Tagged: The Past Is a Foreign Country

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William of Newbury by Michael Avon Oeming

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The publisher calls this book “Hellboy meets Redwall,” which hits the major touchpoints, as far as that goes. Yes, fighting supernatural monsters. Yes, medieval times. Yes, anthropomorphic characters. But it’s much more authentically medieval than a reader would expect, in quirky and unusual ways, much more inspired and growing out of actual research than it is a story stuck into that world for vague coolness reasons.

First and most important is that William of Newburgh – “Newbury” is a variation creator Michael Avon Oeming decided to use here – is an actual 12th century monk, and this collection of ghost-fighting stories about a raccoon and his rabbit brother is actually based on the writings of the real person.

Now, Oeming clearly fictionalized some things to turn the historical record The History of English Affairs – an actual book written by the real William covering the period known as The Anarchy when King Stephen and Empress Matilda battled for control of the country (and Normandy) after the unexpected death of Henry I and his heir – into William of Newbury , the collection of the first four comic-book issues of the anthropomorphic William’s adventures. But the bones of the story seem to be much closer to the original than I would have expected.

(For one change, I’m pretty sure the historical human William didn’t have a semi-reformed thief sidekick, Winnie, whom he was teaching to read.)

The four issues tell a continuous story, but each issue is basically one event – each works as an individual issue or story. There’s an encounter with the supernatural each time, plus complications and larger issues.

The supernatural elements are explicitly based in the medieval worldview. The dead do rise, because they are tormented by devils of Satan. The land of faerie exists, and is made up of fiends who want to torment and tempt Christians. 

William, despite the Hellboy comparison and Oeming’s moody Mignola-esque art, is not going to punch any of these creatures. He is going to talk at them, to call on the angels and saints, to use the power of God to force the devils and faeries to leave and the dead to lie still. He has a staff with a cross on it, which he brandishes at the arisen dead – who are nasty and violent and murderous and tossing hellfire at times, too – but what will stop them is not anything violent, but the power of God, possibly channeled or empowered by William’s faith.

(It does work consistently, as we see. Punching would not. This is not a world in which punching evil has any effect.)

The other major theological point, which is an important undertone throughout and becomes central in the fourth issue, is that William and his brother Edward were almost kidnapped by the faeries as children, and that means their souls were stolen and they are doomed to oblivion after death. (Not even hell, as they understand it: their souls are gone, so they will just die.) There’s a hint at the end that this may not be entirely true, and it may be theologically suspect as well – can an immortal soul be stolen? do these pagan spirits have the power to destroy something made by God? – but that, as they say, is probably for the next volume of William of Newbury stories.

William himself is a fascinating, quirky character: devout, scholarly but muscular in his faith, devoted to doing good as he sees it and using his abilities to help those around him. But also scattered and often cheated in everyday things, not necessarily that good at the rough-and-tumble of life – which is understandable for a monk. I think there will be more of these stories, and I hope so: I don’t know how much more of William’s writings Oeming still has to work from, but there’s enough material here for at least another couple of stories of this length.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Delights: A Story of Hieronymus Bosch by Guy Colwell

I find myself staring at this blank page, either unsure of what to say or not actually having anything to say. (I’m also writing this one on Christmas morning, which is its own issue.) So I’ll try being short and factual, and see if that gives me a way in.

Delights  was Guy Colwell’s new graphic novel this year – his first work created as a single book, as well. I knew his name from Doll (which I saw once or twice, I think, but never read seriously), but he was an underground cartoonist (both as a creator of comics and as a colorist/editorial worker on other people’s comics) for a few decades and a painter as well. He’s in his seventies now; he was part of the main wave of the undergrounds, which means he’s a Boomer, born in 1945.

This is a historical story, fictionalized since the details aren’t known but aiming to be realistic or plausible – this is how Colwell thinks things probably happened, mostly, or that it’s most interesting for him to postulate how it happened.

The main character is the 15th century Dutch painter Hieronymus Bosch (real name Jheronimus van Aken), and it’s about the year or so when he was working on his most famous painting, The Garden of Earthly Delights.

In Colwell’s telling, Bosch was a visionary painter – literally, in that he saw visions of the strange creatures that populated especially his paintings of Hell – and that he was somewhat concerned about being pious and true to his religion, but even more concerned about propriety and not being seen by his neighbors as heretical or transgressive. This painting was commissioned by a local duke and his heir, and their agent (another painter) continually pushed Bosch during the preparation to be more fleshy and earthly in the painting – more nudes, more varied nudes, more activity, more titillation for the noble audience that would enjoy it.

Bosch worried about scandal as he sketched various permutations of naked people in his studio for months on end, and tried to keep them quiet form the local town – the models were mostly sent by his patron, being retainers or servants or whatever.

That’s what the book is about: Bosch doing the work, and worrying about the work as he does it. Being pushed by his patrons in one direction, and then – in a major scene Colwell admits is entirely invented, but based on concerns that arose much later, when the painting was in Madrid and Bosch was dead – being pushed in the opposite direction by a representative of the much diminished but still potentially dangerous Inquisition.

It’s a story about making art, on a scale and with a scope that clearly appeals to a maker of comics. A big painting – Garden is a tryptch, six feet tall and almost twice that wide – that takes a year to paint is not a million miles away from a graphic novel, say one of about 160 pages like Delights. Making something like that is not a single action, but sustained work over a long period of time – and art about painters often struggles with depicting the length of time it takes to make a painting, preferring to assume major works can be done in a day from a live model.

Colwell doesn’t overdramatize the conflicts; they’re mostly internal to Bosch himself, or worked out in conversations with his wife and models and patrons and neighbors and assistant. (Or, a couple of times, with the visions he sees, which talk back to him.) So Delights is mostly a quiet book, about a long period of sustained work. Colwell’s art reinforces that: his lines are precise and fine, his faces and especially gestures feel more medieval than modern – a major benefit for this work – and his tone quiet and contemplative throughout.

Delights is not really a book to love; it’s one to think about, to let simmer, to enjoy quietly and then go look at the painting it’s about. It’s a book to make you look at another work of art, to stare at it in depth, and think hard about what you see and what it all means. In a very real sense, it’s a guide to appreciating The Garden of Earthly Delights, in an unexpected format.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

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Laid Waste by Julia Gfrörer

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The best creators are unique, with styles and concerns different from everyone else. You know their work clearly: it is what it is, and it is intensely itself.

Julia Gfrörer draws thin lines, mostly all the same width. Her stories are set in the deep European past, told straightforwardly with a cold but not unsympathetic camera-eye. They are about death most of the time, I think.

Laid Waste  was her 2016 graphic novel; it followed Black Is the Color , and – if Wikipedia can be trusted – is still her most recent book.

It’s set during the plague: probably the 1300s, somewhere in Europe. In an unnamed town, there’s a woman named Agnes who seems to be immune to the plague – well, we first see her “die” of it as a baby, and then be pulled out of her grave, so the scientific explanation is that she survived it once and afterward was immune.

There could also be a supernatural explanation. The people in this world are more likely to believe that one. It doesn’t comfort them – nothing would comfort them right now, as all the people around them are dying, one by one, painfully and hideously, and the dogs and rats flourish, growing more bold every day.

The dead are all around. We see people die, we see the bodies piled in the churchyard and a ditch. We see the dogs fight over those bodies. We see the survivors – the current survivors; this isn’t over yet – continuing with their lives, milking cows and tending crops. Even when the world is ending, they still need to eat.

And we see Agnes at the center of this: strong and capable and healthy. She’s holding her older sister when she dies early in the book; she sees other deaths, lugs other bodies. What she’s going through is unendurable, we think – but what’s the alternative? She is still alive. So many others are dead.

The other main character is Giles, a neighbor. He also seems to be a lucky one, still healthy as we see him. But death strikes his family as well: no one in this village is untouched, not the children, not the plague doctor with his pointy mask.

Agnes and Giles connect: I’ll call it that. Cling to each other, I suppose, as two of the few people healthy enough to keep things going. As the ones who have to keep things going, until they fall themselves.

Agnes and Giles, and the rest of their village, believe in the supernatural – Death personified, saints and angels. They see and talk about that; it may be “real” in the world of the story, but it’s not nice and it’s not comforting. This is a hard world, full of death and woe, and no one talks about the joys of the afterlife, seeing their friends and family die in pain.

Laid Waste is a short book: about eighty pages, covering just a few days. It looks unflinchingly at this world of death and sadness, and we see it through the eyes of the inhabitants. It is powerful and chilly and unnerving and, maybe, with just a tiny bit of hope at the end. (If I had titles for these posts, this one would be “Let Me Walk You Home.”)

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

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Two Dead by Van Jensen and Nate Powell

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I’ll probably be short here – my time is limited this morning and my old instincts in writing about mysteries (from doing reader’s reports for a decade and a half for bookclubs) is to explain everything in order, using every character’s name prominently. And that is, frankly, a lousy model for writing about mystery stories, as anyone can see.

Two Dead  is a mystery, or maybe a thriller, since we know most of the details from the beginning. It was written by Van Jensen and drawn by Nate Powell, telling a story of cops and criminals in 1946 Little Rock – a city they both know well, though maybe not in that era. (They’re both somewhat too young to have been around then – frankly, nearly everyone in the world at this point is too young to have been around eighty years ago.) It’s a graphic novel, in an oversized format, which presents Powell’s characteristic ominous chiaroscuro art well.

Like many stories about crime and criminals, it’s a book of dualities – there are four main characters, in groups of two. Gideon Kemp is a young WWII veteran, who just joined the police force as a detective and is secretly working for the mayor to root out the organized crime that at least partially runs this city. He’s mentored by Abraham Bailey, the haunted middle-aged Chief of Detectives, who is teetering on the edge of some kind of mental breakdown. (He sees visions of his original, long-dead partner all the time, for the most obvious manifestation.)

On the other side of one line in town – the color barrier – are brothers Jacob and Esau Davis. (Jensen may be just a bit too obvious with the names here.) Jacob is another WWII veteran, and head of the unpaid, volunteer Black police force that patrols their neighborhoods: it’s a bit more than a neighborhood watch, since there’s some backing from the government, but they are not cops and they are not equal to the White population and they seem to mostly try to keep things from exploding. Esau works for the criminal gangs that run Little Rock, and, as the book begins, has just attracted the attention of one of the leaders, Big Mike.

The story of Two Dead is what those four characters do – how Gideon and Abe try to stop organized crime, in their own ways (and what they find along the way, how that crime has infiltrated local government), and how Jacob and Esau are caught in the middle of it, pulled to one side or the other. And how Big Mike and his compatriots fight back, in the typically violent ways of organized criminals in an era when they could do nearly anything.

It’s not a happy story: both Gideon and Abe are suffering PTSD for different reasons, the Davis brothers are Black in a deeply racist town a decade before the Civil Rights era could give them any serious hope. And the title is Two Dead. It’s not quite noir, but it’s in the same broad territory – crime fiction set in a world with only shades of grey, where everyone has an agenda and most of them are at least slightly unbalanced.

An afterword explains that it’s all based on a true story – how closely isn’t clear, but it sounds fairly close. So the ending was baked in from the beginning: this all happened, more or less, eighty years ago. Jensen and Powell turn it into fiction – into a story, with structure and weight and solidity, not just a series of things that happen – and do it compellingly.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

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Usagi Yojimbo, Book 4: The Dragon Bellow Conspiracy by Stan Sakai

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The fourth collection of Stan Sakai’s long-running Usagi Yojimbo series collects a long – some would say “epic” – storyline that started in 1989 and ran through six issues of the comic. It’s largely the “gather all of the popular, previously separate, supporting characters” arc, and it has the same largely historical accurate but softened for tween readers tone as the rest of Usagi. [1]

In the interests of clarity, I should note that “Dragon” is a metaphor and “Conspiracy” is overblown: this is one feudal lord, conspiring with only his own lord and minions, planning in secret to launch a rebellion that could, potentially, maybe, topple the Shogun and would definitely knock off a couple of his local rivals and give him much more power and influence. “Dragon Bellow” is an artsy way of saying he’s going to use guns to do that.

Thus Usagi Yojimbo Book 4: The Dragon Bellow Conspiracy . There are basically two intersecting stories, neither one of which initially involves Usagi, our rabbit-samurai hero.

In the main plot, good-guy (super-literally: he is drawn as a baby panda) Lord Noriyuki thinks his neighbor Lord Tamikuro is up to something mischievous. Tamikuro is a supporter of Lord Hikiji, the big bad of the series, who is continually scheming to depose the shogun. (Everyone seems to know this – perhaps except for the shogun.)

So Noriyuki sends a delegation to visit Tamikuro, led by the female samurai Tomoe Ame, who Usagi met and almost had a romance with in a previous story. And of course Tamikuro is scheming, having gathered a large stockpile of guns, and will be attacking Noriyuki any day now. Tomoe attempts to get back to her lord with the big news, but is captured.

Meanwhile, the ronin Gen (a big, mostly honorable rhino) is chasing the blind swords-pig Ino for the bounty on the latter’s head. Both of them had been occasional allies of Usagi in the past, and they’re heading through this same territory right now.

Usagi gets pulled into the story as he’s also traveling through this region on foot: he sees Tamikuro’s forces riding off with a captured Tomoe and tries to follow. But a rabbit on foot is no match for multiple…cats?…on horseback, so he’s quickly left behind. He did hear her call out something about warning Noriyuki, and is torn between saving the damsel from unknown peril or warning the lord “hey, your samurai damsel is in some kind of peril.” While pondering, he wanders into what had been a secret ninja village – they’re like carpenter ants, there’s one behind every hillside in this region – to find all the inhabitants had been slaughtered.

Quick background note, to explain what readers learned in bwa-ha-ha style gloating dialogue among the villains: this particular group of ninjas is opposed to Hijiki, for whatever reason, and has been spying on Tamikuro, trying to figure out his plans. So Tamikuro had his men slaughter their village.

Anyway, Usagi is an honorable rabbit, so he drags all of the dead bodies into one hut, in hopes some kin will eventually bury them. He is witnessed leaving the village, with not a little blood on him, by Shingen, a leader of those ninja, who has the reasonable misapprehension that Usagi was responsible. So he starts following Usagi to take his vengeance.

After more than a little swordfighting and yelling at each other, the good guys not in Tamikuro’s prison – to sum up: Usagi, Shingen, Gen, and Ino – meet, work out their differences at least temporarily, and band together to assault Tamikuro Fortress with a force of those handy ninja.

There are battles, there are deaths, there is a conspiracy foiled. But, in the middle-grade friendly standard for the series, no recurring characters are harmed in the melee. As usual, I’m finding Usagi Yojimbo to be well-constructed, beautifully drawn, and compellingly told – but inherently a watered-down story for young readers. It definitely has a niche, but I’m finding that niche increasingly restrictive as the story goes on.

[1] See my posts on books one , two , and three for more details on the series, if you’re interested.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

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Black Is the Color by Julia Gfrörer

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I often find I’m thinking about or focused on the wrong things in the books I’m reading – that I need to specifically tell myself to ignore something so I can move on.

For example in Julia Gfrörer’s short, dark, creepy 2013 graphic novel Black Is the Color , the story opens on a wooden ship, far out in the ocean, several hundred years ago. One of the leaders – not the captain, maybe the first mate or owner – tells two sailors that they are, unfortunately, running lower on provisions than expected. So he’s going to kick the two of them off the ship, into a small open boat, to die in the middle of the sea.

And my first thought was: was that a thing? I’ve heard of crews going on half-rations, or even less – stretching their food farther and farther. And I know that a merchant ship, which this one appears to be, had a small, tight crew to begin with – especially compared to a warship, which would be swarming with gunhands and marines and others. So it didn’t quite make sense that they could or would just kill two of a very limited crew at the first sign of trouble.

But that’s how Gfrörer gets to the story she wants to tell: this is about two men, in that open boat, and what happens to them. So the setup almost doesn’t matter: it’s plausible, it’s quick, it gets them out there, under a baking sun, with no food or water.

And then the mermaids come out to investigate.

Black is the story of one of those two men: Warren. He lasts longer. He’s…befriended? made a pet? visited? by a mermaid, Eulalia. We see him alone in the boat, slowly dying. We see him with her, being comforted or having sex or being a new object of interest. We see her down in the depths, among her people, callous and self-centered and flighty. We see that she and all her people view humans as amusing distractions, as entertainment – interesting in the moment, maybe, but nothing more important or significant than that.

Gfrörer’s art is detailed and organic, her lines dark black and usually thin, her borders in this six-panel grid just slightly irregular, her people with sharp defined faces, her seas a mass of lines rippling and undulating, endlessly. This is a book that’s black in multiple ways: story, theme, characters, often visually. Black is the color here.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Pearl by Sherri L. Smith and Christine Norrie

This may be me being cynical, I’m sorry to say. And that’s not anything a nice, brand-new YA graphic novel needs. But I am struck by the way that memoir has so taken over YA comics that everything else bends to that format – even a book like this, which is entirely fictional.

Pearl  is the story of Amy, a Japanese-American girl growing up in Hawaii in 1941. The book doesn’t say exactly how old she is, but I’m going to guess around twelve – old enough to take a long trip by herself, young enough to still be a kid, just the right age for a book like this. And Pearl reads as if Amy was a real person, telling us her story – I was initially surprised when we got a “1941” caption, since I thought it would be a modern-day story about discovering her heritage. (Sometimes not reading the publicity material is a bad idea!)

Amy narrates the book, first telling the story of her great-grandmother, a late 19th century pearl-diver from Okinawa who gives the book its title and provides some parallax to Amy’s story, and then quickly brings her family story up to her time. Now, I read this as an uncorrected proof, and it was obvious in a few places that panels were missing or FPO – some other pages seemed to not have the final color/tone in place. So anything else I write about here might also have changed: what I saw was an early, not-quite-finished version.

So if I say that Amy’s narration is mostly short and factual, evocative rather than digging into her emotions, know that might have changed a bit. Probably not radically – I don’t expect Pearl‘s text doubled or tripled in size – but especially at major moments, it might be a little more personal in the final version than the one I read.

Writer Sherri L. Smith puts us in Amy’s shoes without exactly putting us in her head – we follow her throughout, but see her mostly from outside, as things happen to her. Pearl is largely the story of things that happen to Amy – major, world-historical events – that she has no control over and is just swept along by. I might have been hoping for somewhat more choice on Amy’s part, which isn’t entirely realistic for her age and time and place.

Comics are at least half pictures, though, and artist Christine Norrie’s art is excellent at storytelling, with a particularly good eye for body language and the telling image. (I don’t know how she worked with Smith on this book, so the visual storytelling could easily have been partially or mostly from Smith, if she did thumbnails or a panel-by-panel script.) So we don’t get lots of words about how Amy feels and what she does, but we do see that, and can quickly tell.

I don’t want to get into all the details – it’s a quick read, the kind of comic where the pictures carry a lot of the weight – but Amy goes on what’s supposed to be a few-months trip to visit her family in Japan, in the fall of 1941. And her family lives near Hiroshima. The young audience that Pearl is mostly aimed at won’t necessarily know the significance of “fall of 1941” and “Hiroshima,” but I think anyone reading this post will.

Amy spends the war in Japan. We see it from her point of view – limited, contingent, precise. She’s put to work, goes through travails, learns about what’s happening to her parents back in the USA. Smith and Norrie aren’t quite telling the whole story of the Pacific War here, but they are trying to get through all of the high points that would realistically relate to a Japanese-American girl in Japan.

The art is always evocative, closely focused on Amy and what she sees. There’s a sequence of pages, near the end, with real power and heft, and other stretches of beauty and energy, such as the opening with Amy’s ancestor diving for pearls. It is a lovely book, thoughtful and visually appealing, with a somewhat minimalist text appropriate for the audience. It’s not quite what I thought it would be, but that’s entirely on me not paying enough attention up front.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Victory Parade by Leela Corman

It can be easy to lose track of just how much work and time goes into a single comics panel – to think of a graphic novel like prose, where you can strike out a line and rewrite it at any time. But comics are much more architected than that, built up in stages, and you can’t build a penthouse unless you have the right foundation.

It’s more obvious with books that don’t tell simple, direct stories – ones where the architecture had to be laid out more carefully, planned more fully, and where the foundation had to be chosen to tell this particular version of all of the possible stories circling in the creator’s head.

I bring this up with Leela Corman’s stunning new graphic novel Victory Parade , because this is not a straightforward book. It’s skips around in time and space – not hugely, but enough that the reader needs to pay attention – and is not telling one single narrative, but a loosely connected skein of stories weaving through an interconnected cast during WWII. It starts in the middle of a situation, and ends without a single big moment, like life.

Victory Parade is mostly the story of three women, of three different ages, starting in 1943 New York. All are Jewish, which is important, alongside a dozen other facets of their personalities and lives that are also important. Rose Arensberg is working in the Brooklyn Navy Yard while her husband Sam is fighting with the Army in Europe – and she’s also sleeping with the maimed veteran George Finlay, who lives in the same building. Her daughter Eleanor has the least to do of the three, as a mostly-innocent primary-schooler. Then there’s Ruth, a Jewish refugee from Germany who has been living with Rose and Eleanor for several years – she came as a young teen, and is now twentyish. 

Ruth is the only survivor of her family, as far as she knows.

Ruth is also pretty enough and young enough that she gets endless attention from men – grasping, crude, horrible attention – and hot-headed enough that she fights back and gets in trouble for it. An opportunity arises for her to use all that as a wrestler, and she takes it, starting to train and fight matches.

Late in the book, we also see Sam – first back from the war, then in flashback, after the liberation of the Buchenwald camp. He’s as admirable or relatable as the other characters: that can be “a lot” or “barely at all,” depending on the reader, of course.

Corman tells these stories on pages that feel smaller, more constrained, than the reader expects – mostly four-panel grids, as if a whole tier was cut off or never existed. Her drawing is organic, her people have sharp, strong faces – none of these people are pretty, but then their world isn’t, either. There are multiple dream sequences, sometimes bursting into waking life, full of violent imagery, particularly severed limbs.

Again, Corman is not telling one story, and there’s no crisp “plot” running from beginning to end. All of these people do things, feel things, worry about things, suffer things. Not all of them make it to the end. And standing behind all of them are the millions who didn’t make it through WWII, both the dead of the Holocaust and the soldiers on all sides doing their best to kill each other. We’re seeing the stories of a few of them: mostly women, mostly in New York, mostly Jewish, mostly survivors. But “surviving” is a moving target; there’s a lot of brokenness that isn’t quite “actually dead.”

Victory Parade has an ironic title: there are few victories here, and no parades. It’s a powerful, deep story that will not tell you how to read it, how to feel about it, or about whom to care the most.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Thorn by Jeff Smith

It’s always complicated looking at the early stuff. Especially when “the early stuff” hasn’t been publicly available for a few decades, and was very much a trial run for the later stuff, which used a lot of the same elements and ideas in a more coherent, consistent way.

That’s why it took until 2024 for Thorn: The Complete Proto-Bone College Strips 1982-1986  to be published; Jeff Smith knew that as well as anyone, and Bone, even now, is his major work, the core of his resume, and probably still his largest source of income. Add that to any creator’s standard disinterest at looking back at juvenilia, and this is work that could easily have stayed moldering in a vault indefinitely, only to roll out in some posthumous Complete Works or similar exercise.

But, for whatever reason, Smith decided to look back, to clean up, and to publish a comprehensive collection of his earliest major work: it shipped to his Kickstarter backers recently and is scheduled to hit regular retail channels this summer.

It’s a big book: over three hundred pages, on good paper, in a wider-than-tall format suitable for printing strip comics two-up on each page, in a large, clean presentation. And the material is equally comprehensive, with all of the strips Smith did in college – the full run of Thorn from his college paper The Sundial, a short try-out called Mickey & Rudy that ran very briefly during a Thorn hiatus, and a book-formatted one-pager from another campus publication – surrounded by notes, introductions, and other material to put it into context and explain how it all came to be.

So, physically and technically, this is impressive. It’s the best possible presentation for this material, treating it all seriously and presenting it all well and clearly. The material itself if a bit more of a mixed bag, which is what we all assumed.

Thorn was a daily strip – five days a week, during the four quarters of the Ohio State academic calendar – and it has the rhythms of a daily. It wanders, it digresses, it has one-off silliness and gags. Dailies, especially by college students, tend to be “about” everything in their creator’s worlds, almost equally, and that’s the case here. The first two years of Thorn feature a shorter, substantially different version of the main plot from Bone, alongside other material and including topical elements that dropped out of the later comic-book version.

Most obviously, Thorn was a Reagan-era strip. There’s a Reagan caricature that shows up late in the run, and other digs earlier on. Smith has a whole quirky subplot about Thorn’s religious mania, which loosely ties into a storyline about a con-man evangelist – it was the 1980s, and shady evangelists were big in both pop-culture and the real world. There’s also plenty of Cold War material, including a major antagonist – a Russian-accented pig who denies he’s a pig – that dropped out between this version and Bone.

It’s not all successful, or artfully done, but it’s all authentic. Smith was young, working on deadlines, and getting his stuff down on paper to tell stories. Some of the threads don’t go much of anywhere, or are phrased weirdly – the Thorn religious material, and her subsequent feminism, have particularly stilted phrasing a lot of the time, either because that’s how those topics were discussed in Ohio in the ’80s or because that’s how Smith could phrase them for a general newspaper.

The art runs through the same variations, too: some of it is as crisp and clear as early Bone, and some is a lot sketchier, or with half-formed ideas left in the drawing or half-erased. Thorn herself in particular isn’t as pretty as I think Smith wanted her to be: her face is usually an only-slightly-younger version of Grand’ma Ben’s. Or maybe what I mean is that she’s treated as an adult here, and turns into an ingenue for Bone. She clearly does seem to be somewhat surer of herself, and possibly older, here than in Bone.

All of that is reading Thorn with one eye on the future. It’s more difficult to think of it as a thing complete in itself, to imagine how we would look at it if Smith had never reworked this material into Bone, if he’d, for example, done something like RASL or Tuki first in the comics field. That’s also partially because a few years of a daily, even one with a clearly defined central story (at least for those first two years) like Thorn, isn’t generally one thing: it’s a conglomeration of dozens or hundreds of things, one per day, for as long as the strip runs. Dailies generally stop rather than end – even this one, with that clear plotline, kept going almost as long again after the big climax.

Thorn is a fun ’80s-era college strip, and a fascinating signpost on the way to Bone. Smith was a solid artist even this far back, and does at least workmanlike art all of the time, and quite nice art fairly regularly. It’s a quirky, interesting precursor to a major work, and it’s great to see it get published in this definitive edition.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.

Usagi Yojimbo, Book 1: The Ronin by Stan Sakai

We all have holes in our reading, some more surprising than others. I started reading “comics” seriously about 1986, when I went off to college to a town (Poughkeepsie) with a good shop (Iron Vic’s) and bought mostly the weirdest stuff I could find on the racks at that time. There’s a lot that I’ve read since then, sometimes by following the same creators and ideas, sometimes by deliberately paying attention to new things (manga! YA! Eurocomics!). But no one can read everything – no one wants to read everything, to begin with, and it’s not physically possible now, if it ever was.

So I’ve known who Stan Saki was almost since that first trip to a comics shop in 1986 – maybe even earlier, since my kid brother might have already been reading Groo before then – but I’ve never sought out his central series Usagi Yojimbo, which started in anthologies (the old-fashioned kind, single issues published on a semi-regular schedule) in the mid-80s. As I’m writing this, I looked up the details , discovering that there are thirty-eight Usagi collections to date – well, I don’t know if I’ll make it to the end, but let’s see if I can read at least a few of them.

To make clearer my ignorance: I think the only Sakai book I’ve read – I have read his stuff in anthologies and collections, and works he contributed to but doesn’t own, to be clear – was The Adventures of Nilson Groundthumper and Hermy , a pre-Usagi short series of stories I saw a decade ago.

So this is a thing I could have paid attention to, and maybe should, but didn’t. And, nearly forty years later, I finally got to the beginning: Usagi Yojimbo, Book 1: The Ronin .

It collects eleven stories, originally published in random single issues, mostly the anthologies Albedo and Critters – all of the scattered Usagi stories from before the main series began in 1987. (This book was also published in 1987, back in the era when trade paperbacks were random and occasional rather than the expected next step of every series. That’s a sign of the initial interest or importance of Usagi, I think.)

The stories are episodic, but the world and backstory is clear from the beginning – it’s an anthropomorphic version of late Edo-era Japan, with different clans and groups drawn as different animals. Our hero is Miyamoto Usagi, a rabbit samurai formerly in the service of an (I think unnamed) lord who was betrayed by one of his generals at the battle of Adachigahara and died there. Usagi now wanders the country, working as a bodyguard (Yojimbo). I gather Lord Hikiji, the evil feudal leader who betrayed Usagi’s master, is the major background antagonist of the series, and he shows up here, both in person and through his minions.

So this book is a mixture of early world-building – the very first story tells us the story of Adachigahara in flashback – and random wanderings, which I gather stays the pattern of the series throughout, with longer stories that seem to fall into both categories (“mythology” and “monster of the week,” to use not-quite-accurate borrowed terms).

The art is crisp and clear from the beginning, though some angles (especially Usagi looking up) and some of the smaller panels of battle scenes are not as clear as I might like – these are shorter stories, that likely had page limits, and Sakai was trying to tell expansive stories from the beginning. 

I often have a quizzical reaction to anthropomorphic stories – wondering why that style was chosen, and if there are world-building hints buried in the choice of creatures – but this seems to be the old, traditional style of anthropomorphism: the creator’s style aims this way, he’s leaning into it, and that’s all it means. The style is slightly disjoint from the bloody, mostly serious and mostly historical matter, but that doesn’t seem to be meant as a source of irony: it’s just the way Sakai tells stories.

These are good stories, though they seem somewhat derivative (of samurai movies, mostly) at this point in the series’ history. That’s not a fatal flaw – lots of things are derivative, maybe most things – but it is pretty central. On the other hand, going in any reader knows this is a long-running comic about a rabbit samurai, so all of the potential deal-breakers are right up front. The good news is that it was strong and assured from the first page: if you are interested in rabbit-samurai stories, you can start with Book 1 very easily.

Reposted from The Antick Musings of G.B.H. Hornswoggler, Gent.