Talking Games and Movies with Jordan Mechner
Jordan Mechner’s Prince of Persia has been an acclaimed video game and he is one of the fortunate creators to be intimately involved in the adaptation from game to feature film. Mechner managed to write the screen adaptation, starring Jake Gyllenhaal and Gemma Arterton. The Disney feature was released to middling reviews and so-so box office in May and comes to home video tomorrow. Disney provided us with this conversation.
QUESTION: What were your feelings when you finally saw the film?
JORDAN MECHNER: Firstly, the original Prince of Persia was a character 40 pixels high on the Apple II screen, running and jumping. The technology at the time was quite primitive, I think in my mind I imagined a much grander spectacle, and to see Jake [Gyllenhaal] in the best shape of his life running around the rooftops of Morocco and doing parkour and all this stuff was more than I could imagine.
QUESTION: What initially drew you to the setting of Ancient Persia? And how does that culture and mythology inspire you?
JORDAN MECHNER: I was inspired 25 years ago to make the game really by the tales of the Arabian Nights, and by old Persian legends like the Shahnameh, the Persian Book of Kings. And also those great old Hollywood swashbuckling movies like the 1940 Thief of Baghdad, by Alexander Korda. As a kid I must have heard those stories, the storybook versions are in all of our cultural DNA. We know of that world without really knowing exactly where or when we first heard it.
QUESTION: How did you start the world of Prince of Persia ?
JORDAN MECHNER: You go back to 1985 when I was right out of college and I took my brother down to the parking lot across the street from the high school. He was in a pair of baggy trousers and I had him run and jump and climb and fall down and I video-taped him doing these moves. Then I set about the three year process of bringing these animations into the computer and that was the first Prince of Persia . (more…)

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I should have loved
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