activity of these people, but it’s not an industry: it’s amusing and entertaining and central to their lives in the way that a church or tradition could be, but it doesn’t bring them money or anything positive other than psychologically.

And the dreams are waning. It’s been a week since there were any, and then we see a bare few of them.

Eartha, of course, is more worried than most people about the change, and goes around talking to various Echo Fjordians to figure out what to do. The aged keeper of the Archives, Old Lloyd, tricks her into taking a journey to the City to find out what happened – Eartha is uniquely right for this job, not just for the physical reasons we can see, but due to other things Old Lloyd knows that become clear later.

So she takes a small rowboat, and sets off. Somehow – this is a fable, basically, so a lot of things are “somehow” – she arrives at the City, to find it in turmoil. The average people of the city are selling everything they own, bit by bit, to a group of men in plaid jackets called the Bouncers, in return for biscuits with four-word “news” reports printed on them. The biscuit messages are all negative – HYSTERICAL JACKASS STABS RECLUSE; that kind of thing – and the point of the exercise is to be connected to the truth of the world, which is negative, and to gain that knowledge by giving up material things.

Of course, it’s all a scam, but it takes a long time for the naïve, confused Eartha to realize that. The bouncers are led by a man named Primus, a nasty twisted authoritarian obsessed with women’s breasts. Eartha runs into him, wanders through the city, is led by a talking cat who knows more than it’s willing to tell Eartha, and eventually learns the truth.

The biscuit business started out normally, but it picked up steam when they started printing messages on the biscuits. The messages are not actually true – they’re just generated randomly – but they seem true because they’re negative, and that led to the feedback loop that ended with the Bouncers controlling the whole city and close to owning everything.

There is a resistance movement – which sends rubbings of gravestone life-summaries down gutter downspouts, and is more effective in breaking the hold of the biscuits on metropolitans’ minds than you would expect – and Eartha joins it, in her confused, easily-led way. It turns out that many of the major characters – mostly ones I haven’t mentioned – are related to each other, and we learn their stories.

Eartha is a didactic story with a message to deliver, so of course it has to end well, to bring Eartha back home and underline its message. (Rural is better than urban, lives are each unique and special, murderous authoritarians should be stopped – that kind of thing.) Old Lloyd shows up again, to deliver large pieces of that message.

Eartha looks lovely – its people are quirky and odd-looking, with lived-in faces, so maybe “lovely” isn’t quite the right word – and it’s full of ideas, impressively constructed and intensely imagined. I had a vague sense that it was a long argument against something that has already shifted substantially since the book was published, but that’s not the book’s fault.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Scott Pilgrim and the Infinite Sadness by Bryan Lee O’Malley

This is the one where things become both more and less complicated. On balance, probably less overall, by the end, which is unusual for the mid-point of a series.

For any Gen Z readers coming to Scott Pilgrim for the first time (or, I guess, older people who managed to miss it): this is a six-book graphic novel series by Bryan Lee O’Malley, in a manga-inspired format and video game-inspired world, about a twenty-something slacker from Toronto and his friends, mostly about how he meets a new girlfriend and has to defeat her seven evil exes, but also partly about his band and some related stuff. The six books all came out in the back half of the Aughts, so I guess they’re core Millennial culture, if you want to generation-type them, but Scott himself is such a stereotypical slacker that this Gen X guy found him and his world instantly recognizable.

Scott Pilgrim and the Infinite Sadness  is the third book; the first two were Precious Little Life  and Vs. the World . Current editions have color by Nathan Fairbairn; original publication was in black and white.

This one is the all-exes-all-the-time volume: Scott’s new girlfriend Ramona Flowers (the quirky, cool American with a mysterious past) had a previous boyfriend, Todd Ingram, who is the bassist in the hot new band The Clash at Demonhead. And Scott’s ex-girlfriend, Envy Adams, is the leader of that band. So there’s bad blood all around with TCaD – even more so because Envy’s band is more slick, successful, and success-oriented.

TCaD is in Toronto; they’re playing some shows, and Scott’s band Sex Bob-omb is opening for them. Which is just as awkward – for Scott in particular – as it sounds.

So there’s a lot of scenes here of Scott uncomfortable around Envy – she basically kicked him and Steven Stills out of the band the three of them founded, back in high school, and Scott is not known for being comfortable with conflict and ambition and stress in the first place. And there’s a fair bit of flashback, to show those older relationships – Ramona with Todd, Scott with Envy, and even Envy with Todd, since they’re together now. (Well, relatively together – Todd is a cheater there as well as on a level that will affect his fighting abilities later in the book.)

On the positive side, Scott’s most recent ex, the teenager Knives Chau, is less obsessed with him here and more with Envy. She’s maybe growing up a bit, and, as of this point, seems to be over Scott and settling into a new relationship with Young Neil.

And, of course, there are some fights. Scott is at first utterly incapable of fighting Todd – who has superpowers because he’s a vegan, in one of the best-known and most amusing minor plot points of the series – and there are other small and large battles throughout, including the quick bit where Knives gets the highlights punched out of her hair.

The whole Scott Pilgrim saga has a wonderful control of tone and an infectious joy in its own fictional structures – there’s a lovely sequence early in this book that runs through nearly the whole cast, during the first tense meeting with Envy and her band, with captions to say what everyone wants at that moment. There’s a lot of similar moments, where O’Malley is playing with the comics form and with his video-game references, both to make jokes and to quirkily underline serious moments. (When Scott tries to run to access a “save point,” we can feel his flop sweat and panic.)

In some ways, this book is the core of the whole series – sure, it’s not all resolved here, and you can see O’Malley setting some of the hooks for the back half – but this is where the Scott-Envy-Ramona-Todd broken quadrangle happens, and that’s one of the major foci of the whole story.

But, of course, even after getting past Todd here, Scott knows: there are four evil exes yet to fight.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.