Author: Robert Greenberger

IAMTW Announces 2025 Scribe Award Nominees

The International Association of Media Tie-In Writers unveiled the nominees for this year’s Scribe Awards. Early this year, they announced that prolific tie-in writer Dayton Ward had been named the recipient of their Lifetime Achievement Award for the year.

ADAPTED NOVEL

·      Blast from the Past! By Chris McGuire (The Racoons)

·      Cwej: Requiem by James Hornby (Doctor Who)

·      Doctor Who: 73 Yards by Scott Handcock

·      Doctor Strange: Dimension War by James Lovegrove

·      Terrifier 2: The Official Novelization by Tim Waggoner  

AUDIO DRAMA

·      Archipelagio by Tim Foley (Doctor Who)  

·      Cass-Cade by James Moran (Doctor Who)

·      The Krillitane Flint by John Dorney   (Doctor Who)

·      Nowhere Never by Katherine Armitage  (Doctor Who)

·      Star Cops – Blood Moon by James Swallow  

GRAPHIC NOVEL

·      Alex Rider: Snakehead by Antony Johnston    

·      Dark Souls: The Willow King by George Mann  (Dark Souls)

·      Godzilla vs. Cthulu by Jonathan Maberry

·      Infinite Darkness: The Beginning by Keith R.A. DeCandido   (Resident Evil)

·      Wheel of Time by Rik Hoskin 

·      Wrath of Beth by Jake Black (Rick and Morty)


ORIGINAL NOVEL, GENERAL

·      A Bitter Taste: A Daidoji Shin Mystery by Josh Reynolds  (Legend of the Five Rings)  

·      Murder, She Wrote Murder Backstage by Terrie Farley Moran

·      Off Beat (Top Drek 1) by Marie Bilodeau (Shadowrun)

·      Quantum Paradox by Justin Sloan (PlanetQuest A game by Galactic Entertainment)

ORIGINAL NOVEL, SPECULATIVE

·      Arkham Horror: The Forbidden Visions of Lucius Galloway by Carrie Harris

·      Batman: Resurrection by John Jackson Miller

·      Firefly: Aim to Misbehave by Rosiee Thor

·      Runescape: The Gift of Guthix by Erin M. Evans

·      Star Trek – Strange New Worlds: Asylum by Una McCormack  

SHORT STORY

·      “Family History” by David Mack  (Star Trek: The Next Generation)   

·      “Here There Be Monsters” by Tim Waggoner  (The Mythago Wood novels by Robert Holdstock)

·      “The Lilac and the Stone” by  Catherynne Valente          (World of Warcraft)       

·      “O’ Deadly Deathtrap” by Bobby Nash (Remo Williams, The Destroyer: The Adventures Continue)

·      “The Tomorrow Ghost” by Robert Jeschonek  (Kolchak: The Night Stalker)

YA/MG

·      Down in the London Underground by George Ivanoff (Doctor Who)

·      Life is Strange: Heatwaves by Brittney Morris

·      Prince of Glass and Midnight by Linsey Miller (Disney’s Cinderella)

·      The Raccoons: The One That Got Away by Iain McLaughlin

·      Star Wars: The High Republic: Tears of the Nameless by George Mann

·      Wings of Starlight by Allison Saft (Disney Fairies)          

The Awards will be presented tomorrow during the annual IAMTW panel at San Diego Comic-Con at 2 p.m. PST. Each year the International Association of Media Tie-in Writers presents the SCRIBE AWARDS to celebrate outstanding works tied to popular licenses such as novelizations of movies and TV shows, as well as numerous original works set in the worlds of Star Wars, the MCU, the DCU, video games, popular TV shows, and much more. The Awards event at SDCC includes a lively panel discussion with current nominees and past winners. Hosted by The New York Times bestseller Jonathan Maberry, president of the IAMTW.

REVIEW: Avatar Legends: City of Echoes

Avatar Legends: City of Echoes
By Judy L. Lin
320 pages/Amulet Books/$21.99

I know this much about The Last Airbender and The Legend of Korra, so I approached this first novel in what is being billed as the Avatar: Legends series. Is the title intended to be about stories set in and around the Avatar series, or is the legend in question the protagonist in this Young Adult novel? That’s open to interpretation.

Set in Ba Sing Se, the last major city in the Earth Kingdom, mainly in the Lower Ring, we come across refugees from the atrocities committed by the Fire Nation, as they seemingly rampage across the world. The Avatar is nowhere to be seen and is rumored to be dead (we know better, right?). We focus on Jun, a sixteen-year-old whose family has been lost, so she and her grandfather take refuge wherever they can. She enrolls in school, utilizing her skills as a calligrapher to do what she can to support herself.

Jin’s best friend, Susu, is from a family that owns the popular Wen Bakery. Things kick off when Susu signs a contract to serve the Upper Ring after her father gambles away the bakery. Jin promises to find a way to raise the funds to settle the debt and regain her friend. This results in allying herself with the somewhat aloof Xuan, a classmate whose family runs the apothecary where she gets her grandfather’s medicine.

From there, she takes on increasing risks to find money and Susu, becoming a messenger for the Black Market Silver Fangs before being initiated into their ranks. When she encounters Susu, she is a brainwashed member of the Joo Dee and does not recognize her bestie. As the Fire Kingdom’s soldiers invade the city, she also becomes part of the resistance.

Our focus rarely leaves Jin, who is constantly challenged about her assumptions regarding people, as well as her nascent skills as an Earthbender. Her growth drives the narrative as she befriends other refugees-turned-freedom fighters, including Smellerbee and Longshot.

Lin keeps the story moving along at a good pace, offering each character just enough of a personality to be interesting, but none are provided much in the way of depth. Conversations that would have allowed the characters to grow are truncated in favor of advancing the plot. The contrasting lives of the two rings are also given short shrift, so she imagines her readers can picture the locales based on the animated series. Speaking of which, we see Jet’s familiar attack on the Pao Family Tea House from Jin’s point of view, giving you an anchor as to where this fits into the overall continuity.

Events present obstacles and challenges, but few of the characters are truly endangered, blunting the edge this could have had.

Clearly, I am not the audience for this work, but it was an entertaining enough read and fans of the series should enjoy this self-contained story.

REVIEW: Phenomena Book Three: The Secret

Phenomena Book Three: The Secret
By Brian Michael Bendis and André Lima Araújo
Abrams ComicArts/144 pages/$25.99

I have to hand it to Brian Michael Bendis. The writer is far from a one-trick pony, and no two series have the same feeling. Here, partnered again with André Lima Araújo, he has come up with a light family-oriented science fiction epic that is rather satisfying to read. The third and final volume was just released and does a fine job wrapping it all up.

Apparently, from the back matter, this was Araújo’s dream project, something he’d been noodling on for years. Bendis added his patented way with dialogue, and they were off and running.

In the first book, we meet Matilde, an alien warrior, Spike, and a teen, Baldon. Set in an intergalactic realm, something called the Phenomena changed Baldon’s world. They meet up and have adventures in the Golden City of Eyes and Velentia Verona across the first two books, their legend growing with each exploit. While the others got the spotlight in the first two books, this one is all Baldon’s as he returns to Borzubo, where the event was thought to have originated.

Baldon is reunited with his family, stories are told, fresh alliances are made, and the secret of the Phenomena is revealed and resolved. It does so with quiet moments of humor and epic scale, pacing it well throughout. Araújo provides wonderfully imaginative architecture and technology, along with great use of grayscale to add texture to the artwork. The kinetic action for the rattlebattle sequences is quite fun.

The story is compared with The Last Airbender, but on the surface, they are very different. First of all, this actually ends. Second, there’s a focus on characterization here that Bendis is known for, as each main character confronts their past and has to decide on their future.

Yes, you need to read all three to get the complete story, and I suspect it will work even better when the inevitable omnibus edition arrives. For now, this trilogy comes well-recommended.

REVIEW: All the Hulk Feels

All the Hulk Feels
By Dan Santat
Abrams Fanfare/40 pages/$19.99

This Mighty Marvel Comics Picture Book, aimed at 4-8-year-olds, conveys a wonderful message about managing anger. This is a particularly challenging age for kids who act out when they lack the vocabulary to express their feelings.

Visually, Dan Santat, known for his work on The Adventures of Beekle: The Unimaginary Friend and Are We There Yet?, presents a Hulk that’s not too frightening to readers. This is a fascinating blend of the more childlike jade-jawed giant and the angry behemoth seen most everywhere.

Across the story, the Hulk and his alter ego, Bruce Banner, exchange messages about how they’re feeling and how neither fully understands what the other is going through. It nicely resolves itself while in the background, the Leader is working to free an assortment of deadly threats, including the Abomination and Juggernaut (not your typical Hulk foe).

However, the story makes little sense. Banner transforms into the Hulk while driving because he dislikes a song on the radio. After punching the console, he walks out of the car and leaps away, winding up at a fast food restaurant where the Leader happens to be there, disguised as an employee.

The Hulk is scaled down here but is still too large to comfortably fit in the car (which should be shredded) or on a restaurant table (which should not perplex him but further enrage him). We also have Hulk and Banner sharing their feelings via notes on the same sheet of paper, which can’t possibly contain all those words. We’ve never known the Hulk to read or write (let alone spell). Instead, this entire exchange needed to be in their shared conscience, which would have also provided Santat with some great visual opportunities.

The climax, with the villains escaping, is resolved off-panel.

While well-intentioned, the story does not serve the message particularly well.

REVIEW: The Night Eaters Book 3

The Night Eaters: Book 3 – Their Kingdom Come
By Marjorie Liu and Sana Takeda
Abrams ComicArts/314 pages/$34.99

The dynamic duo of Marjorie Liu and San Takeda produce gorgeous stories like clockwork, be it the sprawling horror fantasy Monstress or the recently completed The Night Eaters. Begun in 2023, the first two installments – The Night Eaters #1: She Eats the Night and The Night Eaters #2: Her Little Reapers – set everything up for this lengthier (and pricier) conclusion.

I somehow missed book one and read book two as a judge for the Ringo Awards last summer. Here I am, less than a year from reading it, and I felt hopelessly lost at first. This, and Monstress to be honest, seriously need recaps before starting the next installment. Thankfully, the cast of characters to track is manageable.

Twins Milly and Billy have been trying to make a go of their Los Angeles restaurant. In the first book, on an annual visit from their parents Ipo and Keon, are talked into purchasing the creepy house next door, and things begin to unravel. The Ting twins accidentally open a portal to a parallel magical realm, and as magic seeps into our world, the apocalypse can’t be far behind.

Book one provided a lot of Ipo’s backstory, beginning with her arrival in Hong Kong in 1956. She, in many ways, is the focal point of the entire trilogy. Ipo has suffered much, seen too much, and has cased herself in a hard shell, a cigarette forever dangling from her thin lips. She is also the source of much of the humor found in the first two installments.

There’s a lot less time for funny stuff in volume three as the very fate of the world is at stake. A warlock, Pal
Ming has begun hunting the twins, who have developed their own powers. At the same time, the otherworldly Yaom has possessed a quarter of LA with its parasitic creatures worming their way into every living being.

Across nine chapters, there are moments of spectacle, but more importantly, there are long sections where people interact and actually speak with one another. We learn about these major and minor characters, and there’s some gentle humor, but more importantly, some fine human moments.

The finale works, for the most part, but isn’t strong enough given the hundreds of pages building up to this moment. But, there is a definitive ending so it works well to resolve the major threads.

Takeda’s watercolor art continues to be stunning, subtle in detail and muted in tone, creating a unique atmosphere that clearly has become her trademark. I do wish, though, Chris Dickey’s fine lettering were just a wee bit larger.

If you enjoy the pair’s work, you will want to most definitely want to read this.

REVIEW: Dune: Prophecy

Frank Herbert didn’t necessarily intend to create a large, enduring legacy like Dune became. But once the novel finally arrived in the mid-1960s, it was immediately embraced and spawned several sequels until Herbert’s death. His son Brian, in concert with Kevin J. Anderson, has been keeping the flames burning bright with a series of prequels and sequels that further the ideas first presented sixty years ago.

Herbert thought on a grand scale, his history spanning tens of thousands of years, so HBO Max’s Dune: Prophecy is set 10,000 years before events found in Dune (and therefore, the first two Denis Villeneuve film adaptations). While drawing material from Herbert and Anderson’s Sisterhood of Dune, it charts its course, focusing on the evolution of the female-centric Bene Gesserit.

Legendary Entertainment is used to thinking in grandiose terms given their work with Godzilla and King Kong, and here, plans for the TV tie-in began in 2019, well before the first feature film was released. The six-episode first season aired last winter and is now available on 4K Ultra HD from Warner Home Entertainment.

There are timeframes running in parallel, tracing the relationship between two sisters: Valya Harkonnen (Jessica Barden) and Tula Harkonnen (Emma Canning) as they leave home for training in the mystic order. As adults, the two (Emily Watson and Olivia Williams respectively) contend with changes within the order, including a threat in the form of Desmond Hart (Travis Frimmel), who is the fly in the Sisterhood’s ointment, immune to Vialya’s Voice, a power that compels people to do her bidding. The emperor has no use for the Bene Gesserit and wants them eradicated.

As one would expect, the two timelines are populated with friends, kin, and enemies, sometimes making it hard to track who is who and who is out to get whom. Still, there are many familiar terms and images, notably the Sandworm of Arrakis. Despite the ten-thousand-year difference, it still looks and feels like Villeneuve’s Dune. There are enough intriguing details and character moments to make each episode interesting and keep you coming back.

In the hands of showrunner Alison Schapker, the stories have some pleasant, compelling moments and fun characters. The series boasts an attractive and talented cast, which connected with the audience, leading to a second season being commissioned before the first season was completed airing last December.

The series is available as either 4K or Blu-ray without a combo pack or digital code. The HVEC/H.265 encoded 2160p transfers in 2.00:1 is rich in visual detail, nicely capturing the color palette, and looks fabulous on a home screen. It pairs quite well with the immersive Dolby Atmos audio track.

Alas, being a repackaging of the series, the Special Features are drawn mainly from the Inside the Episode packages that accompany most Max productions. Disc One also offers up Entering the Dune Universe (2:58) and Houses Divided (2:47). Disc Two provides us with Truth or Lie (5:38) and Expanding the Universe (2:32) while Disc Three has Behind the Veil (34:45) and Building Worlds – Home Entertainment Exclusive (HD; 13:04) is another production design focused featurette. One wishes the features were as rich in detail as the episodes themselves.

Dune: Prophecy

REVIEW: Iron Man: Something Strange!

Iron Man: Something Strange!
By Dean Hale and Douglas Holgate
Abrams Fanfare/96 pages/12.99

After three team-up books featuring Spider-Man, the young reader line shines the spotlight on Iron Man and Doctor Strange, and it’s a fun time. Aimed at 5-9-year-old readers, the book ostensibly is about an alien infestation that comes to shellhead’s attention when the Avengers’ communication system fails. It turns out the ten little creatures are the offspring of an interdimensional creature who is none-too-happy to be on Iron Man’s plane of existence.

When the Golden Avenger runs out of science-based options, he takes Thor’s advice and seeks supernatural help from the Master of the Mystic Arts. Here’s where the real theme emerges: science versus magic becomes a running gag between the two heroes. With just an hour to collect the children of Great Gargantos, Scourge of the Outer Planes, Tonty Stark challenges Stephen Strange to see who can corral the most children.

Dean Hale is no stranger to writing young superhero stories, and here, he does a fine job simplifying all the heroes into child-sized personalities without losing Stark’s egocentrism. He finely weaves in humorous cameos from the Avengers and Spidey. It’s interesting that the most wisdom comes not from the armored Avenger or Sorcerer Supreme but from Ms. Marvel, in another cameo. The only sour note is his bad explanation for why the armor’s AI is named Friday.

Douglas Holgate’s art is well-suited to the characters and the story, keeping things easy to follow and filled with nice little touches throughout. Ian Herring’s colors keep up with the frenetic pace.

This is a solid addition to the Mighty Marvel Yea-Ups from Abrams Fanfare.

REVIEW: Song of the Lioness Book One: Alanna

Song of the Lioness Book One: Alanna
By Tamora Pierce, Vita Ayala, and Sam Beck
Abrams Fanfare/256 pages/Hardcover (($26.99), Softcover ($17.99)

Tamora Pierce crafted Song of the Lioness, a four-part story tracing the making of a hero in the form of twins Alanna and Thom. Across the young adult novels, she dealt with gender and bullying, set in a fantasy realm where the forces of good and evil and politics play out. It was an acclaimed series, earning plaudits and awards.

Now, Vita Ayala and Sam Beck begin adapting the story in a set of graphic novels, beginning in mid-May with this first volume. Having never read the novels (or any Pierce to be honest), I find that this requires the adaptation to stand on its own.

The twins possess magical talents, something their father frowns on, and they contrive to defy him, with Alanna going to court to train to be worthy of becoming the first female knight while Thom goes off to learn the ways of sorcery. To fight stereotypes, Alanna disguises her prepubescent self as Alan.

Smaller and slighter than the other would-be squires and knights, Alan is bullied by many other boys. Slowly, she earns the admiration of her peers, notably Prince Jonathan, who is also in training. Alan excels in skilled arts such as archery and is clearly the most learned of the trainees.

Slowly, Alan makes friends, sharing her secret with a few. She posts letters to Thom so we get the merest glimpses of what he’s up, hinting that I suspect his story for subsequent volumes.

In time, events bring Jonathan and Alan to Persopolis, the one major desert city, but it was said to keep an eye on the Black City. Determined to learn the secrets of this storied metropolis, the pair sneak in and discover evil magic.

Ayala does a fine job moving things along, although besides Alan and a few others, most characters remain static and uninteresting. Alan is made to be The One, so special and earnest that all come to admire (or envy) the trainee. It’s a bit much, but it is tempered by the internal fight she waged to be taken as she is.

Beck’s art is presented only in black and white in the ARC sent for review, with just a hint of the full color to come in the final form. The color will help a lot since Beck too often ignores backgrounds and details. More than a few panels make you wonder what’s going on while some spreads are poorly constructed, so figures are lost in the perfectly bound gutter.

Aimed at the 12-16-year-old market, this stands fine on its own, but the prose version is probably a far richer read.

REVIEW: Two Marvel Young Reader Books

My Mighty Marvel First Book: Fantastic Four
Art by Jack Kirby
24 pages/Abrams Appleseed/$12.99

Marvel Hello Heroes: Spider-Man Swings Through
By Sabrina Moyle & Eunice Moyle
48 pages/Abrams Books for Young Readers/$14.99

Abrams’ various imprints have done a fine job producing works for Marvelites of all ages, notably a series of board books for their youngest readers, indoctrinating them early. What I find most interesting about their My Mighty Marvel First Books is that they all use classic Silver Age artwork to tell bare-bones origin stories.

For their thirteenth offering, they finally get around to Marvel’s first family, the Fantastic Four, just months before the feature film is in theaters. No writer is credited, but all the art dates back to the series’ legendary run, except the cover, which is penciled by Jack Kirby, who receives a nice bio in the back.  To my practiced eye, there are costume details and touches that make for an inconsistent reading experience, but the target audience is unlikely to notice. We gain insight into their origin and a glimpse of a few of their opponents, including, of course, Galactus.

The board book offers several fold-outs (fold-ups?) to make things seem particularly impressive, including the team’s name from issue #1.

A new line, aimed at first through fourth-graders, is the Hello Heroes, presenting a quirky look at the heroes. Already out is Captain Marvel, and here is one featuring the friendly neighborhood Spider-Man. Sabrina and Eunie Moyle have an unconventional style for a superhero comic, but it works for younger fans. What isn’t great is the lack of a coherent story, but more like page after page of Spidey swinging through the city or crawling through sewers and interacting with friends and foes alike. As a result, readers who are already familiar with the Spider-Verse animated films will recognize his variants and Easter eggs from other realities. There’s some fun to it,, but the lack of coherence for a beginning reader is of concern.

REVIEW: Captain Planet: The Complete Franchise

Conceived by Barbara Pyle and media mogul Ted Turner, Captain Planet was an ecological hero way ahead of his time. The animated series ran for years with some nifty design work by Neal Adams and his Continuity Associates. Each episode featured an adventure and a lesson (of course). It endeared itself to a generation of viewers and remained an enduring figure from the 1990s.

Now, Warner Home Entertainment has released Captain Planet the Complete Franchise, with 41 hours and 31 minutes of environmental goodness. For silly legal reasons, the show has two titles evenly split among its six seasons: Captain Planet and the Planeteers (animated by DIC) and The New Adventures of Captain Planet (animated by Hanna-Barbera) for the final three seasons.

Gaia, the spirit of Earth, was voiced by Whoopi Goldberg, who set the tone and standard for the entire series. She was accompanied by a voice cast that included Margot Kidder (who replaced Goldberg in season four), Meg Ryan, Martin Sheen, Jeff Goldblum, LeVar Burton, Ed Asner, and Dean Stockwell.

As Gaia awakens after far too long, she is unhappy with the shape of Earth and sets about to repair things, with the help of teens drawn from the continents, granting each power — earth, fire, wind, water, and heart — to help save the world. United, they summon forth Captain Planet (David Coburn). The excellent captain can be felled by pollution and similar harmful environmental factors. Our teen heroes —Gi (Janice Kawaye), Kwame (LeVar Burton), Linka (Kath Soucie), Ma-Ti (Scott Menville), and Wheeler (Joey Dedio) — respond to Gaia’s alerts via their solar-powered Geo-Cruiser.

Their recurring foes include Hoggish Greedly (Ed Asner), Hoggish Greedly Jr. (Charlie Schlatter), Rigger (John Ratzenberger), Verminous Skumm (Jeff Goldblum/Maurice LaMarche), Duke Nukem (Dean Stockwell/Maurice LaMarche), Leadsuit (voiced by Frank Welker), Dr. Barbara “Babs” Blight (Meg Ryan/Mary Kay Bergman), MAL (David Rappaport/Tim Curry),  Looten Plunder (James Coburn/Ed Gilbert), Argos Bleak (Scott Bullock), the Pinehead Brothers (Dick Gautier and Frank Welker), Sly Sludge (Martin Sheen/Jim Cummings), Ooze (Cam Clarke), Tank Flusher III (Frank Welker), Zarm (Sting/David Warner/Malcolm McDowell), and of course, the good captain’s evil twin, Captain Pollution (David Coburn).

The DIC episodes were very much formula, and when H-B took over, backstories and more depth were added throughout, making for a more enjoyable viewing experience. Still, there were many times the themes were heavy-handed, making them feel like an “eat your spinach” experience.

It did spawn The Captain Planet Foundation in 1991, as Pyle donated a percentage of the show’s merchandising revenue to do some actual real-world good. It ran a decade until new parent company TimeWarner shit it down. After the disastrous AOL merger, the foundation was resurrected in 2007 and continues to do good work.

The series looks fine on DVD, reproduces the original animation well, and offers Dolby Digital audio. Little expense was spent on cleaning and unifying everything, although the entire package is a lavish one. Not a single special feature has been included.