Review: ‘X-Men’ Animated DVDs Volumes 1-2
In the 1970s, Chris Claremont was arguably the first comic book writer to advance Stan Lee’s style of writing for the Marvel super-heroes, delving deeper into his characters and exploring what it meant to be born a mutant in a world that feared the different. As a result, much as everyone glommed onto [[[Spider-Man]]] in the 1960s, Chris’ [[[X-Men]]] in the 1970s became the new standard for popularity.
Television was slow to recognize the resurgent popularity in super-heroes, not really adding a comic book to screen adaptation for years until [[[Batman: The Animated Series]]] debuted in the wake of the wildly successful Tim Burton film. With its critical acclaim and ratings success, the networks began looking for other series and they finally learned how popular Professor Xavier’s students had become in the intervening years.
Marvel Animation produced a very faithful comic book adaptation which debuted October 31, 1992 and ran for five seasons, totaling 76 episodes. It was the tipping point in making the franchise a big deal for merchandise and eventually, the long-awaited live-action film version.
The first 33 episodes have been collected into two volumes, released Tuesday by Buena Vista Home Entertainment, cannily in time for the [[[Wolverine]]] hysteria. The first volume of X-Men covers the first sixteen episodes from the two-part pilot “[[[Night of the Sentinels]]]” through “[[[Whatever it Takes]]]”. Volume two starts with “[[[Red Dawn]]]” and ends with “[[[The Phoenix Saga]]]” Parts 1-5.

From 1941 through 1942, Max and Dave Fleischer rewrote the rules for animation and people have been trying to match those results ever since. When no one had previously tried adventure in animated form, the Fleischers took their lessons from [[[Popeye]]] and applied them to [[[Superman]]] with astounding results.
The nominations for the best of the year are finalized. Ballots with this year’s nominees will be going out in mid-April to comics creators, editors, publishers, and retailers. A downloadable pdf of the ballot will also be available online, and a special website has been set up for online voting. The results in all categories will be announced in a gala awards ceremony on the evening of Friday, July 24 at
The current era of the super-hero movie can trace its roots to 1989 and the release of Tim Burton’s [[[Batman]]]. For the first time since Richard Donner’s [[[Superman]]], the comic book heroes were taken seriously and adapted for the screen with love and care. In between, there was failure after failure as no one in Hollywood seemed to understand the source material.
Editor’s note: With the imminent release of Watchmen, we thought we’d try and get a different perspective. So we asked Alexandra Honigsberg, a professional ethicist and genre author, to read the book for the first time and delve into the ethos of the world created by Alan Moore and Dave Gibbons.
The DC Universe series of animated features got off to a rocky start with the [[[Superman vs. Doomsday]]] offering but has gotten steadily better. [[[New Frontier]]] was pretty amazing and now they offer up [[[Wonder Woman]]], which may be the closest we get to a feature about the Amazon Princess for quite some time.
Crossovers are nothing new to comics. Who could forget when the [[[Teenage Mutant Ninja Turtles]]] found their way into a [[[GrimJack]]] book, or when the Punisher visited the Archie Universe? Well, apparently, they can cross into game universes too. As if to answer the challenge put up by [[[Marvel Super Heroes vs. Street Fighter]]] over almost 11 years ago, Midway has released [[[Mortal Kombat vs. DC Universe]]] for the Xbox 360 and PlayStation 3. Building on the series’ newer 3D fighting mechanics, the new title boasts a refined move set, two separate storylines, three new kombat modes, and, of course, a new roster featuring DC’s mightiest heroes and villains. So how does the game fare? Read on…

