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Batman Unlimited: Monster Mayhem Coming this August

1000518597BRDLEFOOPT_78d653BURBANK, CA (June 3, 2015) — The Dark Knight isn’t seeking tricks or treats when Gotham City’s most lethal villains take to the streets on Halloween night in the newest DC Comics animated film – Batman Unlimited: Monster Mayhem.  Produced by Warner Bros. Animation and DC Entertainment, the original movie arrives from Warner Bros. Home Entertainment on Blu-rayTM and DVD on August 18, 2015 for a $19.98 SRP, and via Digital HD on August 4.

It’s Halloween night in Gotham City and Scarecrow, Clayface, Silver Banshee and Solomon Grundy have hit the streets to stir up trouble! Batman is on the trail of the city’s spookiest villains while, further complicating matters, the clown prince of crime himself, The Joker, is ruling over this mysterious crew of misfit criminals. It’s up to the Dark Knight to stop this gruesome gang before they unleash “digital laughter,” a computer virus that’s part of a diabolical plan to jeopardize all of Gotham City’s vital technology. Batman, Green Arrow, Cyborg, Nightwing and Red Robin must combine forces to battle these baddies and save the city.

The stellar voice cast features Roger Craig Smith (Batman: Arkham Origins) as Batman, Troy Baker (Batman: Assault on Arkham) as Joker, Khary Payton (Teen Titans Go!) as Cyborg, Chris Diamantopoulos (Episodes, Silicon Valley) as Green Arrow, Will Friedle (Batman Beyond, Boy Meets World) as Nightwing, Yuri Lowenthal (Ben 10) as Red Robin, Kari Wuhrer (Sharknado 2, Justice League: Crisis on Two Earths) as Silver Banshee, Fred Tatasciore (LEGO Batman 3: Beyond Gotham) as Solomon Grundy, Brian T. Delaney (Mad, Halo 3 & 4) as Scarecrow, Dave B. Mitchell (World of Warcraft: Warlords of Draenor) as Clayface, Noel Fisher (Teenage Mutant Ninja Turtles, The Twilight Saga: Breaking Dawn – Part 2) as Gogo Shoto, and Alastair Duncan (Mass Effect games, The Girl with the Dragon Tattoo) reprising his The Batman TV series role as Alfred.

Batman Unlimited: Monster Mayhem is produced and directed by Butch Lukic (Batman Unlimited: Animal Instincts) from a script written by Heath Corson (Batman: Assault on Arkham). Executive Producer is Sam Register. Benjamin Melniker and Michael Uslan are Executive Producers.

Batman Unlimited: Monster Mayhem follows Batman Unlimited: Animal Instincts as the second release in a series of films rooted in Mattel’s popular Batman Unlimited merchandise line. The films feature characters, vehicles, designs and color schemes brought to life within this enthralling toy collection.

“We are thrilled to release Batman Unlimited: Monster Mayhem on Blu-rayTM Combo Pack, DVD and Digital HD. Batman fans of all ages can enjoy the newest DC Comics animated adventure,” said Mary Ellen Thomas, Warner Bros. Home Entertainment Vice President, Family & Animation Marketing. “This original movie will provide family-friendly action and electrifying plot twists, and keep viewers on their toes until the very end.”

Batman Unlimited: Monster Mayhem DVD contains the following special features:

  • GOTHAM 2030: Designing a Future World – The artistic team responsible for bringing this future Gotham City to life will take you on an exploration of their creative process, from their earliest concept sketches through the final eye-popping landscapes. Welcome to a Gotham City of tomorrow!
  • Ten shorts from the popular DC Nation collection, including “SHAZAM! Courage,” “SHAZAM! Wisdom,” “SHAZAM! Stamina,” “Green Arrow: Onomotopoeia-Bot,” “Green Arrow: Brick,” “Green Arrow: Cupid,” “Deadman: Deadman Catch,” “Animal Man vs. Captain Cold,” “Animal Man vs. Black Manta” and “Riddler: Riddle Me This!”

The Basics
Street Date: August 18, 2015
Order Due Date: July 14, 2015
Languages: English
Audio: Dolby Stereo
Color
Run Time: Approx. 72 minutes
Rating: NR

Mindy Newell: Oh Boy!

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“Theorizing that one could time travel within his own lifetime, Doctor Sam Beckett stepped into the Quantum Leap accelerator – and vanished. He awoke to find himself trapped in the past, facing mirror images that were not his own, and driven by an unknown force to change history for the better. His only guide on this journey is Al, an observer from his own time, who appears in the form of a hologram that only Sam can see and hear. And so Doctor Beckett finds himself leaping from life to life, striving to put right what once went wrong and hoping each time that his next leap – will be the leap home…”

Quantum Leap • Donald P. Bellasario, Creator • NBC, March 1989 – May 1993

I was cruising the channels on the Sunday before Memorial Day – which I still think of as May 31, not the last Monday of the month – when I discovered a marathon of Quantum Leap airing on Cozi, an obscure cable network which is broadcast as one of those extra local channels. (I’ve also discovered that it airs episodes of The Dick Van Dyke Show on weekday afternoons.) Being a rabid fan of the show back in the day, I sat back and enjoyed the view.

I’m obviously not well versed in quantum mechanics, but here’s an explanation of the term “quantum leap” by Jim Loy in 1996:

Some people think that a quantum leap is a particularly large leap. This is incorrect. In fact, in quantum physics, where the expression came from, a quantum leap is usually a very tiny leap indeed, often smaller than the diameter of the nucleus of an atom. So what is a quantum leap?

“A quantum leap is a leap from A to B, without passing through any of the points between A and B. Imagine that you enter a train in A-ville. You sit in your seat, and the train is instantly transported to your destination of B-ville. You just made a quantum leap. The train didn’t pass through any point between A-ville and B-ville.

“A train on tracks is essentially a one-dimensional system. The quantum leap idea works just as well in 2 to 3 dimensions. Something performs a quantum leap if it goes directly from some point A to some other point B, without passing through any other points from the time it left A to the time it arrived at B. Cartoon characters can perform quantum leaps, very easily. In fact, the art of cartooning is mainly involved in making the characters seem to move smoothly from A to B, instead of in leaps.

“Outside of cartoons, we don’t see quantum leaps in real life. We only see quantum leaps at the sub-atomic (or quantum) level. A sub-atomic particle (an electron, for example) can often go from A to B without passing through any other points. This is counter-intuitive. But, it happens. Besides leaping across a distance, sub-atomic particles can change by leaps in other ways. An electron can change energy from energy-level A to energy-level B in a leap, without having any of the intermediate values of energy. In fact, this is where the term “quantum” comes from. At the sub-atomic level, energy is created and used up in well-defined amounts called “quanta.” “Quanta” is plural, “quantum” is singular.

As you can now see, the quantum leaps in the TV series, Quantum Leap, were true quantum leaps. The main character did indeed leap through space and time, without passing through any of the intermediate space and time.”

Pretty cool, huh? And I bet all you professional and aspiring sequential storytelling – i.e., comics and cartooning – artists didn’t know you were quantum physicists, leaping your characters from panel to panel in your own bubble universe.

But can you and I experience a quantum leap in the real world? Maybe the answer is yes. Oh, I don’t mean the way Sam Beckett does – his theory is that “a person’s life is like a length of string; one end represents birth, the other represents death. If one were to tie the ends of the string together, their life becomes a loop. Next, by balling the loop together, the days in one’s life would touch one another out of sequence. Therefore, jumping from one part of the string to another would allow someone to travel back and forth within their own lifetime, thus making a “quantum leap” between each time period” – but have things ever happened to you that suddenly bring you to another level, another reality, another existence?

Like…you come home from work and the phone rings and you pick it up and there’s a man on the other end of the phone, and he asks you out, and you say yes, and as you hang up the phone you suddenly realize that you have “quantum leaped” into a new life.

Like…you sit down and write up a story because you’re bored and you mail it off and in a few weeks you’re sitting across the desk from the editor of a comics company who wants to publish your story and when you get on the elevator to go home just like that you suddenly realize that you have “quantum leaped” into a new life.

Like…you’re at work and your husband calls you and he tells you that he’s leaving you and the world goes upside down and inside out and just like that you suddenly realize that you have “quantum leaped” into a new life.

Like…you’re in the car with your daughter and son-in-law and they start to laugh and they tell you that you’re sitting on something and you move your tuchas and you have been sitting on a photograph of an ultrasound of a baby in utero and just like that you are a grandmother and you suddenly realize that you have “quantum leaped” into anew life.

Like you’re visiting your parents for a holiday and you offer to go food shopping for them and you leave them laughing and talking and dancing and when you get back from the store your father is acting strangely and you think he is having a stroke and as you call your brother and 911 you suddenly realize that you have “quantum leaped” into another life.

Yeah, quantum leaps do happen and they happen all the time. Sometimes they’re great and sometimes they suck, but like electrons in the sub-atomic universe, our lives can jump from point A to point B in an instant…and like Schrödinger’s cat, our experiences shape our reality.

Oh, boy.

 

Monday Mix-Up: SUPERMANDREAS

From creator Nick Acosta:

…a new disaster movie starring The Rock called “San Andreas” is slated to premiere in theaters. From the trailer I noticed that some of the film’s big disaster set pieces (the destruction of the Hoover Dam and Golden Gate bridge) looked very familiar to me. They are almost shot for shot the same as from one my favorite movies growing up – the 1978 film “Superman.” So I decided to re-edit the “San Andreas” trailer to take out The Rock and put in a 27-year-old Christopher Reeve as Superman. I even rotoscoped him flying from the 1978 film into “San Andreas.” Christopher Reeve’s Superman was my first childhood hero growing up. I still consider him the definitive Superman and I still can hear his voice when I read new Superman comics. So it was an immense pleasure to drop him into a modern day movie and see him fly one more time in his prime. Please check out “San Andreas” re-cut to the 1978 film “Superman,” I call it SUPERMANDREAS For more info on how this was made and to compare it to the actual “San Andreas” trailer you can goto my portfolio site.

Enjoy.

Ed Catto interviews Mike Allred: iCreator Part 2

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It’s still astounding to me how an art form like comics can, on the one hand, celebrate the creative contributions of individuals while, on the other hand, leave behind a tragic history and rotten track record for its treatment of these creators. The debates on this topic continue to rage on. Recently the appropriate level of recognition for a particular creator, who has long since shuffled offstage, dominated the online comic conversation.

As part of an ongoing series exploring today’s creators’ reactions to their comic creations’ successful crossovers into other media, I caught up with Mike Allred, who along with Chris Roberson co-created Vertigo’s iZombie. It’s a hit series on the CW network and has been renewed for a second season. Fans of Allred have always been delighted with his rich body of work: his brilliantly independent Madman, his innovative, genre-busting X-Statix, and more recently, his quirky FF series and Batman 66 covers. In this interview, I explore his involvement in and thoughts on the popular iZombie series.

izombie-titles-127041-5494461Ed Catto: Comics has a sad history of many creators not fully sharing in the economic success of their literary creations. Fans know the tragic stories of Siegel and Shuster, Gerry Conway has discussed issues concerning creator credits of certain DC characters, and Wally Wood’s contributions to the Daredevil character and mythology have been debated. Given today’s realities, do you think current creators are better prepared to protect their own rights, or is it still the same old story?

Mike Allred: Everyone always tries to make the best deal for their own interests. On all sides. It will always be that way. But it’s up to the individual to protect themselves. Despite all the history to learn from, there will always be bad deals. I was lucky with my first major success being something I completely created and own myself.

I couldn’t get a gig with the “big two” starting out, so I was content to create my own worlds. That brought me opportunities and the freedom to choose where, when, and how I play in the wonderful world of comic books. I’m as big a fan as anyone, so I get a big kick out of playing with established company-owned characters, but I do so with eyes wide open knowing that I’ll have to fight for ownership of anything original I bring to the table. I balance that with my own creations. It’s always been clear to me what is mine and what rights I have to my sole creations. Collaborations get a bit more complicated and every contract has its own challenges.

I’m keenly aware of the shoulders I’m standing on and how I’ve benefited. Thankfully, so far, I have very little to complain about personally.

izombie-11-panel-page-17-9262918EC: Back when you were developing iZombie and the look of the comic series, what were you trying to create and what were some of the challenges you found working on a zombie/horror story?

MA: Chris Roberson and I were wanting to do something different, something askew. We were eager to do contemporary takes on classic monsters. Priority one for me was to make an attractive, appealing lead character who also happened to be a zombie.

EC: Were you pleased with how the comic series turned out? And what would you have done differently if you could go back and do it over again?

MA: I’m extremely proud of it. There were two paths. One was sticking with the “brain of the day” template and have each new brain become a new storyline, and the other was going epic and blowing out our world, which obviously is the path we took. There was a part of me that kinda wished we’d stuck with the more intimate stories involving the people whose brains were eaten, but since the TV show picked up that baton I’m completely satisfied on every level.

i-zombie-3245609EC: How did you find out that your iZombie concept was going to be a TV series? How long did it take to reach network television and can you tell us some of your reactions and thoughts along the way?

MA: I’m pretty sure Shelly Bond at Vertigo told me first. She was very much a collaborator in every way on the series. It simply wouldn’t exist without her. Geoff Johns gave me a call too around the same time. He had all the details. It all happened very quickly.

Initially I was a bit perturbed with the changes. Most especially Gwen’s name change to Liv. But I’m a big boy and know that there is no such thing as a completely faithful adaptation of any entity from one medium to another. My immediate concern was that it was good and something I’d be proud to have my name on. Once I saw that Rose McIver was hired as our zombie girl and how the production bent over backwards to make her look how I designed her, my fears started dropping away. When I saw the completed pilot it felt exactly like falling in love. And now I’m thrilled with virtually every creative choice that has been made. Rob and Diane and are the best. All the writers are killin’ it in the best way. Every cast member is the coolest. And Rose is a dynamo rocking a showcase of personality quirks. I feel crazy lucky. This could have gone bad in so many ways and it’s done the exact opposite.

5816a-5852746EC: The opening credits of iZombie showcase your artwork. Can you tell us a little about how that came to be and the process behind it?

MA: Rob and Diane thought it’d be cool and wrote it up. I’ve always loved the animated opening titles to the 60’s Batman TV show, so I jumped in with both feet. I drew all the images that they asked for and more, wanting to make sure they had more than needed. I even drew the spiral by putting a piece of paper on a turntable and moving my brush from the center out. Laura (Allred, Mike’s wife and an award-winning colorist) then colored all the illustrations and various layers separately which were then edited to the theme song and… Ta-Dah!

EC: What’s your involvement in the TV series now? What’s your reaction to what they’ve done and what they’re doing?

MA: At this point I’m simply sitting back and enjoying the show for the most part. I’ve never been busier so it’d be difficult to increase my involvement, but I have a nice rapport with everyone and may throw in more if we score a third season.

dead_girl-1978592EC: Are you pleased the show has been renewed for a second season?

MA: Over the moon!

It’s not lost on me how difficult it is to get anything at all produced. My Madman property has been optioned and in various degrees of production since 1995.

So, we leapt the first major hurdle of getting it produced, then on the air, then well received. Lots of great stuff doesn’t find an audience, let alone get a second season. We’re very, very happy.

EC: On Free Comic Book Day, the fans at one of the stores I stopped by started raving about your work on Silver Surfer. The fans collectively said they enjoy the new character you and Dan Slott created, Dawn Greenwood. But is there a different thought process that now goes into creating a character for a company?

silver-surfer-and-dawn-greenwood-4948142MA: There is and there isn’t. I know going in that Dan and I will always have bragging rights on what we’ve created to support a legendary Marvel character. Here it is largely about compensation. I go in knowing that I’ll have little to say in what happens with my creations after I walk away. So it’s important for me to feel creatively satisfied, which I am. I hold no illusions that I’ll be self-publishing a Dawn Greenwood mini-series. It is what it is. I get a sweet paycheck and get to play on this big wonderful stage I’ve loved my whole life. If I want to work on purely creator-owned material I can do that too whenever I want. It’s how I started out, so I’m completely aware of all the circumstances.

EC: What’s coming up next for you, Mike?

MA: I’m having a total blast working with Dan on Silver Surfer, so I’m gonna ride that wave all the way to shore. I’m always planning and working on the next Madman special, where I do my most personal work, as Frank Einstein is pretty much me. And I’ve co-created an all-new Vertigo series, which will be announced at the San Diego Comic-Con.

EC: Last one: Who would win in a fight: iZombie or X-Statix’s Dead Girl?

MA: They would never fight. They’d have a nice lunch and then go to the movies.

 

LEGO’s Justice League: Attack of the Legion of Doom! in August

LEGO_JL_DOOM_BD_OSLV_3D_1000524019-2Burbank, CA (MAY 29, 2015) – DC Comics and LEGO® fans can rejoice as Warner Bros. Home Entertainment, Warner Bros. Animation, DC Entertainment and The LEGO® Group release their next animated feature, LEGO® DC Comics Super Heroes – Justice League: Attack of the Legion of Doom! on Blu-rayTM Combo Pack, DVD and Digital HD on August 25, 2015. The Blu-rayTM and DVD releases will include an exclusive Trickster LEGO® Minifigure, while supplies last.

LEGO® DC Comics Super Heroes – Justice League: Attack of the Legion of Doom! will be available on Blu-rayTM Combo Pack for $24.98 SRP and on DVD for $19.98 SRP.  The Blu-rayTM Combo Pack includes a digital version of the movie on Digital HD with UltraViolet. Fans can also own LEGO® DC Comics Super Heroes – Justice League: Attack of the Legion of Doom! in Digital HD on August 11 via purchase from digital retailers.

Crime is on the run as the newly formed Justice League keeps Metropolis safe and this makes evil genius Lex Luthor very unhappy. Together with Black Manta, Sinestro and a gang of ruthless recruits, Lex builds his own league and declares them the Legion of Doom. With this super powered team of terror and a plan to attack the top-secret government site, Area 52, can Lex finally be on the verge of victory? Sound the “Trouble Alert” and get ready for the bricks to fly when Superman, Batman, Wonder Woman and the rest of the Justice League face off against the world’s greatest Super-Villains! It’s the next all-new original movie from LEGO® and DC Comics.

The cast of LEGO® DC Comics Super Heroes – Justice League: Attack of the Legion of Doom!  features some of the top voiceover artists in the industry, led by Justice League heroes Troy Baker (Batman), Nolan North (Superman), Josh Keaton (Green Lantern), Khary Payton (Cyborg), James Arnold Taylor (The Flash) and Grey Griffin (Wonder Woman, Lois Lane). The Legion of Doom includes Mark Hamill (Trickster, Sinestro), John DiMaggio (Lex Luthor, Joker), Kevin Michael Richardson (Captain Cold, Gorilla Grodd, Black Manta), Tom Kenny (Penguin), Cree Summer (Cheetah) and Tony Todd (Darkseid). Dee Bradley Baker is both hero and villain as Martian Manhunter and Man-Bat.

LEGO® DC Comics Super Heroes – Justice League: Attack of the Legion of Doom! is directed by Rick Morales from a script by Jim Krieg. Sam Register. Jill Wilfert, Jason Cosler and Keith Malone are executive producers. Benjamin Melniker and Michael Uslan are co-executive producers, and Brandon Vietti is supervising producer.

“Warner Bros. Home Entertainment is excited to release LEGO® DC Comics Super Heroes – Justice League: Attack of the Legion of Doom!” said Mary Ellen Thomas, WBHE Vice President, Family & Animation Marketing. “This is a wonderful addition to the LEGO® DC Comics Super Heroes franchise.  The Justice League is facing off against the most formidable villains yet, resulting in an action-packed and hilarious film.”

LEGO® DC Comics Super Heroes – Justice League: Attack of the Legion of Doom! Special Features include:

  • Featurette – “Click, Zap, Boom! Creating the Sound Design” – This fun documentary goes behind the scenes with the talented sound design and foley team to explore how LEGO® sounds are created live on stage and then edited into the final movie.

 

 

 

 

 

“Watchmen” Described for Screen Reader Users

watchmen-trade-paperback-200x300-2550596During a 1940’s newspaper strike, New York City mayor Fiorello LaGuardia would read the comics over the radio so kids wouldn’t miss out on the funnies. In a similar vein, Liana Kerr is reading Watchmen for people who can’t see it:

Watchmen is a classic comic book written by Alan Moore and drawn by Dave Gibbons, published in 1986. It’s set in an alternate history where the existence of superheroes changed American politics, culture and everyday life. I’ve described it panel-by-panel for blind and low-vision readers, including the supplementary material at the end of each chapter. Text within asterisks indicates bold text.

Source: Watchmen: Described for Screen Reader Users | Liana’s Paper Dolls

Give it a try and let us know what you think.

John Ostrander’s Story Behind the Story

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There’s a lot of attention focused on the Suicide Squad, what with the movie being filmed right now and coming out next year, and, yes, it’s based on the version of the Squad that I created back in the 80s and, yes, I should see some money for the use of Amanda Waller (not the Squad per se since it already existed in another form in the DCU) and that’s all pretty cool. Might as well tell my version of how this all started and give some credit where credit is due. You may have heard/read some of this before but I’m at the age where repeating stories is de rigeur so let’s do this.

My first shout out goes to Robert (“Bobby”) Greenberger who was our first editor on the Squad. I had met Bob at several conventions and while waiting in airports afterwards for our respective planes. I was working only for First Comics at that point; I hadn’t yet moved up to the major publishers. Bob and I got along really well and he broached the idea of my doing some work for DC. I was perfectly amenable and we started talking what I might do.

I loved the title “Challengers of the Unknown” which was lying fallow at the time. I considered, then and now, that this was one of the great titles in comics. All by itself, it conjured up possibilities. Really cool.

Unfortunately, someone else had already grabbed it for development so it was off the table. Then Bob suggested “How about Suicide Squad? It only appeared for five issues of Showcase a million years ago and nothing is being done with it.”

My first reaction? What a stupid name! Who in their right minds would belong to a group that called itself Suicide Squad? And just as I was dismissing the whole thing, an answer struck me: the only ones who would join would be those who had no other choice. Who doesn’t have any other choice? Folks in prison. Supervillains who’ve been caught. How do they get out of prison so fast? The Squad.

I thought about the Dirty Dozen and Mission: Impossible and The Secret Society of Supervillains, a DC title that teamed up loads of supervillains. I loved that. So the idea was to have a team of supervillains, rogues, enrolled by the government to take on secret missions deemed in the U.S. national interests. If caught they could be disavowed easily; they’re bad guys running around doing what bad guys do. If they die, who cares? They were bad guys. If they succeeded and got back alive, they would have time shaved off their sentences or outright freed.

It would also give us a chance to see the villains as competent and even deadly in their own right. Make them dangerous. For the missions, I’d comb newspaper and magazines for real world ideas. In fact, our first issue had a super-powered terrorist group attacking an airport while Air Force One was landing. I doubt I could get away with that today.

Bob suggested we also have some superheroes in it as well; not A list or maybe even B list. I was resistant at first; I wanted it to be all bad guys. Bob was insistent and it turned out he was right.

I wanted B-listers because I wanted to be free to kill any of them off. I wanted the missions to be dangerous; in all other comics, you knew the heroes were coming back alive because they had to be there for the next issue. Not with the Squad. We could kill them off with impunity. And we did. Always added to the suspense of the story – you never knew who was coming back alive.

To run the group I created Amanda Waller, a.k.a. The Wall. Tough as nails, heavy set, middle aged, bad attitude, African American woman. Why? Because there had never been anyone like her in comics before (and there hasn’t been since). Actually, she was based on my paternal grandmother who scared the bejabbers out of me when I was a kid. One glare and that was it; whatever I was doing, I stopped, even if I wasn’t really doing anything.

Bob also brought in Luke McDonnell as our artist; Luke had just finished some Justice League and was looking for another gig. Luke had (and has) great storytelling and real good character skills. Not flashy but that suited the stories we were telling. Bob also added Karl Kesel as our initial inker. Karl was a hoot; he was brimming with ideas and I’d get what I would call “Kesel Epistles” where he would share his notions. I used some but always encouraged the participation; I figured that was the best way to make a good team. Let everyone have a say if they wanted it.

We picked our members and I wanted the ones that no one else wanted. Deadshot had a cool name, a really stupid costume when he first appeared that Marshall Rogers later revamped and made really cool, and only a few background facts. He was technically a Batman villain but the Bat office said they didn’t want him so I was free to give him a backstory and a bit more of a character.

Captain Boomerang was a Flash character but the Flash had also just been revamped as a result of Crisis on Infinite Earths and, at that point, the Flash office was no longer using the rogues. Bob suggested we use him and, at first, my reaction was, “What a stupid character.” (I really needed to learn not to do that.) However, I decided to make him like the character Flashman in the Flashman series of historical novels by George McDonald Fraser. Boomerang was an asshole but he knew what he was and liked it. Every time you thought he could sink no lower, he’d find a new level. He quickly became one of my favorites.

Bob also got us an issue of Secret Origins for the same month as our first issue so we could use background material; and reference the original Squad(s).

This is when Mike Gold stepped in, Mike is an old old old friend, my former editor at First Comics, and the one who gave me my first shot as a comic book writer. (Yes, it’s all his fault – unless you like my stuff in which case it’s all due to me.) He had gone over to DC and was intent on taking some others with him, including me. Mike got me a shot at plotting the first company wide crossover since Crisis, which we called Legends. Mike felt it would be a good idea to include the Squad in it for their first appearance since lots of attention would be drawn to the series. Among other things, John Byrne would be drawing it – his first work at DC after leaving Marvel.

Of course, I wasn’t sure. (Notice a pattern here?) I didn’t want the Squad getting lost in the shuffle. They weren’t, and we had a great launch.

At some point into the Squad’s run I brought in my wife, Kim Yale, as co-writer. Kim was a very good writer in her own right and she complimented and completed my work with the Squad. To say it wouldn’t have been the same book without her seems obvious and trite but it is also true.

Bob eventually moved on to other work at DC and new editors took his spot although none could take his place. His love of the Squad and his enthusiasm for it shaped the book from the beginning and it would not have existed without him, or Mike, or Luke, or Karl, or Kim. Did it change comics? Beats me but we told some damn good stories and now they’re making a movie out of it.

Not bad for a series with such a damn stupid title.

 

Nebula Awards

2014 Nebula Awards Winners

nebulalogowhite-8210232The 2014 Nebula Awards were presented June 4, 2015 in a ceremony at  SFWA’s 50th Annual Nebula Awards Weekend, held in Chicago, IL. Nick Offerman (Parks and Recreation, Axe Cop) hosted the awards. Larry Niven was honored with the 2014 Damon Knight Grand Master Award for his lifetime contributions and achievements in the field.

Scott Edelman gave a heartfelt acceptance speech for the Bradbury Award on behalf of Guardians Of The Galaxy, which we transcribed in its entirety for you:

I am Groot. I am Groot? I AM GROOT.

Now, who among us can argue with that?

The full ballot, with winners listed first:

Novel

  • Annihilation, Jeff VanderMeer (FSG Originals; Fourth Estate; HarperCollins Canada)

Novella

  • We Are All Completely Fine, Daryl Gregory (Tachyon)
  • ‘‘The Regular’’, Ken Liu (Upgraded)
  • ‘‘The Mothers of Voorhisville’’, Mary Rickert (Tor.com 4/30/14)
  • Calendrical Regression, Lawrence Schoen (NobleFusion)
  • ‘‘Grand Jeté (The Great Leap)’’, Rachel Swirsky (Subterranean Summer ’14)

Novelette

  • ‘‘A Guide to the Fruits of Hawai’i’’, Alaya Dawn Johnson (F&SF 7-8/14)
  • ‘‘Sleep Walking Now and Then’’, Richard Bowes (Tor.com 7/9/14)
  • ‘‘The Magician and Laplace’s Demon’’, Tom Crosshill (Clarkesworld 12/14)
  • ‘‘The Husband Stitch’’, Carmen Maria Machado (Granta #129)
  • ‘‘We Are the Cloud’’, Sam J. Miller (Lightspeed 9/14)
  • ‘‘The Devil in America’’, Kai Ashante Wilson (Tor.com 4/2/14)

Short Story

  • ‘‘Jackalope Wives’’, Ursula Vernon (Apex 1/7/14)
  • ‘‘The Breath of War’’, Aliette de Bodard (Beneath Ceaseless Skies 3/6/14)
  • ‘‘When It Ends, He Catches Her’’, Eugie Foster (Daily Science Fiction 9/26/14)
  • ‘‘The Meeker and the All-Seeing Eye’’, Matthew Kressel (Clarkesworld 5/14)
  • ‘‘The Vaporization Enthalpy of a Peculiar Pakistani Family’’, Usman T. Malik (Qualia Nous)
  • ‘‘A Stretch of Highway Two Lanes Wide’’, Sarah Pinsker (F&SF 3-4/14)
  • ‘‘The Fisher Queen’’, Alyssa Wong (F&SF 5/14)

Ray Bradbury Award

  • Guardians of the Galaxy
  • Birdman
  • Captain America: The Winter Soldier
  • Edge of Tomorrow
  • Interstellar
  • The Lego Movie

Andre Norton Award

The Solstice Award was given to Joanna Russ posthumously, and to Stanley Schmidt. Jeffry Dwight received the Kevin O’Donnell Jr. Service to SFWA Award.

Winners were announced at the Nebula Awards Banquet on June 6, 2015, during the Nebula Awards Weekend (June 4-7, 2015) in the Red Lacquer Room at the Palmer House Hilton, Chicago IL.

The Point Radio: Return Of The Horror Movie Host

It is an American pop culture tradition that dates back to the 1950s – the TV horror movie host. Producer/actor, Bo Keister, is taking it to the digital age with HILLBILLY HORROR SHOW, a new twist on the old concept. Plus we circle back to AMC’s HALT AND CATCH FIRE to talk to Kerry Bische (Donna) about where the new season finds her character.

 We’re back in a couple of days with Dania Rameriz – from X-MEN to HEROES and now DEVIOUS MAIDS, her acting career is red hot.

Marc Alan Fishman: What Makes A Great Action Figure?

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As I stared blankly past my blank-canvas-of-a-computer-screen this evening (and yeah, I totally know you’re reading this Saturday morning…), my eyes have rested on my still-mint-in-package Kyle Rayner Action Figure. It’s his post-crab-mask, post-Jim-Lee, pre-New-52 costume. He sits in line with representatives of all the Lantern spectrum – Saint Walker, Atrocitus, Larfleeze, Sinestro, and Indigo. Whoops, never did buy that Star Sapphire figure, did I? Oh well.

There was a time, in what I’d wish was the not-too-distant past (it is, I did the math, ouch), where my toys would not find their final resting place on a half-mantle, still sealed in clamshells. They would be free-air action figures, posed in intricate dioramas, depicting my favorite scenes from books past. And slightly before that time (yes, so, I’m really starting to feel old), these same action figures would sit in a toy chest, ready to do combat on the coffee table, and zip around the basement. No worries, Batman can fly too. He installed rockets in his boots. Which is why there are holes in the heels.

Action figures have come a good long way since the 80s (when I’m personally professing the true boon began). The Transformers – once blocky and spindly in the same breath – are now multiple lines deep, featuring both highly intricate sculpts as well as animated-inspired designs offered in the same shelf-space. And where we comic fans might pray for a chase rogue packed deep in the line of a Batman or Superman series, now we’re getting B, C, and D listers being sold en masse. And where the action figures of yesteryear were either choked with articulation points (G.I. Joe) or confined to four or five (Batman: The Animated Series), now, we have offering from each pole and everything in between. And accessories? What was once a series of mono-color swords or missiles, is now a litany of swapable heads, hands, guns, and pieces of other figures.

And what of those Build-A-Figures? Pure marketing genius. How better to force kids and their grown-up counterparts to part with errant assets for otherwise unwanted figures in a line? Well, pack in that much-needed torso of the Anti-Monitor or Galactus, and suddenly the demand for Batroc the Leaper or G’nort goes through the roof.

If I’m allowed to kvetch for a second though, allow me now to digress. With the mass of plastic übermenches choking the aisles of the local department stores, there still seems to be a few big gaping holes left to plug. As usual, the girls aren’t getting as much attention as the boys. We’ve come a long way from just the pink aisle for the girls – packed tightly with 17 variants of the same white Barbie (sorry, Michael Davis) – but there still seems to be the stigma of corporate focus groups when it comes to complete diversity via toy lines. Look no further than The Avengers movie tie-ins, where Black Widow can’t even seem to negotiate a spot on the damned packaging, let alone get a figure to call her own. Where or how little girls are supposed to get their ass-kicking in, I don’t know. Maybe release a pink Thor and call it a day?

Girl-power aside, I’m also surprised that there’s no push of the ole’ action playset anymore. Back in my day a kid coveted those gargantuan homes for their action figures to pummel one-another on. To be totally fair? I only went over to Kyle’s house (Kyle Gnepper, of Unshaven Comics infamy) because I’d heard he’d had the Technodrome. Bastard never let me see it up close either. Suffice to say, perhaps it’s because of the price point or production woes, but when there’s 19 different Hulkbusters all coming to the collectible shelves near you… why isn’t there a half blown-up Triskelion awaiting the kiddies under the Hanukkah bush? Digression over.

So, what of my titular question? What makes a great action figure? Here’s the truth: imagination. Nothing more. No accessory too detailed, sculpt too perfect, or pitch-perfect point-of-articulation mean a hill of beans without the very life-force of a toy. Toys breed creativity for those willing to cut open their clamshells.

Now, if you’ll excuse me… I need to act out a better ending to Geoff John’s War of Light.