Tagged: small

Box Office Democracy: “How To Train Your Dragon 2”

I came late to the first How To Train Your Dragon film.  I caught it on HBO well over a year after release and while I thought the “better than Toy Story 3” hype was a touch overblown it was a revelation for DreamWorks Animation, which had previously churned out franchises like Shrek and Madagascar that I flat out detested.  How to Train Your Dragon 2 is not quite as good as the first one but it’s a fine film that should hold up a little better to being driven in to the ground like every other shiny thing DreamWorks gets its hands on.

Where How to Train Your Dragon 2 shines is in the amazing action sequences.  The wide variety of dragons keeps it visually interesting and when it wants to the movi keeps the screen in constant fervent motion.  It’s definitely the kind of movie that can hypnotize a theater full of small children.  This is better action than Pixar produces, this is better action than Disney or Blue Sky put out, this is the standard bearer for animated action.  I don’t know what that’s worth as the rest of the field seems to be focusing on pulling on heartstrings and wow-ing academy voters but as a stalwart defender of the live-action popcorn action movie I must stand and recognize the efforts of the animated equivalent.

It might not be completely fair but I think the thing most holding me back on this movie is the performance of Jay Baruchel as the lead.  I hate the voice he’s doing here and you have to hear it an awful lot.  It’s grating and annoying and while I understand how that serves the character of an outcast intellectual Viking I can’t let my ears hang out in the platonic ideal the voice seems to be serving.  I don’t like hearing him talk and so I hated having the main character on screen.  That’s a pretty big problem for a movie to have.

I’ve also saluted the politics of Frozen and Maleficent so I feel obliged to ding How to Train Your Dragon 2 for feeling awfully regressive in places.  The movie does not pass the Bechdel Test and, more importantly, the second most prominent returning female character is given a storyline where she’s obsessed with this bad boy dragon trapper even after he’s terrible to her and even goes as far as to basically molest him at times.  None of the female characters here are ones I’d be comfortable with my non-existent daughter’s modeling themselves after and I don’t know that there’s space for characters like that in this genre any more.

But really, no one is considering or not considering this movie for its politics.  How to Train Your Dragon 2 is fun when it wants to be fun, stunningly sad when it wants to be sad and ultimately the best kids movie I’ve seen this year.  The shortcomings are far exceeded by the sheer joyousness of the picture and that’s a near impossible thing to nitpick away.

Jen Krueger: The Twist Ending

It’s rare for me to watch a movie and not have at least one complaint about it before the credits roll. I’d chalk that up not to me being overly critical of films, but to how incredibly difficult it is for a movie to hold water all the way through yet not also disappoint in some way. Edge of Tomorrow turned out to be one of the rare cases where I was wholly satisfied, but the second the credits began, two guys sitting in my row started loudly discussing why they weren’t. They were disappointed that the movie [spoiler alert] doesn’t have a twist at the end. And while I guess I can’t blame them for expecting it to have a twist given how pervasive twists have been in entertainment over the past few years, I couldn’t fathom why they’d be disappointed the story didn’t have one.

The very nature of a plot twist means it reframes the context of the story it’s in, but if someone’s taken the time to really flesh out a world, develop characters, and craft an intriguing plot, it’s unlikely changing their context at the eleventh hour will strengthen any of those things. While there are many reasons why I could endlessly sing the praises of Breaking Bad, perhaps the biggest one is the fact that every single thing that happened in the show was inevitable because of who the characters were and the roads their actions consequently took them down. The narrative as a whole was a string of dominoes whose end wasn’t necessarily visible at the beginning, but with each piece that toppled it became clear what the next few would be. I love that kind of storytelling, because it lets a plot be delightfully potboiling while avoiding seeming predictable, but it does so without the writers having to resort to throwing a random wrench into the gears just to shake things up.

And perhaps that’s exactly why I tend to dislike a twist at the end of a plot, because (with the odd exception) it’s little more than a cheap, empty thrill employed for the sheer sake of a shock. But by changing the context of a key element of the story just to surprise the audience, a plot twist often also undercuts that element at the same time. There’s always a part of me that feels cheated when I learn a character isn’t who they were purported to be, or worse yet, when I can see who they really are from the outset and have to wait for the story to catch up to the reveal. But with the increasing pervasiveness of twist endings, viewers seem to frequently be doing the latter, leaving writers unsuccessful in their attempts at pulling the rug out from under the audience as a plot approaches its conclusion. And if audiences are so often ahead of the process that these attempts fail, why do writers keep persisting with them?

Maybe because there are so few truly original movies these days. From Marvel Studios to my childhood toys to reboots of sci-fi classics, it’s hard to ignore the fact that we’re living in a golden age for movie franchises. To sell audiences on the idea that there’s something new enough at the heart of properties that have been around in some fashion for years or even decades, employing a twist in concert with basic modernization seems to be the order of the day. And while I do enjoy a number of the not-so-new franchises that have become popular in the last few years, I’d be hard-pressed to ever pick watching an installment of one of them over watching something original that stands on its own. Really, it’s an awful lot like the plot of Edge of Tomorrow. Movies are looking to repeat the same formula over and over while implementing one small change in the hope that it’s enough to yield success, but total deviation from the plan everyone thinks should work is much more likely to win the day in my book.

And despite how much I dislike them, this column unfortunately has a twist ending of its own: it’s my last. Other commitments have made an increased demand on my time and sadly left me unable to continue with a weekly column, but I’ve loved my time at ComicMix and will certainly miss you, dear readers!

Jen Krueger: The Digital Divide – Reading Comics on My iPad

As someone who has more books than room on my bookshelves to accommodate them, an obsessive collector of cool artifacts of things I love, and a completionist in almost all regards, I don’t think I surprise anyone by saying I love comics. But I have definitely noticed confused head quirks when I admit that when it comes to the question of physical copies versus digital versions, I prefer to read comics on my iPad.

I should preface my preference for comics on a screen by saying this: I hate reading books digitally. On a purely aesthetic level, the size, weight, and smell of a book have always been an integral part of the reading process for me, so an e-book has just never been able to command my focus the same way a physical book does. A progress bar at the bottom of my screen somehow doesn’t give me the same sense of how much is behind and ahead of me that a bookmark in real pages does, and the pagination in general in e-books has always seemed off to me. Hand me an 800 page hardcover novel and I have, with a very small margin for error, a clear idea of the scale of what I’m diving into. In an e-book, the same text seems like it could take up anywhere from 800 to 2000 pages depending on the way it’s formatted.

But the biggest reason I’ve never been able to embrace e-books with gusto is that reducing a book to a file that looks like almost all other e-books takes away an individual book’s character. Hand me an iPad or Kindle and give me a quick glance at a few pages from any two e-books, and I probably won’t be able to easily distinguish them by their author or what work they’re from. Hand me two physical books and give me a quick glance at a few pages from each, and I’m exponentially more likely to be able to not only identify them, but also get a sense of what each book is like. Handing me a physical book is handing me a whole and unique package, and while there’s something tempting about being able to carry around hundreds of texts in one relatively small device, I’d rather sacrifice the space in my bag for fewer works that retain the character of their physical forms.

So if I’m so gung-ho about preserving the character of a book by only reading the physical version of it, why am I okay with filling my iPad with comics? Because the character of a comic is so bold and evident on every page that I don’t feel like I’m losing things in the digital translation. Look at a single digital page from any comic and you’re likely to be able to tell a lot about the work, and the sense of the comic’s character you get by doing that is much more in line with what you’d get from doing the same thing with a physical copy. That makes the big con of e-books moot for me, but this isn’t the only reason I lean toward my iPad when it comes to reading comics. In fact, this con made moot takes a significant backseat to a pro of e-books being made even better when applied to digital comics: I can take hundreds of them with me in one relatively small device.

While I can get by only having a couple books on me at a time, my habit of binge reading means I’d be carrying around an awful lot of trades if I only read physical comics. And since my preference for digital comics doesn’t mean I dislike physical ones, I’ve definitely carried around trades with me before. It takes so much less time for me to burn through a whole trade than it does a whole novel that the benefit of having 5 trades’ worth of comics on my iPad is evident in and of itself, but the volume of comics I’d need to have on me when reading a series isn’t the only problem I found with trying to read the physical versions.

The durability of physical comics, or more accurately the lack of it, is the last big factor in my preference for digital ones. Most trades are an awkward size to fit into the kind of bag I carry with me everyday, and though their size is more amenable to the backpack I take when traveling, they’re often not sturdy enough to stand up to being jostled around amongst the devices and travel paraphernalia I cram into my backpack in preparation for a trip. Where a hardback novel has the heft to take sharing space with a hard-sided headphone case while getting shoved under an airplane seat, and a paperback novel is compact enough to perch in the smaller space on top of the other things in my backpack, I’ve found my trade comic books just large yet just malleable enough to take a beating every time I pack them no matter how careful I am with the bag. But an iPad full of Locke & Key means an entire flight’s worth of reading without giving up the space the physical versions would take up, or the inevitable bummer of seeing them worse for the wear when I get to my destination. So while I’d certainly never turn my nose up if offered a physical trade of a comic, I’ll opt for the digital version if given the choice. Unless the trade is signed or some kind of special, limited edition, of course. That would make it a cool artifact, and I’m still an obsessive collector, after all.

Microsoft to sell Xbox One Without Kinect… and…

Microsoft announced via their Xbox Wire blog a number of changes to its Xbox One Console and related services.  A new package without the Kinect camera and motion control accessory will be available starting June 9th for $399, putting the system on par with the better-selling PS4.

The Kinect allows users to play a small number of games,as well as enable many of the interactive features that Microsoft hoped people would find exciting and useful, but many have instead found superfluous and creepy. Users without the Kinect will lose the ability to use voice and motion-related commands to power on the system and perform functions like changing programs and display options. They will also lose the ability for the unit to recognize the users face as they long, as well as many of the potential “Big Brothery” features like being able to count people in the room (and charge accordingly), being able to deliver targeted advertisements based on response data the device picks up, and the fact that the peripheral is “always on,” ready to pick up your voice commands, features that many users feared could be used in the future for more monetized strategies.

For those who change their mind after the fact, the Kinect peripheral will become available separately this fall, but no details on exact date or price have been revealed.

This is the latest in a series of reversals in the Xbox One’s marketing.  Before its release, gamers railed at what they saw as prohibitive and restrictive requirements to loan a game to a friend. A requirement that the system be always connected to the internet vanished shortly after when people took them to task for assuming that every player had full-time internet access – many pointed out that soldiers in other countries were frequent gamers but their limited web access effectively excluded them from playing the new system.

The general PR boondoggle around the launch resulted in Don Mattrick, Microsoft’s President of Interactive Entertainment, leaving the company after some extremely short-sighted comments about the console’s potential users. Many have continued to complain about the console’s higher price, based mainly on a peripheral that some find unnecessary, a complaint this change finally addresses.

In other Xbox news, Microsoft announced that many Internet services like Netflix, Hulu Plus and Skype would no longer require the Xbox Live Gold (paid) membership, but would be available for people with the unpaid Silver accounts. Gold is still required for online play of multiplayer-equipped games, something also required on the PS4 via the PlayStation Plus service. Following the lead of the Plus service, Microsoft has offered free games for Gold members for some time, and would soon offer “Deals with Gold,” offering discounts on games, a service also already part of PlayStation Plus.

In their blog post, Microsoft states:

We’ve heard that you want more choices from Xbox One. You want a wide variety of options in your games and entertainment experiences and you also want options in your hardware selection.

While it’s good that Microsoft has heard these wishes, one would not be out of line in wishing that they had responded more quickly after processing what they had heard.

Jen Krueger: Binge Reading Comics

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A friend of mine has multiple subscriptions at multiple comic book shops. He gets excited for every new issue, and has been consuming comics this way for most of his life. Try as I might, I just can’t understand this, though not because this fervor for comics is foreign to me. It’s the issue by issue thing that I’ve never been able to come around on.

Maybe some of this stems from the way I was introduced to comics. Years ago, I saw Neil Gaiman do a reading of short story and poetry material at the Printer’s Row Book Fair, and the first booth I stopped at afterwards had the The Sandman graphic novels for sale. It was the first time I’d seen the name of an author I knew on a graphic novel, and having been so entertained by that author only minutes before, I figured I’d give this foreign format of storytelling a shot. I read it in one sitting and couldn’t get my hands on the next trade fast enough. By the end of the month, I’d devoured the whole series and become interested in finding other comics I’d enjoy even half as much as I had loved The Sandman.

But even as a comic book convert actively looking for more to read, I just couldn’t bring myself to start with anything short of a trade or graphic novel because single issues of comics have always struck me as unfulfilling, just bite-sized bits of big stories. (more…)

Marc Alan Fishman: How To Lose Your (Convention) Virginity

On a recent jaunt into the social media interwebs, an old foosball buddy of mine asked that I help him discover the creepy, crazy, wacky world of comic book conventions. By proxy, I assume he also means sci-fi cons, pop culture cons, and possibly the auto show. In any event? Todd Burrows, I got your wonderfully tattoo’ed back. Consider this your introduction and survival guide all rolled up into one easy to read article. Forgive me though, this ain’t Buzzfeed, so don’t expect 10 glorious animated gifs for scrolling.

Let us assume you’re not a comic guy, but this whole comic thing is mildly intriguing to you. Perhaps a person you used to know back in high school is now a small indie publisher, and you think it’d be neat to see him again. Perhaps that publisher from time to time uses his or her friends in model reference shots, and you think that maybe you’d like to see yourself as a superhero or nefarious villain. And maybe, just maybe, you think dipping your toe into the waters of these new-fangled cons would be a good way to know if all your intrigue is just a waste of your time. I know, that’s a lot of supposition. But I digress. The question is simple: Why Go To A Comic Con?

It’s inclusive.

Since the first time I’ve stepped onto a convention floor, I’ve never once felt on the ‘outside’ of the industry. Once your badge is flung around your neck – be you a complete noob or a working professional – you’ll find most every con filled with folks in the exact same situation. In the pair of decades I have considered myself a fan, I’ve not once found a fellow con-goer not willing to lend an opinion, give a bit of backstory, or make an education recommendation on a good read. It can be daunting, no doubt, to jump in head-first to a world you think you don’t know. But lucky for you? Comics have permeated TV, movies, and pop-culture now for so long, there’s little to no chance you haven’t been introduced already without even knowing it. (more…)

REVIEW: The Book Thief

the-book-thief-blu-ray-release-e1395091478206-6521706The Coming of Age book has become fodder for dystopian science fiction and fantasy while some of the toughest Worldbuilding is done right here, on the planet Earth. Things don’t get more dystopian than growing up in Nazi Germany during World War II. As captured by Austrian author Markus Zusak, The Book Thief is a harrowing, sorrowful tale about life during wartime. The 2005 novel is amusingly narrated by Death and tells of his fascination with Liesel Meminger (Sophie Nélisse), who comes to his attention when collecting her brother.

The novel has been justly feted over the years and the inevitable film adaptation arrived in November and is now out on disc from 20th Century Home Entertainment. The film is faithful without fully capturing the novel’s tone, aided by some solid performances, excellent production design and a John Williams score that justly earned an Academy Award nomination without imitating his Schindler’s List, which covered much of the same time.

Liesel winds up handed over to Hans (Geoffrey Rush) and Rosa (Emily Watson) Hubermann for safekeeping and she has to make new friends and form new attachments in an unfamiliar environment. While Hans quickly grows to like Liesel, Rosa is upset that the brother and the money to care for him has vanished and seems to take it out on the ten year old. When it appears she is illiterate, slowly Hans teaches her to read and books become precious to her. She also becomes the object of fascination to the boy next door, Rudy (Nico Liersch).

Life is further upended when Max Vanderburg (Ben Schnetzer) shows up, obligating Hans to pay a debt stretching back to World War I – in this case, honoring Max’s father for saving Hans’ life. The scenes between Max and Liesel are among the book – and film’s – best.

The rest of her life in the small community is a varied bunch and you can’t help but wince to watch the children inducted into the Hitler Youth. This includes the ritual book burning where she rescues The Invisible Man and keeps it, despite the mayor’s wife, Ilsa Hermann (Barbara Auer), knowing her secret. Her bravery is later rewarded when Liesel is tasked by Rosa to bring the Hermann’s laundry to Ilsa, opening a new chapter for her.

The book is nicely condensed and is serviceable for those who haven’t read the book but once more, the richness of voice in print is absent from the film. While Rush and Watson do nicely, they can’t carry the whole film which is at time disjointed and lacking in the Zusak magic.

Overall, the transfer to disc is fine and worth a look. The extras that accompany the Blu-ray include a handful of mostly superfluous Deleted Scenes (6:34) and an assortment of  featurettes on the making of the adaptation,  A Hidden Truth: Bringing The Book Thief to Life (31:05). I appreciate that Zusak is well represented here but overall this is a perfunctory set of short pieces.

 

Dennis O’Neil: How Long Can You Go Without Faking It?

Story ideas are pretty malleable. I once presided over/rode herd on/sweated out an 1,100+ page continuity that began as a plot for two 15-pagers.  Hemingway is credited with writing a story in only six words.  (Go on. Google it.  I’ll wait.)  I did something a while back, just a bit over 500 words, that, I think, qualifies as a story, though some might disagree, (and because we cherish the First Amendment, if for no other reason, we welcome their dissent.)

Slick magazines, back when my mother was reading them, featured stories complete on one page.

Superman’s origin, which, you might recall, involved an exploding planet – we’re not talking small, here – was originally told on one page and the first Batman story ran a mere six pages, but it was very close to a Shadow novel that must have been in the neighborhood of 45,000 words.

[[[The Great Gatsby]]], often cited as a great novel, is 47,094 words. [[[War and Peace]]], ditto on the great novel label, goes 587,287.

So, is there a point to all this?  Let’s try to find one.

Story ideas, and literary forms, might be malleable, but that doesn’t excuse scriveners from the labor of plotting and structuring. You can’t just plunk yourself down at the keyboard, decide you’ll do an 1,100-pager and begin to perpetrate the opening of this Sahara of a continuity. No, check that: you can begin the aforementioned perpetration, but a prudent person might advise against it. The danger is that, toward the end, you might find a lot of loose ends that defy knotting, or you might have given your characters problems that they can’t solve and still stay true to whatever else you’ve established.  Or you might just run out of plot. Then, you begin to improvise. You fake it. You pad. Are you, by now, boring the reader? Admit the possibility, anyway.

It happens.  A person far wiser in the ways of Big Media recently confirmed what I’d read somewhere.  Sometimes, writers and producers of television entertainment begin a protracted and complicated storyline with no clear idea of how they’ll get from A to B. They make it up as they go along.  Sometimes they get away with it.  Sometimes.

I know that some Nineteenth Century literary luminaries – Charles Dickens and Fyodor Dostoyevsky to name two – serialized their novels before publishing them in hard covers.  I wonder: did they make it up as they went along?  Did they do outlines?  Plot summaries?

What we did, my comic book colleagues and I, was make pretty detailed outlines, in consultation with our freelancers. We all knew what story we wanted to tell and had a reasonably firm idea of how it should end.  There was a few small disagreements: some of my merry men wanted the outline to be detailed; I wanted to leave wiggle room and preserve the option of someone having a better idea along the way.  But we generally knew where we were going and how to get there.

One more thing: that outline assured us that we had enough plot to justify the number of pages we were planning to occupy.  We could and did permit side plots to run in parallel with our central story, but we wanted none of that padding stuff.

Is here any padding in the preceding 551 words?  Well…

Jen Krueger: Checking in to The Grand Budapest Hotel

Sometimes living in L.A. has great perks, and one of the most recent I’ve enjoyed is the fact that of the four theaters in the U.S. that had The Grand Budapest Hotel on limited release this past weekend, one was just a few blocks from my apartment. I know Wes Anderson isn’t everyone’s cup of tea, but as someone who’s been a fan of his films for more than a decade, I find myself increasingly annoyed by the most frequent criticism of his work: he’s making the same movie over and over again. The most common things cited to support this complaint are the look and themes of his films, but I don’t find either of these to be valid arguments. (more…)

Dennis O’Neil: The Evolution of Religion and Mythology

Gotta get this sucker written tonight because tomorrow or the next day I may have to resume watching the snow fall and fall and fall and fall…

So: what some benevolent publisher should do (and surely benevolent publishers do exist) is to put put a book that examines the way mythology/religion have evolved quite similarly.  Both began with stories that were. by our standards, crude, with little characterization and virtually all the meaning carried by the plot.  Then, very gradually, the storytelling forms began to vary, the story content change, the narrative structure mutate…But hey!  Enough.  I’m not going to write the frigging book, at least not here and now.

If such a book were to exist, though, it might include. perhaps as an appendix, a discussion of how a certain kind of movie is evolving much as its source material evolved a half century or so earlier.  I refer, as you astute hooligans have already guessed, to superheroes.

The first superhero stories tended to be short – there were several of them in your 10-cent comic book – and the heroes were…well, they were the good guys.  The ones that beat the bad guys. Characterization, insofar as it existed, tended toward the sketchy.  All the heroes were white and waspy, and the minorities were small in number and often the kind of stereotypes that might make those of us with delicate sensibilities cringe – not because the writers and artists were bigots, but because they didn’t know better.  You could tell which heroes were which mainly by their powers: the Flash could run fast, Green Lantern had a magic ring, Hawkman had wings that enabled him to fly, et cetera, et cetera…Most of them also had double identities, also white and waspy: rich guys with no jobs, or scientists,or journalists – nary a trash collector or milkman in the lot.
The form – comic books –  soldiered on through good times and bad, growing more sophisticated year by year, and gradually those complete-in-one-issue stories were supplanted by elaborate serializations.  Genuine characterization entered those colored pages, and “adult” themes, and one morning I woke up and my benighted profession was being covered by the New York Times and taught in major universities and – ye gods! – I was respectable.

That was comics.

And movies?  I did mention movies, didn’t I?  Somewhere back there?

Well, yes I did.  But that topic might be a bit ungainly to be contained in the small bundle of verbiage remaining in the 500 words (more or less) I promised to deliver each week to Mike Gold back when ComicMix was in its birth throes.  Let’s table movies  until next week.  For now, some of you better get to the ATM because you’ll probably need to buy salt or to pay hardy young men with shovels because the weather people are predicting more of the same.  Then you can lie back, cuddle up with a mug of hot chocolate, gaze through the window at all that glistening splendor, and hope there are no power failures.

Next week: the cinema.